Leo Liu [Fri, 8 Sep 2017 16:44:47 +0000 (12:44 -0400)]
st/va/postproc: add a full NV12 deint support from buffer I to P
Before it's impossible to transcode an interlaced video, becasue if
in order for encoder to work, we have to force buffer to progessive,
but the deint with buffer from I to P is missing. Now along With
the new YUV deint full function, it works with weave and bob deint.
Also this will benefit transcoding video with scaling parameters.
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Fri, 15 Sep 2017 19:26:13 +0000 (15:26 -0400)]
vl/compositor: add Bob top and bottom to YUV deint function
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Tue, 19 Sep 2017 15:08:54 +0000 (11:08 -0400)]
vl/compositor: remove vl_compositor_yuv_deint() function
No longer used.
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Mon, 11 Sep 2017 16:57:22 +0000 (12:57 -0400)]
st/va: use new vl_compositor_yuv_deint_full() to deint
We also set src rectangle explicitly just in case of the mismatch
of size between interlaced buffer and progressive buffer
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Sun, 17 Sep 2017 14:27:59 +0000 (10:27 -0400)]
st/omx: use new vl_compositor_yuv_deint_full() to deint
v2: add dst rect to make sure no scale
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Fri, 15 Sep 2017 18:19:34 +0000 (14:19 -0400)]
vl/compositor: add a new function for YUV deint
It will replace previous deint function with abilities of
scaling and field deinterlacing
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Fri, 15 Sep 2017 18:08:23 +0000 (14:08 -0400)]
vl/compositor: extend YUV deint function to do field deint
It will add Bob deint ability to interlaced video for HW encoder
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Fri, 15 Sep 2017 17:45:45 +0000 (13:45 -0400)]
vl/compositor: separate YUV part from shader video buffer function
So that it can be re-used
Acked-by: Christian König <christian.koenig@amd.com>
Leo Liu [Tue, 19 Sep 2017 14:16:36 +0000 (10:16 -0400)]
st/va/postproc: use video original size for postprocessing
Otherwise the aligned size will make video scaled
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
Bas Nieuwenhuizen [Mon, 25 Sep 2017 04:45:37 +0000 (06:45 +0200)]
radv: Fix VK_KHR_image_format_list.
Spec adding corner cases ...
Fixes: 969537d9358 "radv: Add support for more DCC compression with VK_KHR_image_format_list."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 25 Sep 2017 03:47:25 +0000 (05:47 +0200)]
Revert "Revert "radv: fallback to an in-memory cache when no pipline cache is provided""
I tested this 10 times with
./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4*
and one full run of CTS, seems the issue is gone.
Also reduces CTS runtime by 30% or so.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eric Engestrom [Tue, 19 Sep 2017 13:09:01 +0000 (14:09 +0100)]
scons: use python3-compatible exceptions
These changes were generated using python's `2to3` tool.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Eric Engestrom [Tue, 19 Sep 2017 13:21:44 +0000 (14:21 +0100)]
scons: use python3-compatible generator
These changes were generated using python's `2to3` tool.
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Eric Engestrom [Tue, 19 Sep 2017 12:56:56 +0000 (13:56 +0100)]
scons: use python3-compatible lists
These changes were generated using python's `2to3` tool.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Engestrom [Tue, 19 Sep 2017 13:09:43 +0000 (14:09 +0100)]
scons: use python3-compatible list-key check
These changes were generated using python's `2to3` tool.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Eric Engestrom [Tue, 19 Sep 2017 12:56:34 +0000 (13:56 +0100)]
scons: use python3-compatible print()
These changes were generated using python's `2to3` tool.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102852
Reported-by: Alex Granni <liviuprodea@yahoo.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Samuel Pitoiset [Fri, 22 Sep 2017 13:16:22 +0000 (15:16 +0200)]
radv: init the trace BO before compiling meta shaders
Otherwise, the disasm string is NULL for meta shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 22 Sep 2017 16:21:35 +0000 (18:21 +0200)]
radv: make radv_pipeline_init() static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 22 Sep 2017 16:21:34 +0000 (18:21 +0200)]
radv: remove unused variable in radv_dump_annotated_shader()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 22 Sep 2017 16:21:33 +0000 (18:21 +0200)]
radv: make use of ATI_VENDOR_ID everywhere
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Iglesias Gonsálvez [Fri, 15 Sep 2017 08:05:03 +0000 (10:05 +0200)]
anv: fix viewport transformation for z component
In Vulkan, for 'z' (depth) component, the scale and translate values
for the viewport transformation are:
pz = maxDepth - minDepth
oz = minDepth
zf = pz × zd + oz
Being zd, the third component in vertex's normalized device coordinates.
Fixes: dEQP-VK.draw.inverted_depth_ranges.*
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
David Airlie [Tue, 15 Aug 2017 04:02:43 +0000 (14:02 +1000)]
radv: add gfx9 scissor workaround
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Adam Jackson [Thu, 21 Sep 2017 19:59:54 +0000 (15:59 -0400)]
glx: Sort the GLX extension bit enum and table
Not quite asciibetical: ARB, then EXT, then vendor, just like the GL
extension enum just below. No functional change, but it bothered me.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Wladimir J. van der Laan [Fri, 22 Sep 2017 13:52:46 +0000 (15:52 +0200)]
etnaviv: Add missing includes after
6ace0b8
Add missing includes after
6ace0b8 (etnaviv: don't enable RT
full-overwrite when logicop is enabled), otherwise the etnaviv driver
won't build because of missing macros.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-by: Andres Gomez <agomez@igalia.com>
Lucas Stach [Fri, 22 Sep 2017 09:24:08 +0000 (11:24 +0200)]
etnaviv: fix 16bpp clears
util_pack_color may leave undefined values in the upper half of the packed
integer. As our hardware needs the upper 16 bits to mirror the lower 16bits,
this breaks clears of those formats if the undefined values aren't masked off.
I've only observed the issue with R5G6B5_UNORM surfaces, other 16bpp
formats seem to work fine.
Fixes: d6aa2ba2b2 (etnaviv: replace translate_clear_color with util_pack_color)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tim Rowley [Tue, 19 Sep 2017 19:04:20 +0000 (14:04 -0500)]
swr/rast: remove llvm fence/atomics from generated files
We currently don't use these instructions, and since their API
changed in llvm-5.0 having them in the autogen files broke the mesa
release tarballs which ship with generated autogen files.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102847
CC: mesa-stable@lists.freedesktop.org
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Jason Ekstrand [Thu, 21 Sep 2017 15:20:55 +0000 (08:20 -0700)]
vulkan: enum generator: Generate entries for extended enums
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Jason Ekstrand [Thu, 21 Sep 2017 15:05:25 +0000 (08:05 -0700)]
vulkan: enum generator: Stop using iterparse
While using iterparse is potentially a little more efficient, the Vulkan
registry XML is not large and using regular element tree simplifies the
parsing logic substantially.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Lionel Landwerlin [Fri, 15 Sep 2017 14:10:57 +0000 (15:10 +0100)]
vulkan: enum generator: generate extension number defines
New extensions can introduce additional enums. Most of the new enums
will have disjoint numbers from the initial enums. For example new
formats introduced by VK_IMG_format_pvrtc :
VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG =
1000054000,
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG =
1000054001,
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG =
1000054002,
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG =
1000054003,
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG =
1000054004,
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG =
1000054005,
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG =
1000054006,
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG =
1000054007,
It's obvious we can't have a single table for handling those anymore.
Fortunately the enum values actually contain the number of the
extension that introduced the new enums. So we can build an
indirection table off the extension number and then index by
subtracting the first enum of the the format enum value.
This change makes the extension number available in the generated enum
code.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Lionel Landwerlin [Fri, 15 Sep 2017 14:10:56 +0000 (15:10 +0100)]
vulkan: enum generator: make registry more flexible
It will be used to store extension numbers as well.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Lionel Landwerlin [Fri, 15 Sep 2017 14:10:55 +0000 (15:10 +0100)]
vulkan: enum generator: sort enums by names
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Lionel Landwerlin [Fri, 15 Sep 2017 14:10:54 +0000 (15:10 +0100)]
vulkan: enum generator: align function declarations/prototypes
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Grazvydas Ignotas [Mon, 18 Sep 2017 19:24:34 +0000 (22:24 +0300)]
util/u_atomic: remove unnecessaty __atomic functions
They are now provided by -latomic, which should be linked as needed
since previous commit.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Grazvydas Ignotas [Mon, 18 Sep 2017 19:11:26 +0000 (22:11 +0300)]
configure: check if -latomic is needed for __atomic_*
On some platforms, gcc generates library calls when __atomic_* functions
are used, but does not link the required library (libatomic) automatically
(supposedly to allow the app to use some other atomics implementation?).
Detect this at configure time and add the library when needed. Tested
on armel (library was added) and on x86_64 (was not, as expected).
Some documentation on this is provided in GCC wiki:
https://gcc.gnu.org/wiki/Atomic/GCCMM
Fixes: 8915f0c0 "util: use GCC atomic intrinsics with explicit memory model"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102573
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Lucas Stach [Wed, 12 Jul 2017 20:49:09 +0000 (22:49 +0200)]
etnaviv: don't enable RT full-overwrite when logicop is enabled
Logicop is a form of blending with the framebuffer, so we must allow
framebuffer reads when logicop is enabled.
Fixes: piglit gl-1.0-logicop on GC3000, which has logicop support
Signed-off-by: Lucas Stach <dev@lynxeye.de>
Anuj Phogat [Wed, 20 Sep 2017 19:16:35 +0000 (12:16 -0700)]
Revert "intel: Remove unused Kabylake pci ids
drm-intel is in favor of keeping the unused pci-id's which
are still listed in the h/w specs. To keep it uniform
across multiple gfx stack components, I'm reverting below
Mesa patches:
b2dae9f8fd310c19e66b161a7ee9845af78f73e0
ebc5ccf3cc88990248695e833d9ff11e10d91240.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Anuj Phogat [Thu, 21 Sep 2017 21:10:00 +0000 (14:10 -0700)]
Revert "intel: Remove unused device info for KBL GT1.5"
This reverts commit
4c4c28ca70b2267a2563047e35498b1c9252664f.
GT1.5 device info is required for few reserved pci-id's.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Thomas Helland [Wed, 14 Jun 2017 18:02:18 +0000 (20:02 +0200)]
gallium/util: Remove unused keymap
This is not used anywhere in the codebase. It's a hashtable
implementation that is based around cso_hash, and is therefore
(and as mentioned in a comment in the source) quite similar to
u_hash_table.
CC: Brian Paul<brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Fri, 15 Sep 2017 05:59:21 +0000 (22:59 -0700)]
i965: Force outputs_written to contain varyings needed by stream-out.
If transform feedback is recording a varying, it needs a slot in the
VUE map, regardless of whether or not the shader writes it.
Together with the previous patch, this fixes:
- KHR-GL45.enhanced_layouts.xfb_capture_struct
The test captures a structure where the vertex shader writes the first
and third members - but the second still needs a slot.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Kenneth Graunke [Fri, 15 Sep 2017 05:58:34 +0000 (22:58 -0700)]
i965: Compute VS/GS output VUE map from the NIR info.
unify_interfaces() only updates the NIR program info, not the copy
in the gl_program itself. So, by using the old copy, we were missing
out on these updates.
The TCS/TES ones already did this correctly.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Kenneth Graunke [Fri, 15 Sep 2017 07:45:35 +0000 (00:45 -0700)]
i965: Handle unwritten PSIZ/VIEWPORT/LAYER outputs in vec4 shaders.
This can occur if the shader is capturing some of the values from the
VUE header for transform feedback, but the shader hasn't written all of
them.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Kenneth Graunke [Mon, 18 Sep 2017 16:55:57 +0000 (09:55 -0700)]
i965: Fix brw_finish_batch to grow the batchbuffer.
brw_finish_batch emits commands needed at the end of every batch buffer,
including any workarounds. In the past, we freed up some "reserved"
batch space before calling it, so we would never have to flush during
it. This was error prone and easy to screw up, so I deleted it a while
back in favor of growing the batch.
There were two problems:
1. We're in the middle of flushing, so brw->no_batch_wrap is guaranteed
not to be set. Using BEGIN_BATCH() to emit commands would cause a
recursive flush rather than growing the buffer as intended.
2. We already recorded the throttling batch before growing, which
replaces brw->batch.bo with a different (larger) buffer. So growing
would break throttling.
These are easily remedied by shuffling some code around and whacking
brw->no_batch_wrap in brw_finish_batch(). This also now includes the
final workarounds in the batch usage statistics. Found by inspection.
Fixes: 2c46a67b4138631217141f (i965: Delete BATCH_RESERVED handling.)
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Mon, 18 Sep 2017 17:00:48 +0000 (10:00 -0700)]
i965: Move MI_BATCHBUFFER_END handling into brw_finish_batch().
This is, by definition, finishing the batch.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Nicholas Miell [Tue, 19 Sep 2017 01:26:23 +0000 (18:26 -0700)]
radv: Implement VK_AMD_rasterization_order
Tested with AMD's Anvil OutOfOrderRasterization demo on a RX 560.
Signed-off-by: Nicholas Miell <nmiell@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Brian Paul [Thu, 21 Sep 2017 16:02:15 +0000 (10:02 -0600)]
glsl: silence signed/unsigned comparison warning
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ilia Mirkin [Fri, 9 Sep 2016 00:56:59 +0000 (20:56 -0400)]
nv20: Enable ARB_texture_border_clamp
Fixes quite a few 'texwrap [12]d border color only' tests on NV20
(10de:0201). All told, 40 more tests pass.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian RomanicK <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Ian RomanicK <ian.d.romanick@intel.com>
Ian Romanick [Fri, 26 May 2017 06:12:52 +0000 (23:12 -0700)]
nv20: Fix GL_CLAMP
v2: Force T and R wrap modes to GL_CLAMP_TO_EDGE for 1D textures.
This fixes a regression in tex1d-2dborder. The test uses a 1D texture
but it provides S and T texture coordinates. Since the T wrap mode
would (correctly) be set to GL_CLAMP, the texture would gradually
blend (incorrectly) with the border color.
I also tried setting NV20_3D_TEX_FORMAT_DIMS_1D instead of
NV20_3D_TEX_FORMAT_DIMS_2D for 1D textures, but that did not help.
It is possible that the same problem exists for 2D textures with the
R-wrap mode, but I don't think there are any piglit tests for that.
No test changes on NV20 (10de:0201).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Jan Vesely [Wed, 20 Sep 2017 20:01:27 +0000 (16:01 -0400)]
gallium: Add PIPE_SHADER_CAP_INT64_ATOMICS
Denotes availability of 64bit int atomic instructions
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 20 Sep 2017 19:56:26 +0000 (21:56 +0200)]
glsl/linker: properly fix output variable overlap check
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102904
Fixes: 15cae12804e ("glsl/linker: fix output variable overlap check")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Nicolai Hähnle [Wed, 20 Sep 2017 14:45:48 +0000 (16:45 +0200)]
ac/surface: handle error when choosing preferred swizzle mode
CID:
1418140
Fixes: c4ac522511d2 ("ac/surface: handle S8 on gfx9")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Wed, 20 Sep 2017 14:43:00 +0000 (16:43 +0200)]
amd/addrlib: fix missing va_end() after va_copy()
There's no reason to use va_copy here.
CID:
1418113
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes: e7fc664b91a5d886c270 ("winsys/amdgpu: add addrlib - texture
addressing and alignment calculator")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 20 Sep 2017 12:03:30 +0000 (14:03 +0200)]
radv: copy the number of viewports/scissors at pipeline bind time
The number of viewports/scissors can only be specified at pipeline
creation time, so make sure to copy them when binding a new one
because the dynamic state is cleared in BeginCommandBuffer().
Fixes: dcf46e995d ("radv: do not update the number of scissors in vkCmdSetScissor()")
Fixes: 60878dd00c ("radv: do not update the number of viewports in vkCmdSetViewport()")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Topi Pohjolainen [Mon, 11 Sep 2017 11:12:15 +0000 (14:12 +0300)]
intel/blorp/hiz: Always set sample number
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Mon, 11 Sep 2017 11:54:11 +0000 (14:54 +0300)]
i965/gen8: Remove unused gen8_emit_3dstate_multisample()
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Tapani Pälli [Wed, 20 Sep 2017 06:29:16 +0000 (09:29 +0300)]
mesa: free current ComputeProgram state in _mesa_free_context_data
This is already done for other programs stages, fixes a leak when using
compute programs.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102844
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Thu, 21 Sep 2017 02:11:48 +0000 (12:11 +1000)]
mesa/st: fix infinite loops
Fixes: 9ac8fece63a9 (glsl: Unify ir_constant::const_elements and ::components)
Reviewed-by: Dylan Baker <dylanx.c.baker@intel.com
Timothy Arceri [Tue, 19 Sep 2017 02:14:12 +0000 (12:14 +1000)]
glsl: merge loop_controls.cpp with loop_unroll.cpp
Having this separate just makes the code harder to follow, and
requires an extra walk of the IR.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Timothy Arceri [Tue, 19 Sep 2017 02:14:11 +0000 (12:14 +1000)]
glsl: move loop analysis helpers to loop_analysis.cpp
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Jason Ekstrand [Fri, 28 Apr 2017 13:08:31 +0000 (06:08 -0700)]
anv: Advertise VK_KHR_maintenance2
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 22:32:30 +0000 (15:32 -0700)]
anv/image: Use RENDER_SURFACE_STATE::X/Y Offset on SKL+
The Broadwell method of handling uncompressed views of compressed
textures was to make the texture linear and have a tiled shadow copy.
This isn't needed on Sky Lake because the HALIGN and VALIGN parameters
are specified in surface elements and required to be a multiple of 4.
This means that we can just use the X/Y Offset fields and we can avoid
the shadow copy song and dance. This also makes ASTC work because ASTC
can't be linear and so the shadow copy method doesn't work there.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 10 Aug 2017 17:44:15 +0000 (10:44 -0700)]
intel/blorp: Handle clearing compressed surfaces
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 10 Aug 2017 17:43:46 +0000 (10:43 -0700)]
intel/blorp: Internally expose surf_convert_to_uncompressed
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 20:17:06 +0000 (13:17 -0700)]
anv/image: Support creating uncompressed views of compressed images
In order to get support everywhere, this gets a bit complicated. On Sky
Lake and later, everything is fine because HALIGN/VALIGN are specified
in surface elements and are required to be at least 4 so any offsetting
we may need to do falls neatly within the heavy restrictions placed on
the X/Y Offset parameter of RENDER_SURFACE_STATE. On Broadwell and
earlier, HALIGN/VALIGN are specified in pixels and are hard-coded to
align to exactly the block size of the compressed texture. This means
that, when reinterpreted as a non-compressed texture, the tile offsets
may be anything and we can't rely on X/Y Offset.
In order to work around this issue, we fall back to linear where we can
trivially offset to whatever element we so choose. However, since
linear texturing performance is terrible, we create a tiled shadow copy
of the image to use for texturing. Whenever the user does a layout
transition from anything to SHADER_READ_ONLY_OPTIMAL, we use blorp to
copy the contents of the texture from the linear copy to the tiled
shadow copy. This assumes that the client will use the image far more
for texturing than as a storage image or render target.
Even though we don't need the shadow copy on Sky Lake, we implement it
this way first to make testing easier. Due to the hardware restriction
that ASTC must not be linear, ASTC does not work yet.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 18:06:49 +0000 (11:06 -0700)]
anv: Add a new anv_surface_state struct
This struct represents a full surface state including the addresses of
the referenced main and auxiliary surfaces (if any). This makes
relocation setup substantially simpler and allows us to move 100% of the
surface state setup logic into anv_image where it belongs. Before, we
were manually fishing data out of surface states when emitting
relocations so we knew how to offset aux address. It's best to keep all
of the surface state emit logic together. This also gets us closer, at
least cosmetically, to a world of no relocations where addresses are
placed in surface states up-front.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 17:06:36 +0000 (10:06 -0700)]
anv/image: Break surface state fill logic into a helper
This gives us a single centralized place where we take an image view and
use it to fill out a surface state.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 16:07:36 +0000 (09:07 -0700)]
anv/image: Add support for the VkImageViewUsageCreateInfoKHR struct
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Samuel Iglesias Gonsálvez [Wed, 17 May 2017 08:02:24 +0000 (10:02 +0200)]
anv: Advertise point clipping properties
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 24 May 2017 18:38:06 +0000 (11:38 -0700)]
anv: Add support for tessellation domain origin control
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 28 Apr 2017 14:12:24 +0000 (07:12 -0700)]
spirv: Flip the tessellation winding order
It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards
from GL. Let's make NIR consistent with the source language and do the
flipping inside the Vulkan driver instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 28 Apr 2017 13:10:29 +0000 (06:10 -0700)]
anv/image: Add support for the new depth/stencil layouts
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jan Vesely [Wed, 2 Aug 2017 21:04:24 +0000 (17:04 -0400)]
clover: Wait for requested operation if blocking flag is set
v2: wait in map_buffer and map_image as well
v3: use event::wait instead of wait (skips fence wait for hard_event)
v4: use wait_signalled()
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Aaron Watry <awatry@gmail.com>
Francisco Jerez [Tue, 9 Jun 2015 19:59:43 +0000 (22:59 +0300)]
clover: Run the associated action before an event is signalled.
And define a method for other threads to wait until the action
function associated with an event has been executed to completion.
For hard events, this will mean waiting until the corresponding
command has been submitted to the pipe driver, without necessarily
flushing the pipe_context and waiting for the actual command to be
processed by the GPU (which is what hard_event::wait() already does).
This weaker kind of event wait will allow implementing blocking memory
transfers efficiently.
Acked-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Francisco Jerez [Tue, 9 Jun 2015 19:52:25 +0000 (22:52 +0300)]
clover: Wrap event::wait_count in a method taking care of the required locking.
Acked-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Jason Ekstrand [Wed, 20 Sep 2017 14:09:08 +0000 (07:09 -0700)]
anv/entrypoints_gen: Dedent the C code
This makes the C code be justified over to the left.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 10:15:02 +0000 (12:15 +0200)]
radv: Don't use a virtual function for getting the buffer virtual address.
We are really not going to use a winsys which does not need to store
the va, so might as well store it in a standard field.
Not sure this helps perf much though, as most of the cost is in the
cache miss accessing the bo anyway, which we stil need to do.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 10:59:24 +0000 (12:59 +0200)]
radv: Only enter the immutable samplers init loop when we have some.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 10:03:03 +0000 (12:03 +0200)]
radv: Use for_each_bit in the descriptor set flush.
Since most games use only a few, iterating through all of them is
a waste. Simplifies the code too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 11:55:16 +0000 (13:55 +0200)]
radv: Add VK_KHR_bind_memory2 support.
Nothing too exciting, just adding the possibility for a pNext pointer,
and batch binding. Our binding is pretty much trivial.
It also adds VK_IMAGE_CREATE_ALIAS_BIT_KHR, but since we store no
state in radv_image, I don't think we have to do anything there.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Roland Scheidegger [Mon, 18 Sep 2017 02:52:26 +0000 (04:52 +0200)]
llvmpipe, gallivm: implement lod queries (LODQ opcode)
This uses all the existing code to calculate lod values for mip linear
filtering. Though we'll have to disable the simplifications (if we know some
parts of the lod calculation won't actually matter for filtering purposes due
to mip clamps etc.). For better or worse, we'll also disable lod calculation
hacks (mostly should make a difference for cube maps) always - the issue with
per-pixel lod being difficult is mostly because we then have different mipmaps
needed for the actual texel fetch, which isn't a problem with lodq.
We still use approximation for the log2 - for that reason I believe the float
part of the lod is only accurate to about 4-5 bits (and one bit less with 1d
textures actually) which is hopefully good enough (though d3d10 technically
requires 6 bits - could use quadratic interpolation instead of linear to get
8 bits or so).
Since lodq requires unclamped lod, we also have to move some sampler key
calculations to texture sampling code - even if we know we're going to access
mipmap 0 we still have to calculate lod and apply lod_bias for lodq.
Passes piglit ARB_texture_query_lod tests (after having fixed the test).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Louis-Francis Ratté-Boulianne [Thu, 31 Aug 2017 04:20:46 +0000 (00:20 -0400)]
i965: Fix duplication of DRI images
Some DRI image properties weren't properly duplicated in the
new image. Some properties are still missing, but I'm not
certain if there was a good reason to let them out in the first
place.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nicolai Hähnle [Sun, 17 Sep 2017 16:03:04 +0000 (18:03 +0200)]
radeonsi: set MIP_POINT_PRECLAMP to 0
This fixes a bug with nearest ("point") mip selection when the fractional
part of max_lod is in (0.5,1). In this case, the spec mandates that
we still select the mip level ceil(max_lod) in the clamping case. However,
MIP_POINT_PRECLAMP will clamp before the mip selection, which is wrong.
Supposedly this setting was originally copied from the closed Vulkan
driver, but as far as I can tell, closed Vulkan was actually changed back
recently :)
Fixes dEQP-GLES3.functional.texture.mipmap.2d.max_lod.{nearest,linear}_nearest
Fixes: f7420ef5b464 ("radeonsi: enable some sampler fields to match the closed driver")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Sun, 17 Sep 2017 14:00:38 +0000 (16:00 +0200)]
radeonsi: fix array textures layer coordinate
Like for cube map (array) gather, we need to round to nearest on <= VI.
Fixes tests in dEQP-GLES3.functional.shaders.texture_functions.texture.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 17 Sep 2017 16:25:39 +0000 (18:25 +0200)]
glsl/linker: fix output variable overlap check
Prevent an overflow caused by too many output variables. To limit the
scope of the issue, write to the assigned array only for the non-ES
fragment shader path, which is the only place where it's needed.
Since the function will bail with an error when output variables with
overlapping components are found, (max # of FS outputs) * 4 is an upper
limit to the space we need.
Found by address sanitizer.
Fixes dEQP-GLES3.functional.attribute_location.bind_aliasing.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Christian Gmeiner [Tue, 19 Sep 2017 16:16:05 +0000 (18:16 +0200)]
etnaviv: move sw query defines to etnaviv_query_sw.h
Also add new define ETNA_SW_QUERY_BASE.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Christian Gmeiner [Tue, 19 Sep 2017 16:16:04 +0000 (18:16 +0200)]
etnaviv: move sw get_driver_query_info(..)
This change makes etna_get_driver_query_info(..) more generic
and puts the knowledge of supported queries directly besides
the implementation.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Józef Kucia [Sat, 16 Sep 2017 12:23:43 +0000 (14:23 +0200)]
anv: Fix descriptors copying
Trivial.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Mon, 18 Sep 2017 09:47:53 +0000 (11:47 +0200)]
radv: do not update the number of scissors in vkCmdSetScissor()
The Vulkan spec (1.0.61) says:
"The number of scissors used by a pipeline is still specified
by the scissorCount member of VkPipelinescissorStateCreateInfo."
So, the number of scissors is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 18 Sep 2017 09:45:55 +0000 (11:45 +0200)]
radv: do not update the number of viewports in vkCmdSetViewport()
The Vulkan spec (1.0.61) says:
"The number of viewports used by a pipeline is still specified
by the viewportCount member of VkPipelineViewportStateCreateInfo."
So, the number of viewports is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 18 Sep 2017 09:44:54 +0000 (11:44 +0200)]
radv: add some assertions in vkCmdSetScissor()
To check some valid usage requirements.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 18 Sep 2017 09:42:53 +0000 (11:42 +0200)]
radv: add some assertions in vkCmdSetViewport()
To check some valid usage requirements.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Thu, 14 Sep 2017 12:13:30 +0000 (14:13 +0200)]
radv: inline radv_flush_compute_state() into radv_dispatch()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Thu, 14 Sep 2017 12:12:00 +0000 (14:12 +0200)]
radv: add radv_dispatch() helper
To share common dispatch compute code.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Thu, 14 Sep 2017 12:07:52 +0000 (14:07 +0200)]
radv: add radv_emit_dispatch_packets() helper
To share common dispatch compute code.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 18 Sep 2017 03:17:33 +0000 (20:17 -0700)]
ac/surface: handle S8 on gfx9
If we don't have a depth piece, we don't get a correct
swizzle mode and we hit an assert in addrlib.
In case of no depth get the preferrred swizzle mode for
stencil alone.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Krzysztof Sobiecki [Tue, 19 Sep 2017 20:20:48 +0000 (21:20 +0100)]
egl: fix build fallouts from
1d0be5b3fe5
Fixes: 1d0be5b3fe5 ("wayland-drm: constify the callbacks struct")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jason Ekstrand [Fri, 30 Jun 2017 01:52:03 +0000 (18:52 -0700)]
anv: Advertise support VK_FORMAT_R8_SRGB
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 2 Aug 2017 22:07:33 +0000 (15:07 -0700)]
intel/blorp: Support clearing L8_UNORM_SRGB surfaces
Vulkan needs to be able to clear any texture you can create. We want to
add support for VK_FORMAT_R8_SRGB and we need to use L8_UNORM_SRGB to do
that so we need to be able to clear it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Thu, 7 Sep 2017 16:03:53 +0000 (17:03 +0100)]
egl: use switch statements over if/else chain
Shorter, explicit and consistent with the rest of the co debase.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 7 Sep 2017 16:03:51 +0000 (17:03 +0100)]
egl: remove unneeded braces around since line if statements
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 7 Sep 2017 16:03:50 +0000 (17:03 +0100)]
egl: simplify _eglDebugReport* API
Instead of having three, almost identical but not quite,
_eglDebugReport* functions, simply fold them into one.
While doing so drop the unnecessary arguments 'command' and
'objectLabel'. Former is identical to funcName, while the latter is
already stored (yet unused) in _EGLThreadInfo::CurrentObjectLabel.
Cc: Kyle Brenneman <kbrenneman@nvidia.com>
Cc: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (IRC)