Chia-I Wu [Wed, 24 Jun 2015 14:46:36 +0000 (22:46 +0800)]
ilo: initialize ilo_image from ilo_image_info
Convert pipe_resource to ilo_image_info for image initialization.
Chia-I Wu [Wed, 24 Jun 2015 23:18:31 +0000 (07:18 +0800)]
ilo: remove ilo_image_disable_aux()
Fail resource creation when aux bo allocation fails.
Chia-I Wu [Wed, 24 Jun 2015 04:57:57 +0000 (12:57 +0800)]
ilo: improve SURFTYPE_BUFFER validations
Reorganize the validations to make them more systematic.
Chia-I Wu [Fri, 26 Jun 2015 05:08:32 +0000 (13:08 +0800)]
ilo: remove ilo_buffer
Since the addition of ilo_vma, it was used only to pad a bo for sampling
engine surfaces. Replace it entirely with these functions
ilo_state_surface_buffer_size()
ilo_state_vertex_buffer_size()
ilo_state_index_buffer_size()
ilo_state_sol_buffer_size()
Chia-I Wu [Wed, 24 Jun 2015 05:59:31 +0000 (23:59 -0600)]
ilo: introduce ilo_vma
This cleans up the code a bit and makes ilo_state_vector_resource_renamed()
simpler and more robust. It also allows a single bo to back mulitple VMAs.
Iago Toral Quiroga [Tue, 23 Jun 2015 06:42:14 +0000 (08:42 +0200)]
mesa: remove unnecessary checks in _mesa_readpixels_needs_slow_path
readpixels_can_use_memcpy will later call _mesa_format_matches_format_and_type
which does much tighter checks than these to decide if we can use
memcpy for readpixels.
Also, the checks do not seem to be extensive enough anyway, since we are
checking for signed/unsigned conversion only when the framebuffer has integers,
but the same checks could be done for other types anyway, since as long as
there is a signed/unsigned conversion we can't memcpy.
No regressions observed on i965/llvmpipe.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Thu, 25 Jun 2015 15:08:27 +0000 (08:08 -0700)]
i965/vec4_live_variables: Do liveness analysis bottom-to-top
From Muchnick's Advanced Compiler Design and Implementation:
"To determine which variables are live at each point in a flowgraph, we
perform a backward data-flow analysis"
Previously, we were walking the blocks forwards and updating the livein and
then the liveout. However, the livein calculation depends on the liveout
and the liveout depends on the successor blocks. The net result is that it
takes one full iteration to go from liveout to livein and then another
full iteration to propagate to the predecessors. This works out to an
O(n^2) computation where n is the number of blocks. If we run things in
the other order, it's O(nl) where l is the maximum loop depth which is
practically bounded by 3.
In
b2c6ba0c4b21391dc35018e1c8c4f7f7d8952bea, we made this same change in
the FS backend to great effect. Might as well keep it consistent and make
the same change for vec4. Also, this took the time to run the test:
ES31-CTS.arrays_of_arrays.InteractionFunctionCalls1
from 6:49.62 to 3:31.40 on Timothy Arceri's machine.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ben Widawsky [Thu, 25 Jun 2015 03:07:54 +0000 (20:07 -0700)]
i965/skl: Use more compact hiz dimensions
gen8 had some special restrictions which don't seem to carry over to gen9.
Quoting the spec for SKL:
"The Z_Height and Z_Width values must equal those present in
3DSTATE_DEPTH_BUFFER incremented by one."
This fixes nothing in piglit (and regresses nothing).
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Marek Olšák [Thu, 25 Jun 2015 12:58:37 +0000 (14:58 +0200)]
radeonsi: don't fail in si_shader_io_get_unique_index
Trivial. Picked from my tessellation branch.
Kenneth Graunke [Wed, 24 Jun 2015 07:04:11 +0000 (00:04 -0700)]
i965: Drop brw->depthstencil.stencil_offset from gen8_depth_state.c.
This is always 0 - only brw_workaround_depthstencil_alignment ever sets
it, and that doesn't run on Gen6+. My initial Broadwell depth state
commit had this mistake.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Thu, 11 Jun 2015 08:59:44 +0000 (01:59 -0700)]
nir: Recognize max(min(a, 1.0), 0.0) as fsat(a).
We already recognize min(max(a, 0.0), 1.0) as a saturate, but neglected
this variant (which is also handled by the GLSL IR pass).
shader-db results on Broadwell:
total instructions in shared programs:
7363046 ->
7362788 (-0.00%)
instructions in affected programs: 11928 -> 11670 (-2.16%)
helped: 64
HURT: 0
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Marek Olšák [Wed, 24 Jun 2015 22:56:32 +0000 (00:56 +0200)]
softpipe,llvmpipe: fix PIPE_SHADER_CAP_MAX_INPUTS value
PIPE_MAX_SHADER_INPUTS was recently bumped to 80 because of tessellation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91099
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91101
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Ben Widawsky [Wed, 17 Jun 2015 22:50:11 +0000 (15:50 -0700)]
i965/bxt: Add basic Broxton infrastructure
The thread counts and URB information are all speculative numbers that were
based on some CHV numbers at the time.
v2:
Originally this patch had PCI IDs. I've moved that to a new patch at the end of
the series.
Remove is_cherryview hack.
Add PCI ids. These match the ones defined in the kernel. The only one tested by
us is 0x0a84.
Capitalize the hex string (Mark)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: "Lecluse, Philippe" <Philippe.Lecluse@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Ian Romanick [Mon, 22 Jun 2015 18:09:27 +0000 (11:09 -0700)]
radeon: Advertise correct GL_QUERY_COUNTER_BITS/GL_SAMPLES_PASSED value
Commit
b765119c changed the default value of all the counter bits to
64. However, older hardware only has 32 counter bits.
This has only been build-tested. We don't have any tests that verify
the advertised value against implementation behavior, so I don't know
what additional testing could be done.
NOTE: It appears that many Gallium drivers (at least r300 and i915g)
have the same problem, but I don't see a way for the state-tracker to
determine the counter size. Marek says, "For Gallium, a new PIPE_CAP or
new get_xxx_param function will be needed."
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Jason Ekstrand [Mon, 8 Jun 2015 23:03:19 +0000 (16:03 -0700)]
i965/fs_live_variables: Do liveness analysis bottom-to-top
From Muchnick's Advanced Compiler Design and Implementation:
"To determine which variables are live at each point in a flowgraph, we
perform a backward data-flow analysis"
Previously, we were walking the blocks forwards and updating the livein and
then the liveout. However, the livein calculation depends on the liveout
and the liveout depends on the successor blocks. The net result is that it
takes one full iteration to go from liveout to livein and then another
full iteration to propagate to the predecessors. This works out to an
O(n^2) computation where n is the number of blocks. If we run things in
the other order, it's O(nl) where l is the maximum loop depth which is
practically bounded by 3.
On my HSW desktop, one particular shadertoy test gets a 20% improvement in
compile times:
N Min Max Median Avg Stddev
x 10 15.965 16.884 16.026 16.1822 0.
34736846
+ 10 12.813 13.052 12.876 12.8891 0.
06913666
Difference at 95.0% confidence
-3.2931 +/- 0.235316
-20.3501% +/- 1.45417%
(Student's t, pooled s = 0.250444)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tapani Pälli [Thu, 11 Jun 2015 07:41:53 +0000 (10:41 +0300)]
i965: Delete linked GLSL IR when using NIR.
This is based on Kenneth's patch to delete 'most of the IR'. Due to
linker changes to clone variables, we can now free all of IR.
Saves 58MB of memory when replaying a Dota 2 trace on Broadwell.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Tapani Pälli [Thu, 11 Jun 2015 07:41:52 +0000 (10:41 +0300)]
glsl: clone inputs and outputs during linking
This increases memory pressure during linking but makes it easier
for backend to free IR after it is not needed anymore.
v2: use resource list as ralloc context in case of relink (Kenneth)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Chris Wilson [Thu, 30 Apr 2015 16:04:51 +0000 (17:04 +0100)]
i965: Rename intel_emit* to reflect their new location in brw_pipe_control
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Wilson [Thu, 30 Apr 2015 15:53:12 +0000 (16:53 +0100)]
i965: Transplant PIPE_CONTROL routines to brw_pipe_control
Start trimming the fat from intel_batchbuffer.c. First by moving the set
of routines for emitting PIPE_CONTROLS (along with the lore concerning
hardware workarounds) to a separate brw_pipe_control.c
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 24 Jun 2015 06:17:53 +0000 (23:17 -0700)]
nir: Use a switch statement for detecting move-like operations.
Suggested by Jason Ekstrand.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Brian Paul [Wed, 24 Jun 2015 16:41:52 +0000 (10:41 -0600)]
svga: silence warnings about unexpected shader type
Trivial.
Brian Paul [Mon, 22 Jun 2015 20:04:09 +0000 (14:04 -0600)]
st/mesa: remove unneeded pipe_surface_release() in st_render_texture()
This caused us to always free the pipe_surface for the renderbuffer.
The subsequent call to st_update_renderbuffer_surface() would typically
just recreate it. Remove the call to pipe_surface_release() and let
st_update_renderbuffer_surface() take care of freeing the old surface
if it needs to be replaced (because of change to mipmap level, etc).
This can save quite a few calls to pipe_context::create_surface() and
surface_destroy().
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Wed, 24 Jun 2015 11:59:55 +0000 (12:59 +0100)]
st/wgl: add stw_nopfuncs.h to the sources lists
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Julien Isorce [Tue, 23 Jun 2015 21:47:05 +0000 (22:47 +0100)]
loader: move loader_open_device out of HAVE_LIBUDEV block
Fixes the following build issue, when building without libudev.
CCLD libGL.la
./.libs/libglx.a(dri2_glx.o): In function `dri2CreateScreen':
src/glx/dri2_glx.c:1186: undefined reference to `loader_open_device'
collect2: ld returned 1 exit status
CCLD libEGL.la
Undefined symbols for architecture x86_64:
"_loader_open_device", referenced from:
_dri2_initialize_x11_dri2 in libegl_dri2.a(platform_x11.o)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91077
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Grigori Goronzy [Wed, 24 Jun 2015 01:40:38 +0000 (03:40 +0200)]
winsys/radeon: reduce BO cache timeout
1000 ms is an extreme value for typical interactive loads. A large
cache has some disadvantages. Search for reusable BOs can take a long
time and memory might get exhausted.
Let's be rather conservative and use half of the old value,
500ms. This is beneficial to some loads on my test system and there
are no regressions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Grigori Goronzy [Wed, 24 Jun 2015 01:38:02 +0000 (03:38 +0200)]
winsys/radeon: align BO size to page size
This is the basic granularity for BO allocations. The alignment also
helps with BO reuse by the cached bufmgr.
This results in a huge 45% speedup in Metro 2033 Redux on my test
system. The game relies on buffer orphaning with very small buffers
(hundreds of bytes in size) and that did not work efficiently
before. This change may also affect other applications and games.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tapani Pälli [Tue, 9 Jun 2015 08:06:56 +0000 (11:06 +0300)]
glsl: remove cross validation of interpolation qualifier with GLSL 4.40
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Kenneth Graunke [Wed, 24 Jun 2015 06:15:22 +0000 (23:15 -0700)]
i965: Fix whitespace error in gen8_depth_state.c
Trivial.
Kenneth Graunke [Mon, 22 Jun 2015 21:20:20 +0000 (14:20 -0700)]
i965: Don't count NIR instructions for shader-db.
Matt, Jason, and I haven't found this useful in a long time.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Michel Dänzer [Thu, 21 May 2015 01:49:05 +0000 (10:49 +0900)]
winsys/radeon: Unmap GPU VM address range when destroying BO
But only when doing so is safe according to the
RADEON_INFO_VA_UNMAP_WORKING kernel query.
This avoids kernel GPU VM address range conflicts when the BO has other
references than the GEM handle being closed, e.g. when the BO is shared.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90537
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90873
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Eric Anholt [Tue, 23 Jun 2015 00:38:14 +0000 (17:38 -0700)]
vc4: Also dump VC4_PACKET_LOAD_TILE_BUFFER_GENERAL.
Eric Anholt [Tue, 23 Jun 2015 00:34:24 +0000 (17:34 -0700)]
vc4: Add dumping for VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER.
Eric Anholt [Wed, 24 Jun 2015 01:08:49 +0000 (18:08 -0700)]
vc4: Don't try to CSE color reads.
It returns a new value for each sample in the TLB. We've already avoided
trying to get the same index's color multiple times at the vc4_program.c
level, so we're not losing anything by doing this.
Eric Anholt [Wed, 24 Jun 2015 01:04:00 +0000 (18:04 -0700)]
vc4: Make a helper for TLB color writes, too.
We've done so for all the other QIR instruction generation in this file.
Eric Anholt [Wed, 24 Jun 2015 00:53:07 +0000 (17:53 -0700)]
vc4: Pull the blending operation out to a separate function.
It's fairly separate from the rest of the TLB operations at frag end time,
and we'll need to run it multiple times to support MSAA blending.
Eric Anholt [Mon, 22 Jun 2015 18:45:27 +0000 (11:45 -0700)]
vc4: Clarify size calculation for Z/S writes.
It's the same value for loads and stores, because they're basically the
same packet.
Eric Anholt [Mon, 22 Jun 2015 20:14:57 +0000 (13:14 -0700)]
vc4: Add an "args" temporary for RCL setup.
Eric Anholt [Tue, 23 Jun 2015 00:31:24 +0000 (17:31 -0700)]
vc4: Reuse (and extend) the packet.h sizes for dumping.
Eric Anholt [Sat, 20 Jun 2015 22:30:19 +0000 (15:30 -0700)]
vc4: Fix printfs for blit fallbacks.
Eric Anholt [Tue, 23 Jun 2015 18:02:12 +0000 (11:02 -0700)]
tgsi_to_nir: Fix translation of TXF on MSAA targets.
Noticed while trying to add GL_ARB_texture_multisample support to vc4.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Tue, 23 Jun 2015 22:39:42 +0000 (15:39 -0700)]
i965/fs: Get rid of an unused variable in emit_barrier()
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Tue, 23 Jun 2015 00:17:56 +0000 (17:17 -0700)]
i965: Remove the brw_context from the visitors
As of this commit, nothing actually needs the brw_context.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Tue, 23 Jun 2015 00:30:23 +0000 (17:30 -0700)]
i965/vec4_vs: Add an explicit use_legacy_snorm_formula flag
This way we can stop doing is_gles3 checks inside of the compiler.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Tue, 23 Jun 2015 00:17:51 +0000 (17:17 -0700)]
i965/vec4: Turn some _mesa_problem calls into asserts
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Sat, 20 Jun 2015 00:29:42 +0000 (17:29 -0700)]
i965/vs: Pass the current set of clip planes through run() and run_vs()
Previously, these were pulled out of the GL context conditionally based on
whether we were running ff/ARB or a GLSL program. Now, we just pass them
in so that the visitor doesn't have to grab them itself.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Sat, 20 Jun 2015 00:25:28 +0000 (17:25 -0700)]
i965/fs: Add a do_rep_send flag to run_fs
Previously, we were pulling it from brw->do_rep_send
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Fri, 19 Jun 2015 22:40:09 +0000 (15:40 -0700)]
i965: Pull calls to get_shader_time_index out of the visitor
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Fri, 19 Jun 2015 21:46:03 +0000 (14:46 -0700)]
i965: Use a single index per shader for shader_time.
Previously, each shader took 3 shader time indices which were potentially
at arbirary points in the shader time buffer. Now, each shader gets a
single index which refers to 3 consecutive locations in the buffer. This
simplifies some of the logic at the cost of having a magic 3 a few places.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Thu, 16 Apr 2015 22:28:17 +0000 (15:28 -0700)]
i965: Add compiler options to brw_compiler
This creates the options at screen cration time and then we just copy them
into the context at context creation time. We also move is_scalar to the
brw_compiler structure.
We also end up manually setting some values that the core would have set by
default for us. Fortunately, there are only two non-zero shader compiler
option defaults that we aren't overriding anyway so this isn't a big deal.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Tue, 23 Jun 2015 00:01:22 +0000 (17:01 -0700)]
i965/fs: Plumb compiler debug logging through brw_compiler
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Mon, 22 Jun 2015 23:32:06 +0000 (16:32 -0700)]
i965/fs: Do the no16 perf logging directly in fs_visitor::no16()
While we're at it, we'll drop the note about 10-20% performance loss.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Mon, 22 Jun 2015 23:30:04 +0000 (16:30 -0700)]
i965/fs: Make no16 non-variadic
We never used the fact that it was variadic anyway.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 17 Apr 2015 00:39:13 +0000 (17:39 -0700)]
i965: Move INTEL_DEBUG variable parsing to screen creation time
v2: Do bufmgr set_debug and set_aub_dump at screen time as well.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 16 Apr 2015 21:34:04 +0000 (14:34 -0700)]
i965: Remove the dependance on brw_context from the generators
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 16 Apr 2015 21:13:52 +0000 (14:13 -0700)]
i965: Plumb compiler debug logging through a function pointer in brw_compiler
v2 (Ken): Make shader_debug_log a printf-like function.
v3 (Jason): Add a void * to pass the brw_context through
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 18 Apr 2015 19:23:33 +0000 (12:23 -0700)]
mesa: Add a va_args variant of _mesa_gl_debug().
This will be useful for wrapper functions.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Jason Ekstrand [Sat, 20 Jun 2015 00:19:38 +0000 (17:19 -0700)]
i965: Replace some instances of brw->gen with devinfo->gen
Matt Turner [Mon, 22 Jun 2015 18:42:15 +0000 (11:42 -0700)]
i965: Initialize backend_shader::mem_ctx in its constructor.
We were initializing it in each subclasses' constructors for some
reason.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Matt Turner [Mon, 22 Jun 2015 18:20:32 +0000 (11:20 -0700)]
i965: Assert that the GL primitive isn't out of range.
Coverity sees the if (mode >= BRW_PRIM_OFFSET (128)) test and assumes
that the else-branch might execute for mode to up 127, which out be out
of bounds.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Matt Turner [Mon, 22 Jun 2015 18:09:49 +0000 (11:09 -0700)]
i965/cfg: Assert that cur_do/while/if pointers are non-NULL.
Coverity sees that the functions immediately below the new assertions
dereference these pointers, but is unaware that an ENDIF always follows
an IF, etc.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Matt Turner [Sat, 20 Jun 2015 03:40:15 +0000 (20:40 -0700)]
mesa: Delete unused ICEIL().
Can't find any uses of it in git history.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Matt Turner [Mon, 22 Jun 2015 17:59:33 +0000 (10:59 -0700)]
i965/fs: Don't mess up stride for uniform integer multiplication.
If the stride is 0, the source is a uniform and we should not modify the
stride.
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91047
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Boyan Ding [Sat, 13 Jun 2015 07:33:20 +0000 (15:33 +0800)]
egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
The call to dri2_x11_add_configs_for_visuals (previously
dri2_add_configs_for_visuals) was moved downwards in commit
f8c5b8a1,
but appeared again in its original position after its rename in
d019cd81. Remove it.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Ben Widawsky [Wed, 17 Jun 2015 22:50:13 +0000 (15:50 -0700)]
i965/gen9: Don't use encrypted MOCS
On gen9+ MOCS is an index into a table. It is 7 bits, and AFAICT, bit 0 is for
doing encrypted reads.
I don't recall how I decided to do this for BXT. I don't know this patch was
ever needed, since it seems nothing is broken today on SKL. Furthermore, this
patch may no longer be needed because of the ongoing changes with MOCS setup. It
is what is being used/tested, so it's included in the series.
The chosen values are the old values left shifted. That was also an arbitrary
choice.
v2: Use shift in MOCS to make it clear what we're doing. (Ken)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Sun, 21 Jun 2015 23:03:35 +0000 (19:03 -0400)]
nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data
Without first running the bo through pushbuf_refn, the nouveau drm
library will have uninitialized structures regarding this bo, and will
insert incorrect data.
This fixes supertuxkart 0.9 crash on start (where it ends up doing a lot
of indirect draws).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sun, 21 Jun 2015 19:00:16 +0000 (15:00 -0400)]
nvc0: always put all tfb bufs into bufctx
Since we clear the TFB bufctx binding point above, we need to put all of
the active tfb's back in, even if they haven't changed since last time.
Otherwise the tfb may get moved into sysmem and the underlying mapping
will generate write errors.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Tue, 23 Jun 2015 04:16:59 +0000 (00:16 -0400)]
glsl: binding point is a texture unit, which is a combined space
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Emil Velikov [Fri, 19 Jun 2015 18:35:19 +0000 (19:35 +0100)]
android: egl: do not link against libglapi
The only reason we touch glapi is to dlopen it in order to:
- make sure that the unresolved _glapi* symbols in the dri modules are
provided.
- fetch glFlush() and use it at various stages in the dri2 driver.
Cc: Chih-Wei Huang <cwhuang@linux.org.tw>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 19 Jun 2015 18:22:38 +0000 (19:22 +0100)]
gbm: do not (over)link against libglapi.so
The whole of GBM does not rely on even a single symbol from the GL
dispatch library, unsuprisingly. The only need for it comes from the
unresolved symbols in the DRI modules, which are now correctly handled
with Frank's commit.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Frank Henigman [Thu, 6 Nov 2014 21:29:26 +0000 (16:29 -0500)]
gbm: dlopen libglapi so gbm_create_device works
Dri driver libs are not linked to pull in libglapi so gbm_create_device()
fails when it tries to dlopen them (unless the application is linked
with something that does pull in libglapi, like libGL).
Until dri drivers can be fixed properly, dlopen libglapi before trying
to dlopen them.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Frank Henigman <fjhenigman@google.com>
[Emil Velikov: Drop misleading bugzilla link, mention that libname differs]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 19 Jun 2015 16:48:30 +0000 (17:48 +0100)]
configure: drop unused variable GBM_BACKEND_DIRS
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Fri, 19 Jun 2015 16:46:41 +0000 (17:46 +0100)]
configure: error out when building libEGL without shared-glapi
The latter is a hard requirement and without it we'll error out later
on in the build.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Fri, 19 Jun 2015 16:44:02 +0000 (17:44 +0100)]
configure: error out when building backend-less libEGL
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Fri, 19 Jun 2015 16:37:18 +0000 (17:37 +0100)]
drivers/x11: drop unneeded HAVE_X11_DRIVER check
Already handled in the Makefile which includes the drivers/x11 subdir.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Fri, 19 Jun 2015 18:43:23 +0000 (19:43 +0100)]
configure: allow building shared-glapi powered libgl-xlib
Cc: Brian Paul <brianp@vmware.com>
Cc: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Fri, 19 Jun 2015 16:30:13 +0000 (17:30 +0100)]
targets/libgl-xlib: fix the build against shared_glapi
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Fri, 19 Jun 2015 16:28:25 +0000 (17:28 +0100)]
drivers/x11: fix the build against shared_glapi
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Fri, 19 Jun 2015 16:19:46 +0000 (17:19 +0100)]
configure: warn about shared_glapi & xlib-glx only when both are set
Printing out the message when shared_glapi is disabled only leads to
confusion.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Thu, 18 Jun 2015 22:30:34 +0000 (23:30 +0100)]
glapi: remap_helper.py: remove unused argument 'es'
Identical to the previous commit - unused by neither the Autotools,
Android or SCons build.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Thu, 18 Jun 2015 22:28:05 +0000 (23:28 +0100)]
glapi: gl_table.py: remove unused variable 'es'
None of the three build systems ever set it, as such we can clear things
up a bit.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Derek Foreman [Wed, 17 Jun 2015 16:28:51 +0000 (11:28 -0500)]
egl: Use the loader_open_device() helper to do open with CLOEXEC
We've moved the open with CLOEXEC idiom into a helper function, so
call it instead of duplicating the code.
This also replaces a couple of opens that didn't properly do CLOEXEC.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Derek Foreman [Wed, 17 Jun 2015 16:28:50 +0000 (11:28 -0500)]
glx: Use loader_open_device() helper
We've moved the open with CLOEXEC idiom into a helper function, so
call it instead of duplicating the code here.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Derek Foreman [Wed, 17 Jun 2015 16:28:49 +0000 (11:28 -0500)]
loader: Rename drm_open_device() to loader_open_device() and share it
This is already our common idiom for opening files with CLOEXEC and
it's a little ugly, so let's share this one implementation.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Derek Foreman [Wed, 17 Jun 2015 16:28:48 +0000 (11:28 -0500)]
egl/drm: Duplicate fd with F_DUPFD_CLOEXEC to prevent leak
Replacing dup() with fcntl F_DUPFD_CLOEXEC creates the duplicate
file descriptor with CLOEXEC so it won't be leaked to child
processes if the process fork()s later.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Jose Fonseca [Tue, 23 Jun 2015 11:18:06 +0000 (12:18 +0100)]
draw,tgsi: Assume TGSI_PROPERTY_GS_INVOCATIONS default of 1.
If the shader doesn't specify number of invocations, assume one.
This fixes geometry shaders on state trackers other than Mesa (and
probably graw tests too.)
Trivial.
Jose Fonseca [Fri, 19 Jun 2015 12:53:46 +0000 (13:53 +0100)]
glsl: Specify the shader stage in linker errors due to too many in/outputs.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Dave Airlie [Tue, 23 Jun 2015 05:55:30 +0000 (15:55 +1000)]
docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.
This just updates the bits I've added in the previous few patches.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 22 Jun 2015 03:59:25 +0000 (13:59 +1000)]
draw/gallivm: add invocation ID support for llvmpipe.
This extends the draw code to add support for invocations.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 20 May 2015 00:32:32 +0000 (10:32 +1000)]
draw/tgsi: implement geom shader invocation support.
This is just for softpipe, llvmpipe won't work without
some changes.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 27 May 2015 08:37:17 +0000 (18:37 +1000)]
tgsi: handle indirect sampler arrays. (v2)
This is required for ARB_gpu_shader5 support in softpipe.
v2: add support to txd/txf/txq paths.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Wed, 10 Jun 2015 07:52:07 +0000 (00:52 -0700)]
nir: Allow vec2/vec3/vec4 instructions in the select peephole pass.
These are basically just moves, so they should be safe as well.
When disabling i965's GLSL IR level scalarizer (channel expressions)
pass, I started seeing NIR code like this:
if ssa_21 {
block block_1:
/* preds: block_0 */
vec4 ssa_120 = vec4 ssa_82, ssa_83, ssa_84, ssa_30
/* succs: block_3 */
} else {
block block_2:
/* preds: block_0 */
/* succs: block_3 */
}
block block_3:
/* preds: block_1 block_2 */
vec4 ssa_33 = phi block_1: ssa_120, block_2: ssa_2
Previously, the GLSL IR scalarizer pass would break the vec4 into a
series of fmovs, which were allowed by the peephole pass. But with
the vec4 operation, they were not. We want to keep getting selects.
Normal i965 on Broadwell:
instructions in affected programs: 200 -> 176 (-12.00%)
helped: 4
With brw_fs_channel_expressions() disabled:
instructions in affected programs: 1832 -> 1646 (-10.15%)
helped: 30
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Kenneth Graunke [Fri, 15 May 2015 16:58:42 +0000 (09:58 -0700)]
i965: Add and fix comments in brw_vue_map.c.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Fri, 15 May 2015 16:54:23 +0000 (09:54 -0700)]
i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.
This was originally only used by the vertex shader, but it's now used by
the geometry shader as well, and will also eventually be used for
tessellation control and evaluation shaders.
I suspect it will be easier to find in a file named after the concept.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ben Widawsky [Thu, 4 Jun 2015 04:35:51 +0000 (21:35 -0700)]
i965/gen9: Implement Push Constant Buffer workaround
This implements a workaround (exact excerpt as a comment in the code). The docs
specify [clearly, after you struggle for a while] that the offset isn't relative
to state base. This actually makes sense. This fixes hangs on SKL.
Buffer #0 is meant to be used for normal uniforms.
Buffer #1 is typically used for gather constants when using RS.
Buffer #1-#3 could be used to push a bunch of UBO data which would just be
somewhere in memory, and not relative to the dynamic state.
NOTE: I've moved away from the ternary operator for the new gen9 conditions.
Admittedly it's probably not great to do this, but I really want to fix this all
up in the subsequent patch and doing it here makes that diff a lot nicer. I want
to split out the gen8/9 code to make the function a bit more readable, but to
keep this easily cherry-pickable I am doing this fix first. If we decide not to
merge the cleanup patch then I can revisit this.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Valtteri Rantala <Valtteri.rantala@intel.com>
Brian Paul [Mon, 22 Jun 2015 14:29:49 +0000 (08:29 -0600)]
mesa: use _mesa_lookup_enum_by_nr() in print_array()
Print GL_FLOAT, etc. instead of hex value.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Chia-I Wu [Mon, 22 Jun 2015 06:27:19 +0000 (14:27 +0800)]
ilo: emit 3DPRIMITIVE from gen6_3dprimitive_info
It allows us to remove ilo_ib_state::draw_start_offset and
ILO_PRIM_RECTANGLES. gen6_3d_translate_pipe_prim() is also replaced by
ilo_translate_draw_mode().
Chia-I Wu [Mon, 22 Jun 2015 06:15:52 +0000 (14:15 +0800)]
ilo: align vertex buffer size in buf_create()
With ilo_format.[ch] moved out of core, the aligning of vertex buffers does
not belong to core anymore.
Chia-I Wu [Mon, 22 Jun 2015 06:06:13 +0000 (14:06 +0800)]
ilo: move ilo_format.[ch] out of core
They provide PIPE_FORMAT_x to GEN6_FORMAT_x translation as well as some
convenient helpers. Move them out of core.
Chia-I Wu [Mon, 22 Jun 2015 05:37:05 +0000 (13:37 +0800)]
ilo: add ilo_state_surface_valid_format()
Check if a surface format can be used for the specified access type.
Chia-I Wu [Mon, 22 Jun 2015 05:15:24 +0000 (13:15 +0800)]
ilo: add ilo_state_vf_valid_element_format()
Check if a surface format can be used as a VE format.