Tom Stellard [Sun, 10 Feb 2013 05:15:10 +0000 (00:15 -0500)]
r300g/tests: Exit test runner with a valid status code
This way make check can report whether or not the tests pass.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tom Stellard [Sun, 10 Feb 2013 05:15:09 +0000 (00:15 -0500)]
r300g/complier: Make r300_vertprog_swizzle_caps visible in other files
This will be used by the test suite in later commits.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tom Stellard [Sun, 10 Feb 2013 05:15:08 +0000 (00:15 -0500)]
r300g/compiler: Fix typo in comment
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tom Stellard [Sun, 10 Feb 2013 05:15:07 +0000 (00:15 -0500)]
r300g/compiler: Add missing license headers
These are all files that I authored, but forgot to add the license
headers.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Carl Worth [Wed, 20 Feb 2013 00:27:16 +0000 (16:27 -0800)]
i965: Avoid segfault in gen6_upload_state
This fixes a bug introduced in commit
258453716f001eab1288d99765213 and
triggered whenever "rb" is NULL.
Fixes at least one cause bug #59445:
[SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault
https://bugs.freedesktop.org/show_bug.cgi?id=59445
(Though segfaults are still possible in that test case, but they have been
present since before commit
258453716f which is what's being fixed here.)
Reviewed-by: Eric Anholt <eric@anholt.net>
Alex Deucher [Wed, 20 Feb 2013 21:11:52 +0000 (16:11 -0500)]
r600g: don't enable ReZ mode on evergreen
Can cause lockups in certain cases when
zfunc/zenable/zwrite change without a flush
in between.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=60969
and lockups on Civ4 with wine.
This is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Andreas Boll [Thu, 21 Feb 2013 16:31:42 +0000 (17:31 +0100)]
docs: import release notes for 9.0.3, add news item
Michel Dänzer [Wed, 13 Feb 2013 15:07:15 +0000 (16:07 +0100)]
radeonsi: Don't match TGSI_SEMANTIC_POSITION fs inputs to vs outputs
Michel Dänzer [Wed, 13 Feb 2013 14:57:23 +0000 (15:57 +0100)]
radeonsi: Fix w component of TGSI_SEMANTIC_POSITION fragment shader inputs.
It's the reciprocal of the register value.
Fixes piglit fragcoord_w and glsl-fs-fragcoord-zw-perspective.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Wed, 13 Feb 2013 11:54:13 +0000 (12:54 +0100)]
radeonsi: Fix up and enable flat shading.
Requires corresponding LLVM R600 backend fix to work correctly, but even
without that it doesn't hang anymore.
13 more little piglits.
Depends on LLVM: r175193, r175733
NOTE: This is a candidate for the 9.1 branch.
Vinson Lee [Wed, 20 Feb 2013 07:16:14 +0000 (23:16 -0800)]
radeonsi: Fix memory leak in si_shader_select.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Paul Berry [Sat, 16 Feb 2013 13:59:34 +0000 (05:59 -0800)]
i965: Consign COORD_REPLACE VS hacks to Pre-Gen6.
Pre-Gen6, the SF thread requires exact matching between VS output
slots (aka VUE slots) and FS input slots, even when the corresponding
VS output slot is unused due to being overwritten by point coordinate
replacement (glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)).
As a result, we have a special hack in the VS to ensure when any
texture coordinate is subject to point coordinate replacement, it is
always allocated space in the VUE, even if it isn't written to by the
VS.
This hack isn't needed from Gen6 onwards, since SF (Gen7: SBE)
swizzling has the ability to insert the point coordinate into
gl_TexCoord[] without needing a corresponding unused VUE slot.
Note that no modification of SF setup code is required for this
patch--get_attr_override() already does the right thing. However, we
make a slight comment change to clarify why this works.
In addition to eliminating unnecessary VS recompiles and saving
precious URB space on Gen6+, this will save us the trouble of having
to adjust this hack when we implement geometry shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 19 Feb 2013 23:23:57 +0000 (15:23 -0800)]
mesa: Don't install glEvalMesh in the beginend dispatch table
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59740
Reviewed-by: Eric Anholt <eric@anholt.net>
Roland Scheidegger [Tue, 19 Feb 2013 20:28:25 +0000 (21:28 +0100)]
gallivm: fix indirect src register fetches requiring bitcast
For constant and temporary register fetches, the bitcasts weren't done
correctly for the indirect case, leading to crashes due to type mismatches.
Simply do the bitcasts after fetching (much simpler than fixing up the load
pointer for the various cases).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=61036
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Tue, 19 Feb 2013 20:18:29 +0000 (21:18 +0100)]
llvmpipe: lp_resource_copy cleanup
We don't need to flush resources for each layer, and since we don't actually
care about layer at all in the flush function just drop the parameter.
Also we can use util_copy_box instead of repeated util_copy_rect.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Tue, 19 Feb 2013 03:19:07 +0000 (04:19 +0100)]
llvmpipe: fix lp_resource_copy using more than one 3d slice
These used to be illegal a very long time ago, then for some more time
nothing really emitted these so this code path wasn't hit.
Just trivially iterate over box->depth.
(Might be worth refactoring at some point since nowadays all the code
doesn't really do much except for depth textures.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=61093
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tapani Pälli [Mon, 18 Feb 2013 07:12:27 +0000 (09:12 +0200)]
gles2: a stub implementation for GL_EXT_discard_framebuffer
This patch implements a stub for GL_EXT_discard_framebuffer with
required checks listed by the extension specification. This extension
is required by GLBenchmark 2.5 when compiled with OpenGL ES 2.0
as the rendering backend.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
Michel Dänzer [Wed, 20 Feb 2013 12:06:18 +0000 (13:06 +0100)]
r600g/Cayman: Fix blending using destination alpha factor but non-alpha dest
Only compile tested, but should fix at least some piglit fbo-blending tests.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Michel Dänzer [Mon, 18 Feb 2013 10:29:18 +0000 (11:29 +0100)]
radeonsi: Fix blending using destination alpha factor but non-alpha destination
11 more little piglits.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Marek Olšák [Tue, 19 Feb 2013 16:36:59 +0000 (17:36 +0100)]
radeonsi: implement 3D transfers
That means we can map and read multiple slices with one transfer_map call.
[ Cherry-picked from r600g commit
1aebb6911e9aa1bd8900868b58d1750ca83a20c7 ]
11 more little piglits on master, 1 more on the 9.1 branch (Marek's
glTex(Sub)Image improvements on master broke the other 10).
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Tue, 19 Feb 2013 16:43:08 +0000 (17:43 +0100)]
radeonsi: add assertions to prevent creation of invalid surfaces
[ Cherry-picked from r600g commit
ef11ed61a0414d0405c3faf7f48fa3f1d083f82e ]
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Tue, 19 Feb 2013 16:22:17 +0000 (17:22 +0100)]
radeonsi: use u_box_origin_2d helper function
[ Cherry-picked from r600g commit
b278aba42310e8fa30f2408b9dcd58dbb4901724 ]
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Vinson Lee [Tue, 19 Feb 2013 08:52:40 +0000 (00:52 -0800)]
configure.ac: Do not check for clock_gettime on MinGW.
MinGW does not have clock_gettime.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Zack Rusin [Fri, 15 Feb 2013 04:39:36 +0000 (20:39 -0800)]
DRI2: Don't disable GLX_INTEL_swap_event unconditionally
GLX_INTEL_swap_event is broken on the server side, where it's
currently unconditionally enabled. This completely breaks
systems running on drivers which don't support that extension.
There's no way to test for its presence on this side, so instead
of disabling it uncondtionally, just disable it for drivers
which are known to not support it. It makes sense because
most drivers do support it right now.
We'll be able to remove this once Xserver properly advertises
GLX_INTEL_swap_event.
Note: This is a candidate for stable branch branches.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60052
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Sat, 16 Feb 2013 03:49:32 +0000 (19:49 -0800)]
i965/fs: Enable CSE on uniform pull constant loads.
Improves on a major performance regression for the dolphin wii emulator
from its move to using UBOs. Performance in the UBO codepath (as
replayed through apitrace) is up 21.1% +/- 2.3% (n=26/29).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 16 Feb 2013 05:55:30 +0000 (21:55 -0800)]
i965/fs: Only do CSE when the dst types match.
We could potentially do some CSE even when the dst types aren't the same
on gen6 where there is no implicit dst type conversion iirc, or in the
case of uniform pull constant loads where the dst type doesn't impact
what's stored. But it's not worth worrying about.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
Eric Anholt [Sat, 16 Feb 2013 03:26:48 +0000 (19:26 -0800)]
i965/fs: Delay setup of uniform loads until after pre-regalloc scheduling.
This should fix the register allocation explosion on the GLES 3.0 test
on gen6. It also gives us an instruction that will fit our CSE handling.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
Eric Anholt [Sat, 16 Feb 2013 05:10:06 +0000 (21:10 -0800)]
i965/fs: Fix copy propagation with smearing.
We were correctly relaying the smear from MOV's src, but if the MOV
didn't do a smear, we don't want to smash the smear value from the
instruction being propagated into. Prevents a regression in the
upcoming UBO change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
Eric Anholt [Sat, 16 Feb 2013 03:55:46 +0000 (19:55 -0800)]
i965/fs: Add a bit more instruction dumping useful for upcoming work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tom Stellard [Wed, 13 Feb 2013 20:59:41 +0000 (20:59 +0000)]
radeon/llvm: Fix build with LLVM 3.3
Tom Stellard [Wed, 13 Feb 2013 20:57:25 +0000 (20:57 +0000)]
r600g: Add $(DEFINES) to AM_CXXFLAGS
This way llvm_wrapper.cpp is compiled with -DHAVE_LLVM=0x....
Paul Berry [Sat, 16 Feb 2013 18:32:50 +0000 (10:32 -0800)]
i965: Remove unused userclip flags.
brw_vs_prog_data::userclip hasn't been used since commit
f0cecd4
(i965: Move VUE map computation to once at VS compile time).
brw_gs_prog_key::userclip_active hasn't been used since commit
9f3d321
(i965: Make the userclip flag for the VUE map come from VS prog data).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 18 Feb 2013 17:11:54 +0000 (10:11 -0700)]
llvmpipe: fix handling of 0 x 0 framebuffer size
Bump up the size to 1 x 1. This fixes a number of potential failure
points in the code.
See also http://bugs.freedesktop.org/show_bug.cgi?id=61012
Brian Paul [Mon, 18 Feb 2013 18:17:07 +0000 (11:17 -0700)]
st/xlib: initialize the drawable size in create_xmesa_buffer()
Otherwise, the PBuffer's size was never set. This also initializes
the buffer size for windows, pixmaps, etc.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61012
Note: This is a candidate for the stable branches.
Stefan Brüns [Tue, 5 Feb 2013 16:29:20 +0000 (17:29 +0100)]
glx: fix glGetTexLevelParameteriv for indirect rendering
A single element in a GLX reply is contained in the header itself.
The number of elements is denoted in the "n" field of the reply.
If "n" is 1, the length of additional data is 0.
The XXX_data_length() function of xcb does not return the length of
the (optional, n>1) data but the number of elements.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=59876
Note: This is a candidate for the stable branches.
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Mon, 18 Feb 2013 15:36:35 +0000 (08:36 -0700)]
st/mesa: implement glBitmap unpacking from a PBO, for the cache path
We weren't mapping the PBO when using the bitmap cache (but we had
the PBO code for the non-cache path.)
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61026
Note: This is a candidate for the stable branches.
Brian Paul [Sat, 16 Feb 2013 18:54:22 +0000 (11:54 -0700)]
draw: fix non-perspective interpolation in interp()
This fixes a regression from
ab74fee5e1a3fc3323b7238278637b232c2d0d95.
When we use the clip coordinate to compute the screen-space interpolation
factor, we need to first apply the divide-by-W step to the clip
coordinate.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=60938
Note: This is a candidate for the 9.1 branch.
Marek Olšák [Thu, 14 Feb 2013 13:30:59 +0000 (14:30 +0100)]
st/mesa: remove what is left from u_blit
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 14 Feb 2013 11:08:33 +0000 (12:08 +0100)]
st/mesa: simplify and improve CopyTexSubImage
It has become a bit messy.
Changes:
- finally correct checking for transfer ops depending on the base format
- making sure the base internal format and the texture format match
(we were ignoring it, but it's important for correctness)
- the way-too-strict rule that both src and dst base formats must be the same
was dropped; ensuring the simpler and more permissive rule mentioned above
is enough
- stop using util_blit_pixels; pipe->blit is flexible enough, and now that we
have RGBX and red-alpha formats, pipe->blit can be used for more cases
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 14 Feb 2013 11:48:12 +0000 (12:48 +0100)]
st/mesa: don't do sRGB conversion in CopyTexSubImage
Assuming I understand EXT_texture_sRGB correctly.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 14 Feb 2013 00:03:55 +0000 (01:03 +0100)]
st/mesa: implement blit-based TexImage and TexSubImage
A temporary texture is created such that it matches the format and type
combination and pixels are copied to it using memcpy. Then the blit is used to
copy the temporary texture to the texture image being modified by TexImage or
TexSubImage. The blit takes care of the format and type conversion and
swizzling. The result is a very fast texture upload involving as little CPU
as possible.
This improves performance in apps which upload textures during rendering.
An example is the Wine OpenGL backend for DirectDraw, which I used to test
the game StarCraft. Profiling had shown that TexSubImage was taking 50% of
CPU time without this patch, which was the main motivation for this work, and
now TexSubImage only takes 14% of CPU time. I had to underclock my CPU to see
any difference in the game and this patch does make the game a lot faster
if the CPU is slow (or using the powersave cpufreq profile).
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 13 Feb 2013 21:32:03 +0000 (22:32 +0100)]
st/mesa: fix blit-based GetTexImage for 1D array textures
This is not easy to hit, because we have 3 code paths now
(tried in this order):
- memcpy-based (skips the blit) -> _mesa_tex_getimage
- blit-based
- slow pixel packing -> _mesa_tex_getimage
The main difference later in the code is the parameters of
_mesa_image_address3d.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 13 Feb 2013 21:23:37 +0000 (22:23 +0100)]
st/mesa: fix blit-based GetTexImage for depth/stencil formats
BTW, we have 0 tests for glGetTexImage(format=GL_DEPTH*).
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 13 Feb 2013 21:15:55 +0000 (22:15 +0100)]
st/mesa: factor out code for determining blit.mask from CopyTexSubImage
I'll need this later.
Reviewed-by: Brian Paul <brianp@vmware.com>
Michel Dänzer [Fri, 15 Feb 2013 14:54:28 +0000 (15:54 +0100)]
radeonsi: Fix PIPE_FORMAT_X32_S8X24_UINT sampler hardware format
4 more little piglits.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Fri, 15 Feb 2013 10:30:50 +0000 (11:30 +0100)]
radeonsi: Use stencil surface level information for stencil texturing
7 more little dwarves^W piglits.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Fri, 15 Feb 2013 10:11:22 +0000 (11:11 +0100)]
radeonsi: properly implement S8Z24 depth-stencil format
Based on r600g commit
2b9659c9e627ad03160899b8be04f96307d098eb .
Fixes crashes with 4 piglit tests which are now hitting these formats.
NOTE: This is a candidate for the 9.1 branch.
Vincent Lejeune [Thu, 14 Feb 2013 16:26:30 +0000 (17:26 +0100)]
r600g/llvm: Support for TBO
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
Vincent Lejeune [Wed, 13 Feb 2013 19:20:04 +0000 (20:20 +0100)]
r600g/llvm: Set Inputs/Outputs count to 32 (api reported value)
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
Vincent Lejeune [Wed, 13 Feb 2013 17:49:30 +0000 (18:49 +0100)]
r600g/llvm: Fix alpha_to_one piglit tests
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
Vincent Lejeune [Tue, 12 Feb 2013 17:44:13 +0000 (18:44 +0100)]
r600g/llvm: Add support for UBO
NOTE: This is a candidate for the Mesa stable branch.
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
Christopher James Halse Rogers [Sat, 16 Feb 2013 05:39:07 +0000 (16:39 +1100)]
i965: Fix leak in blorp CopyTexSubImage2D
_mesa_delete_renderbuffer does not call the driver-specific
renderbuffer delete function, so the blorp code was leaking the
Intel-specific bits, including some GEM objects.
Call the renderbuffer's ->Delete() method instead, which does the
right thing.
Fixes Unity rapidly sending the machine into the arms of the OOM-killer
Note: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Roland Scheidegger [Fri, 15 Feb 2013 02:15:43 +0000 (03:15 +0100)]
gallivm/tgsi: fix issues with sample opcodes
We need to encode them as Texture instructions since the NumOffsets field
is encoded there. However, we don't encode the actual target in there, this
is derived from the sampler view src later.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Sat, 16 Feb 2013 01:26:14 +0000 (02:26 +0100)]
gallivm/tgsi: fix src modifier fetching with non-float types.
Need to take the type into account. Also, if we want to allow
mov's with modifiers we need to pick a type (assume float).
v2: don't allow all modifiers on all type, in particular don't allow
absolute on non-float types and don't allow negate on unsigned.
Also treat UADD as signed (despite the name) since it is used
for handling both signed and unsigned integer arguments and otherwise
modifiers don't work.
Also add tgsi docs clarifying this.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Thu, 31 Jan 2013 19:27:49 +0000 (11:27 -0800)]
gallivm: fix issues with trunc/round/floor/ceil with no arch rounding
The emulation of these if there's no rounding instruction available
is a bit more complicated than what the code did.
In particular, doing fp-to-int/int-to-fp will not work if the exponent
is large enough (and with NaNs, Infs). Hence such values need to be filtered
out and the original value returned in this case (which fortunately should
always be exact). This comes at the expense of performance (if your cpu
doesn't support rounding instructions).
Furthermore, floor/ifloor/ceil/iceil were affected by precision issues for
values near negative (for floor) or positive (for ceil) zero, fix that as well
(fixing this issue might not actually be slower except for ceil/iceil if the
type is not signed which is probably rare - note iceil has no callers left
in any case).
Also add some new rounding test values in lp_test_arit to actually test
for that stuff (which previously would have failed without sse41).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=59701.
Roland Scheidegger [Fri, 15 Feb 2013 02:04:33 +0000 (03:04 +0100)]
gallivm: DIV shouldn't be deprecated.
(Though it looks glsl won't emit it.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Matt Turner [Tue, 12 Feb 2013 07:26:02 +0000 (23:26 -0800)]
mesa: Use PROGRAM_ERROR_STRING_ARB instead of the _NV name
Since NV_fragment_program is now gone. No functional change, since the
values are identical.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Fri, 15 Feb 2013 17:42:32 +0000 (10:42 -0700)]
trace: add context pointer sanity checking
To help catch mixed up context pointer bugs in the future, add a
trace_context_check() function and some new assertions.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 15 Feb 2013 17:36:32 +0000 (10:36 -0700)]
trace: fix incorrect trace_surface::base.context pointer
When a trace_surface object is created in trace_surf_create() we
weren't correctly setting the surface's context pointer. Instead of
it being the trace context, it was the wrapped driver's context.
This caused things to blow up sometimes during surface deallocation.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 14 Feb 2013 23:22:26 +0000 (16:22 -0700)]
mesa: remove old version comment from gl.h
Brian Paul [Thu, 14 Feb 2013 23:22:00 +0000 (16:22 -0700)]
trace: whitespace, comment clean-ups
Brian Paul [Thu, 14 Feb 2013 23:21:12 +0000 (16:21 -0700)]
trace: move struct tr_list to tr_texture.h
That's the only place it's used.
Brian Paul [Thu, 14 Feb 2013 19:24:02 +0000 (12:24 -0700)]
st/mesa: fix format query for GL_ARB_texture_rg
The GL_ARB_texture_rg spec says that we need to support both texturing
and rendering for the GL_RED and GL_RG formats. So move the format
check up into the rendertarget_mapping[] list. Also, add
PIPE_FORMAT_R8_UNORM to the list of formats required.
Note: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Eric Anholt [Tue, 5 Feb 2013 23:46:22 +0000 (15:46 -0800)]
i965/fs: Do a general SEND dependency workaround for the original 965.
We'd been ad-hoc inserting instructions in some SEND messages with no
knowledge of when it was required (so extra instructions), but not all SENDs
(so not often enough). This should do much better than that, though it's
still flow-control-ignorant.
v2: Use BRW_MAX_MRF instead of magic numbers.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58960
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: Candidate for the stable branches.
Kristian Høgsberg [Fri, 15 Feb 2013 01:47:29 +0000 (20:47 -0500)]
egl-wayland: Fix left-over wl_display_roundtrip() usage
We have to use the EGL wayland event queue for roundtrip, so use the
wayland_roundtrip() helper, which does just that.
Eric Anholt [Thu, 14 Feb 2013 05:21:45 +0000 (21:21 -0800)]
i965/gen7: Set up all samplers even if samplers are sparsely used.
In GLSL, sampler indices are allocated contiguously from 0. But in the
case of ARB_fragment_program (and possibly fixed function), an app that
uses texture 0 and 2 will use sampler indices 0 and 2, so we were only
allocating space for samplers 0 and 1 and setting up sampler 0. We
would read garbage for sampler 2, resulting in flickering textures and
an angry simulator.
Fixes bad rendering in 0 A.D. and ETQW. This was fixed for pre-gen7 by
28f4be9eb91b12a2c6b1db6660cca71a98c486ec
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=25201
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58680
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable branches.
Marek Olšák [Wed, 13 Feb 2013 17:11:48 +0000 (18:11 +0100)]
r600g: add support for red-alpha render targets
Marek Olšák [Thu, 14 Feb 2013 13:59:01 +0000 (14:59 +0100)]
r300g: add support for red-alpha render targets
Marek Olšák [Tue, 12 Feb 2013 21:09:24 +0000 (22:09 +0100)]
st/mesa: try to find exact format matching user format and type for DrawPixels
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 12 Feb 2013 22:09:44 +0000 (23:09 +0100)]
r600g: properly implement S8Z24 depth-stencil format for Evergreen
I should say "fix", but it has never been used until now.
S8Z24 is the format equivalent to the GL_UNSIGNED_INT_24_8 packing,
so we'll start to see it more often with st/mesa now making smart decisions
about formats.
The DB<->CB copy can change the channel ordering for transfers, other than
that, the internal DB format doesn't really matter.
R600-R700 support is possible except shadow mapping.
FMT_24_8 is broken if the SAMPLE_C instruction is used (no idea why).
Also the sampler swizzling was broken in theory and the fact it worked was
a lucky coincidence.
radeonsi might need to port this.
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Michel Dänzer [Tue, 12 Feb 2013 17:37:22 +0000 (18:37 +0100)]
radeonsi: Handle TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
8 more little piglits.
NOTE: This is a candidate for the 9.1 branch.
Michel Dänzer [Tue, 12 Feb 2013 16:49:36 +0000 (17:49 +0100)]
radeonsi: Fix array indices for detecting integer vertex formats
Vinson Lee [Tue, 12 Feb 2013 06:35:01 +0000 (22:35 -0800)]
glsl: Initialize ir_texture member variable.
Fixes uninitialized pointer field defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 7 Feb 2013 01:03:49 +0000 (17:03 -0800)]
intel: Allow blit readpixels even when the pack alignment is set.
The default alignment is 4, so this fast path was rarely hit. Rather
than introduce logic to handle alignment, just use the Mesa core
function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46632
Cc: neil@linux.intel.com
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 6 Feb 2013 00:21:07 +0000 (16:21 -0800)]
i965: Remove writemask support from brw_SAMPLE().
The code was rather broken for non-XYZW on 8-wide, but all of our
callers were using XYZW anyway. For my experiments with using writemask
on texturing, I've been using manual header setup in the compiler
backends, since we want to actually know what registers are written for
optimization and register allocation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 5 Feb 2013 23:36:18 +0000 (15:36 -0800)]
i965/fs: Use a helper function for checking for flow control instructions.
In 2 of our checks, we were missing BREAK and CONTINUE.
NOTE: Candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
bma [Tue, 12 Feb 2013 06:42:36 +0000 (08:42 +0200)]
shaderapi: Fix AttachShader error
Detect a duplicate Shader type as and error instead of silently allowing
it, restrict to ES2 API.
v2: Tapani Pälli <tapani.palli@intel.com>
- make the check run time instead of compile time
v3: chadv
- Quote spec on which error to generate.
Signed-off-by: bma <Bo.Ma@windriver.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
Tom Stellard [Fri, 25 Jan 2013 15:43:11 +0000 (16:43 +0100)]
configure.ac: Add components to LLVM_COMPONENTS when using llvm shared libs
This is required when LLVM is built with CMake, which creates one
shared library for each component.
Eric Anholt [Wed, 6 Feb 2013 23:22:45 +0000 (15:22 -0800)]
i965: Re-enable the -RHW workaround for original gen4 chips.
Fixes broken clipping in supertuxkart and presumably many other applications.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51471
NOTE: Candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 6 Feb 2013 01:39:35 +0000 (17:39 -0800)]
i965/gen4: Work around missing sRGB RGB DXT1 support.
The hardware just doesn't support it. I suspect this was a regression from
the move to fixed MESA_FORMATs for compressed textures and that previously we
were storing uncompressed for this or something.
Fixes GPU hangs in piglit "texwrap GL_EXT_texture_sRGB-s3tc bordercolor
swizzled" on my GM965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paul Berry [Sat, 9 Feb 2013 00:46:20 +0000 (16:46 -0800)]
glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50.
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
"flat" keyword, but they differ in exactly *when* the rule is
enforced:
(a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral
type must be declared as "flat". There is no restriction on fragment
shader inputs.
(b) GLSL 1.50 through 4.30 say that fragment shader inputs having
integral type must be declared as "flat". There is no restriction on
vertex shader outputs.
(c) GLSL ES 3.00 says that both vertex shader outputs and fragment
shader inputs having integral type must be declared as "flat".
Previously, Mesa's behaviour was consistent with (a). This patch
makes it consistent with (b) when compiling desktop shaders, and (c)
when compiling ES shaders.
Rationale for desktop shaders: once we add geometry shaders, (b) really
seems like the right choice, because it requires "flat" in just the
situations where it matters. Since we may want to extend geometry
shader support back before GLSL 1.50 (via ARB_geometry_shader4), it
seems sensible to apply this rule to all GLSL versions. Also, this
matches the behaviour of the nVidia proprietary driver for Linux, and
the expectations of Intel's oglconform test suite.
Rationale for ES shaders: since the behaviour specified in GLSL ES
3.00 matches neither pre-GLSL-1.50 nor post-GLSL-1.50 behaviour, it
seems likely that this was a deliberate choice on the part of the GLES
folks to be more restrictive. Also, the argument in favor of (b)
doesn't apply to GLES, since it doesn't support geometry shaders at
all.
Some discussion about this has already happened on the Mesa-dev list.
See:
http://lists.freedesktop.org/archives/mesa-dev/2013-February/034199.html
Fixes piglit tests:
- glsl-1.30/compiler/interpolation-qualifiers/nonflat-*.frag
- glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-0{2,3,4,5}.vert
- glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-{int,uint}.frag
Fixes oglconform tests:
- glsl-q-inperpol negative.fragin.{int,uint,ivec,uvec}
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Paul Berry [Thu, 7 Feb 2013 00:09:39 +0000 (16:09 -0800)]
glsl: don't allow non-flat integral types in varying structs/arrays.
In the GLSL 1.30 spec, section 4.3.6 ("Outputs") says:
"If a vertex output is a signed or unsigned integer or integer
vector, then it must be qualified with the interpolation qualifier
flat."
The GLSL ES 3.00 spec further clarifies, in section 4.3.6 ("Output
Variables"):
"Vertex shader outputs that are, *or contain*, signed or unsigned
integers or integer vectors must be qualified with the
interpolation qualifier flat."
(Emphasis mine.)
The language in the GLSL ES 3.00 spec is clearly correct and should be
applied to all shading language versions, since varyings that contain
ints can't be interpolated, regardless of which shading language
version is in use.
(Note that in GLSL 1.50 the restriction is changed to apply to
fragment shader inputs rather than vertex shader outputs, to
accommodate the fact that in the presence of geometry shaders, vertex
shader outputs are not necessarily interpolated. That will be
addressed by a future patch).
NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Paul Berry [Tue, 12 Feb 2013 20:36:41 +0000 (12:36 -0800)]
glsl: Allow default precision qualifiers to be set for sampler types.
From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
"The precision statement
precision precision-qualifier type;
can be used to establish a default precision qualifier. The type
field can be either int or float or any of the sampler types, and
the precision-qualifier can be lowp, mediump, or highp."
GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision
qualifiers on sampler types, but this seems like an oversight (since
the intention of including these in GLSL 1.30 is to allow
compatibility with ES shaders).
Previously, Mesa followed GLSL 1.30 and only allowed default precision
qualifiers to be set for float and int. This patch makes it follow
GLSL ES rules in all cases.
Fixes Piglit tests default-precision-sampler.{vert,frag}.
Partially addresses https://bugs.freedesktop.org/show_bug.cgi?id=60737.
NOTE: This is a candidate for stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 12 Feb 2013 20:00:43 +0000 (21:00 +0100)]
st/mesa: fix texture buffer objects
Broken by
624528834f53f54c7a934f929769b7e6b230a0b1.
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Mon, 11 Feb 2013 00:55:19 +0000 (16:55 -0800)]
i965: Use derived state for Haswell's 3DSTATE_VF packet.
Otherwise, we fail to correctly handle GL_PRIMITIVE_RESTART_FIXED_INDEX.
Fixes gles3conform's primitive_restart_mode test.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Thu, 7 Feb 2013 03:36:33 +0000 (04:36 +0100)]
st/mesa: accelerate glGetTexImage for all formats using a blit
This commit allows using glGetTexImage during rendering and still
maintain interactive framerates.
This improves performance of WarCraft 3 under Wine. The framerate is improved
from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the game.
v2: fix choosing the format for decompression
Marek Olšák [Thu, 7 Feb 2013 03:33:52 +0000 (04:33 +0100)]
gallium: add red-alpha texture formats and a couple of util functions
This is for glGetTexImage and it will be used for samplers only (which some
drivers already implement by reading util_format_description).
v2: incorporate Brian's suggestion
Reviewed-by: Brian Paul <brianp@vmware.com>
Jerome Glisse [Fri, 8 Feb 2013 21:02:32 +0000 (16:02 -0500)]
r600g: fix lockup when hyperz & alpha test are enabled together. v3
Seems that alpha test being enabled confuse the GPU on the order in
which it should perform the Z testing. So force the order programmed
throught db shader control.
v2: Only force z order when alpha test is enabled
v3: Update db shader when binding new dsa + spelling fix
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Jordan Justen [Mon, 11 Feb 2013 23:22:10 +0000 (15:22 -0800)]
CopyTexImage: Don't check sRGB vs LINEAR for desktop GL
In OpenGL 4.3, new language was added that would require
this check. But, if this check results in broken applications
then perhaps it will be reversed.
For now, remove this check and re-evaluate when
desktop GL 4.3 is closer.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Christian König [Mon, 4 Feb 2013 16:55:32 +0000 (17:55 +0100)]
radeonsi: remove constant index limitation v3
With the llvm patches, fixing 14 piglit tests in total.
v2: increase the const limit
v3: document the const limit
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Mon, 4 Feb 2013 16:46:42 +0000 (17:46 +0100)]
radeonsi: support constants as TEX coordinates
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Paul Berry [Tue, 5 Feb 2013 23:07:26 +0000 (15:07 -0800)]
glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.
When the user specifies an unsupported GLSL version,
_mesa_glsl_parse_state::process_version_directive() nicely gives them
an error message telling them which GLSL versions are supported.
Previous to this patch, the logic for determining whether a given
language version was supported was independent from the logic to
generate this error message string; as a result, we had a bug where
GLSL 3.00 would never be listed in the error message as an available
language version, even if it was really available.
To make matters worse, the code for generating the error message
string assumed that desktop GL versions were always separated by 0.10,
an assumption that will be wrong as soon as we support GLSL 3.30.
This patch fixes both problems by adding a table of supported GLSL
versions to _mesa_glsl_parse_state; this table is used both to
generate the error message and to check whether a given version is
supported.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Roland Scheidegger [Tue, 12 Feb 2013 15:48:52 +0000 (16:48 +0100)]
gallium/docs: fix typos in sample opcode descriptions
Roland Scheidegger [Tue, 12 Feb 2013 15:45:49 +0000 (16:45 +0100)]
nv50: fix bogus parameters when processing sample instructions
Discovered accidentally when changing SAMPLE_L definition.
Turns out the lod arguments were already correct for the new definition
but the compare and derivs were not.
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Roland Scheidegger [Tue, 12 Feb 2013 15:41:56 +0000 (16:41 +0100)]
gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lod
It looks like using coord.w as explicit lod value is a mistake, most likely
because some dx10 docs had it specified that way. Seems this was changed though:
http://msdn.microsoft.com/en-us/library/windows/desktop/hh447229%28v=vs.85%29.aspx
- let's just hope it doesn't depend on runtime build version or something.
Not only would this need translation (so go against the stated goal these
opcodes should be close to dx10 semantics) but it would prevent usage of this
opcode with cube arrays, which is apparently possible:
http://msdn.microsoft.com/en-us/library/windows/desktop/
bb509699%28v=vs.85%29.aspx
(Note not only does this show cube arrays using explicit lod, but also the
confusion with this opcode: it lists an explicit lod parameter value, but then
states last component of location is used as lod).
(For "true" hw drivers, only nv50 had code to handle it, and it appears the
code was already right for the new semantics, though fix up the seemingly
wrong c/d arguments while there.)
v2: fix comment, separate out other changes.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 11 Feb 2013 23:39:42 +0000 (16:39 -0700)]
util: fix incorrect Z bit masking in util_clear_depth_stencil()
For PIPE_FORMAT_Z24_UNORM_S8_UINT, the Z bits are in the 24
least significant bits.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=60527
and http://bugs.freedesktop.org/show_bug.cgi?id=60524
and http://bugs.freedesktop.org/show_bug.cgi?id=60047
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Matt Turner [Fri, 8 Feb 2013 01:21:22 +0000 (17:21 -0800)]
radeon: Remove dead STANDALONE_MMIO defines
These were, at some point in the past, used to request that Xorg's
compiler.h export a static inline xf86ReadMmio32 instead of a function
pointer. compiler.h only has this option for DEC Alpha.
But Xorg's compiler.h isn't being included by either of these two files
and the radeon driver still works on Alpha, so the definitions are dead
and not needed.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Roland Scheidegger [Tue, 12 Feb 2013 02:41:48 +0000 (03:41 +0100)]
llvmpipe: implement dual source blending
link up the fs outputs and blend inputs, and make sure the second blend source
is correctly loaded and converted (which is quite complex).
There's a slight refactoring of the monster generate_unswizzled_blend()
function where it makes sense to factor out alpha conversion (which needs
to run twice for dual source blend).
This passes piglit arb_blend_func_extended tests.
v2: remove new but ultimately not used function...
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Mon, 11 Feb 2013 23:55:00 +0000 (15:55 -0800)]
docs: Mark a few things done in GL3.txt.
Kenneth Graunke [Sun, 6 Jan 2013 01:16:41 +0000 (17:16 -0800)]
i965: Add missing dirty bits to INTEL_DEBUG=state arrays.
These are more recent additions, and no one remembered to update the
INTEL_DEBUG=state code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>