Jason Ekstrand [Thu, 24 Nov 2016 03:14:27 +0000 (19:14 -0800)]
intel/aubinator: Wait to setup decoders until we parse the aub header
This requires that a few more state bits become global.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Thu, 24 Nov 2016 03:38:00 +0000 (19:38 -0800)]
intel/aubinator: Rework handling of the --gen flag
This makes it just store the pci_id instead of a struct pointer
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Thu, 24 Nov 2016 03:26:13 +0000 (19:26 -0800)]
intel/aubinator: Trust the packet size in the header for SUBOPCODE_HEADER
We were reading from the "comment size" dword and incrementing by that
amount. This never caused a problem because that field was always zero.
However, experimenting with actual aub file comments indicates, the
simulator seems to include the comment size in the packet size provided in
the header. We should do the same.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Fri, 18 Nov 2016 19:30:50 +0000 (11:30 -0800)]
intel/aubinator: Add a get_offset helper
The helper automatically handles masking for us so we don't have to worry
about whether or not something is in the bottom bits.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Fri, 18 Nov 2016 19:33:20 +0000 (11:33 -0800)]
intel/aubinator: Fix the kernel start pointer for 3DSTATE_HS
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Fri, 18 Nov 2016 19:14:59 +0000 (11:14 -0800)]
intel/aubinator: Add a get_address helper
This new helper is automatically handles 32 vs. 48-bit GTT issues. It also
handles 48-bit canonical addresses on Broadwell and above.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jason Ekstrand [Fri, 9 Sep 2016 04:12:11 +0000 (21:12 -0700)]
intel/aubinator: Properly handle batch buffer chaining
The original aubinator that Kristian wrote had a bug in the handling of
MI_BATCH_BUFFER_START that propagated into the version in upstream mesa.
In particular, it ignored the "2nd level" bit which tells you whether this
MI_BATCH_BUFFER_START is a subroutine call (2nd level) or a goto. Since
the Vulkan driver uses batch chaining, this can lead to a very confusing
interpretation of the batches. In some cases, depending on how things are
laid out in the virtual GTT, you can even end up with infinite loops in
batch processing.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Ilia Mirkin [Sat, 26 Nov 2016 02:08:16 +0000 (21:08 -0500)]
swr: don't clear all dirty bits when changing so targets
Among other things, blits would clear existing SO targets which would
cause a bunch of updates from u_blitter to be missed.
Fixes fbo-scissor-blit fbo, probably among many others.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Ilia Mirkin [Sat, 26 Nov 2016 01:29:30 +0000 (20:29 -0500)]
swr: [rasterizer core] fix typo in scissor tile-alignment logic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Kenneth Graunke [Mon, 28 Nov 2016 21:37:44 +0000 (13:37 -0800)]
anv: Fix cache UUID generation.
I asked Emil to switch from 0 (success) vs. -1 (fail) to use a boolean
in my review comments. The "not" went missing. Easy mistake, but the
result is that nothing runs at all :)
Fix whitespace while we're here too.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:39:04 +0000 (23:39 +0900)]
vulkan/wsi: Fix resource leak in success path of wsi_queue_init()
It fixes leakage of pthread_condattr resource on wsi_queue_init()
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:34:46 +0000 (23:34 +0900)]
anv: Update the teardown in reverse order of the anv_CreateDevice
This updates releasing of resource in reverse order of the anv_CreateDevice
to anv_DestroyDevice.
And it fixes resource leak in pthread_mutex, pthread_cond, anv_gem_context.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:34:43 +0000 (23:34 +0900)]
anv: drop the return type for anv_queue_init()
anv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of anv_queue_init().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Gwan-gyeong Mun [Fri, 25 Nov 2016 14:34:42 +0000 (23:34 +0900)]
anv: Add missing error-checking to anv_block_pool_init (v2)
When the memfd_create() and u_vector_init() fail on anv_block_pool_init(),
this patch makes to return VK_ERROR_INITIALIZATION_FAILED.
All of initialization success on anv_block_pool_init(), it makes to return
VK_SUCCESS.
CID
1394319
v2: Fixes from Emil's review:
a) Add the return type for propagating the return value to caller.
b) Changed anv_block_pool_init() to return VK_ERROR_INITIALIZATION_FAILED
on failure of initialization.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Chandu Babu Namburu [Wed, 23 Nov 2016 14:54:34 +0000 (20:24 +0530)]
st/omx/dec/h264: consider POC as signed instead of unsigned
picture order count can be a negative value
Reviewed-by: Christian König <christian.koenig@amd.com>
Emil Velikov [Thu, 24 Nov 2016 20:30:45 +0000 (20:30 +0000)]
radv: don't return VK_SUCCESS if radv_device_get_cache_uuid() fails
If radv_device_get_cache_uuid() fails result will be VK_SUCCESS as set
by the radv_init_wsi() call above.
Fixes: d943839 (radv: Use library mtime for cache UUID.)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Emil Velikov [Thu, 24 Nov 2016 20:30:44 +0000 (20:30 +0000)]
radv: don't leak the fd if radv_physical_device_init() succeeds
radv_amdgpu_winsys_create() does not take ownership of the fd, thus we
end up leaking it as we return with VK_SUCCESS.
Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Emil Velikov [Thu, 24 Nov 2016 20:30:43 +0000 (20:30 +0000)]
anv: don't leak memory if anv_init_wsi() fails
brw_compiler_create() rzalloc-ates memory which we forgot to free.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 24 Nov 2016 20:30:42 +0000 (20:30 +0000)]
anv: don't double-close the same fd
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 24 Nov 2016 20:30:41 +0000 (20:30 +0000)]
configure.ac: remove no longer used TIMESTAMP_CMD
Good bye, you shall not be missed.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 24 Nov 2016 20:30:40 +0000 (20:30 +0000)]
anv: automake: don't generate anv_timestamp.h
No longer used as of last commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 24 Nov 2016 20:30:39 +0000 (20:30 +0000)]
anv: Use library mtime for cache UUID.
Inspired by a similar commit for radv.
Rather than recomputing the timestamp on each make invocation, just
fetch it at runtime.
Thus we no longer get the constant rebuild of anv_device.c and the
follow-up libvulkan_intel.so link, when nothing has changed.
I.e. using make && make install is a little bit faster.
v2: Use bool return type (Ken).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Thu, 24 Nov 2016 20:30:38 +0000 (20:30 +0000)]
anv: Store UUID in physical device.
Port of an equivalent commit for radv.
v2: Move the call just after MMAP_VERSION (Ken).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 24 Nov 2016 18:18:15 +0000 (18:18 +0000)]
isl: Make isl_finishme only warn once per call-site
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 24 Nov 2016 18:18:14 +0000 (18:18 +0000)]
radv: Make radv_finishme only warn once per call-site
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Emil Velikov [Thu, 24 Nov 2016 18:18:13 +0000 (18:18 +0000)]
anv: use do { } while (0) in the anv_finishme macro
Use the generic construct instead of the currect GCC specific one.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Mon, 28 Nov 2016 17:40:04 +0000 (17:40 +0000)]
docs: add git tips how to do commit fixups and squash them
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Mon, 28 Nov 2016 17:35:26 +0000 (17:35 +0000)]
docs: add note about r-b/other tags when resending
[Emil Velikov: split from the typos fixes]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Andres Gomez [Mon, 28 Nov 2016 16:47:42 +0000 (18:47 +0200)]
docs: fix small typos in the submit patches page
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 28 Nov 2016 17:22:15 +0000 (17:22 +0000)]
docs/releasing: use correct page title
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 28 Nov 2016 17:18:06 +0000 (17:18 +0000)]
docs/releasing: correctly document touch-testing
I've used an ancient version of the script which did not cover:
- version expansion (cd mesa-* does not work)
- --enable-glx-tls
- EGL and es2* testing
- Vulkan and DOTA2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 28 Nov 2016 15:35:43 +0000 (15:35 +0000)]
docs/release: drop references to patchwork
The changes to release.sh have landed, so all we need is a recent
checkout of xorg-utils.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 28 Nov 2016 15:30:13 +0000 (15:30 +0000)]
docs: add news item and link release notes for 13.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 28 Nov 2016 15:28:01 +0000 (15:28 +0000)]
docs: add sha256 checksums for 13.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
2722144beddac0aa7065b478502c7c3a1f2a5451)
Emil Velikov [Mon, 28 Nov 2016 15:06:08 +0000 (15:06 +0000)]
docs: add release notes for 13.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
c9e993ba1301ac0380b86a3934f5c97ff0827594)
Dave Airlie [Mon, 28 Nov 2016 07:03:11 +0000 (07:03 +0000)]
radv: fix 3D clears with baseMiplevel
This fixes:
dEQP-VK.api.image_clearing.clear_color_image.3d*
These were hitting an assert as the code wasn't taking the
baseMipLevel into account when minify the image depth.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Mon, 28 Nov 2016 06:22:05 +0000 (16:22 +1000)]
radv: brown-paper bag for a forgotten else.
This fixes the fix:
radv/ac/llvm: fix regression with shadow samplers fix
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Mon, 28 Nov 2016 05:42:36 +0000 (15:42 +1000)]
radv/ac/llvm: fix regression with shadow samplers fix
This fixes
b56b54cbf1d8e70c87a434da5350d11533e5fed8:
radv/ac/llvm: shadow samplers only return one value
It makes sure we only do that for shadow sampling, as
opposed to sizing requests.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Mon, 24 Oct 2016 21:47:13 +0000 (07:47 +1000)]
radv/ac/llvm: shadow samplers only return one value.
The intrinsic engine asserts in llvm due to this.
Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 24 Nov 2016 00:04:35 +0000 (10:04 +1000)]
radv/si: fix optimal micro tile selection
The same fix was posted for radeonsi, so port it here.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Emil Velikov [Thu, 24 Nov 2016 18:14:58 +0000 (18:14 +0000)]
radv: honour the number of properties available
Cap up-to the number of properties available while copying the data.
Otherwise we might crash and/or leak data.
Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Mun Gwan-gyeong [Fri, 25 Nov 2016 14:34:44 +0000 (23:34 +0900)]
radv: drop the return type for radv_queue_init()
radv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of radv_queue_init().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Rob Clark [Mon, 21 Nov 2016 15:23:04 +0000 (10:23 -0500)]
freedreno: fix slice size for imported buffers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 9 Nov 2016 18:17:08 +0000 (13:17 -0500)]
freedreno/a3xx: make _emit_const() static
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 9 Nov 2016 18:16:36 +0000 (13:16 -0500)]
freedreno/a4xx: make _emit_const() static
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jason Ekstrand [Sat, 26 Nov 2016 06:27:36 +0000 (22:27 -0800)]
anv/pipeline: Make is_dual_src_blend_factor inline
It's not used on gen8+ so it causes unused function warnings.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Sat, 26 Nov 2016 06:26:50 +0000 (22:26 -0800)]
anv/pipeline: Make the temp blend attachment state pointer const
This fixes a "discards const" warning since blend is const.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 25 Nov 2016 11:25:58 +0000 (12:25 +0100)]
gm107/ir: optimize 32-bit CONST load to mov
This is not allowed for indirect accesses because the source
GPR might be erased by a subsequent instruction (WaR hazard)
if we don't emit a read dep bar.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 25 Nov 2016 11:17:56 +0000 (12:17 +0100)]
gm107/ir: do not combine CONST loads
This will allow to use MOV instead of LD. The main advantage is
that MOV doesn't require a read dependency barrier while LD does,
and so this will both reduce barriers pressure and the number of
stall counts needed to read data from constant memory.
This is currently only for user uniform accesses. I should do
something similar when loading from the driver constant buffer
but it seems like a bit tricky to handle for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Sat, 26 Nov 2016 05:45:02 +0000 (21:45 -0800)]
anv/device: Remove a bogus finishme comment
We've been properly detecting bit6 swizzling for a long time now.
Ben Widawsky [Wed, 20 Apr 2016 14:23:06 +0000 (07:23 -0700)]
i965: Enable fast clears for multi-lod
On SKL (also fast clear is used for level 0, layer 0):
Manhattan 3.0: 3.88434% +/- 0.814659%
Manhattan 3.0 off: 3.25542% +/- 0.101149%
Trex: 3.43501% +/- 0.31223%
Trex off: 4.13781% +/- 0.
0993569%
ON BDW:
Manhattan 3.0: 1.37079% +/- 0.571208%
Manhattan 3.0 off: 1.74029% +/- 0.267499%
v2 (Ben, Matt): Fix rebase error by removing the perf warning
v3 (Topi): Rebased on top of revised eligibility logic
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Tue, 22 Nov 2016 19:53:38 +0000 (21:53 +0200)]
i965: Allow single-sampled miptree to be resolved and shared
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Fri, 10 Jun 2016 06:12:23 +0000 (09:12 +0300)]
i965/gen8: Relax asserts prohibiting arrayed/mipmapped fast clears
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Tue, 8 Nov 2016 12:19:15 +0000 (14:19 +0200)]
i965: Use ISL for CCS layouts
One can now also delete intel_get_non_msrt_mcs_alignment().
v2 (Jason): Do not leak aux buf but allocate only after getting
ISL surfaces.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Mon, 13 Jun 2016 07:51:10 +0000 (10:51 +0300)]
i965: Resolve non-compressed fast clears prior layered rendering
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Tue, 14 Jun 2016 06:10:16 +0000 (09:10 +0300)]
i965: Restrict fast color clear on first slice only
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Fri, 10 Jun 2016 08:09:53 +0000 (11:09 +0300)]
i965: Track fast color clear state in level/layer granularity
Note that RESOLVED is not tracked in the map explicitly. Absence
of item implicitly means RESOLVED state.
v2: Added intel_resolve_map_clear() into intel_miptree_release()
v3 (Jason): Properly handle the assumption of resolve map not
containing any items with state RESOLVED. Removed
unnecessary intel_miptree_set_fast_clear_state() call
in brw_blorp_resolve_color() preventing
intel_miptree_set_fast_clear_state() from asserting
against RESOLVED.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Wed, 8 Jun 2016 17:51:32 +0000 (20:51 +0300)]
i965: Move fast clear state enumeration into resolve map
Status is still tracked per miptree. Next patch will switch to
resolve map per slice/level.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Fri, 10 Jun 2016 06:01:54 +0000 (09:01 +0300)]
i965: Refactor check if color resolve is needed
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Thu, 9 Jun 2016 07:59:06 +0000 (10:59 +0300)]
i965: Add plumbing for fast clear layer/level details
Until now fast clear has been supported only for non-layered and
non-mipmapped buffers. However, from gen8 onwards there is hardware
support also for layered/mipmapped. Once this is enabled, fast clear
operations target specific layer/level and call for the state to be
tracked in the same granularity. This is the first step providing
the details from callers to the state tracking.
Patch introduces new interface for reading and writing the state
hiding the upcoming bookkeeping changes in the call sites. There is
bunch of sanity checks added that will be relaxed per hardware
generation later on when the actual functionality is enabled.
v2: Rebased on top current master setting the state in
blorp_surf_for_miptree().
v3: Replace open-coded resolved check in surface state emission
with intel_miptree_has_color_unresolved().
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Mon, 19 Sep 2016 09:03:58 +0000 (12:03 +0300)]
i965: Add interface for checking multiple slices if any is unresolved
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Thu, 15 Sep 2016 05:22:34 +0000 (08:22 +0300)]
i965: Provide slice details to renderbuffer fast clear state tracker
This patch also introduces getter and setter for fast clear state
preparing for tracking the state per slice.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Fri, 10 Jun 2016 07:09:34 +0000 (10:09 +0300)]
i965: Split per miptree and per slice/level fast clear bits
Currently the status bits for fast clear include the flag telling
if non-multisampled mcs buffer should be used at all. Once the
state tracking is changed to follow individual levels/layers one
still needs to have the mcs enabling information in the miptree.
Therefore simply split it out to its own boolean.
Possible follow-up work is to combine disable_aux_buffers and
no_ccs into single enum.
v2 (Jason): Changed no_msrt_mcs to no_ccs and updated comment
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Thu, 15 Sep 2016 06:05:55 +0000 (09:05 +0300)]
i965: Provide slice details to color resolver
v2: Make intel_miptree_resolve_color() take start layer and
layer count.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Fri, 10 Jun 2016 05:23:40 +0000 (08:23 +0300)]
i965: Add new interface for full color resolves
Upcoming patches will introduce fast clear in level/layer
granularity like the driver does already for depth/hiz. This patch
introduces equivalent full resolve option.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Topi Pohjolainen [Wed, 6 Jul 2016 09:29:41 +0000 (12:29 +0300)]
i965: Refactor lossless compression state tracking
Essentially this moves fast clear state update away from surface
state setup into brw_postdraw_set_buffers_need_resolve() that gets
called just after draw submission.
Calling intel_miptree_used_for_rendering() can be drop for gen6
and earlier as it is no-op.
v2: Rebased on top current master setting the state in
blorp_surf_for_miptree().
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Andres Gomez [Sat, 22 Oct 2016 14:22:13 +0000 (17:22 +0300)]
Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420pack"
This reverts commit
aaa69c79cd584db4d9c6ea7794e93d29f3d54572.
The commit was erroneous because the ast_layout_expression class is
meant to hold a list used for an after check that all the declared
values for a layout-qualifier-name are consistent.
Therefore, the check for the possibility of duplicated values was
previously fixed to happen much sooner, in the GLSL parser and the
merge of layout qualifiers, and the process_qualifier_constant method
only needs to check that the values are consistent.
By now, those layout-qualifier-name represented as a
ast_layout_expression are "max_vertices", "invocations", "vertices",
"local_size_[x|y|z]" and "xfb_stride".
From page 40 (page 46 of the PDF) of the GLSL 1.50 spec:
" All geometry shader output layout declarations in a program must
declare the same layout and same value for max_vertices."
From page 44 (page 50 of the PDF) of the GLSL 4.00 spec:
" If an invocation count is declared, all such declarations must
specify the same count."
From page 47 (page 53 of the PDF) of the GLSL 4.00 spec:
" All tessellation control shader layout declarations in a program
must specify the same output patch vertex count."
From page 60 (page 66 of the PDF) of the GLSL 4.30 spec:
" Also, if such a layout qualifier is declared more than once in the
same shader, all those declarations must set the same set of local
work-group sizes and set them to the same values; otherwise a
compile-time error results. If multiple compute shaders attached
to a single program object declare local work-group size, the
declarations must be identical; otherwise a link-time error
results."
From page 73 (page 79 of the PDF) of the GLSL 4.40 spec:
" While xfb_stride can be declared multiple times for the same
buffer, it is a compile-time or link-time error to have different
values specified for the stride for the same buffer."
Fixes GL44-CTS.enhanced_layouts.xfb_duplicated_stride
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Sat, 22 Oct 2016 14:13:16 +0000 (17:13 +0300)]
Revert "glsl: geom shader max_vertices layout must match."
This reverts commit
4c863993780a11cea6f88fa0682796bee5794042.
The commit was erroneous because the ast_layout_expression class was
created to hold a list of values for a layout-qualifier-name which is
allowed to appear in more than one expression in the same
shader/program but not to hold different values.
In other words, the list is used for an after check that all the
declared values for a layout-qualifier-name are consistent.
Therefore, the values stored must match always, not just for
"max_vertices" or any other eventual layout-qualifier-name.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Thu, 6 Oct 2016 22:52:06 +0000 (01:52 +0300)]
glsl: push layout-qualifier-name values from variable declarations to global
After the previous modifications in the merging of the
layout-qualifier-name values, we no longer push the final value in a
declaration to the global values.
This regression happens because we don't call for merging on the
right-most layout qualifier of a declaration which is also the
overriding one in case of multiple appearances.
Now, we add a new method to push these values to the global ones and
we call for this just after all the layout-qualifier collapsing has
happened in a declaration.
This simplifies how this was working in two ways; we make a clear
differentiation of when we are pushing this to the global values since
before it was mixed in the merging call and we only run this once all
the processing for layout-qualifiers in a declaration has happened.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Sat, 22 Oct 2016 14:04:33 +0000 (17:04 +0300)]
glsl: simplified error checking for duplicated layout-qualifiers
The GLSL parser has been simplified to check for the needed
GL_ARB_shading_language_420pack extension just when merging the
qualifiers in the proper cases.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Thu, 6 Oct 2016 22:52:08 +0000 (01:52 +0300)]
glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API
Since we modified the way in which multiple repetitions of the same
layout-qualifier-name in a single declaration collapse into the
ast_type_qualifier class, we can simplify the
merge_into_[in|out]_qualifier APIs through removing the create_node
parameter.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Sat, 22 Oct 2016 14:01:11 +0000 (17:01 +0300)]
glsl: ignore all but the rightmost layout qualifier name from the rightmost layout qualifier
From page 46 (page 52 of the PDF) of the GLSL 4.20 spec:
" More than one layout qualifier may appear in a single
declaration. If the same layout-qualifier-name occurs in multiple
layout qualifiers for the same declaration, the last one overrides
the former ones."
Consider this example:
" #version 150
#extension GL_ARB_shading_language_420pack: enable
layout(max_vertices=2) layout(max_vertices=3) out;
layout(max_vertices=3) out;"
Although different values for "max_vertices" results in a compilation
error. The above code is valid because max_vertices=2 is ignored.
Hence, when merging qualifiers in an ast_type_qualifier, we now ignore
new appearances of a same layout-qualifier-name if the new
"is_multiple_layouts_merge" parameter is on, since the GLSL parser
works in this case from right to left.
In addition, any special treatment for the buffer, uniform, in or out
layout defaults has been moved in the GLSL parser to the rule
triggered just after any previous processing/merging on the
layout-qualifiers has happened in a single declaration since it was
run too soon previously.
Fixes GL44-CTS.shading_language_420pack.qualifier_override_layout
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Tue, 22 Nov 2016 14:09:54 +0000 (16:09 +0200)]
glsl: refactor duplicated validations between 2 layout-qualifiers
Several layout-qualifier validations are duplicated in the
merge_qualifier and validate_in_qualifier methods.
We would rather have them refactored into single calls.
Suggested by Timothy.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Fri, 11 Nov 2016 19:03:24 +0000 (21:03 +0200)]
glsl: assert on incoherent point mode layout-id-qualifier validation
The point mode value in an ast_type_qualifier can only be true if the
flag is already set since this layout-id-qualifier can only be or not
be present in a shader.
Hence, it is useless to check for its value if the flag is already
set. Just replaced with an assert.
V2: assert instead of checking for coherence and raising a compilation
error. Suggested by Timothy.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Fri, 11 Nov 2016 19:03:02 +0000 (21:03 +0200)]
glsl: remove unneeded check for incompatible primitive types in GS
The validation of the default in layout qualifier already assures that
we won't have 2 ast_gs_input_layout objects with different primitive
type values. In fact, the validation already assures that we won't
have 2 ast_gs_input_layout objects in the AST tree at all.
The check for an error in the shader has been replaced by an assert.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Mon, 14 Nov 2016 15:49:33 +0000 (17:49 +0200)]
glsl: simplifies the merge of the default in layout qualifier
The merge into the default in layout qualifier duplicates a lot of
code that can be reused from the generic merge method.
Now, we use the generic merge method inside the specific merge for the
default in layout qualifier. The generic merge method has been
completed with some bits that were only present in the merge for the
default in layout qualifier and the specific validation bits have been
moved to the validation method for the default in layout qualifier.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Mon, 14 Nov 2016 15:46:05 +0000 (17:46 +0200)]
glsl: split default in layout qualifier merge
Currently, the default in layout qualifier merge performs specific
validation and merge.
We want to split out the validation from the merge so they can be done
independently.
Additionally, for simplification, the direction of the validation and
merge is changed so the ast_type_qualifier calling the method is the
one validated and merged against the default in qualifier.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Mon, 14 Nov 2016 10:23:32 +0000 (12:23 +0200)]
glsl: split default out layout qualifier merge
Currently, the default out layout qualifier merge performs specific
validation and merge.
We want to split out the validation from the merge so they can be done
independently.
Additionally, for simplification, the direction of the validation and
merge is changed so the ast_type_qualifier calling the method is the
one validated and merged against the default out qualifier.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Tue, 18 Oct 2016 15:18:21 +0000 (18:18 +0300)]
glsl: merge layouts into the default one as the last step in interface blocks
Consider this example:
" #version 150 core
#extension GL_ARB_shading_language_420pack: require
#extension GL_ARB_explicit_attrib_location: require
layout(location=0) out vec4 o;
layout(binding=2) layout(binding=3, std140) uniform U {
vec4 a;
} u[2];"
As there is 2 layout-qualifiers for the uniform U and the binding
layout-qualifier-id is duplicated, the rules set by the
ARB_shading_language_420pack spec state that the rightmost should
prevail.
Our ast_type_qualifier merges with others in a way that if the value
for a layout-qualifier-id is set in both, the object being merged
overwrites the value of the object invoking the merge. Hence, the
merge has to happen from the left layout towards the right one and
this was not happening for interface blocks because we were merging
into the default layout qualifier.
Now, the merge is done from left to right and, as a last step, we
merge into the default layout qualifier if needed, so the values of
the explicit layouts prevail over it.
V2: added a default_layout variable instead of a layout_helper and
make the merge directly over the layout one. Suggested by Timothy.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Thu, 6 Oct 2016 22:52:04 +0000 (01:52 +0300)]
glsl: ignore all but the rightmost layout-qualifier-name
When a layout contains a duplicated layout-qualifier-name in a single
declaration, only the last occurrence should be taken into account.
From page 59 (page 65 of the PDF) of the GLSL 4.40 spec:
" More than one layout qualifier may appear in a single
declaration. Additionally, the same layout-qualifier-name can
occur multiple times within a layout qualifier or across multiple
layout qualifiers in the same declaration. When the same
layout-qualifier-name occurs multiple times, in a single
declaration, the last occurrence overrides the former
occurrence(s)."
Consider this example:
" #version 150
#extension GL_ARB_enhanced_layouts: enable
layout(max_vertices=2, max_vertices=3) out;
layout(max_vertices=3) out;"
Although different values for "max_vertices" results in a compilation
error. The above code is valid because max_vertices=2 is ignored.
When merging qualifiers in an ast_type_qualifier, we now simply ignore
new appearances of a same layout-qualifier-name if the
"is_single_layout_merge" parameter is true, this works because the GLSL
parser processes qualifiers from right to left.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Iago Toral Quiroga [Thu, 24 Nov 2016 10:21:20 +0000 (11:21 +0100)]
anv/state: if enabled, use anisotropic filtering also with VK_FILTER_NEAREST
Fixes multiple Vulkan CTS tests that combine anisotropy and VK_FILTER_NEAREST
in dEQP-VK.texture.filtering_anisotropy.*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Vedran Miletić [Tue, 22 Nov 2016 19:25:34 +0000 (20:25 +0100)]
clover: Restore support for LLVM <= 3.9.
The commit
8e430ff8b060b4e8e922bae24b3c57837da6ea77 broke support for
LLVM 3.9 and older versions in Clover. This patch restores it and
refactors the support using Clover compatibility layer for LLVM.
v2: merged #ifdef blocks
v3: added support for LLVM 3.6-3.8
v4: add missing #ifdef around <memory>
v5: simplify using templates and lambda
Signed-off-by: Vedran Miletić <vedran@miletic.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98740
Tested-by[v4]: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Vinson Lee [Wed, 23 Nov 2016 01:01:35 +0000 (17:01 -0800)]
scons: Recognize LLVM_CONFIG environment variable.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Bas Nieuwenhuizen [Tue, 22 Nov 2016 20:28:28 +0000 (21:28 +0100)]
radv: Don't generate radv_timestamp.h
Not needed anymore.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Dave Airlie [Thu, 24 Nov 2016 03:10:52 +0000 (03:10 +0000)]
radv: fix texel fetch offset with 2d arrays.
The code didn't limit the offsets to the number supplied, so
if we expected 3 but only got 2 we were accessing undefined memory.
This fixes random failures in:
dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Eduardo Lima Mitev [Wed, 23 Nov 2016 13:09:59 +0000 (14:09 +0100)]
mesa/getteximage: Add validation of target to glGetTextureImage
There is an specific list of texture targets that can be used with
glGetTextureImage. From OpenGL 4.5 spec, section '8.11 Texture Queries',
page 234 of the PDF:
"An INVALID_ENUM error is generated if the effective target is
not one of TEXTURE_1D , TEXTURE_2D , TEXTURE_3D , TEXTURE_1D_-
ARRAY , TEXTURE_2D_ARRAY , TEXTURE_CUBE_MAP_ARRAY , TEXTURE_-
RECTANGLE , one of the targets from table 8.19 (for GetTexImage
and GetnTexImage only), or TEXTURE_CUBE_MAP (for GetTextureImage
only)."
We are currently not validating the target for glGetTextureImage. As
an example, calling this function on a texture with target
GL_TEXTURE_2D_MULTISAMPLE should return INVALID_ENUM, but instead it
hits an assertion down the road in the i965 driver.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eduardo Lima Mitev [Wed, 23 Nov 2016 13:44:05 +0000 (14:44 +0100)]
main/texobj: Check that texture id > 0 before looking it up in hash-table
_mesa_lookup_texture_err() is not currently checking that the
texture-id can be zero, but _mesa_HashLookup() doesn't expect the key
to be zero, and will fail an assertion.
Considering that _mesa_lookup_texture_err() is called from
_mesa_GetTextureImage and _mesa_GetTextureSubImage with user provided
arguments, we must validate the texture-id before looking it up in the
hash-table.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Charmaine Lee [Thu, 24 Nov 2016 06:53:08 +0000 (22:53 -0800)]
util: fix memory leak from the fragment shaders for SINT<->UINT blits
This patch deletes those fragment shaders in util_blitter_destroy().
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Wed, 17 Aug 2016 20:48:44 +0000 (13:48 -0700)]
i965: Always reserve clip distance VUE slots in SSO mode.
This fixes rendering in Dolphin on Vulkan since we enabled clip
distances. (Dolphin on GL has a similar bug because the linker
fails to eliminate unused clip distance built-in arrays, but it
isn't using SSO...so that needs more fixing.)
Also fixes a Piglit test:
spec/glsl-1.50/execution/geometry.clip-distance-vs-gs-out-sso
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ilia Mirkin [Thu, 24 Nov 2016 02:43:38 +0000 (21:43 -0500)]
anv/gen7: only enable dual-source blending when there are dual-source factors
Apparently the hw wedges otherwise, as mentioned in i965 comments.
Reported-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ilia Mirkin [Thu, 17 Nov 2016 02:45:14 +0000 (21:45 -0500)]
swr: clear every layer of the attached surfaces
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Ilia Mirkin [Thu, 17 Nov 2016 02:25:12 +0000 (21:25 -0500)]
swr: [rasterizer core] pipe renderTargetArrayIndex through to clears
Currently clears only operate on the 0th array index (ignoring surface
layout parameters). Instead normalize to take a RTAI like all the
load/store tile logic does, and use ComputeSurfaceAddress to properly
take the surface state's lod/array index into account.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Ilia Mirkin [Fri, 18 Nov 2016 00:48:30 +0000 (19:48 -0500)]
swr: [rasterizer core] clear data now comes in as float
The non-fast-clear path was never updated after clear colors were passed
in as floats. Remove the now-harmful conversion from unorm8.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Ilia Mirkin [Fri, 18 Nov 2016 00:39:20 +0000 (19:39 -0500)]
swr: [rasterizer core] actually perform clear before store in GetHotTile
When switching render target array indexes (as might happen in a GS, or
in a future change, with layered clears), if the previous state is
HOTTILE_CLEAR, we should actually clear the tile before saving it off.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Kenneth Graunke [Wed, 23 Nov 2016 20:24:22 +0000 (12:24 -0800)]
i965: Fix a mistake from porting the URB allocation code to arrays.
Commit
6d416bcd846a49414f210cd761789156c37a7b3e (i965: Use arrays in
Gen7+ URB code.) introduced a regression which caused us to fail to
allocate all of our URB space.
- total_wants -= ds_wants;
+ total_wants -= additional;
The new line should have been total_wants -= wants[i].
Fixes a large performance regression in TessMark.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98815
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 16 Nov 2016 06:59:45 +0000 (22:59 -0800)]
i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.
Gen6-7.5 specify the user clip distance enable bitmask in 3DSTATE_CLIP.
Gen8+ normally uses the new internal signalling mechanism to select the
one specified in the last enabled shader stage (3DSTATE_VS, DS, or GS).
This is a pretty good fit for Vulkan, or even newer GL, where the
bitmask comes entirely from the shader. But with glClipPlane(),
this is dynamic state, and we have to listen to _NEW_TRASNFORM.
Clip plane enables are the only reason the VS/DS/GS atoms need to
listen to _NEW_TRANSFORM. 3DSTATE_CLIP already has to listen to it
in order to support ARB_clip_control settings.
Setting the "Use the 3DSTATE_CLIP bitmask" force enable bit allows
us to drop _NEW_TRANSFORM from all the shader stage atoms, so we can
re-emit them less often.
Improves performance of OglBatch7 (version 6) by 2.70773% +/- 0.491257%
(n = 38) at 1024x768 on Cherryview.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Dave Airlie [Tue, 15 Nov 2016 04:54:28 +0000 (04:54 +0000)]
radv: fix flipped blits
This fixes:
dEQP-VK.api.copy_and_blit.blit_image.simple_tests.mirror*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 23 Nov 2016 23:35:41 +0000 (23:35 +0000)]
radv/meta: just local vars for src/dst subresources.
This is just a cleanup before I rework this code to fix mirrored
blits.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fredrik Höglund [Wed, 23 Nov 2016 22:05:01 +0000 (23:05 +0100)]
radv: add support for VK_AMD_draw_indirect_count
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fredrik Höglund [Wed, 23 Nov 2016 22:05:00 +0000 (23:05 +0100)]
radv: add support for VK_AMD_negative_viewport_height
The driver already supports this extension in practice.
Reviewed-by: Dave Airlie <airlied@redhat.com>