José Fonseca [Mon, 2 Mar 2009 17:18:21 +0000 (17:18 +0000)]
gallium: New PIPE_BUFFER_USAGE_DONTBLOCK flag.
To prevent blocking when mapping a buffer.
José Fonseca [Mon, 2 Mar 2009 17:32:37 +0000 (17:32 +0000)]
pipebuffer: Wait for the GPU to finish reading too.
No real change, as we're not tracking relocations read/write access yet.
José Fonseca [Tue, 24 Feb 2009 11:22:24 +0000 (11:22 +0000)]
pipebuffer: Remove unused var.
Michal Krol [Sat, 28 Feb 2009 14:09:43 +0000 (15:09 +0100)]
tgsi: More descriptive sanity diagnostic messages.
José Fonseca [Sat, 24 Jan 2009 10:28:39 +0000 (10:28 +0000)]
scons: Don't build the DRI drivers in a seperate dir.
DRI drivers can be build side by side with other non-DRI drivers, therefore
there is no need to build gallium twice.
José Fonseca [Fri, 23 Jan 2009 21:01:16 +0000 (21:01 +0000)]
scons: Use a cache for built files.
Like ccache, but works on all OSes.
José Fonseca [Fri, 20 Feb 2009 16:50:02 +0000 (16:50 +0000)]
python: More efficient blits from surfaces.
C code instead of interpreted python code.
José Fonseca [Fri, 20 Feb 2009 16:48:45 +0000 (16:48 +0000)]
util: Use a checkboard pattern instead of asserting for unknown formats.
Useful to replay traces which use DXTC textures...
José Fonseca [Fri, 20 Feb 2009 15:23:33 +0000 (15:23 +0000)]
python/interpreter: Don't do unnecessary updates.
José Fonseca [Fri, 20 Feb 2009 15:14:15 +0000 (15:14 +0000)]
python/retrace: Verbosity level.
José Fonseca [Fri, 20 Feb 2009 15:02:19 +0000 (15:02 +0000)]
python/retrace: Cope with python 2.4.x
José Fonseca [Wed, 31 Dec 2008 15:03:35 +0000 (15:03 +0000)]
python: Pass a zero offset to util_draw_vertex_buffer.
José Fonseca [Thu, 19 Feb 2009 12:56:56 +0000 (12:56 +0000)]
util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgba
José Fonseca [Wed, 18 Feb 2009 15:12:16 +0000 (15:12 +0000)]
pipebuffer: Dump debugging info for fenced buffer list.
José Fonseca [Wed, 18 Feb 2009 15:05:23 +0000 (15:05 +0000)]
scons: Produce map files for debug builds too.
José Fonseca [Wed, 18 Feb 2009 10:25:04 +0000 (10:25 +0000)]
pipebuffer: Don't retry to alloc memory block on mm.
It will give the same result 2nd time too, as fencing is done at a
higher level.
Keith Whitwell [Tue, 17 Feb 2009 21:45:54 +0000 (21:45 +0000)]
draw: Reuse xmm registers.
Brian Paul [Fri, 9 Jan 2009 16:59:49 +0000 (09:59 -0700)]
glsl: make minimum struct size = 2, not 1
1-component structs such as "struct foo { float x; }" could get placed at
any position within a register. This caused some trouble computing the
field offset which assumed all struct objects were placed at R.x.
It would be unusual to hit this case in normal shaders.
(cherry picked from master, commit
ca03e881a8d8fa3e36a601238559c20311373633)
Brian Paul [Fri, 9 Jan 2009 00:07:28 +0000 (17:07 -0700)]
glsl: fix typo in the vec2 += operator function
Brian Paul [Thu, 8 Jan 2009 22:32:02 +0000 (15:32 -0700)]
glsl: fix broken +=, -=, *=, /= operators
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions. The resulting
code is the same when using ordinary arithmetic operators and is more legible.
José Fonseca [Wed, 7 Jan 2009 12:02:06 +0000 (12:02 +0000)]
mesa: Add _mesa_snprintf.
On Windows snprintf is renamed as _snprintf.
Brian Paul [Tue, 6 Jan 2009 21:23:07 +0000 (14:23 -0700)]
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
(cherry picked from commit
816fbeaa813e5cdca314a39677c74c8dc700d35a)
Conflicts:
src/mesa/main/get.c
Brian Paul [Tue, 6 Jan 2009 21:21:27 +0000 (14:21 -0700)]
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian [Fri, 26 Sep 2008 01:57:34 +0000 (19:57 -0600)]
mesa: fix cast/conversion for optional code
(cherry picked from commit
1e3a44fab068f00378613456036716d0c3772969)
Brian Paul [Tue, 6 Jan 2009 21:18:45 +0000 (14:18 -0700)]
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
(cherry picked from commit
8124faf89d638285d8e9aa93adc3ca7f4ee729f3)
Conflicts:
src/mesa/main/get.c
Brian Paul [Tue, 6 Jan 2009 20:59:14 +0000 (13:59 -0700)]
mesa: pass ctx to link_uniform_vars() to fix build error
José Fonseca [Tue, 6 Jan 2009 19:18:13 +0000 (19:18 +0000)]
mesa: Move var declaration to top of scope.
José Fonseca [Tue, 6 Jan 2009 16:45:12 +0000 (16:45 +0000)]
wgl: Do not provide DllMain inside the state tracker.
MS CRT libraries already provide a default DllMain entrypoint, and
MS Linker will complain if it finds the same symbol in two different
libraries. Therefore the DllMain has to be in (each) winsys.
José Fonseca [Tue, 6 Jan 2009 16:22:54 +0000 (16:22 +0000)]
gdi: Fix warning.
José Fonseca [Tue, 6 Jan 2009 16:21:47 +0000 (16:21 +0000)]
wgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca [Tue, 6 Jan 2009 16:20:23 +0000 (16:20 +0000)]
glut: Fix build.
José Fonseca [Tue, 6 Jan 2009 16:20:12 +0000 (16:20 +0000)]
mesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca [Tue, 6 Jan 2009 16:16:38 +0000 (16:16 +0000)]
scons: Choose the appropriate MSVC CRT.
José Fonseca [Tue, 6 Jan 2009 16:01:11 +0000 (16:01 +0000)]
mesa: Use explicit casts when precision is lost.
Silences MSVC.
Brian Paul [Mon, 5 Jan 2009 20:12:12 +0000 (13:12 -0700)]
mesa: fix a GLSL swizzled writemask bug
This fixes cases such as:
vec4 v4;
vec2 v2;
v4.xz.yx = v2;
The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw;
Helps to fix the Humus Domino demo. See bug 19189.
(cherry picked from commit
9736d8f03364068c9ca786f88a4c2881d98d5768)
Brian Paul [Sat, 3 Jan 2009 00:30:08 +0000 (17:30 -0700)]
mesa: fix warning about possibly undefined var in GLSL compiler
(cherry picked from commit
724ed5b84bc2491da244d091de889d5b35503b5d)
Brian Paul [Tue, 6 Jan 2009 16:20:55 +0000 (09:20 -0700)]
mesa: fix another "out of samplers" problem
Now only the samplers that are actually used by texture() functions are
saved in the uniform variable list. Before, we could run out of samplers
if too many were declared while only some of them were actually used.
(cherry picked from commit
1fad6ccb756ae33ca3115f59c99ca8abbeb0321e)
Conflicts:
src/mesa/shader/slang/slang_link.c
Brian Paul [Thu, 1 Jan 2009 15:07:54 +0000 (08:07 -0700)]
mesa: updated comments about GLSL constants
(cherry picked from commit
dfada459aabf1a02dc2dbdb6644283fc95df2586)
Brian Paul [Wed, 31 Dec 2008 00:50:39 +0000 (17:50 -0700)]
mesa: fix bug in evaluation of structure fields
Fixes incorrect size information. See bug 19273.
(cherry picked from commit
e8d7db31e2a6784c765911233cb3d888f612837f)
Brian Paul [Wed, 31 Dec 2008 00:11:32 +0000 (17:11 -0700)]
mesa: allow variable indexing into the predefined uniform variable arrays
This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.
When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time. In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).
Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64. We still optimize this case.
Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.
(cherry picked from commit
c6537ac8b8130cf2271c8d1e51137a575073c762)
Brian Paul [Wed, 31 Dec 2008 00:03:09 +0000 (17:03 -0700)]
mesa: better error message when running out of GLSL samplers
(cherry picked from commit
ca0540e25c86b8095511868b0cbe96d7e85f7437)
Brian Paul [Tue, 16 Dec 2008 22:25:58 +0000 (15:25 -0700)]
mesa: disable debug output
(cherry picked from commit
3be8d6db9e8bfbd1b3ebf9ac382857ad1e6ef753)
Brian Paul [Tue, 16 Dec 2008 21:29:52 +0000 (14:29 -0700)]
mesa: fix some GLSL array regressions
array.length() wasn't working.
Swizzle mask for accessing elements of float arrays was incorrect.
(cherry picked from commit
368df1615ef65afed96a44e1f43ade8cc703696f)
Brian Paul [Tue, 16 Dec 2008 01:30:40 +0000 (18:30 -0700)]
mesa: updated GLSL docs
(cherry picked from commit
c4341fe80acf75bf5417ffeb85fe6902218b752a)
Brian Paul [Tue, 16 Dec 2008 01:24:16 +0000 (18:24 -0700)]
mesa: bump glsl grammar revision
And update some copyrights.
(cherry picked from commit
4561307a27e07e37319fdf993c37f2c1b85ee3e9)
Brian Paul [Tue, 16 Dec 2008 01:18:08 +0000 (18:18 -0700)]
mesa: more re-org of variable declarations in glsl compiler
(cherry picked from commit
49543d7177fabc848822431891266e33bc13c818)
Brian Paul [Mon, 15 Dec 2008 23:57:37 +0000 (16:57 -0700)]
mesa: more comments, clean up
(cherry picked from commit
a1229cc9e7c78c59cad8d0df30b1f28d9bc81faf)
Brian Paul [Mon, 15 Dec 2008 23:49:32 +0000 (16:49 -0700)]
mesa: added comments, remove unused code
(cherry picked from commit
a66ff046cc169c6479b00b1e7fc5d87b93ad60ed)
Brian Paul [Mon, 15 Dec 2008 23:44:55 +0000 (16:44 -0700)]
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
This allows uniform declarations with scalar/array initializers.
The code is rough though, and will be cleaned up.
(cherry picked from commit
aa1b90463676ea71f24c1956dcf51deec1bf664c)
Brian Paul [Sat, 13 Dec 2008 01:00:47 +0000 (18:00 -0700)]
mesa: place glsl constant arrays in constant memory
For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
Brian Paul [Sat, 13 Dec 2008 01:00:19 +0000 (18:00 -0700)]
mesa: remove old size=4 limit
(cherry picked from commit
0da44c62cc91c60d392f6e57aa047473b67ffb9b)
Brian Paul [Fri, 12 Dec 2008 23:20:31 +0000 (16:20 -0700)]
mesa: code clean-up in glsl compiler
(cherry picked from commit
d4be09fb2b4a2a45a95a388f536aee566e05f96a)
Brian Paul [Fri, 12 Dec 2008 23:02:31 +0000 (16:02 -0700)]
mesa: remove unneeded swizzle init code in glsl compiler
(cherry picked from commit
240e211c711b0ebfe6c3daa6cb70a3fa8fc8b656)
Brian Paul [Fri, 12 Dec 2008 22:34:58 +0000 (15:34 -0700)]
mesa: disable glsl debug output
(cherry picked from commit
4d49fc83f11ec2f333e06e94af5ac0d24b93caa8)
Brian Paul [Fri, 12 Dec 2008 22:11:08 +0000 (15:11 -0700)]
mesa: remove unused varpool code in glsl compiler
(cherry picked from commit
81253be3347312eb7539eb61ee9362f76370eba7)
Brian Paul [Fri, 12 Dec 2008 22:07:21 +0000 (15:07 -0700)]
mesa: basic array constructors work now
For example: float[3] xxx = float[3](1.1, 2.2, 3.3);
Optimizations for const-qualified arrays next.
(cherry picked from commit
5c0c5e5af9c72c170991f48628673faba85bc6f4)
Brian Paul [Fri, 12 Dec 2008 22:01:00 +0000 (15:01 -0700)]
mesa: copy array_len in slang_fully_specified_type_copy()
(cherry picked from commit
c20d00f04bdbdc0d3abdae8984ff5c874c4f0a10)
Brian Paul [Fri, 12 Dec 2008 22:00:06 +0000 (15:00 -0700)]
mesa: remove incorrect array_len assignment
(cherry picked from commit
9016331d0fd0783d1e46c9d4b651797d6af4a60f)
Brian Paul [Fri, 12 Dec 2008 20:18:30 +0000 (13:18 -0700)]
mesa: array size fix in _slang_typeof_operation()
(cherry picked from commit
87a00959ba40ee0aeaebbc8a86ca081cf3b81c75)
Brian Paul [Fri, 12 Dec 2008 20:05:29 +0000 (13:05 -0700)]
mesa: fix some more GLSL 1.20 array things.
Function that return arrays should work now.
(cherry picked from commit
8571401d7d7c9c91c6f053e5dc8c94a4567140fe)
Brian Paul [Fri, 12 Dec 2008 17:32:56 +0000 (10:32 -0700)]
mesa: more glsl function renaming
(cherry picked from commit
d5367622a3f1cffe67af0fb6fca99ad02eefd374)
Brian Paul [Fri, 12 Dec 2008 17:29:15 +0000 (10:29 -0700)]
mesa: use _slang_alloc()
(cherry picked from commit
b4019483dea406e997ae1c6b61b41cc49786c8ce)
Brian Paul [Fri, 12 Dec 2008 17:22:47 +0000 (10:22 -0700)]
mesa: glsl compiler function renaming
(cherry picked from commit
456a4e274ff60122ab7e23dad2d462be3d910599)
Brian Paul [Fri, 12 Dec 2008 17:17:58 +0000 (10:17 -0700)]
mesa: more glsl type/function movement
(cherry picked from commit
9a174ef4090189e19831092bb2bae4bfc5396968)
Brian Paul [Fri, 12 Dec 2008 17:11:41 +0000 (10:11 -0700)]
mesa: move some glsl compiler functions to different files to be more consistant
(cherry picked from commit
aeeb9bca2712dbf8540486fc584e214a8af4c7c4)
Brian Paul [Fri, 12 Dec 2008 17:03:31 +0000 (10:03 -0700)]
mesa: move _slang_locate_function() to different file
(cherry picked from commit
ea9dc3879f4cbbaa8ce9e305884a4afdc1fdd28a)
Brian Paul [Fri, 12 Dec 2008 16:58:18 +0000 (09:58 -0700)]
mesa: remove unused fixup table code in glsl compiler
(cherry picked from commit
19ca2908be5df2240d694c67c6f190982e9f7922)
Brian Paul [Fri, 12 Dec 2008 16:56:13 +0000 (09:56 -0700)]
mesa: checkpoint: GLSL 1.20 array constructors
(cherry picked from commit
ade777ea1b62e2280c9f05fa09927a8f9bb63f4f)
Brian Paul [Fri, 12 Dec 2008 02:34:43 +0000 (19:34 -0700)]
mesa: consolidate variable declaration initializer code for globals too
(cherry picked from commit
1737f2dbdd8d9d6b1da140340323cbf83f7bd592)
Brian Paul [Fri, 12 Dec 2008 02:28:22 +0000 (19:28 -0700)]
mesa: move variable initializer IR generation into _slang_gen_var_decl()
More code consolidation coming...
(cherry picked from commit
2760bca1e13e62943affd762ed560bc30fbcc27a)
Brian Paul [Fri, 12 Dec 2008 02:10:58 +0000 (19:10 -0700)]
mesa: simplify some glsl variable declaration code
(cherry picked from commit
05ed9f7fe934249eaa5a16123b5b5f7f62b0ad26)
Brian Paul [Fri, 12 Dec 2008 01:49:28 +0000 (18:49 -0700)]
mesa: glsl clean-ups
(cherry picked from commit
929eb00b32dfea9b1ac58923c88d5573872adea1)
Brian Paul [Fri, 12 Dec 2008 01:02:19 +0000 (18:02 -0700)]
mesa: checkpoint commit of GLSL 1.20 array syntax.
This allows things like float[3] x = float[3](1., 2., 3.);
Parsing and AST construction now. Codegen not working yet.
(cherry picked from commit
2dc3de016cd0306bf5b492ed781e824864788f11)
Brian Paul [Tue, 9 Dec 2008 21:30:42 +0000 (14:30 -0700)]
mesa: in slang linker, replace assertion with link error when max samplers exceeded
(cherry picked from commit
e8f5c1a5e89fe43ddfa277d7392dcaf8ac1d6c88)
Brian [Tue, 2 Dec 2008 01:32:47 +0000 (18:32 -0700)]
mesa: fix conditional in save_Lightfv(), bug 18838
(cherry picked from commit
1e2f57425153d73646fde7c91c16aa5559491556)
Brian Paul [Wed, 26 Nov 2008 16:35:26 +0000 (09:35 -0700)]
mesa: add missing type check for function calls
(cherry picked from commit
001b1cbb0dacf76dd09cda56840c30226abd3534)
Brian Paul [Wed, 26 Nov 2008 16:35:08 +0000 (09:35 -0700)]
mesa: add missing size check for assignment optimization
(cherry picked from commit
aa40de5c6f7f70844d4a4c726456cceaee9f0e4d)
Brian Paul [Wed, 26 Nov 2008 16:02:37 +0000 (09:02 -0700)]
mesa: remove debug code
(cherry picked from commit
fea3a32e17502ac16ec9a12dc9d18742cea2efd5)
Brian Paul [Tue, 25 Nov 2008 16:02:27 +0000 (09:02 -0700)]
gallium: added centroid/invarient fields to declarations
(cherry picked from commit
4de360e67d83cd6503fb8ad053bb8afe507db5fa)
Brian Paul [Tue, 25 Nov 2008 00:18:56 +0000 (17:18 -0700)]
mesa: added support for GLSL 1.20 array.length() method
This is the only method supported in GLSL 1.20 so we take a few short-cuts.
(cherry picked from commit
8d95e66cf78921cd067c4bcf6a1053a7ec3a2ed4)
Brian Paul [Mon, 24 Nov 2008 22:28:21 +0000 (15:28 -0700)]
mesa: support for GLSL 1.20 array types
This allows syntax like "float[8] foo, bar;"
(cherry picked from commit
0fab514ff5e7887767936427b5e02b676abebf3a)
Brian Paul [Mon, 24 Nov 2008 21:36:00 +0000 (14:36 -0700)]
mesa: pass shader centroid/invariant info through to the TGSI shader
(cherry picked from commit
c5b52b5e0e6f6e47c3953076fa788921b1c5a5e2)
Brian Paul [Mon, 24 Nov 2008 17:02:44 +0000 (10:02 -0700)]
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
(cherry picked from commit
434e255eae90b0f3d836d452b7d3b0c5aadf78b8)
Brian Paul [Mon, 24 Nov 2008 20:04:04 +0000 (13:04 -0700)]
mesa: add gl_program::Input/OutputFlags[] array
These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.
(cherry picked from commit
b730d0d3e9b202b17a0815cb820fc9905f35cb98)
Brian Paul [Mon, 24 Nov 2008 16:28:25 +0000 (09:28 -0700)]
mesa: copy centroid/invariance/precision info in parse_init_declarator()
(cherry picked from commit
a2037137385671c0673d1de6eb1c36dbd3cd78f3)
Brian Paul [Mon, 24 Nov 2008 16:25:05 +0000 (09:25 -0700)]
mesa: check that varying variable qualifiers agree
(cherry picked from commit
dc1107c08d0ccbeeb063f2e46be598f16cbe9f21)
Brian Paul [Mon, 24 Nov 2008 16:13:14 +0000 (09:13 -0700)]
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
(cherry picked from commit
0e2f757413a68f0edb6643ea23ad8d879d077f11)
Brian Paul [Mon, 24 Nov 2008 16:05:49 +0000 (09:05 -0700)]
mesa: set flags for varying vars
(cherry picked from commit
3197954554bfc492283c7db009d10ab408664cad)
Brian Paul [Mon, 24 Nov 2008 16:04:52 +0000 (09:04 -0700)]
mesa: rename program parameter flags to match other Mesa conventions
(cherry picked from commit
f490ec9797a396da9d182f1ad4393f1c5c2df440)
Brian Paul [Mon, 24 Nov 2008 16:04:11 +0000 (09:04 -0700)]
mesa: copy Flags in _mesa_clone_parameter_list()
(cherry picked from commit
08b825a77179a9e7ed902c9c57387f127cd007bc)
Brian Paul [Mon, 24 Nov 2008 16:03:47 +0000 (09:03 -0700)]
mesa: dump/debug varying vars list
(cherry picked from commit
3f6668a4bf28109eb806be019fb235663572b7da)
Brian Paul [Mon, 24 Nov 2008 15:43:38 +0000 (08:43 -0700)]
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
Plus, update the print/debug code.
(cherry picked from commit
777a5c4f2e7c6c6ec0227a239b1af6c6b86dfab2)
Brian Paul [Mon, 24 Nov 2008 15:33:49 +0000 (08:33 -0700)]
mesa: add Flags field to gl_program_parameter
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
(cherry picked from commit
0f228d7ab3b7c03328df369b8db50c469ac5dcd6)
Brian Paul [Sat, 22 Nov 2008 00:22:16 +0000 (17:22 -0700)]
mesa: issue error, don't crash, when calling a prototyped, but undefined function
Bug #18659.
(cherry picked from commit
4f05893415a2d6f29b29f4daf991ea95a1891a81)
Brian Paul [Fri, 21 Nov 2008 21:24:28 +0000 (14:24 -0700)]
mesa: better variable name: s/aux/store/
(cherry picked from commit
b63a31b36f2e1a198c214f41e0518991b1a8fa49)
Brian Paul [Wed, 19 Nov 2008 23:04:37 +0000 (16:04 -0700)]
mesa: minor comment reformattting
(cherry picked from commit
bab4e78734dc462387fea32f0b05103e31f2d6f6)
Brian Paul [Wed, 19 Nov 2008 22:08:46 +0000 (15:08 -0700)]
mesa: glsl compiler debug code
RETURN0 macro reports file/line before returning zero.
(cherry picked from commit
bf7f9d2143a892bc11a5e2b84e3d6d3ed69fb5e8)
Brian Paul [Wed, 19 Nov 2008 21:12:25 +0000 (14:12 -0700)]
mesa: rework GLSL array code generation
We now express arrays in terms of indirect addressing. For example:
dst = a[i];
becomes:
MOV dst, TEMP[1 + TEMP[2].y];
At instruction-emit time indirect addressing is converted into ARL/
ADDR-relative form:
ARL ADDR.x, TEMP[2].y;
MOV dst, TEMP[1 + ADDR.x];
This fixes a number of array-related issues. Arrays of arrays and complex
array/struct nesting works now.
There may be some regressions, but more work is coming.
(cherry picked from commit
ae0ff8097b85d3537a7be1674d55a44a9bd6018e)
Brian Paul [Fri, 14 Nov 2008 20:19:42 +0000 (13:19 -0700)]
mesa: don't realloc instruction buffer so often
(cherry picked from commit
e709d68d92ef6f2392b118d0a22452e8f4c53e9a)
Brian Paul [Fri, 14 Nov 2008 20:19:31 +0000 (13:19 -0700)]
mesa: updated comment
(cherry picked from commit
d9fa9e3290611944d5fd52301645367eeeb24f03)