Eric Anholt [Fri, 6 May 2016 01:04:14 +0000 (18:04 -0700)]
vc4: Add support for loading immediate values in QIR.
This will be used for resetting the uniform stream in the presence of
branching, but may also be useful as an optimization to reduce how many
uniforms we have to copy out per draw call (in exchange for increasing
icache pressure).
Eric Anholt [Tue, 3 May 2016 18:16:54 +0000 (11:16 -0700)]
vc4: Make vc4_qpu_validate() produce more verbose failures.
Seeing the expansion of a QPU_GET_FIELD in an assert isn't very
informative, and it's hard find what's going wrong without getting a dump
of the instruction that failed.
Eric Anholt [Mon, 2 May 2016 19:21:45 +0000 (12:21 -0700)]
vc4: Add a small QIR validate pass.
This has caught a couple of bugs during loop development so far, and I
should probably have written it long ago.
Eric Anholt [Fri, 6 May 2016 02:19:39 +0000 (19:19 -0700)]
vc4: Fix the src count on exp2/log2.
Found by the upcoming QIR validate pass.
Eric Anholt [Tue, 15 Mar 2016 21:15:51 +0000 (14:15 -0700)]
vc4: Reuse QPU disasm's cond flags in QIR.
In the process, this made me flatten out the "%s%s%s%s" fprintf arguments.
Eric Anholt [Mon, 2 May 2016 19:36:56 +0000 (12:36 -0700)]
vc4: When emitting an instruction to an existing temp, mark it non-SSA.
Prevents a bug in the later control-flow support series.
Eric Anholt [Mon, 2 May 2016 21:45:45 +0000 (14:45 -0700)]
vc4: Make sure that we don't overwrite the signal for PROG_END.
We should have already emitted a NOP due to the last instruction being a
TLB or VPM write. However, if you disable dead code elimination then you
might get dead code at the end, and that dead code might have the signal
bits set to something non-default, at which point you die in assertion
failure.
Samuel Pitoiset [Fri, 6 May 2016 14:25:45 +0000 (16:25 +0200)]
nvc0: unreference images when the context is destroyed
Like other resources, we need to unreference all images.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jose Fonseca [Fri, 6 May 2016 11:00:08 +0000 (12:00 +0100)]
nir: Remove spurious return from void function.
Left over from
450c0613627d5a472fcf1122c15b66988abfb372.
Trivial. Built locally with clang and gcc.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95296
Marek Olšák [Tue, 3 May 2016 10:29:16 +0000 (12:29 +0200)]
radeonsi: set DECOMPRESS_Z_ON_FLUSH if nr_samples >= 4
Vulkan always sets this. It only affects in-place Z decompression.
This is recommended for performance, but what app uses MSAA depth
texturing?
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Apr 2016 19:44:41 +0000 (21:44 +0200)]
r600g: use the hw MSAA resolving if formats are compatible
This allows resolving RGBA into RGBX.
This should improve HL2 Lost Coast performance.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Kenneth Graunke [Fri, 6 May 2016 01:03:23 +0000 (18:03 -0700)]
Revert "i965: Switch to scalar TCS by default."
This reverts commit
b593737ed8349b280fa29242c35f565b59ab3025.
Apparently it causes GPU hangs on some image load store tests.
Let's turn it back off until we figure out why.
Leo Liu [Mon, 2 May 2016 17:18:52 +0000 (13:18 -0400)]
st/omx/enc: fix incorrect reference picture order for B frames
Stacking frames is for driver that's capable to do dual instances
encoding. Such feature is not enabled for B frames currently.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 3 May 2016 19:24:51 +0000 (12:24 -0700)]
i965/fs: Move handling of samples_identical into the switch statement
This is where we handle texop_texture_samples so it makes things more
consistent.
Jason Ekstrand [Tue, 3 May 2016 18:57:30 +0000 (11:57 -0700)]
i965/fs: Simplify texture destination fixups
There are a few different fixups that we have to do for texture
destinations that re-arrange channels, fix hardware vs. API mismatches, or
just shrink the result to fit in the NIR destination. These were all being
done in a somewhat haphazard manner. This commit replaces all of the
shuffling with a single LOAD_PAYLOAD operation at the end and makes it much
easier to insert fixups between the texture instruction itself and the
LOAD_PAYLOAD.
Shader-db results on Haswell:
total instructions in shared programs:
6227035 ->
6226669 (-0.01%)
instructions in affected programs: 19119 -> 18753 (-1.91%)
helped: 85
HURT: 0
total cycles in shared programs:
56491626 ->
56476126 (-0.03%)
cycles in affected programs: 672420 -> 656920 (-2.31%)
helped: 92
HURT: 42
Jason Ekstrand [Tue, 3 May 2016 18:46:31 +0000 (11:46 -0700)]
i965/fs: stop inclinding glsl/ir.h in brw_fs.h
We are no longer using anything from GLSL IR in the FS backend.
Jason Ekstrand [Tue, 3 May 2016 17:41:38 +0000 (10:41 -0700)]
i965/fs: Merge nir_emit_texture and emit_texture
The fs_visitor::emit_texture helper originated when we still had both NIR
and IR visitors for the FS backend. Since the old visitor was removed,
emit_texture serves no real purpose beyond arbitrarily splitting
heavily-linked code across two functions.
Connor Abbott [Wed, 13 Apr 2016 21:11:53 +0000 (17:11 -0400)]
nir: remove now-unused nir_foreach_block*_call()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Connor Abbott [Wed, 13 Apr 2016 03:59:06 +0000 (23:59 -0400)]
vc4: fixup for new nir_foreach_block()
Reviewed-by: Eric Anholt <eric@anholt.net>
Connor Abbott [Wed, 13 Apr 2016 03:42:42 +0000 (23:42 -0400)]
ir3: fixup for new nir_foreach_block()
Jason Ekstrand [Thu, 28 Apr 2016 17:34:52 +0000 (10:34 -0700)]
nir/lower_double_ops: fixup for new nir_foreach_block()
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Wed, 13 Apr 2016 23:26:57 +0000 (16:26 -0700)]
nir/lower_double_pack: fixup for new nir_foreach_block()
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Wed, 13 Apr 2016 23:26:39 +0000 (16:26 -0700)]
nir/gather_info: fixup for new foreach_block()
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Connor Abbott [Fri, 8 Apr 2016 21:20:53 +0000 (17:20 -0400)]
nir/lower_two_sided_color: fixup for new foreach_block()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Connor Abbott [Fri, 8 Apr 2016 20:30:23 +0000 (16:30 -0400)]
nir/lower_tex: fixup for new foreach_block()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Connor Abbott [Fri, 8 Apr 2016 20:22:13 +0000 (16:22 -0400)]
nir/lower_outputs_to_temporaries: fixup for new foreach_block()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 22 Apr 2016 04:42:08 +0000 (21:42 -0700)]
i965: Switch to scalar TCS by default.
Normally, we expect SIMD8 shaders to be more instructions than SIMD4x2
shaders, as it takes four instructions to operate on a vec4, rather than
a single instruction. However, the benefit is that it can process 8
objects per shader thread instead of 2.
Surprisingly, the shader-db statistics show an improvement in both
instruction and cycle counts:
Synmark: -31.25% instructions, -29.27% cycles, 0 hurt.
Tessmark: -36.92% instructions, -37.81% cycles, 0 hurt.
Unigine Heaven: -3.42% instructions, -17.95% cycles, 0 hurt.
Shadow of Mordor:
+13.24% instructions (26 with fewer instructions, 45 with more),
-5.23% cycles (44 with fewer cycles, 27 with more cycles).
Presumably, this is because the SIMD8 URB messages are a much more
natural fit than the SIMD4x2 URB messages - there's a ton less header
setup.
I benchmarked Shadow of Mordor and Unigine Heaven on my Skylake GT3e,
and the performance seems to be the same or increase ever so slightly
(< 1 FPS difference). So I believe it's strictly superior.
There's also a lot more optimization potential we can do in scalar mode.
This will also help us finish fp64 support, as scalar support is going
to land much sooner than vec4-mode support.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 20 Apr 2016 09:38:57 +0000 (02:38 -0700)]
nir: Optimize out stores of undefs.
There are a couple of cycle count changes in shader-db, but it's
basically a wash.
However, with the Broadwell scalar TCS backend enabled, many
Shadow of Mordor shaders benefit from this patch. Because we don't
batch up output writes for TCS, vec4 outputs might not have all
components defined. Many output writes have a value of undef,
which is useless.
With scalar TCS, stats for tessellation shaders on Broadwell:
total instructions in shared programs:
1283000 ->
1280444 (-0.20%)
instructions in affected programs: 34302 -> 31746 (-7.45%)
helped: 71
HURT: 0
total cycles in shared programs:
10798768 ->
10780682 (-0.17%)
cycles in affected programs: 158004 -> 139918 (-11.45%)
helped: 71
HURT: 0
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 20 Apr 2016 08:42:25 +0000 (01:42 -0700)]
nir: Replace vecN(undef, undef, ...) with a single undef.
shader-db statistics on Broadwell:
total instructions in shared programs:
8963409 ->
8962455 (-0.01%)
instructions in affected programs: 60858 -> 59904 (-1.57%)
helped: 318
HURT: 0
total cycles in shared programs:
71408022 ->
71406276 (-0.00%)
cycles in affected programs: 398416 -> 396670 (-0.44%)
helped: 199
HURT: 51
GAINED: 1
The only shaders affected were in Dota 2 Reborn.
It also sets up for the next optimization.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 20 Apr 2016 08:15:53 +0000 (01:15 -0700)]
nir: Rename opt_undef_alu to opt_undef_csel; update comments.
This better reflects what it does. I plan to add other ALU
optimizations as well, so the old name would be confusing.
In preparation for that, also move the file comments about csels
above the opt_undef_csel function, and delete the ones about there
not being other optimizations.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Tue, 3 May 2016 20:14:31 +0000 (13:14 -0700)]
i965: Rework passthrough TCS checks.
According to Timothy, using program_string_id == 0 to identify the
passthrough TCS is going to be problematic for his shader cache work.
So, change it to strcmp() the name at visitor creation time.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tim Rowley [Mon, 2 May 2016 20:09:39 +0000 (14:09 -0600)]
swr: [rasterizer core] Faster modulo operator in ProcessVerts
Avoid % operator, since we know that curVertex is always incrementing.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 2 May 2016 19:35:25 +0000 (13:35 -0600)]
swr: [rasterizer] Small warning cleanup
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 2 May 2016 17:37:37 +0000 (11:37 -0600)]
swr: [rasterizer] Add SWR_ASSUME / SWR_ASSUME_ASSERT macros
Fix static code analysis errors found by coverity on Linux
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Sat, 30 Apr 2016 20:07:20 +0000 (14:07 -0600)]
swr: [rasterizer] Miscellaneous backend changes
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 29 Apr 2016 18:15:34 +0000 (12:15 -0600)]
swr: [rasterizer] Add support for X24_TYPELESS_G8_UINT format
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 29 Apr 2016 06:25:45 +0000 (00:25 -0600)]
swr: [rasterizer jitter] Fix printing bugs for tracing.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 28 Apr 2016 06:58:26 +0000 (00:58 -0600)]
swr: [rasterizer memory] Add missing store tiles function
Storing color hot tile to 8bit w-major stencil format.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 27 Apr 2016 23:16:26 +0000 (17:16 -0600)]
swr: [rasterizer jitter] Add asserts for supported formats in fetch shader
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 27 Apr 2016 22:45:13 +0000 (16:45 -0600)]
swr: [rasterizer core] Fix thread allocation
Fix windows in 32-bit mode when hyperthreading is disabled on Xeons.
Some support for asymmetric processor topologies.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 27 Apr 2016 19:02:27 +0000 (13:02 -0600)]
swr: [rasterizer core] Fix threadviz support in buckets
Need to do lazy eval of the threadviz knob since order of globals
is undefined.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 25 Apr 2016 20:19:58 +0000 (14:19 -0600)]
swr: [rasterizer] Whitespace cleanup and misc changes
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Nicolai Hähnle [Mon, 2 May 2016 21:22:03 +0000 (16:22 -0500)]
radeonsi: mark descriptor loads as using dynamically uniform indices
This tells LLVM to always use SMEM loads for descriptors. It fixes a
regression in piglit's arb_shader_storage_buffer_object/execution/indirect.shader_test
that was caused by LLVM r268259 (but the proper fix is really here in Mesa).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Matt Turner [Tue, 3 May 2016 06:32:13 +0000 (23:32 -0700)]
i965/fs: Don't follow pow with an instruction with two dest regs.
Beginning with commit
7b208a73, Unigine Valley began hanging the GPU on
Gen >= 8 platforms.
Evidently that commit allowed the scheduler to make different choices
that somehow finally ran afoul of a hardware bug in which POW and FDIV
instructions may not be followed by an instruction with two destination
registers (including compressed instructions). I presume the conditions
are more complex than that, but the internal hardware bug report (BDWGFX
bug_de
1696294) does not contain much more information.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94924
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> [v1]
Tested-by: Mark Janes <mark.a.janes@intel.com> [v1]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Bruce Cherniak [Thu, 28 Apr 2016 17:13:15 +0000 (12:13 -0500)]
swr: Remove stall waiting for core query counters.
When gathering query results, swr_gather_stats was
unnecessarily stalling the entire pipeline. Results are now
collected asynchronously, with a fence marking completion.
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Dave Airlie [Thu, 5 May 2016 03:11:11 +0000 (13:11 +1000)]
mesa/ubo: add missing compute cases for ubo/atomic buffers
This fixes: GL43-CTS.compute_shader.resource-ubo
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 5 May 2016 00:41:29 +0000 (10:41 +1000)]
mesa/compute: drop pointless casts.
We already are a GLintptr, casting won't help.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Thomas Hindoe Paaboel Andersen [Wed, 4 May 2016 04:15:37 +0000 (06:15 +0200)]
mesa: remove null check before free
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Thomas Hindoe Paaboel Andersen [Wed, 4 May 2016 04:15:36 +0000 (06:15 +0200)]
freedreno: remove null check before free
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Thomas Hindoe Paaboel Andersen [Wed, 4 May 2016 03:48:39 +0000 (05:48 +0200)]
nir: fix assert for wildcard pairs
The assert was null checking dest_arr_parent twice. The intention
seems to be to check both dest_ and src_.
Added in
d3636da9
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Brian Paul [Wed, 4 May 2016 20:02:30 +0000 (14:02 -0600)]
glapi: fix parameter type for GetSamplerParameterIuivEXT() in es_EXT.xml
The function returns GLuint, not GLfloat values.
v2: also fix the OES function
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Brian Paul [Wed, 4 May 2016 20:01:29 +0000 (14:01 -0600)]
mesa: include texture format in glGenerateMipmap error message
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 3 May 2016 01:10:06 +0000 (19:10 -0600)]
main: uses casts to silence some _mesa_debug() format warnings
Silences warnings with 32-bit Linux gcc builds and MinGW which doesn't
recognize the ‘t’ conversion character.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Jordan Justen [Sun, 17 Apr 2016 21:07:47 +0000 (14:07 -0700)]
docs: Mark GL_ARB_query_buffer_object as done for i965/hsw+
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Jordan Justen [Tue, 19 Apr 2016 16:42:13 +0000 (09:42 -0700)]
i965: Implement ARB_query_buffer_object for HSW+
v2:
* Declare loop index variable at loop site (idr)
* Make arrays of MI_MATH instructions 'static const' (idr)
* Remove commented debug code (idr)
* Updated comment in set_query_availability (Ken)
* Replace switch with if/else in hsw_result_to_gpr0 (Ken)
* Only divide GL_FRAGMENT_SHADER_INVOCATIONS_ARB by 4 on
hsw and gen8 (Ken)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 19 Apr 2016 16:38:50 +0000 (09:38 -0700)]
i965/gen6+: Add load register immediate helper functions
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Tue, 19 Apr 2016 16:34:40 +0000 (09:34 -0700)]
i965/hsw+: Add support for copying a register
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Mon, 18 Apr 2016 23:19:34 +0000 (16:19 -0700)]
i965/gen6+: Add support for storing immediate data into a buffer
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Sun, 17 Apr 2016 20:48:28 +0000 (13:48 -0700)]
i965: Add MI_MATH reg defs for HSW+
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Fri, 15 Apr 2016 02:43:45 +0000 (19:43 -0700)]
i965: Add brw_store_register_mem32
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Sun, 17 Apr 2016 20:08:01 +0000 (13:08 -0700)]
i965: Use offset instead of index in brw_store_register_mem64
This matches the byte based offset of brw_load_register_mem*.
The function is also moved into intel_batchbuffer.c like
brw_load_register_mem*.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jan Vesely [Sat, 9 May 2015 15:52:29 +0000 (11:52 -0400)]
r600,compute: create vtx buffer for text + rodata
Reserve buffer id 2
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Rob Clark [Tue, 3 May 2016 22:36:52 +0000 (18:36 -0400)]
freedreno: allow ctx->draw_vbo to fail
Pretty much only happens if shader variant compile fails. But in this
case, if we haven't emitted cmdstream, we don't want to set needs_flush.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 3 May 2016 20:54:21 +0000 (16:54 -0400)]
freedreno: move shader-stage dirty bits to global dirty flag
This was always a bit overly complicated, and had some issues (like
ctx->prog.dirty not getting reset at the end of the batch). It also
required some special hacks to avoid resetting dirty state on binning
pass. So just move it all into ctx->dirty (leaving some free bits
for future shader stages), and make FD_DIRTY_PROG just be the union
of all FD_SHADER_DIRTY_*.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 3 May 2016 19:21:15 +0000 (15:21 -0400)]
freedreno/a4xx: fix bogus offset for f32x24s8 stencil restore
fixes: $piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 3 May 2016 19:20:13 +0000 (15:20 -0400)]
freedreno: add some debug_asserts() to catch insane offsets
Ofc won't catch *all* faults, but at least helpful for catching offsets
which are completely bogus.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 3 May 2016 16:43:12 +0000 (12:43 -0400)]
freedreno/a4xx: deal with VS which do not write position
Fixes $piglit/bin/glsl-1.40-tf-no-position
a3xx may need similar?
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 3 May 2016 15:47:47 +0000 (11:47 -0400)]
freedreno/ir3: remove a couple redundant is_flow()s
Now that the opc's encode the instruction category (making them unique)
we no longer need to check the category in addition to the opc.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 1 May 2016 14:06:57 +0000 (10:06 -0400)]
freedreno/ir3: cp small negative integers too
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 30 Apr 2016 17:47:04 +0000 (13:47 -0400)]
freedreno/ir3: fix # of registers
The instruction encoding allows for more registers, but at least on
a3xx/a4xx they don't actually exist.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Mon, 11 Apr 2016 18:47:19 +0000 (14:47 -0400)]
freedreno/ir3: lower immeds to const
Helps reduce register pressure and instruction counts for immediates
that would otherwise require a mov into gpr.
total instructions in shared programs:
4455332 ->
4369297 (-1.93%)
total dwords in shared programs:
8807872 ->
8614432 (-2.20%)
total full registers used in shared programs: 263062 -> 250846 (-4.64%)
total half registers used in shader programs: 9845 -> 9845 (0.00%)
total const registers used in shared programs:
1029735 ->
1466993 (42.46%)
half full const instr dwords
helped 0 10415 0 17861 5912
hurt 0 1157 21458 947 33
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Mon, 11 Apr 2016 18:33:01 +0000 (14:33 -0400)]
freedreno/ir3: add ir3_cp_ctx
Needed in next commit.. just split out to reduce noise.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 19 Apr 2016 20:55:09 +0000 (16:55 -0400)]
add REVIEWERS and get_reviewer.pl script
Copied from linux kernel (where it is called MAINTAINERS and
get_maintainer.pl), with minimal changes to script (to recognize
mesa src tree rather than linux kernel src tree, and to avoid
accidentaly CC'ing Linus Torvalds on mesa patches), and slimmed
down MAINTAINER file syntax to recognize that we don't really have
subsystem "maintainers" in the same sense as the linux kernel (ie. no
different mailing lists and git trees per subsystem).
The main point is to automate slapping on the correct CC's for patches
via git's --cc-cmd feature, more than anything else.
I didn't attempt to fully populate the REVIEWERS file, by a long shot.
This is an opt-in system and anyone else can add their own entries.
To utilize:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
or to configure it to be the default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Ilia Mirkin [Wed, 4 May 2016 05:28:23 +0000 (01:28 -0400)]
nouveau/video: properly detect the decoder class for availability checks
The kernel is now more strict with the class ids it exposes, so we need
to check the G98 and MCP89 classes as well as the GT215 class. This
effectively caused us to decide there were no decoding capabilities on
newer kernel for VP3 chips.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95251
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Wed, 4 May 2016 09:28:31 +0000 (02:28 -0700)]
i965: Delete stale perf_debug().
MOCS for 3DSTATE_SO_BUFFER has existed for ages.
Kenneth Graunke [Wed, 4 May 2016 07:46:31 +0000 (00:46 -0700)]
i965: Silence unused variable warning
I added this when deleting some unnecessary code in a rebase.
Juan A. Suarez Romero [Tue, 9 Feb 2016 11:51:03 +0000 (12:51 +0100)]
mesa/main: handle double uniform matrices properly
When computing the offset in the uniform storage table, take into account
the size multiplier so double precision matrices are handled correctly.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Iglesias Gonsálvez [Thu, 28 Apr 2016 10:19:13 +0000 (12:19 +0200)]
nir: Separate 32 and 64-bit fmod lowering
Split 32-bit and 64-bit fmod lowering as the drivers might need to
lower them separately inside NIR depending on the HW support.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsálvez [Tue, 12 Apr 2016 08:55:44 +0000 (10:55 +0200)]
nir/lower_double_ops: lower mod()
There are rounding errors with the division in i965 that affect
the mod(x,y) result when x = N * y. Instead of returning '0' it
was returning 'y'.
This lowering pass fixes those cases.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Matt Turner [Sun, 1 May 2016 20:20:25 +0000 (13:20 -0700)]
i965: Define GEN_GE/GEN_LE macros in terms of GEN_LT.
GEN_LT has a straightforward implementation on which we can build the
GEN_GE and GEN_LE macros.
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Sat, 30 Apr 2016 00:03:43 +0000 (17:03 -0700)]
i965: Add disassembler support for remaining opcodes.
For opcodes that changed meaning on different generations, we store a
pointer to a secondary table and the table's size in a tagged union in
place of the mnemonic and number of sources.
Acked-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 29 Apr 2016 23:56:35 +0000 (16:56 -0700)]
i965: Make opcode_descs and gen_from_devinfo() static.
The previous commit replaced direct uses of opcode_descs with calls to
the wrapper function, which should be the only method of accessing
opcode_descs's data. As a result gen_from_devinfo() can also be made
static.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 29 Apr 2016 23:54:55 +0000 (16:54 -0700)]
i965: Actually check whether the opcode is supported.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 29 Apr 2016 23:34:10 +0000 (16:34 -0700)]
i965: Merge inst_info and opcode_desc tables.
I merged opcode_desc into inst_info (instead of the other way around)
because inst_info was sorted by opcode number.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 29 Apr 2016 23:07:44 +0000 (16:07 -0700)]
i965: Move inst_info from brw_eu_validate.c to brw_eu.c.
Drop the uses of 'enum gen' to a plain int, so that we don't have to
expose the bitfield definitions and GEN_GE/GEN_LE macros to other users
of brw_eu.h. As a result, s/.gen/.gens/ to avoid confusion with
devinfo->gen.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 28 Apr 2016 07:19:14 +0000 (00:19 -0700)]
i965/disasm: Wrap opcode_desc look-up in a function.
The function takes a device info struct as argument in addition to the
opcode number in order to disambiguate between multiple opcode_desc
entries for different instructions with the same opcode number.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
[v2] mattst88: Put brw_opcode_desc() in brw_eu.c instead of moving it
there in a later patch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v2]
[v3] mattst88: Return NULL if opcode >= ARRAY_SIZE(opcode_descs)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Francisco Jerez [Thu, 28 Apr 2016 07:19:13 +0000 (00:19 -0700)]
i965: Pass devinfo pointer to is_3src() helpers.
This is not strictly required for the following changes because none
of the three-source opcodes we support at the moment in the compiler
back-end has been removed or redefined, but that's likely to change in
the future. In any case having hardware instructions specified as a
pair of hardware device and opcode number explicitly in all cases will
simplify the opcode look-up interface introduced in a subsequent
commit, since the opcode number alone is in general ambiguous.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 28 Apr 2016 07:19:12 +0000 (00:19 -0700)]
i965: Pass devinfo pointer to brw_instruction_name().
A future series will implement support for an instruction that happens
to have the same opcode number as another instruction we support
already on a disjoint set of hardware generations. In order to
disambiguate which instruction it is brw_instruction_name() will need
some way to find out which device we are generating code for.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sun, 15 Nov 2015 01:40:43 +0000 (17:40 -0800)]
i965: Write a scalar TCS backend that runs in SINGLE_PATCH mode.
Unlike most shader stages, the Hull Shader hardware makes us explicitly
tell it how many threads to dispatch and manually configure the channel
mask. One perk of this is that we have a lot of flexibility - we can
run it in either SIMD4x2 or SIMD8 mode.
Treating it as SIMD8 means that shaders with 8 or fewer output vertices
(which is overwhemingly the common case) can be handled by a single
thread. This has several intriguing properties:
- Accessing input arrays with gl_InvocationID as the index is a simple
SIMD8 URB read with g1 as the header. No indirect addressing required.
- Barriers are no-ops.
- We could potentially do output shadowing to combine writes, as the
concurrency concerns are gone. (We don't do this yet, though.)
v2: Drop first_non_payload_grf change, as it was always adding 0
(caught by Jordan Justen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Sat, 9 Apr 2016 06:19:34 +0000 (23:19 -0700)]
i965: Rework the TCS passthrough shader to use NIR.
I'm about to implement a scalar TCS backend, and I'd rather not
duplicate all of this code there.
One change is that we now write the tessellation levels from all
TCS threads, rather than just the first. This is pretty harmless,
and was easier. The IF/ENDIF needed for that are gone; otherwise
the generated code is basically identical.
I chose to emit load/store intrinsics directly because it was easier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Tue, 3 May 2016 21:07:56 +0000 (15:07 -0600)]
gallium/util: change assertion to conditional in util_bitmask_destroy()
If we fail to create a context in the VMware driver we call this function
unconditionally to free a bunch of bit vectors. Instead of asserting on
a null pointer, just no-op.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 2 May 2016 16:24:43 +0000 (10:24 -0600)]
cso: null-out previously bound sampler states
If, for example, we previously had 2 sampler states bound and now we
are binding one, we'd leave the second sampler state unchanged.
This change nulls-out the second sampler state in this situation.
We're already doing the same thing for sampler views.
This silences an occasional warning issued by the VMware driver when
the number of sampler views and sampler states disagreed.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Brian Paul [Mon, 2 May 2016 16:29:52 +0000 (10:29 -0600)]
svga: try to flag surfaces for sampling, in addition to rendering
This silences some warnings when we try to sample from surfaces that were
created for drawing, such as when blitting from one of the framebuffer
surfaces. We were already doing the opposite situation (adding a bind
flag for rendering to surfaces declared as texture sources).
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 2 May 2016 16:33:18 +0000 (10:33 -0600)]
svga: fix copying non-zero layers of 1D array textures
Like cube maps, we need to convert the z information to a layer index.
Also rename the *_face vars to *_face_layer to make things a little more
understandable.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 2 May 2016 23:57:43 +0000 (17:57 -0600)]
svga: clean up svga_pipe_blit.c
Remove dead code. Fix formatting.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:42:58 +0000 (11:42 -0600)]
rbug: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:41:39 +0000 (11:41 -0600)]
freedreno: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Brian Paul [Thu, 28 Apr 2016 17:40:28 +0000 (11:40 -0600)]
trace: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:39:15 +0000 (11:39 -0600)]
ilo: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:37:50 +0000 (11:37 -0600)]
i915g: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>