Chia-I Wu [Thu, 20 Feb 2014 08:57:05 +0000 (16:57 +0800)]
ilo: fix for stencil only rectlist ops
3DSTATE_STENCIL_BUFFER inherits some states from 3DSTATE_DEPTH_BUFFER. We
need to emit both even the surface is stencil only.
Chia-I Wu [Wed, 15 Jan 2014 18:10:45 +0000 (02:10 +0800)]
ilo: fix a false assertion failure on GEN6
Layer offsetting is possible when it is level 0, layer 0.
Chia-I Wu [Thu, 20 Feb 2014 08:59:24 +0000 (16:59 +0800)]
ilo: pipe_texture::usage is not a bitfield
It happens to work because PIPE_USAGE_STAGING is 0x100.
Chia-I Wu [Tue, 14 Jan 2014 15:35:43 +0000 (23:35 +0800)]
ilo: set ILO_TEXTURE_CPU_WRITE for imported textures
Assume the bo has been written by another process, which will trigger a HiZ
resolve.
Christoph Bumiller [Wed, 19 Feb 2014 03:00:34 +0000 (04:00 +0100)]
nv50/ir/ra: fix SpillCodeInserter::offsetSlot usage
We were turning non-memory spill slots into NULL.
Cc: 10.1 <mesa-stable@lists.freedesktop.org>
Matt Turner [Sat, 22 Feb 2014 07:52:24 +0000 (23:52 -0800)]
Revert "i965/fs: Make fs_reg's type an enum for better debugging."
This reverts commit
5ceadd29b0af835d741bcf09b9622c628e549ae6.
I rebased and apparently failed to build test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75355
Kenneth Graunke [Fri, 21 Feb 2014 23:23:42 +0000 (15:23 -0800)]
i965/fs: Drop the emit(fs_inst) overload.
Using this emit function implicitly creates three copies, which
is pointlessly inefficient.
1. Code creates the original instruction.
2. Calling emit(fs_inst) copies it into the function.
3. It then allocates a new fs_inst and copies it into that.
The second could be eliminated by changing the signature to
fs_inst(const fs_inst &)
but that wouldn't eliminate the third. Making callers heap allocate the
instruction and call emit(fs_inst *) allows us to just use the original
one, with no extra copies, and isn't much more of a burden.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 04:31:14 +0000 (20:31 -0800)]
i965/fs: Pass fs_regs by constant reference where possible.
These functions (modulo emit_lrp, necessitating the small fix-up) pass
these arguments by value unmodified to other functions. No point in
making an additional copy.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 16:19:19 +0000 (08:19 -0800)]
i965/fs: Move setting opcode = NOP to its one useful location.
All other callers of init() immediately set opcode to something else.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 03:49:46 +0000 (19:49 -0800)]
i965/fs: Use a bitfield for fs_inst's bool fields.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 01:22:55 +0000 (17:22 -0800)]
i965/fs: Reorder fs_inst's fields for better packing.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 01:12:57 +0000 (17:12 -0800)]
i965/fs: Reduce the sizes of some fs_inst members.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 02:53:00 +0000 (18:53 -0800)]
i965/fs: Reorder fs_reg for better packing.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 02:38:40 +0000 (18:38 -0800)]
i965/fs: Make fs_reg's type an enum for better debugging.
Since the enum is marked as packed, it'll still take only one byte.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 01:45:56 +0000 (17:45 -0800)]
i965/fs: Reduce the sizes of some fs_reg members.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 02:37:11 +0000 (18:37 -0800)]
i965: Mark brw_reg_type and register_file enums as PACKED.
The C99 spec says the type of an enum is implementation defined (but can
be char, signed int, or unsigned int). gcc appears to always give enums
four bytes, even when they can fit in less. It does so because this is
what other compilers seem to do [0] and therefore to maintain ABI
compatibility with them.
gcc has an -fshort-enum flag that tells the compiler to use only as much
space as needed for an enum. Adding __attribute__((__packed__)) to an
enum definition has the same behavior, but on a per-enum basis.
brw_reg_type and register_file are not part of the ABI, so we can safely
mark them as PACKED so that they'll take only a byte, rather than four.
[0] http://gcc.gnu.org/onlinedocs/gcc/Non-bugs.html#index-fshort-enums-3868
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 20 Feb 2014 01:21:16 +0000 (17:21 -0800)]
i965: Reduce predicate field of backend_instruction to uint8_t.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Vinson Lee [Sat, 22 Feb 2014 03:53:29 +0000 (19:53 -0800)]
libgl-xlib: Fix xlib_sw_winsys.h include path.
This patch fixes this SCons build error introduced with commit
4f37e52f374b8b1d7177634dc09ab71e30e1779d.
Compiling src/gallium/targets/libgl-xlib/xlib.c ...
src/gallium/targets/libgl-xlib/xlib.c:35:42: fatal error: state_tracker/xlib_sw_winsys.h: No such file or directory
#include "state_tracker/xlib_sw_winsys.h"
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75347
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Vinson Lee [Sat, 22 Feb 2014 03:37:31 +0000 (19:37 -0800)]
mesa: Move declarations before code.
This patch fixes these MSVC build errors.
Compiling src\mesa\drivers\common\meta_blit.c ...
meta_blit.c
src\mesa\drivers\common\meta_blit.c(255) : error C2143: syntax error : missing ';' before 'type'
src\mesa\drivers\common\meta_blit.c(255) : error C2143: syntax error : missing ')' before 'type'
src\mesa\drivers\common\meta_blit.c(255) : error C2065: 'i' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(255) : warning C4552: '<' : operator has no effect; expected operator with side-effect
src\mesa\drivers\common\meta_blit.c(255) : error C2059: syntax error : ')'
src\mesa\drivers\common\meta_blit.c(255) : error C2143: syntax error : missing ';' before '{'
src\mesa\drivers\common\meta_blit.c(258) : error C2065: 'i' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(263) : error C2143: syntax error : missing ';' before 'type'
src\mesa\drivers\common\meta_blit.c(263) : error C2143: syntax error : missing ')' before 'type'
src\mesa\drivers\common\meta_blit.c(263) : error C2065: 'step' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(263) : warning C4552: '<=' : operator has no effect; expected operator with side-effect
src\mesa\drivers\common\meta_blit.c(263) : error C2059: syntax error : ')'
src\mesa\drivers\common\meta_blit.c(263) : error C2143: syntax error : missing ';' before '{'
src\mesa\drivers\common\meta_blit.c(264) : error C2143: syntax error : missing ';' before 'type'
src\mesa\drivers\common\meta_blit.c(264) : error C2143: syntax error : missing ')' before 'type'
src\mesa\drivers\common\meta_blit.c(264) : error C2065: 'i' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(264) : warning C4552: '<' : operator has no effect; expected operator with side-effect
src\mesa\drivers\common\meta_blit.c(264) : error C2059: syntax error : ')'
src\mesa\drivers\common\meta_blit.c(264) : error C2065: 'step' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(264) : error C2143: syntax error : missing ';' before '{'
src\mesa\drivers\common\meta_blit.c(268) : error C2065: 'step' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(268) : error C2065: 'i' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(269) : error C2065: 'step' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(269) : error C2065: 'i' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(270) : error C2065: 'step' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(270) : error C2065: 'i' : undeclared identifier
src\mesa\drivers\common\meta_blit.c(559) : warning C4244: 'function' : conversion from 'const GLint' to 'GLfloat', possible loss of data
src\mesa\drivers\common\meta_blit.c(723) : warning C4244: 'function' : conversion from 'const GLint' to 'GLfloat', possible loss of data
src\mesa\drivers\common\meta_blit.c(773) : warning C4244: 'function' : conversion from 'const GLint' to 'GLfloat', possible loss of data
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Emil Velikov [Mon, 10 Feb 2014 21:04:40 +0000 (21:04 +0000)]
pipe-loader: introduce pipe_loader_sw_probe_null helper function
v2: Handle null_sw_create failure, add missing function return type
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> (v1)
Emil Velikov [Sat, 22 Feb 2014 03:21:40 +0000 (03:21 +0000)]
pipe-loader: introduce pipe_loader_sw_probe_dri helper
Will be used in the following commits.
v2: Link gallium tests against the library.
v3: Handle dri_create_sw_winsys failure
v4: Rebase on top of the targets/xa changes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> (v2)
Emil Velikov [Mon, 10 Feb 2014 20:19:20 +0000 (20:19 +0000)]
pipe-loader: introduce pipe_loader_sw_probe_xlib helper
Will be used in the upcoming patches.
v2: handle xlib_create_sw_winsys failure, drop unneeded header
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> (v1)
Emil Velikov [Sat, 22 Feb 2014 03:15:42 +0000 (03:15 +0000)]
pipe-loader: use bool type for pipe_loader_drm_probe_fd()
v2: Rebase on top of the rendernode changes.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> (v1)
Reviewed-by: Francisco Jerez <currojerez@riseup.net> (v1)
Emil Velikov [Thu, 13 Feb 2014 15:24:16 +0000 (15:24 +0000)]
winsys/xlib: move xlib_create_sw_winsys within the winsys
v2: Rebase on top of vl_winsys_xsp.c removal
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> (v1)
Emil Velikov [Mon, 10 Feb 2014 20:08:31 +0000 (20:08 +0000)]
pipe-loader: handle memory allocation failure
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Emil Velikov [Mon, 10 Feb 2014 18:45:32 +0000 (18:45 +0000)]
pipe-loader: build pipe_loader_drm_x_auth whenever HAVE_PIPE_LOADER_XCB is defined
Currently HAVE_PIPE_LOADER_XCB is defined, rather than being set to 1/0.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 10 Feb 2014 20:03:19 +0000 (20:03 +0000)]
pipe-loader: destroy sw_winsys on sw_release
The sw pipe-loader implicitly handles winsys_create, thus we
it would make sense to implicitly destroy it upon releasing
the loader.
Currently we leak the sw_winsys when releasing the pipe-loader.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 10 Feb 2014 18:29:43 +0000 (18:29 +0000)]
vl/winsys_dri: cleanup vl_screen_create error path
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Emil Velikov [Mon, 10 Feb 2014 19:12:12 +0000 (19:12 +0000)]
targets/pipe-loader: link pipe-nouveau against libdrm
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Sat, 22 Feb 2014 00:58:09 +0000 (16:58 -0800)]
meta: Eliminate samplers[] array in favor of using vec4_prefix.
We don't need an array mapping the shader index to "sampler2DMS",
"isampler2DMS", and so on. We can simply do "%ssampler2DMS" and pass in
vec4_prefix, which is "", "i", or "u".
This eliminates the use of C99 array initializers and should fix the
MSVC build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75344
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 21 Feb 2014 21:47:29 +0000 (13:47 -0800)]
i965: Delete the fabulous target_to_target() function.
gl_texture_object's Target field is never a cube face enumeration, so
target_to_target is just the identity function. Aptly named, at least.
I verified this by putting an assert(!"ZOMG, CUBES!") in the cube face
case, and running Piglit. Nothing ever hit it. Beyond that, I
inspected the code in mesa/main.
This could probably also be deleted from i915, but I haven't tested
there.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 21 Feb 2014 07:08:22 +0000 (23:08 -0800)]
i965: Fix S8 and X8 reversal in brw_depthbuffer_format refactor.
In commit
09d9a8913e8c28fc4c1c60d7da85a2f093786894, I accidentally
botched the X8 and S8 cases. (I wrote this patch before realizing that
X8 and S8 had been swapped in the big MESA_FORMAT rename, and apparently
didn't rebase it properly after fixing that...)
Fixes regressions in 13 Piglit tests on Ironlake.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75291
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Vinson Lee [Sat, 22 Feb 2014 03:09:30 +0000 (19:09 -0800)]
mesa: Move declarations before code.
This patch fixes these MSVC build errors introduced with
73b78f9c9f86dd38fb165f4730aeac9519635b07.
Compiling src\mesa\main\uniforms.c ...
uniforms.c
src\mesa\main\uniforms.c(291) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(294) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(294) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(294) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(306) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(309) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(309) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(309) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(322) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(325) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(325) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(325) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(345) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(348) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(348) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(348) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(360) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(363) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(363) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(363) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(376) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(379) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(379) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(379) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(588) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(591) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(591) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(591) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(603) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(606) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(606) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(606) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(619) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(622) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(622) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(622) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Vinson Lee [Sat, 22 Feb 2014 01:16:14 +0000 (17:16 -0800)]
mesa/sso: Change CreateShaderProgramv return type from uint to GLuint.
This patch fixes this MinGW build error.
Compiling src/mapi/glapi/glapi_dispatch.c ...
In file included from src/mapi/glapi/glapi_dispatch.c:41:0:
build/windows-x86_64-debug/mapi/glapi/glapitable.h:930:4: error: expected specifier-qualifier-list before 'uint'
uint (GLAPIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar * const * strings); /* 886 */
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Vinson Lee [Sat, 22 Feb 2014 00:58:17 +0000 (16:58 -0800)]
scons: Add main/pipelineobj.c to src/mesa/SConscript.
This patch fixes this SCons build error.
build/linux-x86_64-debug/mesa/libmesa.a(context.os): In function `init_attrib_groups':
src/mesa/main/context.c:815: undefined reference to `_mesa_init_pipeline'
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Vinson Lee [Sat, 22 Feb 2014 00:38:45 +0000 (16:38 -0800)]
mesa/sso: Fix typo of 'unsigned'.
Fix build error introduced with commit
f4c13a890fa24ff1f998e7cac0ecc31505a29403.
CC pixeltransfer.lo
main/pipelineobj.c: In function '_mesa_delete_pipeline_object':
main/pipelineobj.c:59:4: error: unknown type name 'unsinged'
unsinged i;
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Gregory Hainaut [Fri, 28 Jun 2013 21:20:11 +0000 (14:20 -0700)]
mesa/sso: Implement _mesa_GetProgramPipelineiv
This was originally included in another patch, but it was split out by
Ian Romanick.
v2 (idr):
* Trivial reformatting.
* Remove GL_COMPUTE_SHADER. Compute shaders don't participate in pipeline
objects anyway. Suggested by Matt Turner.
v3 (idr):
* Use _mesa_has_geometry_shaders.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 21:19:12 +0000 (14:19 -0700)]
mesa/sso: Implement _mesa_ActiveShaderProgram
This was originally included in another patch, but it was split out by
Ian Romanick.
v2 (idr): Return early from _mesa_ActiveShaderProgram if
_mesa_lookup_shader_program_err returns an error. Suggested by Jordan.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v2]
Gregory Hainaut [Fri, 28 Jun 2013 21:13:49 +0000 (14:13 -0700)]
mesa/sso: Implement _mesa_CreateShaderProgramv
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 21:11:38 +0000 (14:11 -0700)]
mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXT
This will allow the guts of the implementation to be shared with
_mesa_CreateShaderProgramv.
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 21:05:49 +0000 (14:05 -0700)]
mesa/sso: Add support for GL_PROGRAM_SEPARABLE query
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 21:01:18 +0000 (14:01 -0700)]
mesa/sso: Implement _mesa_IsProgramPipeline
Implement IsProgramPipeline based on the VAO code.
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 21:00:13 +0000 (14:00 -0700)]
mesa/sso: Implement _mesa_GenProgramPipelines
Implement GenProgramPipelines based on the VAO code.
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 20:57:50 +0000 (13:57 -0700)]
mesa/sso: Implement _mesa_DeleteProgramPipelines
Implement DeleteProgramPipelines based on the VAO code.
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 20:54:06 +0000 (13:54 -0700)]
mesa/sso: Add pipeline container/state
V1:
* Extend gl_shader_state as pipeline object state
* Add a new container gl_pipeline_shader_state that contains
binding point of the previous object
* Update mesa init/free shader state due to the extension of
the attibute
* Add an init/free pipeline function for the context
V2:
* Rename gl_shader_state to gl_pipeline_object
* Rename Pipeline.PipelineObj to Pipeline.Current
* Formatting improvement
V3 (idr):
* Split out from previous uber patch.
* Remove '#if 0' debug printfs.
V4 (idr):
* Fix some errors in comments. Suggested by Jordan.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 20:43:43 +0000 (13:43 -0700)]
mesa: Add a mutex and refcounting to gl_shader_state
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 28 Jun 2013 20:35:15 +0000 (13:35 -0700)]
mesa: Make get_shader_flags publicly available
Future patches will use this function outside shaderapi.c.
This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gregory Hainaut [Fri, 3 May 2013 17:44:05 +0000 (19:44 +0200)]
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Nothings implemented yet but glProgramUniform* which are mostly a
copy/paste of the older function glUniform*
I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.
V2: formatting improvement
V3:
* indentation fix
* Update copyright
* Add a comment on ProgramParameteri already present in another extension
* Remove TODO, will be readded on correct patch
V4 (idr):
* Fix dispatch_sanity unit test
* Make extension string available in core profiles (instead of just
compatibility).
* Trivial reformating
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ian Romanick [Wed, 25 Sep 2013 23:16:00 +0000 (16:16 -0700)]
glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts
GL_ARB_separate_shader_objects adds the ability to specify location
layouts for interstage inputs and outputs.
In addition, this extension makes 'in' and 'out' generally available for
shader inputs and outputs. This mimics the behavior of
GL_ARB_explicit_attrib_location.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ian Romanick [Wed, 25 Sep 2013 17:11:28 +0000 (10:11 -0700)]
mesa/sso: Add extension tracking for ARB_separate_shader_objects
This adds the necessary bits for both the API and the GLSL compiler.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ian Romanick [Sat, 8 Feb 2014 05:13:02 +0000 (21:13 -0800)]
mesa: Refactor per-stage link check to its own function
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Emil Velikov [Fri, 21 Feb 2014 22:52:46 +0000 (22:52 +0000)]
specs: MESA_query_renderer.spec resolve a couple of typos
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Emil Velikov [Wed, 19 Feb 2014 00:54:04 +0000 (00:54 +0000)]
configure: use shared-glapi when more than one gl* API is used
Current behaviour states that shared-glapi is usefull when building
with dri, which is not the case. Shared-glapi is used to dispatch
the gl* functions across the one or more gl api's which can be dri
based but do not need to be.
Fixed the following build
./configure --enable-gles2 --disable-dri --enable-gallium-egl \
--with-egl-platforms=fbdev --with-gallium-drivers=swrast
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75098
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Tue, 18 Feb 2014 00:57:24 +0000 (00:57 +0000)]
configure: use default dri drivers whenever opengl and dri are enabled
Commit
ee55500c22a(configure: cleanup classic dri drivers handling)
cleaned up the logic handling autodetection of dri drivers, but missed
the case when one can explicitly disable dri, and still request opengl.
Fixes build issues for the following
./autogen.sh --disable-dri --with-gallium-drivers=swrast
While we're here, explicitly clear with_dri_drivers whenever building
without such drivers to prevent choking later on.
v2: Simplify with_dri_drivers handling.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75126
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Thu, 20 Feb 2014 22:54:29 +0000 (14:54 -0800)]
i965: Stop throwing away our double precision for time calculations.
Fixes negative times being reported in our perf debug.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 11 Feb 2014 07:44:54 +0000 (23:44 -0800)]
meta: Add support for integer blits.
Compared to i965, the code generated doesn't use the AVG instruction. But
I'm not sure that multisampled integer resolves are really that important
to worry about.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 10 Feb 2014 23:24:07 +0000 (15:24 -0800)]
meta: Add support for doing MSAA to MSAA blits.
These are non-stretched, non-resolving blits, so it's just a matter of
sampling once from our gl_SampleID and storing that to our color/depth.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 11 Feb 2014 00:23:50 +0000 (16:23 -0800)]
meta: Save and restore a bunch of MSAA state.
We're disabling GL_MULTISAMPLE, so we didn't need to worry about a lot of
that state. But to do MSAA to MSAA blits, we need to start handling more
state.
v2: Fix pasteo caught by Kenneth.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 10 Feb 2014 19:20:11 +0000 (11:20 -0800)]
meta: Try to do blending of sRGB values in linear colorspace.
Blending of values would occur when doing GL_LINEAR filtering with
scaling, and in an upcoming commit when doing MSAA resolves.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 7 Feb 2014 22:00:31 +0000 (14:00 -0800)]
meta: Add support for doing multisample resolves.
Note that this doesn't handle GL_EXT_multisample_scaled_blit yet. The
i965 code for that extension bakes in knowledge of the sample positions
(well, knowledge of the sample positions aligned to a lower-resolution
grid), which we would have to do at runtime somehow for meta.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 18 Feb 2014 23:14:30 +0000 (15:14 -0800)]
i965: Fix miptree matching for multisampled, non-interleaved miptrees.
We haven't been executing this code before the meta-blit case, because
we've been flagging the miptree as validated at texstorage time, and never
having to revalidate.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Courtney Goeltzenleuchter [Fri, 21 Feb 2014 17:31:43 +0000 (10:31 -0700)]
mesa: Remove unnecessary condition.
Identified by Valgrind memory check. Initialized block-opaque in a
different patch. This test seems unnecessary. If opaque must be true,
just set to true.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Francisco Jerez [Tue, 18 Feb 2014 12:12:52 +0000 (13:12 +0100)]
clover: Unabbreviate a few data accessor names for consistency.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Francisco Jerez [Tue, 18 Feb 2014 16:13:39 +0000 (17:13 +0100)]
clover: Replace the transfer(new ...) idiom with a safer create(...) helper function.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Francisco Jerez [Tue, 18 Feb 2014 14:07:11 +0000 (15:07 +0100)]
clover: Migrate a bunch of pointers and references in the object tree to smart references.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Francisco Jerez [Tue, 18 Feb 2014 13:52:25 +0000 (14:52 +0100)]
clover: Allow storing a range into a container of different (but compatible) element type.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Francisco Jerez [Tue, 18 Feb 2014 12:20:07 +0000 (13:20 +0100)]
clover: Define an intrusive smart reference class.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Francisco Jerez [Tue, 18 Feb 2014 12:16:19 +0000 (13:16 +0100)]
clover: Some improvements for the intrusive pointer class.
Define some additional convenience operators, clean up the
implementation slightly, and rename it to 'intrusive_ptr' for reasons
that will be obvious in the next commit.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Francisco Jerez [Sun, 16 Feb 2014 18:35:11 +0000 (19:35 +0100)]
clover: Fix up NULL constant pointer arguments.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Jordan Justen [Thu, 20 Feb 2014 22:36:33 +0000 (14:36 -0800)]
tgsi_ureg: add property_gs_invocations
Fixes a build break in state_tracker/st_program.c
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75278
Reviewed-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Tue, 31 Dec 2013 06:07:20 +0000 (22:07 -0800)]
i965: Enable Broadwell support.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Wed, 29 Jan 2014 21:45:27 +0000 (13:45 -0800)]
i965/fs: Implement FS_OPCODE_[UN]PACK_HALF_2x16_SPLIT[_XY] opcodes.
I'd neglected to port these to Broadwell. Most of this code is copy
and pasted from Gen7, but instead of using F32TO16/F16TO32, we just
use MOV with HF register types.
Fixes fs-packHalf2x16 and fs-unpackHalf2x16 tests (both the ARB
extension and ES 3.0 variants).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Wed, 29 Jan 2014 22:16:27 +0000 (14:16 -0800)]
i965: Drop bogus F32TO16/F16TO32 instructions on Broadwell - use MOV.
Broadwell removed the F32TO16 and F16TO32 instructions. However, it has
actual support for HF values, so they're actually just MOV.
Fixes vs-packHalf2x16 and vs-unpackHalf2x16 tests (both the ARB
extension and ES 3.0 variants).
v2: Emulate F32TO16's align16 zeroing bug, since Chad's front end code
relies on it happening. We can probably refactor this code to be
better later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 20 Feb 2014 01:20:11 +0000 (17:20 -0800)]
i965: Create a hardware context before initializing state module.
brw_init_state() calls brw_upload_initial_gpu_state(). If hardware
contexts are enabled (brw->hw_ctx != NULL), this will upload some
initial invariant state for the GPU. Without hardware contexts, we
rely on this state being uploaded via atoms that subscribe to the
BRW_NEW_CONTEXT bit.
Commit
46d3c2bf4ddd227193b98861f1e632498fe547d8 accidentally moved
the call to brw_init_state() before creating a hardware context.
This meant brw_upload_initial_gpu_state would always early return.
Except on Gen6+, we stopped uploading the initial GPU state via
state atoms, so it never happened.
Fixes a regression since
46d3c2bf4ddd227193b98861f1e632498fe547d8.
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 27 Jan 2014 23:49:56 +0000 (15:49 -0800)]
i965/fs: Implement scratch read/write support for Broadwell.
To make sure that both the Gen4 and Gen7 style messages work, I
initially disabled the SHADER_OPCODE_GEN7_SCRATCH_READ optimization,
ran Piglit, re-enabled it, and ran Piglit again. Both worked fine.
Fixes 40 Piglit tests (most of the varying-packing category).
v2: Move num_regs assertion from gen8_fs_generator to
gen8_set_dp_scratch_message() (suggested by Eric).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 27 Jan 2014 23:44:18 +0000 (15:44 -0800)]
i965: Add Gen8 assembly support for DP Scratch messages.
The new accessors will make it easy to do Gen7-style scratch messages.
v2: Move num_regs assertion from gen8_fs_generator into
gen8_set_dp_scratch_message() (suggested by Eric).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Wed, 5 Feb 2014 06:18:03 +0000 (22:18 -0800)]
i965: Store absolute thread count in max_wm_threads on Broadwell.
In the past, 3DSTATE_PS took an absolute number of threads. Conversely,
on Broadwell you always program 64, and it implicitly scales based on
the GT-level with no special programming. So, I stored 64 in
brw_device_info::max_wm_threads.
However, I didn't realize that we also use max_wm_threads to compute the
size of the scratch space buffer. In that case, we really need the
absolute number of threads.
This patch hardcodes 3DSTATE_PS to use the value it expects, and changes
max_wm_threads back to a (completely fake) absolute thread count (once
again copied from Haswell).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 30 Jan 2014 23:30:19 +0000 (15:30 -0800)]
i965: Use MOV, not OR for setting URB write channel enables on Gen8+.
On Broadwell, g0.5 contains the "Scratch Space Pointer"; using OR
puts some bits of that into "ignored" sections of our message header.
While this doesn't hurt, it's also not terribly /useful/. Using MOV
is sufficient to set the only interesting bits in this part of the
message header.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sun, 26 Jan 2014 08:20:21 +0000 (00:20 -0800)]
i965: Implement a CS stall workaround on Broadwell.
According to the latest documentation, any PIPE_CONTROL with the
"Command Streamer Stall" bit set must also have another bit set,
with five different options:
- Render Target Cache Flush
- Depth Cache Flush
- Stall at Pixel Scoreboard
- Post-Sync Operation
- Depth Stall
I chose "Stall at Pixel Scoreboard" since we've used it effectively
in the past, but the choice is fairly arbitrary.
Implementing this in the PIPE_CONTROL emit helpers ensures that the
workaround will always take effect when it ought to.
Apparently, this workaround may be necessary on older hardware as well;
for now I've only added it to Broadwell as it's absolutely necessary
there. Subsequent patches could add it to older platforms, provided
someone tests it there.
v2: Only flag "Stall at Pixel Scoreboard" when none of the other bits
are set (suggested by Ian Romanick).
v3: Prefix the function with "gen8" (requested by Eric).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v2)
Reviewed-by: Eric Anholt <eric@anholt.net>
Jordan Justen [Sat, 25 Jan 2014 21:02:08 +0000 (13:02 -0800)]
i965: support instanced GS on gen7
v3:
* Properly prevent dual object mode execution when
the invocation count > 1
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sat, 25 Jan 2014 20:55:24 +0000 (12:55 -0800)]
i965: support gl_InvocationID for gen7
v2:
* Make gl_InvocationID a system value
v3:
* Properly shift from R0.1 into DST.4 by adding
GS_OPCODE_GET_INSTANCE_ID
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sat, 25 Jan 2014 20:43:26 +0000 (12:43 -0800)]
glsl: add gl_InvocationID variable for ARB_gpu_shader5
v2:
* Make gl_InvocationID a system value
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sat, 25 Jan 2014 20:37:40 +0000 (12:37 -0800)]
main/shaderapi: GL_GEOMETRY_SHADER_INVOCATIONS GetProgramiv support
v3:
* Add check for ARB_gpu_shader5
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sat, 25 Jan 2014 20:34:24 +0000 (12:34 -0800)]
mesa: initialize gl_geometry_program Invocations field
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Sat, 25 Jan 2014 10:17:21 +0000 (02:17 -0800)]
glsl/linker: produce gl_shader_program Geom.Invocations
Grab the parsed invocation count, check for consistency
during linking, and finally save the result in
gl_shader_program Geom.Invocations.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Mon, 3 Feb 2014 01:55:36 +0000 (17:55 -0800)]
glsl: parse invocations layout qualifier for ARB_gpu_shader5
_mesa_glsl_parse_state in_qualifier->invocations will store the
invocations count.
v3:
* Use in_qualifier to allow the primitive to be specied
separately from the invocations count (merge_qualifiers)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Tue, 4 Feb 2014 19:32:56 +0000 (11:32 -0800)]
glsl: Generate error for invalid input layout declarations
Fixes various piglit tests:
spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-*.geom
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jordan Justen [Mon, 3 Feb 2014 01:49:15 +0000 (17:49 -0800)]
glsl: convert GS input primitive to use ast_type_qualifier
We introduce a new merge_in_qualifier ast_type_qualifier
which allows specialized handling of merging input layout
qualifiers.
By merging layout qualifiers into state->in_qualifier, we
allow multiple input qualifiers. For example, the primitive
type can be specified specified separately from the
invocations count (ARB_gpu_shader5).
state->gs_input_prim_type is moved into state->in_qualifier->prim_type
state->gs_input_prim_type_specified is still processed separately
so we can determine when the input primitive is specified. This
is important since certain scenerios are not supported until after
the primitive type has been specified in the shader code.
v4:
* Merge with compute shader input layout qualifiers
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Eric Anholt [Thu, 20 Feb 2014 17:51:23 +0000 (09:51 -0800)]
i965: Fix extra return value after winsys rb update refactor.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75172
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 15 Feb 2014 00:06:31 +0000 (16:06 -0800)]
i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.
Improves performance of a dolphin emulator trace I had laying around by
3.60131% +/- 0.995887% (n=128).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 14 Feb 2014 23:29:01 +0000 (15:29 -0800)]
i965/fs: Add an optimization pass to remove redundant flags movs.
We generate steaming piles of these for the centroid workaround, and this
quickly cleans them up.
total instructions in shared programs:
1591228 ->
1590047 (-0.07%)
instructions in affected programs: 26111 -> 24930 (-4.52%)
GAINED: 0
LOST: 0
(Improved apps are l4d2, csgo, and dolphin)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Roland Scheidegger [Thu, 20 Feb 2014 02:09:17 +0000 (03:09 +0100)]
gallivm: add smallfloat to float conversion not relying on cpu denorm handling
The previous code relied on cpu denorm support for converting small float
formats (such r11g11b10_float and r16_float) to floats, otherwise denorms
are flushed to zero. We worked around that in llvmpipe blend code by
reenabling denorms, but this did nothing for texture sampling. Now it would
be possible to reenable it there too but I'm not really a fan of messing
with fpu flags (and it seems we can't actually do it reliably with llvm in
any case looking at some bug reports). (Not to mention if you actually have
a lot of denorms in there, you can expect some order-of-magnitude slowdown
with x86 cpus.)
So instead use code which adjusts exponents etc. directly hence not relying
on cpu denorm support for the rescaling mul.
(We still need the fpu flag handling as we can't do float-to-smallfloat
without using cpu denorms at least for now - I actually wanted to keep
both the old and new code and using one or the other depending on from where
it's called but that didn't work out as the parameter would have to be passed
through too many layers than I'd like.)
Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Si Chen <sichen@vmware.com>
Leo Liu [Wed, 19 Feb 2014 17:17:51 +0000 (12:17 -0500)]
st/omx/enc: add multi scaling buffers for performance improvement
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Christian König [Wed, 19 Feb 2014 17:49:17 +0000 (18:49 +0100)]
st/omx/dec/h264: fix prevFrameNumOffset handling
Signed-off-by: Christian König <christian.koenig@amd.com>
Kenneth Graunke [Mon, 10 Feb 2014 19:42:47 +0000 (11:42 -0800)]
i965: Actually claim to support MSAA on Broadwell.
We need to advertise 8x, 4x, and 2x multisamples. Previously, we only
claimed to support 0/1 samples.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Tue, 11 Feb 2014 00:48:14 +0000 (16:48 -0800)]
i965: Update physical width/height munging for 2x IMS MSAA.
I can't find any documentation to explain what ought to be done here, so
I simply guessed based on the pattern I observed in the 4x/8x cases.
It appears to work, but it could be totally wrong.
I was able to find the Sandybridge PRM quote from the comments in the
latest documentation: Shared Functions > 3D Sampler > Multisampled
Surface Behavior. However, it only mentions 4x MSAA - not even 8x.
After a substantial amount more digging, I was able to find a second
page (incorrectly tagged) which confirmed the formulas in our code for
8x MSAA. However, that page didn't mention 2x MSAA at all.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Tue, 11 Feb 2014 03:37:08 +0000 (19:37 -0800)]
i965: Enable smooth points when multisampling without point sprites.
According to the "Point Multisample Rasterization" of the OpenGL
specification (3.0 or later), smooth points are supposed to be enabled
implicitly when multisampling, regardless of the GL_POINT_SMOOTH flag.
However, if GL_POINT_SPRITE is enabled, you get square points no matter
what. Core contexts always enable point sprites, so this effectively
makes smooth points go away, even in the case of multisampling.
Fixes Piglit's EXT_framebuffer_multisample/point-smooth tests.
(Yes, that's right folks, we actually have Piglit tests for this.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Tue, 11 Feb 2014 02:17:10 +0000 (18:17 -0800)]
i965: Thwack multisample enable bit in 3DSTATE_RASTER.
The meaning and effects of this bit are surprisingly complicated.
See Rasterization > Windower > Multisampling > Multisample ModesState.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Tue, 11 Feb 2014 01:40:24 +0000 (17:40 -0800)]
i965: Only use the SIMD16 program for per-sample shading on Broadwell.
This restriction carries forward from earlier platforms. The code is
ported straight from gen7_wm_state.c.
v2: Actually do it right.
v3: Add missing _NEW_MULTISAMPLE bit (caught by Eric).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Tue, 11 Feb 2014 01:31:00 +0000 (17:31 -0800)]
i965: Set "Position XY Offset Select" bits in 3DSTATE_PS on Broadwell.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>