Brian Paul [Tue, 24 Mar 2009 16:35:40 +0000 (10:35 -0600)]
i965: comments, clean-up in prepare_wm_surfaces()
Brian Paul [Tue, 24 Mar 2009 15:54:48 +0000 (09:54 -0600)]
i965: remove unneeded #includes
Brian Paul [Tue, 24 Mar 2009 15:44:10 +0000 (09:44 -0600)]
i965: formatting clean-ups
Brian Paul [Tue, 24 Mar 2009 15:42:09 +0000 (09:42 -0600)]
i965: comments, whitespace changes
Brian Paul [Mon, 23 Mar 2009 20:43:51 +0000 (14:43 -0600)]
i965: rename scratch_buffer -> scratch_bo to be consistant with other buffers
Brian Paul [Mon, 23 Mar 2009 20:40:51 +0000 (14:40 -0600)]
i965: fix indentation
Brian Paul [Mon, 23 Mar 2009 15:56:33 +0000 (09:56 -0600)]
i965: whitespace changes, comments
Michal Krol [Fri, 3 Apr 2009 15:06:36 +0000 (17:06 +0200)]
tgsi/text: Allow optional component selection for indirect registers.
Michal Krol [Fri, 3 Apr 2009 14:37:34 +0000 (16:37 +0200)]
python/regress: vertex shader FRC test does not use IN[1].
Michal Krol [Fri, 3 Apr 2009 14:36:20 +0000 (16:36 +0200)]
python/regress: Add relative addressing tests.
Michal Krol [Fri, 3 Apr 2009 12:58:39 +0000 (14:58 +0200)]
util/debug: Initialise local variables.
Michal Krol [Fri, 3 Apr 2009 12:54:20 +0000 (14:54 +0200)]
tgsi/text: Allow `-|src|` variant of `-(|src|)`.
Alan Hourihane [Fri, 3 Apr 2009 11:49:05 +0000 (12:49 +0100)]
mesa: ensure pbo stencil buffers are mapped before use
Michal Krol [Fri, 3 Apr 2009 06:26:53 +0000 (08:26 +0200)]
python/regress: Add vertex shader source modifier tests.
Christoph Bumiller [Tue, 31 Mar 2009 22:37:36 +0000 (08:37 +1000)]
nv50: fix viewport state update
Roland Scheidegger [Thu, 2 Apr 2009 21:38:34 +0000 (23:38 +0200)]
mesa: fix TexParameter functions
premature return in TexParameterf caused mesa to never call Driver.TexParameter
breaking drivers relying on this (fix bug #20966).
While here, also fix using ctx->ErrorValue when deciding to call
Driver.TexParameter. Errors are sticky and uncleared errors thus would cause
this to no longer get called. Since we thus need return value of
set_tex_parameter[if] can also optimize this to only call when value changed.
Brian Paul [Thu, 2 Apr 2009 19:05:55 +0000 (13:05 -0600)]
mesa: don't call ctx->Driver.ReadPixels() if width or height is zero
Brian Paul [Thu, 2 Apr 2009 19:05:22 +0000 (13:05 -0600)]
mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zero
Brian Paul [Thu, 2 Apr 2009 17:15:53 +0000 (11:15 -0600)]
glsl: fix segfault in linker when vertex or fragment shader was missing
Jakob Bornecrantz [Thu, 2 Apr 2009 14:59:29 +0000 (16:59 +0200)]
progs: Ignores
Michal Krol [Thu, 2 Apr 2009 10:19:44 +0000 (12:19 +0200)]
python/regress: Do not generate HTML summary for vertex shader test.
Thomas Hellstrom [Thu, 2 Apr 2009 09:00:41 +0000 (11:00 +0200)]
glx: MakeCurrent fixes.
1) If MakeContextCurrent is called with (NULL, None, None), Don't
send the request to the X server if the current context is direct.
2) Return BadMatch in some error cases according to the glx spec.
3) If MakeContextCurrent is called for a context which is current in
another thread, return BadAccess according to the glx spec.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom [Thu, 2 Apr 2009 08:36:40 +0000 (10:36 +0200)]
dri glx: Fix dri_util::driBindContext
1) Don't error-check here. It's done in glx makeCurrent.
2) Allow ctx and the dri drawables to be NULL for future use. This is
currently blocked in glx makeCurrent.
3) Avoid updating dri drawables unless they are completely uninitialized.
Since the updating was done outside of the lock, the driver need to
verify and redo it anyway.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom [Thu, 2 Apr 2009 08:30:30 +0000 (10:30 +0200)]
dri glx: Propagate driver MakeCurrent errors.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Michal Krol [Thu, 2 Apr 2009 07:59:04 +0000 (09:59 +0200)]
python/regress: Do not create zbuf for vertex shader test.
Michal Krol [Thu, 2 Apr 2009 07:39:40 +0000 (09:39 +0200)]
python/regress: Add more vertex shader test cases.
Brian Paul [Fri, 13 Mar 2009 03:22:45 +0000 (21:22 -0600)]
swrast: remove unused integer lerp functions
Brian Paul [Thu, 12 Mar 2009 01:09:19 +0000 (19:09 -0600)]
mesa: get rid of gl_texture_object::_BorderChan
Brian Paul [Thu, 12 Mar 2009 01:03:30 +0000 (19:03 -0600)]
dri: use BorderColor instead of _BorderChan
Brian Paul [Wed, 11 Mar 2009 02:14:32 +0000 (20:14 -0600)]
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul [Wed, 11 Mar 2009 01:29:45 +0000 (19:29 -0600)]
swrast: fix bad optimization check
Brian Paul [Tue, 10 Mar 2009 03:24:48 +0000 (21:24 -0600)]
swrast: remove unused parameter
Brian Paul [Tue, 10 Mar 2009 03:20:25 +0000 (21:20 -0600)]
swrast: minor improvements, clean-ups in texcombine code
Brian Paul [Tue, 10 Mar 2009 02:51:21 +0000 (20:51 -0600)]
mesa: simplify ycbcr->rgb conversion code
Brian Paul [Tue, 10 Mar 2009 02:34:24 +0000 (20:34 -0600)]
mesa: convert more texture fetch functions to return GLfloat
Brian Paul [Mon, 9 Mar 2009 02:53:41 +0000 (20:53 -0600)]
mesa: switch texel fetch functions from GLchan to GLfloat
Brian Paul [Mon, 9 Mar 2009 01:08:43 +0000 (19:08 -0600)]
swrast: use float4_array typedef to simplify the code a bit
Brian Paul [Sun, 8 Mar 2009 23:58:54 +0000 (17:58 -0600)]
mesa: texture combine clean-ups
Use MAX_COMBINER_TERMS instead of 4.
Rename some vars.
Update comments.
Brian Paul [Sun, 8 Mar 2009 20:39:09 +0000 (14:39 -0600)]
swrast: refactor depth/shadow sampling code
Brian Paul [Sun, 8 Mar 2009 20:38:37 +0000 (14:38 -0600)]
swrast: general clean-up of texture combine code
Brian Paul [Sun, 8 Mar 2009 19:49:57 +0000 (13:49 -0600)]
swrast: do texture sampling/combining in floating point
The code's cleaner and a step toward supporting float-valued texture sampling.
Some optimizations for common cases can be added and re-enabled...
Brian Paul [Thu, 2 Apr 2009 01:53:40 +0000 (19:53 -0600)]
demos: added progs/glsl/linktest.c to test linking of separate compilation units
Brian Paul [Thu, 2 Apr 2009 01:50:28 +0000 (19:50 -0600)]
glsl: implement compiling/linking of separate compilation units
A shader program may consist of multiple shaders (source code units).
If we find there are unresolved functions after compiling the unit that
defines main(), we'll concatenate all the respective vertex or fragment
shaders then recompile.
This isn't foolproof but should work in most cases.
Brian Paul [Thu, 2 Apr 2009 00:50:07 +0000 (18:50 -0600)]
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul [Thu, 2 Apr 2009 00:44:15 +0000 (18:44 -0600)]
swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)
We weren't putting the right colors into the back buffer in this mode.
Brian Paul [Wed, 1 Apr 2009 23:34:16 +0000 (17:34 -0600)]
mesa: fix a recursive display list problem
This fixes an issue when compiling glCallList() into another display list
when the mode is GL_COMPILE_AND_EXECUTE.
Before, the call to glCallList() called _mesa_save_CallList() which called
neutral_CallList() which then called _mesa_save_CallList() again. In the
end, the parent display list contained two calls to the child display list
instead of one.
Let's be on the lookout for regressions caused by this change for a while
before we cherry-pick this elsewhere.
Corbin Simpson [Wed, 1 Apr 2009 22:52:32 +0000 (15:52 -0700)]
r300-gallium: Translate vertex shader magic numbers.
Corbin Simpson [Wed, 1 Apr 2009 22:24:28 +0000 (15:24 -0700)]
r300-gallium: Fix compiler warnings.
"const" is the right keyword, but I can't do that without adding a bunch
of really annoying and ugly const casts everywhere, and frankly,
that's really stupid, so instead, just don't make them const.
Corbin Simpson [Wed, 1 Apr 2009 22:14:19 +0000 (15:14 -0700)]
r300-gallium: Add vertex shader for surface_copy.
José Fonseca [Wed, 1 Apr 2009 21:05:07 +0000 (22:05 +0100)]
util: Fix x86_64 build.
José Fonseca [Wed, 1 Apr 2009 20:00:59 +0000 (21:00 +0100)]
util: Lookup symbol names from addresses.
Nice for stack backtraces.
Windows-only for now.
Michal Krol [Wed, 1 Apr 2009 20:06:53 +0000 (22:06 +0200)]
tgsi: Fix structure members initialisation.
Michal Krol [Wed, 1 Apr 2009 14:05:29 +0000 (16:05 +0200)]
python/regress: Add vertex shader LRP test.
Michal Krol [Wed, 1 Apr 2009 13:41:36 +0000 (15:41 +0200)]
python/regress: Add vertex shader FRC test.
Brian Paul [Wed, 1 Apr 2009 13:35:07 +0000 (07:35 -0600)]
glsl: fix texgen state variable tokens in emit_statevars()
This fixes broken variable indexing into the gl_Eye/ObjectPlaneS/T/R/Q arrays.
See bug 20986.
Brian Paul [Wed, 1 Apr 2009 13:33:50 +0000 (07:33 -0600)]
mesa: minor tweaks in append_token() for printing state var strings
Michal Krol [Wed, 1 Apr 2009 09:49:55 +0000 (11:49 +0200)]
tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.
Michal Krol [Wed, 1 Apr 2009 09:45:25 +0000 (11:45 +0200)]
tgsi: Provide alternate instruction mnemonics in tgsi info.
Michal Krol [Wed, 1 Apr 2009 09:25:58 +0000 (11:25 +0200)]
tgsi/doc: Fix typo.
Michal Krol [Wed, 1 Apr 2009 09:25:02 +0000 (11:25 +0200)]
python/regress: Add vertex shader EX2 test.
Michal Krol [Wed, 1 Apr 2009 09:09:37 +0000 (11:09 +0200)]
python/regress: Add vertex shader DST test.
Michal Krol [Wed, 1 Apr 2009 09:08:41 +0000 (11:08 +0200)]
python/regress: Fix vertex shader XPD test.
Michal Krol [Wed, 1 Apr 2009 08:58:46 +0000 (10:58 +0200)]
python/regress: Indent.
Michal Krol [Wed, 1 Apr 2009 08:56:53 +0000 (10:56 +0200)]
python/regress: Add vertex shader test for XPD.
Michal Krol [Wed, 1 Apr 2009 08:23:09 +0000 (10:23 +0200)]
python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.
Michal Krol [Wed, 1 Apr 2009 08:18:50 +0000 (10:18 +0200)]
python/regress: Add more vertex shader tests.
Corbin Simpson [Wed, 1 Apr 2009 03:24:50 +0000 (20:24 -0700)]
r300-gallium: Backwards test.
Wow, how long's that been there? Embarrassing.
Corbin Simpson [Wed, 1 Apr 2009 03:04:56 +0000 (20:04 -0700)]
r300-gallium: Moar vert shader emit.
Corbin Simpson [Wed, 1 Apr 2009 01:58:03 +0000 (18:58 -0700)]
r300-gallium: Add vertex shader emit.
Corbin Simpson [Tue, 31 Mar 2009 06:54:53 +0000 (23:54 -0700)]
r300-gallium: Stubs for vertex shaders.
Brian Paul [Tue, 31 Mar 2009 22:17:23 +0000 (16:17 -0600)]
tgsi: added some helpful debug functions in the tgsi interpreter
Check for NaN/Inf, print exec vectors, print temp registers.
Brian Paul [Tue, 31 Mar 2009 22:13:14 +0000 (16:13 -0600)]
mesa: fix bug in GPU codegen for fixed-function two-sided lighting
The 'dots' register wasn't getting properly un-negated and un-swizzled
after emitting the code for back-face lighting. So, if more than one
light source was enabled, the specular exponent for the next light source
was wrong.
During execution we were evaluating pow(x, y) where y was negative instead
of positive. This led to the outcome being zero or NaN.
This fixes the occasional black triangles seen in isosurf when hacked to
enable two-sided lighting.
Brian Paul [Tue, 31 Mar 2009 22:12:17 +0000 (16:12 -0600)]
draw: added Nan/Inf assertion in debug code
Brian Paul [Tue, 31 Mar 2009 22:07:38 +0000 (16:07 -0600)]
softpipe: use util_is_inf_or_nan()
And print/warn NaN/Inf in print_vertex().
Brian Paul [Tue, 31 Mar 2009 22:06:19 +0000 (16:06 -0600)]
gallium: added util_is_inf_or_nan() function to u_math.h
Brian Paul [Tue, 31 Mar 2009 21:47:05 +0000 (15:47 -0600)]
mesa: minor reformatting, whitespace changes
Michal Krol [Tue, 31 Mar 2009 22:19:46 +0000 (00:19 +0200)]
python/regress: Initial commit for vertex shader regression tests.
Jeremy Huddleston [Tue, 31 Mar 2009 22:08:49 +0000 (15:08 -0700)]
Updated CPU_TO_LE32 to work on darwin
Jeremy Huddleston [Tue, 31 Mar 2009 21:48:19 +0000 (14:48 -0700)]
Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined
(cherry picked from commit
b65bc1b6cb72df950c2e26446936804dfcdc432c)
José Fonseca [Tue, 31 Mar 2009 18:16:17 +0000 (19:16 +0100)]
python/test: New test for surface copies.
José Fonseca [Tue, 31 Mar 2009 17:39:18 +0000 (18:39 +0100)]
python/test: Ignore test output files.
José Fonseca [Tue, 31 Mar 2009 17:39:06 +0000 (18:39 +0100)]
python/test: Cleanup.
José Fonseca [Tue, 31 Mar 2009 17:38:48 +0000 (18:38 +0100)]
python/test: Dump classification tree to text file too.
José Fonseca [Tue, 31 Mar 2009 17:02:27 +0000 (18:02 +0100)]
python/test: Set executable permission bit.
José Fonseca [Tue, 31 Mar 2009 17:01:32 +0000 (18:01 +0100)]
python/test: New test for rendering into textures.
José Fonseca [Tue, 31 Mar 2009 17:00:46 +0000 (18:00 +0100)]
util: Enable assembly breakpointt on x86_64.
A breakpoint is much nicer than abort when gdb is attached.
José Fonseca [Tue, 31 Mar 2009 16:23:48 +0000 (17:23 +0100)]
python/test: Limit tree depth.
José Fonseca [Tue, 31 Mar 2009 16:21:52 +0000 (17:21 +0100)]
python/test: Infer type (continuous/discrete) from object type.
José Fonseca [Tue, 31 Mar 2009 15:39:11 +0000 (16:39 +0100)]
python/test: Flush stdout to keep in sync with debug info on stderr.
José Fonseca [Tue, 31 Mar 2009 15:38:03 +0000 (16:38 +0100)]
python/test: Dump a classification tree of the results when finished testing.
José Fonseca [Tue, 31 Mar 2009 10:02:15 +0000 (11:02 +0100)]
python/test: New test for texture transfers.
José Fonseca [Tue, 31 Mar 2009 10:00:18 +0000 (11:00 +0100)]
python/test: More descriptive test name.
José Fonseca [Tue, 31 Mar 2009 09:58:18 +0000 (10:58 +0100)]
python: Make get/put_tile_raw more user friendlier.
José Fonseca [Tue, 31 Mar 2009 09:57:44 +0000 (10:57 +0100)]
python: Add nblocksx/y members to surfaces.
José Fonseca [Tue, 31 Mar 2009 08:46:55 +0000 (09:46 +0100)]
gallium: Move pf_is_depth_stencil to p_format.h.
Roland Scheidegger [Tue, 31 Mar 2009 01:18:35 +0000 (03:18 +0200)]
fix ugly copy/paste error in mipmap generation code
Corbin Simpson [Tue, 31 Mar 2009 00:31:58 +0000 (17:31 -0700)]
r300-gallium: RGBA, not ARGB, after all.
Clearly, something else is wrong.
Corbin Simpson [Tue, 31 Mar 2009 00:20:12 +0000 (17:20 -0700)]
r300-gallium: r500-fs: If recompiling a shader, overwrite old insts.
Corbin Simpson [Mon, 30 Mar 2009 23:58:20 +0000 (16:58 -0700)]
r300-gallium: Properly redo shaders when constant buffer changes size.
Corbin Simpson [Mon, 30 Mar 2009 23:51:01 +0000 (16:51 -0700)]
r300-gallium: Allow surface_fill to clear depth/stencil buffers too.