mesa.git
12 years agomesa: handle MapTextureImage() failures in mipmap generation code
Brian Paul [Sat, 26 Nov 2011 16:10:54 +0000 (09:10 -0700)]
mesa: handle MapTextureImage() failures in mipmap generation code

And handle potential malloc failures too.

Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agomesa: handle MapTextureImage() failures in glGetTexImage code
Brian Paul [Sat, 26 Nov 2011 16:10:51 +0000 (09:10 -0700)]
mesa: handle MapTextureImage() failures in glGetTexImage code

Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agomesa: handle MapTextureImage() failures in glTexImage code
Brian Paul [Sat, 26 Nov 2011 16:10:47 +0000 (09:10 -0700)]
mesa: handle MapTextureImage() failures in glTexImage code

Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agomesa: fix frag shader generation for alpha test with no color buffers
Brian Paul [Sat, 26 Nov 2011 15:54:57 +0000 (08:54 -0700)]
mesa: fix frag shader generation for alpha test with no color buffers

If alpha test is enabled and there's no color buffers we still need the
fragment shader to emit a color.

v2: add _NEW_COLOR flag in _mesa_update_state_locked()

Fixes piglit fbo-alphatest-nocolor-ff failures with Gallium drivers.

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eric Anholt <eric@anholt.net> (i965)
12 years agomesa: check for null ptr in _mesa_is_bufferobj()
Brian Paul [Wed, 23 Nov 2011 22:33:46 +0000 (15:33 -0700)]
mesa: check for null ptr in _mesa_is_bufferobj()

This simplifies a few callers.  And it adds a bit of robustness.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
12 years agomesa: move _mesa_base_format_has_channel() into image.c
Brian Paul [Wed, 23 Nov 2011 22:33:46 +0000 (15:33 -0700)]
mesa: move _mesa_base_format_has_channel() into image.c

This is where other format-related functions live.

Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agomesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queries
Brian Paul [Wed, 23 Nov 2011 22:33:46 +0000 (15:33 -0700)]
mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queries

Use the _mesa_base_format_has_channel() helper as we do for the
other texture format component queries.

Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agomesa: use _mesa_base_format_has_channel() in fbobject.c queries
Brian Paul [Wed, 23 Nov 2011 22:33:45 +0000 (15:33 -0700)]
mesa: use _mesa_base_format_has_channel() in fbobject.c queries

Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agomesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
Brian Paul [Wed, 23 Nov 2011 17:36:16 +0000 (10:36 -0700)]
mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()

The source array elements are 8-bytes (float + uint) so we need
to multiply the src index by 2 to get the right array stride.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agomesa/docs: add ARB_texture_rgb10_a2ui to relnotes/gl3.txt
Dave Airlie [Sun, 27 Nov 2011 16:44:13 +0000 (16:44 +0000)]
mesa/docs: add ARB_texture_rgb10_a2ui to relnotes/gl3.txt

Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agost/mesa: add ARB_texture_rgb10_a2ui support
Dave Airlie [Sun, 27 Nov 2011 16:23:56 +0000 (16:23 +0000)]
st/mesa: add ARB_texture_rgb10_a2ui support

Add support to the state tracker format and extension enablement code.

Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agomesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.
Dave Airlie [Sun, 27 Nov 2011 16:21:02 +0000 (16:21 +0000)]
mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.

This format is used in the ARB_texture_rgb10_a2ui spec.

It adds core mesa support, texformat + texstore support, format_unpack
and fbobject.c (all patches from list merged + fixed up).

also fixes some whitespace issues.

Parts were:
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agoimage/pack: fix missing GL_BGR(A)_INTEGER support.
Dave Airlie [Sun, 27 Nov 2011 17:16:27 +0000 (17:16 +0000)]
image/pack: fix missing GL_BGR(A)_INTEGER support.

These codepaths were missing the cases for BGR_INTEGER/BGRA_INTEGER.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agodocs: Add 7.11.2 release notes and news
Ian Romanick [Sun, 27 Nov 2011 22:17:22 +0000 (14:17 -0800)]
docs: Add 7.11.2 release notes and news

12 years agoimage: fix legal types for packed integer formats.
Dave Airlie [Sat, 26 Nov 2011 16:54:29 +0000 (16:54 +0000)]
image: fix legal types for packed integer formats.

After reading ARB_texture_rgb10_a2ui it appears the packed formats
for integer types are only specified via this extension, and not via
the original ones. So condition the checks on this.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
12 years agor600g: add framebuffer support for 2/10/10/10 integer
Dave Airlie [Sun, 27 Nov 2011 20:33:37 +0000 (20:33 +0000)]
r600g: add framebuffer support for 2/10/10/10 integer

12 years agor600g: add int support for 2/10/10/10 format.
Dave Airlie [Sun, 27 Nov 2011 16:24:26 +0000 (16:24 +0000)]
r600g: add int support for 2/10/10/10 format.

integer wasn't set properly for the non-uniform types.

Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agodocs/gl3: these two interfaces are complete now.
Dave Airlie [Sun, 27 Nov 2011 16:44:03 +0000 (16:44 +0000)]
docs/gl3: these two interfaces are complete now.

Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agopack: fix indentation (trivial)
Dave Airlie [Sun, 27 Nov 2011 17:15:50 +0000 (17:15 +0000)]
pack: fix indentation (trivial)

just saw this while looking for other problems.

Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agoglapi: add ARB_texture_rgb10_a2ui support.
Dave Airlie [Sun, 27 Nov 2011 16:19:39 +0000 (16:19 +0000)]
glapi: add ARB_texture_rgb10_a2ui support.

This just adds one enum.

regenerate enums.c.

Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agogallium: add B10G10R10A2_UINT format
Dave Airlie [Sun, 27 Nov 2011 16:18:08 +0000 (16:18 +0000)]
gallium: add B10G10R10A2_UINT format

This format is used for ARB_texture_rgb10_a2ui extension.

Signed-off-by: Dave Airlie <airlied@redhat.com>
12 years agomesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
Chia-I Wu [Tue, 22 Nov 2011 07:05:25 +0000 (15:05 +0800)]
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV

MESA_FORMAT_RGBX8888_REV is one of the opaque pixel formats used on Android.
Thanks to texture-from-pixmap, drivers may actually see texture images with
this format on Android.

MESA_FORMAT_RGBX8888 is added only for completeness.

Reviewed-by: Brian Paul <brianp@vmware.com>
[olv: Move the new formats after MESA_FORMAT_ARGB8888_REV in gl_format.  I
      accidentally moved them to the wrong place when preparing the patch.]

12 years agoegl_glx: Try first a default lookup for glXGetProcAddress before loading dynamic...
Beren Minor [Fri, 25 Nov 2011 10:58:38 +0000 (11:58 +0100)]
egl_glx: Try first a default lookup for glXGetProcAddress before loading dynamic lib.

GLX functions are sometimes directly available in the current binary. In such
cases, we do not need any alternate library loaded using dlopen. Otherwise,
dlopen may find the wrong libGL library and get functions that conflicts with
the current loaded ones.

For example, on Debian Sid with nvidia binary drivers, using mesa's libEGL with
GLX driver leads to wrong glXGetFBConfigs symbol loaded (or loaded twice?),
which leads to "GLX: failed to create any config" error message as the
glXGetFBConfigs symbol seems to return garbage. If the binary is linked with
nvidia's libGL, the GLX symbols are already available.
Without this patch, convert_fbconfig (src/egl/drivers/glx/egl_glx.c:233) fails
for every config found, after glXGetFBConfigAttrib(... GLX_RENDER_TYPE, ...)
call, as the value returned has GLX_COLOR_INDEX_BIT and not GLX_RGBA_BIT.

[olv: initialize handle, prepend egl_glx to the commit log]

12 years agoandroid: bring in i915_dri and i965_dri automatically
Chia-I Wu [Fri, 25 Nov 2011 12:44:12 +0000 (20:44 +0800)]
android: bring in i915_dri and i965_dri automatically

Add i915_dri and i965_dri to libGLES_mesa's LOCAL_REQUIRED_MODULES when
enabled.

12 years agoandroid: pass -std=c99 by default
Chia-I Wu [Sat, 26 Nov 2011 03:20:05 +0000 (11:20 +0800)]
android: pass -std=c99 by default

Several modules expect a C99 compiler already.  It is also the default for
Makefile build.

12 years agoandroid: move libGLES_mesa build rules to src/egl/main/.
Chia-I Wu [Sat, 26 Nov 2011 03:06:02 +0000 (11:06 +0800)]
android: move libGLES_mesa build rules to src/egl/main/.

Keep the top-level Android.mk away from building modules.

12 years agoandroid: clean up libglapi bulid rules a bit
Chia-I Wu [Sat, 26 Nov 2011 02:28:13 +0000 (10:28 +0800)]
android: clean up libglapi bulid rules a bit

Make the output prettier.  Make the rules reusable if we ever want to add
other modules, such as libGLESv2_mesa.

12 years agost/xa: Kill a couple of compilation warnings
Thomas Hellstrom [Thu, 24 Nov 2011 21:23:37 +0000 (22:23 +0100)]
st/xa: Kill a couple of compilation warnings

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
12 years agost/xa, xa/vmwgfx: Generate exported symbol list from the st/xa symbols.
Thomas Hellstrom [Thu, 24 Nov 2011 20:54:54 +0000 (21:54 +0100)]
st/xa, xa/vmwgfx: Generate exported symbol list from the st/xa symbols.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
12 years agost/xa, xa/vmwgfx: Use XA_EXPORT attribute to indicate global visibility
Thomas Hellstrom [Thu, 24 Nov 2011 20:59:06 +0000 (21:59 +0100)]
st/xa, xa/vmwgfx: Use XA_EXPORT attribute to indicate global visibility

Also fix up Makefiles to use the default mesa compilation flags.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrants <jakob@vmware.com>
12 years agost/xa, xa/vmwgfx: Set the right version on library suffix
Thomas Hellstrom [Thu, 24 Nov 2011 21:01:54 +0000 (22:01 +0100)]
st/xa, xa/vmwgfx: Set the right version on library suffix

Also remove some unused variables in the st/xa makefile.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
12 years agoandroid: add support for ICS
Chia-I Wu [Fri, 25 Nov 2011 03:59:02 +0000 (11:59 +0800)]
android: add support for ICS

With ICS (Android 4.0), several headers and structs are renamed.  Define
ANDROID_VERSION so that we can choose a different path depending on the
platform version.

I've tested only softpipe and llvmpipe.  r600g is also reported to work.

12 years agovbo: fix !FEATURE_beginend build
Chia-I Wu [Tue, 15 Nov 2011 17:07:26 +0000 (10:07 -0700)]
vbo: fix !FEATURE_beginend build

Fix a build error in GLES-only build.

12 years agost/egl: fix a crash in Android backend
Chia-I Wu [Thu, 24 Nov 2011 09:13:15 +0000 (17:13 +0800)]
st/egl: fix a crash in Android backend

There is no buffer and android_surface_present should be a no-op when
eglSwapBuffers is called twice in a row.

12 years agosoftpipe: s/int/unsigned/ to be consistent in alpha test code
Brian Paul [Wed, 23 Nov 2011 22:03:47 +0000 (15:03 -0700)]
softpipe: s/int/unsigned/ to be consistent in alpha test code

12 years agosoftpipe: remove pointless break stmt
Brian Paul [Wed, 23 Nov 2011 22:02:05 +0000 (15:02 -0700)]
softpipe: remove pointless break stmt

12 years agoi965/gen6: Fix GPU hang when using stencil buffer without depth
Chad Versace [Wed, 23 Nov 2011 18:06:46 +0000 (10:06 -0800)]
i965/gen6: Fix GPU hang when using stencil buffer without depth

Enable the bit 3DSTATE_DEPTH_BUFFER.Tiled_Surface.  From the Sandybridge
PRM, Volume 2, Part 1, Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27
Tiled Surface:
   [DevGT+]: This field must be set to TRUE.

Fixes GPU hangs on the following Piglit tests:
   hiz-stencil-test-fbo-d0-s8
   hiz-stencil-read-fbo-d0-s8

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi915: Fix complete texturing regression since 27505a105a
Eric Anholt [Wed, 23 Nov 2011 03:29:56 +0000 (19:29 -0800)]
i915: Fix complete texturing regression since 27505a105a

I had notes to myself to test gen3 and gen4, and then I tested gen4
and called it good.  Turns out I forgot to actually call the new
function on gen3.

12 years agoi915: Fix build since hiz merge.
Eric Anholt [Tue, 22 Nov 2011 19:00:35 +0000 (11:00 -0800)]
i915: Fix build since hiz merge.

v2: Guard against rb->mt being NULL, since we may enter the draw
regions path before intel_prepare_render() has been called to set
them.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com> (v1)
12 years agomesa: fix incorrect error message in format_unpack.c
Brian Paul [Wed, 23 Nov 2011 15:36:14 +0000 (08:36 -0700)]
mesa: fix incorrect error message in format_unpack.c

12 years agoi915g: don't set alpha to 1 for RGBX and BGRX
Vasily Khoruzhick [Wed, 23 Nov 2011 10:27:24 +0000 (13:27 +0300)]
i915g: don't set alpha to 1 for RGBX and BGRX

This patch fixes regression introduced in
1f3c5eae5c4be582e50c2d4d7950424d86059c45

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
12 years agomesa: update comment for clear_teximage_fields()
Brian Paul [Wed, 23 Nov 2011 00:07:18 +0000 (17:07 -0700)]
mesa: update comment for clear_teximage_fields()

12 years agogallium: remove trailing comma and unneeded comments in p_defines.h
Brian Paul [Wed, 23 Nov 2011 00:03:35 +0000 (17:03 -0700)]
gallium: remove trailing comma and unneeded comments in p_defines.h

12 years agomesa: re-implement unpacking of DEPTH_COMPONENT32F
Marek Olšák [Tue, 22 Nov 2011 20:02:08 +0000 (21:02 +0100)]
mesa: re-implement unpacking of DEPTH_COMPONENT32F

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43122

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
12 years agoi915: Move the texture format setup for this driver out of shared code.
Eric Anholt [Tue, 15 Nov 2011 23:57:39 +0000 (15:57 -0800)]
i915: Move the texture format setup for this driver out of shared code.

The i965 driver is now enabling all of these formats on its own from
the surface format table.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Drop intel_context.c's texture format set up for this driver.
Eric Anholt [Tue, 15 Nov 2011 23:49:26 +0000 (15:49 -0800)]
i965: Drop intel_context.c's texture format set up for this driver.

This is a no-op change on gen6, but should result in some
actually-unsupported formats on gen4 no longer being chosen (like
RGBA_FLOAT32 now being RGBA_FLOAT16).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Add support for ARGB2101010 rendering.
Eric Anholt [Wed, 16 Nov 2011 00:53:48 +0000 (16:53 -0800)]
i965: Add support for ARGB2101010 rendering.

GL 3.0 specifies GL_RGB10_A2 as a required sized format for rendering
and texturing.

This introduces two piglit regressions: one due to fbo-mipmap-copypix
hitting swrast GetRow (we want to convert swrast to MapRenderbuffer),
and one due to fbo-blending-formats being too picky while leaving
dithering on.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Add support for RGBA_16 unorm rendering.
Eric Anholt [Wed, 16 Nov 2011 00:50:59 +0000 (16:50 -0800)]
i965: Add support for RGBA_16 unorm rendering.

GL 3.0 specifies GL_RGBA16 as a required sized format for rendering
and texturing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Add support for half-float formats.
Eric Anholt [Wed, 16 Nov 2011 00:26:29 +0000 (16:26 -0800)]
i965: Add support for half-float formats.

Now that all the rest of the driver is driven off of the surface
formats table, all we really need to do is add the mapping from
MESA_FORMAT to BRW_SURFACEFORMAT.  However, we also add format
override for I16/L16 render targets at the same time, so that existing
users of I16 that were getting promoted to I32 and then getting the
I32->R32 override still get FBO support.

Fixes failures in piglit gl-3.0-required-sized-texture-formats, and
will prevent regressions in ARB_texture_float on gen4 when moving to
fully table-driven texture format setup.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agomesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
Eric Anholt [Wed, 16 Nov 2011 00:47:25 +0000 (16:47 -0800)]
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.

Fixes failures in i965 on fbo-blending-formats when the format is enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agomesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
Eric Anholt [Tue, 22 Nov 2011 21:27:54 +0000 (13:27 -0800)]
mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.

Until GL 3.0, there isn't any requirement on the actual sizes of
channels chosen.  By falling back to 16 here, we can correctly support
ARB_texture_float on original i965 hardware, which can't correctly
filter 32-bit floats.

12 years agomesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Eric Anholt [Mon, 7 Nov 2011 02:08:36 +0000 (18:08 -0800)]
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.

Not all i965 hardware can do RGB float16, and this will at least save
half the memory and have expected behavior in terms of precision.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
Eric Anholt [Wed, 16 Nov 2011 00:16:43 +0000 (16:16 -0800)]
i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.

This should be a no-op change.  The initializers are reordered to
match the ordering of the enum, since there isn't a clearly sensible
ordering, but "the order they were added to the driver, sort of" is
definitely not one.

Also, the unsupported formats are explicitly initialized to 0, so it's
more obvious what we aren't claiming to support.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Mark texture formats as supported using the surface formats table.
Eric Anholt [Tue, 15 Nov 2011 21:15:09 +0000 (13:15 -0800)]
i965: Mark texture formats as supported using the surface formats table.

This is currently duplicated with intel_context.c's setup of the
formats table, and sets true for exactly the same set of formats on
gen6.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agointel: Improve debug output for begin/finish render texture.
Eric Anholt [Tue, 15 Nov 2011 20:53:18 +0000 (12:53 -0800)]
intel: Improve debug output for begin/finish render texture.

I've never seen a use for the thread ID value, but knowing the format
being rendered is kind of a big deal.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agointel: Remove duplicate test for texture attachment completeness.
Eric Anholt [Tue, 15 Nov 2011 20:49:25 +0000 (12:49 -0800)]
intel: Remove duplicate test for texture attachment completeness.

We are already testing this if appropriate in
intel_validate_framebuffer (FBO completeness), so no need to avoid
attaching the texture to the renderbuffer here.

This causes MESA_FORMAT_R11_G11_B10_FLOAT to now be renderable as a texture
attachment on i965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Don't require spans (swrast) support to consider a format FBO complete.
Eric Anholt [Tue, 15 Nov 2011 20:15:37 +0000 (12:15 -0800)]
i965: Don't require spans (swrast) support to consider a format FBO complete.

We don't want to go writing GetRow/PutRow for every format required by
GL 3.0, when it's very hard to get those functions called, and in
every case we want to make swrast do direct mapping through
MapRenderbuffer anyway.

This causes MESA_FORMAT_R11_G11_B10_FLOAT to be considered complete on gen6.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Use the surface format table to determine render target supportedness.
Eric Anholt [Tue, 15 Nov 2011 19:44:52 +0000 (11:44 -0800)]
i965: Use the surface format table to determine render target supportedness.

This moves any chipset-dependent logic we want for render target
format choices to init time as well.  There is still logic left at
state update for SRGB handling, where format choices change based on
GL state.

The brw_render_target_supported() function should now return correct
results, instead of relying on the limited results from
intel_span_supports_format() to avoid lying about FBO completeness.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agointel: Add the context to the render_target_supported() vtbl method.
Eric Anholt [Tue, 15 Nov 2011 19:43:40 +0000 (11:43 -0800)]
intel: Add the context to the render_target_supported() vtbl method.

We're going to want to provide different answers per chipset
generation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoi965: Add a table of the surface format information from the PRM.
Eric Anholt [Tue, 15 Nov 2011 00:58:57 +0000 (16:58 -0800)]
i965: Add a table of the surface format information from the PRM.

This will be used to drive chosing formats and determining framebuffer
completeness, instead of the bunch of ad-hoc checks we have had until
now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
12 years agomesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
Eric Anholt [Thu, 17 Nov 2011 21:56:30 +0000 (13:56 -0800)]
mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.

The formats.c code's "datatype" value is "what does this value mean",
i.e. unorm or snorm or float, and is the return value from the
GL_TEXTURE_RED_TYPE class of queries.  The depth formats were marked
as GL_UNSIGNED_INT, which is what we use for integer, and not what we
should be returning from the glGetTexLevelParameter.

In texstore, we were inappropriately using it as an argument to
_mesa_unpack_depth_span() that was expecting a value like
GL_UNSIGNED_INT or GL_UNSIGNED_SHORT.  Just hardcode
_mesa_unpack_depth_span()'s arguments for now, though it looks like
the consumers of that interface would be happier with using
MESA_FORMAT.

Reviewed-by: Brian Paul <brianp@vmware.com>
12 years agomesa: Don't report types for 0-sized components of textures.
Eric Anholt [Fri, 4 Nov 2011 22:28:58 +0000 (15:28 -0700)]
mesa: Don't report types for 0-sized components of textures.

The GL_TEXTURE_WHATEVER_SIZE entrypoints were checking if the
specified base type of the texture allowed that channel to be present
before reporting the size of the channel, so that GL_RGB didn't end up
with an alpha size if the hardware driver had to store it that way.

The GL_TEXTURE_WHATEVER_TYPE entrypoints weren't checking it, so you
would end up with strange responses from the GL involving 0-bit
floating-point alpha components in GL_RGB32F, even though it says
GL_NONE as expected for other 0-sized channels.

Make _TYPE check _BaseFormat the same as _SIZE, which results in
fixing most of the GL_RGB* testcases of gl-3.0-required-sized-formats
pass on i965.

v2: Add a default case with a warning (suggestion by Brian Paul)

Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
12 years agor600g: handle all remaining CAPs
Marek Olšák [Tue, 22 Nov 2011 19:48:23 +0000 (20:48 +0100)]
r600g: handle all remaining CAPs

12 years agor600g: remove default case statements in get_param
Marek Olšák [Tue, 22 Nov 2011 19:44:14 +0000 (20:44 +0100)]
r600g: remove default case statements in get_param

This will throw a compile warning if there's an unhandled CAP.

12 years agor300g: re-order shaders CAPs
Marek Olšák [Tue, 22 Nov 2011 19:47:14 +0000 (20:47 +0100)]
r300g: re-order shaders CAPs

12 years agor300g: handle SHADER_CAP_OUTPUT_READ
Marek Olšák [Tue, 22 Nov 2011 19:46:43 +0000 (20:46 +0100)]
r300g: handle SHADER_CAP_OUTPUT_READ

12 years agor300g: remove default case statements in get_param
Marek Olšák [Tue, 22 Nov 2011 19:44:14 +0000 (20:44 +0100)]
r300g: remove default case statements in get_param

This will throw a compile warning if there's an unhandled CAP.

12 years agou_vbuf_mgr: rename to u_vbuf
Marek Olšák [Tue, 22 Nov 2011 19:43:21 +0000 (20:43 +0100)]
u_vbuf_mgr: rename to u_vbuf

12 years agou_vbuf_mgr: better way to find a free VB slot + check errors early
Marek Olšák [Sun, 20 Nov 2011 19:45:57 +0000 (20:45 +0100)]
u_vbuf_mgr: better way to find a free VB slot + check errors early

12 years agou_vbuf_mgr: remove a useless variable
Marek Olšák [Tue, 22 Nov 2011 19:04:40 +0000 (20:04 +0100)]
u_vbuf_mgr: remove a useless variable

12 years agou_vbuf_mgr: remove redundant memset
Marek Olšák [Sun, 20 Nov 2011 19:36:35 +0000 (20:36 +0100)]
u_vbuf_mgr: remove redundant memset

12 years agou_vbuf_mgr: don't reference non-native vertex buffers as native
Marek Olšák [Sun, 20 Nov 2011 19:34:12 +0000 (20:34 +0100)]
u_vbuf_mgr: don't reference non-native vertex buffers as native

also don't mark them as 'user', because they will be uploaded through
the translate fallback anyway.

12 years agou_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
Marek Olšák [Sun, 20 Nov 2011 19:33:31 +0000 (20:33 +0100)]
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot

12 years agogallium: separate out floating-point CAPs into its own enum
Marek Olšák [Sat, 19 Nov 2011 21:38:22 +0000 (22:38 +0100)]
gallium: separate out floating-point CAPs into its own enum

The motivation behind this is to add some self-documentation in the code
about how each CAP can be used.

The idea is:
- enum pipe_cap is only valid in get_param
- enum pipe_capf is only valid in get_paramf

Which CAPs are floating-point have been determined based on how everybody
except svga implemented the functions. svga have been modified to match all
the other drivers.

Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.

12 years agogallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák [Fri, 18 Nov 2011 14:51:47 +0000 (15:51 +0100)]
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally

Only i965g does not enable GLSL, but that driver has been unmaintained and
bitrotting for quite a while anyway.

12 years agoglsl: convervative_depth is not allowed in the vertex shader
Marek Olšák [Sat, 19 Nov 2011 15:45:46 +0000 (16:45 +0100)]
glsl: convervative_depth is not allowed in the vertex shader

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
12 years agoglsl: finish up ARB_conservative_depth (v2)
Marek Olšák [Sat, 19 Nov 2011 15:41:08 +0000 (16:41 +0100)]
glsl: finish up ARB_conservative_depth (v2)

v2: updated an error message

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
12 years agomesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák [Sat, 19 Nov 2011 15:27:50 +0000 (16:27 +0100)]
mesa: rename the AMD_conservative_depth extension flag to ARB

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
12 years agost/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
Marek Olšák [Sun, 20 Nov 2011 14:08:56 +0000 (15:08 +0100)]
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL

This fixes:
- depthstencil-default_fb-copypixels
- fbo-depthstencil-GL_DEPTH24_STENCIL8-copypixels

Reviewed-by: Brian Paul <brianp@vmware.com>
12 years agolinker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick [Mon, 21 Nov 2011 19:42:37 +0000 (11:42 -0800)]
linker: Remove erroneous multiply by 4 in uniform usage calculation

The old count_uniform_size::num_shader_uniforms was actually
calculating the number of components used.  Multiplying by 4 when
setting gl_shader::num_uniform_components caused us to count 4x as
many uniform components as were actually used.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42930
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42966
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Vinson Lee <vlee@vmware.com>
Tested-by: Pavel Ondračka <pavel.ondracka@email.cz>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
12 years agoMerge branch 'hiz' of ssh://people.freedesktop.org/~chadversary/mesa
Chad Versace [Tue, 22 Nov 2011 18:52:29 +0000 (10:52 -0800)]
Merge branch 'hiz' of ssh://people.freedesktop.org/~chadversary/mesa

12 years agoi965/gen6: Enable HiZ by default
Chad Versace [Thu, 17 Nov 2011 16:53:39 +0000 (08:53 -0800)]
i965/gen6: Enable HiZ by default

Regresses one Piglit test: bugs/fdo10370.

I'm not enabling HiZ for gen7 yet because it causes a mysterious
performance regression.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Use separate stencil whenever possible
Chad Versace [Thu, 17 Nov 2011 16:50:05 +0000 (08:50 -0800)]
intel: Use separate stencil whenever possible

For depthstencil renderbuffers, we were using separate stencil only if the
hardware required it. Since the performance gains from HiZ is so high, we
should always use separate stencil if the hardware supports it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965: Implement the actual tables for texture alignment units [v2]
Kenneth Graunke [Mon, 7 Nov 2011 23:58:43 +0000 (15:58 -0800)]
i965: Implement the actual tables for texture alignment units [v2]

I implemented functions for horizontal/vertical alignment units separately
because I find it easier to read that way...especially with all the
corner-cases.

[chad] Corrected the vertical alignment calculation by checking for
depthstencil formats.

v2:
   - Fix typos in intel_horizontal_texture_alignment_unit():
     s/height/width/ and s/VALIGN/HALIGN.
   - Remove special case for compressed formats in
     intel_get_texture_alignment unit(). Compressed formats are already
     handled in the halign and valign functions.
   - Replace check ``_mesa_is_depth_format(...) ||
     _mesa_is_depthstencil_format(...)`` with explcitit checks against
     GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965/gen6: Set vertical alignment in SURFACE_STATE batch
Chad Versace [Thu, 17 Nov 2011 17:09:56 +0000 (09:09 -0800)]
i965/gen6: Set vertical alignment in SURFACE_STATE batch

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Store miptree alignment units in the miptree
Chad Versace [Thu, 17 Nov 2011 16:30:30 +0000 (08:30 -0800)]
intel: Store miptree alignment units in the miptree

This allows us to replace all the calls to
intel_get_texture_alignment_unit() with a single call at miptree creation.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Enable HiZ for texture renderbuffers
Chad Versace [Wed, 16 Nov 2011 06:51:35 +0000 (22:51 -0800)]
intel: Enable HiZ for texture renderbuffers

When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Resolve buffers in intel_map_renderbuffer()
Chad Versace [Wed, 16 Nov 2011 02:25:39 +0000 (18:25 -0800)]
intel: Resolve buffers in intel_map_renderbuffer()

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Resolve buffers in intel_map_texture_image()
Chad Versace [Wed, 16 Nov 2011 02:21:12 +0000 (18:21 -0800)]
intel: Resolve buffers in intel_map_texture_image()

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Mark needed resolves when first enabling HiZ on a miptree
Chad Versace [Wed, 16 Nov 2011 02:21:09 +0000 (18:21 -0800)]
intel: Mark needed resolves when first enabling HiZ on a miptree

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965: Mark that depth buffer needs depth resolve after drawing
Chad Versace [Wed, 16 Nov 2011 02:20:43 +0000 (18:20 -0800)]
i965: Mark that depth buffer needs depth resolve after drawing

After brw_try_draw_prims() emits a batch, mark that the depth buffer needs
a depth resolve if the buffer was written to and if it has an accompanying
HiZ buffer.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Resolve buffers in intelSpanRenderStart
Chad Versace [Wed, 16 Nov 2011 02:21:05 +0000 (18:21 -0800)]
intel: Resolve buffers in intelSpanRenderStart

Resolve all buffers that will be mapped by intelSpanRenderStart. This
comprises resolving the depth buffer of each enabled texture and of the
read and draw buffers.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Refactor intelSpanRenderStart
Chad Versace [Wed, 16 Nov 2011 02:20:57 +0000 (18:20 -0800)]
intel: Refactor intelSpanRenderStart

Factor the mapping loops from intelSpanRenderStart() into
intel_span_map_buffers(). This in preparation for the next commit,
which resolves the buffers before mapping.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965: Resolve buffers before drawing [v2]
Chad Versace [Wed, 16 Nov 2011 02:20:39 +0000 (18:20 -0800)]
i965: Resolve buffers before drawing [v2]

Before emitting primitives in brw_try_draw_prims(), resolve the depth
buffer's HiZ buffer and resolve the depth buffer of each enabled depth
texture.

v2: [anholt] The driver no longer validates drm bo's, so update a comment
    to reflect that.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965: Prevent recursive calls to FLUSH_VERTICES [v2]
Chad Versace [Wed, 16 Nov 2011 02:20:34 +0000 (18:20 -0800)]
i965: Prevent recursive calls to FLUSH_VERTICES [v2]

To do so, we must resolve all buffers on entering a glBegin/glEnd block.
For the detailed explanation, see the Doxygen comments in this patch.

v2:
   - Fix typo: s/enusure/ensure/.
   - In brwPrepareExecBegin(), do the same resolves as done by
     brw_predraw_resolve_buffers().

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965/gen6: Manipulate state batches for HiZ meta-ops [v4]
Chad Versace [Wed, 16 Nov 2011 02:20:31 +0000 (18:20 -0800)]
i965/gen6: Manipulate state batches for HiZ meta-ops [v4]

A lot of the state manipulation is handled by the meta-op state setup.
However, some batches need manual intervention.

v2:
   Do not special-case the 3DSTATE_DEPTH_STENCIL.Depth_Test_Enable bit
   for HiZ in gen6_upload_depth_stencil(). The HiZ meta-op sets
   ctx->Depth.Test, just read the value from that.

v3:
   Add a new dirty flag, BRW_STATE_HIZ, for brw_tracked_state. Flag it
   immediately before and after executing the HiZ operation in
   gen6_resolve_slice(). Add the flag to the the dirty bits for the
   following state packets:
      gen6_clip_state
      gen6_depth_stencil_state
      gen6_sf_state
      gen6_wm_state

v4:
   - Add BRW_NEW_STATE_HIZ to the dirty bit table in brw_state_upload.c.
     This is needed for INTEL_DEBUG=state.
   - Align brw dirty bit for gen6_depth_stencil_state.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965/gen6: Complete stubs for HiZ buffer resolves
Chad Versace [Thu, 17 Nov 2011 16:10:57 +0000 (08:10 -0800)]
i965/gen6: Complete stubs for HiZ buffer resolves

Some state batches also need to be manipulated. That's done in the next
commit.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agoi965: Add HiZ operation state to brw_context
Chad Versace [Wed, 16 Nov 2011 02:20:20 +0000 (18:20 -0800)]
i965: Add HiZ operation state to brw_context

brw_context::hiz contains state needed to perform HiZ meta-ops and
indicates if a HiZ operation is currently in progress.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Add resolve functions for renderbuffers
Chad Versace [Thu, 17 Nov 2011 16:03:48 +0000 (08:03 -0800)]
intel: Add resolve functions for renderbuffers

Add the following functions:
   intel_renderbuffer_resolve_hiz
   intel_renderbuffer_resolve_depth

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
12 years agointel: Add resolve functions for miptrees
Chad Versace [Wed, 16 Nov 2011 02:20:02 +0000 (18:20 -0800)]
intel: Add resolve functions for miptrees

Add functions that
   - set a miptree slice as needing a resolve
   - resolve a single slice of a miptree
   - resolve all slices of a miptree

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>