Samuel Pitoiset [Mon, 20 Jul 2015 19:32:43 +0000 (21:32 +0200)]
nouveau: use bool instead of boolean
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tom Stellard [Mon, 20 Jul 2015 15:12:56 +0000 (15:12 +0000)]
gallivm: Initialize LLVM Modules's DataLayout to an empty string.
This fixes crashes in llvmpipe with LLVM 3.8 and also some piglit tests
on radeonsi that use the draw module.
This is just a temporary solution. The correct solution will require
creating a TargetMachine during gallivm initialization and pulling the
DataLayout from there. This will be a somewhat invasive change, and it
will need to be validatated on multiple LLVM versions.
https://llvm.org/bugs/show_bug.cgi?id=24172
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Samuel Pitoiset [Thu, 16 Jul 2015 21:05:05 +0000 (23:05 +0200)]
nvc0: add a missing parameter to nvc0_set_shader_images()
This fixes a compilation warning introduced in commit
05a12c5
(gallium: add interface for writable shader images).
While we are at it, fix indentation and rename parameters according to
the gallium interface.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 20 Jul 2015 16:47:17 +0000 (18:47 +0200)]
nouveau: always align buffers to 0x100
Only constbufs must be aligned to 0x100, but since all buffers can be
rebinded as constant buffers they must be also aligned.
This patch prevents this behaviour by aligning everything to 256-byte
increments at buffer creation.
This fixes dmesg fails for the following piglit test:
ext_transform_feedback-immediate-reuse-uniform-buffer -auto -fbo
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 13 Jul 2015 11:34:31 +0000 (13:34 +0200)]
nv50: limit the maximum number of samplers to 16
NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't
want to do anything with NV50_3D_BIND_TSC2, just limit the maximum
number of samplers to 16 like for nvc0.
This fixes dmesg fails with the following piglit test:
max-samplers
But the test still fails.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 13 Jul 2015 10:52:57 +0000 (12:52 +0200)]
nv50: turn samples counts off during blit
Fixes the following piglit test:
occlusion_query_meta_no_fragments
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 13 Jul 2015 10:51:21 +0000 (12:51 +0200)]
nv50: add nesting support for occlusion queries
This is loosely based on nvc0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Alejandro Piñeiro [Fri, 17 Jul 2015 09:54:34 +0000 (11:54 +0200)]
i965/nir/fs: removed unneeded support for global variables
As functions are inlined, and nir_lower_global_vars_to_local gets
run, all global variables are lowered to local variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Mon, 20 Jul 2015 04:19:56 +0000 (00:19 -0400)]
nv50: fix max level clamping on G80
It appears that the G80 did not have support for the sampler view
first/last clamping. Put the view's last level in the place of the
texture's so that it doesn't go past what the sampler view allows.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Sat, 18 Jul 2015 23:02:29 +0000 (19:02 -0400)]
gm107/ir: fix indirect txq emission
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Sat, 18 Jul 2015 22:38:42 +0000 (18:38 -0400)]
nvc0/ir: don't worry about sampler in txq handling
There's no need to deal with samplers for texture size queries. That
code also was accidentally setting an invalid sIndirectSrc position, but
it can now just be removed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Sat, 18 Jul 2015 20:43:17 +0000 (16:43 -0400)]
nvc0/ir: fix txq on indirect samplers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Abdiel Janulgue [Wed, 20 May 2015 15:02:44 +0000 (18:02 +0300)]
i965: Disable resource streamer in BLORP
Switch off hardware-generated binding tables and gather push
constants in the blorp. Blorp requires only a minimal set of
simple constants. There is no need for the extra complexity
to program a gather table entry into the pipeline.
Cc: kenneth@whitecape.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Wed, 2 Oct 2013 13:37:20 +0000 (16:37 +0300)]
i965: Upload binding tables in hw-generated binding table format.
When hardware-generated binding tables are enabled, use the hw-generated
binding table format when uploading binding table state.
Normally, the CS will will just consume the binding table pointer commands
as pipelined state. When the RS is enabled however, the RS flushes whatever
edited surface state entries of our on-chip binding table to the binding
table pool before passing the command on to the CS.
Note that the the binding table pointer offset is relative to the binding table
pool base address when resource streamer instead of the surface state base address.
v2: Fix possible buffer overflow when allocating a chunk out of the
hw-binding table pool (Ken).
v3: Remove extra newline and add missing brace around if-statement (Matt).
v4: Fix broken INTEL_DEBUG=shader_time for hw-generated binding tables.
Document PRM WaStateBindingTableOverfetch workaround.
Cc: kenneth@whitecape.org
Cc: mattst88@gmail.com
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Fri, 17 Jul 2015 09:20:18 +0000 (12:20 +0300)]
i965: Implement interface to edit binding table entries
Unlike normal software binding tables where the driver has to manually
generate and fill a binding table array which are then uploaded to the
hardware, the resource streamer instead presents the driver with an option
to fill out slots for individual binding table indices. The hardware
accumulates the state for these combined edits which it then automatically
flushes to a binding table pool when the binding table pointer state
command is invoked.
v2: Clarify binding table edit bit aligment (Topi).
v3: Make comments and function names more clearer (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Wed, 15 Apr 2015 10:04:45 +0000 (13:04 +0300)]
i965: Enable hardware-generated binding tables on render path.
This patch implements the binding table enable command which is also
used to allocate a binding table pool where where hardware-generated
binding table entries are flushed into. Each binding table offset in
the binding table pool is unique per each shader stage that are
enabled within a batch.
Also insert the required brw_tracked_state objects to enable
hw-generated binding tables in normal render path.
v2: - Use MOCS in binding table pool alloc for GEN8
- Fix spurious offset when allocating binding table pool entry
and start from zero instead.
v3: - Include GEN8 fix for spurious offset above.
v4: - Fixup wrong packet length in enable/disable hw-binding table
for GEN8 (Ville).
- Don't invoke HW-binding table disable command when we dont
have resource streamer (Chris).
v5: - Reorder the state cache invalidate flush so it happens in-between
enabling hw-generated binding tables and the previous sw-binding
table GPU state (Chris).
v6: - Do the same fix in v5 for gen7_disable_hw_binding_tables().
- Adhere to coding guidelines and make comments more informative.
Cc: kenneth@whitecape.org
Cc: syrjala@sci.fi
Cc: chris@chris-wilson.co.uk
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Tue, 2 Jul 2013 15:48:22 +0000 (11:48 -0400)]
i965: Enable resource streamer for the batchbuffer
Check first if the hardware and kernel supports resource streamer. If this
is allowed, tell the kernel to enable the resource streamer enable bit on
MI_BATCHBUFFER_START by specifying I915_EXEC_RESOURCE_STREAMER
execbuffer flags.
v2: - Use new I915_PARAM_HAS_RESOURCE_STREAMER ioctl to check if kernel
supports RS (Ken).
- Add brw_device_info::has_resource_streamer and toggle it for
Haswell, Broadwell, Cherryview, Skylake, and Broxton (Ken).
v3: - Update I915_PARAM_HAS_RESOURCE_STREAMER to match updated kernel.
v4: - Always inspect the getparam.value (Chris Wilson).
v5: - Fold redundant devinfo->has_resource_streamer check in context create
into init screen.
Cc: kenneth@whitecape.org
Cc: chris@chris-wilson.co.uk
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Abdiel Janulgue [Mon, 18 May 2015 11:32:17 +0000 (14:32 +0300)]
i965: Define HW-binding table and resource streamer control opcodes
v2: Use macros for HW binding table edits (Topi)
v3: Add Broadwell support.
v4: Make hardware binding table bit definitions even more clearer (Ken)
Cc: kenneth@whitecape.org
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Eric Anholt [Fri, 17 Jul 2015 17:01:48 +0000 (10:01 -0700)]
vc4: Switch to using a separate ioctl for making shaders.
This gives the kernel a chance to validate and lock down the data,
without having to deal with mmap zapping.
With this, GLBenchmark stops on a texture relocations, because we'd
recycled a shader BO as another shader and failed to revalidate, since we
weren't clearing the cached validation state on mmap faults.
Roland Scheidegger [Fri, 17 Jul 2015 16:01:01 +0000 (18:01 +0200)]
mesa: fix up some texture error checks
In particular, we were incorrectly accepting s3tc (and lots of others)
for CompressedTexSubImage3D (but not CompressedTexImage3D) calls with 3d
targets. At this time, the only allowed formats for these calls are the
bptc ones, since none of the specific extensions allow it (astc hdr would).
Also, fix up a bug in _mesa_target_can_be_compressed - 3d target needs to
be allowed for bptc formats.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 17 Jul 2015 18:52:09 +0000 (11:52 -0700)]
vc4: Fix printing of shader-db debug when shader-db isn't turned on.
Eric Anholt [Fri, 17 Jul 2015 18:22:40 +0000 (11:22 -0700)]
vc4: Add debugging on texture relocation validation failures.
Eric Anholt [Thu, 16 Jul 2015 21:30:28 +0000 (14:30 -0700)]
vc4: Also consider uniform 0 in uniform lowering.
The hash table considers key 0 to be the empty key.
Eric Anholt [Fri, 10 Jul 2015 23:30:27 +0000 (16:30 -0700)]
vc4: Use the pure/const attributes on a bunch of our QPU functions.
On a release build, this makes the rest of vc4_qpu_validate.c go away
(the compiler didn't know that our qpu helper function calls had no
side effects).
Eric Anholt [Fri, 10 Jul 2015 23:25:26 +0000 (16:25 -0700)]
mesa: Detect and provide macros for function attributes pure and const.
These are really useful hints to the compiler in the absence of link-time
optimization, and I'm going to use them in VC4.
I've made the const attribute be ATTRIBUTE_CONST unlike other function
attributes, because we have other things in the tree #defining CONST for
their own unrelated purposes.
v2: Alphabetize.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Connor Abbott [Tue, 30 Jun 2015 20:42:15 +0000 (13:42 -0700)]
i965/fs: don't make unused payload registers interfere
Before, we were setting payload_last_use_ip for unused payload
registers to 0, which made them interfere with whatever the first
instruction wrote to due to the workaround for SIMD16 uniform arguments.
Just use -1 to mean "unused" instead, and then skip setting any
interferences for unused payload registers.
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
GAINED: 1
LOST: 0
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Connor Abbott [Tue, 30 Jun 2015 20:38:20 +0000 (13:38 -0700)]
i965/fs: remove special case in setup_payload_interference()
regs_read() will handle LINTERP for us since the previous commit. In
addition, we were being too conservative, since it will only read 2
registers on SIMD8.
instructions in affected programs: 9061 -> 8893 (-1.85%)
helped: 10
HURT: 0
GAINED: 0
LOST: 0
All of the changes were due to spills being eliminated, mostly in KSP
shaders.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Jordan Justen [Mon, 2 Feb 2015 22:23:35 +0000 (14:23 -0800)]
i965/fs: Mark last used ip for all regs read in the payload
If a source register in the push constant registers uses more than one
register, then we wouldn't update payload_last_use_ip for subsequent
registers.
Unlike most uniform data pushed into registers, the CS gl_LocalInvocationID
data varies per execution channel. Therefore for SIMD16 mode, we have vec16
data in the payload. In this case we then need to mark 2 registers in
payload_last_use_ip as last used by the instruction. There's a similar
situation for the z and w coordinates of gl_FragCoord for fragment shaders,
where it had only happened to work before because of some bogus interferences
which the next commit removes.
(Connor: added bit about gl_FragCoord to commit message)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Connor Abbott [Wed, 1 Jul 2015 16:58:47 +0000 (09:58 -0700)]
i965/fs: fix regs_read() for LINTERP
The second source always stays within the same SIMD8 register.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Connor Abbott [Wed, 15 Jul 2015 19:01:20 +0000 (12:01 -0700)]
nir: add nir_foreach_instr_safe_reverse()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Connor Abbott [Wed, 15 Jul 2015 19:00:47 +0000 (12:00 -0700)]
nir: add nir_instr_is_first() and nir_instr_is_last() helpers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Jordan Justen [Thu, 16 Jul 2015 22:07:05 +0000 (15:07 -0700)]
i965/cs: Use dispatch width of 8 for cs terminate payload setup
This prevents an assertion failure in brw_fs_live_variables.cpp,
fs_live_variables::setup_one_write: Assertion `var < num_vars' failed.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Jordan Justen [Thu, 16 Jul 2015 22:04:43 +0000 (15:04 -0700)]
i965/cs: Return 1 for regs_read on CS_OPCODE_CS_TERMINATE
This prevents an assertion failure in brw_fs_live_variables.cpp,
fs_live_variables::setup_one_read: Assertion `var < num_vars' failed.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Kenneth Graunke [Sun, 5 Jul 2015 02:15:16 +0000 (19:15 -0700)]
program: Allow redundant OPTION ARB_fog_* directives.
A fragment program from "Pixel Piracy" contains redundant OPTION
directives:
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
OPTION ARB_fog_exp2;
OPTION ARB_precision_hint_fastest;
OPTION ARB_fog_exp2;
...
We already allow redundant ARB_precision_hint_fastest directives, but
disallow the redundant (yet consistent) ARB_fog_exp2 directives, failing
to compile the program.
The specification seems to contradict itself - the main text says that
only one fog application option may be specified, but then backpedals,
indicating the intent is to disallow /contradictory/ flags. One of the
issues suggests that specifying contradictory ones is stupid, but
allowed, and only the last one should take effect.
Accepting multiple redundant (but consistent) directives seems harmless,
and like a reasonable interpretation of the specification. It also
fixes a fragment program found in the wild.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ben Widawsky [Tue, 14 Jul 2015 16:56:09 +0000 (09:56 -0700)]
i965: Push miptree tiling request into flags
With the last few patches a way was provided to influence lower layer miptree
layout and allocation decisions via flags (replacing bools). For simplicity, I
chose not to touch the tiling requests because the change was slightly less
mechanical than replacing the bools.
The goal is to organize the code so we can continue to add new parameters and
tiling types while minimizing risk to the existing code, and not having to
constantly add new function parameters.
v2: Rebased on Anuj's recent Yf/Ys changes
Fix non-msrt MCS allocation (was only happening in gen8 case before)
v3: small fix in assertion requested by Chad
v4: Use parens to get the order right from v3.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ben Widawsky [Thu, 16 Jul 2015 23:52:08 +0000 (16:52 -0700)]
Revert "i965: Push miptree tiling request into flags"
This reverts commit
51e8d549e110f86cb7107cf712843aebd956fb9a.
Ben Widawsky [Tue, 14 Jul 2015 16:56:09 +0000 (09:56 -0700)]
i965: Push miptree tiling request into flags
With the last few patches a way was provided to influence lower layer miptree
layout and allocation decisions via flags (replacing bools). For simplicity, I
chose not to touch the tiling requests because the change was slightly less
mechanical than replacing the bools.
The goal is to organize the code so we can continue to add new parameters and
tiling types while minimizing risk to the existing code, and not having to
constantly add new function parameters.
v2: Rebased on Anuj's recent Yf/Ys changes
Fix non-msrt MCS allocation (was only happening in gen8 case before)
v3: small fix in assertion requested by Chad
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> (v2)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (v2)
Reviewed-by: Chad Versace <chad.versace@intel.com> (v2)
Francisco Jerez [Tue, 14 Jul 2015 12:43:44 +0000 (15:43 +0300)]
i965/fs: Factor out universally broken calculation of the register component size.
This in principle simple calculation was being open-coded in a number
of places (in a series I haven't yet sent for review there will be a
couple more), all of them were subtly broken in one way or another:
None of them were handling the HW_REG case correctly as pointed out by
Connor, and fs_inst::regs_read() was handling the stride=0 case rather
naively. This patch solves both problems and factors out the
calculation as a new fs_reg method.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Francisco Jerez [Thu, 9 Jul 2015 18:42:28 +0000 (21:42 +0300)]
i965: Implement nir_op_uadd_carry and _usub_borrow without accumulator.
This gets rid of two no16() fall-backs and should allow better
scheduling of the generated IR. There are no uses of usubBorrow() or
uaddCarry() in shader-db so no changes are expected. However the
"arb_gpu_shader5/execution/built-in-functions/fs-usubBorrow" and
"arb_gpu_shader5/execution/built-in-functions/fs-uaddCarry" piglit
tests go from 40 to 28 instructions. The reason is that the plain ADD
instruction can easily be CSE'ed with the original addition, and the
b2i negation can easily be propagated into the source modifier of
another instruction, so effectively both operations are performed with
just one instruction.
v2: Rely on carry_to_arith() and borrow_to_arith() to lower these
(Ilia Mirkin).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Francisco Jerez [Fri, 10 Jul 2015 16:18:39 +0000 (19:18 +0300)]
i965: Implement b2f and b2i using negation.
Booleans are represented as 0/-1 on modern hardware which means we can
just negate them to convert them into a numeric type. Negation has
the benefit that it can be implemented using a source modifier which
can easily be propagated into some other instruction. shader-db
results on HSW:
total instructions in shared programs:
6349082 ->
6346693 (-0.04%)
instructions in affected programs: 40948 -> 38559 (-5.83%)
helped: 123
HURT: 1
GAINED: 1
LOST: 0
Reviewed-by: Matt Turner <mattst88@gmail.com>
Marek Olšák [Sun, 5 Jul 2015 13:00:22 +0000 (15:00 +0200)]
gallium: add interface for writable shader buffers
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Sun, 5 Jul 2015 12:48:33 +0000 (14:48 +0200)]
gallium: add interface for writable shader images
PIPE_CAPs will be added some other time.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Sun, 5 Jul 2015 12:34:13 +0000 (14:34 +0200)]
gallium: add new limits for shader buffers and images
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Sun, 5 Jul 2015 11:51:16 +0000 (13:51 +0200)]
gallium: add BIND flags for R/W buffers and images
PIPE_CAPs and TGSI support will be added later. The TGSI support should be
straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE
and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary.
The idea is:
* ARB_shader_image_load_store should use set_shader_images.
* ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1)
if M shader storage buffers are supported.
* ARB_shader_atomic_counters should use set_shader_buffers(slots M..N)
if N-M+1 atomic counter buffers are supported.
PIPE_CAPs can describe various constraints for early DX11 hardware.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Fri, 12 Jun 2015 12:24:17 +0000 (14:24 +0200)]
gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Francisco Jerez [Wed, 1 Jul 2015 13:32:24 +0000 (16:32 +0300)]
i965/gen9: Use custom MOCS entries set up by the kernel.
Instead of relying on hardware defaults the i915 kernel driver is
going program custom MOCS tables system-wide on Gen9 hardware. The
"WT" entry previously used for renderbuffers had a number of problems:
It disabled caching on eLLC, it used a reserved L3 cacheability
setting, and it used to override the PTE controls making renderbuffers
always WT on LLC regardless of the kernel's setting. Instead use an
entry from the new MOCS tables with parameters: TC=LLC/eLLC, LeCC=PTE,
L3CC=WB.
The "WB" entry previously used for anything other than renderbuffers
has moved to a different index in the new MOCS tables but it should
have the same caching semantics as the old entry.
Even though the corresponding kernel change ("drm/i915: Added
Programming of the MOCS") is in a way an ABI break it doesn't seem
necessary to check that the kernel is recent enough because the change
should only affect Gen9 which is still unreleased hardware.
v2: Update MOCS values for the new Android-incompatible tables
introduced in v7 of the kernel patch.
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Reference: http://lists.freedesktop.org/archives/intel-gfx/2015-July/071080.html
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
EdB [Tue, 7 Jul 2015 15:58:56 +0000 (17:58 +0200)]
clover: little OpenCL status code logging clean
s/build_error/compile_error in order to match the stored OpenCL status code.
Make program::build catch and log every OpenCL error.
Make tgsi error triggering uniform with the llvm one.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Renaud Gaubert [Sat, 11 Jul 2015 17:38:10 +0000 (19:38 +0200)]
glsl: avoid compiler's segfault when processing operators with void arguments
This is done by returning an rvalue of type void in the
ast_function_expression::hir function instead of a void expression.
This produces (in the case of the ternary) an hir with a call
to the void returning function and an assignment of a void variable
which will be optimized out (the assignment) during the optimization
pass.
This fix results in having a valid subexpression in the many
different cases where the subexpressions are functions whose
return values are void.
Thus preventing to dereference NULL in the following cases:
* binary operator
* unary operators
* ternary operator
* comparison operators (except equal and nequal operator)
Equal and nequal had to be handled as a special case because
instead of segfaulting on a forbidden syntax it was now accepting
expressions with a void return value on either (or both) side of
the expression.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85252
Signed-off-by: Renaud Gaubert <renaud@lse.epita.fr>
Reviewed-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Roland Scheidegger [Thu, 16 Jul 2015 01:55:59 +0000 (03:55 +0200)]
r200: fix some potential big endian issues
The formats chosen (both by texture format choser, fbo storage allocation)
are different for big endian not just for rgba8 but also lower bit width
formats (why I don't actually know). Even the function to test for renderable
formats used different formats, however the actual colorbuffer setup did not.
And the blitter did not take that into account neither.
Untested (what could possibly go wrong...).
Same as for r100.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Roland Scheidegger [Thu, 16 Jul 2015 01:18:20 +0000 (03:18 +0200)]
radeon: fix some potential big endian issues
The formats chosen (both by texture format choser, fbo storage allocation)
are different for big endian not just for rgba8 but also lower bit width
formats (why I don't actually know). Even the function to test for renderable
formats used different formats, however the actual colorbuffer setup did not.
And the blitter did not take that into account neither.
Untested (what could possibly go wrong...).
Acked-by: Marek Olšák <marek.olsak@amd.com>
Roland Scheidegger [Sat, 11 Jul 2015 18:03:27 +0000 (20:03 +0200)]
radeon/r200: mark state atoms as dirty after blits
Blit submits lots of packets which are usually handled by state atoms, so
these must be dirtied.
Not sure if this fixes anything, but it was a concern raised by bug 51658
(with this all issues there seen as actual bugs should be fixed, with the
exception of the patch to upload non-used texenv state atoms which I just
don't understand).
Acked-by: Marek Olšák <marek.olsak@amd.com>
Roland Scheidegger [Thu, 16 Jul 2015 01:06:47 +0000 (03:06 +0200)]
r200: fix fbo rendering by disabling optimized texture format chooser
It is rather unfortunate that we don't know if a texture is going to be used
as a rt later, and we lack the means to do something about a format chosen
which we can't render to directly, so disable this and always chose renderable
format for rgba8 textures.
This addresses an issue raised on (old) bug,
https://bugs.freedesktop.org/show_bug.cgi?id=51658 with gnome-shell, don't
know if that's still applicable but it might fix other things as well.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Anuj Phogat [Tue, 7 Jul 2015 19:23:33 +0000 (12:23 -0700)]
i965: Fix 32 bit build warnings in intel_get_yf_ys_bo_size()
Along with fixing the type of pitch parameter, patch also changes
the types of few local variables and function return type.
Warnings fixed are:
intel_mipmap_tree.c:671:7: warning: passing argument 3 of
'intel_get_yf_ys_bo_size' from incompatible pointer type
intel_mipmap_tree.c:563:1: note: expected 'uint64_t *' but
argument is of type 'long unsigned int *'
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 9 Jul 2015 02:00:48 +0000 (19:00 -0700)]
i965: Optimize batchbuffer macros.
Previously OUT_BATCH was just a macro around an inline function which
does
brw->batch.map[brw->batch.used++] = dword;
When making consecutive calls to intel_batchbuffer_emit_dword() the
compiler isn't able to recognize that we're writing consecutive memory
locations or that it doesn't need to write batch.used back to memory
each time.
We can avoid both of these problems by making a local pointer to the
next location in the batch in BEGIN_BATCH().
Cuts 18k from the .text size.
text data bss dec hex filename
4946956 195152 26192
5168300 4edcac i965_dri.so before
4928956 195152 26192
5150300 4e965c i965_dri.so after
This series (including commit
c0433948) improves performance of Synmark
OglBatch7 by 8.01389% +/- 0.63922% (n=83) on Ivybridge.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Matt Turner [Sat, 11 Jul 2015 21:36:25 +0000 (14:36 -0700)]
i965: Add and use USED_BATCH macro.
The next patch will replace the .used field with an on-demand
calculation of batchbuffer usage.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Matt Turner [Thu, 9 Jul 2015 01:59:51 +0000 (18:59 -0700)]
i965: Split batch emission from relocation functions.
So that everything writing to the batch between BEGIN_BATCH() and
ADVANCE_BATCH() goes through OUT_BATCH.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Matt Turner [Thu, 9 Jul 2015 01:56:52 +0000 (18:56 -0700)]
i965: Move BEGIN_BATCH() into same control flow as ADVANCE_BATCH().
BEGIN_BATCH() and ADVANCE_BATCH() will contain "do {" and "} while (0)"
respectively to allow declaring local variables used by intervening
OUT_BATCH macros. As such, BEGIN_BATCH() and ADVANCE_BATCH() need to be
in the same control flow.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Brian Paul [Wed, 15 Jul 2015 12:15:06 +0000 (06:15 -0600)]
osmesa: fix OSMesaPixelsStore typo
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91337
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Eric Anholt [Tue, 14 Jul 2015 19:32:04 +0000 (12:32 -0700)]
vc4: Cache the texture p1 for the sampler.
Cuts another 12% of vc4_uniforms.o, in exchange for computing it at
CSO creation time.
Eric Anholt [Tue, 14 Jul 2015 19:18:40 +0000 (12:18 -0700)]
vc4: Cache texture p0/p1 setup for the sampler view.
In exchange for a bit of space and computation in CSO setup, we cut
vc4_uniform.c (draw time) code size by 4.8%.
Eric Anholt [Tue, 14 Jul 2015 19:21:23 +0000 (12:21 -0700)]
vc4: Move uniforms handling to a separate file.
The rest of vc4_program.c is about compiling, while this is about
uniform emit at draw time.
Eric Anholt [Tue, 14 Jul 2015 18:54:15 +0000 (11:54 -0700)]
vc4: Fix some -Wdouble-promotion warnings.
No code generation changes from this, but it'll be useful to have this
next time I go checking -Wdouble-promotion.
Jordan Justen [Fri, 12 Jun 2015 02:17:03 +0000 (19:17 -0700)]
i965/cs: Initialize GPGPU Thread Count
This field should always be set for gen8. In the bdw PRM, Volume 2d:
Command Reference: Structures under INTERFACE_DESCRIPTOR_DATA, DWORD
6, Bits 9:0, Number of Threads in GPGPU Thread Group:
"This field should not be set to 0 even if the barrier is disabled,
since an accurate value is needed for proper pre-emption."
In the HSW PRM, the it doesn't mention that it must always be set, but
it should not hurt.
Reported-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Eric Anholt [Sat, 11 Jul 2015 00:00:34 +0000 (17:00 -0700)]
vc4: Fix compiler warnings on release builds.
Eric Anholt [Sat, 11 Jul 2015 00:01:37 +0000 (17:01 -0700)]
vc4: Add better debug for register allocation failure.
Eric Anholt [Fri, 10 Jul 2015 23:11:23 +0000 (16:11 -0700)]
vc4: Drop reloc_count tracking for debug asserts on non-debug builds.
Cuts another 88 bytes of compiled code.
Eric Anholt [Fri, 10 Jul 2015 05:51:06 +0000 (22:51 -0700)]
vc4: Rework cl handling to be friendlier to the compiler.
Drops 680 bytes of code, from avoiding a bunch of extra updates to the
next pointer in the struct.
Eric Anholt [Fri, 10 Jul 2015 21:46:42 +0000 (14:46 -0700)]
vc4: Make a helper function for getting the current offset in the CL.
I needed to rewrite this a bit for safety checking in the next commit.
Despite being a static inline of the same thing that was being done, we
lose 36 bytes of code for some reason.
Eric Anholt [Fri, 10 Jul 2015 05:48:17 +0000 (22:48 -0700)]
vc4: Drop separate cl*_reloc_hindex().
Now that RCL generation is in the kernel, we don't have any other
callers. Oddly, the compiler generates another 8 bytes of code for
this, but the simplification is worth it.
Eric Anholt [Fri, 10 Jul 2015 05:42:22 +0000 (22:42 -0700)]
vc4: Store reloc pointers as pointers, not offsets.
Now that we don't resize the CL as we build (it's set up at the top by
vc4_start_draw()), we can store the pointers instead of offsets from
the base. Saves a bit of math in emitting relocs (about 60 bytes of
code).
Eric Anholt [Tue, 30 Jun 2015 05:32:03 +0000 (22:32 -0700)]
vc4: Add perf debug for when we wait on BOs.
Matt Turner [Mon, 13 Jul 2015 22:40:41 +0000 (15:40 -0700)]
i965: Mark constant static data as const.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 8 Jul 2015 15:30:44 +0000 (17:30 +0200)]
glsl: Lower shader storage buffer object loads to GLSL IR instrinsics
Extend the existing lower_ubo_reference pass to also detect SSBO loads
and lower them to __intrinsic_load_ssbo intrinsics.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 8 Jul 2015 15:03:06 +0000 (17:03 +0200)]
glsl: Lower shader storage buffer object writes to GLSL IR instrinsics
Extend the existing lower_ubo_reference pass to also detect SSBO writes
and lower them to __intrinsic_store_ssbo intrinsics.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 24 Apr 2015 09:17:15 +0000 (11:17 +0200)]
glsl: Don't do copy propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 24 Apr 2015 09:15:48 +0000 (11:15 +0200)]
glsl: Don't do constant variable on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 24 Apr 2015 09:14:17 +0000 (11:14 +0200)]
glsl: Don't do constant propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 6 Apr 2015 08:19:50 +0000 (10:19 +0200)]
glsl: Do not kill dead assignments to buffer variables or SSBO declarations.
If we kill dead assignments we lose the buffer writes.
Also, we never kill UBO declarations even if they are never referenced
by the shader, they are always considered active. Although the spec
does not seem say this specifically for SSBOs, it is probably implied
since SSBOs are pretty much the same as UBOs, only that you can write
to them.
v2:
- Fix the comment (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 6 Apr 2015 07:37:58 +0000 (09:37 +0200)]
glsl: Don't do tree grafting on buffer variables
Otherwise we can lose writes into the buffers backing the variables.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:42:33 +0000 (11:42 +0100)]
mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:37:43 +0000 (11:37 +0100)]
mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:21:52 +0000 (11:21 +0100)]
mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER
v2:
- Fix error message (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 09:47:17 +0000 (10:47 +0100)]
mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFER
v2:
- Add space before const (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 09:31:23 +0000 (10:31 +0100)]
mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFER
v2:
- Remove the extra spaces (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:50:51 +0000 (11:50 +0100)]
mesa: Initialize and free shader storage buffers
v2:
- Fix indention, used tabs instead of whitespaces. (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Thu, 19 Mar 2015 09:22:00 +0000 (10:22 +0100)]
glsl: fix error messages in invalid declarations of shader storage blocks
Due to GL_ARB_shader_storage_buffer_object extension, shader storage blocks
have the same limitations as uniform blocks.
This patch fixes the corresponding error messages.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 09:52:53 +0000 (10:52 +0100)]
glsl: buffer variables cannot be defined outside interface blocks
Section 4.3.7 "Buffer Variables", GLSL 4.30 spec:
"Buffer variables may only be declared inside interface blocks
(section 4.3.9 “Interface Blocks”), which are then referred to as
shader storage blocks. It is a compile-time error to declare buffer
variables at global scope (outside a block)."
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 09:25:10 +0000 (10:25 +0100)]
glsl: shader buffer variables cannot have initializers
Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
"Buffer variables cannot have initializers."
v2:
- Rewrite error message (Jordan)
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 08:02:51 +0000 (09:02 +0100)]
glsl: enable binding layout qualifier usage for shader storage buffer objects
See GLSL 4.30 spec, section 4.4.5 "Uniform and Shader Storage Block
Layout Qualifiers".
v2:
- Add whitespace in an error message. Delete period '.' at the end of that
error message (Jordan).
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Thu, 14 May 2015 10:37:07 +0000 (12:37 +0200)]
mesa: add MaxShaderStorageBlocks to struct gl_program_constants
v2:
- Set MaxShaderStorageBlocks to 8.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 09:15:30 +0000 (10:15 +0100)]
mesa: Add shader storage buffer support to struct gl_context
This includes the array of bindings, the current buffer bound to the
GL_SHADER_STORAGE_BUFFER target and a set of general limits and default
values for shader storage buffers.
v2:
- Use spec values for the new defined constants (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 23 Mar 2015 10:19:12 +0000 (11:19 +0100)]
glsl: Identify active uniform blocks that are buffer blocks as such.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg [Wed, 13 May 2015 09:17:23 +0000 (11:17 +0200)]
glsl: link buffer variables and shader storage buffer interface blocks
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg [Wed, 13 May 2015 08:53:46 +0000 (10:53 +0200)]
glsl: Implement parser support for 'buffer' qualifier
This is used to identify shader storage buffer interface blocks where
buffer variables are declared.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 18 May 2015 13:47:18 +0000 (15:47 +0200)]
nir: add nir_var_shader_storage
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 5 Jun 2015 07:11:53 +0000 (09:11 +0200)]
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg [Wed, 13 May 2015 08:41:55 +0000 (10:41 +0200)]
glsl: Add ir_var_shader_storage
This will be used to identify buffer variables inside shader storage
buffer objects, which are very similar to uniforms except for a few
differences, most important of which is that they are writable.
Since buffer variables are so similar to uniforms, we will almost always
want them to go through the same paths as uniforms.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Tue, 17 Mar 2015 11:17:27 +0000 (12:17 +0100)]
mesa: define ARB_shader_storage_buffer_object extension
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Timothy Arceri [Mon, 13 Jul 2015 21:41:26 +0000 (07:41 +1000)]
glsl: free interface_types
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Timothy Arceri [Mon, 13 Jul 2015 21:37:59 +0000 (07:37 +1000)]
glsl: replace some more old hash_table uses
The util/hash_table was intended to be a fast hash table
replacement for the program/hash_table see
35fd61bd99c1 and
72e55bb6888ff.
This change replaces some more uses of the old hash table.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>