Zack Rusin [Mon, 17 Sep 2007 15:55:18 +0000 (11:55 -0400)]
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
Zack Rusin [Mon, 17 Sep 2007 13:50:08 +0000 (09:50 -0400)]
Fix the warning.
The const is there to enforce the immutable state of the object,
which is in reality owned by the pipe so just cast away the
constness.
Zack Rusin [Mon, 17 Sep 2007 13:47:41 +0000 (09:47 -0400)]
Make sampler an immutable state object.
Switch the sample to be an immutable state object.
Zack Rusin [Mon, 17 Sep 2007 11:56:56 +0000 (07:56 -0400)]
Implementing a better hash, removing state_tracker dependency from the cache.
Replacing mesa's main hash with one that handles collisions, moving state_tracker
related caching to the state tracker to keep cso cache independent of it. Cleanups.
Zack Rusin [Fri, 14 Sep 2007 08:08:58 +0000 (04:08 -0400)]
First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
Brian [Mon, 17 Sep 2007 21:44:59 +0000 (15:44 -0600)]
Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_*
Must have missed this a while back. This fixes cube mapping.
Brian [Mon, 17 Sep 2007 20:24:11 +0000 (14:24 -0600)]
Plug in selection/feedback code.
Not quite finished yet.
Selection/feedback are done with a private instance of the 'draw' module
in the state tracker. Not quite all the draw context's state is set yet,
namely vertex format info. Hold off on that for a bit...
Brian [Mon, 17 Sep 2007 20:22:49 +0000 (14:22 -0600)]
selection/feedback support
Brian [Mon, 17 Sep 2007 18:18:32 +0000 (12:18 -0600)]
s/bugmgr/bufgr/
Brian [Mon, 17 Sep 2007 18:07:29 +0000 (12:07 -0600)]
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
Keith Whitwell [Mon, 17 Sep 2007 17:02:46 +0000 (18:02 +0100)]
Remove non-meaningful region_idle() interface
This is already handled by the semanics of map(), etc.
Brian [Mon, 17 Sep 2007 16:05:34 +0000 (10:05 -0600)]
silence warning
Brian [Mon, 17 Sep 2007 16:05:21 +0000 (10:05 -0600)]
update begin/end_query() functions
Michel Dänzer [Mon, 17 Sep 2007 12:22:51 +0000 (13:22 +0100)]
Fix linux-dri-x86 build.
Michel Daenzer [Fri, 14 Sep 2007 14:51:00 +0000 (15:51 +0100)]
intel_winsys: Fix intel_buffer_reference.
Correctly clear the pointer to the old buffer (not sure how this could build at
all before...) and only reference the new one when its pointer is non-NULL.
Michel Daenzer [Fri, 14 Sep 2007 14:48:54 +0000 (15:48 +0100)]
intel_winsys: Adapt to recent drm changes (s/pipes/planes/).
Brian [Tue, 11 Sep 2007 22:01:17 +0000 (16:01 -0600)]
Implement query object interface.
This replaces the temporary occlusion counter functions we had before.
Added new ctx->Driver.WaitQuery() function which should block until the result is ready.
Sketch out some code for vertex transformation feedback counters.
Brian [Mon, 10 Sep 2007 23:02:58 +0000 (17:02 -0600)]
vertex feedback functions
Brian [Mon, 10 Sep 2007 22:52:05 +0000 (16:52 -0600)]
merge buffer_unreference(), buffer_reference()
Brian [Mon, 10 Sep 2007 22:35:16 +0000 (16:35 -0600)]
clean-ups, comments
Brian [Mon, 10 Sep 2007 22:32:24 +0000 (16:32 -0600)]
s/xm_softpipe.c/xm_winsys.c/
Brian [Mon, 10 Sep 2007 22:31:24 +0000 (16:31 -0600)]
Rename
Brian [Mon, 10 Sep 2007 22:29:23 +0000 (16:29 -0600)]
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian [Mon, 10 Sep 2007 22:28:39 +0000 (16:28 -0600)]
added st_cb_rasterpos.c
Brian [Mon, 10 Sep 2007 22:28:27 +0000 (16:28 -0600)]
plug in rasterpos/feedback code
Brian [Mon, 10 Sep 2007 22:28:10 +0000 (16:28 -0600)]
glRasterPos function
Brian [Mon, 10 Sep 2007 22:27:07 +0000 (16:27 -0600)]
move FLUSH_CURRENT
Brian [Thu, 6 Sep 2007 23:07:09 +0000 (17:07 -0600)]
Initial work for post-transformed vertex feedback buffers.
This will be used for:
GL_NV_transform_feedback, or similar GL3 functionality
glRasterPos
GL selection/feedback modes
Brian [Thu, 6 Sep 2007 23:03:54 +0000 (17:03 -0600)]
Initial work for post-transform vertex feedback buffers.
This will be used for:
GL_NV_transform_feedback, or GL3 equivalent.
RasterPos
GL select/feedback modes
Brian [Thu, 6 Sep 2007 23:02:07 +0000 (17:02 -0600)]
Move guts of glRasterPos down into T&L module.
Brian [Thu, 6 Sep 2007 20:26:35 +0000 (14:26 -0600)]
Move guts of glRasterPos into tnl module, called via new ctx->Driver.RasterPos() function.
Brian [Fri, 31 Aug 2007 17:28:31 +0000 (11:28 -0600)]
move some protos from draw_vertex.h to draw_private.h
Brian [Fri, 31 Aug 2007 17:27:16 +0000 (11:27 -0600)]
Define attrib_format and interp_mode enum typedefs and use where appropriate.
Brian [Thu, 30 Aug 2007 22:49:24 +0000 (16:49 -0600)]
Consolidate vertex-related code in new draw_vertex.c
A few functions which were basically duplicated between softpipe and the
i915 driver are now re-used:
draw_emit_vertex_attr()
draw_compute_vertex_size()
Brian [Thu, 30 Aug 2007 22:37:56 +0000 (16:37 -0600)]
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Added a new draw_set_twoside_attributes() function for specifying which
vertex attributes are to be copied/replaced when a polygon is back-facing.
Brian [Thu, 30 Aug 2007 22:04:10 +0000 (16:04 -0600)]
fix breakage from prev commit
Brian [Thu, 30 Aug 2007 22:01:23 +0000 (16:01 -0600)]
fix unhandled switch/case warning
Brian [Thu, 30 Aug 2007 20:44:40 +0000 (14:44 -0600)]
more usage info
Brian [Thu, 30 Aug 2007 20:43:59 +0000 (14:43 -0600)]
test flat shading w/ clipping
Brian [Thu, 30 Aug 2007 20:41:23 +0000 (14:41 -0600)]
In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors to cpy.
One less dependency on the TGSI_ATTRIB_x flags.
This requires setting the vertex_info->interp_mode[] values in the i915 driver and passing them to draw_set_vertex_attributes().
Brian [Thu, 30 Aug 2007 20:31:42 +0000 (14:31 -0600)]
Fix lost edge flags problem when clipping.
In emit_poly() we need to compute header.edgeflags from the vertex
edge flags. Also need to set header.det so later stages can determine
front/back orientation.
Brian [Thu, 30 Aug 2007 17:08:03 +0000 (11:08 -0600)]
Sketch out per-vertex point size.
The code is all in place, but mostly disabled for now:
In t_vp_build.c, write the VERT_RESULT_PSIZE register
In sp_state_derived.c, need to emit vertex point size if drawing points.
In setup_point() use the point size from the vertex.
michal [Wed, 29 Aug 2007 21:30:20 +0000 (22:30 +0100)]
Add p_compiler.h.
michal [Wed, 29 Aug 2007 21:26:23 +0000 (22:26 +0100)]
Break GL dependencies.
michal [Wed, 29 Aug 2007 21:24:42 +0000 (22:24 +0100)]
Break GL dependencies.
michal [Wed, 29 Aug 2007 21:22:02 +0000 (22:22 +0100)]
Break GL dependencies.
michal [Wed, 29 Aug 2007 21:10:00 +0000 (22:10 +0100)]
Break GL dependencies.
michal [Wed, 29 Aug 2007 20:40:18 +0000 (21:40 +0100)]
Fix ffs().
Keith Whitwell [Mon, 27 Aug 2007 18:30:11 +0000 (19:30 +0100)]
Split out vertex shader/cache/fetch functionality from draw_prim.c
keithw [Sat, 25 Aug 2007 21:05:16 +0000 (22:05 +0100)]
add missing files
keithw [Sat, 25 Aug 2007 21:01:03 +0000 (22:01 +0100)]
fix frag vs vertex typo
keithw [Sat, 25 Aug 2007 21:00:36 +0000 (22:00 +0100)]
add names to tracked state atoms to improve debug
Keith Whitwell [Fri, 24 Aug 2007 17:30:00 +0000 (18:30 +0100)]
checkpoint in constant tracking rework
keithw [Fri, 24 Aug 2007 11:30:28 +0000 (12:30 +0100)]
remove unneeded dirty flag
Brian [Sat, 25 Aug 2007 01:36:23 +0000 (19:36 -0600)]
code re-org, minor improvements
Brian [Sat, 25 Aug 2007 00:50:56 +0000 (18:50 -0600)]
s/==/=/
Brian [Sat, 25 Aug 2007 00:26:42 +0000 (18:26 -0600)]
Fix fragment program color output mapping (0=depth, 1=color)
Brian [Sat, 25 Aug 2007 00:19:50 +0000 (18:19 -0600)]
check for USE_X86_ASM or SLANG_X86 in st_delete_program()
Brian [Sat, 25 Aug 2007 00:06:11 +0000 (18:06 -0600)]
set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenv
Brian [Fri, 24 Aug 2007 19:17:08 +0000 (13:17 -0600)]
Add support for more surface types in sp_surface.c
replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8
michal [Fri, 24 Aug 2007 16:51:12 +0000 (17:51 +0100)]
Hook-up SSE2 to VS.
michal [Fri, 24 Aug 2007 15:23:02 +0000 (16:23 +0100)]
Indent. Remove GL dependencies. Simplify. Add rtasm instructions.
michal [Fri, 24 Aug 2007 11:52:47 +0000 (12:52 +0100)]
Add tgsi_sse2.
Brian [Fri, 24 Aug 2007 18:38:31 +0000 (12:38 -0600)]
remove deleted i915_state_fragprog.c
Brian [Fri, 24 Aug 2007 18:08:38 +0000 (12:08 -0600)]
fix a tracking of changed lighting state
Brian [Fri, 24 Aug 2007 18:08:11 +0000 (12:08 -0600)]
add some warnings about bitmaps/copypixels
keithw [Fri, 24 Aug 2007 10:23:55 +0000 (11:23 +0100)]
disable debug
keithw [Fri, 24 Aug 2007 09:22:37 +0000 (10:22 +0100)]
remove dead file
keithw [Fri, 24 Aug 2007 09:15:06 +0000 (10:15 +0100)]
have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_enable_flags.
keithw [Fri, 24 Aug 2007 09:09:34 +0000 (10:09 +0100)]
sampler state tweaks
Brian [Fri, 24 Aug 2007 17:05:31 +0000 (11:05 -0600)]
Fix user-defined clip planes. They seem to work properly now.
The bits for the N user-defined planes are now set in the vertex_header->clipmask.
See some detailed comments about this in the clip_line() function.
CLIP_USER_BIT no longer exists.
Brian [Fri, 24 Aug 2007 15:56:47 +0000 (09:56 -0600)]
re-enable compute_clipmask() call
Brian [Fri, 24 Aug 2007 15:52:25 +0000 (09:52 -0600)]
emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed
Keith Whitwell [Fri, 24 Aug 2007 09:01:20 +0000 (10:01 +0100)]
Fixup include paths after rename
Keith Whitwell [Fri, 24 Aug 2007 09:01:03 +0000 (10:01 +0100)]
Rename tgsi "core" directory
Brian [Thu, 23 Aug 2007 20:59:48 +0000 (21:59 +0100)]
track more vertex-related state changes
Brian [Thu, 23 Aug 2007 20:59:27 +0000 (21:59 +0100)]
added GL_STENCIL_INDEX8_EXT
Brian [Thu, 23 Aug 2007 20:59:06 +0000 (21:59 +0100)]
fix-up stencil buffers
Brian [Thu, 23 Aug 2007 20:39:51 +0000 (21:39 +0100)]
check for null ptr in xm_buffer_unreference()
Brian [Fri, 24 Aug 2007 01:28:59 +0000 (19:28 -0600)]
Use vertex_info struct for softpipe - lots of clean-up.
Brian [Fri, 24 Aug 2007 01:05:38 +0000 (19:05 -0600)]
remove dead code
Brian [Fri, 24 Aug 2007 01:03:42 +0000 (19:03 -0600)]
Vertex shader outputs are now tightly packed into the output slots.
Fix softpipe vertex attribute setup.
Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
Brian [Fri, 24 Aug 2007 00:54:51 +0000 (18:54 -0600)]
Need to copy header->edgeflags to tmp when creating new prim_header.
Edge flags were random/undefined otherwise.
Brian [Thu, 23 Aug 2007 23:59:17 +0000 (17:59 -0600)]
minor improvement to get_vertex() in-use flag setting
Brian [Thu, 23 Aug 2007 23:57:08 +0000 (17:57 -0600)]
fix an edgeflag logic error, see comments
Brian [Thu, 23 Aug 2007 23:41:03 +0000 (17:41 -0600)]
fix incorrect vertex index for POLYGON drawing
Brian [Thu, 23 Aug 2007 23:40:19 +0000 (17:40 -0600)]
get rid of VERT_RESULT_ usage
Brian [Thu, 23 Aug 2007 23:39:52 +0000 (17:39 -0600)]
map Mesa vertex attribs/arrays to TGSI attribs
Brian [Thu, 23 Aug 2007 23:00:47 +0000 (17:00 -0600)]
Checkpoint: new vertex/fragment attribute naming
Replace VF_ATTRIB_x with TGSI_ATTRIB_x
When converting mesa programs to TGSI programs, also convert the InputsRead
and OutputsWritten to a mask of TGSI_ATTRIB_ bits.
Still need to do conversion for vertex programs...
Brian [Thu, 23 Aug 2007 22:59:08 +0000 (16:59 -0600)]
TGSI_ATTRIB_ tokens
Brian [Thu, 23 Aug 2007 20:58:26 +0000 (14:58 -0600)]
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation functions
Brian [Thu, 23 Aug 2007 20:56:00 +0000 (14:56 -0600)]
comment about code duplication
Brian [Thu, 23 Aug 2007 20:55:43 +0000 (14:55 -0600)]
clean-up comments
Brian [Thu, 23 Aug 2007 19:41:23 +0000 (13:41 -0600)]
remove dead/debug code, misc clean-up
Brian [Thu, 23 Aug 2007 19:27:18 +0000 (13:27 -0600)]
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Brian [Thu, 23 Aug 2007 19:25:46 +0000 (13:25 -0600)]
Define a re-usable vertex_info structure to describe vertex layouts.
This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens.
Those will go away eventually, but at least we no longer need vf/vf.h
Brian [Thu, 23 Aug 2007 19:24:06 +0000 (13:24 -0600)]
For the time being, interpolate Z in shade_quad() rather in the shader.
This was causing trouble for the i915 driver.
Brian [Thu, 23 Aug 2007 00:51:39 +0000 (18:51 -0600)]
Checkpoint: texture image and sampler state handling, plus better vertex format code.
Texture image/sampler state code should be working, but is disabled for now.
Need to fix outstanding issues with vertex formats and texcoords first...
Brian [Thu, 23 Aug 2007 00:48:28 +0000 (18:48 -0600)]
fix assertions in swizzle()
Brian [Thu, 23 Aug 2007 00:47:19 +0000 (18:47 -0600)]
more debug output