Marek Olšák [Thu, 31 Jan 2013 18:44:57 +0000 (19:44 +0100)]
st/mesa: do most of GLSL lowering outside of the optimization do-while loop
based on the intel driver
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 31 Jan 2013 18:43:50 +0000 (19:43 +0100)]
st/mesa: remove dead code depending on EmitCondCodes
EmitCondCodes is always false.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 2 Feb 2013 05:20:25 +0000 (06:20 +0100)]
r300g: try to use color varyings for texcoords if max texcoord limit is exceeded
+35 piglits
Marek Olšák [Sun, 3 Feb 2013 15:54:59 +0000 (16:54 +0100)]
r300/compiler: copy-propagate saturate mode when possible
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Sat, 2 Feb 2013 03:59:27 +0000 (04:59 +0100)]
r300/compiler: add support for saturate output modifier in r500 vertex shaders
The GLSL compiler can simplify clamp(v,0,1) to saturate. The state tracker
doesn't use it yet, but it will.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Fri, 1 Feb 2013 20:09:31 +0000 (21:09 +0100)]
r300g: fix blending with RGBX formats
Change DST_ALPHA to ONE.
Marek Olšák [Fri, 1 Feb 2013 19:59:38 +0000 (20:59 +0100)]
r300g: fix blending with blend color and RGBA formats
NOTE: This is a candidate for the stable branches.
José Fonseca [Tue, 5 Feb 2013 13:43:01 +0000 (13:43 +0000)]
egl/dri: Don't invoke dri2_dpy->flush if it's NULL.
I'd like to test Mesa OpenGL ES along side with NVIDIA libGL drivers. But
without this change, I get a NULL pointer dereference.
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Sat, 2 Feb 2013 07:27:34 +0000 (23:27 -0800)]
glsl: Initialize ast_parameter_declarator member variables.
Fixes uninitialized pointer field defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 5 Feb 2013 19:20:39 +0000 (12:20 -0700)]
svga: fix sRGB rendering
We weren't emitting the SVGA_RS_OUTPUTGAMMA state so sRGB rendering
didn't work properly.
Fixes piglit's framebuffer-srgb test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tom Stellard [Mon, 4 Feb 2013 19:31:54 +0000 (19:31 +0000)]
r600g/compute: Fix segfault caused by new shader disassembler
Michel Dänzer [Tue, 5 Feb 2013 14:12:14 +0000 (15:12 +0100)]
Require libdrm_radeon 2.4.42 for radeonsi.
It has new PCI IDs and an important tiled surface layout fix.
Eric Anholt [Thu, 30 Aug 2012 18:07:52 +0000 (11:07 -0700)]
i965: Disable write masking when setting up texturing m0.
v2/Kayden: Also disable write masking in the vec4 backend.
Fixes 78 oglconform glsl-bif-tex-* subcases.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v2]
Tapani Pälli [Mon, 28 Jan 2013 06:53:56 +0000 (08:53 +0200)]
intel: Fix regression in intel_create_image_from_name stride handling
Strangely, the DRIimage interface we have passes the pitch in pixels
instead of bytes, which anholt missed in the change to using bytes for
region pitch.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Mon, 4 Feb 2013 17:32:06 +0000 (09:32 -0800)]
i965: Fix segfaults from
45a28a927ab7f29ff325b9326d386a39ba538c18
If you look up a level that isn't in the miptree, you crash.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Alex Deucher [Fri, 25 Jan 2013 00:11:28 +0000 (19:11 -0500)]
radeonsi: add Oland pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is a candidate for the 9.1 branch.
Alex Deucher [Fri, 25 Jan 2013 00:09:48 +0000 (19:09 -0500)]
radeonsi: default PA_SC_RASTER_CONFIG to 0
That should work in all cases.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is a candidate for the 9.1 branch.
Alex Deucher [Fri, 25 Jan 2013 00:08:07 +0000 (19:08 -0500)]
radeonsi: add support for Oland chips
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is a candidate for the 9.1 branch
Paul Berry [Tue, 29 Jan 2013 15:34:52 +0000 (07:34 -0800)]
glsl: Support transform feedback of varying structs.
Since transform feedback needs to be able to access individual fields
of varying structs, we can no longer match up the arguments to
glTransformFeedbackVaryings() with variables in the vertex shader.
Instead, we build up a hashtable which records information about each
possible name that is a candidate for transform feedback, and then
match up the arguments to glTransformFeedbackVaryings() with the
contents of that hashtable.
Populating the hashtable uses the program_resource_visitor
infrastructure, so the logic is shared with how we handle uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 29 Jan 2013 13:52:47 +0000 (05:52 -0800)]
glsl: Use parse_program_resource_name to parse transform feedback varyings.
Previously, transform feedback varyings were parsed in an ad-hoc
fashion that wasn't compatible with structs (or array of structs).
This patch makes it use parse_program_resource_name(), which correctly
handles both.
Note that parse_program_resource_name()'s technique for handling
mal-formed input strings is to simply let them through and rely on the
fact that a future name lookup will fail. Because of this,
tfeedback_decl::init() no longer needs to return a boolean error
code--it always succeeds, and if the input was mal-formed the error
will be detected later.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Mon, 28 Jan 2013 22:43:03 +0000 (14:43 -0800)]
glsl: Rename uniform_field_visitor to program_resource_visitor.
There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).
This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Mon, 28 Jan 2013 22:21:59 +0000 (14:21 -0800)]
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name(). This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).
Future patches will make use of this function for linking transform
feedback varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Quentin Glidic [Sat, 2 Feb 2013 17:08:34 +0000 (18:08 +0100)]
gallium/egl: Fix include dirs for VPATH build
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Abdiel Janulgue [Mon, 4 Feb 2013 11:30:06 +0000 (13:30 +0200)]
intel: make sure to setup image dimension in image_from_planar setup
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=60212
Tested-by: Scott Moreau <oreaus@gmail.com>
Tested-by: Tiago Vignatti <tiago.vignatti@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Matt Turner [Wed, 30 Jan 2013 19:50:55 +0000 (11:50 -0800)]
builtin_compiler/build: Don't use *_FOR_BUILD when not cross compiling
Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS
when not cross compiling, but this assumption didn't take into
consideration 32-bit builds on 64-bit systems. More generally, not
honoring CFLAGS is bad.
Automake is evidently too stupid to accept
if CROSS_COMPILING
CC = @CC_FOR_BUILD@
...
else
CC = @CC@
endif
without warning that CC has been already defined. The warnings are
harmless, but I'd prefer to avoid future reports about them, so define
proxy variables, which are assigned inside the conditional and then
unconditionally assigned to CC et al.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
Brian Paul [Fri, 1 Feb 2013 18:17:50 +0000 (11:17 -0700)]
st/mesa: emit SQRT opcode when driver supports it
Brian Paul [Fri, 1 Feb 2013 18:16:54 +0000 (11:16 -0700)]
gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query
Initially, only softpipe/llvmpipe support SQRT.
Brian Paul [Fri, 1 Feb 2013 18:16:22 +0000 (11:16 -0700)]
gallivm: implement support for SQRT opcode
Brian Paul [Fri, 1 Feb 2013 18:15:43 +0000 (11:15 -0700)]
tgsi: add support for new SQRT opcode
Brian Paul [Fri, 1 Feb 2013 17:59:43 +0000 (10:59 -0700)]
gallium: add SQRT shader opcode
The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt()
and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
query says it's supported by the driver.
Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with
this is sqrt(0) must be handled specially because rsq(0) might be
Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined). In the
glsl-to-tgsi code we use an extra CMP to check if x is zero and then
replace the result of x*rsq(x) with zero.
In the end, this makes sqrt() generate much more reasonable code for
drivers that can do square roots.
Note that many of piglit's generated shader tests use the GLSL
distance() function.
Michel Dänzer [Fri, 25 Jan 2013 15:04:37 +0000 (16:04 +0100)]
radeonsi: Remove spurious traces of R16G16B16 support.
The hardware can't do it, and these were causing warnings in some piglit tests.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Fri, 25 Jan 2013 17:30:30 +0000 (18:30 +0100)]
radeonsi: Enable texture arrays.
28/30 piglit tests pass.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Fri, 25 Jan 2013 11:10:11 +0000 (12:10 +0100)]
radeonsi: Improve packing of texture address parameters.
In particular, the LOD bias and depth comparison values are packed before the
'normal' texture coordinates, and the array slice and LOD values are appended.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Thu, 24 Jan 2013 17:54:51 +0000 (18:54 +0100)]
radeonsi: Adapt to sample intrinsics changes.
Fix up intrinsic names, and bitcast texture address parameters to integers.
NOTE: This is a candidate for the 9.1 branch.
Brian Paul [Sat, 2 Feb 2013 01:00:45 +0000 (18:00 -0700)]
st/mesa: simplify the update_single_texture() function
In particular, rework the sRGB/linear format selection code.
There's no reason to mess with the Mesa format.
Just do everything in terms of the gallium pipe_format.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Brian Paul [Fri, 1 Feb 2013 18:44:35 +0000 (11:44 -0700)]
st/mesa: merge st_ChooseTextureFormat_renderable() into st_ChooseTextureFormat()
That was the only place it was being called from.
Brian Paul [Fri, 1 Feb 2013 18:38:28 +0000 (11:38 -0700)]
st/mesa: improve the format choosing code for DrawPixels
The code before was getting a pipe format, then calling
st_pipe_format_to_mesa_format() and then converting back again with
st_mesa_format_to_pipe_format(). This removes one conversion step.
Andreas Boll [Thu, 31 Jan 2013 08:35:14 +0000 (09:35 +0100)]
gallium: handle unhandled PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60098
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 1 Feb 2013 01:52:57 +0000 (18:52 -0700)]
st/mesa: don't choose DXT formats if we can't do DXT compression
If we call gl[Copy]TexImage2D() with a generic compression format
(e.g. intFormat=GL_COMPRESSED_RGBA) we can't choose a DXT format if
we don't have the external DXT compression library.
We weren't actually enforcing this before since the
pipe_screen::is_format_supported(DXT) query has no dependency on
the DXT compression library.
Now if we're given a generic compressed format and we can't do DXT
compression we'll fall back to a non-compressed format.
v2: use util_format_is_s3tc() function and add more comments about
the allow_dxt parameter.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 1 Feb 2013 01:49:01 +0000 (18:49 -0700)]
mesa: don't use format chooser code for glCompressedTexImage
When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
the same (since we never do format transcoding). So use the simpler
_mesa_glenum_to_compressed_format() function. This change is also
needed for the next patch.
Note: This is a candidate for the stable branches.
Kenneth Graunke [Sat, 2 Feb 2013 20:46:57 +0000 (12:46 -0800)]
i965: Fix the SF Vertex URB Read Length calculation for Gen7 platforms.
Ivybridge doesn't appear to have the same errata as Sandybridge; no
corruption was observed by setting it to more than the minimal correct
value. It's possible that we were simply lucky, since the URB entries
are 1024-bit on Ivybridge vs. 512-bit Sandybridge. Or perhaps the
underlying hardware issue is fixed.
Either way, we may as well program the minimum value since it's now
readily available, likely to be more efficient, and possibly more
correct.
v2: Use GEN7_SBE_* defines rather than GEN6_SF_*. (A copy and paste
mistake.) They're the same, but using the right names is better.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 2 Feb 2013 20:46:49 +0000 (12:46 -0800)]
i965: Fix the SF Vertex URB Read Length calculation for Sandybridge.
(This commit message was primarily written by Paul Berry, who explained
what's going on far better than I would have.)
Previous to this patch, we thought that the only restrictions on
3DSTATE_SF's URB read length were (a) it needs to be large enough to
read all the VUE data that the SF needs, and (b) it can't be so large
that it tries to read VUE data that doesn't exist. Since the VUE map
already tells us how much VUE data exists, we didn't bother worrying
about restriction (a); we just did the easy thing and programmed the
read length to satisfy restriction (b).
However, we didn't notice this erratum in the hardware docs: "[errata]
Corruption/Hang possible if length programmed larger than recommended".
Judging by the context surrounding this erratum, it's pretty clear that
it means "URB read length must be exactly the size necessary to read all
the VUE data that the SF needs, and no larger". Which means that we
can't program the read length based on restriction (b)--we have to
program it based on restriction (a).
The URB read size needs to precisely match the amount of data that the
SF consumes; it doesn't work to simply base it on the size of the VUE.
Thankfully, the PRM contains the precise formula the hardware expects.
Fixes random UI corruption in Steam's "Big Picture Mode", random terrain
corruption in PlaneShift, and Piglit's fbo-5-varyings test.
NOTE: This is a candidate for all stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56920
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60172
Tested-by: Jordan Justen <jordan.l.justen@intel.com> (v1/Piglit)
Tested-by: Martin Steigerwald <martin@lichtvoll.de> (PlaneShift)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 2 Feb 2013 20:40:54 +0000 (12:40 -0800)]
i965: Compute the maximum SF source attribute.
The maximum SF source attribute is necessary to compute the Vertex URB
read length properly, which will be done in the next commit.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 2 Feb 2013 20:33:21 +0000 (12:33 -0800)]
i965: Refactor Gen6+ SF attribute override code.
The next patch will benefit from easy access to the source attribute
number and whether or not we're swizzling. It doesn't want the final
attr_override DWord form, however.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 31 Jan 2013 06:11:17 +0000 (22:11 -0800)]
glsl: Remove hash table from ir_set_program_inouts pass.
Back when ir_var_in and ir_var_out signified both function parameters
and shader input/outputs, we had trouble distinguishing the two when
looking at a dereference. Now that we have separate ir_var_shader_in
and ir_var_shader_out modes, we can determine this easily.
Removing the hash table saves memory and CPU overhead.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 31 Jan 2013 05:39:00 +0000 (21:39 -0800)]
i965: Remove dead field brw_wm_prog_data::error.
Kenneth Graunke [Thu, 31 Jan 2013 05:36:38 +0000 (21:36 -0800)]
i965: Remove dead field brw_context::constant_map.
This was used by the old VS backend, but that's long gone.
Vinson Lee [Fri, 1 Feb 2013 07:45:13 +0000 (23:45 -0800)]
r600g: Fix memory leak.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Fri, 1 Feb 2013 07:41:14 +0000 (23:41 -0800)]
egl/dri2: Fix memory leak.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Fri, 1 Feb 2013 07:37:41 +0000 (23:37 -0800)]
nv30: Fix memory leak.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Fri, 1 Feb 2013 07:35:26 +0000 (23:35 -0800)]
nv50: Fix memory leak.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Fri, 1 Feb 2013 07:32:41 +0000 (23:32 -0800)]
nvc0: Fix memory leak.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Fri, 1 Feb 2013 07:28:41 +0000 (23:28 -0800)]
swrast: Fix memory leak.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Quentin Glidic [Fri, 25 Jan 2013 14:02:04 +0000 (15:02 +0100)]
configure.ac: Fix --with-llvm-shared-libs
The third argument of AC_ARG_WITH is evaluated for any provided value,
not only on --with-, so it must not force-enable the feature
Also, setting $with_llvm_shared_libs in the opencl check was overriding
the user switch
https://bugs.freedesktop.org/show_bug.cgi?id=59851
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tom Stellard [Fri, 1 Feb 2013 16:03:56 +0000 (16:03 +0000)]
r600g/llvm: Select the correct GPU type for RV670
RV670 belongs in the R600 chip class
https://bugs.freedesktop.org/show_bug.cgi?id=58666
NOTE: This is a candidate for the 9.1 branch
Abdiel Janulgue [Wed, 28 Nov 2012 11:30:18 +0000 (13:30 +0200)]
intel: implement create image from texture
Save miptree level info to DRIImage:
- Appropriately-aligned base offset pointing to the image
- Additional x/y adjustment offsets from above.
v8: -Bump intelImageExtension version
v9: -Don't use internal _eglError but implement error reporting in new DRI inteface
instead. This fixes Android build problems based on feedback from
Adrian M Negreanu and Chad Versace.
-Move the non-tile-aligned check and error-reporting to intel_set_texture_image_region
v10: -Don't #include "egl/main/eglcurrent.h". [chadv]
Reviewed-by: Eric Anholt <eric@anholt.net> (v6)
Acked-by: Chad Versace <chad.versace@linux.intel.com> (v10)
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Fri, 25 Jan 2013 13:37:00 +0000 (15:37 +0200)]
intel: Account for mt->offset in intel_miptree_map
We need to take account the offset from original bo when using glTexSubImage()
and other functions that manipulate the subregion of an exported texture.
Offsets are appended to mapped region address and when blitting from a source
region.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Wed, 28 Nov 2012 13:10:33 +0000 (15:10 +0200)]
intel: Create a miptree using offsets in intel_set_texture_image_region
When binding a region to a texture image, re-create the miptree base-level
considering the offset and dimension information exported by DRIImage.
v8: - Move the alignment surface address checks from the image-from-texture
code to the texture-from-image side. This allows the error reporting to conform to
OES_EGL_Image and to prevent mixing up EGL and GL errors. Reported by Chad Versace.
- Addressed an existing issue in renderbuffer case where there is a
a possibility of creating EGL images out of depthstencil textures which isn't
really possible. This was spotted by Eric earlier.
Reviewed-by: Eric Anholt <eric@anholt.net> (v6)
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> (v8)
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Wed, 28 Nov 2012 10:34:21 +0000 (12:34 +0200)]
i965: Account for offsets when updating SURFACE_STATE.
If the offsets are present, this lets us specify a particular level and slice
in a shared region using the base level of an exported mip-map tree.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Fri, 7 Dec 2012 11:40:35 +0000 (13:40 +0200)]
intel: add pixel offset calculator for miptree levels
Add helper to calculate fine-grained x and y adjustment pixels
to an image within a miptree level for tiled regions.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Thu, 17 Jan 2013 15:04:01 +0000 (17:04 +0200)]
intel: Expose intel_miptree_create_internal as intel_miptree_create_layout.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Thu, 17 Jan 2013 15:04:27 +0000 (17:04 +0200)]
intel: expose dimensions and offsets of a miptree level in DRIImage
v8: - Append has_depthstencil field in DRIImage structure.
Reviewed-by: Eric Anholt <eric@anholt.net> (v6)
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> (v8)
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Tue, 27 Nov 2012 13:19:54 +0000 (15:19 +0200)]
dri2: Create image from texture
Add create image from texture extension and bump version.
v8: - Add appropriate image errors codes in DRI interface so we don't
have to use internal EGL functions in driver. Suggested by Chad Versace.
Reviewed-by: Eric Anholt <eric@anholt.net> (v6)
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> (v8)
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Michel Dänzer [Fri, 1 Feb 2013 17:49:07 +0000 (18:49 +0100)]
radeonsi: Fix draws using user index buffer.
Was broken since commit
bf469f4edc60bd1c5fd770cb231b8d5ab801427f
('gallium: add void *user_buffer in pipe_index_buffer').
Fixes 11 piglit tests and lots of missing geometry e.g. in TORCS.
NOTE: This is a candidate for the 9.1 branch.
Brian Paul [Fri, 1 Feb 2013 00:57:24 +0000 (17:57 -0700)]
st/mesa: whitespace/indentation fix
Brian Paul [Thu, 31 Jan 2013 00:44:25 +0000 (17:44 -0700)]
svga: check for NaN shader immediates
The svga device doesn't handle them. Replace with zeros.
Fixes several piglit tests, such as "glsl-const-builtin-inversesqrt".
Reviewed-by: Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 31 Jan 2013 00:43:57 +0000 (17:43 -0700)]
svga: add, use SVGA3D_SURFACE_HINT_VOLUME flag
Reviewed-by: Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 30 Jan 2013 22:45:08 +0000 (15:45 -0700)]
trace: measure time for each gallium call
To get a rough idea of how much time is spent in each gallium driver
function. The time is measured in microseconds.
Brian Paul [Tue, 29 Jan 2013 23:49:58 +0000 (16:49 -0700)]
trace: add void to function definition
Brian Paul [Tue, 29 Jan 2013 23:48:25 +0000 (16:48 -0700)]
trace: allow GALLIUM_TRACE=stdout/stderr
Marek Olšák [Thu, 31 Jan 2013 18:40:24 +0000 (19:40 +0100)]
radeonsi: port some of get_shader_param changes from r600g
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 29 Jan 2013 14:55:10 +0000 (15:55 +0100)]
mesa: don't expose IBM_rasterpos_clip in a core context
glRasterPos doesn't exist in the core profile.
NOTE: This is a candidate for the stable branches (9.0 and 9.1).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Thu, 31 Jan 2013 23:32:55 +0000 (00:32 +0100)]
r300g: always put MSAA resources in VRAM
This along with the latest drm-fixes branch should help with bad performance
of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6).
Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Thu, 31 Jan 2013 10:47:55 +0000 (11:47 +0100)]
configure.ac: GLX cannot work without OpenGL
GLX uses mapi/glapi/libglapi.la, which is only built for OpenGL.
If the user specified --enable-xlib-glx --disable-opengl, error out, as these
cannot be both observed at the same time. If the user just specified
--disable-opengl but not --disable-glx, print a warning and disable GLX as
well.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59364
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Vadim Girlin [Fri, 1 Feb 2013 09:19:35 +0000 (13:19 +0400)]
r600g: remove broken assert from r600_isa.c
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Fri, 1 Feb 2013 07:46:29 +0000 (11:46 +0400)]
r600g: implement shader disassembler v3
R600_DUMP_SHADERS environment var now allows to choose dump method:
0 (default) - no dump
1 - full dump (old dump)
2 - disassemble
3 - both
v2: fix output for burst_count > 1
v3: use more human-readable output for kcache data in CF_ALU_xxx clauses,
improve output for ALU_EXTENDED, other minor fixes
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Fri, 1 Feb 2013 07:45:35 +0000 (11:45 +0400)]
r600g: use tables with ISA info v3
v3: added some flags including condition codes for ALU,
fixed issue with CF reverse lookup (overlapping ranges of CF_ALU_xxx
and other CF instructions)
rebased on current master
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vinson Lee [Thu, 31 Jan 2013 07:23:54 +0000 (23:23 -0800)]
glapi: Do not use backtrace on MinGW.
execinfo.h is not available on MinGW.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jerome Glisse [Tue, 29 Jan 2013 17:52:17 +0000 (12:52 -0500)]
r600g: add cs memory usage accounting and limit it v3
We are now seing cs that can go over the vram+gtt size to avoid
failing flush early cs that goes over 70% (gtt+vram) usage. 70%
is use to allow some fragmentation.
The idea is to compute a gross estimate of memory requirement of
each draw call. After each draw call, memory will be precisely
accounted. So the uncertainty is only on the current draw call.
In practice this gave very good estimate (+/- 10% of the target
memory limit).
v2: Remove left over from testing version, remove useless NULL
checking. Improve commit message.
v3: Add comment to code on memory accounting precision
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Marek Olšák [Thu, 31 Jan 2013 14:29:16 +0000 (15:29 +0100)]
r600g: fix htile buffer leak
NOTE: This is a candidate for the 9.1 branch.
Andreas Boll [Wed, 30 Jan 2013 20:07:54 +0000 (21:07 +0100)]
mesa: bump version to 9.2 (devel)
Now that branch 9.1 is created, bump the minor version in
master.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 30 Jan 2013 00:35:30 +0000 (16:35 -0800)]
Revert "mesa: Return INVALID_OPERATION when type is known but not allowed"
This reverts commit
2906e2034c9d674601960a5b586b6e986e6ef04f.
Fixes a regression in the glean depthStencil test.
Reverting this does not affect any tests in es3conform, so a more recent
patch must have also fixed the failure this one was intended to fix.
Reported-by: lu hua <huax.lu@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59494
Kenneth Graunke [Wed, 30 Jan 2013 18:48:05 +0000 (10:48 -0800)]
mesa: Add TexBufferRange to dispatch_sanity.
Christoph implemented this, so we should expect it to be present now.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60082
Christoph Bumiller [Sat, 12 Jan 2013 13:59:43 +0000 (14:59 +0100)]
nv50,nvc0: fix/enable texture buffer objects
Christoph Bumiller [Sat, 22 Dec 2012 12:46:27 +0000 (13:46 +0100)]
st/mesa: add support for GL_ARB_texture_buffer_range
v2: Update to handle BufferSize being -1 and return a NULL sampler
view if the specified range would cause out of bounds access.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Christoph Bumiller [Sun, 16 Dec 2012 16:23:15 +0000 (17:23 +0100)]
gallium: add PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
Reviewed-by: Brian Paul <brianp@vmware.com>
Christoph Bumiller [Fri, 25 Jan 2013 13:54:05 +0000 (14:54 +0100)]
mesa: implement GL_ARB_texture_buffer_range
v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead
of the buffer's current size so we know we always have to use the
full size of the buffer object (i.e. even if it changes without the
user calling TexBuffer again) for the texture.
Clarify invalid offset alignment error message.
v3: Use extra GL_CORE-only section in get_hash_params.py for
TEXTURE_BUFFER_OFFSET_ALIGNMENT.
v4: Remove unnecessary check for profile in _mesa_TexBufferRange.
Add check for extension enable in get_tex_level_parameter_buffer.
v5: Fix position in gl_API.xml.
Add comment about meaning of BufferSize == -1.
v6: Add back checks for core profile and add a note about it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Tue, 29 Jan 2013 19:22:06 +0000 (11:22 -0800)]
build: Add missing comma in AS_IF
Reported-by: Lauri Kasanen<curaga@operamail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47248#c15
Brian Paul [Tue, 29 Jan 2013 19:09:56 +0000 (12:09 -0700)]
mesa: remove ctx->Driver.Error() hook
Not used by any driver anymore.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Stéphane Marchesin [Mon, 28 Jan 2013 23:04:00 +0000 (15:04 -0800)]
glx: Check that swap_buffers_reply is non-NULL before using it
Check that the return value from xcb_dri2_swap_buffers_reply is
non-NULL before accessing the struct members.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 29 Jan 2013 18:52:39 +0000 (11:52 -0700)]
mesa: fix comment typo: s/formaat/format/
José Fonseca [Tue, 29 Jan 2013 13:27:44 +0000 (13:27 +0000)]
llvmpipe: Don't advertise S8_UNORM (with feeble attempt at supporting it).
S8_UNORM was inadvertedly supported together with Z16_UNORM.
I tried to update the code to accomodate stencil-only -- it seemed a simple
thing to do -- but "fbo-stencil clear GL_STENCIL_INDEX8" still fails,
and it's not worth debugging.
Therefore although this change tries to update for S8_UNORM, it also
disables it completely.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Tue, 29 Jan 2013 10:45:01 +0000 (10:45 +0000)]
llvmpipe: Fix deferred depth writes for Z16_UNORM.
This special path hadn't been exercised by my earlier testing, and mask
values weren't being properly truncated to match the values.
This change fixes that.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Roland Scheidegger [Tue, 29 Jan 2013 16:39:09 +0000 (08:39 -0800)]
draw: fix draw_llvm_variant_key struct padding to avoid recompiles
The struct padding got broken by
c789b981b244333cfc903bcd1e2fefc010500013.
This caused serious performance regression because part of the key was
uninitialized and hence the shader always recompiled (at least on release
builds...).
While here also fix key size calculation when the number of samplers
and the number of sampler views are different.
v2: add comment
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 29 Jan 2013 16:32:14 +0000 (17:32 +0100)]
docs/relnotes-9.1: document new features in radeon drivers
Brian Paul [Tue, 29 Jan 2013 00:44:46 +0000 (17:44 -0700)]
docs: more VMware guest driver info, tips
Brian Paul [Mon, 28 Jan 2013 18:32:13 +0000 (11:32 -0700)]
st/mesa: only enable GL_EXT_framebuffer_multisample if GL_MAX_SAMPLES >= 2
We never really have multisampling with one sample per pixel.
See also http://bugs.freedesktop.org/show_bug.cgi?id=59873
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 28 Jan 2013 18:31:33 +0000 (11:31 -0700)]
mesa: don't enable GL_EXT_framebuffer_multisample for software drivers
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 26 Jan 2013 18:07:35 +0000 (11:07 -0700)]
osmesa: use _mesa_generate_mipmap() for mipmap generation, not meta
See previous commit for more info.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 26 Jan 2013 17:58:37 +0000 (10:58 -0700)]
xlib: use _mesa_generate_mipmap() for mipmap generation, not meta
The swrast fragment program interpreter has trouble computing the
right texture LOD because it doesn't have easy access to input
derivatives. This causes the GLSL-based meta generate mipmap code
to fetch texels from the wrong mipmap level.
One possible fix would be to set the GL_TEXTURE_MIN/MAX_LOD parameters
to limit sampling from the right level. But let's just use the
_mesa_generate_mipmap() fallback since it's a lot faster than using
the fragment shader interpreter.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=54240
Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>