Maciej Cencora [Sun, 25 Oct 2009 11:08:02 +0000 (12:08 +0100)]
r300g: enable CS dumping
Maciej Cencora [Sun, 25 Oct 2009 12:22:22 +0000 (13:22 +0100)]
r300g: move vborender context function to seperate file
r300g: Un-migrate r300_draw_render.
It'll make maintaining the SW TCL path easier.
brian [Sat, 7 Nov 2009 15:18:03 +0000 (08:18 -0700)]
mesa: move code after decl
Fixes bug 24967.
Christoph Bumiller [Sat, 7 Nov 2009 09:46:47 +0000 (10:46 +0100)]
nv50: enable all 32 threads of a warp
This should be the default setting.
See also
7d967b9b7c08aea2a471c5bf6aced8bfafdae874.
Eric Anholt [Sat, 7 Nov 2009 01:45:13 +0000 (17:45 -0800)]
i965: Use Compr4 instruction compression mode on G4X and newer.
No statistically significant performance difference at n=3 with either
openarena or my GL demo, but cutting program size seems like a good
thing to be doing for the hypothetical app that has a working set near
icache size.
Eric Anholt [Wed, 19 Aug 2009 18:57:32 +0000 (11:57 -0700)]
i965: Share min/max between brw_wm_emit.c and brw_wm_glsl.c
Eric Anholt [Wed, 19 Aug 2009 18:48:09 +0000 (11:48 -0700)]
i965: Share emit_fb_write() between brw_wm_emit.c and brw_wm_glsl.c
This should fix issues with antialiased lines in GLSL.
Eric Anholt [Wed, 12 Aug 2009 17:19:31 +0000 (10:19 -0700)]
i965: Share most of the WM functions between brw_wm_glsl.c and brw_wm_emit.c
The PINTERP code should be faster for brw_wm_glsl.c now since brw_wm_emit.c's
had been improved, and pixel_w should no longer stomp on a neighbor to dst.
Eric Anholt [Wed, 12 Aug 2009 16:52:44 +0000 (09:52 -0700)]
i965: Share math functions between brw_wm_glsl.c and brw_wm_emit.c.
Eric Anholt [Wed, 12 Aug 2009 04:17:14 +0000 (21:17 -0700)]
i965: Share the sop opcodes between brw_wm_glsl.c and brw_wm_emit.c.
Eric Anholt [Wed, 12 Aug 2009 02:17:31 +0000 (19:17 -0700)]
i965: Share OPCODE_MAD between brw_wm_glsl.c and brw_wm_emit.c
Eric Anholt [Wed, 12 Aug 2009 02:13:52 +0000 (19:13 -0700)]
i965: Share the DP3, DP4, and DPH between brw_wm_glsl.c and brw_wm_emit.c
Eric Anholt [Wed, 12 Aug 2009 00:52:44 +0000 (17:52 -0700)]
i965: Add generic GLSL code for unaliasing a 3-arg opcode, and share LRP code.
Eric Anholt [Tue, 11 Aug 2009 23:47:15 +0000 (16:47 -0700)]
i965: Use a normal alu1 emit for OPCODE_TRUNC.
Eric Anholt [Tue, 11 Aug 2009 23:31:19 +0000 (16:31 -0700)]
i965: Share basic ALU ops between brw_wm_glsl and brw_wm_emit.c
This drops support for get_src_reg_imm in these, but the prospect of getting
brw_wm_pass*.c onto our GLSL path is well worth some temporary pain.
Eric Anholt [Wed, 12 Aug 2009 19:56:35 +0000 (12:56 -0700)]
i965: Collect GLSL src/dst regs up in generic code.
This matches brw_wm_emit.c, which we'll be using shortly. There's a
possible penalty here in that we'll allocate registers for unused channels,
since we aren't doing ref tracking like brw_wm_pass*.c does. However, my
measurements on GM965 don't show any for either OA or UT2004 with the GLSL
path forced.
Zack Rusin [Fri, 6 Nov 2009 13:31:16 +0000 (08:31 -0500)]
st/xorg: implement batching for the composite op
something is broken so disabled for now
Zack Rusin [Fri, 6 Nov 2009 12:36:47 +0000 (07:36 -0500)]
st/xorg: batch solid fill requests
instead of lots of very small transfers, one larger is a lot better
for performance
Zack Rusin [Fri, 6 Nov 2009 10:30:53 +0000 (05:30 -0500)]
st/xorg: start accumulating vertices in a common buffer
Zack Rusin [Fri, 6 Nov 2009 09:23:33 +0000 (04:23 -0500)]
st/xorg: use quads instead of triangle fans
easier to split, accumulate and batch those
Zack Rusin [Fri, 6 Nov 2009 05:37:37 +0000 (00:37 -0500)]
st/xorg: make the buffer size global
Eric Anholt [Fri, 6 Nov 2009 22:06:08 +0000 (14:06 -0800)]
mesa: Reduce the source channels considered in optimization passes.
Depending on the writemask or the opcode, we can often trim the source
channels considered used for dead code elimination. This saves actual
instructions on 965 in the non-GLSL path for glean glsl1, and cleans up
the writemasks of programs even further.
Eric Anholt [Fri, 6 Nov 2009 21:04:54 +0000 (13:04 -0800)]
mesa: Fix remove_instructions to successfully remove when removeFlags[0].
This fixes the dead code elimination to work on the particular code
mentioned in the previous commit.
Eric Anholt [Sat, 16 May 2009 08:47:44 +0000 (01:47 -0700)]
mesa: Add an optimization path to remove use of pointless MOVs.
GLSL code such as:
vec4 result = {0, 1, 0, 0};
gl_FragColor = result;
emits code like:
0: MOV TEMP[0], CONST[0];
1: MOV OUTPUT[1], TEMP[0];
and this replaces it with:
0: MOV TEMP[0], CONST[0];
1: MOV OUTPUT[1], CONST[0];
Even when the dead code eliminator fails to clean up a now-useless MOV
instruction (since it doesn't do live/dead ranges), this should at reduce
dependencies.
Eric Anholt [Fri, 12 Jun 2009 19:37:25 +0000 (12:37 -0700)]
mesa: Fix up the remove_dead_code pass to operate on a channel basis.
This cleans up a bunch of instructions in GLSL programs to have limited
writemasks, which would translate to wins in shaders that hit the i965
brw_wm_glsl.c path by depending less on in-driver optimizations. It will
also help hit other optimization passes I'm looking at.
Brian Paul [Fri, 6 Nov 2009 20:52:48 +0000 (13:52 -0700)]
intel: better front color buffer test in intelClear()
Eric Anholt [Thu, 5 Nov 2009 18:25:34 +0000 (10:25 -0800)]
i965: Always pass the size argument to brw_cache_data.
This keeps the individual state files from having to export their
structures for brw_state_cache initialization.
Eric Anholt [Thu, 5 Nov 2009 01:31:01 +0000 (17:31 -0800)]
intel: Finish removing the fallback code for bug #16697.
I fixed it properly as of
7216679c1998b49ff5b08e6b43f8d5779415bf54.
Eric Anholt [Wed, 4 Nov 2009 22:54:09 +0000 (14:54 -0800)]
intel: Don't validate in a texture image used as a render target.
Otherwise, we could lose track of rendering to that image, which could
easily happen during mipmap generation.
Eric Anholt [Wed, 4 Nov 2009 22:31:30 +0000 (14:31 -0800)]
mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()
This is probably not 100% complete (bind vs unbind may still not pair up
exactly), but it should help out drivers which are relying on
FinishRenderTexture to be called when we're done rendering to a particular
texture level, not just when we're done rendering to the object at all.
This is the case for the one consumer of FinishRenderTexture() so far: the
gallium state tracker. Noticed when trying to make use of FRT() in the intel
driver.
Eric Anholt [Wed, 4 Nov 2009 23:11:02 +0000 (15:11 -0800)]
intel: Clean up some extra struct indirection in finalize.
Eric Anholt [Thu, 5 Nov 2009 00:49:05 +0000 (16:49 -0800)]
intel: Use _mesa_get_current_tex_object() to clean up TFP path.
Eric Anholt [Wed, 4 Nov 2009 21:41:48 +0000 (13:41 -0800)]
intel: Remove duplicated arguments from intel_miptree_match_image().
Eric Anholt [Wed, 4 Nov 2009 01:40:13 +0000 (17:40 -0800)]
i965: Remove an XXX comment for testing some code that seems to work.
Eric Anholt [Wed, 4 Nov 2009 01:30:46 +0000 (17:30 -0800)]
intel: Remove obsolete comment about GEM in the spans code.
Eric Anholt [Wed, 4 Nov 2009 01:18:36 +0000 (17:18 -0800)]
intel: Use PIPE_CONTROL on gen4 hardware for doing pipeline flushing.
This should do all the things that MI_FLUSH did, but it can be pipelined
so that further rendering isn't blocked on the flush completion unless
necessary.
Eric Anholt [Mon, 26 Oct 2009 16:28:32 +0000 (09:28 -0700)]
Make a convenient int for what chipset generation we're on.
gen2/3/4 are easier to say than "8xx, 915-945/g33/pineview, 965/g45/misc",
and compares on generation are often easier than stringing together a bunch
of chipset checks.
Ian Romanick [Fri, 6 Nov 2009 19:17:00 +0000 (11:17 -0800)]
Merge branch 'mesa_7_6_branch'
This should fix the memory leaks in the assembly parser without the
regressions.
The conflicts in program_lexer.l were related to changes in returning
strings between the branches (always return IDENTIFIER vs. returing
either IDENTIFIER or USED_IDENTIFIER).
The conflicts in program_parse.y were related to two changes in master
One change prints a variable name in an error message. The other
change adds outputVarSize to the OUTPUT_statement rule. The cause the
position of the IDENTIFIER to change from $2 to $3.
Conflicts:
src/mesa/shader/lex.yy.c
src/mesa/shader/program_lexer.l
src/mesa/shader/program_parse.tab.c
src/mesa/shader/program_parse.y
Ian Romanick [Thu, 5 Nov 2009 22:20:16 +0000 (14:20 -0800)]
ARB prog parser: Regenerate parser from previous commits.
Ian Romanick [Thu, 5 Nov 2009 22:17:07 +0000 (14:17 -0800)]
ARB prog parser: Release old program string in _mesa_parse_arb_{fragment,vertex}_program
The program structure passed to _mesa_parse_arb_program is just a
place holder. The stings that actually need to be released are only
known to the functions calling _mesa_parse_arb_program, so they should
be freed there.
Ian Romanick [Thu, 5 Nov 2009 22:15:56 +0000 (14:15 -0800)]
ARB prog parser: Release strings returned from the lexer that don't need to be kept
Ian Romanick [Wed, 4 Nov 2009 20:03:44 +0000 (12:03 -0800)]
Revert "ARB prog parser: Fix epic memory leak in lexer / parser interface"
This reverts commit
93dae6761bc90bbd43b450d2673620ec189b2c7a.
This change was completely broken when the parser uses multiple
strings in a single production. It would be nice if bug fixes could
initially land somewhere other than the stable branch.
José Fonseca [Fri, 6 Nov 2009 15:08:05 +0000 (15:08 +0000)]
llvmpipe: Fix build with llvm 2.6.
Fixes bug 24949.
Brian Paul [Fri, 6 Nov 2009 14:59:18 +0000 (07:59 -0700)]
intel: call intel_check_front_buffer_rendering() in intelClear()
fixes bug 24953.
José Fonseca [Fri, 6 Nov 2009 12:05:43 +0000 (12:05 +0000)]
mesa: Export S3_s3tc as well.
Used in Quake3.
José Fonseca [Fri, 6 Nov 2009 12:04:49 +0000 (12:04 +0000)]
mesa: Translate MAP_UNSYNCHRONIZED_BIT.
José Fonseca [Fri, 6 Nov 2009 12:04:20 +0000 (12:04 +0000)]
gallium: Add UNSYNCHRONIZED cpu access flag. Document others.
Zack Rusin [Fri, 6 Nov 2009 05:17:43 +0000 (00:17 -0500)]
st/xorg: unify vertex buffer handling
first step on our way to batching
Brian Paul [Thu, 5 Nov 2009 23:48:50 +0000 (16:48 -0700)]
xmesa: pass pixmap to clip_for_xgetimage()
The code was assuming ctx->DrawBuffer == ctx->ReadBuffer.
Passing the pixmap is simpler and better.
Fixes a potential segfault.
Brian Paul [Thu, 5 Nov 2009 20:16:19 +0000 (13:16 -0700)]
mesa: fix infinite loop bug in _mesa_drawbuffers()
Fixes bug 24946.
This regression came from
8df699b3bb1aa05b633f05b121d09d812c86a22d.
José Fonseca [Thu, 5 Nov 2009 17:05:20 +0000 (17:05 +0000)]
softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.
It is a valid and tested combination on D3D9.
Cooper Yuan [Thu, 5 Nov 2009 08:06:01 +0000 (16:06 +0800)]
g3dvl: remove a debug line
Cooper Yuan [Thu, 5 Nov 2009 07:59:27 +0000 (15:59 +0800)]
g3dvl: add scissor setting
Marek Olšák [Wed, 4 Nov 2009 09:56:44 +0000 (10:56 +0100)]
r300g: add polygon mode
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Marek Olšák [Tue, 3 Nov 2009 15:58:39 +0000 (16:58 +0100)]
r300g: fix the size of CS when emitting the fragprog constant buffer
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Marek Olšák [Tue, 3 Nov 2009 15:50:09 +0000 (16:50 +0100)]
r300g: set the correct offset in a colorbuffer surface
Suggested by Joakim Sindholt.
Also, put flushing of colorbuffers _before_ the framebuffer state setup,
suggested by docs.
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Marek Olšák [Tue, 3 Nov 2009 15:48:48 +0000 (16:48 +0100)]
r300g: add color channel masking
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Brian Paul [Thu, 5 Nov 2009 00:58:43 +0000 (17:58 -0700)]
mesa: added cast to silence warning
Brian Paul [Thu, 5 Nov 2009 00:57:20 +0000 (17:57 -0700)]
Merge branch 'mesa_7_6_branch'
Conflicts:
src/mesa/drivers/windows/gdi/mesa.def
Brian Paul [Thu, 5 Nov 2009 00:51:21 +0000 (17:51 -0700)]
vbo: fix out-of-bounds array access
The exec->vtx.inputs[] array was being written past its end. This was
clobbering the following vbo_exec_context::eval state. Probably not noticed
since evaluators and immediate mode rendering don't happen at the same time.
Fixed the loop in vbo_exec_vtx_init().
Changed the size of the vbo_exec_context::vtx.arrays[] array.
Added a bunch of debug-build assertions.
Issue found by Vinson Lee.
Brian Paul [Thu, 5 Nov 2009 00:42:30 +0000 (17:42 -0700)]
mesa: fix broken pack_histogram() case for GLhalf
Brian Paul [Thu, 5 Nov 2009 00:42:01 +0000 (17:42 -0700)]
mesa: silence warning from gcc 4.4.1
Brian Paul [Thu, 5 Nov 2009 00:26:48 +0000 (17:26 -0700)]
ARB prog parser: include variable name in error text
Zack Rusin [Wed, 4 Nov 2009 23:08:44 +0000 (18:08 -0500)]
st/xorg: these flushes shouldn't be necessary
performance optimization
Vinson Lee [Wed, 4 Nov 2009 22:55:39 +0000 (15:55 -0700)]
progs/tests: Fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
Alex Deucher [Wed, 4 Nov 2009 21:59:13 +0000 (16:59 -0500)]
r600: rework draw functions
Seems INDX_OFFSET doesn't work properly on some cards,
so change back to immediate mode indices. Seems to only
affect DRI1. Needs more investigation.
Rework and clean up the draw functions.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Alex Deucher [Wed, 4 Nov 2009 19:43:24 +0000 (14:43 -0500)]
r600: fix count prediction for IB case
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Alan Hourihane [Wed, 4 Nov 2009 14:48:25 +0000 (14:48 +0000)]
Fix YTILE spantmp functions
Alan Hourihane [Wed, 4 Nov 2009 14:48:25 +0000 (14:48 +0000)]
Fix YTILE spantmp functions
Vinson Lee [Wed, 4 Nov 2009 14:14:55 +0000 (07:14 -0700)]
glslcompiler: Fix Mac OS build.
Signed-off-by: Brian Paul <brianp@vmware.com>
José Fonseca [Tue, 3 Nov 2009 19:47:51 +0000 (19:47 +0000)]
util: Remove homegrown Windows KM profiler.
It's not sampling based so its results are biased towards functions called
many times.
Michal Krol [Wed, 4 Nov 2009 11:47:10 +0000 (11:47 +0000)]
tgsi/ureg: Allow for multiple extended instruction tokens.
For example, we would like to have a predicate and texture token
in one instruction to do predicated texture sampling.
Christoph Bumiller [Tue, 3 Nov 2009 22:30:18 +0000 (23:30 +0100)]
nv50: fix shader emit_tex for cube textures
Christoph Bumiller [Tue, 3 Nov 2009 21:09:32 +0000 (22:09 +0100)]
nv50: add abs-modifier for emit_minmax
Christoph Bumiller [Tue, 3 Nov 2009 22:19:56 +0000 (23:19 +0100)]
nv50: add 3d texture tiling and mip-mapping
Mip-mapped 3D textures are not arrays of 2D layers
with a mip-map layout like 2D textures, therefore we
cannot use image_nr == depth for them.
Making use of "volume tiling" modes now, the allowed
modes are 0xZY where Z <= 5 and y <= 5.
Brian Paul [Tue, 3 Nov 2009 23:13:22 +0000 (16:13 -0700)]
mesa: (GLint64) casts in get.c to silence Visual Studio warnings
Revised version of a patch from Karl Schultz.
Brian Paul [Tue, 3 Nov 2009 23:12:02 +0000 (16:12 -0700)]
docs: fix 7.6 build with Visual Studio
Karl Schultz [Tue, 3 Nov 2009 23:09:26 +0000 (16:09 -0700)]
windows: updated VC8 project file
Signed-off-by: Brian Paul <brianp@vmware.com>
Karl Schultz [Tue, 3 Nov 2009 23:07:01 +0000 (16:07 -0700)]
windows: remove old entrypoints from mesa.def file
Signed-off-by: Brian Paul <brianp@vmware.com>
Karl Schultz [Tue, 3 Nov 2009 23:05:12 +0000 (16:05 -0700)]
mesa: added GLAPIENTRY keywords for sync object functions
Signed-off-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Tue, 3 Nov 2009 21:41:08 +0000 (14:41 -0700)]
progs/util: Fix memory leak if fail to load/compile shader
Signed-off-by: Brian Paul <brianp@vmware.com>
Michal Krol [Fri, 30 Oct 2009 08:27:17 +0000 (08:27 +0000)]
llvmpipe: Sanitise shader semantic and interpolator handling.
Handle the remaining semantic names and indices.
Respect color interpolator when not flatshading.
Based on Michal's softpipe commit
eb699d64ec7057032139baccedcb0694ca41d706.
Keith Whitwell [Sun, 23 Aug 2009 10:22:41 +0000 (11:22 +0100)]
llvmpipe: remove old prim_setup draw stage
Everything now goes through the draw_vbuf handler, the same as
regular drivers.
Based on Keith's commit
4fe0fc3eba1f79beda890a5016359d549bab6ad4.
José Fonseca [Tue, 3 Nov 2009 13:10:58 +0000 (13:10 +0000)]
llvmpipe: Respect gl_rasterization_rules in primitive setup.
Based on Michal's identical commit for softpipe
(
ca9c413647bf9efb5ed770e3a655bc758075aec7).
José Fonseca [Mon, 2 Nov 2009 09:47:47 +0000 (09:47 +0000)]
python/retrace: Cope with null constant buffers.
José Fonseca [Mon, 2 Nov 2009 09:47:24 +0000 (09:47 +0000)]
python/retrace: Add missing colon.
Brian Paul [Tue, 3 Nov 2009 17:01:10 +0000 (10:01 -0700)]
progs/tests: debug code for getting texture component sizes
Michal Krol [Tue, 3 Nov 2009 09:55:28 +0000 (09:55 +0000)]
tgsi: Up tgsi_exec's control flow nesting to 32.
Brian Paul [Tue, 3 Nov 2009 16:54:09 +0000 (09:54 -0700)]
Merge branch 'mesa_7_6_branch'
Brian Paul [Mon, 2 Nov 2009 22:39:39 +0000 (15:39 -0700)]
mesa: clean-up, remove some flushing in FBO functions
Remove some unneeded flushes.
Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
Brian Paul [Mon, 2 Nov 2009 22:30:51 +0000 (15:30 -0700)]
mesa: fix indentation
Brian Paul [Mon, 2 Nov 2009 22:29:54 +0000 (15:29 -0700)]
mesa: clean-up formatting
Brian Paul [Mon, 2 Nov 2009 22:29:03 +0000 (15:29 -0700)]
mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()
Brian Paul [Mon, 2 Nov 2009 22:27:57 +0000 (15:27 -0700)]
mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()
Brian Paul [Mon, 2 Nov 2009 21:41:17 +0000 (14:41 -0700)]
mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()
Brian Paul [Mon, 2 Nov 2009 20:20:19 +0000 (13:20 -0700)]
mesa: use ffs() to shorten loop in _mesa_drawbuffers()
Brian Paul [Mon, 2 Nov 2009 19:58:51 +0000 (12:58 -0700)]
mesa: added assertion, another comment
Brian Paul [Mon, 2 Nov 2009 19:40:04 +0000 (12:40 -0700)]
intel: avoid unnecessary front buffer flushing/updating
Before, if we just called glXMakeCurrent() and didn't render anything we'd
still trigger a flushFrontBuffer() call.
Now only set the intel->front_buffer_dirty field at state validation time
just before we draw something.
NOTE: additional calls to intel_check_front_buffer_rendering() might be
needed if I missed some rendering paths.
Marek Olšák [Tue, 3 Nov 2009 15:16:05 +0000 (16:16 +0100)]
st/mesa: clip pixels in draw_stencil_pixels to avoid crash
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 3 Nov 2009 16:30:20 +0000 (09:30 -0700)]
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.
Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).