Eric Engestrom [Thu, 7 Nov 2019 18:08:09 +0000 (18:08 +0000)]
util/format: add PIPE_FORMAT_ASTC_*x*x*_SRGB to util_format_{srgb,linear}()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Thu, 7 Nov 2019 17:29:00 +0000 (17:29 +0000)]
util/format: remove left-over util_format_description_table declaration
Fixes: 3c45c4bc44310c1af4f0 ("util: Cope with the fact that formats in u_format.csv are not ordered.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dave Airlie [Fri, 27 Dec 2019 19:41:44 +0000 (05:41 +1000)]
gallivm: fixup const int64 builder.
Pointed out by Ilia.
Fixes: 84ba00877496 (gallivm: add 64-bit const int creator.)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Marek Olšák [Tue, 17 Dec 2019 02:05:05 +0000 (21:05 -0500)]
radeonsi/gfx10: improve performance for TES using PrimID but not exporting it
This field is really for the primitive export to the pixel shader.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 17 Dec 2019 00:09:21 +0000 (19:09 -0500)]
radeonsi/gfx10: enable NGG passthrough for eligible shaders
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 17 Dec 2019 00:00:00 +0000 (19:00 -0500)]
radeonsi/gfx10: don't declare any LDS for NGG if it's not used
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 18:03:22 +0000 (13:03 -0500)]
panfrost: Remove 32-bit next_job path
It has been unused for a while; let's just remove the abstraction.
Technically the hardware does support 32-bit job descriptors, but we
don't and we can't keep them from breaking so let's not pretend they
work.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 18:01:17 +0000 (13:01 -0500)]
panfrost; Update comment about work/uniform_count
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:56:03 +0000 (12:56 -0500)]
panfrost: Remove mali_alt_func
There's only one way to encode comparison functions in the command
stream, not two. It's just that the semantics for texture comparisons
are flipped from the semantics of stencil comparison. We can factor out
that flip to common Panfrost code, rather than tying it to a second
Gallium routine.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:56:56 +0000 (12:56 -0500)]
panfrost: Add missing #include in common header
Fixes way back when...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:54:35 +0000 (12:54 -0500)]
panfrost: Add pan_attributes.c to Android.mk
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes: 31305e1b285 ("panfrost: Move instancing routines to encoder/")
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:42:53 +0000 (12:42 -0500)]
panfrost: Implement remaining texture wrap modes
Somehow we have native hardware for all of these. Suspected by staring
at the bit pattern; confirmed by poking in various texture wrap modes
into the textures mesa demo and seeing what happens.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:16:09 +0000 (12:16 -0500)]
panfrost: Inline away MALI_NEGATIVE
It's an awfully fancy way to add one...
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:11:37 +0000 (12:11 -0500)]
panfrost: Remove MALI_ATTR_INTERNAL
It's a relic from before we understood the varying builtins. It should
never actually come up if the builtins are decoded correctly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:10:24 +0000 (12:10 -0500)]
panfrost: Update information on fixed attributes/varyings
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:08:45 +0000 (12:08 -0500)]
panfrost: Remove MALI_SPECIAL_ATTRIBUTE_BASE defines
These are conventions by the blob (a convention we happent to follow).
They are not at all intrinsic to the hardware, so now that the
convention is implemented within the Midgard stack, these defines are
wholly unused. Remove them.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 27 Dec 2019 17:07:45 +0000 (12:07 -0500)]
pan/midgard: Fix minor typo
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Mauro Rossi [Sun, 8 Dec 2019 08:40:36 +0000 (09:40 +0100)]
android: radv: build radv_shader_args.c
Updates radv Makefile.sources and fixes the following building error:
external/mesa/src/amd/vulkan/radv_shader.c:1122:
error: undefined reference to 'radv_declare_shader_args'
Fixes: 3b14336 ("ac/nir, radv, radeonsi: Switch to using ac_shader_args")
Fixes: 66c703b ("radv: Move argument declaration out of nir_to_llvm")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Mauro Rossi [Sun, 8 Dec 2019 08:40:36 +0000 (09:40 +0100)]
android: radeonsi,ac: fix building error due to ac changes
Updates amd Makefile.sources and fixes the following building errors:
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:338: error: undefined reference to 'ac_add_arg'
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:340: error: undefined reference to 'ac_add_arg'
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:341: error: undefined reference to 'ac_add_arg'
external/mesa/src/gallium/drivers/radeonsi/si_compute_prim_discard.c:342: error: undefined reference to 'ac_add_arg'
Fixes: 9885af3 ("ac: Add a shared interface between radv, radeonsi, LLVM and ACO")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Mauro Rossi [Sun, 8 Dec 2019 08:40:36 +0000 (09:40 +0100)]
android: radv: fix vk_format_table.c generated source build
RADV Android build rules are now getting the wrong vk_format.h
from src/vulkan/util include, the simplest way to fix is to add
src/amd/vulkan include prior to src/vulkan/util include
Fixes the following building errors:
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_radv_common_intermediates/vk_format_table.c:39:4:
error: use of undeclared identifier 'VK_FORMAT_LAYOUT_PLAIN'
...
out/target/product/x86_64/obj_x86/STATIC_LIBRARIES/libmesa_radv_common_intermediates/vk_format_table.c:131:8:
error: use of undeclared identifier 'VK_FORMAT_TYPE_UNSIGNED'; did you mean 'UTIL_FORMAT_TYPE_UNSIGNED'?
{VK_FORMAT_TYPE_UNSIGNED, true, false, false, 4, 0}, /* x = a */
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
Fixes: 3a28281 ("util: Add a mapping from VkFormat to PIPE_FORMAT.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Mauro Rossi [Sun, 8 Dec 2019 08:40:36 +0000 (09:40 +0100)]
android: util: Add a mapping from VkFormat to PIPE_FORMAT.
Updates Makefile.sources and fixes the following building error:
In file included from external/mesa/src/vulkan/util/vk_format.c:24:
In file included from external/mesa/src/vulkan/util/vk_format.h:28:
external/mesa/src/util/format/u_format.h:33:10: fatal error: 'pipe/p_format.h' file not found
#include "pipe/p_format.h"
^~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 3a28281 ("util: Add a mapping from VkFormat to PIPE_FORMAT.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mauro Rossi [Sun, 8 Dec 2019 08:40:36 +0000 (09:40 +0100)]
android: nir: add a load/store vectorization pass
Fixes the following aco building error:
external/mesa/src/amd/compiler/aco_instruction_selection_setup.cpp:846:
error: undefined reference to 'nir_opt_load_store_vectorize'
Fixes: ce9205c ("nir: add a load/store vectorization pass")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Dave Airlie [Tue, 10 Dec 2019 04:55:43 +0000 (14:55 +1000)]
llvmpipe: add debug option to enable OpenCL support.
LP_DEBUG=cl will enable CL support for now.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 12 Dec 2019 01:48:48 +0000 (11:48 +1000)]
gallivm/nir: add vec8/16 support
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Fri, 13 Dec 2019 03:17:48 +0000 (13:17 +1000)]
gallivm/nir: lower packing
This fixes some CL upsample tests, which lower into packing that needs
lowering.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 12 Dec 2019 05:33:51 +0000 (15:33 +1000)]
llvmpipe: lower hadd/add_sat
Fixes some CL piglits.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 12 Dec 2019 02:42:25 +0000 (12:42 +1000)]
gallivm: handle non-32 bit undefined
other sized undefs caused llvm asserts
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 12 Dec 2019 01:48:31 +0000 (11:48 +1000)]
llvmpipe/nir: use nir_max_vec_components in more places
This is prep work for when vec8/16 have landed.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:55:34 +0000 (14:55 +1000)]
llvmpipe: add support for compute shader params
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:55:17 +0000 (14:55 +1000)]
llvmpipe: handle serialized nir as a shader type.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:53:51 +0000 (14:53 +1000)]
gallivm/llvmpipe: add support for global operations.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:52:49 +0000 (14:52 +1000)]
gallivm/llvmpipe: add support for block size intrinsic
We have to pass the main block size into the coroutine
and into the shader.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:51:57 +0000 (14:51 +1000)]
gallivm/llvmpipe: add support for work dimension intrinsic.
We have to pass the work_dim given by the user into the shader.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:49:00 +0000 (14:49 +1000)]
tgsi/mesa: handle KERNEL case
Translate to compute for now.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 12 Dec 2019 05:03:01 +0000 (15:03 +1000)]
gallivm/nir: allow 8/16-bit conversion and comparison.
This adds the convert to 8/16 and support for 8/16 comparsions
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Thu, 12 Dec 2019 05:02:14 +0000 (15:02 +1000)]
gallivm: pick integer builders for alu instructions.
This allows these to be used with non 32-bit types.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:47:07 +0000 (14:47 +1000)]
gallivm: add support for 8-bit/16-bit integer builders
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:45:19 +0000 (14:45 +1000)]
llvmpipe/gallivm: add kernel inputs
compute shaders need kernel input support
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Tue, 10 Dec 2019 04:41:55 +0000 (14:41 +1000)]
gallivm: add 64-bit const int creator.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Dave Airlie [Wed, 11 Dec 2019 23:39:21 +0000 (09:39 +1000)]
nir: sanitize work group intrinsics to always be 32-bit.
This saves handling them in the backend later.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Bas Nieuwenhuizen [Tue, 24 Dec 2019 13:44:03 +0000 (14:44 +0100)]
radv: Expose all sample counts for integer formats as well.
Things work the same between float and integer.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2261
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 19:00:24 +0000 (14:00 -0500)]
panfrost: Route gl_VertexID through cmdstream
It shows up as a special (magic?) attribute. We could try to be clever
and only include the extra record if gl_VertexID is actually read, but
honestly that's just extra complexity for no good reason. Might as well
just always include it; this won't be a real bottleneck, I don't think.
Fixes dEQP-GLES3.functional.shaders.builtin_variable.vertex_id.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 18:39:14 +0000 (13:39 -0500)]
panfrost: Extend attribute_count for vertex builtins
They stretch beyond the usual limit for attributes so are included
implicitly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 18:31:21 +0000 (13:31 -0500)]
pan/midgard: Lower gl_VertexID/gl_InstanceID to attributes
We have special records for these, put in a fixed location by convention
per the blob.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 18:24:17 +0000 (13:24 -0500)]
pan/midgard: Factor out emit_attr_read
We will load attributes directly for gl_VertexID.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 18:17:03 +0000 (13:17 -0500)]
panfrost: Unset vertex_id_zero_based
We don't want the lowering; we have native gl_VertexID.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 17:28:42 +0000 (12:28 -0500)]
pan/decode: Handle gl_VertexID/gl_InstanceID
Just like varyings have special records for point coordinates (etc),
attributes have special records for vertex/instance ID. We can parse
these fairly easily, although they don't line up exactly with normal
attribute records.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 21:46:43 +0000 (16:46 -0500)]
panfrost: Remove pan_shift_odd
Padded counts are numbers of the form:
n = (2k + 1) * 2^s
for k, s integers. Rather than explicitly store k and s separately and
then compute this formula on demand, it's much cleaner to store the
padded number itself, which is what you manipulate most of the time.
When you do need k,s it is easy to factor by noticing the bitwise
representation:
s = ctz(n)
k = n >> (s + 1)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 21:46:28 +0000 (16:46 -0500)]
panfrost: Slight cleanup of Gallium's pan_attribute.c
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 25 Dec 2019 03:33:47 +0000 (22:33 -0500)]
pan/decode: Fix reference computation for invocations
Slight bug with instancing. No harm done but let's get rid of the
pandecode warning, it's just noise.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 25 Dec 2019 03:33:13 +0000 (22:33 -0500)]
panfrost: Fix off-by-one in pan_invocation.c
When instance_count=2, the packing code was broken. Fixes a dEQP test.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 25 Dec 2019 02:35:52 +0000 (21:35 -0500)]
panfrost: Factor out panfrost_compute_magic_divisor
The algorithm doesn't need to be tangled up in details about the
attribute records themselves. We'll need to compute magic divisors for
gl_InstanceID in a second.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 21:39:56 +0000 (16:39 -0500)]
panfrost: Move instancing routines to encoder/
Nothing Gallium specific or stateful about them.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 21:26:43 +0000 (16:26 -0500)]
panfrost: Factor batch/resource out of instancing routines
They don't need them; this will allow us to move the code into encoder/
which in turn will make the messy Gallium code less scary.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 19 Dec 2019 21:04:59 +0000 (16:04 -0500)]
panfrost: Rename pan_instancing.c -> pan_attributes.c
Let's follow the naming convention that panfrost command stream code is
organized by command stream structure.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 13 Nov 2019 12:58:48 +0000 (07:58 -0500)]
pan/midgard: Compute destination override
We shift over the mask in this case.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 13 Nov 2019 02:22:53 +0000 (21:22 -0500)]
pan/midgard: Add mir_upper_override helper
Checks if we should emit a dest_override=upper, given a mask.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 16 Dec 2019 19:42:17 +0000 (14:42 -0500)]
pan/midgard: Support loads from R11G11B10 in a blend shader
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 24 Dec 2019 19:01:33 +0000 (14:01 -0500)]
pan/midgard: Enable lower_(un)pack_* lowering
These show up in some blend shaders. Let's use the shared lowering and
remove our own.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Thu, 19 Dec 2019 15:01:15 +0000 (16:01 +0100)]
panfrost: Increase PIPE_SHADER_CAP_MAX_OUTPUTS to 16
GL ES 3.0 requires it to be higher, and stuff seems to work just fine.
Fixes: dEQP-GLES3.functional.implementation_limits.max_vertex_output_components
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Tomeu Vizoso [Thu, 19 Dec 2019 11:51:06 +0000 (12:51 +0100)]
panfrost: Handle Z24_UNORM_S8_UINT as MALI_Z32_UNORM
Fixes dEQP-GLES3.functional.texture.format.sized.2d.depth24_stencil8_pot
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Fri, 20 Dec 2019 22:25:05 +0000 (17:25 -0500)]
pan/midgard: Implement shadow cubemaps
We need to reshuffle to sync up the shadow coordinate temporary with the
cubemap coordinate temporary. Once that's in place, it's simple enough
(we load the shadow coordinate into .z like 2D).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 20 Dec 2019 22:01:29 +0000 (17:01 -0500)]
pan/midgard: Generalize temp coordinate to non-2D
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 20 Dec 2019 18:48:24 +0000 (13:48 -0500)]
pan/midgard: Do witchcraft on texture offsets
My latest divination spell has uncovered a pattern in the aether.
Although the swizzle is unaligned, its format is otherwise standard.
Document this, removing the old incorrect understanding of the swizzle
(which coincided on common special swizzles only).
Fixes dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler2d_fixed_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 20 Dec 2019 17:58:10 +0000 (12:58 -0500)]
pan/midgard: Fix fallthrough from offset to comparator
Fixes: ccbc9a4e678 ("pan/midgard: Implement textureOffset for 2D textures")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 20 Dec 2019 17:38:24 +0000 (12:38 -0500)]
pan/midgard: Expand swizzle for texelFetch
We zero the extra components anyway. Fixes
dEQP-GLES3.functional.shaders.texture_functions.texelfetch.sampler2d_fixed_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 20 Dec 2019 17:34:20 +0000 (12:34 -0500)]
pan/midgard: Clamp LOD register swizzle
Fixes register allocation failures with textureLodOffset.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Sun, 22 Dec 2019 19:55:46 +0000 (14:55 -0500)]
pan/midgard: Extend IS_VEC4_ONLY to arguments
I think both need to be aligned at least for ld_cubemap_coords.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 23 Dec 2019 20:49:18 +0000 (15:49 -0500)]
pan/midgard: Bounds check lcra_restrict_range
We may call it with sentinel values (~0 in particular) corresponding to
unused arguments; ignore these.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Rob Clark [Fri, 20 Dec 2019 21:06:11 +0000 (13:06 -0800)]
freedreno/ir3: fix flat shading again
These days `ctx->inputs` is the split scalar input components and
`ir->inputs` is the full vecN. This got fixed in the load_input case,
but the load_interpolated_input case was missed.
Fixes: bdf6b7018ce ("freedreno/ir3: re-work shader inputs/outputs")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Alyssa Rosenzweig [Mon, 23 Dec 2019 17:24:03 +0000 (12:24 -0500)]
pan/midgard: Fix disassembler cycle/quadword counting
Due to the succeeding break we would fall into some off-by-one errors.
These should be resolved now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 23 Dec 2019 16:50:28 +0000 (11:50 -0500)]
pan/decode: Append 0:0 spills:fills to blobber-db
At the moment there's no need to actually count these but we do need a
placeholder for report.py to be happy.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 23 Dec 2019 16:49:09 +0000 (11:49 -0500)]
pan/decode: Prefix blobberdb with MESA_SHADER_*
We use these prefixes in panfrost shader-db and they need to match for
shader-db to be happpy.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 23 Dec 2019 16:48:23 +0000 (11:48 -0500)]
pan/decode: Skip COMPUTE in blobber-db
The blob uses COMPUTE jobs for some internal purposes. These are
essentially free but panfrost doesn't use them, so it messes up the
numbering. Just filter them out.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 23 Dec 2019 16:40:40 +0000 (11:40 -0500)]
panfrost: Decode shader types in pantrace shader-db
We see some COMPUTE jobs that were mistakenly identified as VERTEX.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Jason Ekstrand [Tue, 24 Dec 2019 04:19:29 +0000 (22:19 -0600)]
anv: Properly advertise sampledImageIntegerSampleCounts
We support the same set of samples for integer color formats as for
non-integer. We've been advertising it wrong since before the initial
Vulkan 1.0 release. :-(
Fixes: d68974530371 "vk/0.210.0: Rework device features and limits"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Roman Stratiienko [Thu, 5 Dec 2019 16:32:02 +0000 (18:32 +0200)]
Android: Fix build issue without LLVM
Some of the latest changes are causing the following build error on Android:
```
external/mesa3d/src/gallium/auxiliary/nir/nir_to_tgsi_info.c:403:6:
error: redefinition of 'nir_tgsi_scan_shader'
void nir_tgsi_scan_shader(const struct nir_shader *nir,
^
external/mesa3d/src/gallium/auxiliary/nir/nir_to_tgsi_info.h:37:20:
note: previous definition is here
static inline void nir_tgsi_scan_shader(const struct nir_shader *nir,
^
```
Include nir_to_tgsi_info.c and nir_to_tgsi_info.h into the build
only if LLVM is enabled.
Signed-off-by: Roman Stratiienko <roman.stratiienko@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2978>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2978>
Kenneth Graunke [Mon, 4 Nov 2019 08:21:06 +0000 (00:21 -0800)]
iris: Avoid replacing backing storage for buffers with no contents
We might get asked to pitch the storage on a buffer that already has
no meaningful contents. In this case, the existing buffer is as good
as a new one.
Kenneth Graunke [Sun, 22 Dec 2019 23:43:51 +0000 (15:43 -0800)]
iris: Fix shader recompile debug printing
I was passing iris keys to brw_debug_key_recompile, leading to out of
bounds memory reads.
Fixes: 2e654db27a1 ("iris: Create smaller program keys without legacy features")
Kenneth Graunke [Sun, 22 Dec 2019 23:33:17 +0000 (15:33 -0800)]
iris: Make helper functions to turn iris shader keys into brw keys.
We'll need to use these in recompile debugging in the next commit.
Fixes: 2e654db27a1 ("iris: Create smaller program keys without legacy features")
Vinson Lee [Sat, 14 Dec 2019 04:47:51 +0000 (20:47 -0800)]
swr: Fix build with llvm-10.0.
Fix build error after llvm-10 commit
5d986953c8b9 ("[IR] Split out
target specific intrinsic enums into separate headers").
../src/gallium/drivers/swr/rasterizer/jitter/functionpasses/lower_x86.cpp:78:37: error: ‘x86_bmi_bextr_32’ is not a member of ‘llvm::Intrinsic’
{"meta.intrinsic.BEXTR_32", Intrinsic::x86_bmi_bextr_32},
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
Eric Engestrom [Sat, 21 Dec 2019 19:28:07 +0000 (19:28 +0000)]
travis: autodetect python version instead of hard-coding it
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Marek Vasut [Sun, 17 Nov 2019 13:53:54 +0000 (14:53 +0100)]
etnaviv: tgsi: Fix gl_FrontFacing support
The GPU presents the state of the hardware front_face in internal
register 0 (i0), the range of which is 0.0f..1.0f.
This patch assigns the fragment shader input to this internal register.
Moreover, based on the internal front_ccw state, the value of the i0
register is inverted accordingly using SET.EQ/SEQ.NE instruction before
being further processed in the shader. This mimics the operation of the
NIR compiler.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2868>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2868>
Paul Cercueil [Fri, 22 Nov 2019 22:23:36 +0000 (23:23 +0100)]
u_vbuf: Return true in u_vbuf_get_caps if nb of vbufs is below minimum
Return true in u_vbuf_get_caps if the number of vertex buffers is below
the minimum required for proper OpenGL 2.0.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
Paul Cercueil [Tue, 19 Nov 2019 21:10:10 +0000 (22:10 +0100)]
u_vbuf: Regard non-constant vbufs with non-instance elements as free
In the case of unroll_indices, we can regard all non-constant
vertex buffers with only non-instance vertex elements as incompatible
and thus free.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
Wladimir J. van der Laan [Thu, 3 Oct 2013 10:32:12 +0000 (12:32 +0200)]
u_vbuf: use single vertex buffer if it's not possible to have multiple
Put CONST, VERTEX and INSTANCE attributes into one vertex buffer if
necessary due to hardware constraints.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
Paul Cercueil [Tue, 19 Nov 2019 20:59:07 +0000 (21:59 +0100)]
u_vbuf: Only create driver CSO if no incompatible elements
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
Paul Cercueil [Tue, 19 Nov 2019 20:58:17 +0000 (21:58 +0100)]
u_vbuf: Mark vbufs incompatible if more were requested than HW supports
More vertex buffers are used than the hardware supports. In
principle, we only need to make sure that less vertex buffers are
used, and mark some of the latter vertex buffers as incompatible.
For now, mark all vertex buffers as incompatible.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
Wladimir J. van der Laan [Sat, 11 Jun 2016 19:21:52 +0000 (21:21 +0200)]
u_vbuf: add logic to use a limited number of vbufs
Make it possible to limit the number of vertex buffers as there exist
GPUs with less then 32 supported vertex buffers.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
Christian Gmeiner [Sat, 11 Jun 2016 19:21:51 +0000 (21:21 +0200)]
gallium: add PIPE_CAP_MAX_VERTEX_BUFFERS
Add PIPE_CAP_MAX_VERTEX_BUFFERS param, which defaults to 16.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
David Heidelberg [Sat, 21 Dec 2019 01:53:10 +0000 (02:53 +0100)]
.mailmap: use correct email address
Signed-off-by: David Heidelberg <david@ixit.cz>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3190>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3190>
Paul Cercueil [Mon, 11 Nov 2019 01:01:52 +0000 (02:01 +0100)]
kmsro: Extend to include ingenic-drm
This enables Mesa to work with Ingenic SoCs through the use of the
ingenic-drm modesetting driver along with the render-only drivers,
such as Etnaviv on the JZ4770 SoC.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Stephan Gerhold [Mon, 4 Nov 2019 21:48:49 +0000 (22:48 +0100)]
kmsro: Add "mcde" entry point
ST-Ericsson Ux500 boards use a Mali 400 GPU together with MCDE
("Multi Channel Display Engine"), which is supported by the "mcde"
DRM driver.
Adding an entry point for it in kmsro seems to be enough to make
Lima work - at least kmscube is working correctly.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Linus Walleij <linus.walleij@linaro.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3139>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3139>
Rhys Perry [Tue, 3 Dec 2019 14:21:16 +0000 (14:21 +0000)]
aco: fix vgpr alloc granule with wave32
We still need to increase the number of physical vgprs
Totals from affected shaders:
SGPRS: 671976 -> 675288 (0.49 %)
VGPRS: 550112 -> 562596 (2.27 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size:
27621660 ->
27606532 (-0.05 %) bytes
Max Waves: 81083 -> 87833 (8.32 %)
Instructions:
5391560 ->
5389031 (-0.05 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Rhys Perry [Tue, 3 Dec 2019 14:10:45 +0000 (14:10 +0000)]
aco: improve jump threading with wave32
Totals from affected shaders:
SGPRS: 748746 -> 748746 (0.00 %)
VGPRS: 636984 -> 636984 (0.00 %)
Spilled SGPRs: 387 -> 387 (0.00 %)
Spilled VGPRs: 15 -> 15 (0.00 %)
Code Size:
61138824 ->
60928620 (-0.34 %) bytes
Max Waves: 48602 -> 48602 (0.00 %)
Instructions:
11967660 ->
11915084 (-0.44 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Rhys Perry [Tue, 3 Dec 2019 13:37:49 +0000 (13:37 +0000)]
aco/wave32: fix comparison optimizations
Previously, they weren't done in wave32.
Totals from affected shaders:
SGPRS: 507726 -> 508006 (0.06 %)
VGPRS: 450340 -> 450268 (-0.02 %)
Spilled SGPRs: 298 -> 298 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size:
39689708 ->
39384488 (-0.77 %) bytes
Max Waves: 39631 -> 39636 (0.01 %)
Instructions:
7865919 ->
7793650 (-0.92 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Karol Herbst [Sat, 9 Mar 2019 17:20:38 +0000 (18:20 +0100)]
nv50ir/nir: support vec8 and vec16
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Rob Clark [Sat, 9 Mar 2019 16:17:55 +0000 (17:17 +0100)]
nir+vtn: vec8+vec16 support
This introduces new vec8 and vec16 instructions (which are the only
instructions taking more than 4 sources), in order to construct 8 and 16
component vectors.
In order to avoid fixing up the non-autogenerated nir_build_alu() sites
and making them pass 16 src args for the benefit of the two instructions
that take more than 4 srcs (ie vec8 and vec16), nir_build_alu() is has
nir_build_alu_tail() split out and re-used by nir_build_alu2() (which is
used for the > 4 src args case).
v2 (Karol Herbst):
use nir_build_alu2 for vec8 and vec16
use python's array multiplication syntax
add nir_op_vec helper
simplify nir_vec
nir_build_alu_tail -> nir_builder_alu_instr_finish_and_insert
use nir_build_alu for opcodes with <= 4 sources
v3 (Karol Herbst):
fix nir_serialize
v4 (Dave Airlie):
fix serialization of glsl_type
handle vec8/16 in lowering of bools
v5 (Karol Herbst):
fix load store vectorizer
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Karol Herbst [Sat, 9 Nov 2019 21:39:36 +0000 (22:39 +0100)]
aco: use NIR_MAX_VEC_COMPONENTS instead of 4
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Karol Herbst [Wed, 11 Dec 2019 15:01:15 +0000 (16:01 +0100)]
nir/serialize: cast swizzle before shifting
fixes undefined behaviour with enabled vec16
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>