Jan Vesely [Fri, 2 Jun 2017 16:37:06 +0000 (12:37 -0400)]
r600: android: amdgpu_common is only required when building OpenCL
v2: split off Android changes
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 15 Jun 2017 22:53:55 +0000 (23:53 +0100)]
egl/display: make platform detection thread-safe
Imagine there are 2 threads that both call _eglGetNativePlatform()
simultaneously:
- thread 1 completes the first "if (native_platform ==
_EGL_INVALID_PLATFORM)" check and is preempted to do something else
- thread 2 executes the whole function, does "native_platform =
_EGL_NATIVE_PLATFORM" and just before returning it's preempted
- thread 1 wakes up and calls _eglGetNativePlatformFromEnv() which
returns _EGL_INVALID_PLATFORM because no env vars are set, updates
native_platform and then gets preempted again
- thread 2 wakes up and returns wrong _EGL_INVALID_PLATFORM
Solve this by doing the detection in a local var and only overwriting
the global one at the end, if no other thread has updated it since.
This means the platform detected in the thread might not be the platform
returned by the function, but this is a different issue that will need
to be discussed when this becomes possible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
Eric Engestrom [Thu, 15 Jun 2017 22:53:54 +0000 (23:53 +0100)]
egl/display: only detect the platform once
My refactor missed the fact that `native_platform` is static.
Add the proper guard around the detection code, as it might not be
necessary, and only print the debug message when a detection was
actually performed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Fixes: 7adb9b094894a512c019 ("egl/display: remove unnecessary code and
make it easier to read")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
Thomas Hellstrom [Wed, 14 Jun 2017 13:53:40 +0000 (15:53 +0200)]
svga: Relax the format checks for copy_region_vgpu10 somewhat
The new generic checks were actually more restrictive than the previous svga-
specific tests and not vice versa. So bypass the common format checks for
copy_region_vgpu10.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Thomas Hellstrom [Wed, 14 Jun 2017 13:39:42 +0000 (15:39 +0200)]
svga: Fix incorrect format conversion blit destination
The blit.dst.resource member that was used as destination was
modified earlier in the function, effectively making us try to blit
the content onto itself. Fix this and also add a debug printout when the
format conversion blits fail.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Thomas Hellstrom [Wed, 3 May 2017 12:26:02 +0000 (05:26 -0700)]
svga: Fix srgb copy_region regression
This fixes a tf2 srgb copy_region regression from
"svga: Rework the blit and resource_copy_region functionality v3"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Thomas Hellstrom [Thu, 27 Apr 2017 06:58:47 +0000 (23:58 -0700)]
svga: Prefer accelerated blits over cpu copy region
This reduces the number of cpu copy_region fallbacks on a Nvidia system
running the piglit command
./publish/bin/piglit run -1 -t copy -t blit tests/quick
from 64789 to 780
Previously this has caused a regression in piglit test
spec@!opengl 1.0@gl-1.0-scissor-copypixels, but I'm currently not able to
reproduce that regression.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 12 Apr 2017 08:38:23 +0000 (10:38 +0200)]
svga: Support accelerated conditional blitting
The blitter has functions to save and restore the conditional rendering state,
but we currently don't save the needed info.
Since also the copy_region_vgpu10 path supports conditional blitting,
we instead use the same function as the clearing routines and move
that function to svga_pipe_query.c
Note that we still haven't implemented conditional blitting with
the software fallbacks.
Fixes piglit nv_conditional_render::copyteximage
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 12 Apr 2017 07:28:49 +0000 (09:28 +0200)]
svga: Use utility functions to help determine whether we can use copy_region
It seems like the SVGA tests are in general more stringent than the utility
tests, but they also miss some blitter features like filters and window
rectangles, and if new blitter features are added in the future, it might
be possible that we forget adding tests for those.
So in addition to the SVGA tests, use the utility tests to restrict the
situations where we can use copy_region.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Tue, 11 Apr 2017 13:18:04 +0000 (15:18 +0200)]
svga: Rework the blit and resource_copy_region functionality v3
This work was initially trigged by the fact that imported surfaces may
be backed by other SVGA3D formats than the default. Therefore some fixes were
needed to avoid using the copy_region_vgpu10() functionality for incompatible
SVGA3D formats where the pipe formats were OK. This situation happens when
using dri3.
Also in some situations, for example where a R8G8_UNORM surface is backed by
an SVGA3D_NV12 format, we can't use the copy_region functionality at all and
thus need to fall back to the quad blitter also for the resource_copy_region
function. This situation doesn't happen currently, but will if we start using
video textures.
The patch makes the blit- and copy_region paths similar and the decision whether
to use a certain gpu command should now be easy to locate. Probably the
resource_copy_region path will suffer from a minor additional cpu overhead,
but on the other hand there are more cases now that we accelerate, since
we try harder before falling back to cpu copies / blits.
v2: Addressed review comments and fixed up piglit failures by sometimes
preferring cpu_copy_region() over blit().
v3: Removed a stray test statement. Updated commit message.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Kenneth Graunke [Thu, 2 Mar 2017 00:41:05 +0000 (16:41 -0800)]
i965: Improve conditional rendering in fallback paths.
We need to fall back in a couple of cases:
- Sandybridge (it just doesn't do this in hardware)
- Occlusion queries on Gen7-7.5 with command parser version < 2
- Transform feedback overflow queries on Gen7, or on Gen7.5 with
command parser version < 7
In these cases, we printed a perf_debug message and fell back to
_mesa_check_conditional_render(), which stalls until the full
query result is available. Additionally, the code to handle this
was a bit of a mess.
We can do better by using our normal conditional rendering code,
and setting a new state, BRW_PREDICATE_STATE_STALL_FOR_QUERY, when
we would have set BRW_PREDICATE_STATE_USE_BIT. Only if that state
is set do we perf_debug and potentially stall. This means we avoid
stalls when we have a partial query result (i.e. we know it's > 0,
but don't have the full value). The perf_debug should trigger less
often as well.
Still, this is primarily intended as a cleanup.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Sun, 4 Jun 2017 23:04:02 +0000 (00:04 +0100)]
configure.ac: remove manual AC_SUBST for pthread-stubs
Unneeded, since the PKG_CHECK_MODULES macro already does the
substitution of the package Cflags/Libs.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Sun, 4 Jun 2017 23:03:59 +0000 (00:03 +0100)]
configure.ac: add -pthread to PTHREAD_LIBS
As described inline - follow what's written in the manual and what works
for all platforms that Mesa supports.
We want to untangle things leaving only -pthread, yet that has a
potential of causing regressions. Thus we'll do it as a follow-up patch.
As a nice side-effect this resolves issues, where the system lacks
libpthread.so, yet the linker does not warn about it and we and up with
unresolved symbols.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101071
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Timothy Arceri [Thu, 15 Jun 2017 01:56:28 +0000 (11:56 +1000)]
mesa: stop assigning unused storage for non-bindless opaque types
The storage was once used by get_sampler_uniform_value() but that
was fixed long ago to use the uniform storage assigned by the
linker.
By not assigning storage for images/samplers the constant buffer
for gallium drivers will be reduced which could result in small
perf improvements.
V2: rebase on ARB_bindless_texture
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Robert Foss [Thu, 15 Jun 2017 20:47:53 +0000 (16:47 -0400)]
egl/android: Fix typ-o
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Brian Paul [Thu, 15 Jun 2017 17:29:38 +0000 (11:29 -0600)]
draw: check for line_width != 1.0f in validate_pipeline()
We shouldn't use the wide line stage if the line width is 1.
This check isn't strictly needed because all drivers are (now)
specifying a line wide threshold of at least 1.0 pixels, but
let's play it safe.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 15 Jun 2017 17:31:53 +0000 (11:31 -0600)]
svga: clamp device line width to at least 1 to fix HWv8 line stippling
The line stipple fallback code for virtual HW version 8 didn't work.
With HW version 8, we were getting zero when querying the max line
widths (AA and non-AA). This means we were setting the draw module's
wide line threshold to zero. This caused the wide line stage to always
get enabled. That caused the line stipple module to fall because the
wide line stage was clobbering the rasterization state with a state
object setting the line stipple pattern to 0xffff.
Now the wide_lines variable in draw's validate_pipeline() will not
be incorrectly set.
Also improve debug output.
BTW, also this fixes several other piglit tests: polygon-mode,
primitive- restart-draw-mode, and line-flat-clip-color since they
all use the draw module fallback.
See VMware bug
1895811.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 15 Jun 2017 17:40:37 +0000 (11:40 -0600)]
draw: whitespace and formatting fixes
Trivial.
Brian Paul [Thu, 15 Jun 2017 03:38:31 +0000 (21:38 -0600)]
automake: increase the MESA_GIT_SHA1 hash id length from 7 to 10 digits
The SCons build has been using 10 digits of the git hash id for the
MESA_GIT_SHA1 string in git_sha1.h for about a year now. I bumped it
up after running into a case where a 7-digit hash ID was ambiguous.
This patch makes the same change for the autotools build.
The command "git log | grep "^commit" | cut -b 8-14 | sort | uniq -d"
shows there are currently 17 cases where 7 digits of hash id are
ambiguous on master (probably quite a few more if we'd consider other
branches).
Instead of using "git log -n 1 --oneline" use
"git rev-parse --short=10 HEAD" to get the HEAD hash id.
v2: use printf instead of sed, per Eric's suggestion.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Eric Anholt [Mon, 8 May 2017 22:57:21 +0000 (15:57 -0700)]
gallium: Add renderonly-based support for pl111+vc4.
This follows the model of imx (display) and etnaviv (render): pl111 is a
display-only device, so when asked to do GL for it, we see if we have a
vc4 renderer, make the vc4 screen, and have vc4 call back to pl111 to do
scanout allocations.
The difference from etnaviv is that we share the same BO between vc4 and
pl111, rather than having a vc4 bo and a pl11 bo and copies between the
two. The only mismatch between their requirements is that vc4 requires
4-pixel (at 32bpp) stride alignment, while pl111 requires that stride
match width. The kernel will reject any modesets to an incorrect stride,
so the 3D driver doesn't need to worry about that.
v2: Rebase on Android rework, drop unused include.
v3: Fix another Android bug, from Rob Herring's build-testing.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Eric Anholt [Wed, 10 May 2017 23:06:11 +0000 (16:06 -0700)]
etnaviv: Only use renderonly_get_handle for GEM handles.
Note that for requests for Prime FDs or flink names, we return handles to
the etanviv BO, not the scanout BO. This is at least better than previous
behavior of returning GEM handles for a request for an FD or flink name.
And add an assert that renderonly_get_handle is only used for getting the
GEM handle.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Mauro Rossi [Sun, 4 Jun 2017 17:11:48 +0000 (19:11 +0200)]
android: r600/eg: add support for tracing IBs after a hang.
The rules to generate egd_tables.h are added in Android makefile
Fixes: f42fb00 "r600/eg: add support for tracing IBs after a hang."
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mauro Rossi [Tue, 6 Jun 2017 21:28:33 +0000 (23:28 +0200)]
svga: fix git_sha1.h include path in Android.mk (v3)
Adds libmesa_git_sha1 static (dummy) library to generate git_sha1.h
with some polishing to header dependency on .git/HEAD and scripted rules.
The now redundant generation rules are removed from Android.gen.mk
libmesa_git_sha1 whole static depedency is added to libmesa_pipe_svga,
libmesa_dricore and libmesa_st_mesa modules
Fixes the following building error:
external/mesa/src/gallium/drivers/svga/svga_screen.c:26:10:
fatal error: 'git_sha1.h' file not found
^
1 error generated.
Fixes: 1ce3a27 ("svga: Add the ability to log messages to
vmware.log on the host.")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Andres Gomez [Sat, 13 May 2017 00:11:08 +0000 (03:11 +0300)]
bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags
We were not considering as multiple fixes lines with:
Fixes: $sha_1, Fixes: $sha_2
Now, we split the lines so we will consider them individually, as in:
Fixes: $sha_1,
Fixes: $sha_2
Additionally, we try to get the SHA from split lines so:
Fixes:
$sha_1
Will be considered as:
Fixes: $sha_1
v2:
- Treat empty spaces earlier in fix lines (Emil)
- Fold 2 lines into one to gather fix commit ids (Emil)
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Andres Gomez [Sat, 13 May 2017 00:11:07 +0000 (03:11 +0300)]
bin/get-fixes-pick-list.sh: parse just the commit message
We were parsing the whole diff, although the candidates were
identified only by the commit message.
Now, we only use the commit message for parsing.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Samuel Pitoiset [Wed, 14 Jun 2017 19:11:19 +0000 (21:11 +0200)]
gallium/radeon: fix initialization of new resource bindless fields
r600_resource objects are not calloc'd.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Lucas Stach [Thu, 8 Jun 2017 18:56:17 +0000 (20:56 +0200)]
gbm: implement FD import with modifier
This implements a way to import FDs with modifiers on plain GBM devices,
without the need to go through EGL. This is mostly to the benefit of
gbm_gralloc, which can keep its dependencies low.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Lucas Stach [Thu, 8 Jun 2017 18:56:16 +0000 (20:56 +0200)]
gbm: add API to to import FD with modifier
This allows to import an FD with an explicit modifier passed through
userspace protocols.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Wed, 14 Jun 2017 16:00:50 +0000 (17:00 +0100)]
i965: gen4_blorp_exec.h to the sources list
We tend to use the sources, as opposed to EXTRA_DIST to include the
headers.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Michel Dänzer [Tue, 13 Jun 2017 03:02:59 +0000 (12:02 +0900)]
gallium/util: Break recursion in pipe_resource_reference
It calling itself recursively prevented it from being inlined, resulting
in a copy being generated in every compilation unit referencing it. This
bloated the text segment of the Gallium mega-driver *_dri.so by ~4%,
and might also have impacted performance.
Fixes: ecd6fce2611e ("mesa/st: support lowering multi-planar YUV")
v2:
* Add comment above pipe_resource_next_reference [Samuel Pitoiset]
v3:
* Use loop to unreference the full chain of resources referenced via
the next members [Timothy Arceri]
v4:
* Stop chasing ->next chain at the first sub-resource which isn't
destroyed [Nicolai Hähnle]
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 14 Jun 2017 16:08:09 +0000 (18:08 +0200)]
mesa: fix 'make check' by moving bindless functions at the right place
Fixes: 5f249b9f05e ("mapi: add GL_ARB_bindless_texture entry points")
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Jason Ekstrand [Mon, 12 Jun 2017 16:44:20 +0000 (09:44 -0700)]
i965/miptree: Use the new simple alloc_tiled for CCS buffers
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 12 Jun 2017 16:40:42 +0000 (09:40 -0700)]
i965/bufmgr: Add a new, simpler, bo_alloc_tiled
ISL already has all of the complexity required to figure out the correct
surface pitch and size taking tile alignment into account. When we get
a surface out of ISL, the pitch and size are already correct and using
brw_bo_alloc_tiled_2d doesn't actually gain us anything other than extra
asserts we have to do in order to ensure that the bufmgr code and ISL
agree. This new helper doesn't try to be smart but just allocates the
BO you ask for and sets up the tiling.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 12 Jun 2017 16:35:22 +0000 (09:35 -0700)]
i965/bufmgr: Rename bo_alloc_tiled to bo_alloc_tiled_2d
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sun, 9 Oct 2016 05:54:00 +0000 (22:54 -0700)]
i965: Use blorp for depth/stencil clears on gen6+
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Wed, 7 Jun 2017 00:53:26 +0000 (17:53 -0700)]
i965: Set step_rate = 0 for interleaved vertex buffers
Before, we weren't setting step rate so we got whatever old value
happened to be lying around. This can lead to some interesting
rendering errors. In particular, if you run the OpenGL ES CTS with
dEQP-GLES3.functional.instanced.types.mat2x4 immediately followed by one
of the dEQP-GLES3.functional.transform_feedback.* tests, the transform
feedback test gets stale instancing data from the other test and fails.
The only thing that is causing this to not be a problem today is that we
use meta for clears and meta is setting up vertex buffers via the VBO or
non-interleaved path and setting step_rate to 0 for us. When blorp
depth/stencil clears are enabled, meta is no longer sitting between the
two tests and the stale data starts causing noticeable problems.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Wed, 7 Jun 2017 03:58:31 +0000 (20:58 -0700)]
i965: Disable the interleaved vertex optimization when instancing
Instance divisor is a property of the vertex buffer and not the vertex
element so if we ever see anything other than 0, bail.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Thu, 8 Jun 2017 16:36:15 +0000 (09:36 -0700)]
intel/blorp: Work around Sandy Bridge occlusion query issue
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Sat, 3 Jun 2017 21:48:15 +0000 (14:48 -0700)]
i965/blorp: Set no_depth_or_stencil correctly
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Sat, 3 Jun 2017 22:51:29 +0000 (15:51 -0700)]
i965: Remove some unneeded fields from brw_context
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Sat, 3 Jun 2017 22:20:32 +0000 (15:20 -0700)]
i965: Remove some of the remnants of meta
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Fri, 2 Jun 2017 17:36:04 +0000 (10:36 -0700)]
intel/isl: Properly set SeparateStencilBufferEnable on gen5-6
On gen5-6, SeparateStencilBufferEnable and HierarchicalDepthBufferEnable
come hand in hand and we have to set either both or neither.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Fri, 2 Jun 2017 17:05:21 +0000 (10:05 -0700)]
i965/miptree: Choose the stencil layout in miptree_create_layout
This ensures that we get the correct layout for all stencil buffers, not
just those which are created as separate stencil for a depth buffer.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Wed, 12 Oct 2016 21:15:41 +0000 (14:15 -0700)]
mesa: Add a BUFFER_BITS mask for depth+stencil
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Jason Ekstrand [Mon, 10 Oct 2016 18:18:06 +0000 (11:18 -0700)]
i965/blorp: Set aux_usage to NONE for miplevels without HiZ
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Aaron Watry [Fri, 9 Jun 2017 17:57:42 +0000 (12:57 -0500)]
radeon/winsys: Limit max allocation size to 70% of VRAM
The CL CTS queries the max allocation size, and then attempts to
allocate buffers of that size. If not enough contiguous RAM/VRAM is
available, this causes errors in the radeon kernel module due to
inability to allocate the required memory.
It's a bit of a hack, but experimentally on my system, I can use ~3/4
of the card's VRAM for a single global/constant buffer allocation given
current GUI/compositor use.
For a 1GB Pitcairn (HD7850) this gets me from the reported clinfo values of:
Global memory size
2143076352 (1.996GiB)
Max memory allocation
1500153446 (1.397GiB)
Max constant buffer size
1500153446 (1.397GiB)
To:
Global memory size
2143076352 (1.996GiB)
Max memory allocation
751619276 (716MiB)
Max constant buffer size
751619276 (716MiB)
Fixes: OpenCL CTS test/conformance/api/min_max_mem_alloc_size,
OpenCL CTS test/conformance/api/min_max_constant_buffer_size
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Wed, 10 May 2017 09:45:53 +0000 (02:45 -0700)]
i965: Use a line end cap width of 0.5 unless smooth lines enabled.
This updates the Gen4-5 code to use a line end cap width of 0.5
for non-smooth lines, and 1.0 for smooth lines - which is what we
do on Gen6+.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Kenneth Graunke [Wed, 10 May 2017 09:41:43 +0000 (02:41 -0700)]
i965: Use brw_get_line_width() in Gen4-5 SF_STATE code.
This unifies the Gen4-5 and Gen6+ line width calculations.
I believe it also fixes a bug - we weren't rounding the line width
to the nearest integer. The GL 4.5 (and GL 2.1) specs "Wide Lines"
section says:
"The actual width of non-antialiased lines is determined by rounding
the supplied width to the nearest integer, then clamping it to the
implementation-dependent maximum non-antialiased line width."
We don't need to care about _NEW_MULTISAMPLE here because multisampling
doesn't exist on Gen4-5, so the state shouldn't change.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Kenneth Graunke [Wed, 10 May 2017 09:40:47 +0000 (02:40 -0700)]
genxml: Fix Gen4-5 SF_STATE "Line Width" fixed point type.
It's a U3.1. It became a U3.7 on Sandybridge.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Kenneth Graunke [Wed, 10 May 2017 09:25:23 +0000 (02:25 -0700)]
i965: Stop using BRW_RASTRULE_LOWER_RIGHT on Gen4-5.
This effectively reverts Robert Ellison's 2009 commit
cc8afbd3862fedfe42e51c3774960d1c7078ec53.
I'm not seeing any GL spec text indicating that UPPER won't work.
On Gen6+, this bit moved to 3DSTATE_WM as a single bit, controlling
UPPER_LEFT vs. UPPER_RIGHT. There is no way to request LOWER_RIGHT,
so UPPER_RIGHT is the best you can do.
In the G45 docs, it's marked as "Reserved" as well, but we just
decided to use it anyway.
This patch unifies the behavior between Gen4-5 and Gen6+.
Note that this is separate from point sprite texcoord behavior.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Kenneth Graunke [Wed, 10 May 2017 09:07:46 +0000 (02:07 -0700)]
i965: When gl_PointSize is unwritten, default to 1.0 on Gen4-5.
Modern GL specifications say that the point size should be 1.0 when
gl_PointSize is unwritten and the last enabled stage is a geometry
or tessellation shader. If it's a vertex shader, though, both the
GL specs and ES 3.0 spec say that it's undefined - so since Gen4-5
only support vertex shaders, there's no actual requirement to do this.
Since there is a cost associated (an extra dirty bit, which may cause
SF_STATE to be emitted more often), it may not be a good idea.
The real benefit is that it makes all generations behave identically.
And that seems somewhat nice...
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Kenneth Graunke [Wed, 10 May 2017 07:57:05 +0000 (00:57 -0700)]
i965: Make Gen4-5 SF_STATE use the point size calculations from Gen6+.
Apparently, Nanhai made the Gen4-5 point size calculations round to the
nearest integer in commit
8d5231a3582e4f2769ac0685cf0174e09750700e,
"according to spec". When Eric first ported the driver to Sandybridge,
he did not implement this rounding.
In the GL 2.1 and 3.0 specs "Basic Point Rasterization" section, it does
say "If antialiasing and point sprites are disabled, the actual width is
determined by rounding the supplied width to the nearest integer, then
clamping it to the implementation-dependent maximum non-antialised point
width."
In contrast, GL 3.1 and later do not appear to contain this rounding.
It might be reasonable to round, given that we only implement GL 2.1.
Of course, if we were to do that, we should actually implement the AA
vs. non-AA distinction. Brian added an XXX comment reminding us to fix
this 10 years ago, but it never happened.
I think a better plan is to follow the newer, unrounded behavior. This
is what we do on Gen6+ and it passes all the relevant conformance tests.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Jason Ekstrand [Tue, 13 Jun 2017 17:31:41 +0000 (10:31 -0700)]
i965: Do an end-of-pipe sync after flushes
According to the docs, a simple CS stall is insufficient to ensure that
the memory from the flush is visible and an end-of-pipe sync is needed.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 13 Jun 2017 16:29:42 +0000 (09:29 -0700)]
i965/blorp: Do an end-of-pipe sync around CCS ops
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 13 Jun 2017 17:19:56 +0000 (10:19 -0700)]
i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 20 Jan 2017 11:17:39 +0000 (13:17 +0200)]
i965: Add an end-of-pipe sync helper
v2 (Jason Ekstrand):
- Take a flags parameter to control the flushes
- Refactoring
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 13 Jun 2017 16:59:18 +0000 (09:59 -0700)]
i965: Unify the two emit_pipe_control functions
These two functions contain almost identical logic except for one SNB
workaround required for render target cache flushes. They may as well
call into the same code so we only have to handle the work-arounds in
one place.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 13 Jun 2017 16:56:31 +0000 (09:56 -0700)]
i965: Take a uint64_t immediate in emit_pipe_control_write
It's a 64-bit value. Splitting it up just makes the function arguments
awkward.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 8 Jun 2017 04:39:52 +0000 (21:39 -0700)]
i965: Flush around state base address
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 14 Jun 2017 08:52:04 +0000 (01:52 -0700)]
i965: Print "force dual color blending" in FS recompile debug output.
I forgot to add this when introducing the new key field. It doesn't
happen often - just with the Unigine workarounds. But we may as well
have it, so we get an accurate picture of why recompiles happen.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Eric Le Bihan [Mon, 12 Jun 2017 11:00:07 +0000 (12:00 +0100)]
Fix khrplatform.h not installed if EGL is disabled.
KHR/khrplatform.h is required by the EGL, GLES and VG headers, but is
only installed if Mesa3d is compiled with EGL support.
This patch installs this header file unconditionally.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77240
Signed-off-by: Eric Le Bihan <eric.le.bihan.dev@free.fr>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Ville Syrjälä [Mon, 5 Jun 2017 11:01:58 +0000 (14:01 +0300)]
i915: Fix wpos_tex vs. -1 comparison
wpos_tex used to be a GLuint so assigning -1 to it and
later comparing with -1 worked correctly, but commit
c349031c27b7 ("i915: Fix texcoord vs. varying collision in
fragment programs") changed wpos_tex to uint8_t and hence
broke the comparison. To fix this define a more explicit
invalid value for wpos_tex.
gcc warns us:
i915_fragprog.c:1255:57: warning: comparison is always true due to limited range of data type [-Wtype-limits]
if (inputsRead & VARYING_BITS_TEX_ANY || p->wpos_tex != -1) {
^
And clang says:
i915_fragprog.c:1255:57: warning: comparison of constant -1 with expression of type 'uint8_t' (aka 'unsigned char') is always true [-Wtautological-constant-out-of-range-compare]
if (inputsRead & VARYING_BITS_TEX_ANY || p->wpos_tex != -1) {
~~~~~~~~~~~ ^ ~~
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Cc: Eric Anholt <eric@anholt.net>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Fixes: c349031c27b7 ("i915: Fix texcoord vs. varying collision in fragment programs")
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Samuel Pitoiset [Wed, 14 Jun 2017 09:37:17 +0000 (11:37 +0200)]
tgsi/scan: add missing 'static' to tgsi_is_bindless_image_file()
This should fix compilation errors in some situations.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101418
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chuck Atkins [Thu, 8 Jun 2017 17:11:32 +0000 (13:11 -0400)]
configure.ac: Reduce zlib requirement from 1.2.8 to 1.2.3.
Testing with zlib versions 1.2.{3,4,5,6,7,8} showed no difference in
functionality, correctness, or zlib API usage and 1.2.3 is the oldest
version available in still actively deployed production Linux
distributions (RHEL/CentOS 6 and SuSE 11).
Build 17.1.1 against the system supplied zlib-devel packages for 1.2.3
in EL6 and 1.2.7 on EL7. I then swapped out the zlib version at runtime
via LD_LIBRARY_PATH with ones build from the release tarballs from
zlib.net
Testwise - I ran the piglit shader profile with --quick addded to the
tests since I figured that would exercise the shader cache, which would
in turn use zlib.
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
[Emil Velikov: add hunk about version/piglit testing]
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Samuel Pitoiset [Mon, 27 Feb 2017 12:15:38 +0000 (13:15 +0100)]
radeonsi: enable ARB_bindless_texture
This has only been tested on RX480.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 30 Mar 2017 14:55:58 +0000 (16:55 +0200)]
radeonsi: add support for loading bindless images
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 30 Mar 2017 15:34:49 +0000 (17:34 +0200)]
radeonsi: add support for loading bindless samplers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 18 May 2017 22:04:26 +0000 (00:04 +0200)]
radeonsi: invalidate buffers which are made resident if needed
When a buffer becomes resident, check if it has been invalidated,
if so update the descriptor and the dirty flag.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 18 May 2017 21:51:26 +0000 (23:51 +0200)]
radeonsi: upload new descriptors when resident buffers are invalidated
When texture buffers are invalidated the addr in the resident
descriptor has to be updated but we can't create a new descriptor
because the resident handle has to be the same.
Instead, use the WRITE_DATA packet which allows to update memory
directly but graphics/compute have to be idle in case the GPU is
reading the descriptor.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 16 May 2017 20:31:30 +0000 (22:31 +0200)]
radeonsi: only decompress resident textures/images when used
When the current bound shaders don't use any bindless textures
or images, it's useless to decompress the resident resources.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 16 May 2017 10:25:28 +0000 (12:25 +0200)]
radeonsi: track use of bindless samplers/images from tgsi_shader_info
This adds some new helper functions to know if the current draw
call (or dispatch compute) is using bindless samplers/images,
based on TGSI analysis.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 15 May 2017 21:50:32 +0000 (23:50 +0200)]
radeonsi: decompress resident textures/images before graphics/compute
Similar to the existing decompression code path except that it
loops over the list of resident textures/images.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 15 May 2017 21:48:08 +0000 (23:48 +0200)]
radeonsi: decompress DCC for resident textures/images
Analogous to bound textures/images. We should also update the
resident descriptors and disable COMPRESSION_EN for avoiding
useless DCC fetches, but I postpone this optimization for a
separate series.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 18 May 2017 20:37:25 +0000 (22:37 +0200)]
radeonsi: only add descriptors in presence of resident handles
This won't help much except for applications that use a ton
of resident handles. Though, this will reduce the winsys
overhead a little bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 15 May 2017 22:55:14 +0000 (00:55 +0200)]
radeonsi: add all resident buffers to the current CS
Resident buffers have to be added to every new command stream.
Though, this could be slightly improved when current shaders
don't use any bindless textures/images but usually applications
tend to use bindless for almost every draw call, and the winsys
thread might help when buffers are added early.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 16 May 2017 08:49:20 +0000 (10:49 +0200)]
radeonsi: implement ARB_bindless_texture
This implements the Gallium interface. Decompression of resident
textures/images will follow in the next patches.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 16 May 2017 08:11:54 +0000 (10:11 +0200)]
radeonsi: add a slab allocator for bindless descriptors
For each texture/image handles, we need to allocate a new
buffer for the bindless descriptor. But when the number of
buffers added to the current CS becomes high, the overhead
in the winsys (and in the kernel) is important.
To reduce this bottleneck, the idea is to suballocate the
bindless descriptors using a slab similar to the one used
in the winsys.
Currently, a buffer can hold 1024 bindless descriptors but
this limit is arbitrary and could be changed in the future
for some reasons. Once a slab is allocated the "base" buffer
is added to a per-context list.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 15 May 2017 23:07:09 +0000 (01:07 +0200)]
radeonsi: add si_set_shader_image_desc() helper
To share some common code between bound and bindless images.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 15 May 2017 23:53:51 +0000 (01:53 +0200)]
radeonsi: add si_set_sampler_view_desc() helper
To share some common code between bound and bindless textures.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 31 Mar 2017 14:09:24 +0000 (16:09 +0200)]
radeonsi: add si_init_descriptor_list() helper
This will be used in order to initialize resident descriptors
for bindless textures/images.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 31 Mar 2017 17:28:00 +0000 (19:28 +0200)]
st/mesa: enable ARB_bindless_texture
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Fri, 19 May 2017 10:47:16 +0000 (12:47 +0200)]
st/mesa: disable per-context seamless cubemap when using texture handles
The ARB_bindless_texture spec say:
"If ARB_seamless_cubemap (or OpenGL 4.0, which includes it) is
supported, the per-context seamless cubemap enable is ignored
and treated as disabled when using texture handles."
"If AMD_seamless_cubemap_per_texture is supported, the seamless
cube map texture parameter of the underlying texture does apply
when texture handles are used."
The per-context seamless cubemap flag should only be enabled for
bound textures/samplers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 15 May 2017 12:15:40 +0000 (14:15 +0200)]
st/mesa: make bindless samplers/images bound to units resident
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 12 May 2017 12:15:29 +0000 (14:15 +0200)]
st/mesa: add infrastructure for storing bound texture/image handles
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 9 May 2017 12:32:06 +0000 (14:32 +0200)]
st/mesa: add st_create_{texture,image}_handle_from_unit() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 12 May 2017 09:53:51 +0000 (11:53 +0200)]
st/mesa: add st_convert_image_from_unit() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 9 May 2017 12:07:24 +0000 (14:07 +0200)]
st/mesa: make convert_sampler_from_unit() non-static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 9 May 2017 11:55:00 +0000 (13:55 +0200)]
st/mesa: make update_single_texture() non-static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 31 Mar 2017 17:27:41 +0000 (19:27 +0200)]
st/mesa: implement ARB_bindless_texture
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 13 Apr 2017 22:04:05 +0000 (00:04 +0200)]
tgsi/scan: record bindless samplers/images usage
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 5 May 2017 08:31:27 +0000 (10:31 +0200)]
st/glsl_to_tgsi: teach rename_temp_registers() about bindless samplers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 28 Mar 2017 23:22:47 +0000 (01:22 +0200)]
st/glsl_to_tgsi: teach the DCE pass about bindless samplers/images
When a texture (or an image) instruction uses a bindless sampler
(respectively a bindless image), make sure the DCE pass won't
remove code when the resource is a temporary variable.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 13 Apr 2017 09:35:03 +0000 (11:35 +0200)]
st/glsl_to_tgsi: add support for bindless pack/unpack operations
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 13 Apr 2017 09:34:47 +0000 (11:34 +0200)]
st/glsl_to_tgsi: add support for bindless images
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Wed, 19 Apr 2017 13:57:56 +0000 (15:57 +0200)]
st/glsl_to_tgsi: add support for bindless samplers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 30 Mar 2017 00:01:59 +0000 (02:01 +0200)]
tgsi/ureg: accept TGSI_FILE_{CONSTANT,INPUT} for dst registers
For example, TGSI_OPCODE_STORE for bindless images might use
a constant buffer or a shader input.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Tue, 16 May 2017 13:00:35 +0000 (15:00 +0200)]
tc: add ARB_bindless_texture support
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Thu, 13 Apr 2017 22:54:17 +0000 (00:54 +0200)]
trace: add ARB_bindless_texture support
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Fri, 31 Mar 2017 14:32:46 +0000 (16:32 +0200)]
ddebug: add ARB_bindless_texture support
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Tue, 28 Mar 2017 23:34:05 +0000 (01:34 +0200)]
gallium: add ARB_bindless_texture interface
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>