mesa.git
7 years agoRevert "android: fix segfault within swap_buffers"
Tapani Pälli [Fri, 21 Apr 2017 07:00:21 +0000 (10:00 +0300)]
Revert "android: fix segfault within swap_buffers"

This reverts commit 4d4558411db166d2d66f8cec9cb581149dbe1597.

This was a wrong call, while it fixed issue with 3DMark it
actually introduced regression elsewhere.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
7 years agonvc0: Add support for setting viewport index/layer from VS/TES
Ilia Mirkin [Wed, 19 Apr 2017 22:38:02 +0000 (18:38 -0400)]
nvc0: Add support for setting viewport index/layer from VS/TES

This enables support on GM200+ for:
 - GL_AMD_vertex_shader_layer
 - GL_AMD_vertex_shader_layer_viewport_index
 - GL_ARB_shader_viewport_layer_array

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
[lyude: add relnotes/TES cap]
Signed-off-by: Lyude <lyude@redhat.com>
[imirkin: move relnotes to right place, add features.txt]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonvc0/ir: Only store viewport in scratch register for GP
Lyude [Wed, 19 Apr 2017 22:38:01 +0000 (18:38 -0400)]
nvc0/ir: Only store viewport in scratch register for GP

EMIT only applies to geometry shaders. For everything else, we want to
export the viewport normally.

Signed-off-by: Lyude <lyude@redhat.com>
Reviewed-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoradv: Prefetch compute shader too.
Bas Nieuwenhuizen [Thu, 20 Apr 2017 20:03:15 +0000 (22:03 +0200)]
radv: Prefetch compute shader too.

For consistency, doesn't really impact performance.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoanv/query: Use genxml for MI_MATH
Jason Ekstrand [Thu, 20 Apr 2017 00:16:49 +0000 (17:16 -0700)]
anv/query: Use genxml for MI_MATH

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed by: Iago Toral Quiroga <itoral@igalia.com>

7 years agogenxml: Add better support for MI_MATH
Jason Ekstrand [Wed, 19 Apr 2017 23:21:08 +0000 (16:21 -0700)]
genxml: Add better support for MI_MATH

This breaks the guts of MI_MATH (the instruction part) out into its own
structure with proper named values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed by: Iago Toral Quiroga <itoral@igalia.com>

7 years agogenxml/pack: Allow hex values in the XML
Jason Ekstrand [Wed, 19 Apr 2017 23:20:44 +0000 (16:20 -0700)]
genxml/pack: Allow hex values in the XML

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
7 years agoradv/ac: use tex_lz if we can.
Dave Airlie [Thu, 20 Apr 2017 19:53:37 +0000 (20:53 +0100)]
radv/ac: use tex_lz if we can.

Looking at some Talos shaders vs radeonsi, I noticed they use
tex_lz in a few places, so we should be able to as well.

Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agost/mesa: use one big translation table in st_pipe_vertex_format
Marek Olšák [Sun, 9 Apr 2017 20:35:36 +0000 (22:35 +0200)]
st/mesa: use one big translation table in st_pipe_vertex_format

for lower overhead.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agost/mesa: check in advance in st_draw_vbo whether the bitmap cache is empty
Marek Olšák [Sun, 9 Apr 2017 14:48:40 +0000 (16:48 +0200)]
st/mesa: check in advance in st_draw_vbo whether the bitmap cache is empty

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agost/mesa: put the bitmap_cache structure inside st_context
Marek Olšák [Sun, 9 Apr 2017 14:45:00 +0000 (16:45 +0200)]
st/mesa: put the bitmap_cache structure inside st_context

This is nicer on caches, and the next commit will need to access
the structure from a different place.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agost/mesa: inline and optimize st_invalidate_readpix_cache
Marek Olšák [Sun, 9 Apr 2017 14:39:39 +0000 (16:39 +0200)]
st/mesa: inline and optimize st_invalidate_readpix_cache

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agost/mesa: invalidate the readpix cache in st_indirect_draw_vbo
Marek Olšák [Sun, 9 Apr 2017 14:03:59 +0000 (16:03 +0200)]
st/mesa: invalidate the readpix cache in st_indirect_draw_vbo

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agogallium/util: remove util_draw_range_elements helper
Marek Olšák [Sun, 2 Apr 2017 14:33:07 +0000 (16:33 +0200)]
gallium/util: remove util_draw_range_elements helper

min/max_index are typically hints for the u_vbuf module, not the driver.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agogallium: fold u_trim_pipe_prim call from st/mesa to drivers
Marek Olšák [Sun, 9 Apr 2017 13:57:45 +0000 (15:57 +0200)]
gallium: fold u_trim_pipe_prim call from st/mesa to drivers

Most drivers don't need it and shouldn't need it because it can't be used
in some cases (indirect draws, primitive restart, count from streamout).

Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agodocs/envvars: sort INTEL_DEBUG envvar options by name
Samuel Iglesias Gonsálvez [Thu, 20 Apr 2017 12:02:44 +0000 (14:02 +0200)]
docs/envvars: sort INTEL_DEBUG envvar options by name

It helps to find the envvar option you are looking for.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agoac: fix build after LLVM 5.0 SVN r300718
Christoph Haag [Thu, 20 Apr 2017 08:34:18 +0000 (10:34 +0200)]
ac: fix build after LLVM 5.0 SVN r300718

v2: previously getWithDereferenceableBytes() exists, but addAttr() doesn't take that type

Signed-off-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-and-reviewed-by: Mike Lothian <mike@fireburn.co.uk>
7 years agobin/get-{extra,fixes}-pick-list.sh: improve output
Juan A. Suarez Romero [Wed, 5 Apr 2017 18:18:42 +0000 (20:18 +0200)]
bin/get-{extra,fixes}-pick-list.sh: improve output

Show the commit hash and the title in a way that it is easier to copy
and paste in the bin/.cherry-ignore-extra file if we want to ignore
those commits for the future.

v2:
- Use printf instead echo (Eric Engestrom)

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agobin/get-{extra,fixes}-pick-list.sh: add support for ignore list
Juan A. Suarez Romero [Wed, 5 Apr 2017 18:14:22 +0000 (20:14 +0200)]
bin/get-{extra,fixes}-pick-list.sh: add support for ignore list

Both scripts does not use a file with the commits to ignore. So if we
have handled one of the suggested commits and decided we won't pick it,
the scripts will continue suggesting them.

v2:
- Mark the candidates in bin/get-extra-pick-list.sh (Juan A. Suarez)
- Use bin/.cherry-ignore to store rejected patches (Emil)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa: print target string in glBindTexture() error message
Brian Paul [Fri, 14 Apr 2017 18:42:40 +0000 (12:42 -0600)]
mesa: print target string in glBindTexture() error message

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agomesa: fix Windows build error related to getuid()
Brian Paul [Wed, 19 Apr 2017 18:13:36 +0000 (12:13 -0600)]
mesa: fix Windows build error related to getuid()

getuid() and geteuid() are not present on Windows.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoswr: simd16 vs work
Tim Rowley [Tue, 18 Apr 2017 22:02:56 +0000 (17:02 -0500)]
swr: simd16 vs work

Build VS with alternating output for the current simd16 fe double-pump
of a simd8 shader.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
7 years agoradv: Set variant code_size when created from the cache.
Bas Nieuwenhuizen [Wed, 19 Apr 2017 22:59:31 +0000 (00:59 +0200)]
radv: Set variant code_size when created from the cache.

Signed-off-by: Bas Nieeuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Add shader prefetch.
Bas Nieuwenhuizen [Wed, 19 Apr 2017 20:32:16 +0000 (22:32 +0200)]
radv: Add shader prefetch.

Gives me approximately a 2% perf increase in bot dota2 & talos.

Having descriptors (both sets and vertex buffers) prefetched
didn't help so I didn't include that.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: Remove binding buffer count.
Bas Nieuwenhuizen [Mon, 17 Apr 2017 10:22:02 +0000 (12:22 +0200)]
radv: Remove binding buffer count.

In cases where it is used it is always 1.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
7 years agoradv: Don't try to find gaps for non-freeable descriptors.
Bas Nieuwenhuizen [Tue, 18 Apr 2017 23:08:06 +0000 (01:08 +0200)]
radv: Don't try to find gaps for non-freeable descriptors.

With this we don't have any operations on a pool with non-freeable
descriptors left that have O(#descriptors) complexity.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
7 years agoradv: Use host memory pool for non-freeable descriptors.
Bas Nieuwenhuizen [Mon, 17 Apr 2017 00:14:06 +0000 (02:14 +0200)]
radv: Use host memory pool for non-freeable descriptors.

v2: Handle out of pool memory error.
v3: Actually use VK_ERROR_OUT_OF_POOL_MEMORY_KHR for the error condition.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
7 years agoradv: Don't allocate dynamic descriptors separately.
Bas Nieuwenhuizen [Mon, 17 Apr 2017 09:30:43 +0000 (11:30 +0200)]
radv: Don't allocate dynamic descriptors separately.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
7 years agost/mesa: automake: honour the vdpau header install location
Emil Velikov [Sun, 16 Apr 2017 14:46:28 +0000 (15:46 +0100)]
st/mesa: automake: honour the vdpau header install location

If VDPAU is installed in the non-default location, we'll fail to find
the headers and error at build time.

../../src/gallium/include/state_tracker/vdpau_dmabuf.h:37:25: fatal error: vdpau/vdpau.h: No such file or directory
 #include <vdpau/vdpau.h>
                         ^

Fixes: faba96bc60b ("st/vdpau: add new interop interface")
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agowinsys/sw/dri: don't use GNU void pointer arithmetic
Emil Velikov [Sun, 16 Apr 2017 13:39:03 +0000 (14:39 +0100)]
winsys/sw/dri: don't use GNU void pointer arithmetic

Resolves build issues like the following:

src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:31: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
        data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
                               ^
src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:62: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
        data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
                                                              ^

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoconfigure.ac: check require_basic_egl only if egl enabled
Emil Velikov [Sun, 16 Apr 2017 00:46:59 +0000 (01:46 +0100)]
configure.ac: check require_basic_egl only if egl enabled

Fixes: 1ac40173c2a ("configure.ac: simplify EGL requirements for drivers dependent on EGL")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoconfigure.ac: manually expand PKG_CHECK_VAR
Emil Velikov [Tue, 18 Apr 2017 10:33:42 +0000 (11:33 +0100)]
configure.ac: manually expand PKG_CHECK_VAR

The macro is introduced with pkgconfig v0.28 which isn't universally
available. Thus it will error at configure stage.

Reported-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa: add KHR_no_error support to glVertexAttribDivisor()
Timothy Arceri [Tue, 4 Apr 2017 05:45:06 +0000 (15:45 +1000)]
mesa: add KHR_no_error support to glVertexAttribDivisor()

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/vbo: add KHR_no_error support to DrawElements*() functions
Timothy Arceri [Mon, 3 Apr 2017 05:11:29 +0000 (15:11 +1000)]
mesa/vbo: add KHR_no_error support to DrawElements*() functions

V2: move MESA_VERBOSE checks back into the common code path.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()
Timothy Arceri [Fri, 31 Mar 2017 04:38:48 +0000 (15:38 +1100)]
mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()

V2: add missing FLUSH_CURRENT() to no_error path

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/vbo: move some Draw checks out of validation
Timothy Arceri [Mon, 3 Apr 2017 06:38:18 +0000 (16:38 +1000)]
mesa/vbo: move some Draw checks out of validation

These checks do not generate any errors. Move them so we can add
KHR_no_error support and still make sure we do these checks.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/varray: add KHR_no_error support to *Pointer() functions
Timothy Arceri [Mon, 3 Apr 2017 04:37:25 +0000 (14:37 +1000)]
mesa/varray: add KHR_no_error support to *Pointer() functions

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/varray: add KHR_no_error support to some callers of validate_array_format()
Timothy Arceri [Fri, 31 Mar 2017 04:26:34 +0000 (15:26 +1100)]
mesa/varray: add KHR_no_error support to some callers of validate_array_format()

The only caller we don't update is update_arrays(), we leave that to the
following commit.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/varray: rename update_array_format() -> validate_array_format()
Timothy Arceri [Fri, 31 Mar 2017 04:02:40 +0000 (15:02 +1100)]
mesa/varray: rename update_array_format() -> validate_array_format()

We also move _mesa_update_array_format() into the caller.

This gets these functions ready for KHR_no_error support.

V2: Updated function comment as suggested by Brian.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/varray: create get_array_format() helper
Timothy Arceri [Fri, 31 Mar 2017 03:44:59 +0000 (14:44 +1100)]
mesa/varray: create get_array_format() helper

This will help us split array validation from array update.

V2: add const to ctx param

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/varray: split update_array() into validate_array() and update_array()
Timothy Arceri [Fri, 31 Mar 2017 03:18:35 +0000 (14:18 +1100)]
mesa/varray: split update_array() into validate_array() and update_array()

This will be used for adding KHR_no_error support.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: add KHR_no_error support to glUniform*() functions
Timothy Arceri [Thu, 30 Mar 2017 12:22:46 +0000 (23:22 +1100)]
mesa: add KHR_no_error support to glUniform*() functions

V2: restore lost comment, add static to validate_uniform(),
    simplify array offset logic.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabled
Timothy Arceri [Tue, 28 Mar 2017 03:43:23 +0000 (14:43 +1100)]
mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabled

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: add _mesa_is_no_error_enabled() helper
Timothy Arceri [Thu, 30 Mar 2017 12:11:34 +0000 (23:11 +1100)]
mesa: add _mesa_is_no_error_enabled() helper

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: add env var to force enable the KHR_no_error ctx flag
Timothy Arceri [Wed, 12 Apr 2017 05:08:01 +0000 (15:08 +1000)]
mesa: add env var to force enable the KHR_no_error ctx flag

V2: typo know -> known
V3: add security check (Suggested by Nicolai)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: expose KHR_no_error
Timothy Arceri [Tue, 28 Mar 2017 03:47:58 +0000 (14:47 +1100)]
mesa: expose KHR_no_error

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agor600g: update dirty_level_mask after the 1-st draw after FB change
Constantine Kharlamov [Thu, 13 Apr 2017 20:56:28 +0000 (23:56 +0300)]
r600g: update dirty_level_mask after the 1-st draw after FB change

Ported from radeonsi. Testing with Kane&Lynch2 shows ≈1k skipped updates per
frame on average.

No piglit changes with tests/gpu.py, gbm mode.

Signed-off-by: Constantine Kharlamov <Hi-Angel@yandex.ru>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agovbo: fix gl_DrawID handling in glMultiDrawArrays
Nicolai Hähnle [Fri, 7 Apr 2017 16:24:44 +0000 (18:24 +0200)]
vbo: fix gl_DrawID handling in glMultiDrawArrays

Fixes a bug in
KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle [Fri, 7 Apr 2017 16:20:34 +0000 (18:20 +0200)]
mesa: move glMultiDrawArrays to vbo and fix error handling

When any count[i] is negative, we must skip all draws.

Moving to vbo makes the subsequent change easier.

v2:
- provide the function in all contexts, including GLES
- adjust validation accordingly to include the xfb check
v3:
- fix mix-up of pre- and post-xfb prim count (Nils Wallménius)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa: extract need_xfb_remaining_prims_check
Nicolai Hähnle [Thu, 13 Apr 2017 19:06:11 +0000 (21:06 +0200)]
mesa: extract need_xfb_remaining_prims_check

The same logic needs to be applied to glMultiDrawArrays.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agomesa: fix remaining xfb prims check for GLES with multiple instances
Nicolai Hähnle [Thu, 13 Apr 2017 18:53:17 +0000 (20:53 +0200)]
mesa: fix remaining xfb prims check for GLES with multiple instances

Found by inspection.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradv/meta: Fix nir_builder.h include
Mike Lothian [Wed, 19 Apr 2017 02:09:05 +0000 (03:09 +0100)]
radv/meta: Fix nir_builder.h include

This fixes the build after:

commit 399ebd2a84a133bd2ca3da388a059fd3bafe33f5
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed Apr 19 06:18:23 2017 +1000

    radv/meta: add common shader vertex generation function

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: Fix nir.h include
Mike Lothian [Wed, 19 Apr 2017 02:09:04 +0000 (03:09 +0100)]
radv/ac: Fix nir.h include

This fixes the build after:

commit 224cf2906a8f38ce47411afc93a223ac0e41795f
Author: Dave Airlie <airlied@redhat.com>
Date:   Mon Apr 17 13:01:52 2017 +1000

    radv/ac: add initial pre-pass for shader info gathering

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: refactor out some common shaders.
Dave Airlie [Tue, 18 Apr 2017 23:13:06 +0000 (09:13 +1000)]
radv/meta: refactor out some common shaders.

The vs vertex generate and fs noop shaders are used in a few places,
so refactor them out.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: generate position for blit shaders.
Dave Airlie [Tue, 18 Apr 2017 20:40:29 +0000 (06:40 +1000)]
radv/meta: generate position for blit shaders.

This generates the position info using the vertex shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: reduce vertex buffer in blit2d.
Dave Airlie [Tue, 18 Apr 2017 20:36:08 +0000 (06:36 +1000)]
radv/meta: reduce vertex buffer in blit2d.

Generate the position vertices.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: reduce vertex buffer usage in clear shaders
Dave Airlie [Tue, 18 Apr 2017 05:50:10 +0000 (15:50 +1000)]
radv/meta: reduce vertex buffer usage in clear shaders

For depth clears we have to pass the depth in the 2nd
component, we can use push constants for some of this
later to drop the vertex buffer completely

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: avoid using vertex buffer for resolve shader.
Dave Airlie [Tue, 18 Apr 2017 05:38:09 +0000 (15:38 +1000)]
radv/meta: avoid using vertex buffer for resolve shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: move depth decompress to using inline vertex data
Dave Airlie [Tue, 18 Apr 2017 05:31:55 +0000 (15:31 +1000)]
radv/meta: move depth decompress to using inline vertex data

This removes the vertex buffer, and just generates the values
in the shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: move fast clear to generate vertices in shader.
Dave Airlie [Tue, 18 Apr 2017 05:29:21 +0000 (15:29 +1000)]
radv/meta: move fast clear to generate vertices in shader.

Avoids having to setup vertex buffers.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: add common shader vertex generation function
Dave Airlie [Tue, 18 Apr 2017 20:18:23 +0000 (06:18 +1000)]
radv/meta: add common shader vertex generation function

Instead of passing in the same 1.0, -1.0 combinations via
vertex buffers, we can just use vertex id to have the vertex
shader build them. This function introduces the generator
code needed, later patches will use this.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/meta: add support for save/restore meta without vertex data.
Dave Airlie [Tue, 18 Apr 2017 05:28:04 +0000 (15:28 +1000)]
radv/meta: add support for save/restore meta without vertex data.

Some of the shaders could just generate the vertex data in the
shader, so add helpers to allow us to move to doing that.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: drop debugging leftovers code in descriptor set patches.
Dave Airlie [Tue, 18 Apr 2017 23:30:26 +0000 (09:30 +1000)]
radv: drop debugging leftovers code in descriptor set patches.

Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: add support for 32 descriptor sets.
Dave Airlie [Tue, 18 Apr 2017 03:22:32 +0000 (13:22 +1000)]
radv: add support for 32 descriptor sets.

This bumps the limit to the number of sets to 32, now that
we have proper support for it. It also uses 1u in a few places
to make things a bit safer.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: add support for indirect access of descriptor sets.
Dave Airlie [Tue, 18 Apr 2017 00:21:59 +0000 (10:21 +1000)]
radv/ac: add support for indirect access of descriptor sets.

We want to expose more descriptor sets to the applications,
but currently we have a 1:1 mapping between shader descriptor
sets and 2 user sgprs, limiting us to 4 per stage. This commit
check if we don't have enough user sgprs for the number of
bound sets for this shader, we can ask for them to be indirected.

Two sgprs are then used to point to a buffer or 64-bit pointers
to the number of allocated descriptor sets. All shaders point
to the same buffer.

We can use some user sgprs to inline one or two descriptor sets
in future, but until we have a workload that needs this I don't
 think we should spend too much time on it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: start allocating user sgprs
Dave Airlie [Mon, 17 Apr 2017 20:18:01 +0000 (06:18 +1000)]
radv: start allocating user sgprs

This adds an initial implementation to allocate the user
sgprs and make sure we don't run out if we try to bind
a bunch of descriptor sets.

This can be enhanced further in the future if we add
support for inlining push constants.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: mark used descriptor sets in shader info.
Dave Airlie [Mon, 17 Apr 2017 19:44:46 +0000 (05:44 +1000)]
radv/ac: mark used descriptor sets in shader info.

This pre calculates the used descriptor sets.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: frag shader only needs ring offsets if sample positions enabled
Dave Airlie [Mon, 17 Apr 2017 19:35:05 +0000 (05:35 +1000)]
radv/ac: frag shader only needs ring offsets if sample positions enabled

mostly documenting things, since with modern llvm we always have the
spill enabled.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: move needs_push_constants to shader info.
Dave Airlie [Mon, 17 Apr 2017 19:29:34 +0000 (05:29 +1000)]
radv/ac: move needs_push_constants to shader info.

First step to optimising push constants.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: optimise compute shader grid size emission.
Dave Airlie [Mon, 17 Apr 2017 19:23:47 +0000 (05:23 +1000)]
radv: optimise compute shader grid size emission.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv: start conditionalising vertex inputs. (v2)
Dave Airlie [Mon, 17 Apr 2017 19:15:46 +0000 (05:15 +1000)]
radv: start conditionalising vertex inputs. (v2)

In practice this will probably just drop draw id in a few places.

v2: just do draw_id for now. (Bas)
it might be possible to do something more if we need it in the
future. (nha)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoradv/ac: add initial pre-pass for shader info gathering
Dave Airlie [Mon, 17 Apr 2017 03:01:52 +0000 (13:01 +1000)]
radv/ac: add initial pre-pass for shader info gathering

There is some radv specific info we need to gather from shaders
before we get into converting nir->llvm, so we can make
better decisions especially around user sgpr allocation.

This is just an initial placeholder to gather if sample positions
are required in the frag shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agofreedreno: refactor dirty state handling
Rob Clark [Sat, 15 Apr 2017 14:04:55 +0000 (10:04 -0400)]
freedreno: refactor dirty state handling

In particular, move per-shader-stage info out to a seperate array of
enum's indexed by shader stage.  This will make it easier to add more
shader stages as well as new per-stage state (like SSBOs).

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: move clear path dirty state hack to a2xx backend
Rob Clark [Sun, 16 Apr 2017 18:47:35 +0000 (14:47 -0400)]
freedreno: move clear path dirty state hack to a2xx backend

a3xx/a4xx use the generic u_blitter path, which will make state dirty
bits be set appropriately thanks to the automagic of generic code
setting generic state in the driver.  And a5xx has a blit/dma engine
(actually, two) so it doesn't need these extra dirty bits set.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/ir3: split out per-stage emit_consts fxns
Rob Clark [Sun, 16 Apr 2017 16:39:59 +0000 (12:39 -0400)]
freedreno/ir3: split out per-stage emit_consts fxns

This makes it easier to deal with adding additional stages which have
their own driver-params.  The duplicated code this introduces can be
refactored out after a later patch moves to per-shader-stage dirty
flags.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: add helper to mark all state clean
Rob Clark [Sun, 16 Apr 2017 18:52:16 +0000 (14:52 -0400)]
freedreno: add helper to mark all state clean

Note that this involves juggling around a bit when we emit and clear
texture state.  So split out from the patch that adds the helper to set
all state dirty.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: add helper to mark all state dirty
Rob Clark [Sun, 16 Apr 2017 16:21:49 +0000 (12:21 -0400)]
freedreno: add helper to mark all state dirty

This will simplify things when we break out per-shader-stage dirty bits.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: move a2xx specific hack out of core
Rob Clark [Sun, 16 Apr 2017 15:57:04 +0000 (11:57 -0400)]
freedreno: move a2xx specific hack out of core

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: make texture state an array
Rob Clark [Sun, 16 Apr 2017 15:49:54 +0000 (11:49 -0400)]
freedreno: make texture state an array

Make this an array indexed by shader stage, as is done elsewhere for
other per-shader-stage state.  This will simplify things as more shader
stages are eventually added.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/ir3: refactor out helpers for comparing shader keys
Rob Clark [Tue, 18 Apr 2017 14:24:38 +0000 (10:24 -0400)]
freedreno/ir3: refactor out helpers for comparing shader keys

Each of the ir3 users has *basically* the same logic for comparing the
previous and current shader key, to see which, if any, shader state
needs to be marked dirty due to shader variant change.

The difference between gen's was just that some lowering flags never get
set on certain generations.  But it doesn't really hurt to include the
extra checks (because both keys would have false).

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agoutil/queue: don't hang at exit
Rob Clark [Tue, 18 Apr 2017 01:20:37 +0000 (21:20 -0400)]
util/queue: don't hang at exit

So atexit() is horrible and 4aea8fe7 is probably not a good idea.  But
add an extra layer of duct-tape to the problem.  Otherwise we hit a
situation where app using an atexit() handler that runs later than ours
doesn't hang when trying to tear down a context.

 (gdb) bt
 #0  util_queue_killall_and_wait (queue=queue@entry=0x52bc80) at ../../../src/util/u_queue.c:264
 #1  0x0000007fb6c380c0 in atexit_handler () at ../../../src/util/u_queue.c:51
 #2  0x0000007fb7730e2c in __run_exit_handlers () from /lib64/libc.so.6
 #3  0x0000007fb7730e5c in exit () from /lib64/libc.so.6
 #4  0x0000007fb7ce17dc in piglit_report_result (result=PIGLIT_PASS) at /home/robclark/src/piglit/tests/util/piglit-util.c:267
 #5  0x0000007fb7ef99f8 in process_next_event (x11_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:139
 #6  0x0000007fb7ef9a90 in enter_event_loop (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:153
 #7  0x0000007fb7ef8e50 in run_test (gl_fw=0x432c20, argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:88
 #8  0x0000007fb7edb890 in piglit_gl_test_run (argc=1, argv=0x7ffffff588, config=0x7ffffff400) at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:203
 #9  0x0000000000401224 in main (argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/bugs/drawbuffer-modes.c:46
 (gdb) c
 Continuing.
 [Thread 0x7fb67580c0 (LWP 3471) exited]
 ^C
 Thread 1 "drawbuffer-mode" received signal SIGINT, Interrupt.
 0x0000007fb72dda34 in pthread_cond_wait@@GLIBC_2.17 () from /lib64/libpthread.so.0
 (gdb) bt
 #0  0x0000007fb72dda34 in pthread_cond_wait@@GLIBC_2.17 () from /lib64/libpthread.so.0
 #1  0x0000007fb6c38304 in cnd_wait (mtx=0x5bdc90, cond=0x5bdcc0) at ../../../include/c11/threads_posix.h:159
 #2  util_queue_fence_wait (fence=0x5bdc90) at ../../../src/util/u_queue.c:106
 #3  0x0000007fb6daac70 in fd_batch_sync (batch=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:233
 #4  batch_reset (batch=batch@entry=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:183
 #5  0x0000007fb6daa5e0 in batch_flush (batch=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:290
 #6  fd_batch_flush (batch=0x5bdc70, sync=<optimized out>) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:308
 #7  0x0000007fb6daba2c in fd_bc_flush (cache=0x461220, ctx=0x52b920) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch_cache.c:141
 #8  0x0000007fb6dac954 in fd_context_flush (pctx=0x52b920, fence=0x0, flags=<optimized out>) at ../../../../../src/gallium/drivers/freedreno/freedreno_context.c:54
 #9  0x0000007fb6b43294 in st_glFlush (ctx=<optimized out>) at ../../../src/mesa/state_tracker/st_cb_flush.c:121
 #10 0x0000007fb69a84e8 in _mesa_make_current (newCtx=newCtx@entry=0x0, drawBuffer=drawBuffer@entry=0x0, readBuffer=readBuffer@entry=0x0) at ../../../src/mesa/main/context.c:1654
 #11 0x0000007fb6b7ca58 in st_api_make_current (stapi=<optimized out>, stctxi=0x0, stdrawi=0x0, streadi=0x0) at ../../../src/mesa/state_tracker/st_manager.c:827
 #12 0x0000007fb6cc87e8 in dri_unbind_context (cPriv=<optimized out>) at ../../../../../src/gallium/state_trackers/dri/dri_context.c:217
 #13 0x0000007fb6cc80b0 in driUnbindContext (pcp=0x5271e0) at ../../../../../../src/mesa/drivers/dri/common/dri_util.c:591
 #14 0x0000007fb7d1da08 in MakeContextCurrent (dpy=0x433380, draw=0, read=0, gc_user=0x0) at ../../../src/glx/glxcurrent.c:214
 #15 0x0000007fb7a8d5e0 in glx_platform_make_current () from /lib64/libwaffle-1.so.0
 #16 0x0000007fb7a894e4 in waffle_make_current () from /lib64/libwaffle-1.so.0
 #17 0x0000007fb7ef8c60 in piglit_wfl_framework_teardown (wfl_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_wfl_framework.c:628
 #18 0x0000007fb7ef939c in piglit_winsys_framework_teardown (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:238
 #19 0x0000007fb7ef9c30 in destroy (gl_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:212
 #20 0x0000007fb7edb7c4 in destroy () at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:184
 #21 0x0000007fb7730e2c in __run_exit_handlers () from /lib64/libc.so.6
 #22 0x0000007fb7730e5c in exit () from /lib64/libc.so.6
 #23 0x0000007fb7ce17dc in piglit_report_result (result=PIGLIT_PASS) at /home/robclark/src/piglit/tests/util/piglit-util.c:267
 #24 0x0000007fb7ef99f8 in process_next_event (x11_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:139
 #25 0x0000007fb7ef9a90 in enter_event_loop (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:153
 #26 0x0000007fb7ef8e50 in run_test (gl_fw=0x432c20, argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:88
 #27 0x0000007fb7edb890 in piglit_gl_test_run (argc=1, argv=0x7ffffff588, config=0x7ffffff400) at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:203
 #28 0x0000000000401224 in main (argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/bugs/drawbuffer-modes.c:46
 (gdb) r

Fixes: 4aea8fe7 ("gallium/u_queue: fix random crashes when the app calls exit()")
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agovc4: Enable V3D 2.6.
Eric Anholt [Mon, 6 Mar 2017 23:45:32 +0000 (15:45 -0800)]
vc4: Enable V3D 2.6.

This version of the chip is present on the Cygnus-based 911360 enterprise
phone platform.  It appears to be completely backwards compatible.

7 years agost/mesa: add st_convert_sampler()
Samuel Pitoiset [Thu, 13 Apr 2017 22:44:00 +0000 (00:44 +0200)]
st/mesa: add st_convert_sampler()

Similar to st_convert_image(), will be useful for bindless. While
we are at it, rename convert_sampler() to convert_sampler_from_unit()
and make 'st' a const argument.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa/glthread: add async support to ARB_viewport_array functions
Bartosz Tomczyk [Thu, 13 Apr 2017 18:10:24 +0000 (20:10 +0200)]
mesa/glthread: add async support to ARB_viewport_array functions

v2: fix attribute name, it is count_scale not scale_count

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: rename _mesa_add_renderbuffer* functions
Timothy Arceri [Fri, 14 Apr 2017 03:33:32 +0000 (13:33 +1000)]
mesa: rename _mesa_add_renderbuffer* functions

These names make it easier to understand what is going on in
regards to references.

Reviewed-by: Brian Paul <brianp@vmware.com>
7 years agoanv/cmd_buffer: Disable CCS on BDW input attachments
Nanley Chery [Thu, 13 Apr 2017 16:52:31 +0000 (09:52 -0700)]
anv/cmd_buffer: Disable CCS on BDW input attachments

The description under RENDER_SURFACE_STATE::RedClearColor says,

   For Sampling Engine Multisampled Surfaces and Render Targets:
    Specifies the clear value for the red channel.
   For Other Surfaces:
    This field is ignored.

This means that the sampler on BDW doesn't support CCS.

Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
7 years agoanv: blorp: flush memory after copy
Lionel Landwerlin [Mon, 17 Apr 2017 21:45:08 +0000 (14:45 -0700)]
anv: blorp: flush memory after copy

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
7 years agoradv: enable timestampComputeAndGraphics
Grazvydas Ignotas [Fri, 14 Apr 2017 20:59:28 +0000 (23:59 +0300)]
radv: enable timestampComputeAndGraphics

Commit bfee9866 "radv: Use RELEASE_MEM packet for MEC timestamp query."
added WriteTimestamp handling for compute queues but forgot to flip
the flag.

Tested with DOOM (by me) and CTS (by Bas), but without verification
that these tests actually use timestamps on compute queues.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
7 years agofreedreno: fix crash if ctx torn down with no rendering
Rob Clark [Sat, 15 Apr 2017 16:32:17 +0000 (12:32 -0400)]
freedreno: fix crash if ctx torn down with no rendering

In this case, ctx->flush_queue would not have been initialized.

Fixes: 0b613c20 ("freedreno: enable draw/batch reordering by default")
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/ir3: add 'high' register class
Rob Clark [Wed, 12 Apr 2017 13:45:16 +0000 (09:45 -0400)]
freedreno/ir3: add 'high' register class

For compute shaders, we need to be able to allocate some "high"
registers (r48.x to r55.w).  (Possibly these are global to all threads
in a warp?)  Add a new register class to handle this.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: extract helper for stage->sb for a4xx+
Rob Clark [Wed, 5 Apr 2017 23:43:31 +0000 (19:43 -0400)]
freedreno: extract helper for stage->sb for a4xx+

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno/{a4xx,a5xx}: switch to CP_LOAD_STATE4
Rob Clark [Mon, 3 Apr 2017 17:38:02 +0000 (13:38 -0400)]
freedreno/{a4xx,a5xx}: switch to CP_LOAD_STATE4

The layout of CP_LOAD_STATE packet is slightly different on a4xx+.
Switch to the a4xx+ specific CP_LOAD_STATE4 to get the correct encoding.

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agofreedreno: update generated headers
Rob Clark [Thu, 30 Mar 2017 03:18:36 +0000 (23:18 -0400)]
freedreno: update generated headers

Signed-off-by: Rob Clark <robdclark@gmail.com>
7 years agoconfigure.ac: print deprecation warning as needed
Emil Velikov [Mon, 17 Apr 2017 14:07:44 +0000 (15:07 +0100)]
configure.ac: print deprecation warning as needed

The warning should be printed only when one explicitly uses the
deprecated configure toggle.

Fixes: 7748c3f5eb1 ("configure.ac: deprecate --with-egl-platforms over
--with-platforms")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
7 years agodocs: add news item and link release notes for 17.0.4
Emil Velikov [Mon, 17 Apr 2017 13:44:35 +0000 (14:44 +0100)]
docs: add news item and link release notes for 17.0.4

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agodocs: add sha256 checksums for 17.0.4
Emil Velikov [Mon, 17 Apr 2017 13:42:37 +0000 (14:42 +0100)]
docs: add sha256 checksums for 17.0.4

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 12434966ebed20cea322b8a6bd4671c7f42e3e49)

7 years agodocs: add release notes for 17.0.4
Emil Velikov [Mon, 17 Apr 2017 13:38:04 +0000 (14:38 +0100)]
docs: add release notes for 17.0.4

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 367bafc7c153611b39bb41145a9601e5f1cb4934)

7 years agodocs: add 17.2.0-devel release notes template, bump version
Emil Velikov [Mon, 17 Apr 2017 13:27:10 +0000 (14:27 +0100)]
docs: add 17.2.0-devel release notes template, bump version

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoconfigure.ac: deprecate --with-egl-platforms over --with-platforms
Emil Velikov [Mon, 17 Apr 2017 12:29:41 +0000 (13:29 +0100)]
configure.ac: deprecate --with-egl-platforms over --with-platforms

Currently the former controls more than just EGL. With follow-up commits
we'll unwind and fix things so that one can build the different drivers
with said platform support.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoconfigure: remove egl platforms check
Emil Velikov [Thu, 8 Dec 2016 19:21:44 +0000 (19:21 +0000)]
configure: remove egl platforms check

The configure option is used by more than just EGL and with next commit
we'll rename it accordingly. Thus having the check will (and is atm)
incorrect.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>