Jason Ekstrand [Tue, 20 Oct 2015 01:46:29 +0000 (18:46 -0700)]
i965: Split process_nir into two haves; pre- and post-
Jason Ekstrand [Tue, 20 Oct 2015 01:15:45 +0000 (18:15 -0700)]
anv/compiler: Remove more pre-SNB shader key setup
Jason Ekstrand [Tue, 20 Oct 2015 00:05:40 +0000 (17:05 -0700)]
anv/compiler: Get rid of GS support.
The geometry shader support is currently completely untested. As I go
through and re-factor the compiler, I'd rather not refactor dead code that
I don't have a way to know if I broke. Let's just remove it for now. We
can put it back in easily enough later and then we'll do it properly.
Jason Ekstrand [Tue, 20 Oct 2015 20:01:15 +0000 (13:01 -0700)]
anv/meta: Use the actual render pass for creating blit pipelines
Chad Versace [Sat, 17 Oct 2015 03:03:46 +0000 (20:03 -0700)]
vk: Use consistent names for anv_cmd_state dirty bits
Prefix all anv_cmd_state dirty bit tokens with ANV_CMD_DIRTY. For
example:
old -> new
ANV_DYNAMIC_VIEWPORT_DIRTY -> ANV_CMD_DIRTY_DYNAMIC_VIEWPORT
ANV_CMD_BUFFER_PIPELINE_DIRTY -> ANV_CMD_DIRTY_PIPELINE
Change type of anv_cmd_state::dirty and ::compute_dirty from uint32_t to
the self-documenting type anv_cmd_dirty_mask_t.
Chad Versace [Mon, 19 Oct 2015 18:39:30 +0000 (11:39 -0700)]
anv/pipeline: Fix requirement for depthstencil state
The Vulkan spec allows VkGraphicsPipelineCreateInfo::pDepthStencilState
to be NULL when the pipeline's subpass contains no depthstencil
attachment (see spec quote below). anv_pipeline_init_dynamic_state()
required it unconditionally.
This path fixes anv_pipeline_init_dynamic_state() to access
pDepthStencilState only when there is a depthstencil attachment.
From the Vulkan spec (20 Oct 2015, git-
aa308cb)
pDepthStencilState [...] may only be NULL if renderPass and subpass
specify a subpass that has no depth/stencil attachment.
Chad Versace [Sat, 17 Oct 2015 03:31:39 +0000 (20:31 -0700)]
anv/pipeline: Validate VkGraphicsPipelineCreateInfo
The Vulkan spec (20 Oct 2015, git-
aa308cb) states that some fields of
VkGraphicsPipelineCreateInfo are required under certain conditions.
Add a new function, anv_pipeline_validate_create_info() that asserts the
requirements hold.
The assertions helped me discover bugs in Crucible and anv_meta.c.
Chad Versace [Tue, 20 Oct 2015 17:52:57 +0000 (10:52 -0700)]
anv: Define anv_validate macro
If a block of code is annotated with anv_validate, then the block runs
only in debug builds.
Chad Versace [Mon, 19 Oct 2015 15:44:38 +0000 (08:44 -0700)]
vk/meta: Add required renderpass to pipeline
The Vulkan spec (20 Oct 2015, git-
aa308cb) requires that
VkGraphicsPipelineCreateInfo::renderPass be a valid handle. To satisfy
that, define a static dummy render pass used for all meta operations.
Chad Versace [Mon, 19 Oct 2015 15:37:03 +0000 (08:37 -0700)]
vk/meta: Add required multisample state to pipeline
The Vulkan spec (20 Oct 2015, git-
aa308cb) requires that
VkGraphicsPipelineCreateInfo::pMultisampleState not be NULL.
Jason Ekstrand [Mon, 19 Oct 2015 23:59:29 +0000 (16:59 -0700)]
anv/compiler: Remove irrelevant wm key setup
Most of this applies to Iron Lake and prior only. While we're at it, we
get rid of the legacy GL shading model code.
Jason Ekstrand [Mon, 19 Oct 2015 23:45:11 +0000 (16:45 -0700)]
anv/compiler: Get rid of legacy shader key setup
Most of the shader key setup we did was for pre-Sandybridge and the stuff
for SNB+ wasn't in the key setup. That stuff still isn't there but at
least we've left ourselves notes for now.
Jason Ekstrand [Mon, 19 Oct 2015 23:26:16 +0000 (16:26 -0700)]
anv/compiler: Delete legacy clipping code
This is a Vulkan driver. We don't need legacy clipping stuff and, even if
we did, we don't plan on supporting pre-Sandybridge anyway.
Jason Ekstrand [Mon, 19 Oct 2015 23:17:38 +0000 (16:17 -0700)]
anv/compiler: Remove unneeded wm prog data setup
As of upstream mesa changes, brw_compile_fs does this for us so there's no
need to have the code in the Vulkan driver anymore.
Jason Ekstrand [Mon, 19 Oct 2015 23:08:23 +0000 (16:08 -0700)]
nir/spirv: Use the new nir_variable helpers
Jason Ekstrand [Mon, 19 Oct 2015 22:50:45 +0000 (15:50 -0700)]
nir/spirv: Handle builtins in OpAccessChain
Previously, we were trying to handle them later when loading. However, at
that point, you've already lost information and it's harder to handle
certain corner-cases. In particular, if you have a shader that does
gl_PerVertex.gl_Position.x = foo
we have trouble because we see the .x and we don't know that we're in
gl_Position. If we, instead, handle it in OpAccessChain, we have all the
information we need and we can silently re-direct it to the appropreate
variable. This also lets us delete some code which is a nice side-effect.
Jason Ekstrand [Mon, 19 Oct 2015 18:15:32 +0000 (11:15 -0700)]
Merge remote-tracking branch 'mesa-public/master' into vulkan
Matt Turner [Thu, 15 Oct 2015 23:01:11 +0000 (16:01 -0700)]
i965/fs: Localize variables' scopes.
Matt Turner [Wed, 14 Oct 2015 09:23:25 +0000 (02:23 -0700)]
i965/fs: Consider type mismatches in saturate propagation.
NIR considers bcsel to produce and consume unsigned types, leading to
SEL instructions operating on unsigned types when the data is really
floating-point. Previous to this patch, saturate propagation would
happily transform
(+f0) sel g20:UD, g30:UD, g40:UD
mov.sat g50:F, g20:F
into
(+f0) sel.sat g20:UD, g30:UD, g40:UD
mov g50:F, g20:F
But since the meaning of .sat is dependent on the type of the
destination register, this is not valid.
Instead, allow saturate propagation to change the types of dest/source
on instructions that are simply copying data in order to propagate the
saturate modifier.
Fixes bad code gen in 158 programs.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Matt Turner [Wed, 14 Oct 2015 09:12:09 +0000 (02:12 -0700)]
i965: Extract can_change_source_types() functions.
Make them members of fs_inst/vec4_instruction for use elsewhere.
Also fix the fs version to check that dst.type == src[1].type and for
!saturate.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Jason Ekstrand [Thu, 15 Oct 2015 18:39:06 +0000 (11:39 -0700)]
i965/vs: Move URB entry_size and read_length calculations to compile_vs
Reviewed-By: Eduardo Lima Mitev <elima@igalia.com>
Jason Ekstrand [Fri, 9 Oct 2015 00:09:54 +0000 (17:09 -0700)]
i965: Move the entire compiler API into a single file
At this point, the compiler API has been substantially simplified. In the
spirit of Kristian's making a compiler library, this commit makes a single
header file that contains, more-or-less, the entire compiler API.
There's still a bit of cleanup to do particularly in the area of geometry
shaders. However, this gets us much closer to having a separate compiler.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 23:20:34 +0000 (16:20 -0700)]
i965: Rename brw_foo_emit to brw_compile_foo
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 23:01:44 +0000 (16:01 -0700)]
i965/fs: Move some of the prog_data setup into brw_wm_emit
This commit moves the common/modern stuff. Some legacy stuff such as
setting use_alt_mode was left because it needs to know whether or not we're
an ARB program.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 22:28:26 +0000 (15:28 -0700)]
i965/cs: Rework cs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 21:39:56 +0000 (14:39 -0700)]
i965/gs: Rework gs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures. Unfortunately, we still
have to pass in the gl_shader_program for gen6 because it's needed for
transform feedback.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 20:53:33 +0000 (13:53 -0700)]
i965/vs: Rework vs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.
v2 (Jason Ekstrand):
- Patch use_legacy_snorm_formula through as a function argument rather
than trying to go through the shader key.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 6 Oct 2015 02:27:28 +0000 (19:27 -0700)]
i965/fs: Rework wm_fs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 6 Oct 2015 02:26:02 +0000 (19:26 -0700)]
i965: Use a const nir_shader in backend_shader
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Tue, 6 Oct 2015 00:41:46 +0000 (17:41 -0700)]
i965/vec4: Remove gl_program and gl_shader_program from the generator
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 5 Oct 2015 23:01:33 +0000 (16:01 -0700)]
i965/fs: Remove the gl_program from the generator
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 22:47:09 +0000 (15:47 -0700)]
nir/info: Add a few bits of info for fragment shaders
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 22:02:25 +0000 (15:02 -0700)]
nir/info: Add compute shader local size to nir_shader_info
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 22:36:51 +0000 (15:36 -0700)]
nir/info: Move the GS info into a stage-specific info union
This way we can have other stage-specific info without consuming too much
extra space. While we're at it, we make sure that the geometry info is
only set if we're actually a goemetry shader.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Thu, 8 Oct 2015 22:59:56 +0000 (15:59 -0700)]
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 5 Oct 2015 23:54:36 +0000 (16:54 -0700)]
nir: Add a label to nir_shader_info
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 5 Oct 2015 22:49:34 +0000 (15:49 -0700)]
i965/asm: Explicitly use a nir_instr for IR annotations
Now that everything goes through NIR, we don't need this to be a void
pointer anymore.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jose Fonseca [Mon, 19 Oct 2015 13:29:28 +0000 (14:29 +0100)]
scons: Build nir/glsl_types.cpp once.
Undoes early hacks, and ensures nir/glsl_types.cpp is built once, and
only once.
The root problem is that SCons doesn't know about NIR nor any source
file in the NIR_FILES source list.
Tested with libgl-gdi and libgl-xlib scons targets.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 19 Oct 2015 14:41:37 +0000 (08:41 -0600)]
svga: fix incorrect round-down arithmetic
Spotted by Roland. Luckily, this code should never really be hit
since the const buffer size and offset should already be multiples
of 16. I could probably add more assertions to that effect, but
let's just fix the arithmetic for now.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Samuel Iglesias Gonsalvez [Mon, 19 Oct 2015 08:37:14 +0000 (10:37 +0200)]
glsl: fix segfault when indirect indexing a buffer variable which is an array
Fixes a regression added by
bb5aeb854915ba67abc56257f830d002c956439e.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Indrajit Das [Fri, 16 Oct 2015 06:48:45 +0000 (12:18 +0530)]
st/va: Added support for NV12 to IYUV conversion in vlVaGetImage
Reviewed-by: Christian König <christian.koenig@amd.com>
Indrajit Das [Thu, 15 Oct 2015 10:12:43 +0000 (15:42 +0530)]
st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Iago Toral Quiroga [Fri, 16 Oct 2015 09:43:18 +0000 (11:43 +0200)]
glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
The latter holds both UBOs and SSBOs, but here we only want UBOs.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Fri, 16 Oct 2015 09:40:52 +0000 (11:40 +0200)]
st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
The latter holds both UBOs and SSBOs, but here we only want UBOs.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Fri, 16 Oct 2015 09:31:46 +0000 (11:31 +0200)]
i965: Do not use NumBufferInterfaceBlocks
This is the only place in the driver where we use this. Since we now work
with separate index spaces, always use NumUniformBlocks and
NumShaderStorageBlocks instead of NumBufferInterfaceBlocks to be more
consistent with the rest of the code.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Fri, 16 Oct 2015 09:27:43 +0000 (11:27 +0200)]
main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Fri, 16 Oct 2015 09:16:46 +0000 (11:16 +0200)]
main: Use NumUniformBlocks to count UBOs
Now that we have separate index spaces for UBOs and SSBOs we do not need
to iterate through BufferInterfaceBlocks any more, we can just take the
UBO count directly from NumUniformBlocks.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chia-I Wu [Fri, 16 Oct 2015 14:53:05 +0000 (22:53 +0800)]
ilo: set VME for 3DSTATE_PS
When the bit is not set, we can see sampling artifacts on triangle edges when
the mip filter is not GEN6_MIPFILTER_NONE.
Chia-I Wu [Fri, 16 Oct 2015 08:19:30 +0000 (16:19 +0800)]
ilo: ignore prefer_linear_threshold when zero
This was the intended behavior but it did not work as intended until now.
Chia-I Wu [Fri, 16 Oct 2015 01:50:12 +0000 (09:50 +0800)]
ilo: remove some unused kernel params
Chia-I Wu [Fri, 16 Oct 2015 01:46:25 +0000 (09:46 +0800)]
ilo: remove unused ilo_shader_get_type()
Chia-I Wu [Tue, 13 Oct 2015 06:09:24 +0000 (14:09 +0800)]
ilo: remove u_debug.h inclusion from ilo_core.h
Move it to ilo_debug.h.
Chia-I Wu [Tue, 13 Oct 2015 06:05:41 +0000 (14:05 +0800)]
ilo: remove u_memory.h inclusion from ilo_core.h
We do not make allocations generally in the core.
Samuel Pitoiset [Sat, 17 Oct 2015 15:33:14 +0000 (17:33 +0200)]
nvc0: do not bind input params at compute state init on Fermi
It looks like binding a constant buffer on compute overwrites the 3D
state. To avoid that, we already re-bind all the 3D constant buffers
after launching a compute grid but this is not enough.
Binding the constant buffer of input parameters for the compute state at
initialization corrupts the 3D constant buffers, and it's just useless
to bind it because this is not needed until we really launch a grid.
This fixes some piglit regressions related to interpolation tests
introduced in "nvc0: enable compute support by default on Fermi".
Fixes: 00d6186 (nvc0: enable compute support by default on Fermi)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Thu, 15 Oct 2015 22:34:06 +0000 (15:34 -0700)]
i965/vs: Drop hack that created NIR for fixed function vertex programs.
Marek made core Mesa call ProgramStringNotify(), which solves this
properly. The hack is no longer needed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Thu, 15 Oct 2015 22:17:19 +0000 (15:17 -0700)]
i965/nir: Switch on shader stage in nir_lower_outputs().
VS, GS, and FS continue doing the same thing they did before. We can
simplify the FS code a bit because it is always scalar.
Compute shaders now assert that there are no outputs instead of doing
a loop over 0 outputs.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Marek Olšák [Sat, 10 Oct 2015 20:43:19 +0000 (22:43 +0200)]
radeonsi: don't use the AMDGPU intrinsic for CMP
No difference according to shader-db.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Sat, 10 Oct 2015 20:19:19 +0000 (22:19 +0200)]
radeonsi: use LRP from gallivm
Totals:
SGPRS: 344552 -> 344368 (-0.05 %)
VGPRS: 197132 -> 197552 (0.21 %)
Code Size:
7375376 ->
7366304 (-0.12 %) bytes
LDS: 91 -> 91 (0.00 %) blocks
Scratch:
1679360 ->
1615872 (-3.78 %) bytes per wave
Totals from affected shaders:
SGPRS: 47736 -> 47552 (-0.39 %)
VGPRS: 27952 -> 28372 (1.50 %)
Code Size:
1392724 ->
1383652 (-0.65 %) bytes
LDS: 39 -> 39 (0.00 %) blocks
Scratch: 513024 -> 449536 (-12.38 %) bytes per wave
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sat, 10 Oct 2015 19:27:24 +0000 (21:27 +0200)]
radeonsi: don't emit AMDGPU intrinsics for integer abs, min, max
No difference according to shader-db. (with the new S_ABS_I32 pattern)
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Sat, 10 Oct 2015 17:59:57 +0000 (19:59 +0200)]
radeonsi: don't emit AMDGPU intrinsics for EX2, ROUND, TRUNC
No difference according to shader-db.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Sat, 10 Oct 2015 00:40:20 +0000 (02:40 +0200)]
radeonsi: initialize output, temp, and address registers to "undef"
This removes "v_mov v0, 0" which typically occurs before exports.
Totals:
SGPRS: 345216 -> 344552 (-0.19 %)
VGPRS: 197684 -> 197132 (-0.28 %)
Code Size:
7390408 ->
7375376 (-0.20 %) bytes
LDS: 91 -> 91 (0.00 %) blocks
Scratch:
1842176 ->
1679360 (-8.84 %) bytes per wave
Totals from affected shaders:
SGPRS: 101336 -> 100672 (-0.66 %)
VGPRS: 53920 -> 53368 (-1.02 %)
Code Size:
2170176 ->
2155144 (-0.69 %) bytes
LDS: 2 -> 2 (0.00 %) blocks
Scratch:
1015808 -> 852992 (-16.03 %) bytes per wave
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Sat, 10 Oct 2015 20:05:58 +0000 (22:05 +0200)]
gallivm: implement the correct version of LRP
The previous version has precision issues. This can be a problem
with tessellation. Sadly, I can't find the article where I read it
anymore. I'm not sure if the unsafe-fp-math flag would be enough to revert
this.
v2: added the comment
Marek Olšák [Sat, 10 Oct 2015 19:24:28 +0000 (21:24 +0200)]
gallivm: set correct opcode info from unary/binary/ternary emits
and clear the emit_data structure.
The new radeonsi min/max opcode implementation requires this.
(it looks good according to Roland S.)
Marek Olšák [Wed, 7 Oct 2015 00:36:38 +0000 (02:36 +0200)]
radeonsi: implement vertex color clamping
This is only supported in the compatibility profile (without GS and tess).
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 6 Oct 2015 23:47:00 +0000 (01:47 +0200)]
radeonsi: implement fragment color clamping
using the shader key for now.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 23:37:57 +0000 (01:37 +0200)]
radeonsi: clean up other scratch buffer functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 23:35:32 +0000 (01:35 +0200)]
radeonsi: clean up copy-pasted scratch buffer updates
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 23:14:12 +0000 (01:14 +0200)]
radeonsi: unify shader create functions
The shader specifies the processor type, so use that instead.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 23:08:42 +0000 (01:08 +0200)]
radeonsi: unify shader delete functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 22:54:17 +0000 (00:54 +0200)]
radeonsi: fix a GS copy shader leak
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 22:49:13 +0000 (00:49 +0200)]
radeonsi: remove an unused ctx parameter in si_shader_destroy
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 22:20:30 +0000 (00:20 +0200)]
radeonsi: print export_prim_id from the shader key
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 20:23:18 +0000 (22:23 +0200)]
radeonsi: disable NaNs for LS and HS
They're disabled for all other shaders except compute, but I forgot
to do this for tess stages.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 6 Oct 2015 23:28:18 +0000 (01:28 +0200)]
radeonsi: clean up si_llvm_init_export_args
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 8 Oct 2015 23:11:31 +0000 (01:11 +0200)]
tgsi: move pipe_shader_from_tgsi_processor function to util
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Brian Paul [Wed, 14 Oct 2015 15:08:50 +0000 (09:08 -0600)]
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Changing the matrix mode alone has no effect on rendering and does
not need to trigger a flush or state validation.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Sat, 17 Oct 2015 12:20:01 +0000 (14:20 +0200)]
st/mesa: fix clip state dependencies
This allows removing FLUSH_VERTICES in MatrixMode.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Sat, 17 Oct 2015 17:35:27 +0000 (10:35 -0700)]
anv/pipeline: Remove the ViewportState finishme
We should be doing everything we need to with the viewport state
Marek Olšák [Sat, 17 Oct 2015 17:05:46 +0000 (19:05 +0200)]
gallium/hud: fix possible NULL pointer dereference
Trivial.
Brian Paul [Sat, 17 Oct 2015 16:02:04 +0000 (10:02 -0600)]
scons: fix MSVC, MinGW build
Duplicate the glsl_types_hack.cpp work-around from the libgl-xlib target.
Jason Ekstrand [Sat, 17 Oct 2015 15:17:00 +0000 (08:17 -0700)]
anv: Add support for immutable descriptors
Rob Clark [Sat, 17 Oct 2015 13:49:19 +0000 (09:49 -0400)]
build: fix make-check after
a6a6a71
commit
a6a6a71092ba912803ae2b47eb56e3afdf36feb5
Author: Rob Clark <robclark@freedesktop.org>
AuthorDate: Sat Oct 10 14:13:50 2015 -0400
glsl: (mostly) remove libglsl_util
Was a bit too ambitious on removal of libglsl_util.. it is still needed
by some of the tests.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 17 Oct 2015 13:28:23 +0000 (09:28 -0400)]
build: fix out-of-tree build after
b9b40ef
commit
b9b40ef9b7644ea24768bc8b7464b1719efe99bf
Author: Rob Clark <robclark@freedesktop.org>
AuthorDate: Sat Oct 10 13:55:07 2015 -0400
nir: remove dependency on glsl
broke things for i965 out of tree build.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Samuel Pitoiset [Sun, 11 Oct 2015 09:23:54 +0000 (11:23 +0200)]
nvc0: add support for performance monitoring metrics on Fermi
As explained in the CUDA toolkit documentation, "a metric is a
characteristic of an application that is calculated from one or more
event values."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Sat, 17 Oct 2015 03:01:45 +0000 (20:01 -0700)]
anv: Add facilities for dumping an image to a file
The ability to dump an arbitrary miplevel or array slice of an anv_image to
a file is very useful for debugging. Nothing inside of the driver calls
this right now, but it's very useful to call from GDB.
Rob Clark [Sat, 10 Oct 2015 18:13:50 +0000 (14:13 -0400)]
glsl: (mostly) remove libglsl_util
Now that NIR does not depend on glsl, we can (mostly[*]) get rid of the
libglsl_util hack.
[*] glsl_compiler is the one remaining user of libglsl_util
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 10 Oct 2015 17:55:07 +0000 (13:55 -0400)]
nir: remove dependency on glsl
Move glsl_types into NIR, now that the dependency on glsl_symbol_table
has been split out.
Possibly makes sense to rename things at this point, but if we do that
I'd like to keep it split out into a separate patch to make git history
easier to follow (IMHO).
v2: fix android build
v3: I f***ing hate scons.. but at least it builds
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 10 Oct 2015 17:26:03 +0000 (13:26 -0400)]
glsl: move half<->float convertion to util
Needed in NIR too, so move out of mesa/main/imports.c
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 10 Oct 2015 16:39:57 +0000 (12:39 -0400)]
glsl: move builtin vector types to glsl_types.cpp
First step at untangling NIR's dependency on glsl_types without bringing
in the dependency on glsl_symbol_table. The builtin types are now in
glsl_types (which will end up in NIR), but adding them to the symbol-
table stays in builtin_types.cpp (which will not be part of NIR).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Fri, 9 Oct 2015 20:27:45 +0000 (16:27 -0400)]
glsl: couple shader_enums cleanups
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
v2: add STATIC_ASSERT()'s
Reported-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Jason Ekstrand [Fri, 16 Oct 2015 19:04:13 +0000 (12:04 -0700)]
anv/pipeline: Rework dynamic state handling
Aparently, we had the dynamic state array in the pipeline backwards.
Instead of enabling the bits in the pipeline, it disables them and marks
them as "dynamic".
Timothy Arceri [Thu, 15 Oct 2015 03:10:35 +0000 (14:10 +1100)]
glsl: initialise record array count to 1
This was only being done in one of the two process methods.
Fixes an issue with samplers using the array size of a previous record.
Tested-by: Marek Olšák <marek.olsak@amd.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Wed, 22 Jul 2015 22:32:00 +0000 (08:32 +1000)]
nir: add atomic lowering support for AoA
Cc: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Timothy Arceri [Wed, 22 Jul 2015 22:31:59 +0000 (08:31 +1000)]
nir: wrapper for glsl_type arrays_of_arrays_size()
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ilia Mirkin [Wed, 14 Oct 2015 19:49:58 +0000 (15:49 -0400)]
configure: show which gallium drivers/sts are built
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Brian Paul [Fri, 16 Oct 2015 20:31:22 +0000 (14:31 -0600)]
tgsi: initialize ctx.file in tgsi_dump_instruction()
Fixes segfault because of uninitialized file pointer.
Trivial.
Samuel Pitoiset [Fri, 16 Oct 2015 08:21:44 +0000 (10:21 +0200)]
nvc0: add a note about MP counters on GF100/GF110
MP counters on GF100/GF110 (compute capability 2.0) are buggy
because there is a context-switch problem that we need to fix.
Results might be wrong sometimes, be careful!
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 13 Oct 2015 23:15:43 +0000 (01:15 +0200)]
nvc0: add MP counters variants for GF100/GF110
GF100 and GF110 chipsets are compute capability 2.0, while the other
Fermi chipsets are compute capability 2.1. That's why, some MP counters
are different between these chipsets and we need to handle variants.
Signed-off-by: Samuel Pitoiet <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 13 Oct 2015 20:16:23 +0000 (22:16 +0200)]
nvc0: move SW/HW queries info to their respective files
This will help for handling HW SM queries variants on Fermi.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 9 Oct 2015 14:53:18 +0000 (16:53 +0200)]
nvc0: enable compute support by default on Fermi
Compute support was not enabled by default because weird effects
on 3D state happened, but I can't reproduce them anymore.
This also enables MP performance counters by default on Fermi.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>