Eric Anholt [Fri, 6 Jul 2018 22:48:46 +0000 (15:48 -0700)]
v3d: Implement noperspective varyings on V3D 4.x.
Fixes a bunch of piglit interpolation tests, and reduces my concern about
some MSAA blit shaders with noperspective varyings.
Eric Anholt [Fri, 6 Jul 2018 22:41:56 +0000 (15:41 -0700)]
v3d: Refactor flat shade/centroid flag emission.
The logic was duplicated in a pretty gross way, when what we really need
is just a helper function for stuffing the values in the packet. This
will make implementing noperspective easier.
Eric Anholt [Fri, 6 Jul 2018 21:56:26 +0000 (14:56 -0700)]
v3d: Fix typo in dither mode offset.
We weren't using the field yet, so it didn't affect anything.
Fixes: c0476d964abb ("v3d: Express dithering mode in the same way that the CLIF parser does.")
zhaowei yuan [Tue, 12 Jun 2018 20:45:43 +0000 (04:45 +0800)]
glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2
"sampler2DRect" and "sampler2DRectShadow" are specified as
reserved from GLSL 1.1 and GLSL ES 1.0
Signed-off-by: zhaowei yuan <zhaowei.yuan@samsung.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106906
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 34f7e761bc61 ("glsl/parser: Track built-in types using the glsl_type directly")
Charmaine Lee [Fri, 6 Jul 2018 22:52:37 +0000 (15:52 -0700)]
st/wgl: check for NULL piAttribList in wglCreatePbufferARB()
Java2d opengl pipeline passes NULL piAttribList to
wglCreatePbufferARB(). So skip parsing the attribute list
if it is NULL.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Jason Ekstrand [Tue, 24 Apr 2018 20:08:13 +0000 (13:08 -0700)]
anv: Add support for VK_KHR_create_renderpass2
The implementation of CreateRenderPass2 uses the helpers we broke out in
previous commits. The implementations of the new vkCmd functions just
call the old versions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 26 Jun 2018 16:22:20 +0000 (09:22 -0700)]
anv: Make subpass::depth_stencil_attachment a pointer
This makes certain checks a bit easier and means that we don't have
the attachment information duplicated in the attachment list and in
depth_stencil_attachment.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 24 Apr 2018 20:01:01 +0000 (13:01 -0700)]
anv/pass: Move implicit dependency setup to anv_render_pass_compile
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 24 Apr 2018 19:57:39 +0000 (12:57 -0700)]
anv/pass: Move some dependency setup into a helper
This new helper takes a VkSubpassDependency2KHR for future-proofing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 24 Apr 2018 18:37:27 +0000 (11:37 -0700)]
anv/pass: Move a bunch of analysis into a separate "compile" stage
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 24 Apr 2018 16:11:34 +0000 (09:11 -0700)]
anv/pass: Use a designated initailizer for attachments
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Mon, 9 Jul 2018 04:40:14 +0000 (21:40 -0700)]
anv: Bump the advertised patch version to 80
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Adam Jackson [Fri, 6 Jul 2018 18:59:21 +0000 (14:59 -0400)]
glx: Don't allow glXMakeContextCurrent() with only one valid drawable
Drawable and readable need to either both be None or both be non-None.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Erik Faye-Lund [Wed, 4 Jul 2018 12:45:04 +0000 (14:45 +0200)]
mesa: verify MaxVertexAttribStride for GLES 3.1
The OpenGL 3.1 specification, table Table 20.41 ("Implementation
Dependent Values"), defines the minimum-maximum value for
MAX_VERTEX_ATTRIB_STRIDE to be 2048.
So we shouldn't enable OpenGL ES 3.1 on implementations where this
isn't the case. Let's add a check for this
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Wed, 4 Jul 2018 12:40:25 +0000 (14:40 +0200)]
mesa: verify MaxVertexAttribStride for GL 4.4
The OpenGL 4.4 specification, table Table 23.55 ("Implementation
Dependent Values"), defines the minimum-maximum value for
MAX_VERTEX_ATTRIB_STRIDE to be 2048.
So we shouldn't enable OpenGL 4.4 on implementations where this isn't
the case. Let's add a check for this.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Fri, 6 Jul 2018 08:29:02 +0000 (10:29 +0200)]
r600: report incorrect max-vertex-attrib for GL 4.4
OpenGL 4.4 requires a max vertex attrib of 2048 or higher, but
r600 only supports 2047. Technically, this makes it an GL4.3 GPU,
but it's currently exposing GL4.4.
To avoid regressing the GL version supported in the following
patches, let's just lie and pretend like we support 2048. Any
applications using 2048 are already broken anyway.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jose Maria Casanova Crespo [Tue, 12 Jun 2018 12:52:14 +0000 (14:52 +0200)]
intel/fs: use uint type for per_slot_offset at GS
This helps us to compact original instruction:
mul(8) g3<1>D g6<8,8,1>UD 0x00000006UD { align1 1Q };
So now we emit:
mul(8) g3<1>UD g6<8,8,1>UD 0x00000006UD { align1 1Q compacted };
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Samuel Pitoiset [Tue, 3 Jul 2018 10:43:41 +0000 (12:43 +0200)]
radv: add the trace BO to the list when starting a new cmdbuf
That might reduce CPU overhead a little bit when using
RADV_TRACE_FILE.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 3 Jul 2018 10:43:40 +0000 (12:43 +0200)]
radv: reduce CPU overhead in radv_flush_descriptors()
The number of enabled descriptors for a given pipeline stage
can be computed at compile time.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Iago Toral Quiroga [Mon, 9 Jul 2018 09:47:50 +0000 (11:47 +0200)]
intel/compiler: remove unused function
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Iago Toral Quiroga [Wed, 4 Jul 2018 08:40:15 +0000 (10:40 +0200)]
anv/pipeline: honor the pipeline_cache_enabled run-time flag
v2: merge both conditions to reduce the diff (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Roland Scheidegger [Wed, 4 Jul 2018 02:44:17 +0000 (04:44 +0200)]
r600/sb: fix crash in fold_alu_op3
fold_assoc() called from fold_alu_op3() can lower the number of src to 2,
which then leads to an invalid access to n.src[2]->gvalue().
This didn't seem to have caused much harm in the past, but on Fedora 28
it will crash (presumably because -D_GLIBCXX_ASSERTIONS is used, although
with libstdc++ 4.8.5 this didn't do anything, -D_GLIBCXX_DEBUG was
needed to show the issue).
An alternative fix would be to instead call fold_alu_op2() from within
fold_assoc() when the number of src is reduced and return always TRUE
from fold_assoc() in this case, with the only actual difference being
the return value from fold_alu_op3() then. I'm not sure what the return
value actually should be in this case (or whether it even can make a
difference).
https://bugs.freedesktop.org/show_bug.cgi?id=106928
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Tue, 24 Apr 2018 15:30:24 +0000 (08:30 -0700)]
vulkan: Update the XML and headers to 1.1.80
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Lionel Landwerlin [Sat, 7 Jul 2018 13:06:22 +0000 (14:06 +0100)]
i965: fix clear color bo address relocation
Fixes: 7987d041fda0c9 ("i965/surface_state: Emit the clear color address instead of value.")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Mauro Rossi [Sun, 20 May 2018 11:57:03 +0000 (13:57 +0200)]
radv: winsys/amdgpu: include missing pthread.h header
pthread types are used in some files without explicitely including pthread.h.
This leads to compile errors on Android 7.x nougat-x86
e.g. in src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c:31:
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.h:32:
external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h:52:2: error: unknown type name 'pthread_mutex_t'
pthread_mutex_t global_bo_list_lock;
^
1 error generated.
Including pthread.h explicitely solves the building error
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Thu, 28 Jun 2018 16:55:00 +0000 (18:55 +0200)]
nv50/ir: fix Instruction::isActionEqual for PHI instructions
phi instructions don't have the same results by simply having the same sources.
They need to be inside the same BasicBlock or share an equal condition
resulting into a path through the shader selecting equal sources as well.
short example:
cond = ...;
const0 = 0;
const1 = 1;
if (cond) {
ssa_1 = const0;
} else {
ssa_2 = const1;
}
ssa_3 = phi ssa_1 ssa_2;
if (!cond) {
ssa_4 = const0;
} else {
ssa_5 = const1;
}
ssa_6 = phi ssa_4 ssa_5;
allthough both phis actually have sources with equal results, merging them
would be wrong due to having a different condition selecting which source to
take.
For now we also stick an assert into GlobalCSE, because it should never end up
having to merge phi instructions.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rhys Perry [Fri, 6 Jul 2018 20:21:28 +0000 (21:21 +0100)]
nvc0/ir: use the combined tid special register
total instructions in shared programs :
5804448 ->
5804690 (0.00%)
total gprs used in shared programs : 670065 -> 670065 (0.00%)
total shared used in shared programs : 548832 -> 548832 (0.00%)
total local used in shared programs : 21068 -> 21068 (0.00%)
local shared gpr inst bytes
helped 0 0 0 5 5
hurt 0 0 0 191 191
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Jason Ekstrand [Sat, 30 Jun 2018 06:08:05 +0000 (23:08 -0700)]
nir/print: Print texture and sampler indices
Commit
5fb69daa6076e56b deleted support from nir_print for printing the
texture and sampler indices on texture instructions. This commit just
brings it back as best as we can.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ian Romanick [Wed, 27 Jun 2018 02:21:43 +0000 (19:21 -0700)]
intel/compiler: Relax mixed type restriction for saturating immediates
At the time of commit
7bc6e455e23 (i965: Add support for saturating
immediates.) we thought mixed type saturates would be impossible. We
were only thinking about type converting moves from D to F, for
example. However, type converting moves w/saturate from F to DF are
definitely possible. This change minimally relaxes the restriction to
allow cases that I have been able trigger via piglit tests.
Fixes new piglit tests:
- arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test
- arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Ian Romanick [Wed, 27 Jun 2018 01:30:09 +0000 (18:30 -0700)]
i965/vec4: Properly handle sign(-abs(x))
This is achived by copying the sign(abs(x)) optimization from the FS
backend.
On Gen7 an earlier platforms, this fixes new piglit tests:
- glsl-1.10/execution/vs-sign-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Ian Romanick [Tue, 26 Jun 2018 22:11:21 +0000 (15:11 -0700)]
i965/fs: Properly handle sign(-abs(x))
Fixes new piglit tests:
- glsl-1.10/execution/fs-sign-neg-abs.shader_test
- glsl-1.10/execution/fs-sign-sat-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Lionel Landwerlin [Fri, 6 Jul 2018 10:48:23 +0000 (11:48 +0100)]
vulkan: utils: handle hexadecimal values in registry
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Thu, 5 Jul 2018 22:15:31 +0000 (18:15 -0400)]
st/dri: fix a crash in server_wait_sync
Ported from i965 including the comment.
This fixes:
dEQP-EGL.functional.reusable_sync.valid.wait_server
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Mathieu Bridon [Fri, 6 Jul 2018 10:13:36 +0000 (12:13 +0200)]
python: Stop using the Python 2 exception syntax
We could have made this compatible with Python 3 by using:
except Exception as e:
But since none of this code actually uses the exception objects, let's
just drop them entirely.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Mathieu Bridon [Thu, 5 Jul 2018 13:17:33 +0000 (15:17 +0200)]
python: Use spaces, not tabs
Python 3 doesn't allow mixing spaces and tabs in a script, contrarily to
Python 2.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Mathieu Bridon [Thu, 5 Jul 2018 13:17:32 +0000 (15:17 +0200)]
python: Use the print function
In Python 2, `print` was a statement, but it became a function in
Python 3.
Using print functions everywhere makes the script compatible with Python
versions >= 2.6, including Python 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Jon Turney [Thu, 5 Jul 2018 13:40:58 +0000 (14:40 +0100)]
vma/tests: Fix compilation if limits.h defines PAGE_SIZE (v2)
per POSIX, limits.h may define PAGE_SIZE when the value is not indeterminate
v2: just change the variable name, since there's no intended correlation
here between this value and the machine's actual page size.
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Samuel Pitoiset [Thu, 5 Jul 2018 16:56:55 +0000 (18:56 +0200)]
radv: fix emitting the view index on GFX9
For merged shaders, VS as HS for example.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Ian Romanick [Tue, 3 Jul 2018 03:29:27 +0000 (20:29 -0700)]
i965/vec4: Make the vec4_visitor::nir_emit_instr default case unreachable
The bug fixed by the previous commit went undetected because extra
stderr messages are not flagged by the CI. Copy the solution from
fs_visitor::nir_emit_instr and mark the default case unreachable.
An alternate solution is to delete the default case so that the compiler
will issue a warning. That may require more work since there are other
(impossible) cases that exist.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Tue, 3 Jul 2018 18:49:07 +0000 (11:49 -0700)]
intel/compiler: More DCE after lowering
Some of the lowering passes, nir_lower_locals_to_regs for example, can
cause some previously live code to be dead. This pass in particular
leaves a bunch of nir_instr_type_deref instructions floating around.
This causes shader-db runs on Gen5 through Haswell to spew tons of
messages like:
VS instruction not yet implemented by NIR->vec4
UnrealEngine4/EffectsCaveDemo/239.shader_test is one shader that
generates these messages. Cleaning up the dead code fixes that.
To verify, I did a shader-db before and after. Even though all the
messages are gone, the results make my brain hurt. :(
Haswell
total cycles in shared programs:
411890163 ->
411891145 (<.01%)
cycles in affected programs: 57016 -> 57998 (1.72%)
helped: 3
HURT: 11
helped stats (abs) min: 2 max: 154 x̄: 96.67 x̃: 134
helped stats (rel) min: 0.08% max: 2.23% x̄: 1.42% x̃: 1.96%
HURT stats (abs) min: 18 max: 686 x̄: 115.64 x̃: 20
HURT stats (rel) min: 0.81% max: 7.12% x̄: 1.87% x̃: 0.93%
95% mean confidence interval for cycles value: -51.39 191.67
95% mean confidence interval for cycles %-change: -0.14% 2.46%
Inconclusive result (value mean confidence interval includes 0).
Ivy Bridge
total cycles in shared programs:
259114802 ->
259115032 (<.01%)
cycles in affected programs: 24034 -> 24264 (0.96%)
helped: 1
HURT: 9
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.08% max: 0.08% x̄: 0.08% x̃: 0.08%
HURT stats (abs) min: 18 max: 48 x̄: 25.78 x̃: 20
HURT stats (rel) min: 0.80% max: 1.94% x̄: 1.08% x̃: 0.80%
95% mean confidence interval for cycles value: 12.42 33.58
95% mean confidence interval for cycles %-change: 0.54% 1.38%
Cycles are HURT.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 5a02ffb733e nir: Rework lower_locals_to_regs to use deref instructions
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Thu, 5 Jul 2018 20:34:14 +0000 (13:34 -0700)]
v3d: Fix leak of the default attributes BOs.
The GLES3 CTS makes a lot more progress on a run now.
Eric Anholt [Thu, 5 Jul 2018 20:30:03 +0000 (13:30 -0700)]
v3d: Fix leak of the spill BO on context destruction.
Eric Anholt [Tue, 3 Jul 2018 22:39:21 +0000 (15:39 -0700)]
nir: Apply fragment color clamping to gl_FragData[] as well.
From the ARB_color_buffer_float spec:
35. Should the clamping of fragment shader output gl_FragData[n]
be controlled by the fragment color clamp.
RESOLVED: Since the destination of the FragData is a color
buffer, the fragment color clamp control should apply.
Fixes arb_color_buffer_float-mrt mixed on v3d.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Tue, 3 Jul 2018 23:27:39 +0000 (16:27 -0700)]
v3d: Skip emitting per-RT blend state for RTs with blend disabled.
Cleans up the CL of fbo-drawbuffers2-blend a bit. We could do better on
more complicated cases by noticing if multiple RTs have the same blend
state and emitting them in a single packet.
Eric Anholt [Tue, 3 Jul 2018 23:24:35 +0000 (16:24 -0700)]
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
I had flagged it as enabled on V3D 4.x, but not actually implemented the
per-RT enables. Fixes piglit fbo_drawbuffers2-blend.
Eric Anholt [Tue, 3 Jul 2018 22:56:48 +0000 (15:56 -0700)]
v3d: Add support for GL_SAMPLE_ALPHA_TO_ONE.
Fixes piglit ext_framebuffer_multisample-draw-buffers-alpha-to-one
Eric Anholt [Tue, 3 Jul 2018 22:52:59 +0000 (15:52 -0700)]
v3d: Respect swap_color_rb for the f32_color_rb case.
We don't actually set the two flags together, but I want to use the
r/g/b/a reordered fields in the next commit.
Eric Anholt [Wed, 20 Jun 2018 20:26:52 +0000 (13:26 -0700)]
st/nir: Disable varying packing when doing transform feedback.
The varying packing would result in st_nir_assign_var_locations() picking
new driver_locations, despite the pipe_stream_output already being set up
for the old driver location. This left the gallium driver with no way to
work back to what varying was referenced by pipe_stream_output.
Fixes these tests on V3D:
dEQP-GLES3.functional.transform_feedback.random.separate.points.3
dEQP-GLES3.functional.transform_feedback.random.separate.points.7
dEQP-GLES3.functional.transform_feedback.random.separate.points.9
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.3
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jon Turney [Mon, 15 Jan 2018 19:39:46 +0000 (19:39 +0000)]
meson: Set with_dri from with_gallium when DRI glx is explicitly configured
Set with_dri from with_gallium when DRI GLX is explicitly configured, as
well as when DRI GLX is chosen automatically.
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Samuel Pitoiset [Thu, 5 Jul 2018 15:07:07 +0000 (17:07 +0200)]
radv/winsys: make use of radeon_emit()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 5 Jul 2018 10:54:18 +0000 (12:54 +0200)]
radv: only flush CB meta in pipeline image barriers when needed
If the given image doesn't enable CMASK, FMASK or DCC that's
useless to flush CB metadata.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 5 Jul 2018 10:54:17 +0000 (12:54 +0200)]
radv: only flush DB meta in pipeline image barriers when needed
If the given image doesn't have HTILE, that's useless to flush
DB metadata.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 5 Jul 2018 15:01:23 +0000 (17:01 +0200)]
radv: fix "error: initializer element is not constant" build error
GCC 4.8 fails to compile with "static const", while GCC 8.1
fails to compile with only "static".
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Lionel Landwerlin [Thu, 5 Jul 2018 10:55:43 +0000 (11:55 +0100)]
util: u_queue: fix android build error
mesa/src/util/u_queue.c:242:15: error: address of array 'queue->name'
will always evaluate to 'true' [-Werror,-Wpointer-bool-conversion]
Fixes: b238e33bc9d48b814370 "kutil/queue: add a process name into a thread name"
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Benedikt Schemmer [Thu, 5 Jul 2018 07:49:15 +0000 (09:49 +0200)]
Util: fix msvc build
The MSVC preprocessor doesnt understand #warning
Fixes: 2e1e6511f76 ("util: extract get_process_name from xmlconfig.c")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mathieu Bridon [Wed, 27 Jun 2018 10:37:39 +0000 (12:37 +0200)]
python: Specify the JSON separators
On Python 2, the default JSON separators are ', ' for items and ': ' for
dicts.
On Python 3, the default is the same when no indent is specified, but if
one is (and we do specify one) then the default items separator becomes
',' (the dict separator remains unchanged).
This change explicitly specifies the Python 3 default, which helps
ensuring that the output is identical, whether it was generated by
Python 2 or 3.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Mathieu Bridon [Wed, 27 Jun 2018 10:37:38 +0000 (12:37 +0200)]
python: Stabilize some script outputs
In Python, dictionaries and sets are unordered, and as a result their
is no guarantee that running this script twice will produce the same
output.
Using ordered dicts and explicitly sorting items makes the build more
reproducible, and will make it possible to verify that we're not
breaking anything when we move the build scripts to Python 3.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Lionel Landwerlin [Mon, 18 Jun 2018 19:46:57 +0000 (20:46 +0100)]
intel: tools: remove drm-uapi defines
We already embed the headers, no need to redefine defines/structs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Sat, 16 Jun 2018 22:25:12 +0000 (23:25 +0100)]
intel: intel_dump_gpu: use simulator id in captures
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Sat, 16 Jun 2018 22:22:00 +0000 (23:22 +0100)]
intel: devinfo: add simulator id
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Scott D Phillips [Fri, 30 Mar 2018 19:56:25 +0000 (12:56 -0700)]
intel: tools: dump-gpu: dump 48-bit addresses
For gen8+, write out PPGTT tables in aub files so that full 48-bit
addresses can be serialized.
v2: Fix handling of `end` index in map_ppgtt
v3: Correctly mark GGTT entry as present (Rafael)
Signed-off-by: Scott D Phillips <scott.d.phillips@intel.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Sat, 16 Jun 2018 16:42:13 +0000 (17:42 +0100)]
intel: tools: import intel_aubdump
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Sat, 16 Jun 2018 11:16:03 +0000 (12:16 +0100)]
intel: tools: update intel_aub.h
Scott added new stuff in IGT.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Sun, 10 Jun 2018 11:54:59 +0000 (12:54 +0100)]
intel: batch-decoder: add missing return line
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Thu, 14 Jun 2018 16:29:16 +0000 (17:29 +0100)]
intel: batch-decoder: don't asks for constant BO until decoding
With PPGTT mappings, our aubinator implementation can be quite slow if
we request a buffer that doesn't exist. Instead of doing a PPGTT walk
for invalid addresses (0 lengths), wait until we're sure we want to
decode the data.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Scott D Phillips [Mon, 9 Apr 2018 19:46:51 +0000 (12:46 -0700)]
intel/batch-decoder: handle non-contiguous binding table / surface state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Scott D Phillips [Fri, 6 Apr 2018 18:02:55 +0000 (11:02 -0700)]
intel/tools/aubinator: aubinate ppgtt aubs
v2: by Lionel
Fix memfd_create compilation issue
Fix pml4 address stored on 32 instead of 64bits
Return no buffer if first ppgtt page is not mapped
v3: Drop additional memfd_create() (Rafael)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Tue, 19 Jun 2018 11:34:26 +0000 (12:34 +0100)]
intel: aubinator: handle GGTT mappings
We use memfd to store physical pages as they get read/written to and
the GGTT entries translating virtual address to physical pages.
Based on a commit by Scott Phillips.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Jason Ekstrand [Thu, 5 Apr 2018 15:21:49 +0000 (08:21 -0700)]
util: rb-tree: A simple, invasive, red-black tree
This is a simple, invasive, liberally licensed red-black tree
implementation. It's an invasive data structure similar to the
Linux kernel linked-list where the intention is that you embed a
rb_node struct the data structure you intend to put into the
tree.
The implementation is mostly based on the one in "Introduction to
Algorithms", third edition, by Cormen, Leiserson, Rivest, and
Stein. There were a few other key design points:
* It's an invasive data structure similar to the [Linux kernel
linked list].
* It uses NULL for leaves instead of a sentinel. This means a few
algorithms differ a small bit from the ones in "Introduction to
Algorithms".
* All search operations are inlined so that the compiler can
optimize away the function pointer call.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Lionel Landwerlin [Tue, 19 Jun 2018 11:11:20 +0000 (12:11 +0100)]
intel: aubinator: drop the 1Tb GTT mapping
Now that we're softpinning the address of our BOs in anv & i965, the
addresses selected start at the top of the addressing space. This is a
problem for the current implementation of aubinator which uses only a
40bit mmapped address space.
This change keeps track of all the memory writes from the aub file and
fetch them on request by the batch decoder. As a result we can get rid
of the 1<<40 mmapped address space and only rely on the mmap aub file
\o/
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Tue, 19 Jun 2018 11:08:46 +0000 (12:08 +0100)]
intel: aubinator: rework register writes handling
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Sun, 10 Jun 2018 18:49:12 +0000 (19:49 +0100)]
intel: aubinator: remove standard input processing option
On a follow up commit in this series, we stop copying the data from
the mmap'ed file into our big gtt mmap, and start referencing data in
it directly. So reallocating the read buffer and adding more data from
stdin wouldn't work. For that reason, let's stop supporting stdin
process.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Tue, 19 Jun 2018 10:19:22 +0000 (11:19 +0100)]
intel: aubinator: remove unused variables
These memory offsets are stored in the gen_batch_decode_ctx.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Mathieu Bridon [Thu, 5 Jul 2018 10:43:04 +0000 (12:43 +0200)]
gallium/auxiliary: Fix string matching
Commit
f69bc797e15fe6beb9e439009fab55f7fae0b7f9 did the following:
- if format.layout in ('bptc', 'astc'):
+ if format.layout in ('astc'):
The intention was to go from matching either 'bptc' or 'astc' to
matching only 'astc'.
But the new code doesn't respect this intention any more, because in
Python `('astc')` is not a tuple containing a string, it is just the
string. (the parentheses are simply ignored)
That means we now match any substring of 'astc', for example 'a'.
This commit fixes the test to respect the original intention.
Fixes: f69bc797e15fe6beb9e4 "gallium/auxiliary: Add helper support for
bptc format compress/decompress"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Thu, 28 Jun 2018 10:21:18 +0000 (12:21 +0200)]
radv: optimize vkCmd{Set,Reset}Event() a little bit
Always emitting a bottom-of-pipe event is quite dumb. Instead,
start to optimize these functions by syncing PFP for the
top-of-pipe and syncing ME for the post-index-fetch event.
This can still be improved by emitting EOS events for
syncing PS and CS stages.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 27 Jun 2018 12:15:58 +0000 (14:15 +0200)]
radv: optimize radv_CmdWaitEvents()
This introduces radv_barrier() (same as the draw/dispatch codepath).
This helper is used for merging the code from CmdWaitEvents() and
CmdPipelineBarrier because it's quite similar.
We do ignore the source stage mask for CmdWaitEvents because
it's irrelevant when event objects are used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Roland Scheidegger [Wed, 4 Jul 2018 01:44:50 +0000 (03:44 +0200)]
nir/linker: fix msvc build
Empty initializer braces aren't valid c (it's a gnu extension, and
it's valid in c++).
Hopefully fixes appveyor / msvc build...
Fixes
6677e131b806b10754adcb7cf3f427a7fcc2aa09
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Gert Wollny [Sun, 1 Jul 2018 08:37:12 +0000 (10:37 +0200)]
r600: compare structure elements instead of doing a memcmp
Structures might be padded by the compiler and these padding bytes remain
un-initialized which in turn makes memcmp return a difference where from
the logical point of view there is none.
Fixes valgrind:
Conditional jump or move depends on uninitialised value(s)
at 0x4C32CBA: __memcmp_sse4_1 (vg_replace_strmem.c:1099)
by 0xB8D2537: r600_set_vertex_buffers (r600_state_common.c:573)
by 0xB71D44A: u_vbuf_set_driver_vertex_buffers (u_vbuf.c:1129)
by 0xB71F7BB: u_vbuf_draw_vbo (u_vbuf.c:1153)
by 0xB3B92CB: st_draw_vbo (st_draw.c:235)
by 0xB36B1AE: vbo_draw_arrays (vbo_exec_array.c:391)
by 0xB36BB0D: vbo_exec_DrawArrays (vbo_exec_array.c:550)
by 0x10A989: piglit_display (textureSize.c:157)
by 0x4F8F174: run_test (piglit_fbo_framework.c:52)
by 0x4F7BA12: piglit_gl_test_run (piglit-framework-gl.c:229)
by 0x10A60A: main (textureSize.c:71)
Uninitialised value was created by a stack allocation
at 0xB3948FD: st_update_array (st_atom_array.c:388)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Gert Wollny [Sun, 1 Jul 2018 17:32:10 +0000 (19:32 +0200)]
r600: Add R4G4B4A4 and A1B5G5R5 to supported vertex formats
Below tests would fail with an error message
"Vertex format (R4G4B4A4|R5G5B5A1) not supported."
Add the formate to the translation routine to enable these formats.
Fixes:
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba4_2d
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba4_cube
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb5_a1_2d
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb5_a1_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgba4_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgba4_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb5_a1_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb5_a1_cube
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgba4_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgba4_3d
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb5_a1_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb5_a1_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba4_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba4_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb5_a1_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb5_a1_3d
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Gert Wollny [Sun, 1 Jul 2018 17:32:09 +0000 (19:32 +0200)]
r600: force LOD range to be only one value when mip.min filter is NONE
For a texture that has only one LOD defined, but for which
GL_TEXTURE_MAX_LEVEL is the default (1000) and
GL_TEXTURE_MIN_LOD != GL_TEXTURE_MAX_LOD the reading from the texture does
not properly resolve the LOD level and texture lookup might fail. Hence,
when no mipmap filter is given (indicating that no mip-mapping takes place),
force the LOD range to contain only value.
Fixes:
dEQP-GLES3.functional.shaders.texture_functions.texture*.(i|u)sampler2d*
dEQP-GLES3.functional.texture.format.sized.cube.rgb*
out of VK_GL_CTS/android/cts/master/gles3-master.txt
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Gert Wollny [Sun, 1 Jul 2018 08:05:35 +0000 (10:05 +0200)]
mesa/st: draw_vbo: initialize restart_index too
restart_index is later always used in a comparison, so it should be
initialized properly.
Fixes valgrind warning:
Conditional jump or move depends on uninitialised value(s)
at 0xB8D682F: r600_draw_vbo (r600_state_common.c:2153)
by 0xB71F743: u_vbuf_draw_vbo (u_vbuf.c:1156)
by 0xB3B92DB: st_draw_vbo (st_draw.c:235)
by 0xB36B1AE: vbo_draw_arrays (vbo_exec_array.c:391)
by 0xB36BB0D: vbo_exec_DrawArrays (vbo_exec_array.c:550)
by 0x10A989: piglit_display (textureSize.c:157)
by 0x4F8F174: run_test (piglit_fbo_framework.c:52)
by 0x4F7BA12: piglit_gl_test_run (piglit-framework-gl.c:229)
by 0x10A60A: main (textureSize.c:71)
Uninitialised value was created by a stack allocation
at 0xB3B90B0: st_draw_vbo (st_draw.c:143)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Timothy Arceri [Wed, 4 Jul 2018 01:06:41 +0000 (11:06 +1000)]
mesa: enable ARB_direct_state_access in OpenGL 4.5 compat profile
Its unlikely anyone will add proper ARB_direct_state_access compat
support before we branch 18.2. Enabling the extension in 4.5 at
least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT
for games like No Mans Sky.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 4 Jul 2018 00:38:17 +0000 (10:38 +1000)]
util/drirc: turn on force_glsl_extensions_warn for No Mans Sky
The game forgets to enable multiple extensions in its shaders, one
of those extesions is EXT_texture_array. But enabling this config
entry fixes at least one other rendering issue that enabling
EXT_texture_array on its own doesn't fix.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Thu, 5 Jul 2018 02:19:08 +0000 (22:19 -0400)]
util/queue: remove leftover debug code
Marek Olšák [Tue, 3 Jul 2018 18:49:42 +0000 (14:49 -0400)]
Shorten u_queue names
There is a 15-character limit for thread names shared by the queue name
and process name. Shorten the thread name to make space for the process
name.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Tue, 3 Jul 2018 18:48:16 +0000 (14:48 -0400)]
kutil/queue: add a process name into a thread name
v2: simplifications
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Marek Olšák [Tue, 3 Jul 2018 18:16:17 +0000 (14:16 -0400)]
gallium/os: use util_get_process_name when possible
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Marek Olšák [Tue, 3 Jul 2018 18:07:05 +0000 (14:07 -0400)]
util: extract get_process_name from xmlconfig.c
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Marek Olšák [Wed, 4 Jul 2018 05:37:30 +0000 (01:37 -0400)]
ac: fold LLVMContext creation into ac_llvm_context_init
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Wed, 4 Jul 2018 05:35:10 +0000 (01:35 -0400)]
radeonsi: reorder code in si_llvm_context_init
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Wed, 4 Jul 2018 05:28:17 +0000 (01:28 -0400)]
radeonsi: use ac_compile_module_to_binary to reduce compile times
Compile times of simple shaders are reduced by ~20%.
Compile times of prologs and epilogs are reduced by up to 40%.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Wed, 4 Jul 2018 05:11:47 +0000 (01:11 -0400)]
ac: add reusable helpers for direct LLVM compilation
This is basically LLVMTargetMachineEmitToMemoryBuffer inlined and reworked.
struct ac_compiler_passes (opaque type) contains the main pass manager.
ac_create_llvm_passes -- the result can go to thread local storage
ac_destroy_llvm_passes -- can be called by a destructor in TLS
ac_compile_module_to_binary -- from LLVMModuleRef to ac_shader_binary
The motivation is to do the expensive call addPassesToEmitFile once
per context or thread.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Rhys Perry [Wed, 4 Jul 2018 09:21:41 +0000 (10:21 +0100)]
nvc0: implement multisampled images on Maxwell+
Changes in v2:
- make loadSuInfo32() protected without making the rest protected
- move NVC0_SU_INFO_* into nv50_ir_lowering_nvc0.h instead of duplicating
NVC0_SU_INFO_MS
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Neil Roberts [Fri, 18 May 2018 11:39:13 +0000 (13:39 +0200)]
i965: Fix output register sizes when variable ranges are interleaved
In
6f5abf31466aed this code was fixed to calculate the maximum size of
an attribute in a seperate pass and then allocate the registers to
that size. However this wasn’t taking into account ranges that overlap
but don’t have the same starting location. For example:
layout(location = 0, component = 0) out float a[4];
layout(location = 2, component = 1) out float b[4];
Previously, if ‘a’ was processed first then it would allocate a
register of size 4 for location 0 and it wouldn’t allocate another
register for location 2 because it would already be covered by the
range of 0. Then if something tries to write to b[2] it would try to
write past the end of the register allocated for ‘a’ and it would hit
an assert.
This patch changes it to scan for any overlapping ranges that start
within each range to calculate the maximum extent and allocate that
instead.
Fixed Piglit’s arb_enhanced_layouts/execution/component-layout/
vs-fs-array-interleave-range.shader_test
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: 6f5abf31466 "i965: Fix output register sizes when multiple variables
share a slot."
Dave Airlie [Fri, 29 Jun 2018 02:47:26 +0000 (03:47 +0100)]
r600/sb: cleanup if_conversion iterator to be legal C++
The current code causes:
/usr/include/c++/8/debug/safe_iterator.h:207:
Error: attempt to copy from a singular iterator.
This is due to the iterators getting invalidated, fix the
reverse iterator to use the return value from erase, and
cast it properly.
(used Mathias suggestion)
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Marek Olšák [Wed, 4 Jul 2018 04:13:04 +0000 (00:13 -0400)]
radeonsi: fix compiler breakage
Broken by
d853d3a59bd5f8720a5b021bcd64a193d370b623.
Dave Airlie [Wed, 27 Jun 2018 00:24:18 +0000 (10:24 +1000)]
ac: make some fns static
Some of the compiler functions are no longer called outside
the util file.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Tue, 26 Jun 2018 23:27:03 +0000 (09:27 +1000)]
ac/radv: move llvm compiler info to struct and init in one place
This ports radv to the shared code, however due to a bug in LLVM
version prior to 7, radv cannot add target info at this stage,
as it would leak one for every shader compile, however I'd prefer
to keep this llvm damage in the shared code, since it isn't the
driver at fault here. We just add a flag to denote if the driver
can support leaking the target info or not, and the common code
does the right thing depending on the llvm version.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Mon, 2 Jul 2018 23:51:42 +0000 (09:51 +1000)]
ac/radeonsi: port compiler init/destroy out of radeonsi.
We want to share this code with radv in the future, so port
it out of radeonsi.
Add a return value as radv will want that to know if this
succeeds
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Mon, 2 Jul 2018 23:44:22 +0000 (09:44 +1000)]
radv/radeonsi: add a check ir tm options
This doesn't do much yet, but it makes it easier to move the code
to a common shared code base.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>