mesa.git
9 years agoi965/fs: Handle derivative quality decisions in the front-end.
Kenneth Graunke [Sat, 8 Nov 2014 09:39:14 +0000 (01:39 -0800)]
i965/fs: Handle derivative quality decisions in the front-end.

Kristian noted that there's very little use of brw_wm_prog_key in the
generator, and that it basically just generates what it's told, without
caring about what stage it's handling.

One exception to this is derivative handling.  When handling dFdxCoarse
and dFdxFine, we packed an enum value in a second source register,
explicitly telling the generator what to do.  For dFdx, we specified an
enum value of "please use the hint", then checked the program key in the
generator level code.

A natural method is to define separate FS_OPCODE_DD[XY]_{COARSE,FINE}
opcodes, and have the front-end (which already decides what IR to
generate based on the program key) decide which dPdx/dPdy should
correspond to.  This consolidates the decision making in one place.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Create prog_data temporary variables in PS state upload code.
Kenneth Graunke [Sat, 8 Nov 2014 10:18:58 +0000 (02:18 -0800)]
i965: Create prog_data temporary variables in PS state upload code.

prog_data->foo is a bit more readable than brw->wm.prog_data->foo.
The local variable definition is also a great location to put the
obligatory /* CACHE_NEW_WM_PROG */ comment.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoi965: Fix missing CACHE_NEW_WM_PROG in 3DSTATE_PS_EXTRA.
Kenneth Graunke [Sat, 8 Nov 2014 10:06:11 +0000 (02:06 -0800)]
i965: Fix missing CACHE_NEW_WM_PROG in 3DSTATE_PS_EXTRA.

brw->wm.prog_data is covered by CACHE_NEW_WM_PROG, not
BRW_NEW_FRAGMENT_PROGRAM.  So, we should listen to it.

However, I believe that BRW_NEW_FRAGMENT_PROGRAM is sufficient to cover
all the necessary cases - CACHE_NEW_WM_PROG happens in a subset of
cases.  So, the code being wrong shouldn't have triggered bugs.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agonv50: remove ancient map of rt formats
Ilia Mirkin [Thu, 27 Nov 2014 21:39:03 +0000 (16:39 -0500)]
nv50: remove ancient map of rt formats

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno/ir3: don't pass consts to madsh.m16 in MOD logic
Ilia Mirkin [Wed, 26 Nov 2014 22:37:45 +0000 (17:37 -0500)]
freedreno/ir3: don't pass consts to madsh.m16 in MOD logic

madsh.m16 can't handle a const in src1, make sure to unconst it

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
9 years agodocs: Set llvmpipe and softpipe note only for MSAA.
Romain Failliot [Thu, 27 Nov 2014 17:02:20 +0000 (18:02 +0100)]
docs: Set llvmpipe and softpipe note only for MSAA.

Right now, in mesamatrix.net, the footnote is set so that it seems to be
for all the features, while actually it only applies to MSAA.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agoglsl: Use | action in the lexer source to avoid duplicating the float action
Neil Roberts [Wed, 26 Nov 2014 17:57:42 +0000 (17:57 +0000)]
glsl: Use | action in the lexer source to avoid duplicating the float action

Flex and lex have a special action ‘|’ which means to use the same action as
the next rule. We can use this to reduce a bit of code duplication in the
rules for the various float literal formats.

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Disallow float literals with the 'f' suffix but no point or exponent
Neil Roberts [Wed, 26 Nov 2014 17:15:01 +0000 (17:15 +0000)]
glsl: Disallow float literals with the 'f' suffix but no point or exponent

According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on it.

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agor600g: make llvm code compile this time
Dave Airlie [Thu, 27 Nov 2014 04:10:05 +0000 (14:10 +1000)]
r600g: make llvm code compile this time

Actually compiling the code helps make it compile.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agor600g: fix fallout from last patch
Dave Airlie [Mon, 24 Nov 2014 02:53:40 +0000 (12:53 +1000)]
r600g: fix fallout from last patch

I accidentally rebased from the wrong machine and missed some
fixes that were on my r600 box.

doh.

this fixes a bunch of geom shader textureSize tests on rv635
from gpu reset to pass.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86760
Reported-by: wolput@onsneteindhoven.nl
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agor600g: merge the TXQ and BUFFER constant buffers (v1.1)
Dave Airlie [Mon, 24 Nov 2014 02:53:40 +0000 (12:53 +1000)]
r600g: merge the TXQ and BUFFER constant buffers (v1.1)

We are using 1 more buffer than we have, although in the future the
driver should just end up using one buffer in total probably, this
is a good first step, it merges the txq cube array and buffer info
constants on r600 and evergreen.

This should in theory fix geom shader tests on r600.

v1.1: fix comments from Glenn.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agoglapi: Remove dead mesadef.py.
Matt Turner [Fri, 21 Nov 2014 18:35:45 +0000 (10:35 -0800)]
glapi: Remove dead mesadef.py.

Dead since commit 4e120c97, in which apiparser (which mesadef.py imports)
was removed.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
9 years agomesa/gdi: Don't pretend mesa.def is auto generated.
José Fonseca [Tue, 25 Nov 2014 23:07:57 +0000 (23:07 +0000)]
mesa/gdi: Don't pretend mesa.def is auto generated.

Just use the same entrypoints we use for st/wgl's opengl32.dll.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agost/wgl: Don't export wglGetExtensionsStringARB.
José Fonseca [Wed, 26 Nov 2014 16:47:39 +0000 (16:47 +0000)]
st/wgl: Don't export wglGetExtensionsStringARB.

It's not exported by the official opengl32.dll neither.  Applications are
supposed to get it via wglGetProcAddress(), not GetProcAddress().

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agomapi/glapi: Fix dll linkage of GLES1 symbols.
José Fonseca [Tue, 25 Nov 2014 23:06:25 +0000 (23:06 +0000)]
mapi/glapi: Fix dll linkage of GLES1 symbols.

This fixes several MSVC warnings like:

  warning C4273: 'glClearColorx' : inconsistent dll linkage

In fact, we should avoid using `declspec(dllexport)` altogether, and use
exclusively the .DEF instead, which gives more precise control of which
symbols must be exported, but all the public GL/GLES headers practically
force us to pick between `declspec(dllexport)` or
`declspec(dllimport)`.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agoutil/u_snprintf: Don't redefine HAVE_STDINT_H as 0.
José Fonseca [Tue, 25 Nov 2014 23:04:05 +0000 (23:04 +0000)]
util/u_snprintf: Don't redefine HAVE_STDINT_H as 0.

We now always guarantee availability of stdint.h on MSVC -- if MSVC
doesn't supply one we use our own.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agogallivm: Removed unused variable.
José Fonseca [Tue, 25 Nov 2014 23:11:43 +0000 (23:11 +0000)]
gallivm: Removed unused variable.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agodraw,gallivm,llvmpipe: Avoid implicit casts of 32-bit shifts to 64-bits.
José Fonseca [Tue, 25 Nov 2014 23:03:02 +0000 (23:03 +0000)]
draw,gallivm,llvmpipe: Avoid implicit casts of 32-bit shifts to 64-bits.

Addresses MSVC warnings "result of 32-bit shift implicitly converted to
64 bits (was 64-bit shift intended?)", which can often be symptom of
bugs, but in these cases were all benign.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agoscons: Generate SSE2 floating-point arithmetic.
José Fonseca [Tue, 25 Nov 2014 22:15:40 +0000 (22:15 +0000)]
scons: Generate SSE2 floating-point arithmetic.

- SSE2 is available on all x86 processors we care about.

- It's recommended by Intel:

  https://software.intel.com/en-us/blogs/2012/09/26/gcc-x86-performance-hints

- And has been the default since MSVC 2012:

  http://msdn.microsoft.com/en-us/library/7t5yh4fd(v=vs.110).aspx

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agoscons: Remove dead code/comments.
José Fonseca [Tue, 25 Nov 2014 22:11:42 +0000 (22:11 +0000)]
scons: Remove dead code/comments.

- Remove no-op if-clause.

- -mstackrealign has been enabled again on MinGW for quite some time and
  appears to work alright nowadays.

- Drop -mmmx option as it is implied my -msse, and we don't use MMX
  intrinsics anyway.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agost/nine: fix formatting in query9 (cosmetic)
Axel Davy [Mon, 24 Nov 2014 23:38:13 +0000 (00:38 +0100)]
st/nine: fix formatting in query9 (cosmetic)

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Fix setting of the shift modifier in nine_shader
Axel Davy [Mon, 24 Nov 2014 23:38:10 +0000 (00:38 +0100)]
st/nine: Fix setting of the shift modifier in nine_shader

It is an sint_4, but it was stored in a uint_8...
The code using it was acting as if it was signed.

Problem found thanks to Coverity

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: remove unused pipe_viewport_state::translate[3] and scale[3]
David Heidelberg [Mon, 24 Nov 2014 23:38:09 +0000 (00:38 +0100)]
st/nine: remove unused pipe_viewport_state::translate[3] and scale[3]

2efabd9f5a711a7f6cd1846630244b7814bf25b3 removed them as unused.

This caused random memory overwrites (reported by Coverity).

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
9 years agost/nine: fix wrong variable reset
Axel Davy [Mon, 24 Nov 2014 23:38:08 +0000 (00:38 +0100)]
st/nine: fix wrong variable reset

Error detected by Coverity (COPY_PASTE_ERROR)

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
9 years agost/nine: return GetAvailableTextureMem in bytes as expected (v2)
David Heidelberg [Mon, 24 Nov 2014 23:38:07 +0000 (00:38 +0100)]
st/nine: return GetAvailableTextureMem in bytes as expected (v2)

PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes,
so need to converted it to bytes.

Fixed Warframe memory detection.

v2: also prepare for cards with more than 4GB memory

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
9 years agost/nine: Add pool check to SetTexture (v2)
Axel Davy [Mon, 24 Nov 2014 23:38:06 +0000 (00:38 +0100)]
st/nine: Add pool check to SetTexture (v2)

D3DPOOL_SCRATCH is disallowed according to spec.
D3DPOOL_SYSTEMMEM should be allowed but we don't handle it right for now.

v2: Fixes segfault in SetTexture when unsetting the texture

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: propertly declare constants (v2)
Axel Davy [Mon, 24 Nov 2014 23:38:05 +0000 (00:38 +0100)]
st/nine: propertly declare constants (v2)

Fixes "Error : CONST[20]: Undeclared source register" when running
dx9_alpha_blending_material. Also artifacts on ilo.

v2: also remove unused MISC_CONST

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: call DBG() at more external entry points
Stanislaw Halik [Mon, 24 Nov 2014 23:38:04 +0000 (00:38 +0100)]
st/nine: call DBG() at more external entry points

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
9 years agost/nine: rework the way D3DPOOL_SYSTEMMEM is handled
Axel Davy [Mon, 24 Nov 2014 23:38:03 +0000 (00:38 +0100)]
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled

This patch moves the data field from Resource9 to Surface9 and cleans
D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast.

It also removes in Texture9 some code written to support importing
and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't
the design required to support the feature and wasn't used.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: Rework Basetexture9 and Resource9.
Axel Davy [Mon, 24 Nov 2014 23:38:02 +0000 (00:38 +0100)]
st/nine: Rework Basetexture9 and Resource9.

Instead of having parts of the structures initialised by the parents,
have them initialised by the children.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agost/nine: clean device9ex.
Axel Davy [Mon, 24 Nov 2014 23:38:01 +0000 (00:38 +0100)]
st/nine: clean device9ex.

Pass ex specific parameters as arguments to device9 ctor instead
of passing them by filling the structure.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
9 years agonine: the .pc file should not follow mesa version
Emil Velikov [Sat, 22 Nov 2014 04:23:05 +0000 (04:23 +0000)]
nine: the .pc file should not follow mesa version

The version provided by it should be the same as the one
provided/handled by the module. Add the missing tiny version.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
9 years agoauxiliary/vl: rework the build of the VL code
Emil Velikov [Mon, 10 Nov 2014 18:59:34 +0000 (18:59 +0000)]
auxiliary/vl: rework the build of the VL code

Rather than shoving all the VL code for non-VL targets, increasing
their size, just split it out and use it when needed. This gives us
the side effect of building vl_winsys_dri.c once, dropping a few
automake warnings, and reducing the size of the dri modules as below

   text    data     bss     dec     hex filename
5850573  187549 1977928 8016050  7a50b2 before/nouveau_dri.so
5508486  187100  391240 6086826  5ce0aa after/nouveau_dri.so

The above data is for a nouveau + swrast + kms_swrast 'megadriver'.

v2: Do not include the vl sources in the auxiliary library.
v3: Rebase. Add nine.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoauxiliary/vl: split the vl sources list into VL_SOURCES
Emil Velikov [Sun, 9 Nov 2014 04:44:16 +0000 (04:44 +0000)]
auxiliary/vl: split the vl sources list into VL_SOURCES

With follow up commit we'll split vl static lib from the auxiliary one,
and choose the appropriate vl (galliumvl or galliumvl_stub) for the
respective targets to link against.

v2: Rebase.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoauxiliary/vl: add galliumvl_stub.la
Emil Velikov [Sun, 9 Nov 2014 04:44:15 +0000 (04:44 +0000)]
auxiliary/vl: add galliumvl_stub.la

Will be used by the non-VL targets, to stub out the functions called
by the drivers. The entry point to those are within the VL
state-trackers, yet the compiler cannot determine that at link time.
Thus we'll need to stub them out to prevent unresolved symbols in the
dri, egl, gbm and pipe-loader targets.

v2: Rebase.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoautomake: rework VL dependency tracking
Emil Velikov [Sun, 9 Nov 2014 04:44:14 +0000 (04:44 +0000)]
automake: rework VL dependency tracking

Set a single VL_{CFLAG,LIBS} for xcb and friends, and let each target
check for it's relevant library alone. Required as with follow up
commits we'll build aux/vl into a separate module, which needs VL_CFLAGS

Cleanup add a couple of explicit LIBDRM_LIBS linking, as aux/vl itself
requires libdrm, despite that LIBDRM_{RADEON,NOUVEAU...} may provide it
as well.

v2: Rebase. Make sure st/xvmc programs work.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoconfigure: check the package version when auto-detecting the VL targets
Emil Velikov [Sun, 9 Nov 2014 04:44:13 +0000 (04:44 +0000)]
configure: check the package version when auto-detecting the VL targets

Or we might end up where automatically enable the build, only to error
out a couple of lines after that.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agomesa: Permanently enable features supported by target CPU at compile time.
Siavash Eliasi [Sat, 8 Nov 2014 08:35:05 +0000 (12:05 +0330)]
mesa: Permanently enable features supported by target CPU at compile time.

This will remove the need for unnecessary runtime checks for CPU features if
already supported by target CPU, resulting in smaller and less branchy code.

V2:
- Removed the SSSE3 related part for the not yet merged patch.
- Avoiding redefinition of macros.

Tested-by: David Heidelberg <david@ixit.cz>
9 years agodocs: add relnotes template for 10.5.0
Emil Velikov [Mon, 24 Nov 2014 01:48:39 +0000 (01:48 +0000)]
docs: add relnotes template for 10.5.0

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoutil: update hash type comments
Timothy Arceri [Tue, 18 Nov 2014 10:58:11 +0000 (21:58 +1100)]
util: update hash type comments

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Eric Anholt <eric@anholt.net>
9 years agoi965/vec4: Handle destination writemasks in VEC4_OPCODE_PACK_BYTES.
Matt Turner [Fri, 15 Aug 2014 22:03:44 +0000 (15:03 -0700)]
i965/vec4: Handle destination writemasks in VEC4_OPCODE_PACK_BYTES.

Since pack_bytes expands to two mov(4) align1 instructions, we can't use
swizzles directly. For an instruction like

   pack_bytes m4.y:UD, vgrf13.xyzw:UD

we can write into the .y component by settings the offset based on the
swizzle.

Also while we're doing this, we can set the dependency control hints
properly, so that a series of pack_bytes writing into separate
components of a register can issue without blocking.

9 years agoi965/vec4: Optimize packSnorm4x8().
Matt Turner [Mon, 10 Mar 2014 21:11:05 +0000 (14:11 -0700)]
i965/vec4: Optimize packSnorm4x8().

Reduces the number of instructions needed to implement packSnorm4x8()
from 13 -> 7.

9 years agoi965/vec4: Optimize packUnorm4x8().
Matt Turner [Mon, 10 Mar 2014 20:27:46 +0000 (13:27 -0700)]
i965/vec4: Optimize packUnorm4x8().

Reduces the number of instructions needed to implement packUnorm4x8()
from 11 -> 6.

9 years agoi965/vec4: Add VEC4_OPCODE_PACK_4_BYTES.
Matt Turner [Mon, 10 Mar 2014 20:26:30 +0000 (13:26 -0700)]
i965/vec4: Add VEC4_OPCODE_PACK_4_BYTES.

Will be used by emit_pack_{s,u}norm_4x8().

9 years agoi965/vec4: Optimize unpackSnorm4x8().
Matt Turner [Mon, 10 Mar 2014 03:22:23 +0000 (20:22 -0700)]
i965/vec4: Optimize unpackSnorm4x8().

Reduces the number of instructions needed to implement unpackSnorm4x8()
from 16 -> 6.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/vec4: Optimize unpackUnorm4x8().
Matt Turner [Sun, 9 Mar 2014 01:29:33 +0000 (17:29 -0800)]
i965/vec4: Optimize unpackUnorm4x8().

Reduces the number of instructions needed to implement unpackUnorm4x8()
from 11 -> 4.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/vec4: Add vector float immediate infrastructure.
Matt Turner [Sun, 9 Mar 2014 01:22:22 +0000 (17:22 -0800)]
i965/vec4: Add vector float immediate infrastructure.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Add vector float immediate infrastructure.
Matt Turner [Sun, 9 Mar 2014 01:25:34 +0000 (17:25 -0800)]
i965/fs: Add vector float immediate infrastructure.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Disassemble vector float immediates properly.
Matt Turner [Sun, 9 Mar 2014 01:18:26 +0000 (17:18 -0800)]
i965: Disassemble vector float immediates properly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
9 years agoi965: Add unit test for float <-> VF conversions.
Matt Turner [Fri, 24 Oct 2014 18:42:21 +0000 (11:42 -0700)]
i965: Add unit test for float <-> VF conversions.

Using Eric's original VF -> float conversion code to initialize the
table.

9 years agoi965: Add functions to convert float <-> VF.
Matt Turner [Thu, 3 Apr 2014 21:59:26 +0000 (14:59 -0700)]
i965: Add functions to convert float <-> VF.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/Gen6-7: Do not replace texcoords with point coord if not drawing points
Chris Forbes [Mon, 24 Nov 2014 20:44:19 +0000 (09:44 +1300)]
i965/Gen6-7: Do not replace texcoords with point coord if not drawing points

Fixes broken rendering in Windows-based QtQuick2 apps run through Wine.
This library sets all texture units' GL_COORD_REPLACE, leaves point
sprite mode enabled, and then draws a triangle fan.

Will need a slightly different fix for Gen4-5, but I don't have my old
machines in a usable state currently.

V2: - Simplify patch -- the real changes are no longer duplicated across
      the Gen6 and Gen7 atoms.
    - Also don't clobber attr overrides -- which matters on Haswell too,
      and fixes the other half of the problem
    - Fix newly-introduced warnings
V3: - Use BRW_NEW_GEOMETRY_PROGRAM and brw->geometry_program rather than
      core flag and state; keep the state flags in order.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84651
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: Make lower_constant_arrays_to_uniforms require dereferences.
Kenneth Graunke [Sat, 22 Nov 2014 22:14:05 +0000 (14:14 -0800)]
glsl: Make lower_constant_arrays_to_uniforms require dereferences.

Ilia noticed that my lowering pass was converting the constant array
used by textureGatherOffsets' offsets parameter to a uniform.  This
broke textureGather for Nouveau, and is generally a horrible plan,
since it violates the GLSL constraint that offsets must be an
immediate constant.

When I wrote this pass, I neglected to consider whole array assignment.
I figured opt_array_splitting would handle constant indexing, so this
pass was really about fixing variable indexing.

textureGatherOffsets is an example of whole array access that we really
don't want to touch.  Whole array copies don't appear to benefit from
this either - they're most likely initializers for temporary arrays
which are going to be mutated anyway.  Since you're copying, you may
as well copy from immediates, not uniforms.

This patch makes the pass look for ir_dereference_arrays of
ir_constants, rather than looking for any ir_constant directly.
This way, it ignores whole array assignment.

No shader-db changes or Piglit regressions on Haswell.  Some Piglit
tests generate different code (fixing textureGatherOffsets on Nouveau).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
9 years agoi965: Precompile ARB programs.
Kenneth Graunke [Mon, 24 Nov 2014 07:39:34 +0000 (23:39 -0800)]
i965: Precompile ARB programs.

We already precompile GLSL programs; it seems logical to precompile ARB
programs as well.  We just never hooked it up.

This also makes the programs compile even if no drawing occurs, which is
useful for shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Make precompile functions accessible from C.
Kenneth Graunke [Mon, 24 Nov 2014 07:46:39 +0000 (23:46 -0800)]
i965: Make precompile functions accessible from C.

Previously, the prototypes for brw_vs/gs/fs_precompile were scattered
between brw_vs.h (C), brw_gs.h (C), and brw_fs.h (C++ only).  Also,
brw_fs_precompile had C++ linkage, while the others were C.

This patch moves all the prototypes to a central location (brw_shader.h)
and makes brw_fs_precompile have C linkage.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Pass gl_program pointers into precompile functions.
Kenneth Graunke [Mon, 24 Nov 2014 07:26:00 +0000 (23:26 -0800)]
i965: Pass gl_program pointers into precompile functions.

We'd like to do precompiling for ARB vertex and fragment programs,
which only have gl_program structures - gl_shader_program is NULL.

This patch makes the various precompile functions take a gl_program
parameter directly, rather than accessing it via gl_shader_program.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Move brw->precompile checks out a level.
Kenneth Graunke [Mon, 24 Nov 2014 07:08:10 +0000 (23:08 -0800)]
i965: Move brw->precompile checks out a level.

brw_shader_precompile should just do a precompile; it makes more sense
for the caller to decide whether we should do one.  Simpler.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agollvmpipe: (trivial) remove redundant util_cpu_detect() call in lp_test_main
Roland Scheidegger [Mon, 24 Nov 2014 22:38:32 +0000 (23:38 +0100)]
llvmpipe: (trivial) remove redundant util_cpu_detect() call in lp_test_main

Already called earlier.

9 years agollvmpipe: fix lp_test_arit denorm handling
Roland Scheidegger [Mon, 24 Nov 2014 22:32:12 +0000 (23:32 +0100)]
llvmpipe: fix lp_test_arit denorm handling

llvmpipe disables denorms on purpose (on x86/sse only), because denorms are
generally neither required nor desired for graphic apis (and in case of d3d10,
they are forbidden).
However, this caused some arithmetic tests using denorms to fail on some
systems, because the reference did not generate the same results anymore.
(It did not fail on all systems - behavior of these math functions is sort
of undefined when called with non-standard floating point mode, hence the
result differing depending on implementation and in particular the sse
capabilities.)
So, for the reference, simply flush all (input/output) denorms manually
to zero in this case.

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=67672.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agonouveau: Fix build after STR/BRA opcode dropping.
Eric Anholt [Mon, 24 Nov 2014 23:22:25 +0000 (15:22 -0800)]
nouveau: Fix build after STR/BRA opcode dropping.

I missed these while git grepping for users of the dead opcodes.  Sigh,
macros.

9 years agomesa: Drop unused NV_fragment_program opcodes.
Eric Anholt [Thu, 13 Nov 2014 00:39:49 +0000 (16:39 -0800)]
mesa: Drop unused NV_fragment_program opcodes.

The extension itself was deleted 2 years ago.  There are still some
prog_instruction opcodes from NV_fp that exist because they're used by
ir_to_mesa.cpp, though.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Roamnick <ian.d.romanick@intel.com>
9 years agomesa: Drop unused SFL/STR opcodes.
Eric Anholt [Thu, 13 Nov 2014 00:35:05 +0000 (16:35 -0800)]
mesa: Drop unused SFL/STR opcodes.

They're part of NV_vertex_program2, which I'm pretty sure we're never
going to support.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Roamnick <ian.d.romanick@intel.com>
9 years agogallium: Drop the unused CND opcode.
Eric Anholt [Wed, 12 Nov 2014 22:23:59 +0000 (14:23 -0800)]
gallium: Drop the unused CND opcode.

Nothing in the tree generates it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agogallium: Drop unused BRA opcode.
Eric Anholt [Wed, 12 Nov 2014 22:51:22 +0000 (14:51 -0800)]
gallium: Drop unused BRA opcode.

Never generated, and implemented in only nvfx vertprog.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agogallium: Drop the unused SFL/STR opcodes.
Eric Anholt [Wed, 12 Nov 2014 22:36:19 +0000 (14:36 -0800)]
gallium: Drop the unused SFL/STR opcodes.

Nothing generated them.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agogallium: Drop the unused RFL opcode.
Eric Anholt [Wed, 12 Nov 2014 22:32:13 +0000 (14:32 -0800)]
gallium: Drop the unused RFL opcode.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agogallium: Drop unused X2D opcode.
Eric Anholt [Wed, 12 Nov 2014 22:30:03 +0000 (14:30 -0800)]
gallium: Drop unused X2D opcode.

Nothing in the tree generates it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agogallium: Drop the unused ARA opcode.
Eric Anholt [Thu, 13 Nov 2014 18:08:02 +0000 (10:08 -0800)]
gallium: Drop the unused ARA opcode.

Nothing in the tree generated it.

v2: Only drop ARA, not ARR as well.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v2)
9 years agogallium: Drop the unused RCC opcode.
Eric Anholt [Wed, 12 Nov 2014 21:27:49 +0000 (13:27 -0800)]
gallium: Drop the unused RCC opcode.

Nothing in the tree generated it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agogallium: Drop the NRM and NRM4 opcodes.
Eric Anholt [Wed, 12 Nov 2014 21:13:59 +0000 (13:13 -0800)]
gallium: Drop the NRM and NRM4 opcodes.

They weren't generated in tree, and as far as I know all hardware had to
lower it to a DP, RSQ, MUL.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoilo: Drop the explicit intialization of gaps in TGSI opcodes.
Eric Anholt [Wed, 12 Nov 2014 21:40:50 +0000 (13:40 -0800)]
ilo: Drop the explicit intialization of gaps in TGSI opcodes.

The nice thing about the good way of initializing arrays like this is that
you don't need to initialize everything in order, or even everything at
all.  Taking advantage of that only needs a tiny fixup to deal with the
default NULL value of the pointers.

I haven't dropped the initialization of opcodes that exist and are unsupported.

9 years agor300: Drop the "/* gap */" notes.
Eric Anholt [Wed, 12 Nov 2014 21:28:07 +0000 (13:28 -0800)]
r300: Drop the "/* gap */" notes.

This switch statement's code structure isn't dependent on the numbers of
the opcodes at all.

9 years agor600: Drop the "/* gap */" notes.
Eric Anholt [Wed, 12 Nov 2014 21:24:59 +0000 (13:24 -0800)]
r600: Drop the "/* gap */" notes.

These are obviously the gaps already, due to the bare numbers with
unsupported implementations.

This makes inserting new gaps less irritating.

9 years agonine: Drop use of TGSI_OPCODE_CND.
Jose Fonseca [Thu, 20 Nov 2014 22:25:30 +0000 (14:25 -0800)]
nine: Drop use of TGSI_OPCODE_CND.

This was the only state tracker emitting it, and hardware was just having
to lower it anyway (or failing to lower it at all).

v2: Extracted from a larger patch by Jose (which also dropped DP2A), fixed
    to actually not reference TGSI_OPCODE_CND.  Change by anholt.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
9 years agonine: Don't reference the dead TGSI_OPCODE_NRM.
Jose Fonseca [Thu, 20 Nov 2014 22:21:04 +0000 (14:21 -0800)]
nine: Don't reference the dead TGSI_OPCODE_NRM.

The translation is lowering it to not using TGSI_OPCODE_NRM, anyway.

v2: Extracted from a larger patch by Jose that also dropped DP2A usage.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
9 years agonine: Don't use the otherwise-dead SFL opcode in an unreachable path.
Eric Anholt [Thu, 20 Nov 2014 22:17:07 +0000 (14:17 -0800)]
nine: Don't use the otherwise-dead SFL opcode in an unreachable path.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
9 years agoi965/gen6/gs: Don't declare a src_reg with struct.
Matt Turner [Fri, 21 Nov 2014 23:07:57 +0000 (15:07 -0800)]
i965/gen6/gs: Don't declare a src_reg with struct.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/disasm: Fix all32h/any32h predicate disassembly.
Matt Turner [Fri, 21 Nov 2014 23:04:02 +0000 (15:04 -0800)]
i965/disasm: Fix all32h/any32h predicate disassembly.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoglsl: Fix tautological comparison.
Matt Turner [Fri, 21 Nov 2014 22:53:20 +0000 (14:53 -0800)]
glsl: Fix tautological comparison.

Caught by clang.

warning: comparison of constant -1 with expression of type
         'ir_texture_opcode' is always false
      [-Wtautological-constant-out-of-range-compare]
      if (op == -1)
          ~~ ^  ~~

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoutil: Prefer atomic intrinsics to inline assembly.
Matt Turner [Fri, 21 Nov 2014 22:29:41 +0000 (14:29 -0800)]
util: Prefer atomic intrinsics to inline assembly.

Cuts a little more than 1k of .text size from i915g.

This was previously done in commit 5f66b340 and subsequently reverted in
commit 3661f757 after bug 30514 was filed. I believe the cause of bug
30514 wasn't anything related to cross compiling, but rather that the
toolchain used defaulted to -march=i386, and i386 doesn't have the
CMPXCHG or XADD instructions used to implement the intrinsics.

So we reverted a patch that improved things so that we didn't break
compilation for a platform that never could have worked anyway.

9 years agoutil: Implement assume() for clang.
Matt Turner [Fri, 21 Nov 2014 21:50:14 +0000 (13:50 -0800)]
util: Implement assume() for clang.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
9 years agoi965: Don't overwrite the math function with conditional mod.
Matt Turner [Fri, 21 Nov 2014 20:20:53 +0000 (12:20 -0800)]
i965: Don't overwrite the math function with conditional mod.

Ben was asking about the undocumented restriction that the math
instruction cannot use the dependency control hints. I went to reconfirm
and disabled the is_math() check in opt_set_dependency_control() and saw
that the disassembled math instructions with dependency hints had a
bogus math function. We were mistakenly overwriting it by setting an
empty conditional mod.

Unfortunately, this wasn't the cause of the aforementioned problem (I
reproduced it). This bug is benign, since we don't set dependeny hints
on math instructions -- but maybe some day.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Assert that math instructions don't have conditional mod.
Matt Turner [Fri, 21 Nov 2014 20:34:22 +0000 (12:34 -0800)]
i965: Assert that math instructions don't have conditional mod.

The math function field is at the same location as conditional mod.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: Remove unused ast copy constructors.
Matt Turner [Mon, 10 Nov 2014 22:23:27 +0000 (14:23 -0800)]
glsl: Remove unused ast copy constructors.

These were added in commits a760c738 and 43757135 to be used in
implementing C-style aggregate initializers (commit 1b0d6aef). Paul
rewrote that code in commit 0da1a2cc to use GLSL types, rather than
AST types, leaving these copy constructors unused.

Tested by making them private and providing no definition.

9 years agoglapi: Remove dead gl_offsets.py.
Matt Turner [Sat, 19 Jul 2014 04:44:38 +0000 (21:44 -0700)]
glapi: Remove dead gl_offsets.py.

Dead since commit 07b85457.

9 years agoglapi: Remove dead extension_helper.py.
Matt Turner [Sat, 19 Jul 2014 04:37:03 +0000 (21:37 -0700)]
glapi: Remove dead extension_helper.py.

Dead since commit 3d16088f.

9 years agovc4: Fix some inconsistent indentation.
Eric Anholt [Fri, 21 Nov 2014 03:44:15 +0000 (19:44 -0800)]
vc4: Fix some inconsistent indentation.

9 years agovc4: Don't forget to actually connect the fence code.
Eric Anholt [Fri, 21 Nov 2014 03:43:07 +0000 (19:43 -0800)]
vc4: Don't forget to actually connect the fence code.

I thought I'd tested this.

9 years agovc4: Add a note about a piece of errata I've learned about.
Eric Anholt [Fri, 21 Nov 2014 03:41:26 +0000 (19:41 -0800)]
vc4: Add a note about a piece of errata I've learned about.

Right now in my environment I've only got a small CMA area, so this
constraint ends up holding.

9 years agomesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose
Chris Forbes [Mon, 24 Nov 2014 08:44:38 +0000 (21:44 +1300)]
mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose

This was just returning the same value as GL_CURRENT_MATRIX_ARB.
Spotted while investigating something else in apitrace.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoglsl: Generate unique names for each const array lowered to uniforms
Chris Forbes [Tue, 18 Nov 2014 08:15:05 +0000 (21:15 +1300)]
glsl: Generate unique names for each const array lowered to uniforms

Uniform names (even for hidden uniforms) are required to be unique; some
parts of the compiler assume they can be looked up by name.

Fixes the piglit test: tests/spec/glsl-1.20/linker/array-initializers-1

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Handle nested uniform array indexing
Chris Forbes [Tue, 18 Nov 2014 08:15:06 +0000 (21:15 +1300)]
i965: Handle nested uniform array indexing

When converting a uniform array reference to a pull constant load, the
`reladdr` expression itself may have its own `reladdr`, arbitrarily
deeply. This arises from expressions like:

   a[b[x]]     where a, b are uniform arrays (or lowered const arrays),
               and x is not a constant.

Just iterate the lowering to pull constants until we stop seeing these
nested. For most shaders, there will be only one pass through this loop.

Fixes the piglit test:
tests/spec/glsl-1.20/linker/double-indirect-1.shader_test

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agor600g: do all CUBE ALU operations before gradient texture operations (v2.1)
Dave Airlie [Wed, 19 Nov 2014 00:17:35 +0000 (10:17 +1000)]
r600g: do all CUBE ALU operations before gradient texture operations (v2.1)

This moves all the CUBE section above the gradients section,
so that the gradient emission happens on one block which
is what sb/hardware expect.

v2: avoid changes to bytecode by using spare temps
v2.1: shame gcc, oh the shame. (uninit var warnings)

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agor600: fix texture gradients instruction emission (v2)
Dave Airlie [Tue, 18 Nov 2014 22:46:03 +0000 (08:46 +1000)]
r600: fix texture gradients instruction emission (v2)

The piglit tests were failing, and it appeared to be SB
optimising out things, but Glenn pointed out the gradients
are meant to be clause local, so we should emit the texture
instructions in the same clause. This moves things around
to always copy to a temp and then emit the texture clauses
for H/V.

v2: Glenn pointed out we could get another ALU fetch in
the wrong place, so load the src gpr earlier as well.

Fixes at least:
./bin/tex-miplevel-selection textureGrad 2D

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agonv50,nvc0: buffer resources can be bound as other things down the line
Ilia Mirkin [Sat, 15 Nov 2014 20:43:22 +0000 (15:43 -0500)]
nv50,nvc0: buffer resources can be bound as other things down the line

res->bind is not an indicator of how the resource is currently bound.
buffers can be rebound across different binding points without changing
underlying storage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
9 years agonv50,nvc0: actually check constbufs for invalidation
Ilia Mirkin [Tue, 14 Oct 2014 03:50:17 +0000 (23:50 -0400)]
nv50,nvc0: actually check constbufs for invalidation

The number of vertex buffers has nothing to do with the number of bound
constbufs.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
9 years agonv50/ir: set neg modifiers on min/max args
Ilia Mirkin [Sun, 23 Nov 2014 17:17:26 +0000 (12:17 -0500)]
nv50/ir: set neg modifiers on min/max args

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=86618
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
9 years agomesa: Fix function name in GetActiveUniformName error
Chris Forbes [Sun, 23 Nov 2014 00:31:10 +0000 (13:31 +1300)]
mesa: Fix function name in GetActiveUniformName error

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoi915g: Fallback copy_render for ZS formats
Stéphane Marchesin [Sat, 22 Nov 2014 08:11:40 +0000 (00:11 -0800)]
i915g: Fallback copy_render for ZS formats

These don't work out of the box, need more work, maybe with a proxy
format?

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
9 years agoi915g: Add back 4444 and 5551 formats
Stéphane Marchesin [Sat, 22 Nov 2014 08:11:21 +0000 (00:11 -0800)]
i915g: Add back 4444 and 5551 formats

Now that we have the transfers working, we can re-add those formats.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>