Jason Ekstrand [Tue, 15 Jul 2014 18:02:43 +0000 (11:02 -0700)]
mesa/texstore: Add a generic float/normalized rgba texture upload path
This commit also removes a bunch of functions which aren't doing anything
more interesting than the general path does.
v2: Better comment the texstore_via_float function
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 11 Jul 2014 15:55:47 +0000 (08:55 -0700)]
mesa/texstore: Use _mesa_swizzle_and_convert when possible
This should be both faster and more accurate than our general slow-path of
converting everything to float.
v2: Add a comment to top of the texstore_swizzle function
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Tue, 15 Jul 2014 19:16:03 +0000 (12:16 -0700)]
main/texstore: Split texture storage into three functions
This commit splits the texture storage into three functions:
texstore_depth_stencil, texstore_compressed, and texstore_rgba. Right now
this split seems artificial since we just have one function pointer per
format and there is no difference between these three categories. However,
this split makes it much easier to write a more general function upload
path for one of these categories than the current function pointers.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 11 Jul 2014 15:52:12 +0000 (08:52 -0700)]
mesa/format_utils: Add a function to convert a mesa_format to an array format
This commits adds the _mesa_format_to_array function that determines if the
given format can be represented as an array format and computes the array
format parameters. This is a direct helper function for using
_mesa_swizzle_and_convert
v2: Better documentation and commit message
v3: Fixed a potential segfault from an invalid endianness swizzle
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 11 Jul 2014 15:41:49 +0000 (08:41 -0700)]
mesa/format_utils: Add a general format conversion function
Most format conversion operations required by GL can be performed by
converting one channel at a time, shuffling the channels around, and
optionally filling missing channels with zeros and ones. This adds a
function to do just that in a general, yet efficient, way.
v2:
* Add better comments including full docs for functions
* Don't use __typeof__
* Use inline helpers instead of writing out conversions by hand,
* Force full loop unrolling for better performance
v3: Add another set of parens around the MAX_INT macro
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 1 Aug 2014 23:41:16 +0000 (16:41 -0700)]
mesa/imports: Add a _mesa_half_is_negative helper function
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 11 Jul 2014 06:59:42 +0000 (23:59 -0700)]
mesa/formats: Add layout and swizzle information
v2: Move the MESA_FORMAT_SWIZZLE enum to the top of the file
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 11 Jul 2014 06:58:56 +0000 (23:58 -0700)]
mesa/formats: Remove IndexBits
Mesa hasn't supported color-indexed textures for some time. This is 0 for
all texture formats, so we don't need to store it.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 20 Jun 2014 22:52:10 +0000 (15:52 -0700)]
mesa/formats: Autogenerate the format_info structure from a CSV file
Instead of a having all of the format metadata in a gigantic hard-to-edit
array of type struct format_info, we now have a human-readable CSV file.
The CSV file also contains more format information than the format_info
struct contained so we can potentially make format_info more detailed later.
The python to generate the format information was added the previous
commit. This commit turns it on in both automake and scons builds.
v2: Split into two commits and stuff to generate format_info.c from scons
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Mon, 4 Aug 2014 18:24:09 +0000 (11:24 -0700)]
mesa/main: Add python code to generate the format_info structure
This adds a python script called format_info.py that is used to generate a
single format_info.c file that contains the filled-out format_info array.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Sat, 2 Aug 2014 01:09:46 +0000 (18:09 -0700)]
mesa: Add python to parse the formats CSV file
The basic concept for the format parser was taken from the format CSV
parser in gallium/auxilliary/util. However, this one has been altered in a
number of ways:
* Removed big endian vs. little endian stuff (mesa doesn't need it)
* Better documentation: Almost every method has a full docstring
* An actual Swizzle class with methods for composition and inverses
* Over-all cleaner (in my opinion) implementation and class interactions
* A few bug fixes
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Fri, 20 Jun 2014 16:52:09 +0000 (09:52 -0700)]
mesa: Add a format description CSV file
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Mon, 4 Aug 2014 23:45:27 +0000 (16:45 -0700)]
util/tests/hash_table: Link against libmesautil instead of libmesa
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82159
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Brian Paul [Fri, 1 Aug 2014 22:55:03 +0000 (16:55 -0600)]
st/mesa: adjust Z coordinates for quad clearing
Specify the quad's Z position in clip coordinate space, not
normalized Z space. Use viewport scale, translation = 0.5, 0.5.
Before, we were specifying the quad's Z position in [0,1] and using
viewport scale=1.0, translate=0.0. That works fine, unless your
driver needs to work in clip coordinate space and needs to
reconstruct viewport near/far values from the scale/translation
factors. The VMware svga driver falls into that category.
When we did that reconstruction we wound up with near=-1 and far=1
which are outside the limits of [0,1]. In some cases, this caused
the quad to be drawn at the wrong depth. In other cases it was
clipped away.
Fixes some scissored depth clears with VMware driver. This should
have no effect on other drivers. We're already using these values
for the glBitmap and glDraw/CopyPixels code.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Tue, 29 Jul 2014 15:17:53 +0000 (09:17 -0600)]
mesa: make vertex array type error checking a little more efficient
Compute the bitmask of supported array types once instead of every
time we call a GL vertex array function.
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
Michel Dänzer [Tue, 5 Aug 2014 06:19:11 +0000 (15:19 +0900)]
glsl_to_tgsi: Fix typo shader_program -> shader
This was a regression introduced by commit
f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size
of UBO declarations') which caused an assertion failure while compiling
shaders of e.g. UE4 demos.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 5 Aug 2014 13:59:46 +0000 (07:59 -0600)]
mesa: update wglext.h to version
20140630
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 5 Aug 2014 13:55:02 +0000 (07:55 -0600)]
mesa: update glxext.h to version
20140725
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 5 Aug 2014 13:54:30 +0000 (07:54 -0600)]
mesa: update glext.h to version
20140725
Reviewed-by: Matt Turner <mattst88@gmail.com>
Neil Roberts [Mon, 4 Aug 2014 19:54:03 +0000 (20:54 +0100)]
meta: Disable dithering during glBlitFramebuffer
According to the GL spec the only fragment operations that should affect
glBlitFramebuffer are “the pixel ownership test, the scissor test, and sRGB
conversion”. That implies that dithering should not be performed so we need to
disable it when implementing the blit with a render.
Before commit
05b52efbc97731 the dithering state would be left as whatever the
application picks (the default being GL_TRUE) and after that commit it was
explicitly enabled. Neither of these were correct.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81828
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Emil Velikov [Mon, 4 Aug 2014 23:18:38 +0000 (00:18 +0100)]
libgl-xlib: drop duplicate mesautil from scons build
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Emil Velikov [Mon, 4 Aug 2014 22:18:12 +0000 (23:18 +0100)]
llvmpipe/tests: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Emil Velikov [Mon, 4 Aug 2014 22:13:12 +0000 (23:13 +0100)]
gallium/tests: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Emil Velikov [Mon, 4 Aug 2014 21:12:01 +0000 (22:12 +0100)]
targets/omx: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Emil Velikov [Mon, 4 Aug 2014 21:10:50 +0000 (22:10 +0100)]
targets/xvmc: automake: link against libmesautil.la
Or the build will fail due to unresolved symbols.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Jan Vesely [Mon, 4 Aug 2014 22:50:03 +0000 (18:50 -0400)]
targets/clover: link against libmesautil.la
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Jan Vesely [Mon, 4 Aug 2014 22:50:02 +0000 (18:50 -0400)]
gallivm: Fix build with latest LLVM
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Roland Scheidegger [Tue, 5 Aug 2014 02:03:59 +0000 (04:03 +0200)]
targets/dri: link with mesautil
Similar to other recent build fixes.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Roland Scheidegger [Sat, 2 Aug 2014 02:12:03 +0000 (04:12 +0200)]
gallium/docs: Document TEX2/TXL2/TXB2 instructions and fix up other tex doc
Add documentation for TEX2/TXL2/TXB2 tgsi opcodes. Also, the texture opcode
documentation wasn't very accurate so fix this up a bit.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Roland Scheidegger [Fri, 1 Aug 2014 23:49:39 +0000 (01:49 +0200)]
gallivm: fix cube map array (and cube map shadow with bias) handling
In particular need to handle TEX2/TXB2/TXL2 opcodes.
cube map shadow with bias already used TXB2 which didn't work before
at all, despite that there's by default no piglit change (but using
no_quad_lod and no_rho_opt indeed passes some more tex-miplevel-selection
tests).
The actual sampling code still won't handle cube map arrays.
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Fri, 1 Aug 2014 21:50:35 +0000 (23:50 +0200)]
llvmpipe: implement support for cube map arrays
This just covers the resource side of things, not the actual sampling.
Here things are trivial as cube map arrays are identical to 2d arrays in
all respects.
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 19 Jun 2014 00:35:18 +0000 (17:35 -0700)]
egl: Fix OpenGL ES version checks in _eglParseContextAttribList()
We would generate EGL_BAD_CONFIG because _eglGetContextAPIBit
returns zero for the combination of EGL_OPENGL_ES_API and a major
version > 3. By just returning zero, the caller can't tell the
difference between a bad version (which should generate
EGL_BAD_MATCH) and a bad API (which should generate
EGL_BAD_CONFIG). This patch causes us to filter out major
versions > 3 at a point where we can generate the correct error.
Fixes gles3 Khronos CTS test:
egl_create_context.egl_create_context
V2: Fix commit message as suggested by Ian.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Anuj Phogat [Thu, 12 Jun 2014 21:49:50 +0000 (14:49 -0700)]
meta: Fix datatype computation in get_temp_image_type()
Changes in the patch will cause datatype to be computed
correctly for 8 and 16 bit integer formats. For example:
GL_RG8I, GL_RG16I etc.
Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required
copy_tex_image_conversions_forbidden
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Anuj Phogat [Thu, 12 Jun 2014 21:14:53 +0000 (14:14 -0700)]
meta: Move the call to _mesa_get_format_datatype() out of switch
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Anuj Phogat [Thu, 12 Jun 2014 01:07:36 +0000 (18:07 -0700)]
meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
We currently get red bits from ctx->DrawBuffer->Visual.redBits
by making a false assumption that the texture we're writing to
(in glCopyTexImage2D()) is used as a DrawBuffer.
Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Anuj Phogat [Thu, 12 Jun 2014 00:57:30 +0000 (17:57 -0700)]
meta: Initialize the variable in declaration statement
Saves one line of code :)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Anuj Phogat [Tue, 10 Jun 2014 00:28:33 +0000 (17:28 -0700)]
mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats
GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D()
and is allowed to be used (like GL_TEXTURE_2D) with compressed internal
formats.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Anuj Phogat [Fri, 6 Jun 2014 18:46:55 +0000 (11:46 -0700)]
mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Fri, 6 Jun 2014 19:35:55 +0000 (12:35 -0700)]
mesa: Add utility function _mesa_is_enum_format_unorm()
V2: Add missing formats.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Fri, 6 Jun 2014 18:59:28 +0000 (11:59 -0700)]
mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels
Khronos bug# 9807
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Thu, 5 Jun 2014 18:48:34 +0000 (11:48 -0700)]
mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels
V2: Add the check for alpha bits to avoid confusion.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Thu, 5 Jun 2014 18:13:16 +0000 (11:13 -0700)]
mesa: Add a helper function _mesa_is_enum_format_unsized()
Function is utilized by next patch in the series.
V2: Add missing formats.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Fri, 6 Jun 2014 21:53:12 +0000 (14:53 -0700)]
mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3
Fixes few failures in gles3 Khronos CTS test: packed_pixels
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Fri, 6 Jun 2014 21:47:52 +0000 (14:47 -0700)]
mesa: Add utility function _mesa_is_enum_format_snorm()
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Sat, 31 May 2014 00:48:34 +0000 (17:48 -0700)]
mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Fri, 30 May 2014 23:24:39 +0000 (16:24 -0700)]
mesa: Add error condition for using compressed internalformat in glTexStorage3D()
Fixes gles3 Khronos CTS test: texture_storage_texture_internal_formats
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Sat, 31 May 2014 00:33:54 +0000 (17:33 -0700)]
mesa: Turn target_can_be_compressed() in to a utility function
V2: Declare the function in teximage.h
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Anuj Phogat [Fri, 30 May 2014 21:55:28 +0000 (14:55 -0700)]
mesa: Fix error condition for valid texture targets in glTexStorage* functions
Fixes gles3 Khronos CTS test: texture_storage_texture_targets
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ian Romanick [Mon, 14 Jul 2014 22:48:34 +0000 (15:48 -0700)]
glsl: Rebuild the symbol table without unreachable symbols
Previously we had to keep unreachable global symbols in the symbol table
because the symbol table is used during linking. Having the symbol
table retain pointers to freed memory... what could possibly go wrong?
At the same time, this meant that we kept live references to tons of
memory that was no longer needed.
New strategy: destroy the old symbol table, and make a new one from the
reachable symbols.
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 59 40,642,425,451 76,337,968 69,720,886 6,617,082 0
After (32-bit): 46 40,661,487,174 75,116,800 68,854,065 6,262,735 0
Before (64-bit): 79 37,179,441,771 106,986,512 98,112,095 8,874,417 0
After (64-bit): 64 37,200,329,700 104,872,672 96,514,546 8,358,126 0
A real savings of 846KiB on 32-bit and 1.5MiB on 64-bit.
v2: (by Kenneth Graunke) Just add the ir_function from the IR stream,
rather than looking it up in the symbol table; they're now
identical.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 24 Jul 2014 21:05:41 +0000 (14:05 -0700)]
glsl: Only create one ir_function for a given name.
Piglit's spec/glsl-1.10/linker/override-builtin-{const,uniform}-05 tests
do the following:
1. Call abs(float) - a built-in function.
2. Create a user-defined replacement for abs(float).
3. Call abs(float) again - now the user function.
At step 1, we created an ir_function which included the built-in
signature, added it to the symbol table, and emitted it into the IR
stream.
Then, when processing the function definition at step 2, we'd see that
there was already an ir_function. But, since there were no user-defined
functions, we skipped over a bunch of code, and ended up creating a
second one. This new ir_function shadowed the original in the symbol
table, but both ended up in the IR stream.
This results in an awkward situation where searching for an ir_function
via the symbol table, a forward linked list walk, and a reverse linked
list walk may return different ir_functions. This seems undesirable.
This patch instead re-uses the existing ir_function, putting both
built-in and user-defined signatures in the same one. The previous
patch's additional filtering ensures everything continues working.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 24 Jul 2014 21:05:40 +0000 (14:05 -0700)]
glsl: Make it possible to ignore built-ins when matching signatures.
Historically, we've implemented the rules for overriding built-in
functions by creating multiple ir_functions and relying on the symbol
table to hide the one containing built-in functions. That works, but
has a few drawbacks, so the next patch will change it.
Instead, we'll have a single ir_function for a particular name, which
will contain both built-in and user-defined signatures. Passing an
extra parameter to matching_signature makes it easy to ignore built-ins
when they're supposed to be hidden.
I didn't add the parameter to exact_matching_signature since it wasn't
necessary.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Sat, 2 Aug 2014 12:33:14 +0000 (05:33 -0700)]
mesa: Actually use the Mesa IR optimizer for ARB programs.
On Haswell, this cuts 1-3 instructions from 183 vertex shaders in
"Shadowrun Returns", "Shatter", and "Trine 2." It adds 2 instructions
to a single fragment shader in "Closure."
total instructions in shared programs: 278803 -> 278546 (-0.09%)
instructions in affected programs: 41930 -> 41673 (-0.61%)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Sat, 19 Jul 2014 21:14:29 +0000 (14:14 -0700)]
glsl: Do not add extra padding to structures
This code was attemping to align the base of the structure to the required
alignment of the structure. However, it had two problems:
1. It was aligning the target structure member, not the base of the
structure.
2. It was calculating the alignment based on the members previous to the
target member instead of all the members of the structure.
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.nested_structs.6
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.6
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.5
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.19
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.0
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.2
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.6
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.12
v2: Fix rebase failure noticed by Matt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Mon, 30 Jun 2014 17:05:27 +0000 (10:05 -0700)]
glsl: Correctly determine when the field of a UBO is row-major
Previously if a field of an block with an instance name was marked
row-major (but block itself was not), we would think the field (and it's
sub-fields) were column-major.
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.basic_types.7
ES3-CTS.shaders.uniform_block.random.basic_types.9
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.1
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.nested_structs.3
ES3-CTS.shaders.uniform_block.random.nested_structs.5
ES3-CTS.shaders.uniform_block.random.nested_structs.8
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.3
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.6
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.7
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.8
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.9
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.1
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.4
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.6
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.1
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.0
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.4
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.7
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.8
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.12
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.14
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.15
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.16
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.1
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.8
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.9
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.10
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.11
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.13
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.14
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.15
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.16
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.17
Fixes gles3conform failures (caused by previous commits) in:
ES3-CTS.shaders.uniform_block.random.basic_types.8
ES3-CTS.shaders.uniform_block.random.basic_arrays.3
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4
v2: Fix rebase failure noticed by Matt.
v3: Use without_array() instead of older predicates.
v4: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v2]
Ian Romanick [Fri, 18 Jul 2014 19:18:21 +0000 (12:18 -0700)]
linker: Use the matrix layout information in ir_variable and glsl_type for UBO layout
Use the data that is stored in the ir_variable and the glsl_type to
determine whether or not a UBO member is row-major.
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.9
Causes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.basic_types.8
ES3-CTS.shaders.uniform_block.random.basic_arrays.3
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4
These failures will be fixed shortly.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Fri, 18 Jul 2014 18:23:06 +0000 (11:23 -0700)]
glsl: Track matrix layout of variables using two bits
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13
Causes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9
This failure will be fixed shortly.
v2: Use without_array() instead of older predicates.
v3: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Ian Romanick [Fri, 18 Jul 2014 17:27:21 +0000 (10:27 -0700)]
glsl: Also track matrix layout information into structures
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 16 Jul 2014 23:51:14 +0000 (16:51 -0700)]
glsl: Track matrix layout of structure fields using two bits
v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED.
Add comments in glsl_types.h explaining the layouts. Suggested by Matt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 16 Jul 2014 02:59:18 +0000 (19:59 -0700)]
glsl: Correctly load columns of a row-major matrix
For a row-major matrix, the next column starts at the next element.
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 16 Jul 2014 22:40:32 +0000 (15:40 -0700)]
linker: Add padding after the last field of a structure
This causes the thing following the structure to be vec4-aligned.
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.random.nested_structs.2
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.5
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 16 Jul 2014 22:37:10 +0000 (15:37 -0700)]
linker: Add a last_field parameter to various program_resource_visitor methods
I also considered renaming visit_field(const glsl_struct_field *) to
entry_record and adding an exit_record method. This would be more
similar to the hierarchical visitor.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 16 Jul 2014 18:57:53 +0000 (11:57 -0700)]
mesa: Do not list inactive block members as active
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_packed
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed
ES3-CTS.shaders.uniform_block.random.scalar_types.7
ES3-CTS.shaders.uniform_block.random.basic_arrays.4
ES3-CTS.shaders.uniform_block.random.basic_arrays.6
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2
ES3-CTS.shaders.uniform_block.random.nested_structs.9
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 25 Jun 2014 03:15:47 +0000 (20:15 -0700)]
glsl: Do not eliminate 'shared' or 'std140' blocks or block members
Commit
32f32292 (glsl: Allow elimination of uniform block members)
enabled elimination of unused uniform block members to fix a gles3
conformance test failure. This went too far the other way.
Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:
"All members of a named uniform block declared with a shared or
std140 layout qualifier are considered active, even if they are not
referenced in any shader in the program. The uniform block itself is
also considered active, even if no member of the block is
referenced."
Fixes gles3conform failures in:
ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_shared
ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_std140
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared
ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140
ES3-CTS.shaders.uniform_block.random.scalar_types.2
ES3-CTS.shaders.uniform_block.random.scalar_types.9
ES3-CTS.shaders.uniform_block.random.vector_types.1
ES3-CTS.shaders.uniform_block.random.vector_types.3
ES3-CTS.shaders.uniform_block.random.vector_types.7
ES3-CTS.shaders.uniform_block.random.vector_types.9
ES3-CTS.shaders.uniform_block.random.basic_types.5
ES3-CTS.shaders.uniform_block.random.basic_types.6
ES3-CTS.shaders.uniform_block.random.basic_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_arrays.2
ES3-CTS.shaders.uniform_block.random.basic_arrays.5
ES3-CTS.shaders.uniform_block.random.basic_arrays.8
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.4
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.5
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.6
ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.9
ES3-CTS.shaders.uniform_block.random.nested_structs.0
ES3-CTS.shaders.uniform_block.random.nested_structs.1
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.4
ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.8
ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.6
ES3-CTS.shaders.uniform_block.random.all_shared_buffer.18
v2: Whitespace and other minor fixes suggested by Matt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Sat, 19 Jul 2014 21:41:04 +0000 (14:41 -0700)]
glsl: Use the without_array predicate to simplify some code
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Ian Romanick [Sat, 19 Jul 2014 21:07:18 +0000 (14:07 -0700)]
glsl: Add without_array type predicate
Returns the type without any arrays.
This will be used in later patches in this series.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 18 Jul 2014 23:10:16 +0000 (16:10 -0700)]
glsl: Use constant_expression_value instead of as_constant
Just a few lines earlier we may have wrapped the index expression with
ir_unop_i2u expression. Whenever that happens, as_constant will return
NULL, and that almost always happens.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Brian Paul [Mon, 4 Aug 2014 20:15:48 +0000 (14:15 -0600)]
targets/graw-gdi: link with mesautil, not mesautils
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 20:15:05 +0000 (14:15 -0600)]
wmesa: link with mesautil
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 20:14:27 +0000 (14:14 -0600)]
osmesa: link with mesautil
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 20:14:11 +0000 (14:14 -0600)]
targets/libgl-gdi: link with mesautil
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 20:13:07 +0000 (14:13 -0600)]
targets/egl-static: link with libmesautil.la
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 20:29:04 +0000 (14:29 -0600)]
mesa/x86: put code in braces to silence declarations after code warning
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Mon, 4 Aug 2014 19:25:36 +0000 (12:25 -0700)]
src/Makefile.am: Move gtest before util
Since the ralloc test in util/tests needs gtest, we need to make sure that
the gtest subdir is loaded first. This fixes bug #82148.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 4 Aug 2014 19:38:02 +0000 (13:38 -0600)]
util: include c99_compat.h in format_srgb.h to get 'inline' definition
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 19:34:54 +0000 (13:34 -0600)]
util: include c99_compat.h in hash_table.h to get 'inline' definition
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 19:09:43 +0000 (13:09 -0600)]
targets/vdpau: link with libmesautil.la to fix build breakage
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Brian Paul [Mon, 4 Aug 2014 19:08:58 +0000 (13:08 -0600)]
xlib: fix missing mesautil build breakage
Fixes the non-DRI build.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Matthew McClure [Fri, 27 Jun 2014 17:24:08 +0000 (10:24 -0700)]
svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations.
With this patch, the SVGA_3D_CMD_BIND_GB_SHADER functionality will reserve
two relocations, one for the shader ID and the second for the MOB ID.
Verified with the WDDM winsys path that the number of relocations and patch
locations required is two.
Fixes Bug
1277406
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Jason Ekstrand [Mon, 4 Aug 2014 19:34:04 +0000 (12:34 -0700)]
gallium: Add libmesautil dependency to gdm and xa targets
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Thu, 24 Jul 2014 19:32:49 +0000 (12:32 -0700)]
mesa/main: Use the RGB <-> sRGB conversion functions in libmesautil
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Thu, 24 Jul 2014 18:17:53 +0000 (11:17 -0700)]
gallium: Move sRGB <-> RGB handling to libmesautil
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Wed, 23 Jul 2014 21:58:52 +0000 (14:58 -0700)]
util: Gather some common macros
This gathers macros that have been included across components into util so
that the include chain can be more vertical. In particular, this makes
util stand on its own without any dependence whatsoever on the rest of
mesa.
Signed-off-by: "Jason Ekstrand" <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Tue, 25 Feb 2014 09:08:45 +0000 (01:08 -0800)]
util: Move the open-addressing linear-probing hash_table to src/util.
This hash table is used in core Mesa, the GLSL compiler, and the i965
driver, which makes it a good candidate for the new src/util module.
It's much faster than program/hash_table.[ch] (see commit
6991c2922f5
for data), and José's u_hash_table.c has a comment saying Gallium should
probably consider switching to a linear probing hash table at some point.
So this seems like the best candidate for a shared data structure.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Tue, 25 Feb 2014 07:39:14 +0000 (23:39 -0800)]
util: Move ralloc to a new src/util directory.
For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals. This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.
ralloc seemed like a good first candidate. These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
v2 (Jason Ekstrand): More realloc uses and some scons fixes
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Thu, 24 Jul 2014 00:20:12 +0000 (17:20 -0700)]
mesa/SConscript: Use Makefile.sources instead of duplicating the file lists
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Sat, 2 Aug 2014 03:49:33 +0000 (04:49 +0100)]
targets/dri: resolve the scons build
With earlier commit we've conditionally enabled/added the kms_dri target
for automake builds. Unfortunately the we forgot to add the appropriate
define in the scons build, resulting in a broken library due to the
undefined symbol 'kms_swrast_create_screen'.
Reported-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Roland Scheidegger <sroland@vmware.com>
Jan Vesely [Fri, 25 Jul 2014 14:33:00 +0000 (08:33 -0600)]
mesa/st: Fix compiler warnings
both array and index are unsigned types
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jan Vesely [Fri, 25 Jul 2014 14:33:00 +0000 (08:33 -0600)]
gallium: Fix compiler warning.
warning: type qualifiers ignored on function return type
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tapani Pälli [Fri, 25 Jul 2014 06:40:13 +0000 (09:40 +0300)]
glsl: fix switch statement default case regressions
This patch fixes regressions caused by commit
48deb4d. Regressions
happened because 'run_default' var did not get initialized when default
case was the last one.
Now all the switch tests in es3conform suite are passing.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81857
Aaron Watry [Sat, 2 Aug 2014 21:10:34 +0000 (16:10 -0500)]
st/dri: Fix driver loading if swrast isn't built
If building hardware drivers only, then kms_swrast_create_screen
won't be defined in inline_drm_helper.h and hardware drivers will
fail to dlopen as a result.
Copy the #if guards from inline_drm_helper.h to dri_kms_init_screen
to make the definition/use of the function match.
Fixes radeonsi_dri.so dlopen with the following configure:
./configure --with-dri-drivers= --with-dri-driverdir=/usr/local/lib/dri/ \
--enable-gbm --enable-gallium-gbm --enable-debug --enable-opencl \
--enable-opencl-icd --with-gallium-drivers=radeonsi \
--with-egl-platforms=drm --enable-glx-tls --enable-texture-float \
--enable-omx
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Ilia Mirkin [Sun, 3 Aug 2014 05:27:32 +0000 (01:27 -0400)]
mesa/st: only convert AND(a, NOT(b)) into MAD when not using native integers
Native integers imply a somewhat different handling of booleans. Instead
of being 1.0/0.0 floats, they are 0 (true) / -1 (false) integers. As such
the original optimization no longer applies.
Reported-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Marek Olšák [Wed, 30 Jul 2014 19:24:59 +0000 (21:24 +0200)]
Remove XA state tracker support for Radeon
We don't support this type of X acceleration and we never did.
Other drivers might want to do the same thing.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Carl Worth [Sun, 3 Aug 2014 05:54:26 +0000 (22:54 -0700)]
docs: Import 10.2.5 release notes, add news item.
Ilia Mirkin [Sun, 6 Jul 2014 05:37:03 +0000 (01:37 -0400)]
mesa/st: add support for dynamic ubo selection
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
v2: fix src register, use index2D for base of 1
Acked-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Sat, 1 Feb 2014 09:10:15 +0000 (01:10 -0800)]
i965: Delete stale "pre-gen4" comment in texture validation code.
In commit
16060c5adcd4d809f97e874fcde763260c17ac18, Eric changed the
code to not relayout just for baselevel changes - only if the range of
miplevels actually increases. So this comment is now wrong.
Notably, the i915 version of the code actually does what the comment
says.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sun, 27 Jul 2014 03:30:58 +0000 (20:30 -0700)]
i965: Delete sampler state structures.
We've moved to using bitshifts (like we did for surface state); nothing
uses the structures anymore.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Sun, 27 Jul 2014 03:36:49 +0000 (20:36 -0700)]
i965: Replace sizeof(struct gen7_sampler_state) with the size itself.
These are the last users of struct gen7_sampler_state.
v2: Use a local sampler_state_size variable, to help distinguish the
various 16s (suggested by Topi Pohjolainen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Sun, 27 Jul 2014 03:32:41 +0000 (20:32 -0700)]
i965: Drop sizeof(struct brw_sampler_state) from estimated prim size.
This is the last user of the structure.
v2: Use a local variable with a sensible name so people know what 16 is.
(Suggested by Topi Pohjolainen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Sun, 27 Jul 2014 03:49:32 +0000 (20:49 -0700)]
i965: Make BLORP use brw_emit_sampler_state().
This simplifies the code, removes use of the old structures, and also
allows us to combine the Gen6 and Gen7+ code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Sun, 27 Jul 2014 03:43:40 +0000 (20:43 -0700)]
i965: Delete redundant sampler state dumping code.
Although the Gen4-6 and Gen7+ variants used different structure types,
they didn't use any of the fields - only the size, which is identical.
So both decoders did exactly the same thing.
Someday we should implement useful decoders for SAMPLER_STATE.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>