Michel Dänzer [Wed, 2 Nov 2016 09:54:44 +0000 (18:54 +0900)]
gallium/radeon: Multiply bpe by nsamples in surf_winsys_to_drm
For symmetry with surf_drm_to_winsys.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Michel Dänzer [Wed, 2 Nov 2016 10:48:35 +0000 (19:48 +0900)]
gallium/radeon: Use flags parameter in radeon_winsys_surface_init
Fixes valgrind warnings about surf_ws->flags being uninitialized while
starting X.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Michel Dänzer [Wed, 2 Nov 2016 10:09:06 +0000 (19:09 +0900)]
gallium/radeon: Only convert stencil info if RADEON_SURF_SBUFFER is set
Fixes valgrind warnings about using uninitialized memory when starting X.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Michel Dänzer [Wed, 2 Nov 2016 09:43:37 +0000 (18:43 +0900)]
gallium/radeon: Only loop up to last_level for drm<->winsys conversion
Fixes spurious assertion failure in surf_level_drm_to_winsys when
starting X, due to processing a miplevel which was never initialized.
Fixes: e9c76eeeaa67 ("gallium/radeon: remove radeon_surf_level::pitch_bytes")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tapani Pälli [Thu, 3 Nov 2016 11:44:47 +0000 (13:44 +0200)]
anv: use limits.h instead of deprecated/obsolete values.h
Mesa uses limits.h elsewhere, and this makes is possible to
compile anv_allocator.c on Android.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Eric Anholt [Tue, 6 Jan 2015 21:35:21 +0000 (13:35 -0800)]
vc4: Add miptree/texture state support for ETC1 compressed textures.
The format isn't flagged as enabled at runtime yet, because we need kernel
validation support.
Eric Anholt [Wed, 2 Nov 2016 20:51:10 +0000 (13:51 -0700)]
vc4: Fix use of undefined values since the ralloc zeroing changes.
reralloc() no longer zeroes the new contents, so switch to using
rzalloc_array() instead.
Eric Anholt [Thu, 3 Nov 2016 23:28:49 +0000 (16:28 -0700)]
nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.
We were leaving an undefined value since the ralloc zeroing changes.
Fixes nir_validate() failures on vc4.
v2: Fix the color-index case of drawpixels as well.
Reviewed-by: Rob Clark <robdclark@gmail.com> (v1)
Roland Scheidegger [Fri, 4 Nov 2016 00:48:22 +0000 (01:48 +0100)]
draw: fix undefined input handling some more...
Previous fixes were incomplete - some code still iterated through the number
of elements provided by velem layout instead of the number stored in the key
(which is the same as the number defined by the vs). And also actually
accessed the elements from the layout directly instead of those in the key.
This mismatch could still cause crashes.
(Besides, it is a very good idea to only use data stored in the key anyway.)
v2: move null format check, remove now unnecessary function parameter,
some minor prettify
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Tue, 1 Nov 2016 14:32:04 +0000 (08:32 -0600)]
gallium/hud: call fflush() after printing error messages
For Windows. Otherwise, we don't see the message until the program exits.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 1 Nov 2016 14:19:42 +0000 (08:19 -0600)]
svga: move svga_mark_surfaces_dirty() prototype to svga_surface.h
Trivial.
Brian Paul [Tue, 1 Nov 2016 14:17:05 +0000 (08:17 -0600)]
svga: whitespace / formatting clean-up in svga_context.c
Trivial.
Brian Paul [Fri, 28 Oct 2016 20:04:32 +0000 (13:04 -0700)]
svga: collect stats for time spent in svga_context_finish()
This should have appeared with commit "svga: add guest statistic
gathering interface" from August 4, but was somehow lost.
Charmaine Lee [Wed, 26 Oct 2016 23:15:23 +0000 (16:15 -0700)]
svga: invalidate new surface before it is bound to a render target view
Invalidate a "new" surface before it is bound to a render target view or
depth stencil view in order to avoid the unnecessary host side copy
of the surface data before it is rendered to.
Note that, recycled surface is already invalidated before it is reused.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Wed, 26 Oct 2016 22:46:49 +0000 (15:46 -0700)]
Revert "svga: use untyped surface formats in most cases"
Using untyped surface formats causes huge performance degradation on Fusion.
This reverts commit
eb0ced74f6decd1bf1e111b162e1389bede89af6 until
the backend has a better solution to address typeless surface formats.
Charmaine Lee [Fri, 28 Oct 2016 18:48:34 +0000 (11:48 -0700)]
svga: allow quad blit for more formats
Currently blitter will fail if the blit format is different and
view-incompatible to the resource format. Instead of punting
to software blit which will stall the pipeline, we will
create temporary resource to allow blitter to work.
Fixes piglit test arb_copy_image-formats.
Also tested with MTT piglit, glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Tue, 25 Oct 2016 20:56:52 +0000 (13:56 -0700)]
svga: create BGRX render target view for BGRX_UNORM surface
Currently we adjust the view format when we are asked to create a
BGRA render target view for BGRX surface. But we only look for
SVGA3D_B8G8R8X8_TYPELESS surface format.
With this patch, we will also check for SVGA3D_B8G8R8X8_UNORM surface format,
and use SVGA3D_B8G8R8X8_UNORM as the view format for that case.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Mon, 24 Oct 2016 17:50:29 +0000 (10:50 -0700)]
svga: add a helper function to check for typeless format
This patch adds a helper function svga_format_is_typeless() which
returns TRUE if the specified format is typeless.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 27 Sep 2016 16:06:46 +0000 (10:06 -0600)]
svga: add SVGA_NEW_FRAME_BUFFER to svga_hw_tss_binding state atom
We may need to re-emit texture bindings when the framebuffer state
changes. In particular, emitting the texture binding can also involve
updating a texture from its backing copy during sampler view validation.
The backing copy is made during framebuffer validation.
This helps to fix an issue with Photoshop on VGPU9 (VMware bug
1723971).
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Charmaine Lee [Fri, 28 Oct 2016 18:39:47 +0000 (11:39 -0700)]
svga: allow copy_region if sample counts match
With this patch, we will allow blit with copy_region if the
source and destination textures have the same sample counts.
Fixes failures with piglit tests
spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float
spec@arb_texture_rg@multisample-formats 2 gl_arb_texture_rg-float
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Mon, 3 Oct 2016 20:29:58 +0000 (13:29 -0700)]
svga: set rendered-to flag after updating the texture using PredCopyRegion
This patch sets the rendered-to flag for the subresource after it is
updated using the PredCopyRegion command. This is to ensure that the GB surface
will be sync up properly before it will be directly mapped to.
Tested with MTT piglit, glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Fri, 30 Sep 2016 23:41:12 +0000 (16:41 -0700)]
svga: add can_use_upload flag
This patch adds a flag "can_use_upload" to svga_texture structure
to avoid some checking of the upload availability at each transfer map time.
Tested with Lightsmark2008, Tropics, MTT glretrace, piglit.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Fri, 30 Sep 2016 22:52:14 +0000 (15:52 -0700)]
svga: fix texture upload path condition
As Thomas suggested, we'll first try to map directly to a GB surface.
If it is blocked, then we'll use texture upload buffer.
Also if a texture is already "rendered to", that is, the GB surface
is already out of sync, then we'll use the texture upload buffer
to avoid syncing the GB surface.
Tested with Lightsmark2008, Tropics, MTT piglit, glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Thu, 29 Sep 2016 23:41:21 +0000 (16:41 -0700)]
svga: set rendered_to flag with texture uploaded using TransferFromBuffer command
This patch sets the rendered_to flag for the texture subresource that
is uploaded using the TransferFromBuffer command. This is to ensure that
the subresource will be read back or invalidated before it will be
directly mapped to. This makes sure that the content of the GB surface
will not be accidentally overwritten by the device at suspend/resume time.
Reviewed-by: Brian Paul <brianp@vmware.com>
Neha Bhende [Wed, 28 Sep 2016 17:48:45 +0000 (10:48 -0700)]
svga: Add render_condition boolean flag in struct svga_context
set render_condition flag when driver performs conditional rendering.
Blit using DXPredCopyRegion command gets affected by conditional rendering so
We should check this flag while performing blit operation
Tested with piglit tests.
v2: As per Charmaine's comment, setting render_condition flag if svga_query is valid.
Tested with pigit tests.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Wed, 21 Sep 2016 19:27:14 +0000 (12:27 -0700)]
svga: Allow DXPredCopyRegion for depth_and_stencil formats.
DXPredCopyRegion supports copy between src and dst for depth_and_stencil
formats if src and dst have same formats.
tested ith piglit
v2: As per Brian's comment, allow DXPredCopyRegion for depth+stencil buffers
if the blit mask is PIPE_MASK_ZS.
Tested with piglit tests and added new piglit test
arb_framebuffer_object-depth-stencil-blit to test this particular testcase.
Reviewed-by: Brian Paul <brianp@vmware.com>
Neha Bhende [Fri, 28 Oct 2016 18:29:11 +0000 (11:29 -0700)]
svga: fix memory leak in svga_clear_texture()
Piglit tests which uses arb_clear_texture extension, have memory leak issue.
pipe_surface created in svga_clear_texture() was not deleted which happens to be
the cause for memory leak.
tested all arb_clear_texture-* piglit tests with valgrid.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Fri, 28 Oct 2016 18:33:53 +0000 (11:33 -0700)]
svga: Implement the pipe clear_render_target functionality v2
v2: Accounted for the fact that svga_try_clear_render_target also
honors conditional rendering.
Testing done: Excercised all functions in a separate feature branch. Forced
emission of conditional rendering commands when necessary.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Wed, 2 Mar 2016 17:31:58 +0000 (09:31 -0800)]
svga: add SVGA_3D_CMD_INVALIDATE_GB_SURFACE support
This command will be used in a subsequent patch to invalidate a surface.
Reviewed-by: Brian Paul <brianp@vmware.com>
Francisco Jerez [Tue, 1 Nov 2016 18:56:13 +0000 (11:56 -0700)]
nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
Assuming the hardware is set up to use a screen coordinate system
flipped vertically with respect to the GL's window coordinate system,
the SYSTEM_VALUE_SAMPLE_POS vector will also be flipped vertically
with respect to the value expected by the GL, so we need to give it
the same treatment as gl_FragCoord. Fixes the following CTS tests on
i965:
ES31-CTS.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer
ES31-CTS.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
when run with any multisample configuration, e.g. rgba8888d24s8ms4.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Nanley Chery [Thu, 22 Sep 2016 21:51:37 +0000 (14:51 -0700)]
isl: Only allow Y-tiling for ASTC textures
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Wed, 2 Nov 2016 23:18:44 +0000 (16:18 -0700)]
anv/blorp: Don't create linear ASTC surfaces for buffers
Such a surface is not possible on our hardware. Without this change, ISL
surface creation would fail with the next patch.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Thu, 22 Sep 2016 22:43:07 +0000 (15:43 -0700)]
anv/formats: Disallow linear ASTC textures
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Thu, 22 Sep 2016 23:44:19 +0000 (16:44 -0700)]
anv/formats: Disallow 1D compressed textures
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Chris Wilson [Wed, 2 Nov 2016 07:01:35 +0000 (07:01 +0000)]
i965: Use rzalloc for cfg_t
Valgrind reports that we use cfg.cycle_count uninitialised, so zero the
cfg_t on construction.
Fixes: 52d2b28f7f10 ("ralloc: use rzalloc where it's necessary")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 3 Nov 2016 14:25:45 +0000 (15:25 +0100)]
pipe-loader: add libamd_common for radeonsi
This fixes a build regression of commit
7115e56c21ace07cf04f5073ba73a533e2182099.
Sorry for the breakage, this second location for link dependencies escaped
my build tests.
Bugzilla: https://patchwork.freedesktop.org/patch/119816/
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Andreas Boll [Wed, 2 Nov 2016 11:11:54 +0000 (12:11 +0100)]
glx/windows: Add wgl.h to the sources list
Otherwise it won't be picked in the tarball and the build will fail.
Fixes: 533b3530c12 ("direct-to-native-GL for GLX clients on Cygwin
("Windows-DRI")")
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Jon Turney <jon.turney@dronecode.org.uk>
Tapani Pälli [Thu, 3 Nov 2016 09:36:47 +0000 (11:36 +0200)]
i965: use rzalloc instead of calloc in brwNewProgram
commit
cc6aa1d161280f10ded7834d1ec2413bc97589fe changed to using rzalloc
for gl_program creation but one instance for program creation was still
using calloc.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Nicolai Hähnle [Mon, 31 Oct 2016 11:50:09 +0000 (12:50 +0100)]
radeonsi: generate GS prolog to (partially) fix triangle strip adjacency rotation
Fixes GL45-CTS.geometry_shader.adjacency.adjacency_indiced_triangle_strip and
others.
This leaves the case of triangle strips with adjacency and primitive restarts
open. It seems that the only thing that cares about that is a piglit test.
Fixing this efficiently would be really involved, and I don't want to use the
hammer of degrading to software handling of indices because there may well
be software that uses this draw mode (without caring about the precise
rotation of triangles).
v2:
- skip the GS prolog entirely if workaround is not needed
- only check for TES (TES is always non-null when tessellation is used)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 20:13:12 +0000 (21:13 +0100)]
radeonsi: remove si_shader_context::is_gs_copy_shader
It has become redundant.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 20:10:37 +0000 (21:10 +0100)]
radeonsi: make the GS copy shader owned by the GS selector
The copy shader only depends on the selector. This change avoids creating
separate code paths for monolithic vs. non-monolithic geometry shaders.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 20:09:20 +0000 (21:09 +0100)]
radeonsi: si_shader_vs only depends on the GS selector
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 20:07:53 +0000 (21:07 +0100)]
radeonsi: si_vgt_gs_mode only depends on the selector
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 19:53:37 +0000 (20:53 +0100)]
radeonsi: make si_generate_gs_copy_shader usable as a standalone function
It really only depends on the shader selector.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 20:26:33 +0000 (22:26 +0200)]
radeonsi: unify the si_compile_* functions for prologs and epilogs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 15:30:17 +0000 (16:30 +0100)]
radeonsi: get rid of no_{prolog,epilog}
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 20:10:00 +0000 (22:10 +0200)]
radeonsi: get rid of si_llvm_emit_fs_epilogue
It is no longer used.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 20:09:26 +0000 (22:09 +0200)]
radeonsi: get rid of get_interp_param
Replace by a simple LLVMGetParam, since ctx->no_prolog is always false.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 20:08:10 +0000 (22:08 +0200)]
radeonsi: get rid of select_interp_param
The condition !ctx->no_prolog is now always true.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 19:49:32 +0000 (21:49 +0200)]
radeonsi: use TCS epilog for monolithic shaders
For fixed function TCS, we keep the copying of VS outputs to TES inputs inside
the main function; the call to si_copy_tcs_inputs is moved accordingly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 19:47:02 +0000 (21:47 +0200)]
radeonsi: extract si_build_tcs_epilog_function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 19:42:47 +0000 (21:42 +0200)]
radeonsi: use VS epilog for monolithic TES
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 19:31:27 +0000 (21:31 +0200)]
radeonsi: use VS prolog and epilog for monolithic shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 19:24:35 +0000 (21:24 +0200)]
radeonsi: extract si_build_vs_{prolog,epilog}_function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 13:38:47 +0000 (15:38 +0200)]
radeonsi: use PS prolog for monolithic shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 13:36:43 +0000 (15:36 +0200)]
radeonsi: set num_input_vgprs for fragment shaders in create_function
So that the prolog generated for monolithic fragment shaders will have the
right signature.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 12:57:27 +0000 (14:57 +0200)]
radeonsi: extract si_build_ps_prolog_function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 12:45:59 +0000 (14:45 +0200)]
radeonsi: use PS epilog for monolithic shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 27 Oct 2016 16:48:16 +0000 (18:48 +0200)]
radeonsi: extract si_build_ps_epilog_function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 27 Oct 2016 16:57:34 +0000 (18:57 +0200)]
radeonsi: pass the function name to si_llvm_create_func
We will use multiple functions in one module, so they should have
different names.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 27 Oct 2016 15:33:22 +0000 (17:33 +0200)]
radeonsi: split is_monolithic into no_prolog and no_epilog
This helps to achieve a gradual transition towards building monolithic shaders
via inlining.
no_prolog and no_epilog will be removed by the end of the series,
separate_prolog remains in use to control the PS input mapping.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 27 Oct 2016 15:22:10 +0000 (17:22 +0200)]
radeonsi: free data structures when shader compiles fail
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 27 Oct 2016 15:21:25 +0000 (17:21 +0200)]
radeonsi: move main TGSI translation into its own function
The idea is that adding prolog and epilog code will be pulled out into the
caller.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 12:42:46 +0000 (14:42 +0200)]
radeonsi: add always-inline pass to si_llvm_finalize_module
Change the pass manager as well, since this is a module-level pass. No
noticeable run-time difference on shader-db.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 10:36:35 +0000 (11:36 +0100)]
radeonsi: fix signature of export intrinsic in VS epilog
The incompatible signature becomes an issue when the VS epilog gets merged
with the main vertex shader at the IR level.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 12:41:10 +0000 (14:41 +0200)]
radeonsi: link against amd_common
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 28 Oct 2016 12:40:24 +0000 (14:40 +0200)]
amd/common: add ac_is_sgpr_param helper
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 10:56:09 +0000 (11:56 +0100)]
amd/common: build also for gallium drivers
At least when LLVM is used, which is basically always (unless you're only
building r600 without OpenCL).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 27 Oct 2016 14:48:42 +0000 (16:48 +0200)]
amd/common: move llvm helper prototype to ac_llvm_util.h
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 31 Oct 2016 13:03:10 +0000 (14:03 +0100)]
glsl: fix lowering of UBO references of named blocks
When a UBO reference has the form block_name.foo where block_name refers
to a block where the first member has a non-zero offset, the base offset
was incorrectly added to the reference.
Fixes an assertion triggered in debug builds by
GL45-CTS.enhanced_layouts.uniform_block_layout_qualifier_conflict. That test
doesn't properly check for correct execution in this case, so I am also
going to send out a piglit test.
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Kenneth Graunke [Wed, 2 Nov 2016 20:35:30 +0000 (13:35 -0700)]
glsl: Update deref types when resizing implicitly sized arrays.
At link time, we resolve the size of implicitly sized arrays.
When doing so, we update the type of the ir_variables. However,
we neglected to update the type of ir_dereference nodes which
reference those variables.
It turns out array_resize_visitor (for GS/TCS/TES interface array
handling) already did 2/3 of the cases for this, so we can simply
refactor the code and reuse it.
This fixes:
GL45-CTS.shader_storage_buffer_object.basic-syntax
GL45-CTS.shader_storage_buffer_object.basic-syntaxSSO
which have an SSBO containing an implicitly sized array, followed
by some other members. setup_buffer_access uses the dereference
types to compute offsets to fields, and it had a stale type where
the implicitly sized array's length was still 0 instead of the
actual length.
While we're here, we can also fix update_array_sizes to properly
update deref types as well, fixing a FINISHME from 2010.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Timothy Arceri [Tue, 1 Nov 2016 22:49:58 +0000 (09:49 +1100)]
mesa/glsl: delete previously linked shaders earlier when linking
This moves the delete linked shaders call to
_mesa_clear_shader_program_data() which makes sure we delete them
before returning due to any validation problems.
It also reduces some code duplication.
From the OpenGL 4.5 Core spec:
"If LinkProgram failed, any information about a previous link of
that program object is lost. Thus, a failed link does not restore
the old state of program.
...
If one of these commands is called with a program for which
LinkProgram failed, no error is generated unless otherwise noted.
Implementations may return information on variables and interface
blocks that would have been active had the program been linked
successfully. In cases where the link failed because the program
required too many resources, these commands may help applications
determine why limits were exceeded."
Therefore it's expected that we shouldn't be able to query the
program that failed to link and retrieve information about a
previously successful link.
Before this change the linker was doing validation before freeing
the previously linked shaders and therefore could exit on failure
before they were freed.
This change also fixes an issue in compat profile where a program
with no shaders attached is expect to fall back to fixed function
but was instead trying to relink IR from a previous link.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97715
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Timothy Arceri [Wed, 2 Nov 2016 22:18:19 +0000 (09:18 +1100)]
nir: fix nir_shader_clone() and nir_sweep()
These were broken in
e1af20f18a8 when the info field in nir_shader was
turned into a pointer.
Clone was copying the pointer rather than the data and nir_sweep was
cleaning up shader_info rather than claiming it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Wed, 2 Nov 2016 22:18:18 +0000 (09:18 +1100)]
mesa: move shader_info to the start of gl_program
This will allow use to use ralloc_parent() on the info field and fix
a regression in nir_sweep() caused by
e1af20f18a8.
This is intended to be a temporary requirement that will be removed
when we finish separating shader_info from nir_shader.
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Wed, 2 Nov 2016 22:18:17 +0000 (09:18 +1100)]
st/mesa/r200/i915/i965: use rzalloc() to create gl_program
This allows us to use ralloc_parent() to see which data structure owns
shader_info which allows us to fix a regression in nir_sweep().
This will also allow us to move some fields from gl_linked_shader to
gl_program, which will allow us to do some clean-ups like storing
gl_program directly in the CurrentProgram array in gl_pipeline_object
enabling some small validation optimisations at draw time.
Also it is error prone to depend on the gl_linked_shader for
programs in current use because a failed linking attempt will free
infomation about the current program. In i965 we could be trying
to recompile a shader variant but may have lost some required fields.
Reviewed-by: Eric Anholt <eric@anholt.net>
Samuel Pitoiset [Wed, 26 Oct 2016 22:08:30 +0000 (00:08 +0200)]
nv50,nvc0: stop limiting the number of active queries to 1
This limitation was initially here because AMD_performance_monitor
doesn't allow to expose the real number of hardware counters. But
this actually really annoying when profiling with qapitrace.
Anyways, performance counters are mostly for developers and
failures are expected if you try to monitor more queries than
supported.
This breaks amd_performance_monitor_measure but it's expected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Wed, 2 Nov 2016 22:50:03 +0000 (23:50 +0100)]
nvc0: add new warp_nonpred_execution_efficiency metric on SM35
Event not_predicated_off_thread_inst_executed is SM35+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 1 Nov 2016 18:34:44 +0000 (19:34 +0100)]
nvc0: add missing metric-issue_slot on SM35
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 1 Nov 2016 18:19:15 +0000 (19:19 +0100)]
nvc0: do not expose metric-inst_issued twice on SM35
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 2 Nov 2016 22:57:25 +0000 (23:57 +0100)]
nvc0: add new warp_execution_efficiency metric on SM30+
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 1 Nov 2016 18:23:21 +0000 (19:23 +0100)]
nvc0: respect 80-chars for perf metrics descriptions
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 1 Nov 2016 18:22:37 +0000 (19:22 +0100)]
nvc0: sort performance metrics alphabetically
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fredrik Höglund [Thu, 27 Oct 2016 01:02:14 +0000 (03:02 +0200)]
radv: add support for anisotropic filtering on VI+
Ported from radeonsi.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 2 Nov 2016 00:33:33 +0000 (00:33 +0000)]
radv: fix dual source blending
Dolphin tried to use this, but we hadn't had any tests for it properly.
All that is required is the shader output format needs to be set
for 0 and 1 exports.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 8 Jun 2016 19:18:36 +0000 (21:18 +0200)]
nv50: add missing draw_calls_indexed driver stat
Spotted when glancing at the VBO push code.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Adam Jackson [Wed, 14 Sep 2016 18:02:56 +0000 (14:02 -0400)]
glx/glvnd: Use bsearch() in FindGLXFunction instead of open-coding it
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Adam Jackson [Wed, 14 Sep 2016 18:01:13 +0000 (14:01 -0400)]
glx/glvnd: Fix dispatch function names and indices
As this array was not actually sorted, FindGLXFunction's binary search
would only sometimes work.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Adam Jackson [Wed, 14 Sep 2016 17:56:50 +0000 (13:56 -0400)]
glx/glvnd: Don't modify the dummy slot in the dispatch table
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Jason Ekstrand [Tue, 1 Nov 2016 22:10:29 +0000 (15:10 -0700)]
anv/pipeline: Properly cache prog_data::param
Before we were caching the prog data but we weren't doing anything with
brw_stage_prog_data::param so anything with push constants wasn't getting
cached properly. This commit fixes that.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 1 Nov 2016 23:03:12 +0000 (16:03 -0700)]
anv/pipeline: Put actual pointers in anv_shader_bin
While we can simply calculate offsets to get to things such as the
prog_data and the key, it's much more user-friendly if there are just
pointers. Also, it's a bit more fool-proof.
While we're at it, we rework the pipeline cache API to use the
brw_stage_prog_data type directly.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 1 Nov 2016 21:16:34 +0000 (14:16 -0700)]
intel/blorp: Pass a brw_stage_prog_data to upload_shader
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 1 Nov 2016 21:03:43 +0000 (14:03 -0700)]
intel/blorp: Use wm_prog_data instead of hand-rolling our own
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Wed, 2 Nov 2016 00:51:56 +0000 (17:51 -0700)]
anv: Better handle return codes from anv_physical_device_init
The case where we just want the loop to continue is INCOMPATIBLE_DRIVER
because that simply means that whatever FD we opened isn't a supported
Intel chip. Other error codes such as OUT_OF_HOST_MEMORY are actual errors
and we should be returning early in that case.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Wed, 2 Nov 2016 00:18:30 +0000 (17:18 -0700)]
vulkan/wsi/x11: Clean up connections in finish_wsi
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Wed, 2 Nov 2016 00:16:14 +0000 (17:16 -0700)]
vulkan/wsi/x11: Better handle wsi_x11_connection_create failure
Without this fix, the function would still end up returning NULL but it
would put that NULL connection in the hash table which would be bad.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Chih-Wei Huang [Fri, 28 Oct 2016 09:54:17 +0000 (17:54 +0800)]
android: avoid using libdrm with host modules
Note LOCAL_CFLAGS and LOCAL_SHARED_LIBRARIES in Android.common.mk
are used by both host and target modules. However, commit
112e988
moved libdrm related flags to common. It causes the errors like:
error: 'out/host/linux-x86/obj32/SHARED_LIBRARIES/libdrm_intermediates/export_includes',
needed by 'out/host/linux-x86/obj32/EXECUTABLES/mesa_gen_matypes_intermediates/import_includes',
missing and no known rule to make it
No reason to use libdrm with host modules.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 112e988329b ("Android: move libdrm settings to top-level
Android.common.mk")
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nicolai Hähnle [Wed, 19 Oct 2016 17:43:39 +0000 (19:43 +0200)]
glsl: compute lvalues of [in]out parameters before inlined function body
This is required when an out argument involves an array index that is either
a global variable modified by the function or another out argument in the
same function call.
Fixes the shaders/out-parameter-indexing/vs-inout-index-inout-* tests.
v2:
- modify the ir_dereference_array nodes in place
- use ir_hierarchical_visitor
v3: use base_ir (Ian Romanick)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Thu, 27 Oct 2016 08:59:37 +0000 (10:59 +0200)]
radeonsi: fix BFE/BFI lowering for GLSL semantics
Fixes spec/arb_gpu_shader5/execution/built-in-functions/*-bitfield{Extract,Insert}
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 27 Oct 2016 08:32:27 +0000 (10:32 +0200)]
tgsi: align the definition of BFI & [UI]BFE with GLSL
As previously written, these opcodes use the SM5 semantics which is
incompatible with GLSL when bits == 0, offset == 32.
At some point we may want to add BFI_SM5 etc. opcodes, but all users
currently either want (and expect!) the GLSL semantics or don't care.
Bitfield inserts are generated by the GLSL lower_instructions and
lower_packing_builtins passes with constant bits and offset arguments,
so any workaround code that drivers may have to emit to follow GLSL
semantics should be optimized away easily for those uses.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Tue, 1 Nov 2016 23:51:43 +0000 (23:51 +0000)]
radv: expose xlib platform extension
I missed this when I added the xlib code, this allows
dolphin emu to start and crash later.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>