Paul Berry [Tue, 3 Jul 2012 15:35:54 +0000 (08:35 -0700)]
i965/msaa: Allocate MCS buffer when CMS MSAA is in use.
To implement Gen7's CMS MSAA layout, we need an extra buffer, the MCS
(Multisample Control Surface) buffer. This patch introduces code for
allocating and deallocating the buffer, and storing a pointer to it in
the intel_mipmap_tree struct.
No functional change, since the CMS layout is not enabled yet.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Paul Berry [Wed, 4 Jul 2012 12:48:25 +0000 (05:48 -0700)]
i965/msaa: Add an enum to describe MSAA layout.
From the Ivy Bridge PRM, Vol 1 Part 1, p112:
There are three types of multisampled surface layouts designated
as follows:
- IMS Interleaved Multisampled Surface
- CMS Compressed Mulitsampled Surface
- UMS Uncompressed Multisampled Surface
Previously, the i965 driver only used IMS and UMS formats, and
distinguished beetween them using the boolean
intel_mipmap_tree::msaa_is_interleaved. To facilitate adding support
for the CMS format, this patch replaces that boolean (and other
booleans derived from it) with an enum
INTEL_MSAA_LAYOUT_{IMS,CMS,UMS}. It also updates the terminology used
in comments throughout the driver to match the IMS/CMS/UMS terminology
used in the PRM. CMS layout is not yet used.
The enum has a fourth possible value, INTEL_MSAA_LAYOUT_NONE, which is
used for non-multisampled surfaces.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Paul Berry [Thu, 5 Jul 2012 17:28:24 +0000 (10:28 -0700)]
i965/msaa: Move {rt,tex}_interleaved into blorp program key.
On Gen6, MSAA buffers always use an interleaved layout and non-MSAA
buffers always use a non-interleaved layout, so it is not strictly
necessary to keep track of the layout of the texture and render target
surfaces in the blorp program key. However, it is cleaner to do so,
since (a) it makes the blorp compiler less dependent on implicit
knowledge about how the GPU pipeline is configured, and (b) it paves
the way for implementing compressed multisampled surfaces in Gen7.
This patch won't cause any redundant compiles, because the layout of
the texture and render target surfaces depends on other parameters
that are already in the blorp program key.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Kristian Høgsberg [Wed, 11 Jul 2012 03:15:28 +0000 (23:15 -0400)]
mapi: Move GL_NV_draw_buffers extension to es_EXT.xml
We don't generate public entrypoints for GLES extensions, so move the
GL_NV_draw_buffers definition from ARB_draw_buffers.xml to es_EXT.xml.
When the extension is defined in ARB_draw_buffers.xml, we end up with a
public entry point for it, but no prototype, which gives an error when
compiled with --disable-asm and --disable-shared-glapi.
Instead, just move the GLES extension to es_EXT.xml so this doesn't happen.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Kristian Høgsberg [Thu, 5 Jul 2012 20:43:04 +0000 (16:43 -0400)]
egl: Add EGL_WAYLAND_PLANE_WL attribute
This lets us specify the plane to create the image for for multiplanar
wl_buffers.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Kristian Høgsberg [Thu, 5 Jul 2012 20:27:05 +0000 (16:27 -0400)]
wayland-drm: Add protocol to create planar buffers
Kristian Høgsberg [Thu, 5 Jul 2012 18:19:48 +0000 (14:19 -0400)]
wayland-drm: Pass struct wl_drm_buffer to the driver
We're going to extend this to support multi-plane buffers, so pass this
to the driver so it can access the details.
Kristian Høgsberg [Thu, 5 Jul 2012 17:02:02 +0000 (13:02 -0400)]
intel: Implement __DRIimage::createSubImage and bump supported version to 5
We use the new miptree offset to pick out the sub-image when we bind
the EGLImage to a texture.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Kristian Høgsberg [Thu, 5 Jul 2012 03:09:14 +0000 (23:09 -0400)]
intel: Add offset field to miptree
This lets us specify an offset into the bo where the miptree starts,
which will let us set up a texture for a single plane in a planar buffer.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kristian Høgsberg [Thu, 5 Jul 2012 16:13:06 +0000 (12:13 -0400)]
intel: Add support for new __DRIimage formats
Kristian Høgsberg [Thu, 5 Jul 2012 02:56:09 +0000 (22:56 -0400)]
__DRIimage: version 5, add new formats and createSubImage
The additions in version 5 enables creating EGLImages for different planes
of a YUV buffer. createImageFromName is still used to create the containing
__DRIimage, and createSubImage can then be used no that __DRIimage to create
__DRIimages that correspond to the y, u, and v planes (__DRI_IMAGE_FORMAT_R8)
or the uv planes (__DRI_IMAGE_FORMAT_RG88) for formats such as NV12 where
the u and v components are interleaved. Packed formats such as YUYV etc
doesn't require any special treatment, we just sample those as a regular
ARGB texture.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Tom Stellard [Wed, 11 Jul 2012 16:18:22 +0000 (16:18 +0000)]
r600g/compute: Disable growing the memory pool
The code for growing the memory pool (which is used for storing all of
the global buffers) wasn't working. There seem to be two separate issues
with the memory pool code. The first was the way it was growing the pool.
When the memory pool needed more space, it would:
1. Copy the data from the memory pool's backing texture to system memory.
2. Delete the memory pool's texture
3. Create a bigger backing texture for the memory pool.
4. Copy the data from system memory into the bigger texture.
The copy operations didn't seem to be working, and I suspect that since
they were using fragment shaders to do the copy, that there might have
been a problem with the mixing of compute and 3D state.
The other issue is that the size of 1D textures is limited, and I was
having trouble getting 2D textures to work.
I think these problems will be easier to solve once more code is shared
between 3D and compute, which is why I decided to disable it for now
rather than continue searching for a fix.
Tom Stellard [Tue, 10 Jul 2012 15:15:49 +0000 (11:15 -0400)]
radeon/llvm: Use multiclasses for floating point loads
The original strategy for handling floating point loads, which was to
lower (f32 load) to (f32 bitcast (i32 load)) wasn't really working. The
main problem was that the DAG legalizer couldn't handle replacing a node
with two results (load) with a node with only one result (bitcast).
Tom Stellard [Tue, 10 Jul 2012 12:51:31 +0000 (08:51 -0400)]
radeon/llvm: Don't set the IMM bit in SMRD instruction definitions.
The IMM bit is already being set in SICodeEmitter.
Tom Stellard [Wed, 11 Jul 2012 17:46:59 +0000 (17:46 +0000)]
r600g/compute: Add more debugging output
Eric Anholt [Thu, 5 Jul 2012 20:43:43 +0000 (13:43 -0700)]
i965: Revert the VBOs-in-system-memory hack.
It didn't change performance on Lightsmark or Nexuiz, which both used
DYNAMIC_DRAW buffers, but it was killing performance (40% CPU wasted pwriting
buffers) on a closed-source app we're looking at.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 4 Jul 2012 20:12:09 +0000 (13:12 -0700)]
Add emacs setup for the docs/devinfo.html comment wrapping recommendation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 3 Jul 2012 18:32:59 +0000 (11:32 -0700)]
glx/dri2: Add support for GLX_ARB_create_context_robustness
Add the infrastructure required for this extension. There is no
xserver support and no driver support yet. Drivers can enable this be
advertising DRI2 version 4 and accepting the
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag and the
__DRI_CTX_ATTRIB_RESET_STRATEGY attribute in create context.
Some additional Mesa infrastructure is needed before drivers can do
this. The GL_ARB_robustness spec, which all Mesa drivers already
advertise, requires:
"If the behavior is LOSE_CONTEXT_ON_RESET_ARB, a graphics reset
will result in the loss of all context state, requiring the
recreation of all associated objects."
It is necessary to land this infrastructure now so that the related
infrastructure can land in the xserver. The xserver has very long
release schedules, and the remaining Mesa parts should land long, long
before the next xserver merge window opens.
v2: Expose robustness as a DRI2 extension rather than bumping
__DRI_DRI2_VERSION.
v3: Add a comment explaining why dri2->base.version >= 3 is also
required for GLX_ARB_create_context_robustness.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Tue, 3 Jul 2012 18:15:00 +0000 (11:15 -0700)]
dri2: Hard-code the DRI2 version
This allows revising the dri_interface.h separately from adding driver
support.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 8 Jun 2012 20:17:10 +0000 (13:17 -0700)]
glapi: Apply Xorg indent rules to all files generated for the xserver
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Tue, 10 Jul 2012 23:51:49 +0000 (16:51 -0700)]
docs: Update GL3.txt.
We neglected to list the deprecation model/forward compatible context
support.
inverse() has been done for a while.
None of us know what "highp change" means; GLSL 1.30 already added the
ability to recognize precision keywords, and it doesn't look like 1.40
has any new requirements there (precision keywords still have no meaning).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Chad Versace [Fri, 22 Jun 2012 02:18:03 +0000 (19:18 -0700)]
mesa: Remove unneeded extern qualifiers
Remove 'extern' from the functions declared in texcompress_etc.h.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Vadim Girlin [Tue, 10 Jul 2012 22:19:51 +0000 (02:19 +0400)]
r600g: improve flushed depth texture handling v2
Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate texture in the GTT
and store it in the r600_transfer::staging.
Improves performance when flushed depth texture is frequently used by the
GPU, e.g. in Lightsmark (~30%)
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Kenneth Graunke [Tue, 12 Jun 2012 19:07:09 +0000 (12:07 -0700)]
i965: Add hardware context support.
With fixes and updates from Ben Widawsky and comments from Paul Berry.
v2: Use drm_intel_gem_context_destroy to destroy hardware context;
remove useless initialization of hw_ctx, both suggested by Eric.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Tue, 10 Jul 2012 20:37:06 +0000 (13:37 -0700)]
mesa/test: Update name of GL_TIME_ELAPSED
4952caa caused the _EXT to fall off the name of this enum. This is
fine. Update the unit test to expect the new value.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51956
Andreas Boll [Tue, 10 Jul 2012 17:09:28 +0000 (19:09 +0200)]
docs/relnotes-8.0.4: fix html markup
Marek Olšák [Tue, 10 Jul 2012 16:55:46 +0000 (18:55 +0200)]
gallium/docs: document interface changes for timestamp query
the query type is already documented
Marek Olšák [Tue, 10 Jul 2012 16:48:02 +0000 (18:48 +0200)]
identity: implement get_timestamp
Marek Olšák [Tue, 10 Jul 2012 16:46:08 +0000 (18:46 +0200)]
noop: implement get_timestamp
Marek Olšák [Tue, 10 Jul 2012 16:43:51 +0000 (18:43 +0200)]
trace: implement get_timestamp
Marek Olšák [Tue, 10 Jul 2012 16:14:46 +0000 (18:14 +0200)]
galahad: implement get_timestamp
Marek Olšák [Thu, 5 Jul 2012 18:27:28 +0000 (20:27 +0200)]
docs: update relnotes-8.1 and GL3 status
Marek Olšák [Thu, 5 Jul 2012 21:20:21 +0000 (23:20 +0200)]
softpipe: implement get_timestamp and expose ARB_timer_query
PIPE_QUERY_TIMESTAMP is already implemented and working.
Marek Olšák [Thu, 5 Jul 2012 18:27:01 +0000 (20:27 +0200)]
st/mesa: implement ARB_timer_query
Marek Olšák [Thu, 5 Jul 2012 18:04:02 +0000 (20:04 +0200)]
gallium: add QUERY_TIMESTAMP cap and get_timestamp screen function
Marek Olšák [Thu, 5 Jul 2012 18:21:29 +0000 (20:21 +0200)]
mesa: implement glGet(GL_TIMESTAMP) v2
This is adds a new driver function to retrieve the timestamp.
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 26 Jun 2012 19:24:19 +0000 (21:24 +0200)]
mesa: add ARB_timer_query to the extension list
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 26 Jun 2012 19:47:44 +0000 (21:47 +0200)]
mesa: add QueryCounter display list support
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 26 Jun 2012 03:55:12 +0000 (05:55 +0200)]
mesa: implement TIMESTAMP query and glQueryCounter
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 25 Jun 2012 23:36:44 +0000 (01:36 +0200)]
glapi: add ARB_timer_query
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 10 Jul 2012 15:30:11 +0000 (08:30 -0700)]
docs: Add 8.0.4 release notes
Also add news story. Extra, extra! Read all about it!
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 18 Apr 2012 20:35:56 +0000 (13:35 -0700)]
glsl: Add parsing for GLSL uniform blocks.
This doesn't do anything with the uniform block declarations yet, so
usage of those uniforms finds them to be undeclared.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Thu, 26 Apr 2012 17:16:52 +0000 (10:16 -0700)]
glsl: Don't hide the type of struct_declaration_list.
I've been trying to derive from this for UBO support, and the slightly
obfuscated types were putting me over the edge.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Tue, 3 Jul 2012 22:19:59 +0000 (15:19 -0700)]
glcpp: Add built-in #define for GL_ARB_uniform_buffer_object.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Vincent Lejeune [Sun, 25 Dec 2011 18:17:03 +0000 (19:17 +0100)]
glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 24 Apr 2012 19:18:17 +0000 (12:18 -0700)]
glsl: Reduce a bit of extra code in the merging of layout qualifiers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 24 Apr 2012 19:14:39 +0000 (12:14 -0700)]
glsl: Take advantage of the layout qualifier flags union to clean up parsing.
The got_one variable was set iff one of the bits in flags.i was set.
v2: Fix incorrect dropping of the ARB_conservative_depth warning.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tom Stellard [Mon, 9 Jul 2012 15:42:25 +0000 (11:42 -0400)]
r600g: Don't create a texture for the memory_pool during screen init
This fixes a segfault in r600_screen_create() introduced by
eb065f5d9d1159af3a88a64a7606c9b6d67dc3
Reported by tilman on irc.
Tom Stellard [Sun, 8 Jul 2012 16:41:05 +0000 (12:41 -0400)]
radeon/llvm: Rename namespace from AMDIL to AMDGPU
Tom Stellard [Thu, 28 Jun 2012 19:55:54 +0000 (19:55 +0000)]
r600g: Update number of gprs when adding a vertex instruction
Tom Stellard [Wed, 27 Jun 2012 13:37:05 +0000 (13:37 +0000)]
r600g/compute: Use evergreen_cb() for binding RATs
Tom Stellard [Wed, 27 Jun 2012 13:27:30 +0000 (13:27 +0000)]
r600g: Add support for RATs in evergreen_cb()
Tom Stellard [Thu, 21 Jun 2012 23:32:43 +0000 (19:32 -0400)]
r600g: Use a texture as the underlying resource for compute_memory_pool
This the first step towards being able to use evergreen_cb to bind RATs.
Tom Stellard [Fri, 22 Jun 2012 17:02:33 +0000 (17:02 +0000)]
r600g: Add is_rat flag to r600_resource_texture
Tom Stellard [Tue, 26 Jun 2012 20:54:32 +0000 (20:54 +0000)]
r600g: Add r600_context_pipe_state_emit()
This function is used when dispatching compute shader in order to avoid
mixing compute and 3D registers in the context's dirty list. This
allows the compute code to resuse 3D functions like evergreen_cb, which
return a struct r600_pipe_state and still have control over when and how
the register writes are emitted.
Tom Stellard [Mon, 25 Jun 2012 21:16:11 +0000 (21:16 +0000)]
r600g: Add pkt_flag parameter to r600_context_block_emit_dirty()
This allows the shader type bit to be set in the pm4 header when
emitting registers for compute shaders.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tom Stellard [Tue, 26 Jun 2012 14:37:27 +0000 (14:37 +0000)]
r600g/compute: Move LOOP_CONST initialization to start_compute_cs atom
Tom Stellard [Mon, 25 Jun 2012 17:56:01 +0000 (17:56 +0000)]
r600g: Add start_compute_cs atom to struct r600_context
The start_compute_cs atom initializes some config and context registers
to the values needed for running compute shaders. When a compute shader
is dispatched, this atom is emitted after the start_cs_cmd atom, which
initializes registers that are common to both 3D and compute.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tom Stellard [Mon, 25 Jun 2012 20:00:47 +0000 (20:00 +0000)]
r600g: Add pkt_flag member to struct r600_command_buffer
Some packets require the shader type bit (bit 1) to be set when
used for compute shaders. The pkt_flag will be initialized to
RADEON_CP_PACKET3_COMPUTE_MODE for any struct r600_command_buffer used
for dispatching compute shaders and it will be or'd against the result of
the PKT3 macro when adding a new packet to a struct r600_command buffer.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Tom Stellard [Sun, 24 Jun 2012 23:24:39 +0000 (19:24 -0400)]
r600g: Only emit start_cs_cmd atom once for compute command streams
Marek Olšák [Sat, 7 Jul 2012 22:25:36 +0000 (00:25 +0200)]
r600g: fix stencil texturing with Z32_FLOAT_S8X24_UINT
Marek Olšák [Sat, 7 Jul 2012 22:23:41 +0000 (00:23 +0200)]
r600g: add assertions after translate_colorswap/colorformat/dbformat/texformat
Marek Olšák [Sat, 7 Jul 2012 17:10:00 +0000 (19:10 +0200)]
r600g: inline r600_hw_copy_region
Marek Olšák [Sat, 7 Jul 2012 07:36:35 +0000 (09:36 +0200)]
r600g: enable dual src blending on r7xx
No lockups here.
Marek Olšák [Sat, 7 Jul 2012 16:41:01 +0000 (18:41 +0200)]
r600g: use depth format from pipe_surface, not pipe_resource
Marek Olšák [Sat, 7 Jul 2012 00:30:54 +0000 (02:30 +0200)]
r600g: use u_box_origin_2d helper function
Marek Olšák [Sat, 7 Jul 2012 15:31:42 +0000 (17:31 +0200)]
gallium/u_blitter: consolidate some state changes
Marek Olšák [Fri, 6 Jul 2012 23:26:31 +0000 (01:26 +0200)]
r600g: remove stray semicolon
Marek Olšák [Sat, 7 Jul 2012 13:09:05 +0000 (15:09 +0200)]
docs: document ARB_blend_func_extended and EXT_texture_rg in relnotes-8.1
also sort the extensions
Eric Anholt [Tue, 5 Jun 2012 20:14:38 +0000 (13:14 -0700)]
i965/fs: Invalidate live intervals after copy propagation.
For copy propgation, we've dropped the use of a GRF in favor of a
(probably later) use of a different GRF. This definitely requires
invalidating intervals.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 5 Jun 2012 20:13:33 +0000 (13:13 -0700)]
i965/fs: Invalidate live intervals in passes that remove an instruction.
Since live intervals are based on ip, removing an instruction trashes
the intervals unless we were to go do some surgery. These happen to
usually remove a use of a grf, so it's time to recalculate, anyway.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 8.0 release branch.
Eric Anholt [Wed, 4 Jul 2012 20:31:46 +0000 (13:31 -0700)]
i965/vs: Move the other two src_reg/dst_reg constructors to brw_vec4.cpp.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 4 Jul 2012 20:25:27 +0000 (13:25 -0700)]
i965/vs: Move class functions to brw_vec4.cpp.
This has less impact than for the FS (4k savings), because it was partially
done already, but makes things more consistent.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 4 Jul 2012 20:12:50 +0000 (13:12 -0700)]
i965/fs: Move class functions from the header to .cpp files.
Cuts compile time for brw_fs.h changes from 2.7s to .7s and reduces
i965_dri.so size by 70k.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
José Fonseca [Fri, 6 Jul 2012 19:38:41 +0000 (20:38 +0100)]
galahad: Check that texture format is supported.
José Fonseca [Fri, 6 Jul 2012 09:37:52 +0000 (10:37 +0100)]
galahad: More detailed resource checks.
José Fonseca [Fri, 6 Jul 2012 19:12:56 +0000 (20:12 +0100)]
galahad: Fix zealous warnings.
José Fonseca [Fri, 6 Jul 2012 18:13:44 +0000 (19:13 +0100)]
galahad: Enumerate all methods that are missing.
José Fonseca [Fri, 6 Jul 2012 17:45:14 +0000 (18:45 +0100)]
galahad: Implement render_condition.
José Fonseca [Fri, 6 Jul 2012 09:38:28 +0000 (10:38 +0100)]
galahad: Don't implement context methods that are not implemented by the underlying pipe driver.
José Fonseca [Fri, 6 Jul 2012 09:36:55 +0000 (10:36 +0100)]
galahad: Use debug_printf.
stderr is not visible on windows.
José Fonseca [Fri, 6 Jul 2012 17:37:48 +0000 (18:37 +0100)]
galahad: Silence creation messages.
Let galahad warnings be true warnings.
José Fonseca [Fri, 6 Jul 2012 17:31:15 +0000 (18:31 +0100)]
galahad: Use reference counting when destroying the wraped objects.
As the wrapped pipe driver may hold internal references.
José Fonseca [Fri, 6 Jul 2012 17:30:25 +0000 (18:30 +0100)]
galahad: Point to the galahad objects from the galahad sampler view.
And not the wraped driver's objects.
José Fonseca [Fri, 6 Jul 2012 15:55:09 +0000 (16:55 +0100)]
galahad: Don't defer index buffer when it's NULL.
José Fonseca [Fri, 6 Jul 2012 08:50:11 +0000 (09:50 +0100)]
target-helpers: Enable debug helpers only on debug builds.
Some of these helpers use debug_get_option, which works also on releases.
Marek Olšák [Wed, 4 Jul 2012 00:35:39 +0000 (02:35 +0200)]
st/mesa: only expose ARB_shader_bit_encoding with GLSL 1.3
I don't think it's possible or even useful to use the extension with GLSL 1.2.
Reviewed-by: Brian Paul <brianp@vmware.com>
Kristian Høgsberg [Thu, 5 Jul 2012 04:39:25 +0000 (00:39 -0400)]
egl_dri2: Reorganize the EGLImage constructors to share more code
We factor out all the EGL book-keeping into dri2_create_image() and
simplify the wayland case by using dupImage.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Kristian Høgsberg [Thu, 5 Jul 2012 04:17:47 +0000 (00:17 -0400)]
intel: Share common __DRIimage allocation code
We have the same switch and allocation code in two places.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kristian Høgsberg [Thu, 5 Jul 2012 04:07:15 +0000 (00:07 -0400)]
intel: Just look up image->internal_format using _mesa_get_format_base_format
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kristian Høgsberg [Thu, 5 Jul 2012 03:34:31 +0000 (23:34 -0400)]
intel: Remove unused __DRIimage::data_type field
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 2 Jul 2012 19:47:53 +0000 (13:47 -0600)]
svga: whitespace fixes
Brian Paul [Mon, 2 Jul 2012 23:23:18 +0000 (17:23 -0600)]
Revert "mesa: #define fprintf to be __mingw_fprintf() on Mingw32"
This reverts commit
cbffaf20e9e6154310ba68bb2b44adc37ba83bcd.
Use the PRIx64 macro in the fprintf() call instead, as suggested
by Dylan Noblesmith.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 2 Jul 2012 23:23:03 +0000 (17:23 -0600)]
mesa: use the PRIx64 macro for printing 64-bit hexadecimal values
We'll revert the #define fprintf __mingw_fprintf change next.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 2 Jul 2012 23:03:50 +0000 (17:03 -0600)]
svga: implement TGSI_OPCODE_ROUND
ROUND and TRUNC are implemented with one function to reduce code duplication.
Note: ROUND isn't actually used yet, but probably will be soon.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 Jun 2012 23:10:58 +0000 (17:10 -0600)]
svga: fix CMP translation for vertex shaders
Converting CMP to SLT+LRP didn't work when src2 or src3 was Inf/NaN.
That's the case for GLSL sqrt(0). sqrt(0) actually happens in many
piglit auto-generated tests that use the distance() function.
v2: remove debug/devel code, per Jose
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 Jun 2012 22:59:46 +0000 (16:59 -0600)]
svga: properly implement TRUNC instruction
Was previously implemented with FLOOR.
Fixes quite a few piglit tests of float->int conversion, integer
division, etc.
v2: clean up left over debug/devel code, per Jose
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 3 Jul 2012 21:51:22 +0000 (15:51 -0600)]
svga: fix register collision issue in emit_conditional()
If the 'dst' register is the same as the 'pass' register we'll generate
invalid code. Use a temporary register in that case.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 Jun 2012 22:53:35 +0000 (16:53 -0600)]
svga: emit some debug messages when shader compilation fails
Eric Anholt [Wed, 30 May 2012 19:18:36 +0000 (12:18 -0700)]
intel: Fix a comment typo.