mesa.git
9 years agonir: Make some helpers for copying ALU src/dests.
Eric Anholt [Wed, 21 Jan 2015 23:55:23 +0000 (15:55 -0800)]
nir: Make some helpers for copying ALU src/dests.

There aren't many users yet, but I wanted to do this from my scalarizing
pass.

v2: Constify the src arguments.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agonir: Add algebraic optimizations for division and reciprocal.
Kenneth Graunke [Thu, 22 Jan 2015 07:52:17 +0000 (23:52 -0800)]
nir: Add algebraic optimizations for division and reciprocal.

These also exist in opt_algebraic.cpp.

total NIR instructions in shared programs: 2011430 -> 2011211 (-0.01%)
NIR instructions in affected programs:     42221 -> 42002 (-0.52%)
helped:                                    198

total i965 instructions in shared programs: 6020553 -> 6020116 (-0.01%)
i965 instructions in affected programs:     84322 -> 83885 (-0.52%)
helped:                                     394
HURT:                                       1 (by 1 instruction)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agonir: Add algebraic optimizations for exponential/logarithmic functions.
Kenneth Graunke [Thu, 22 Jan 2015 07:47:06 +0000 (23:47 -0800)]
nir: Add algebraic optimizations for exponential/logarithmic functions.

Most of these exist in the GLSL IR algebraic pass already.  However,
SSA allows us to find more instances of the patterns.

total NIR instructions in shared programs: 2015593 -> 2011430 (-0.21%)
NIR instructions in affected programs:     124189 -> 120026 (-3.35%)
helped:                                    604

total i965 instructions in shared programs: 6025505 -> 6018717 (-0.11%)
i965 instructions in affected programs:     261295 -> 254507 (-2.60%)
helped:                                     1295
HURT:                                       3

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agonir: Add algebraic optimizations for simplifying comparisons.
Kenneth Graunke [Thu, 22 Jan 2015 07:36:01 +0000 (23:36 -0800)]
nir: Add algebraic optimizations for simplifying comparisons.

The first batch removes bonus fnot/inot operations, possibly allowing
other optimizations to better recognize patterns.

The next batch replaces a fadd and constant 0.0 with an fneg - negation
is usually free on GPUs, while addition is not.

total NIR instructions in shared programs: 2020814 -> 2015593 (-0.26%)
NIR instructions in affected programs:     411143 -> 405922 (-1.27%)
helped:                                    2233
HURT:                                      214

A few shaders are hurt by a few instructions due to moving neg such
that it has a constant operand, which is then folded, resulting in two
distinct load_consts for x and -x.  We can always clean that up later.

total i965 instructions in shared programs: 6035392 -> 6025505 (-0.16%)
i965 instructions in affected programs:     784980 -> 775093 (-1.26%)
helped:                                     4508
HURT:                                       2

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agonir: Add algebraic optimizations for pointless shifts.
Kenneth Graunke [Thu, 22 Jan 2015 07:25:56 +0000 (23:25 -0800)]
nir: Add algebraic optimizations for pointless shifts.

The GLSL IR optimization pass contained these; we may as well include
them too.

v2: Fix a >> 0 and a << 0 optimizations (caught by Matt).

No change in the number of NIR instructions on a shader-db run.

total i965 instructions in shared programs: 6035397 -> 6035392 (-0.00%)
i965 instructions in affected programs:     542 -> 537 (-0.92%)
helped:                                     2 (in glamor)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agonir: Add a bunch of algebraic optimizations on logic/bit operations.
Kenneth Graunke [Mon, 19 Jan 2015 22:57:38 +0000 (14:57 -0800)]
nir: Add a bunch of algebraic optimizations on logic/bit operations.

Matt and I noticed a bunch of "val <- ior a a" operations in a shader,
so we decided to add an algebraic optimization for that.  While there,
I decided to add a bunch more of them.

v2: Delete bogus fand/for optimizations (caught by Jason).

total NIR instructions in shared programs: 2023511 -> 2020814 (-0.13%)
NIR instructions in affected programs:     149634 -> 146937 (-1.80%)
helped:                                    1032

total i965 instructions in shared programs: 6035392 -> 6035397 (0.00%)
i965 instructions in affected programs:     537 -> 542 (0.93%)
HURT:                                       2

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agonir: Implement CSE on intrinsics that can be eliminated and reordered.
Kenneth Graunke [Mon, 19 Jan 2015 22:51:24 +0000 (14:51 -0800)]
nir: Implement CSE on intrinsics that can be eliminated and reordered.

Matt and I noticed that one of the shaders hurt by INTEL_USE_NIR=1 had
load_input and load_uniform intrinsics repeated several times, with the
same parameters, but each one generating a distinct SSA value.  This
made ALU operations on those values appear distinct as well.

Generating distinct SSA values is silly - these are read only variables.
CSE'ing them makes everything use a single SSA value, which then allows
other operations to be CSE'd away as well.

Generalizing a bit, it seems like we should be able to safely CSE any
intrinsics that can be eliminated and reordered.  I didn't implement
support for variables for the time being.

v2: Assert that info->num_variables == 0 (requested by Jason).

total NIR instructions in shared programs: 2435936 -> 2023511 (-16.93%)
NIR instructions in affected programs:     2413496 -> 2001071 (-17.09%)
helped:                                    16872

total i965 instructions in shared programs: 6028987 -> 6008427 (-0.34%)
i965 instructions in affected programs:     640654 -> 620094 (-3.21%)
helped:                                     2071
HURT:                                       585
GAINED:                                     14
LOST:                                       25

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agonir: Pull nir_instr_can_cse()'s SSA checks out of the switch.
Kenneth Graunke [Wed, 21 Jan 2015 20:20:59 +0000 (12:20 -0800)]
nir: Pull nir_instr_can_cse()'s SSA checks out of the switch.

This should not be a change in behavior, as all current cases that
potentially answer "yes" require SSA.

The next patch will introduce another case that requires SSA.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/nir: Report NIR instruction counts (in SSA form) via KHR_debug.
Kenneth Graunke [Wed, 21 Jan 2015 09:51:21 +0000 (01:51 -0800)]
i965/nir: Report NIR instruction counts (in SSA form) via KHR_debug.

This allows us to count NIR instructions via shader-db.

Use "run" as normal.  The results file will contain both NIR and
assembly.

Then, to generate a NIR report:
./report.py <(grep    NIR results/foo) <(grep    NIR results/bar)

Or, to generate an i965 report:
./report.py <(grep -v NIR results/foo) <(grep -v NIR results/bar)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/nir: Print NIR on INTEL_DEBUG=fs.
Kenneth Graunke [Tue, 20 Jan 2015 07:11:54 +0000 (23:11 -0800)]
i965/nir: Print NIR on INTEL_DEBUG=fs.

This is useful for debugging and looking for optimization opportunities.

It will need to be expanded when we add support for other scalar stages.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/nir: Do optimizations again just before lowering source mods.
Kenneth Graunke [Tue, 20 Jan 2015 06:11:39 +0000 (22:11 -0800)]
i965/nir: Do optimizations again just before lowering source mods.

We want to run CSE and algebraic optimizations again after lowering IO.
Some of the passes in the optimization loop don't handle saturates and
other modifiers, so run it before lowering to source modifiers.

total instructions in shared programs: 6046190 -> 6045768 (-0.01%)
instructions in affected programs:     22406 -> 21984 (-1.88%)
helped:                                47
HURT:                                  0
GAINED:                                0
LOST:                                  0

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoloader: Remove NEED_OPENGL_COMMON check.
Matt Turner [Thu, 18 Dec 2014 22:10:17 +0000 (14:10 -0800)]
loader: Remove NEED_OPENGL_COMMON check.

HAVE_DRICOMMON is sufficient since OpenGL must be enabled for DRI.

9 years agogitignore: Ignore .tar.xz files.
Matt Turner [Thu, 18 Dec 2014 21:35:47 +0000 (13:35 -0800)]
gitignore: Ignore .tar.xz files.

9 years agomesa: Build with subdir-objects.
Matt Turner [Thu, 18 Dec 2014 19:44:07 +0000 (11:44 -0800)]
mesa: Build with subdir-objects.

9 years agoglsl: Build a libglsl_util library.
Matt Turner [Thu, 18 Dec 2014 21:33:29 +0000 (13:33 -0800)]
glsl: Build a libglsl_util library.

Rather than sourcing files with ../dir/file.c which leads to distclean
wiping out ../dir's .deps directory.

9 years agomapi: Build with subdir-objects.
Matt Turner [Thu, 18 Dec 2014 02:50:25 +0000 (18:50 -0800)]
mapi: Build with subdir-objects.

9 years agomapi: Remove vgapi from SUBDIRS.
Matt Turner [Thu, 18 Dec 2014 04:28:19 +0000 (20:28 -0800)]
mapi: Remove vgapi from SUBDIRS.

OpenVG is disabled with via autotools.

9 years agomesa: Drop inclusion of glapi_gen.mk.
Matt Turner [Thu, 18 Dec 2014 03:46:22 +0000 (19:46 -0800)]
mesa: Drop inclusion of glapi_gen.mk.

Some glapi headers used to be generated from this Makefile.am, but no
longer.

9 years agoglsl: Build with subdir-objects.
Matt Turner [Mon, 8 Dec 2014 00:09:35 +0000 (16:09 -0800)]
glsl: Build with subdir-objects.

Apparently $(top_srcdir) is not expanded in a source list when using
subdir-objects, so remove that. It's not clear to me why we were going
to such lengths to prefix each source file anyway.

9 years agonir: Add headers to distribution.
Matt Turner [Fri, 23 Jan 2015 22:27:39 +0000 (14:27 -0800)]
nir: Add headers to distribution.

9 years agonir: Add nir_{opt_,}algebraic.py to distribution.
Matt Turner [Fri, 23 Jan 2015 22:25:46 +0000 (14:25 -0800)]
nir: Add nir_{opt_,}algebraic.py to distribution.

9 years agomesa: Add format_{un,}pack.py to distribution.
Matt Turner [Fri, 23 Jan 2015 22:25:10 +0000 (14:25 -0800)]
mesa: Add format_{un,}pack.py to distribution.

9 years agomesa: Remove pack_tmp.h from sources.
Matt Turner [Fri, 23 Jan 2015 21:35:25 +0000 (13:35 -0800)]
mesa: Remove pack_tmp.h from sources.

Missed in commit 3a4de321.

9 years agonir: add generated file to .gitignore
Connor Abbott [Fri, 23 Jan 2015 04:32:13 +0000 (23:32 -0500)]
nir: add generated file to .gitignore

Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965: Fix min_vs_entries for CHV
Ville Syrjälä [Mon, 19 Jan 2015 14:09:10 +0000 (16:09 +0200)]
i965: Fix min_vs_entries for CHV

According to BSpec the correct number for min_vs_entries is 34 for CHV.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
9 years agoi965: Fix max_wm_threads for CHV
Ville Syrjälä [Mon, 19 Jan 2015 14:08:31 +0000 (16:08 +0200)]
i965: Fix max_wm_threads for CHV

Change max_wm_threads to match the spec on CHV. The max number of
threads in 3DSTATE_PS is always programmed to 64 and the hardware
internally scales that depending on the GT SKU. So this doesn't
change the max number of threads actually used, but it does affect
the scratch space calculation.

On CHV the old value was too small, so the amount of scratch space
allocated wasn't sufficient to satisfy the actual max number of
threads used.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
9 years agoglsl: fix stale comment
Connor Abbott [Wed, 17 Dec 2014 03:32:21 +0000 (22:32 -0500)]
glsl: fix stale comment

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
9 years agoi965/emit: Assert that src1 is not an MRF after doing the MRF->GRF conversion
Jason Ekstrand [Thu, 22 Jan 2015 23:49:56 +0000 (15:49 -0800)]
i965/emit: Assert that src1 is not an MRF after doing the MRF->GRF conversion

When emitting texturing from indirect texture units, we need to be able to
scratch around in the header message.  Since we only do this for >= HSW,
this is ok since there are no MRFs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj phogat <anuj.phogat@gmail.com>
9 years agoi965/emit: Do the sampler index adjustment directly in header.0.3
Jason Ekstrand [Thu, 22 Jan 2015 21:46:44 +0000 (13:46 -0800)]
i965/emit: Do the sampler index adjustment directly in header.0.3

Prior to this commit, the adjust_sampler_state_pointer function took an
extra register that it could use as scratch space.  The usual candidate was
the destination of the sampler instruction.  However, if that register ever
aliased anything important such as the sampler index, this would scratch
all over important data.  Fortunately, the calculation is such that we can
just do it in place and we don't need the scratch space at all.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agost/nine: Correctly handle when ff vs should have no texture coord input/output
Axel Davy [Wed, 7 Jan 2015 09:27:23 +0000 (10:27 +0100)]
st/nine: Correctly handle when ff vs should have no texture coord input/output

Previous code semantic was:

. if ff ps will not run a ff stage, then do not output texture coords for this stage
for vs
. if XYZRHW is used (position_t), use only the mode where input coordinates are copied
to the outputs.

Problem is when apps don't give texture inputs. When apps precise PASSTHRU, it means
copy texture coord input to texture coord output if there is such input. The case
where there is no texture coord input wasn't handled correctly.

Drivers like r300 dislike when vs has inputs that are not fed.

Moreover if the app uses ff vs with a programmable ps, we shouldn't look at
what are the parameters of the ff ps to decide to output or not texture
coordinates.

The new code semantic is:

. if XYZRHW is used, restrict to PASSTHRU
. if PASSTHRU is used and no texture input is declared, then do not output
texture coords for this stage

The case where ff ps needs a texture coord input and ff vs doesn't output
it is not handled, and should probably be a runtime error.

This fixes 3Dmark05, which uses ff vs with programmable ps.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Change comment relating to vertex shader inputs not matching declaration
Axel Davy [Mon, 5 Jan 2015 15:26:27 +0000 (16:26 +0100)]
st/nine: Change comment relating to vertex shader inputs not matching declaration

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Allocate vs constbuf buffer for indirect addressing once.
Axel Davy [Sat, 3 Jan 2015 10:29:40 +0000 (11:29 +0100)]
st/nine: Allocate vs constbuf buffer for indirect addressing once.

When the shader does indirect addressing on the constants,
we allocate a temporary constant buffer to which we copy
the constants from the app given user constants and
the constants filled in the shader.

This patch makes this buffer be allocated once.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Allocate the correct size for the user constant buffer
Axel Davy [Fri, 2 Jan 2015 13:38:01 +0000 (14:38 +0100)]
st/nine: Allocate the correct size for the user constant buffer

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Add variables containing the size of the constant buffers
Axel Davy [Fri, 2 Jan 2015 13:22:17 +0000 (14:22 +0100)]
st/nine: Add variables containing the size of the constant buffers

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fix sm3 relative addressing for non-debug build
Axel Davy [Sun, 7 Dec 2014 12:42:41 +0000 (13:42 +0100)]
st/nine: Fix sm3 relative addressing for non-debug build

Relative addressing needs the constant buffer to get all
the correct constants, even those defined by the shader.

The code to copy the shader constants to the constant buffer
was enabled only for debug build. Enable it always.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Remove unused code for ps
Axel Davy [Sat, 6 Dec 2014 23:14:19 +0000 (00:14 +0100)]
st/nine: Remove unused code for ps

Since constant indirect adressing is not allowed for ps,
we can remove our code to handle that.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Correct rules for relative adressing and constants.
Axel Davy [Sat, 6 Dec 2014 21:26:50 +0000 (22:26 +0100)]
st/nine: Correct rules for relative adressing and constants.

relative adressing for constants is possible only for vs float
constants.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB
Axel Davy [Sun, 28 Dec 2014 13:56:02 +0000 (14:56 +0100)]
st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Implement TEXDP3TEX
Axel Davy [Sun, 28 Dec 2014 13:46:01 +0000 (14:46 +0100)]
st/nine: Implement TEXDP3TEX

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Implement TEXDP3
Axel Davy [Sun, 28 Dec 2014 13:42:33 +0000 (14:42 +0100)]
st/nine: Implement TEXDP3

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Implement TEXDEPTH
Axel Davy [Sun, 28 Dec 2014 13:38:25 +0000 (14:38 +0100)]
st/nine: Implement TEXDEPTH

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Implement TEXM3x3SPEC
Axel Davy [Sun, 28 Dec 2014 13:26:12 +0000 (14:26 +0100)]
st/nine: Implement TEXM3x3SPEC

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Implement TEXM3x2TEX
Axel Davy [Sun, 28 Dec 2014 13:21:15 +0000 (14:21 +0100)]
st/nine: Implement TEXM3x2TEX

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: implement TEXM3x2DEPTH
Axel Davy [Sun, 28 Dec 2014 13:18:26 +0000 (14:18 +0100)]
st/nine: implement TEXM3x2DEPTH

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC
Axel Davy [Sun, 28 Dec 2014 12:05:15 +0000 (13:05 +0100)]
st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC

The fix is that this line:
"src[s] = tx->regs.vT[s];" is wrong if s doesn't start from 0.
Instead access tx->regs.vT directly when needed.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fill missing dst and src number for some instructions.
Axel Davy [Thu, 8 Jan 2015 21:21:20 +0000 (22:21 +0100)]
st/nine: Fill missing dst and src number for some instructions.

Not filling them correctly results in bad padding and later crash.

Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Implement TEXCOORD special behaviours
Axel Davy [Wed, 3 Dec 2014 15:28:56 +0000 (16:28 +0100)]
st/nine: Implement TEXCOORD special behaviours

texcoord for ps < 1_4 should clamp between 0 and 1 the values.

texcrd (texcoord ps 1_4) does not clamp and can be used with
two modifiers _dw and _dz that means the channels are divided
by w or z.
Implement those in shared code, since the same modifiers can be used
for texld ps 1_4.

v2: replace DIV by RCP + MUL
v3: Remove an useless MOV

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fix CALLNZ implementation
Axel Davy [Fri, 26 Dec 2014 10:14:05 +0000 (11:14 +0100)]
st/nine: Fix CALLNZ implementation

Nothing seems to indicates the negation modifier would be stored in the
instruction flags instead of the source modifier. tx_src_param has
already handled it if it is in the source modifier.

In addition,
when the card supports native integers, the boolean
are stored in 32 bits int and are equal to
0 or 0xFFFFFFFF.

Given 0xFFFFFFFF is NaN if it was a float, better use
UIF than IF.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Fix some fixed function pipeline operation
Axel Davy [Thu, 25 Dec 2014 15:50:09 +0000 (16:50 +0100)]
st/nine: Fix some fixed function pipeline operation

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Clamp ps 1.X constants
Axel Davy [Wed, 24 Dec 2014 08:58:49 +0000 (09:58 +0100)]
st/nine: Clamp ps 1.X constants

This is wine (and windows) behaviour.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Remove duplicated code for ps texcoord input declaration
Axel Davy [Wed, 3 Dec 2014 14:58:34 +0000 (15:58 +0100)]
st/nine: Remove duplicated code for ps texcoord input declaration

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Fix CND implementation
Axel Davy [Thu, 25 Dec 2014 10:37:28 +0000 (11:37 +0100)]
st/nine: Fix CND implementation

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Match REP implementation to LOOP
Axel Davy [Fri, 2 Jan 2015 13:57:00 +0000 (14:57 +0100)]
st/nine: Match REP implementation to LOOP

Previous implementation was behaving fine, but improve it by:
. Improved documentation
. Decreasing counter (comparing to 0 is likely to be faster than to constant)
. Move the counter update at the end for better performance for shaders that
break the loop earlier than when the count is done.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Rewrite LOOP implementation, and a0 aL handling
Axel Davy [Mon, 8 Dec 2014 14:38:28 +0000 (15:38 +0100)]
st/nine: Rewrite LOOP implementation, and a0 aL handling

Previous implementation didn't work well with nested loops.

Instead of using several address registers, put a0 and aL
into normal registers, and copy them to one address register when
we need to use them.

Wine tests loop_index_test() and nested_loop_test() now pass correctly.

Fixes r600g crash while loading Bioshock -
bug https://bugs.freedesktop.org/show_bug.cgi?id=85696

Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Correct LOG on negative values
Axel Davy [Wed, 3 Dec 2014 14:50:53 +0000 (15:50 +0100)]
st/nine: Correct LOG on negative values

We should take the absolute value of the input.

Also return -FLT_MAX instead of -Inf for an input of 0.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Handle NRM with input of null norm
Axel Davy [Wed, 3 Dec 2014 14:31:44 +0000 (15:31 +0100)]
st/nine: Handle NRM with input of null norm

When the input's xyz are 0.0, the output
should be 0.0. This is due to the fact that
Inf * 0 = 0 for dx9. To handle this case,
cap the result of RSQ to FLT_MAX. We have
FLT_MAX * 0 = 0.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Handle RSQ special cases
Axel Davy [Wed, 3 Dec 2014 14:28:42 +0000 (15:28 +0100)]
st/nine: Handle RSQ special cases

We should use the absolute value of the input as input to ureg_RSQ.

Moreover, an input of 0.0 should return FLT_MAX.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fix POW implementation
Axel Davy [Wed, 3 Dec 2014 14:14:07 +0000 (15:14 +0100)]
st/nine: Fix POW implementation

POW doesn't match directly TGSI, since we should
take the absolute value of src0.

Fixes black textures in some games

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fix typo for M4x4
Axel Davy [Fri, 26 Dec 2014 10:02:08 +0000 (11:02 +0100)]
st/nine: Fix typo for M4x4

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Correctly declare NineTranslateInstruction_Mkxn inputs
Axel Davy [Fri, 26 Dec 2014 08:22:26 +0000 (09:22 +0100)]
st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs

Let's say we have c1 and c2 declared in the shader and c0 given by the app

Then here we would have read c0, c1 and c2 given by the app, instead
of the correct c0, c1, c2.

This correction fixes several issues in some games.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Saturate oFog and oPts vs outputs
Axel Davy [Wed, 3 Dec 2014 13:47:24 +0000 (14:47 +0100)]
st/nine: Saturate oFog and oPts vs outputs

According to docs and Wine, these two vs outputs have
to be saturated.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Remove some shader unused code
Axel Davy [Mon, 22 Dec 2014 17:44:06 +0000 (18:44 +0100)]
st/nine: Remove some shader unused code

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Convert integer constants to floats before storing them when cards don't...
Axel Davy [Fri, 2 Jan 2015 12:42:11 +0000 (13:42 +0100)]
st/nine: Convert integer constants to floats before storing them when cards don't support integers

The shader code is already behaving as if they are floats when the the card doesn't support integers

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Rework of boolean constants
Axel Davy [Fri, 2 Jan 2015 12:00:06 +0000 (13:00 +0100)]
st/nine: Rework of boolean constants

Convert them to shader booleans at earlier stage.
Previous code is fine, but later patch will make
integers being converted at earlier stage, so do
the same for booleans

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Add ATI1 and ATI2 support
Axel Davy [Sun, 7 Dec 2014 17:11:40 +0000 (18:11 +0100)]
st/nine: Add ATI1 and ATI2 support

Adds ATI1 and ATI2 support to nine.

They map to PIPE_FORMAT_RGTC1_UNORM and PIPE_FORMAT_RGTC2_UNORM,
but need special handling.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Check if srgb format is supported before trying to use it.
Axel Davy [Wed, 3 Dec 2014 22:33:07 +0000 (23:33 +0100)]
st/nine: Check if srgb format is supported before trying to use it.

According to msdn, we must act as if user didn't ask srgb if we don't
support it.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Hack to generate resource if it doesn't exist when getting view
Stanislaw Halik [Thu, 4 Dec 2014 15:52:22 +0000 (16:52 +0100)]
st/nine: Hack to generate resource if it doesn't exist when getting view

Buffers in the MANAGED pool are supposed to have the content in a ram buffer,
a copy in VRAM if there is enough memory (driver manages memory and decide when
to delete the buffer in VRAM).

This is not implemented properly in nine, and a VRAM copy is going to be created
when the RAM memory is filled, and the VRAM copy will get synced with the RAM
memory updates.

Due to some issues (in the implementation or in app logic), it can happen
we try to create a sampler view of the resource while we haven't created the
VRAM resource. This hack creates the resource when we hit this case, which prevents
crashing, but doesn't help with the resource content.

This fixes several games crashing at launch.

Acked-by: Axel Davy <axel.davy@ens.fr>
Acked-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: NineBaseTexture9: update sampler view creation
Axel Davy [Tue, 2 Dec 2014 22:33:37 +0000 (23:33 +0100)]
st/nine: NineBaseTexture9: update sampler view creation

While previous code was having the correct behaviour in general,
this new code is more readable (without checking all gallium formats
manually) and has a more defined behaviour for depth stencil resources.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format
Axel Davy [Sun, 7 Dec 2014 15:51:49 +0000 (16:51 +0100)]
st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Fix crash when deleting non-implicit swapchain
Axel Davy [Tue, 2 Dec 2014 23:07:26 +0000 (00:07 +0100)]
st/nine: Fix crash when deleting non-implicit swapchain

The implicit swapchains are destroyed when the device instance is
destroyed. However for non-implicit swapchains, it is not the case,
and the application can have kept an reference on the swapchain
buffers to reuse them.

Fixes problems with battle.net launcher.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: CubeTexture: fix GetLevelDesc
Axel Davy [Tue, 2 Dec 2014 21:44:37 +0000 (22:44 +0100)]
st/nine: CubeTexture: fix GetLevelDesc

This->surfaces contains the surfaces associated to the levels
and faces. This->surfaces[6*Level] is what we want here,
since it gives us a face descriptor for the level 'Level'.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: NineBaseTexture9: fix setting of last_layer
Axel Davy [Tue, 2 Dec 2014 21:18:30 +0000 (22:18 +0100)]
st/nine: NineBaseTexture9: fix setting of last_layer

Use same similar settings as u_sampler_view_default_template

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS
Axel Davy [Thu, 25 Dec 2014 10:04:10 +0000 (11:04 +0100)]
st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS

The cap means D3DFVF_XYZRHW vertices will see clipping.
This is not the case when
PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION is supported, since
it'll disable clipping.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fix D3DRS_POINTSPRITE support
Xavier Bouchoux [Wed, 17 Dec 2014 22:10:04 +0000 (23:10 +0100)]
st/nine: Fix D3DRS_POINTSPRITE support

It's done by testing the existence of the point sprite output register *after* parsing the vertex shader.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Add new texture format strings
Axel Davy [Sun, 7 Dec 2014 15:46:28 +0000 (16:46 +0100)]
st/nine: Add new texture format strings

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Add missing c++ declaration for IDirect3DVolumeTexture9
Xavier Bouchoux [Mon, 8 Dec 2014 22:28:28 +0000 (23:28 +0100)]
st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Additional defines to d3dtypes.h
Xavier Bouchoux [Mon, 8 Dec 2014 22:31:13 +0000 (23:31 +0100)]
st/nine: Additional defines to d3dtypes.h

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agost/nine: Fix clip state logic
Axel Davy [Sun, 21 Dec 2014 12:03:47 +0000 (13:03 +0100)]
st/nine: Fix clip state logic

The clip state was reset everytime, incurring an overhead.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: query: remove unused variable (trivial)
David Heidelberger [Sun, 28 Dec 2014 01:44:53 +0000 (02:44 +0100)]
st/nine: query: remove unused variable (trivial)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: David Heidelberg <david@ixit.cz>
9 years agonir: Fix setup of constant bool initializers.
Eric Anholt [Wed, 21 Jan 2015 23:32:48 +0000 (15:32 -0800)]
nir: Fix setup of constant bool initializers.

brw_fs_nir has only seen scalar bools so far, thanks to vector splitting,
and the ralloc of in glsl_to_nir.cpp will *usually* get you a 0-filled
chunk of memory, so reading too large of a value will usually get you the
right bool value.  But once we start doing vector bools in a few commits,
we end up getting bad values.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agonir: Make an easier helper for setting up SSA defs.
Eric Anholt [Wed, 21 Jan 2015 00:23:51 +0000 (16:23 -0800)]
nir: Make an easier helper for setting up SSA defs.

Almost all instructions we nir_ssa_def_init() for are nir_dests, and you
have to keep from forgetting to set is_ssa when you do.  Just provide the
simpler helper, instead.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoglsl: Link glsl_test with pthreads library.
Jonathan Gray [Fri, 9 Jan 2015 01:33:17 +0000 (12:33 +1100)]
glsl: Link glsl_test with pthreads library.

Otherwise pthread_mutex_lock will be an undefined reference
on OpenBSD.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88219
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
9 years agoscons: Add X11 include path if X11 is available.
Vinson Lee [Mon, 19 Jan 2015 20:54:44 +0000 (12:54 -0800)]
scons: Add X11 include path if X11 is available.

Mac OS X XQuartz places X11 headers at /opt/X11/include.

This patch fixes this Mac OS X SCons build error.

  Compiling src/gallium/state_trackers/glx/xlib/glx_api.c ...
In file included from src/gallium/state_trackers/glx/xlib/glx_api.c:34:
include/GL/glx.h:30:10: fatal error: 'X11/Xlib.h' file not found
         ^

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agometa: Move loop declaration to top of block.
José Fonseca [Thu, 22 Jan 2015 20:05:48 +0000 (20:05 +0000)]
meta: Move loop declaration to top of block.

Fixes MSVC build.

Trvial.

9 years agoi965/tex_subimage: use meta instead of the blitter for PBO TexSubImage
Jason Ekstrand [Tue, 13 Jan 2015 00:22:30 +0000 (16:22 -0800)]
i965/tex_subimage: use meta instead of the blitter for PBO TexSubImage

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agoi965/tex_image: Use meta for instead of the blitter PBO TexImage and GetTexImage
Jason Ekstrand [Tue, 13 Jan 2015 00:21:17 +0000 (16:21 -0800)]
i965/tex_image: Use meta for instead of the blitter PBO TexImage and GetTexImage

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agoi965/pixel_read: Use meta_pbo_GetTexSubImage for PBO ReadPixels
Jason Ekstrand [Tue, 13 Jan 2015 00:20:27 +0000 (16:20 -0800)]
i965/pixel_read: Use meta_pbo_GetTexSubImage for PBO ReadPixels

Since the meta path can do strictly more than the blitter path, we just
remove the blitter path entirely.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agometa: Add an implementation of GetTexSubImage for PBOs
Jason Ekstrand [Mon, 12 Jan 2015 23:39:59 +0000 (15:39 -0800)]
meta: Add an implementation of GetTexSubImage for PBOs

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agometa: Add a BlitFramebuffers-based implementation of TexSubImage
Jason Ekstrand [Tue, 6 Jan 2015 02:17:04 +0000 (18:17 -0800)]
meta: Add a BlitFramebuffers-based implementation of TexSubImage

This meta path, designed for use with PBO's, creates a temporary texture
out of the PBO and uses BlitFramebuffers to do the actual texture upload.

v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Add support for handling simple packing options

v3 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Refactor to split out the texture-from-pbo code
 - Rename to _mesa_meta_pbo_TexSubImage

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agoformats: Use a hash table for _mesa_format_from_array_format
Jason Ekstrand [Mon, 12 Jan 2015 22:43:34 +0000 (14:43 -0800)]
formats: Use a hash table for _mesa_format_from_array_format

Going through the for loop every time has noticable overhead.  This fixes
things up so we only do that once ever and then just do a hash table lookup
which should be much cheaper.

v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Use once_flag and call_once from c11/threads.h instead of pthreads

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agoi965: Implement SetTextureStorageForBufferObject
Jason Ekstrand [Thu, 8 Jan 2015 05:13:49 +0000 (21:13 -0800)]
i965: Implement SetTextureStorageForBufferObject

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agoi965: Apply the miptree offset to surface state for renderbuffers
Jason Ekstrand [Tue, 13 Jan 2015 17:50:37 +0000 (09:50 -0800)]
i965: Apply the miptree offset to surface state for renderbuffers

Previously, we were completely ignoring the mt->offset field for
renderbuffers.  While it does have some alignment constraints, it is valid
to use it.  This patch adds the code to each of the 4 surface state setup
functions to handle it.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agoi965/mipmap_tree: Add a depth parameter to create_for_bo
Jason Ekstrand [Thu, 8 Jan 2015 20:23:46 +0000 (12:23 -0800)]
i965/mipmap_tree: Add a depth parameter to create_for_bo

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agomesa/dd: Add a function for creating a texture from a buffer object
Jason Ekstrand [Thu, 8 Jan 2015 05:13:15 +0000 (21:13 -0800)]
mesa/dd: Add a function for creating a texture from a buffer object

Reviewed-by: Neil Roberts <neil@linux.intel.com>
9 years agoglsl: do not allow interface block to have name already taken
Tapani Pälli [Mon, 19 Jan 2015 10:28:17 +0000 (12:28 +0200)]
glsl: do not allow interface block to have name already taken

Fixes currently failing Piglit case
   interface-blocks-name-reused-globally.vert

v2: combine var declaration with assignment (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agonir: Replace assert(0) with unreachable().
Matt Turner [Thu, 22 Jan 2015 04:22:18 +0000 (20:22 -0800)]
nir: Replace assert(0) with unreachable().

Fixes a couple of warnings in the process.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
9 years agoi965/vec4: Fix fprintf argument ordering.
Matt Turner [Thu, 22 Jan 2015 04:16:38 +0000 (20:16 -0800)]
i965/vec4: Fix fprintf argument ordering.

Introduced in commit 3167a80b.

9 years agonir: Stop using designated initializers
Jason Ekstrand [Wed, 21 Jan 2015 19:11:03 +0000 (11:11 -0800)]
nir: Stop using designated initializers

Designated initializers with anonymous unions don't work in MSVC or
GCC < 4.6.  With a couple of constructor methods, we don't need them any
more and the code is actually cleaner.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88467
Reviewed-by: Connor Abbot <cwabbott0@gmail.com>
9 years agomesa: change assert to unreachable in two format functions
Tobias Klausmann [Mon, 19 Jan 2015 20:51:38 +0000 (21:51 +0100)]
mesa: change assert to unreachable in two format functions

This fixes two problems reported by osc:
I: Program returns random data in a function
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/format_utils.c:180
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/glformats.c:2714

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
9 years agonir: Add src and dest constructors
Jason Ekstrand [Wed, 21 Jan 2015 19:10:11 +0000 (11:10 -0800)]
nir: Add src and dest constructors

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>