Zack Rusin [Mon, 14 Apr 2008 16:32:25 +0000 (12:32 -0400)]
use the new macro
Zack Rusin [Mon, 14 Apr 2008 16:29:23 +0000 (12:29 -0400)]
silence some warnings
Zack Rusin [Mon, 14 Apr 2008 16:27:24 +0000 (12:27 -0400)]
pass vertex size to shaders so that callee can decide on the size
of the vertices and not always have to use the maximum vertex
allocation size for them
Keith Whitwell [Mon, 14 Apr 2008 15:18:00 +0000 (16:18 +0100)]
softpipe: calculate determinant for all triangles, don't rely on draw module to do it
Keith Whitwell [Mon, 14 Apr 2008 15:15:39 +0000 (16:15 +0100)]
draw: remove dead code
Keith Whitwell [Mon, 14 Apr 2008 11:46:47 +0000 (12:46 +0100)]
draw: always malloc verts for fetch_shade_pipeline
Keith Whitwell [Mon, 14 Apr 2008 11:32:53 +0000 (12:32 +0100)]
draw: flush pipeline before trying to allocate more hw vertices
Keith Whitwell [Mon, 14 Apr 2008 11:27:25 +0000 (12:27 +0100)]
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell [Mon, 14 Apr 2008 11:08:46 +0000 (12:08 +0100)]
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell [Mon, 14 Apr 2008 10:32:50 +0000 (11:32 +0100)]
softpipe: do our own culling, don't rely on the draw module.
May not always happen due to passthrough modes, etc.
Zack Rusin [Sun, 13 Apr 2008 05:47:07 +0000 (01:47 -0400)]
Implement fetch/shade/pipeline or emit vertex passthrough.
Zack Rusin [Sun, 13 Apr 2008 01:52:46 +0000 (21:52 -0400)]
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin [Fri, 11 Apr 2008 23:58:22 +0000 (19:58 -0400)]
return true if one of the vertices has been clipped
Zack Rusin [Sat, 12 Apr 2008 19:45:28 +0000 (15:45 -0400)]
pass arbitrary number of vertices to the shader execution cycle
Zack Rusin [Tue, 8 Apr 2008 00:38:39 +0000 (20:38 -0400)]
introduce a define to maxout the processed vertices
José Fonseca [Sun, 13 Apr 2008 09:52:54 +0000 (18:52 +0900)]
gallium: Add u_time.c
José Fonseca [Sun, 13 Apr 2008 06:10:01 +0000 (15:10 +0900)]
gallium: Buffer cache.
José Fonseca [Sun, 13 Apr 2008 05:10:46 +0000 (14:10 +0900)]
gallium: Initial port of Thomas slab suballocator to pipebuffer.
Not tested yet -- just compiles.
This includes only the slab algorithm. Fencing is already
implemented in pb_bufmgr_fence and time-based caching will be commited in a
separate module shortly.
José Fonseca [Sun, 13 Apr 2008 03:23:26 +0000 (12:23 +0900)]
gallium: OS independent time-manipulation functions.
Michal Krol [Sat, 12 Apr 2008 20:59:17 +0000 (22:59 +0200)]
tgsi: Fix source register short dump code.
Brian [Sat, 12 Apr 2008 17:03:56 +0000 (11:03 -0600)]
gallium: move duplicated compute_clipmask() code to draw_vs.h
Brian Paul [Fri, 11 Apr 2008 21:27:00 +0000 (15:27 -0600)]
gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.
The two functions were mostly the same. We can look at the shader header
info to determine if it's a vertex or fragment shader.
Brian Paul [Fri, 11 Apr 2008 21:02:21 +0000 (15:02 -0600)]
gallium: handle TGSI immediates in SSE code for vertex shaders
Brian Paul [Fri, 11 Apr 2008 20:18:07 +0000 (14:18 -0600)]
gallium: implement immediates (aka literals) for SSE fragment shaders
Brian Paul [Fri, 11 Apr 2008 19:44:47 +0000 (13:44 -0600)]
gallium: comments
Brian Paul [Fri, 11 Apr 2008 19:21:39 +0000 (13:21 -0600)]
gallium: fix SCS codegen (sin scalar src comes from X, not Y)
Keith Whitwell [Fri, 11 Apr 2008 19:21:22 +0000 (13:21 -0600)]
mesa: fix broken x86_call()
Keith Whitwell [Fri, 11 Apr 2008 19:20:52 +0000 (13:20 -0600)]
gallium: fix broken x86_call()
Michel Dänzer [Fri, 11 Apr 2008 16:45:41 +0000 (17:45 +0100)]
gallium: Flush render cache at the beginning of fallback_copy_texsubimage().
It may get stale bits otherwise.
Brian Paul [Fri, 11 Apr 2008 16:14:17 +0000 (10:14 -0600)]
mesa: Fix glBegin-time test for invalid programs/shaders.
Cherry-picked from master.
Brian Paul [Fri, 11 Apr 2008 15:21:37 +0000 (09:21 -0600)]
mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)
Brian Paul [Fri, 11 Apr 2008 15:01:04 +0000 (09:01 -0600)]
add missing glViewport calls
cherry-picked from master
Michal Krol [Mon, 7 Apr 2008 09:46:57 +0000 (11:46 +0200)]
tgsi: Dump processor type and version as a single token.
Michal Krol [Mon, 7 Apr 2008 09:44:34 +0000 (11:44 +0200)]
tgsi: Dump semantics before interpolator.
José Fonseca [Fri, 11 Apr 2008 03:11:14 +0000 (12:11 +0900)]
gallium: Thread condition variables.
Brian Paul [Fri, 11 Apr 2008 00:28:43 +0000 (18:28 -0600)]
mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)
Brian Paul [Mon, 7 Apr 2008 22:53:41 +0000 (16:53 -0600)]
gallium: flags param to surface_alloc_storage() is unused and deprecated
José Fonseca [Thu, 10 Apr 2008 13:57:21 +0000 (22:57 +0900)]
gallium: Attribute realloc leaks to the first malloc call.
Keith Whitwell [Tue, 8 Apr 2008 16:59:28 +0000 (17:59 +0100)]
remove usage of vertex_header
Brian Paul [Thu, 10 Apr 2008 16:30:46 +0000 (10:30 -0600)]
gallium: fix readback of z16 values
Brian Paul [Thu, 10 Apr 2008 00:39:51 +0000 (18:39 -0600)]
gallium: more elaborate tracking of front color buffer state
This fixes the case where the app calls SwapBuffers then calls glReadPixels
to read the front color buffer. We now keep track of when the front buffer
is a _logically_ copy of the back buffer (after SwapBuffers) and read from
the back color buffer instead of the front.
Brian Paul [Wed, 9 Apr 2008 22:59:14 +0000 (16:59 -0600)]
gallium: more flush/finish changes
New, separate is_front_buffer_dirty() function.
Brian Paul [Wed, 9 Apr 2008 22:32:46 +0000 (16:32 -0600)]
gallium: reorder funcs
Brian Paul [Wed, 9 Apr 2008 22:32:22 +0000 (16:32 -0600)]
gallium: call_flush_front_buffer() from st_glFinish()
Brian Paul [Wed, 9 Apr 2008 22:30:28 +0000 (16:30 -0600)]
gallium: fold st_gl_flush() into st_glFlush()
Brian Paul [Wed, 9 Apr 2008 22:26:56 +0000 (16:26 -0600)]
gallium: refactor code, new flush_front_buffer() function
Brian Paul [Wed, 9 Apr 2008 22:09:46 +0000 (16:09 -0600)]
gallium: remove unneeded st->haveFramebufferSurfaces field.
Brian Paul [Wed, 9 Apr 2008 20:17:48 +0000 (14:17 -0600)]
gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA case
Brian [Wed, 9 Apr 2008 03:43:36 +0000 (21:43 -0600)]
gallium: re-order, clean-up PIPE_MAX_* definitions
Brian [Wed, 9 Apr 2008 03:38:44 +0000 (21:38 -0600)]
gallium: remove obsolete/unused PIPE_ATTRIB_MAX
Brian [Wed, 9 Apr 2008 03:18:21 +0000 (21:18 -0600)]
cell: keep track of num_vertex_attribs/buffers for shorter loops
Brian [Wed, 9 Apr 2008 03:14:58 +0000 (21:14 -0600)]
i915: keep track of num_vertex_attribs/buffers for shorter loops
Brian [Wed, 9 Apr 2008 03:07:14 +0000 (21:07 -0600)]
gallium: keep track of num_vertex_attribs/buffers for shorter loops
José Fonseca [Tue, 8 Apr 2008 11:42:06 +0000 (20:42 +0900)]
gallium: Fix overzealous assert.
Michel Dänzer [Tue, 8 Apr 2008 09:53:37 +0000 (10:53 +0100)]
gallium: Fix up scons build.
Brian [Tue, 8 Apr 2008 04:00:41 +0000 (22:00 -0600)]
gallium: get rid of bufloop quad stage
Brian [Tue, 8 Apr 2008 03:59:12 +0000 (21:59 -0600)]
gallium: begin reworking quad stages for multiple color outputs
José Fonseca [Tue, 8 Apr 2008 02:30:36 +0000 (11:30 +0900)]
gallium: Allow to debug memory leaks in nested scopes.
Brian Paul [Mon, 7 Apr 2008 22:45:17 +0000 (16:45 -0600)]
gallium: check ctx->DrawBuffer before flushing bitmap cache.
During context unbind, we may not have a draw buffer.
This fixes demos/tunnel2.c
Brian Paul [Mon, 7 Apr 2008 21:53:49 +0000 (15:53 -0600)]
gallium: fix the texture case in default_deep_rgba_format()
Fixes glean pixelFormat test
Brian Paul [Mon, 7 Apr 2008 21:05:28 +0000 (15:05 -0600)]
gallium: slightly improved accum clear/mad operations
Instead of get/put_tile(), map the buffer and operate on values directly.
Brian Paul [Mon, 7 Apr 2008 20:53:49 +0000 (14:53 -0600)]
gallium: accum buffer fixes
If the driver can't create a PIPE_FORMAT_R16G16B16A16_SNORM surface, create
an accum surface using a shallower format and taller height. Since only the
accum buffer code accesses the surface the actual format doesn't really
matter, just that there's enough memory.
Brian Paul [Mon, 7 Apr 2008 20:17:32 +0000 (14:17 -0600)]
gallium: remove stray comment
Brian Paul [Mon, 7 Apr 2008 19:50:02 +0000 (13:50 -0600)]
gallium: clean-up in st_renderbuffer_alloc_storage()
Brian [Mon, 7 Apr 2008 17:22:41 +0000 (11:22 -0600)]
mesa: call _mesa_remove_varying_reads() after compiling vertex shaders
Brian [Mon, 7 Apr 2008 17:20:21 +0000 (11:20 -0600)]
mesa: new _mesa_remove_varying_reads() function
We'll apply this function to GLSL vertex programs. In GLSL it's legal to
read and write varying (output) vars in a vertex shader. But reading from
an output register isn't supported by all hardware. This routine examines
the vertex program for that condition and rewrites it to use temporary
registers where needed.
Brian [Mon, 7 Apr 2008 17:16:18 +0000 (11:16 -0600)]
mesa: added _mesa_insert_instructions()
Also, use new _mesa_free_instructions() in a few places.
Brian [Mon, 7 Apr 2008 17:15:23 +0000 (11:15 -0600)]
mesa: added _mesa_free_instructions()
Keith Whitwell [Mon, 7 Apr 2008 11:28:31 +0000 (12:28 +0100)]
draw: strip edgeflags out of fetch-emit path
Keith Whitwell [Sun, 6 Apr 2008 13:29:30 +0000 (14:29 +0100)]
draw: fix edgeflag handling on the pt paths
Encode edgeflags (and reset_stipple info) into the top two bits of the
fetch elements. This info could be moved elsewhere, but for now we
can live with a 1<<30 maximum element size...
Also use the primitive decomposition code from draw_prim.c verbatim, as
it includes all this stuff and is known to work.
Michal Krol [Sat, 5 Apr 2008 08:22:47 +0000 (10:22 +0200)]
draw: Use debug_printf().
José Fonseca [Sat, 5 Apr 2008 02:29:26 +0000 (11:29 +0900)]
gallium: Keep fenced buffers list ordered.
This allows to keep the list small without the overhead of full walks.
José Fonseca [Sat, 5 Apr 2008 00:49:50 +0000 (09:49 +0900)]
gallium: Fix typo.
José Fonseca [Wed, 2 Apr 2008 01:21:24 +0000 (10:21 +0900)]
gallium: Use the custom snprintf implementation everywhere (for Win32).
Because winddk's implemenation does not handle floats.
Brian [Sat, 5 Apr 2008 00:59:21 +0000 (18:59 -0600)]
mesa: no longer combine vertex/fragment shader parameters/uniforms
GLSL Vertex and fragment shaders now have independent parameter buffers.
A new gl_uniform_list is used to keep track of program uniforms and where
each uniform is located in each shader's parameter buffer.
This makes better use of the space in each buffer and simplifies shader linking.
Brian [Sat, 5 Apr 2008 00:57:40 +0000 (18:57 -0600)]
mesa: new functions for managing list/index of uniforms
Brian [Sat, 5 Apr 2008 00:56:22 +0000 (18:56 -0600)]
mesa: test code to exercise more GLSL functions
Brian [Sat, 5 Apr 2008 00:55:48 +0000 (18:55 -0600)]
mesa: added more ext funcs (from Mesa/master)
Brian [Sat, 5 Apr 2008 00:28:14 +0000 (18:28 -0600)]
gallium: always pass size=4 to make_immediate()
Mesa always packs 4 immediates into each parameter/const buffer slot.
I think we were just getting lucky with this as it was.
Brian [Fri, 4 Apr 2008 22:44:09 +0000 (16:44 -0600)]
gallium: adjust the code in update_textures() to look more like update_samplers()
Brian [Fri, 4 Apr 2008 15:37:21 +0000 (09:37 -0600)]
mesa: add missing glPush/PopMatrix() calls
Brian [Fri, 4 Apr 2008 13:29:28 +0000 (07:29 -0600)]
mesa: add missing glPush/PopMatrix() calls
Roland Scheidegger [Fri, 4 Apr 2008 19:10:07 +0000 (21:10 +0200)]
gallium: state tracker fixes for compressed textures
Brian Paul [Fri, 4 Apr 2008 18:24:25 +0000 (12:24 -0600)]
gallium: add new call to st_flush_bitmap_cache() to fix recent regression
Brian Paul [Fri, 4 Apr 2008 18:24:01 +0000 (12:24 -0600)]
gallium: new debug code, disabled
Brian Paul [Fri, 4 Apr 2008 17:20:44 +0000 (11:20 -0600)]
gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders
Also, make sure that field is copied/updated in the program clone and combine functions.
Without this we weren't getting SAMP declarations in the TGSI shaders.
Keith Whitwell [Fri, 4 Apr 2008 16:02:20 +0000 (17:02 +0100)]
gallium: Handle client-supplied edgeflags.
Also, implement support in the draw module. We were hardwiring these
to one for quite a long time...
Currently using a draw_set_edgeflags() function, may be better to push
the argument into the draw_arrays() function. TBD.
Michel Dänzer [Fri, 4 Apr 2008 15:21:42 +0000 (16:21 +0100)]
gallium: Revert st_gl_flush() changes from when the **fence argument was added.
As st_gl_flush() isn't used by st_finish() anymore, it doesn't have to make
sure pipe->flush() always gets called.
Michel Dänzer [Fri, 4 Apr 2008 15:17:33 +0000 (16:17 +0100)]
gallium: Call st_flush() instead of st_gl_flush() in st_finish().
This is enough for the current purpose of st_finish(), which is to wait for
things to settle down before context teardown.
Keith Whitwell [Fri, 4 Apr 2008 12:18:09 +0000 (13:18 +0100)]
draw: move code to run pipeline from pt to new file
Add facility for draw_vbuf.c to reset these vertex ids on flushes.
Pre-initialize vertex ids correctly.
Brian [Tue, 30 Oct 2007 16:24:34 +0000 (10:24 -0600)]
Alias glStencilOpSeparateATI with glStencilOpSeparate.
Brian [Tue, 30 Oct 2007 16:23:58 +0000 (10:23 -0600)]
test glStencilFuncSeparateATI()
Brian [Tue, 30 Oct 2007 15:13:58 +0000 (09:13 -0600)]
Finish up ATI_separate_stencil
Add entrypoints to glapi XML file and regenerate files.
Implement glStencilOpSeparateATI().
Consolidate some code in stencil.c
Roland Scheidegger [Tue, 30 Oct 2007 13:09:17 +0000 (14:09 +0100)]
add missing _mesa_StencilFuncSeparateATI function
Roland Scheidegger [Thu, 3 Apr 2008 23:59:38 +0000 (01:59 +0200)]
gallium: fix two-side stencil handling
Previously all drivers were in twosided mode since they checked for
stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers
should not reference stencil[1] state (other than the enable) if twosided
stenciling is disabled (for now the stencil state is still copied but for
instance clear_with_quads won't provide useful values in there).
Also, use _TestTwoSide instead of TestTwoSide since results would be
bogus otherwise if using APIs with implicit two side stencil enable
(i.e. core ogl 2.0).
Keith Whitwell [Fri, 4 Apr 2008 10:13:10 +0000 (11:13 +0100)]
gallium: make msvc less unhappy
Michel Dänzer [Fri, 4 Apr 2008 08:06:13 +0000 (09:06 +0100)]
gallium: Always allocate new const buffers instead of modifying existing ones.
Brian [Wed, 2 Apr 2008 20:30:28 +0000 (14:30 -0600)]
cell: added some comments/ideas about better texture sampling
Brian [Wed, 2 Apr 2008 20:01:42 +0000 (14:01 -0600)]
cell: minor texture improvements
Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
Brian [Thu, 3 Apr 2008 22:37:30 +0000 (16:37 -0600)]
gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbcr_texture
Update texture format selection code too.