Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: use the draw-module's sprite stage depending on FS inputs
If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets. And that clobbers the user-defined
varying vars.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: implement generic variable index remapping
The state tracker may generate shaders that use generic vs outputs /
fs inputs like:
DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]
This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).
The remapping is done to both the vertex shader outputs and the
fragment shader inputs. The same mapping must be used for a vs/fs
pair.
Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table. The change in
size isn't really significant though (it's not a search key).
Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 22:55:18 +0000 (16:55 -0600)]
draw: assert that we have non-null fragment shader
Instead of just segfaulting. Recently ran into this.
nobled [Wed, 19 Oct 2011 11:54:06 +0000 (07:54 -0400)]
texgetimage: add missing return on error
Missed this back in the arb_robustness branch
<
6b329b9274b18c50f4177eef7ee087d50ebc1525>.
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 3 Nov 2011 16:39:26 +0000 (10:39 -0600)]
mesa: fix texture target mix-up in NV_fragment_program parser
The returned value should be a texture target index, not a bit.
I spotted this from seeing a new compiler warning caused by the increase
in the number of texture targets. This has been broken for a long time.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Mon, 31 Oct 2011 21:31:07 +0000 (14:31 -0700)]
linker: Check that initializers for global variables match
This requires tracking a couple extra fields in ir_variable:
* A flag to indicate that a variable had an initializer.
* For non-const variables, a field to track the constant value of the
variable's initializer.
For variables non-constant initalizers, ir_variable::has_initializer
will be true, but ir_variable::constant_initializer will be NULL. The
linker can use the values of these fields to check adherence to the
GLSL 4.20 rules for shared global variables:
"If a shared global has multiple initializers, the initializers
must all be constant expressions, and they must all have the same
value. Otherwise, a link error will result. (A shared global
having only one initializer does not require that initializer to
be a constant expression.)"
Previous to 4.20 the GLSL spec simply said that initializers must have
the same value. In this case of non-constant initializers, this was
impossible to determine. As a result, no vendor actually implemented
that behavior. The 4.20 behavior matches the behavior of NVIDIA's
shipping implementations.
NOTE: This is candidate for the 7.11 branch. This patch also needs
the preceding patch "glsl: Refactor generate_ARB_draw_buffers_variables
to use add_builtin_constant"
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34687
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Mon, 31 Oct 2011 21:43:27 +0000 (14:43 -0700)]
glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant
v2: Remove int cast based on feedback from Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Mon, 31 Oct 2011 21:04:10 +0000 (14:04 -0700)]
glsl: Put all bitfields in ir_variable together for better packing
The diff looks weird because ir_variable::depth_layout was between the
last two bitfields in the structure.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Mon, 31 Oct 2011 20:07:06 +0000 (13:07 -0700)]
linker: Fix the indentation of a block in cross_validate_globals
I suspect the indentation got messed up during a code merge.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Eric Anholt [Wed, 2 Nov 2011 21:38:05 +0000 (14:38 -0700)]
radeon: Check an error return instead of assigning it to a dead variable.
Fixes gcc set-but-unused-variable warning.
Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Marek Olšák [Thu, 3 Nov 2011 14:20:55 +0000 (15:20 +0100)]
r300g: force buffer placements to GTT on big endian machines
Maarten Lankhorst [Mon, 31 Oct 2011 17:37:37 +0000 (18:37 +0100)]
state_trackers/vdpau: Add support for VC-1 decoding
Add a struct with all the fields.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 17:32:05 +0000 (18:32 +0100)]
state_trackers/vdpau: Add mpeg4 part2 to PipeToProfile and ProfileToPipe
So it can actually be used when someone implements it. :)
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 10:45:37 +0000 (11:45 +0100)]
state_trackers/vdpau: Add support for MPEG4 Part 2
Just the support patch, no decoder implements it currently.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 09:26:02 +0000 (10:26 +0100)]
state_trackers/vdpau: Test if profile is supported first before trying to create decoder
So a nicer error message is returned.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 09:24:34 +0000 (10:24 +0100)]
state_trackers/vdpau: Add num_slices to mpeg12 picture structure
Bitstream parsers might need that field.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 09:23:03 +0000 (10:23 +0100)]
state_trackers/vdpau: Implement VdpGenerateCSCMatrix
With the smpte240 profile, which was missing.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Christian König [Wed, 2 Nov 2011 12:54:05 +0000 (13:54 +0100)]
g3dvl: remove some stale variable increment
Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Dave Airlie [Wed, 12 Oct 2011 09:01:57 +0000 (10:01 +0100)]
r600g: more integer support
just some more trivial integer changes for r600/r700.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 2 Nov 2011 14:06:44 +0000 (14:06 +0000)]
radeon: fix some regressions in texturing code.
On a piglit run vs 7.11 this fixes 23 tests.
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Thu, 3 Nov 2011 09:58:52 +0000 (09:58 +0000)]
scons: Use -static-libstdc++ on 32bits builds w/ Mingw-w64 too.
José Fonseca [Thu, 3 Nov 2011 09:38:43 +0000 (09:38 +0000)]
libgl-gdi: Mingw-w64 in 32bit mode matches the Mingw32's .DEF semantics.
Chia-I Wu [Tue, 1 Nov 2011 04:06:28 +0000 (12:06 +0800)]
docs: list GL_OES_EGL_image_external in 7.12 release notes
Chia-I Wu [Sat, 22 Oct 2011 16:53:21 +0000 (00:53 +0800)]
st/mesa: add support for GL_OES_EGL_image_external
To pipe drivers, external textures are just 2D textures.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:52:38 +0000 (18:52 +0800)]
mesa: add support for GL_OES_EGL_image_external
This is an OpenGL ES specific extension. External textures are textures that
may be sampled from, but not be updated (no glTexSubImage* and etc.). The
image data are taken from an EGLImage.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 11:56:54 +0000 (19:56 +0800)]
mesa: clean up validate_texture_wrap_mode
GL_TEXTURE_RECTANGLE_NV (and soon GL_TEXTURE_EXTERNAL_OES) is special. Handle
it in its own if-block. There should be no functional change.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 14:17:31 +0000 (22:17 +0800)]
mesa: fix a logic error in glFramebufferTexture2D
Unrecognized texture target should give an error.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:51:06 +0000 (18:51 +0800)]
glsl: add support for GL_OES_EGL_image_external
This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chia-I Wu [Sun, 23 Oct 2011 10:51:13 +0000 (18:51 +0800)]
mesa: add GL_OES_EGL_image_external to the extension list
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:36:04 +0000 (18:36 +0800)]
mesa: add missing defines for GL_OES_EGL_image_external
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:29:17 +0000 (18:29 +0800)]
mesa, i965: prepare for more than 8 texture targets
3-bit fields are used store texture target in several places. That will fail
when TEXTURE_EXTERNAL_INDEX, which happends to be the 9th texture target, is
added. Make them 4-bit fields.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 12:47:37 +0000 (20:47 +0800)]
glapi: regenerate files
Chia-I Wu [Sat, 22 Oct 2011 12:46:32 +0000 (20:46 +0800)]
glapi: add entry points for OES_EGL_image_external
Only enums actually.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 14:02:07 +0000 (22:02 +0800)]
GLES: upgrade glext.h to revision 13240
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Yuanhan Liu [Wed, 2 Nov 2011 06:46:06 +0000 (14:46 +0800)]
swrast: simplify the condition test for _swrast_choose_texture_sample_func
remove another long if condition test. I don't feel a strong need of
this patch. But for it make the code a little simpler(I do think so),
I send it out.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Tue, 25 Oct 2011 07:36:59 +0000 (15:36 +0800)]
mesa: fix the low limit of width and height for glRenderbufferStorage
glRenderbufferStorage man page says:
GL_INVALID_VALUE is generated if either of width or height is negative,
or greater than the value of GL_MAX_RENDERBUFFER_SIZE.
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Tue, 25 Oct 2011 07:28:50 +0000 (15:28 +0800)]
mesa: fix inital value for new renderbuffer
EXT_framebuffer_object bspec says:
Get Value Type Get Command Initial Value
------------------------------- ------ ----------- -----------
RENDERBUFFER_INTERNAL_FORMAT_EXT Z+ GetRenderbufferParameterivEXT RGBA
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Fri, 21 Oct 2011 03:27:25 +0000 (11:27 +0800)]
mesa: complete the GL_TEXTURE_SWIZZLE* setup
The ARB_texture_swizzle spec says:
The error INVALID_OPERATION is generated if TexParameteri,
TexParameterf, TexParameteriv, or TexParameterfv, parameter <pname>
is TEXTURE_SWIZZLE_R, TEXTURE_SWIZZLE_G, TEXTURE_SWIZZLE_B,
or TEXTURE_SWIZZLE_A, and <param> is not RED, GREEN, BLUE, ALPHA,
ZERO, or ONE.
The error INVALID_OPERATION is generated if TexParameteriv, or
TexParameterfv, parameter <pname> TEXTURE_SWIZZLE_RGBA, and the four
consecutive values pointed to by <param> are not all RED, GREEN, BLUE,
ALPHA, ZERO, or ONE.
So, the GL_TEXTURE_SWIZZLE* pname is legal for glTexParameterf(v)
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Fri, 21 Oct 2011 03:24:18 +0000 (11:24 +0800)]
mesa: remove the redundant check
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Carl-Philip Haensch [Tue, 30 Aug 2011 09:46:01 +0000 (11:46 +0200)]
driconf: updated german translation
Carl-Philip Haensch [Tue, 30 Aug 2011 09:46:00 +0000 (11:46 +0200)]
driconf: updated de.po
Morgan Armand [Wed, 2 Nov 2011 19:12:39 +0000 (20:12 +0100)]
wglSetPixelFormat should ignore the ppfd parameter.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Michel Dänzer [Wed, 2 Nov 2011 15:39:17 +0000 (16:39 +0100)]
r300g: Fix queries on big endian hosts.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Michel Dänzer [Wed, 2 Nov 2011 17:21:48 +0000 (18:21 +0100)]
gallium/util: Add macros for converting from little endian to CPU byte order.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Paul Berry [Tue, 1 Nov 2011 00:31:16 +0000 (17:31 -0700)]
i965: Add support for integral vertex attributes.
When a vertex shader input attribute is declared with an integral type
(e.g. ivec4), we need to ensure that the generated vertex shader code
addresses the vertex attribute register using the proper register
type. (Previously, we assumed all vertex shader input attributes were
floating-point).
In addition, when uploading vertex data that was specified with
VertexAttribIPointer, we need to instruct the vertex fetch unit to
convert the data to signed or unsigned int, rather than float. And
when filling in the implied w=1 on a vector with less than 4
components, we need to fill it in with the integer representation of 1
rather than the floating-point representation of 1.
Fixes piglit tests vs-attrib-{ivec4,uvec4}-precision.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paul Berry [Tue, 1 Nov 2011 00:29:17 +0000 (17:29 -0700)]
mesa: Set the "Integer" field of gl_client_array properly.
This patch ensures that gl_client_array::Integer is properly set to
GL_TRUE for vertex attributes specified using glVertexAttribIPointer,
and to GL_FALSE for vertex attributes specified using
glVertexAttribPointer, so that the vertex attributes can be
interpreted properly by driver back-ends.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Tue, 1 Nov 2011 01:22:48 +0000 (18:22 -0700)]
glsl: Fix type mismatch when incrementing or decrementing uint.
When converting an expression like "++x" to GLSL IR we were failing to
account for the possibility that x might be an unsigned integral type.
As a result the user would receive a bogus error message "Could not
implicitly convert operands to arithmetic operator".
Fixes piglit tests {vs,fs}-{increment,decrement}-uint.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
José Fonseca [Wed, 2 Nov 2011 16:16:50 +0000 (16:16 +0000)]
gallium/dri: Remove references to vblank.
Kristian Høgsberg [Wed, 2 Nov 2011 16:01:23 +0000 (12:01 -0400)]
Fix gallium dri compile and a merge conflict
Jakob Bornecrantz [Tue, 1 Nov 2011 04:10:17 +0000 (05:10 +0100)]
svga: Tag cursors with the scanout hint
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Kristian Høgsberg [Fri, 28 Oct 2011 21:47:53 +0000 (17:47 -0400)]
dri: Remove unused memops.h
Kristian Høgsberg [Fri, 28 Oct 2011 21:44:01 +0000 (17:44 -0400)]
dri: Remove a few unused dri helper functions
Kristian Høgsberg [Fri, 28 Oct 2011 21:39:40 +0000 (17:39 -0400)]
dri: Remove unused dri texmem.c
Kristian Høgsberg [Fri, 28 Oct 2011 21:35:16 +0000 (17:35 -0400)]
dri: Move _dri_texformat_* to radeon_texture.c
They are only used by the r200 driver now.
Kristian Høgsberg [Fri, 28 Oct 2011 21:04:35 +0000 (17:04 -0400)]
r200: Don't use driIsTextureResident helper
With DRI2, textures are always resident and using the DRI texmem helper
here is broken anyway, since nothing else uses it.
Kristian Høgsberg [Fri, 28 Oct 2011 20:51:11 +0000 (16:51 -0400)]
dri: Drop unused dri renderbuffer helper functions
Kristian Høgsberg [Fri, 28 Oct 2011 20:49:44 +0000 (16:49 -0400)]
dri: Move driUpdateFramebufferSize to dri_util.c
drirenderbuffer.[ch] is going bye-bye.
Kristian Høgsberg [Fri, 28 Oct 2011 20:27:12 +0000 (16:27 -0400)]
dri: Remove unnecessary #defines and #includes
Kristian Høgsberg [Fri, 28 Oct 2011 20:22:03 +0000 (16:22 -0400)]
dri: Remove unnecessary timestamp pointer indirection
Kristian Høgsberg [Fri, 28 Oct 2011 20:03:11 +0000 (16:03 -0400)]
dri: Remove unused fields from __DriverAPIRec
Kristian Høgsberg [Fri, 28 Oct 2011 19:56:15 +0000 (15:56 -0400)]
dri: Remove dri2.enabled flag
DRI2 is always enabled now.
Kristian Høgsberg [Fri, 28 Oct 2011 19:53:20 +0000 (15:53 -0400)]
dri: Remove DRI1 fields from DRI structs
Kristian Høgsberg [Fri, 28 Oct 2011 19:47:41 +0000 (15:47 -0400)]
dri: Remove remaining DRI1 vblank code
Kristian Høgsberg [Fri, 28 Oct 2011 19:40:01 +0000 (15:40 -0400)]
dri: Remove cliprect information from __DRIdrawable
Kristian Høgsberg [Fri, 28 Oct 2011 19:25:09 +0000 (15:25 -0400)]
dri: Drop unused driCalculateSwapUsage
Kristian Høgsberg [Fri, 28 Oct 2011 19:23:39 +0000 (15:23 -0400)]
dri: Remove unused driIntersectArea
Kristian Høgsberg [Fri, 28 Oct 2011 19:22:43 +0000 (15:22 -0400)]
dri: Drop __driUtilUpdateDrawableInfo and helper macros
Kristian Høgsberg [Fri, 28 Oct 2011 19:18:22 +0000 (15:18 -0400)]
dri: Remove unused driSwapBuffers
Kristian Høgsberg [Fri, 28 Oct 2011 19:17:20 +0000 (15:17 -0400)]
dri: Drop unused driCreateNewContext
Kristian Høgsberg [Fri, 28 Oct 2011 19:14:41 +0000 (15:14 -0400)]
dri: Fold driCreateNewDrawable into dri2CreateNewDrawable
Kristian Høgsberg [Fri, 28 Oct 2011 19:11:15 +0000 (15:11 -0400)]
dri: Remove unsused driCreateNewScreen
Kristian Høgsberg [Fri, 28 Oct 2011 19:08:24 +0000 (15:08 -0400)]
dri: Remove unused __DRIswapInfoRec
Kristian Høgsberg [Fri, 28 Oct 2011 19:02:42 +0000 (15:02 -0400)]
dri: Remove driMediaStreamCounterExtension
Also DRI1-only.
Kristian Høgsberg [Fri, 28 Oct 2011 19:01:20 +0000 (15:01 -0400)]
dri: Remove driSwapControlExtension
DRI1-only as well.
Kristian Høgsberg [Fri, 28 Oct 2011 18:57:34 +0000 (14:57 -0400)]
dri: Drop driCopySubBufferExtension
Another DRI1-only extension.
Kristian Høgsberg [Fri, 28 Oct 2011 18:55:25 +0000 (14:55 -0400)]
dri: Drop driReadDrawableExtension
All DRI2 drivers support setting a separate read drawable.
Kristian Høgsberg [Fri, 28 Oct 2011 18:52:28 +0000 (14:52 -0400)]
dri: Drop driLegacyExtension
There are no DRI1 drivers left.
George Sapountzis [Wed, 2 Nov 2011 13:02:10 +0000 (15:02 +0200)]
st/dri/sw: add get_image inline helper similar to put_image
TODO: check if GetImage works with passing the pitch as width, similar to PutImage,
which avoids the extra copy, ala dri_sw_displaytarget_display() in src/gallium/winsys/sw/dri/dri_sw_winsys.c
Benjamin Franzke [Wed, 2 Nov 2011 14:56:23 +0000 (15:56 +0100)]
st/dri/sw: Fix incorrect cast
Missed one casting error due to rebase for commit
98aa2a8f725e44aec8bd998fe436a134e94f13bb.
Benjamin Franzke [Fri, 9 Sep 2011 08:12:23 +0000 (10:12 +0200)]
st/dri/sw: Implement texture_from_pixmap
This is a cleanup of commit
02f1b50987c0d24da3dcc36dbb44821c20d0660c.
Update tex buffer using a dri_drawable hook from implemented in sw/drisw.c.
This saves us the duplication of dri_drawable.c.
CC: Stuart Abercrombie <sabercrombie@chromium.org>
CC: Stéphane Marchesin <marcheu@chromium.org>
Benjamin Franzke [Fri, 9 Sep 2011 07:34:59 +0000 (09:34 +0200)]
Revert "Duplicate state_tracker/dri/sw/dri_drawable.c"
This reverts commit
569bde1fa7d03fb7688d0d391b32e61e857ad44e.
CC: Stuart Abercrombie <sabercrombie@chromium.org>
CC: Stéphane Marchesin <marcheu@chromium.org>
Benjamin Franzke [Fri, 9 Sep 2011 07:34:50 +0000 (09:34 +0200)]
Revert "state_trackers/dri/sw: Implement texture_from_pixmap."
This reverts commit
02f1b50987c0d24da3dcc36dbb44821c20d0660c.
CC: Stuart Abercrombie <sabercrombie@chromium.org>
CC: Stéphane Marchesin <marcheu@chromium.org>
Alex Deucher [Wed, 2 Nov 2011 13:38:46 +0000 (09:38 -0400)]
r600g: add comment about special shader exports
Certain exports (position, point size, etc.) are treated
specially by the shader and not counted as generic exports.
Note the exports and any relevant related state bits.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vadim Girlin [Wed, 2 Nov 2011 07:50:59 +0000 (11:50 +0400)]
r600g: take into account PSIZE output for spi mapping
Skip PSIZE and POSITION when counting VS outputs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42435
Tested without regressions on evergreen.
NOTE: this is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
José Fonseca [Wed, 2 Nov 2011 10:32:20 +0000 (10:32 +0000)]
svga: Update state prototypes to return pipe_error.
Fixes a bunch of prototype mismatch warnings..
Jeremy Huddleston [Wed, 2 Nov 2011 04:04:34 +0000 (21:04 -0700)]
Build fix for -Werror=int-to-pointer-cast -Werror=pointer-to-int-cast
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
Yuanhan Liu [Tue, 1 Nov 2011 09:41:08 +0000 (17:41 +0800)]
intel: fix potential segfault error
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 11 Oct 2011 22:08:15 +0000 (15:08 -0700)]
swrast: Use MapRenderbuffer for glReadPixels(GL_DEPTH_COMPONENT) fast-paths.
This fixes issues with the code playing fast and loose with types of
buffers, and as a bonus avoids the wrappers that were previously used
to pull bits out of packed depth/stencil buffers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 16:38:30 +0000 (09:38 -0700)]
mesa: Make unpack_uint_z_row return 32 bits of data.
Some of the return values were u32, some were 24 bits, and z16
returned 16 bits. The caller would have to do all the work of
interpreting the format all over again. However, there are no callers
of this function at this point.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 17 Oct 2011 17:18:30 +0000 (10:18 -0700)]
nouveau: Add implementation of MapRenderbuffer.
Perhaps the easiest implementation, nouveau can directly map buffers
even if tiled, and uses separate surfaces for its texture
renderbuffers so we don't have to worry about that offset.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 17 Oct 2011 16:50:52 +0000 (09:50 -0700)]
radeon: Add implementation of MapRenderbuffer.
Unlike intel, we do a blit to/from GTT memory in order to
untile/retile the renderbuffer data, since we don't have fence
registers for accessing it.
(There is software tiling code in radeon_tile.c, but it's unused and
doesn't support macro tiling)
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Tue, 11 Oct 2011 21:46:31 +0000 (14:46 -0700)]
intel: Use MapRenderbuffer in spans setup.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Tue, 11 Oct 2011 21:22:45 +0000 (14:22 -0700)]
intel: Add an implementation of MapRenderbuffer.
v2: Add separate stencil S8 W-tile swizzling/deswizzling. Tested for
the swizzling case with env INTEL_SEPARATE_STENCIL=1 INTEL_HIZ=1
./bin/hiz-depth-stencil-test-fbo-d24-s8
v3: Apply Chad's fix for S8 window system buffers.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Eric Anholt [Tue, 1 Nov 2011 00:07:34 +0000 (17:07 -0700)]
intel: Improve the debug info for renderbuffer allocation.
Eric Anholt [Thu, 13 Oct 2011 19:02:43 +0000 (12:02 -0700)]
Add MapRenderbuffer implementations for software drivers.
Mesa core's is generic for things like osmesa.
For swrast_dri.so, we have to do Y flipping. The front-buffer path
isn't actually tested, though, because both before and after it fails
with a BadMatch in XGetImage.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Tue, 11 Oct 2011 21:12:50 +0000 (14:12 -0700)]
mesa: Add a driver hook for mapping renderbuffers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Tue, 1 Nov 2011 16:24:47 +0000 (09:24 -0700)]
Revert "intel: Drop the immediate validation of the texture object in TFP."
This reverts commit
abaebcee787eeb8a89bf7a82ed4d1532fcde5e39.
The assertion I made was that "the zero-copy code in validation" would
zero copy. Of course, I deleted that check back in January because
the two sites that would trigger it (glTexImage() and this one) both
immediately bound their mt to the object, making the other check
pointless.
Removes two extra blits in glx-tfp. Also fixed the Android home
screen, which wasn't rendering because the extra copy broke the
relationship between the texture and the eglimage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42152
Tested-by: Chad Versace <chad@chad-versace.us>
Tested-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Brian Paul [Tue, 1 Nov 2011 19:34:52 +0000 (13:34 -0600)]
mesa: make save_EndConditionalRender param list (void) to silence warning
Brian Paul [Tue, 1 Nov 2011 17:34:51 +0000 (11:34 -0600)]
postprocess: remove const qualifiers on unsigned int parameters
to match the prototype in postprocess.h