Rob Clark [Sat, 17 Oct 2015 13:28:23 +0000 (09:28 -0400)]
build: fix out-of-tree build after
b9b40ef
commit
b9b40ef9b7644ea24768bc8b7464b1719efe99bf
Author: Rob Clark <robclark@freedesktop.org>
AuthorDate: Sat Oct 10 13:55:07 2015 -0400
nir: remove dependency on glsl
broke things for i965 out of tree build.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Samuel Pitoiset [Sun, 11 Oct 2015 09:23:54 +0000 (11:23 +0200)]
nvc0: add support for performance monitoring metrics on Fermi
As explained in the CUDA toolkit documentation, "a metric is a
characteristic of an application that is calculated from one or more
event values."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rob Clark [Sat, 10 Oct 2015 18:13:50 +0000 (14:13 -0400)]
glsl: (mostly) remove libglsl_util
Now that NIR does not depend on glsl, we can (mostly[*]) get rid of the
libglsl_util hack.
[*] glsl_compiler is the one remaining user of libglsl_util
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 10 Oct 2015 17:55:07 +0000 (13:55 -0400)]
nir: remove dependency on glsl
Move glsl_types into NIR, now that the dependency on glsl_symbol_table
has been split out.
Possibly makes sense to rename things at this point, but if we do that
I'd like to keep it split out into a separate patch to make git history
easier to follow (IMHO).
v2: fix android build
v3: I f***ing hate scons.. but at least it builds
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 10 Oct 2015 17:26:03 +0000 (13:26 -0400)]
glsl: move half<->float convertion to util
Needed in NIR too, so move out of mesa/main/imports.c
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 10 Oct 2015 16:39:57 +0000 (12:39 -0400)]
glsl: move builtin vector types to glsl_types.cpp
First step at untangling NIR's dependency on glsl_types without bringing
in the dependency on glsl_symbol_table. The builtin types are now in
glsl_types (which will end up in NIR), but adding them to the symbol-
table stays in builtin_types.cpp (which will not be part of NIR).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Fri, 9 Oct 2015 20:27:45 +0000 (16:27 -0400)]
glsl: couple shader_enums cleanups
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
v2: add STATIC_ASSERT()'s
Reported-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Timothy Arceri [Thu, 15 Oct 2015 03:10:35 +0000 (14:10 +1100)]
glsl: initialise record array count to 1
This was only being done in one of the two process methods.
Fixes an issue with samplers using the array size of a previous record.
Tested-by: Marek Olšák <marek.olsak@amd.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Wed, 22 Jul 2015 22:32:00 +0000 (08:32 +1000)]
nir: add atomic lowering support for AoA
Cc: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Timothy Arceri [Wed, 22 Jul 2015 22:31:59 +0000 (08:31 +1000)]
nir: wrapper for glsl_type arrays_of_arrays_size()
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ilia Mirkin [Wed, 14 Oct 2015 19:49:58 +0000 (15:49 -0400)]
configure: show which gallium drivers/sts are built
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Brian Paul [Fri, 16 Oct 2015 20:31:22 +0000 (14:31 -0600)]
tgsi: initialize ctx.file in tgsi_dump_instruction()
Fixes segfault because of uninitialized file pointer.
Trivial.
Samuel Pitoiset [Fri, 16 Oct 2015 08:21:44 +0000 (10:21 +0200)]
nvc0: add a note about MP counters on GF100/GF110
MP counters on GF100/GF110 (compute capability 2.0) are buggy
because there is a context-switch problem that we need to fix.
Results might be wrong sometimes, be careful!
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 13 Oct 2015 23:15:43 +0000 (01:15 +0200)]
nvc0: add MP counters variants for GF100/GF110
GF100 and GF110 chipsets are compute capability 2.0, while the other
Fermi chipsets are compute capability 2.1. That's why, some MP counters
are different between these chipsets and we need to handle variants.
Signed-off-by: Samuel Pitoiet <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 13 Oct 2015 20:16:23 +0000 (22:16 +0200)]
nvc0: move SW/HW queries info to their respective files
This will help for handling HW SM queries variants on Fermi.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 14:53:18 +0000 (16:53 +0200)]
nvc0: enable compute support by default on Fermi
Compute support was not enabled by default because weird effects
on 3D state happened, but I can't reproduce them anymore.
This also enables MP performance counters by default on Fermi.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 28 Sep 2015 15:29:37 +0000 (17:29 +0200)]
nvc0: allow only one active query for the MP counters group
Because we can't expose the number of hardware counters needed for each
different query, we don't want to allow more than one active query
simultaneously to avoid failure when the maximum number of counters
is reached. Note that these groups of GPU counters are currently only
used by AMD_performance_monitor.
Like for Kepler, this limits the maximum number of active queries
to 1 on Fermi.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 14:10:19 +0000 (16:10 +0200)]
nvc0: read MP counters of all GPCs on Fermi
When a card has more than one GPC, the grid used by the compute
kernel which reads MP performance counters seems to be too small.
The consequence is that the kernel is not launched on all TPCs.
Increasing the grid size using the number of GPCs now launches
enough blocks and we can read MP performance counters of all TPCs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 6 Oct 2015 20:24:31 +0000 (22:24 +0200)]
nvc0: store the number of GPCs to nvc0_screen
NOUVEAU_GETPARAM_GRAPH_UNITS param returns the number of GPCs, the total
number of TPCs and the number of ROP units. Note that when the DRM
version is too old the default number of GPCs is fixed to 4.
This will be used to launch the compute kernel which is used to read MP
performance counters over all GPCs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 09:22:20 +0000 (11:22 +0200)]
nvc0: fix unaligned mem access when reading MP counters on Fermi
Memory access have to be aligned to 128-bits. Note that this
doesn't happen when the card only has TPC.
This patch fixes the following dmesg fail:
gr: GPC0/TPC1/MP trap: global
00000004 [MULTIPLE_WARP_ERRORS] warp 000f
[UNALIGNED_MEM_ACCESS]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 09:18:45 +0000 (11:18 +0200)]
nvc0: fix monitoring multiple MP counters queries on Fermi
For strange reasons, the signal id depends on the slot selected on Fermi
but not on Kepler. Fortunately, the signal ids are just offseted by the
slot id!
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 09:14:31 +0000 (11:14 +0200)]
nvc0: fix queries which use multiple MP counters on Fermi
Queries which use more than one MP counters was misconfigured and
computing the final result was also wrong because sources need to
be configured on different hardware counters instead.
According to the blob, computing the result is now as follows:
FOR i..n
val += ctr[i] * pow(2, i)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 09:01:56 +0000 (11:01 +0200)]
nvc0: allow to use 8 MP counters on Fermi
On Fermi, we have one domain of 8 MP counters while we have
two domains of 4 MP counters on Kepler.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 13:33:23 +0000 (15:33 +0200)]
nvc0: fix sequence field init for MP counters on Fermi
Sequence fields are located at MP[i] + 0x20 in the buffer object.
This is used to check if result is available for MP[i].
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 08:55:25 +0000 (10:55 +0200)]
nvc0: correctly enable the MP counters' multiplexer on Fermi
Writing 0x408000 to 0x419e00 (like on Kepler) has no effect on Fermi
because we only have one domain of 8 counters. Instead, we have to
write 0x80000000.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 08:54:15 +0000 (10:54 +0200)]
nvc0: rip off the kepler MP-enabling logic from the Fermi codepath
Writing 0x1fcb to 0x419eac is definitely not related to MP counters and
has no effect on Fermi (although this enables MP counters on Kepler).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 08:45:04 +0000 (10:45 +0200)]
nvc0: split out begin_query() hook used by MP counters
The way we configure MP performance counters is going to pretty
different between Fermi and Kepler. Having two separate functions
is much better.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 08:36:39 +0000 (10:36 +0200)]
nvc0: remove useless call to query_get_cfg() in nvc0_hw_sm_query_end()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Brian Paul [Tue, 13 Oct 2015 00:40:27 +0000 (18:40 -0600)]
svga: only count hardware buffer mappings for HUD
Don't count client memory buffer mappings since they're basically free.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Fri, 9 Oct 2015 22:10:16 +0000 (16:10 -0600)]
svga: add new GALLIUM_HUD queries
Add new GALLIUM_HUD queries for:
num-shaders
num-resources
num-state-objects
num-validations
map-buffer-time
num-surface-views
num-resources-mapped
num-flushes
Most of this patch was originally written by Neha. Additional clean-ups
and num-flushes counter added by Brian Paul.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 9 Oct 2015 03:06:18 +0000 (21:06 -0600)]
svga: use new svga_new_shader_variant() function
To simplify upcoming new HUD shader count implementation.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 9 Oct 2015 03:03:27 +0000 (21:03 -0600)]
svga: pass context to svga_tgsi_vgpu9_translate()
Will be used for upcoming change.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 9 Oct 2015 03:00:37 +0000 (21:00 -0600)]
svga: remove svga_tgsi_vgpu9_translate() call in GS path
We can never have geometry shaders with vgpu9.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 15 Oct 2015 13:26:49 +0000 (07:26 -0600)]
glsl: silence warning about unhandled ast_unsized_array_dim case in switch
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Brian Paul [Thu, 15 Oct 2015 13:25:51 +0000 (07:25 -0600)]
st/mesa: fix incorrect pointer type arguments in st_new_program()
Silences 5 warnings of the type:
state_tracker/st_cb_program.c: In function 'st_new_program':
state_tracker/st_cb_program.c:108:7: warning: passing argument 1 of
'_mesa_init_gl_program' from incompatible pointer type [enabled by default]
return _mesa_init_gl_program(&prog->Base, target, id);
^
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Brian Paul [Fri, 16 Oct 2015 15:10:22 +0000 (09:10 -0600)]
Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"
This reverts commit
0de5e0f3fb0f3671a3ecec6ab4473f9131ecd0ae.
Michel Dänzer spotted two piglit regressions from the change. I suspect
that removing the FLUSH_VERTICES() actually exposed a bug elsewhere but
I don't have time to hunt down the root issue at this time.
Samuel Iglesias Gonsalvez [Fri, 16 Oct 2015 06:44:38 +0000 (08:44 +0200)]
glsl: fix check SSBOs support for builtin functions
has_shader_storage_buffer_objects() returns true also if the OpenGL
context is 4.30 or ES 3.1.
Previously, we were saying that all atomic*() GLSL builtin functions
for SSBOs were not available when OpenGL ES 3.1 context was in use.
Fixes 48 dEQP-GLES31 tests:
dEQP-GLES31.functional.ssbo.atomic.*
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tapani Pälli [Tue, 13 Oct 2015 05:49:57 +0000 (08:49 +0300)]
mesa: Set api prefix to version string when overriding version
Otherwise there are problems when user overrides version and application
such as Piglit wants to detect used api with glGetString(GL_VERSION).
This makes it currently impossible to run glslparsertest tests for
OpenGL ES when using version override.
Below is example when using MESA_GLES_VERSION_OVERRIDE=3.1.
Before:
"3.1 Mesa 11.1.0-devel (git-
24a1a15)"
After:
"OpenGL ES 3.1 Mesa 11.1.0-devel (git-
78042ff)"
v2: only include api prefix for OpenGL ES (Boyan Ding)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Iago Toral Quiroga [Thu, 15 Oct 2015 06:47:09 +0000 (08:47 +0200)]
nir: Get the number of SSBOs and UBOs right
Before
d31f98a272e429d and
56e2bdbca36a20 we had a sigle index space for UBOs
and SSBOs, so NumBufferInterfaceBlocks would contain the combined number of
blocks, not just one kind. This means that for shader programs using both
UBOs and SSBOs, we were setting num_ssbos and num_ubos to a larger number than
we should. Since the above commits we have separate index spaces for each
so we can just get the right numbers.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Thu, 15 Oct 2015 06:48:03 +0000 (08:48 +0200)]
i965/vec4: Use the right number of UBOs
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Thu, 15 Oct 2015 06:47:40 +0000 (08:47 +0200)]
i965/fs: use the right number of UBOs
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Rob Clark [Thu, 15 Oct 2015 20:28:17 +0000 (16:28 -0400)]
freedreno: add debug option to dirty state after draw
Similar to "dclear", "ddraw" will mark all state dirty after each draw.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 15 Oct 2015 20:22:23 +0000 (16:22 -0400)]
freedreno/a3xx: cache-flush is needed after MEM_WRITE
Otherwise the mem2gmem blit would see potentially bogus texture
coordinates. Fixes an issue that shows up with glamor.
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 15 Oct 2015 17:30:24 +0000 (13:30 -0400)]
gallium/util: fix debug_get_flags_option on 32-bit harder
(yes, we want PRI?64, but we want the x version rather than the u
version)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chih-Wei Huang [Thu, 15 Oct 2015 15:46:32 +0000 (23:46 +0800)]
nv30: include the header of ffs prototype
It fixes a building error of the android 6.0 64-bit target.
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Chih-Wei Huang [Thu, 15 Oct 2015 15:46:30 +0000 (23:46 +0800)]
nv50/ir: use C++11 standard std::unordered_map if possible
Note Android version before Lollipop is not supported.
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Thu, 15 Oct 2015 16:20:24 +0000 (09:20 -0700)]
nir/prog: Don't double-insert the fog-coord variable
nir_variable_create already inserts it in the right list for us so
inserting it again causes a linked list corruption.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Fri, 9 Oct 2015 01:36:27 +0000 (18:36 -0700)]
nir/glsl: Use shader_prog->Name for naming the NIR shader
This has the better name to use. Aparently, sh->Name is usually 0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Jason Ekstrand [Fri, 9 Oct 2015 14:05:11 +0000 (07:05 -0700)]
nir: Add helpers for creating variables and adding them to lists
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Fri, 9 Oct 2015 14:02:57 +0000 (07:02 -0700)]
nir/prog: Use nir_foreach_variable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Brian Paul [Wed, 14 Oct 2015 15:53:53 +0000 (09:53 -0600)]
mesa: wrap a ridiculously long line in es1_conversion.c
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:53:26 +0000 (09:53 -0600)]
mesa: add num_buffers() helper in blend.c
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 16:08:18 +0000 (10:08 -0600)]
mesa: optimize _UsesDualSrc blend flag setting
For glBlendFunc and glBlendFuncSeparate(), the _UsesDualSrc flag
will be the same for all buffers, so no need to compute it N times.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:34:39 +0000 (09:34 -0600)]
mesa: fix incorrect error string in _mesa_BlendEquationiARB()
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:35:53 +0000 (09:35 -0600)]
mesa: move validate_blend_factors() call after no-change check
A redundant call to glBlendFuncSeparateiARB() is more likely than getting
invalid values, so do the no-op check first.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:45:36 +0000 (09:45 -0600)]
mesa: optimize no-change check in _mesa_BlendEquationSeparate()
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:41:11 +0000 (09:41 -0600)]
mesa: optimize no-change check in _mesa_BlendEquation()
Same story as preceeding change to _mesa_BlendFuncSeparate().
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:31:41 +0000 (09:31 -0600)]
mesa: optimize no-change check in _mesa_BlendFuncSeparate()
Streamline the checking for no state change in _mesa_BlendFuncSeparate()
(and _mesa_BlendFunc()). If _BlendFuncPerBuffer is false, we only need
to check the 0th buffer state. Move argument validation after the no-op
check.
I'm looking at an app that issues about 1000 redundant glBlendFunc()
calls per frame!
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:10:19 +0000 (09:10 -0600)]
mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()
We can skip to the end of _mesa_update_state_locked() if only the
_NEW_LINE flag is set since none of the derived state depends on it
(just like _NEW_CURRENT_ATTRIB). Note that we still call the
ctx->Driver.UpdateState() function, of course.
v2: use bitmask-based test, per Eric.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 14 Oct 2015 15:08:50 +0000 (09:08 -0600)]
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Changing the matrix mode alone has no effect on rendering and does
not need to trigger a flush or state validation.
Reviewed-by: Eric Anholt <eric@anholt.net>
Chih-Wei Huang [Mon, 12 Oct 2015 15:36:59 +0000 (23:36 +0800)]
mesa: android: Fix the incorrect path of sse_minmax.c
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Fixes: 669cfc267a1 (android: mesa: fix the path of the SSE4_1
optimisations)
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Mauro Rossi [Sun, 11 Oct 2015 11:49:38 +0000 (13:49 +0200)]
i965: android: add the i965_compile_FILES sources to the driver
i965_compile_FILES are needed otherwise we'll error out as below:
target SharedLib: i915_dri (out/target/product/x86/obj/SHARED_LIBRARIES/i915_dri_intermediates/LINKED/i915_dri.so)
external/mesa/src/mesa/drivers/dri/i965/brw_ir_fs.h:181: error: undefined reference to 'fs_inst::~fs_inst()'
...
...
external/mesa/src/mesa/drivers/dri/i965/intel_screen.c:1484: error: undefined reference to 'brw_compiler_create'
collect2: error: ld returned 1 exit status
build/core/shared_library.mk:81: recipe for target 'out/target/product/x86/obj/SHARED_LIBRARIES/i965_dri_intermediates/LINKED/i965_dri.so' failed
make: *** [out/target/product/x86/obj/SHARED_LIBRARIES/i965_dri_intermediates/LINKED/i965_dri.so] Error 1
[Emil Velikov: tweak commit message]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Tue, 13 Oct 2015 10:26:09 +0000 (11:26 +0100)]
program: convert _mesa_init_gl_program() to take struct gl_program *
Rather than accepting a void pointer, only to down and up cast around
it, convert the function to take the base (struct gl_program) pointer.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Sat, 10 Oct 2015 15:13:38 +0000 (16:13 +0100)]
nir: include nir_instr_set.h in the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Fri, 5 Jun 2015 23:10:55 +0000 (09:10 +1000)]
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
V3: use a check_*_allowed style function for requirements checking
rather than has_* which doesn't encapsulate the error message
V2: add missing 's' to the extension name in error messages
and add decimal place in version string
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Timothy Arceri [Fri, 9 Oct 2015 11:00:20 +0000 (22:00 +1100)]
glsl: allow for AoA in calculating offset to ubo start region
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Fri, 9 Oct 2015 10:54:09 +0000 (21:54 +1100)]
glsl: build ubo name and indexing offset for AoA
V2: split out unrelated change as suggested by Samuel
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Tue, 25 Aug 2015 04:15:25 +0000 (14:15 +1000)]
glsl: link uniform block arrays of arrays
This adds support for setting up the UniformBlock structures for AoA
and also adds support for resizing AoA blocks with a packed layout.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Thu, 4 Jun 2015 01:19:05 +0000 (11:19 +1000)]
glsl: Add AoA support when checking for non-const index
When checking for non-const indexing of interfaces
take into account arrays of arrays
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Mon, 16 Mar 2015 04:31:11 +0000 (15:31 +1100)]
glsl: Add support for lowering interface block arrays of arrays
V2: make array processing functions static
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Sun, 19 Jul 2015 04:08:44 +0000 (14:08 +1000)]
glsl: add AoA support for an inteface with unsized array members
Add support for setting the max access of an unsized member
of an interface array of arrays.
For example ifc[j][k].foo[i] where foo is unsized.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Thu, 12 Mar 2015 08:52:47 +0000 (19:52 +1100)]
glsl: add AoA support for linking interface blocks with unsized members
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Mon, 12 May 2014 10:25:26 +0000 (20:25 +1000)]
glsl: avoid hitting assert for arrays of arrays
Also add TODO comment about adding proper support
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Sun, 30 Aug 2015 11:08:22 +0000 (21:08 +1000)]
glsl: add AoA support for atomic counters
This marks all counters in an AoA as active.
For AoA all but the innermost array are treated as separate
counters/uniforms. The Nvidia binary also goes further and
finds inactive counters in the AoA, in future we should do
this too, however this gets things working for the time being.
This change also removes the use of UniformHash for atomic counters,
this avoids having to generate name strings used as hash keys.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Fri, 18 Sep 2015 12:51:40 +0000 (22:51 +1000)]
glsl: add std140 layout support for AoA
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Sat, 18 Jul 2015 07:24:22 +0000 (17:24 +1000)]
i965: add arrays of arrays support for varyings
V2: get the correct vector elements value for outputs
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Thu, 17 Sep 2015 04:17:17 +0000 (14:17 +1000)]
glsl: calculate AoA uniform offset correctly for structs
This allows the correct offset to be calculated for use in indirect
indexing of samplers.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Sat, 11 Jul 2015 11:38:54 +0000 (21:38 +1000)]
glsl: remove dead code in a single pass
Currently only one ir assignment is removed for each var in a single
dead code optimisation pass. This means if a var has more than one
assignment, then it requires all the glsl optimisations to be run again
for each additional assignment to be removed.
Another pass is also required to remove the variable itself.
With this change all assignments and the variable are removed in a single
pass.
Some of the arrays of arrays conformance tests that were looping
through 8 dimensions ended up with a var with hundreds of assignments.
This change helps ES31-CTS.arrays_of_arrays.InteractionFunctionCalls1
go from around 3 min 20 sec -> 2 min
ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 went from
around 9 min 20 sec to 7 min 30 sec
I had difficulty getting the public shader-db to give a consistent result
with or without this change but the results seemed unchanged at between
15-20 seconds.
Thomas Helland measured change with shader-db on his machine from
approx 117 secs to 112 secs.
V3: Simplify freeing of list as suggested by Ian, and spelling fixes.
V2: Add assert to be sure references are counted before assignments.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-By: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Mon, 23 Jun 2014 21:43:05 +0000 (07:43 +1000)]
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
V3: move patch after fixes to ast for AoA and add const to helper
as suggested by Ian
V2: move single dimensional array detection into a helper
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Thu, 15 Oct 2015 03:35:41 +0000 (14:35 +1100)]
glsl: check that only the outermost array is unsized
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Thu, 15 Oct 2015 03:32:41 +0000 (14:32 +1100)]
glsl: allow AoA to be sized by initializer or constructor
V2: Split out unsized array validation to its own patch as
suggested by Samuel.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Wed, 29 Jul 2015 01:57:44 +0000 (11:57 +1000)]
glsl: add support for initialising sampler AoA
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Sun, 5 Jul 2015 05:18:10 +0000 (15:18 +1000)]
glsl: Add support for linking uniform arrays of arrays
V3: Fix setting of data.location for struct AoA UBO members
V2: Handle arrays of arrays in the same way structures are handled
The ARB_arrays_of_arrays spec doesn't give very many details on how
AoA uniforms are intended to be implemented. However in the
ARB_program_interface_query spec there are details that show AoA are
intended to be handled in a similar way to structs.
Issues 7 from the ARB_program_interface_query spec:
We define rules consistent with our enumeration rules for
other complex types. For existing one-dimensional arrays, we enumerate
a single entry if the array is an array of basic types, or separate
entries for each array element if the array is an array of structures.
We follow similar rules here. For a uniform array such as:
uniform vec4 a[5][4][3];
we enumerate twenty different entries ("a[0][0][0]" through
"a[4][3][0]"), each of which is treated as an array with three elements.
This is morally equivalent to what you'd get if you worked around the
limitation in current GLSL via:
struct ArrayBottom { vec4 c[3]; };
struct ArrayMid { ArrayBottom b[3]; };
uniform ArrayMid a[5];
which would enumerate "a[0].b[0].c[0]" through "a[4].b[3].c[0]".
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Tue, 13 Oct 2015 22:15:57 +0000 (15:15 -0700)]
i965: Don't hardcode FS in "validation failed!" message.
Instead, print "Scalar VS" or "Scalar FS". Otherwise it's really
confusing which stage is broken.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Jordan Justen [Tue, 13 Oct 2015 03:28:28 +0000 (20:28 -0700)]
glsl: Support uint index in lower_vector_insert
The ES31-CTS.compute_shader.pipeline-compute-chain test case generates
an unsigned index by using gl_LocalInvocationID.x and
gl_LocalInvocationID.y as array indices.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Jordan Justen [Tue, 13 Oct 2015 03:22:14 +0000 (20:22 -0700)]
glsl: Support uint index in do_vec_index_to_cond_assign
The ES31-CTS.compute_shader.pipeline-compute-chain test case generates
an unsigned index by using gl_LocalInvocationID.x and
gl_LocalInvocationID.y as array indices.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Jordan Justen [Wed, 14 Oct 2015 18:33:03 +0000 (11:33 -0700)]
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
The commit shown below caused compute shaders to hit the unreachable
in the default of the switch block. Since compute shaders don't have
any inputs, we can make brw_nir_lower_inputs a no-op for CS.
commit
2953c3d76178d7589947e6ea1dbd902b7b02b3d4
Author: Kenneth Graunke <kenneth@whitecape.org>
Date: Fri Aug 14 15:15:11 2015 -0700
i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Tue, 13 Oct 2015 00:18:51 +0000 (17:18 -0700)]
i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar mode
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Wed, 14 Oct 2015 02:12:56 +0000 (20:12 -0600)]
mesa: remove unused functions in program.c
replace_registers() and adjust_param_indexes() were unused.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 13 Oct 2015 15:34:53 +0000 (09:34 -0600)]
mesa: minor indentation fix in _mesa_BindTextureUnit()
Brian Paul [Tue, 13 Oct 2015 15:32:34 +0000 (09:32 -0600)]
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
The texture unit is error-checked before this and the texUnit var
is unused, so remove it.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Krzysztof Sobiecki [Wed, 14 Oct 2015 16:03:00 +0000 (10:03 -0600)]
st/fbo: use pipe_surface_release instead of pipe_surface_reference
pipe_surface_reference have problems with deleted contexts,
so use of pipe_surface_release might be more appropriate.
Fixes Wasteland 2 Director's Cut crash on start.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Marta Lofstedt [Wed, 14 Oct 2015 11:35:32 +0000 (13:35 +0200)]
glsl: Enable split of lower UBOs and SSBO also for compute shaders
The split of Uniform blocks and shader storage block only loops
up to MESA_SHADER_FRAGMENT and igonres compute shaders.
This cause segfault when running the OpenGL ES 3.1 CTS tests
with GL_ARB_compute_shader enabled.
V2: Changed to use MESA_SHADER_STAGES instead of
MESA_SHADER_COMPUTE
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Jose Fonseca [Wed, 14 Oct 2015 10:50:06 +0000 (11:50 +0100)]
glsl: Include util/strndup.h.
Fixes Windows builds.
Trivial.
Tapani Pälli [Wed, 14 Oct 2015 08:01:29 +0000 (11:01 +0300)]
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Patch moves existing calculation code from shader_query.cpp to happen
during program resource list creation.
No Piglit or CTS regressions were observed during testing.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tapani Pälli [Tue, 13 Oct 2015 11:17:49 +0000 (14:17 +0300)]
glsl: add top level array size and stride to gl_uniform_storage
Patch adds 2 new fields to gl_uniform_storage so that we don't need to
calculate these values during runtime shader queries. This is required by
upcoming changes to free GLSL IR after linking.
Patch moves 3 booleans inside structure so that structure size stays the
same after this change.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Iago Toral Quiroga [Fri, 9 Oct 2015 12:41:21 +0000 (14:41 +0200)]
i965: Adapt SSBOs to work with their own separate index space
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Iago Toral Quiroga [Fri, 9 Oct 2015 11:54:41 +0000 (13:54 +0200)]
glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Iago Toral Quiroga [Thu, 1 Oct 2015 08:17:30 +0000 (10:17 +0200)]
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
These arrays provide backends with separate index spaces for UBOS and SSBOs.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Iago Toral Quiroga [Thu, 1 Oct 2015 07:08:20 +0000 (09:08 +0200)]
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both
UBOs and SSBOs, so this looks like a better name. We were already
using NumBufferInterfaceBlocks in gl_shader_program, so this makes
things more consistent as well.
In a later patch we will add {Num}UniformBlocks and
{Num}ShaderStorageBlocks which will contain only references to
UBOs and SSBOs respectively that will provide backends with
a separate index space for both types of objects.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>