Ilia Mirkin [Tue, 12 Jan 2016 19:41:52 +0000 (14:41 -0500)]
nv50/ir: only use FILE_LOCAL_MEMORY for temp arrays that use indirection
Previously we were treating any indirect temp array usage to mean that
everything should end up in lmem. The MemoryOpt pass would clean a lot
of that up later, but in the meanwhile we would lose a lot of
opportunity for optimization.
This helps a lot of Metro 2033 Redux and a handful of KSP shaders:
total instructions in shared programs :
6288373 ->
6261517 (-0.43%)
total gprs used in shared programs : 944051 -> 945131 (0.11%)
total local used in shared programs : 54116 -> 54116 (0.00%)
A typical case is for register usage to double and for instructions to
halve. A future commit can also optimize local memory usage size to be
reduced with better packing.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 11 Jan 2016 21:41:18 +0000 (16:41 -0500)]
nvc0/ir: be careful about propagating very large offsets into const load
Indirect constbuf indexing works by using very large offsets. However if
an indirect constbuf index load is const-propagated, it becomes a very
large const offset. Take that into account when legalizing the SSA by
moving the high parts of that offset into the file index. Also disallow
very large (or small) indices on most other instructions.
This fixes regressions in ubo_array_indexing/*-two-arrays piglit tests.
Fixes: abd326e81b (nv50/ir: propagate indirect loads into instructions)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 11 Jan 2016 21:39:15 +0000 (16:39 -0500)]
nvc0: allow fragment shader inputs to use indirect indexing
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Thu, 14 Jan 2016 18:44:54 +0000 (13:44 -0500)]
st/mesa: use surface format to generate mipmaps when available
This fixes the recently posted mipmap + texture views piglit test.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Marek Olšák [Wed, 13 Jan 2016 17:42:02 +0000 (18:42 +0100)]
radeonsi: don't miss changes to SPI_TMPRING_SIZE
I'm not sure about the consequences of this bug, but it's definitely
dangerous.
This applies to SI, CIK, VI.
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Charmaine Lee [Tue, 22 Dec 2015 19:20:41 +0000 (11:20 -0800)]
svga: add DXGenMips command support
For those formats that support hw mipmap generation, use the
DXGenMips command. Otherwise fallback to the mipmap generation utility.
Tested with piglit, OpenGL apps (Heaven, Turbine, Cinebench)
v2: make sure the texture surface was created with the render target bind flag
set relocation flag to SVGA_RELOC_WRITE for the texture surface
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Charmaine Lee [Mon, 21 Dec 2015 19:07:08 +0000 (11:07 -0800)]
svga: add num-generate-mipmap HUD query
The actual increment of the num-generate-mipmap counter will be done
in a subsequent patch when hw generate mipmap is supported.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Charmaine Lee [Thu, 14 Jan 2016 17:22:17 +0000 (10:22 -0700)]
gallium/st: add pipe_context::generate_mipmap()
This patch adds a new interface to support hardware mipmap generation.
PIPE_CAP_GENERATE_MIPMAP is added to allow a driver to specify
if this new interface is supported; if not supported, the state tracker will
fallback to mipmap generation by rendering/texturing.
v2: add PIPE_CAP_GENERATE_MIPMAP to the disabled section for all drivers
v3: add format to the generate_mipmap interface to allow mipmap generation
using a format other than the resource format
v4: fix return type of trace_context_generate_mipmap()
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 14 Jan 2016 17:38:17 +0000 (10:38 -0700)]
st/mesa: declare struct pipe_screen in st_cb_bufferobjects.h
To silence a compiler warning. Trivial.
Matt Turner [Wed, 13 Jan 2016 19:09:11 +0000 (11:09 -0800)]
nir: Lower bitfield_extract.
The OpenGL specifications for bitfieldExtract() says:
The result will be undefined if <offset> or <bits> is negative, or if
the sum of <offset> and <bits> is greater than the number of bits
used to store the operand.
Therefore passing bits=32, offset=0 is legal and defined in GLSL.
But the earlier SM5 ubfe/ibfe opcodes are specified to accept a bitfield width
ranging from 0-31. As such, Intel and AMD instructions read only the low 5 bits
of the width operand, making them not able to implement the GLSL-specified
behavior directly.
This commit adds ubfe/ibfe operations from SM5 and a lowering pass for
bitfield_extract to to handle the trivial case of <bits> = 32 as
bitfieldExtract:
bits > 31 ? value : bfe(value, offset, bits)
Fixes:
ES31-CTS.shader_bitfield_operation.bitfieldExtract.uvec3_0
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92595
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Tested-by: Marta Lofstedt <marta.lofstedt@intel.com>
Matt Turner [Wed, 13 Jan 2016 19:08:37 +0000 (11:08 -0800)]
nir: Handle <bits>=32 case in bitfield_insert lowering.
The OpenGL specifications for bitfieldInsert() says:
The result will be undefined if <offset> or <bits> is negative, or if
the sum of <offset> and <bits> is greater than the number of bits
used to store the operand.
Therefore passing bits=32, offset=0 is legal and defined in GLSL.
But the earlier SM5 bfi opcode is specified to accept a bitfield width
ranging from 0-31. As such, Intel and AMD instructions read only the low
5 bits of the width operand, making them not able to implement the
GLSL-specified behavior directly.
This commit fixes the lowering of bitfield_insert to handle the trivial
case of <bits> = 32 as
bitfieldInsert:
bits > 31 ? insert : bfi(bfm(bits, offset), insert, base)
Fixes:
ES31-CTS.shader_bitfield_operation.bitfieldInsert.uint_2
ES31-CTS.shader_bitfield_operation.bitfieldInsert.uvec4_3
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92595
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Tested-by: Marta Lofstedt <marta.lofstedt@intel.com>
Brian Paul [Wed, 13 Jan 2016 23:20:09 +0000 (16:20 -0700)]
st/mesa: add check for color logicop in blit_copy_pixels()
We check that a bunch of raster operations are disabled in
blit_copy_pixels(). We also need to check that color logicop is
disabled.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 12 Jan 2016 14:29:18 +0000 (09:29 -0500)]
gallium/radeon: do not reallocate user memory buffers
The whole point of AMD_pinned_memory is that applications don't have to map
buffers via OpenGL - but they're still allowed to, so make sure we don't break
the link between buffer object and user memory unless explicitly instructed
to.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 14 Jan 2016 14:41:04 +0000 (09:41 -0500)]
gallium/radeon: implement PIPE_CAP_INVALIDATE_BUFFER
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 11 Jan 2016 00:54:44 +0000 (19:54 -0500)]
gallium/radeon: reset valid_buffer_range on PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
This accomodates a streaming pattern where the discard flag is set when the
application wraps back to the beginning of the buffer.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 9 Jan 2016 23:05:58 +0000 (18:05 -0500)]
st/mesa: implement Driver.InvalidateBufferSubData
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 11 Jan 2016 22:44:45 +0000 (17:44 -0500)]
st/mesa: use pipe->invalidate_resource instead of buffer re-allocation
Drivers are expected to avoid unnecessary work when possible in this code
path.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 11 Jan 2016 22:38:08 +0000 (17:38 -0500)]
gallium: add PIPE_CAP_INVALIDATE_BUFFER
It makes sense to re-use pipe->invalidate_resource for the purpose of
glInvalidateBufferData, but this function is already implemented in vc4
where it doesn't have the expected behavior. So add a capability flag
to indicate that the driver supports the expected behavior.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 9 Jan 2016 22:53:07 +0000 (17:53 -0500)]
mesa: add Driver.InvalidateBufferSubData
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Sat, 9 Jan 2016 22:51:39 +0000 (17:51 -0500)]
mesa: fix the checks in _mesa_InvalidateBuffer(Sub)Data
Change the check to be in line with what the quoted spec fragment says.
I have sent out a piglit test for this as well.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Tue, 12 Jan 2016 17:28:11 +0000 (12:28 -0500)]
winsys/radeon: fix warnings about incompatible pointer types
Some confusion between pb_buffer and radeon_bo as well as between
radeon_drm_winsys and radeon_winsys.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Neil Roberts [Wed, 13 Jan 2016 19:28:45 +0000 (19:28 +0000)]
texobj: Check completeness with InternalFormat rather than Mesa format
The internal Mesa format used for a texture might not match the one
requested in the internalFormat when the texture was created, for
example if the driver is internally remapping RGB textures to RGBA.
Otherwise it can cause false positives for completeness if one mipmap
image is created as RGBA and the other as RGB because they would both
have an RGBA Mesa format. If we check the InternalFormat instead then
we are directly checking the API usage which I think better matches
the intention of the check.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93700
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ben Widawsky [Wed, 30 Dec 2015 17:47:17 +0000 (09:47 -0800)]
i965: Remove unused hw_must_use_separate_stencil
I spotted this while looking for what needs updating in future platforms.
I'm too lazy to go through the git logs, but it was probably missed by Jason
when all the brw refactoring happened.
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 14 Jan 2016 00:17:26 +0000 (16:17 -0800)]
i965: Drop extra newline from shader compile messages.
Ilia changed shader-db's run.c to not expect messages to contain a
newline in shader-db commit
51bbc8035.
Matt Turner [Fri, 8 Jan 2016 00:16:35 +0000 (16:16 -0800)]
nir: Change bfm's semantics to match Intel/AMD/SM5.
Intel/AMD's hardware instructions do not handle arguments of 32.
Constant evaluation should not produce a result different from the
hardware instruction.
The s/1ull/1u/ change is intentional: previously we wanted defined
behavior for the "1 << 32" case, but we're making this case undefined so
we can make it 1u and save ourselves a 64-bit operation.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Wed, 30 Dec 2015 19:48:22 +0000 (14:48 -0500)]
glsl: Fix undefined shifts.
Shifting into the sign bit is undefined, as is shifting by 32.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 11 Jan 2016 18:54:19 +0000 (10:54 -0800)]
glsl: Handle failure of Python codegen scripts.
If a Python codegen script failed, it would write a zero-byte file,
which on subsequent invocations of make would trick it into thinking the
file was appropriately generated.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 8 Jan 2016 00:01:51 +0000 (16:01 -0800)]
glsl, nir: Make ir_triop_bitfield_extract a vectorized operation.
We would like to be able to combine
result.x = bitfieldExtract(src0.x, src1.x, src2.x);
result.y = bitfieldExtract(src0.y, src1.y, src2.y);
result.z = bitfieldExtract(src0.z, src1.z, src2.z);
result.w = bitfieldExtract(src0.w, src1.w, src2.w);
into a single ivec4 bitfieldInsert operation. This should be possible
with most drivers.
This patch changes the offset and bits parameters from scalar ints
to ivecN or uvecN. The type of all three operands will be the same,
for simplicity.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Tue, 5 Jan 2016 12:01:11 +0000 (04:01 -0800)]
glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.
We would like to be able to combine
result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x);
result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y);
result.z = bitfieldInsert(src0.z, src1.z, src2.z, src3.z);
result.w = bitfieldInsert(src0.w, src1.w, src2.w, src3.w);
into a single ivec4 bitfieldInsert operation. This should be possible
with most drivers.
This patch changes the offset and bits parameters from scalar ints
to ivecN or uvecN. The type of all four operands will be the same,
for simplicity.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Thu, 7 Jan 2016 23:54:16 +0000 (15:54 -0800)]
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
TGSI doesn't use these - it just translates ir_quadop_bitfield_insert
directly. NIR can handle ir_quadop_bitfield_insert as well.
These opcodes were only used for i965, and with Jason's recent patches,
we can do this lowering in NIR (which also gains us SPIR-V handling).
So there's not much point to retaining this GLSL IR lowering code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Matt Turner [Mon, 11 Jan 2016 20:13:24 +0000 (12:13 -0800)]
nir: Fix constant evaluation of bfm.
NIR's bfm, like Intel/AMD's hardware instructions and GLSL IR's
ir_binop_bfm takes <bits> as src0 and <offset> as src1.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Matt Turner [Mon, 11 Jan 2016 17:34:50 +0000 (09:34 -0800)]
i965/fs: Skip assertion on NaN.
A shader in Unreal4 uses the result of divide by zero in its color
output, producing NaN and triggering this assertion since NaN is not
equal to itself.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93560
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Matt Turner [Fri, 27 Feb 2015 00:06:45 +0000 (16:06 -0800)]
i965/fs: Add debugging to constant combining pass.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Brian Paul [Tue, 12 Jan 2016 15:46:40 +0000 (08:46 -0700)]
meta: remove const qualifier on _mesa_meta_fb_tex_blit_begin()
To silence a compiler warning about a const/non-const mismatch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Tue, 12 Jan 2016 01:22:50 +0000 (18:22 -0700)]
st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer()
I added this code right at the end, and got it wrong.
Only used by the WGL_ARB_render_texture code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Emil Velikov [Wed, 13 Jan 2016 13:27:50 +0000 (15:27 +0200)]
docs: add news item and link release notes for 11.1.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 13 Jan 2016 13:23:53 +0000 (15:23 +0200)]
docs: add sha256 checksums for 11.1.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
4b2d9f29e9b75cbbeb76ccf753a256e11f07ee1a)
Emil Velikov [Wed, 13 Jan 2016 10:11:33 +0000 (12:11 +0200)]
docs: add release notes for 11.1.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
330aa44a0da7548000a6b2fc2bb580e9c8e733cc)
Neil Roberts [Thu, 19 Nov 2015 15:25:21 +0000 (16:25 +0100)]
i965/gen9: Don't allow the RGBX formats for texturing/rendering
The RGBX surface formats aren't renderable so we internally remap them
to RGBA when rendering. They are retained as RGBX when used as
textures. However since the previous patch fast clears are disabled
for surfaces that use a different format for rendering than for
texturing. To avoid this situation we can just pretend not to support
RGBX formats at all. This will cause the upper layers of mesa to pick
an RGBA format internally instead. This should be safe because we
always override the alpha component to 1.0 for RGBX in the texture
swizzle anyway. We could also do this for all gens except that it's a
bit more difficult when the hardware doesn't support texture
swizzling. Gens using the blorp have further problems because that
doesn't implement this swizzle override.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Marek Olšák [Sat, 2 Jan 2016 22:09:58 +0000 (23:09 +0100)]
radeonsi: move POSITION and FACE fragment shader inputs to system values
And FACE becomes integer instead of float.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Marek Olšák [Thu, 7 Jan 2016 19:00:34 +0000 (20:00 +0100)]
radeonsi: simplify gl_FragCoord behavior
It will become a system value, not an input.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Samuel Iglesias Gonsálvez [Tue, 5 Jan 2016 12:21:17 +0000 (13:21 +0100)]
glsl: add image_format check in cross_validate_globals()
Fixes CTS test:
ES31-CTS.shader_image_load_store.negative-linkErrors
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93410
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tapani Pälli [Mon, 4 Jan 2016 07:55:52 +0000 (09:55 +0200)]
mesa: do not validate io of non-compute and compute stage
Fixes regression on SSO tests that have both non-compute and
compute programs in a program pipeline.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93532
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Tapani Pälli [Tue, 12 Jan 2016 09:03:14 +0000 (11:03 +0200)]
glsl: add packed varyings for outputs with single stage program
Commit
8926dc8 added a check where we add packed varyings of output
stage only when we have multiple stages, however duplicates are already
handled by changes in commit
0508d950 and we want to add outputs also in
case where we have only one stage.
Fixes regression caused by
8926dc8 for following test:
ES31-CTS.program_interface_query.separate-programs-vertex
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Roland Scheidegger [Wed, 13 Jan 2016 03:48:41 +0000 (04:48 +0100)]
llvmpipe: (trivial) use cast wrapper for __m128d to __m128 casts
some compiler was unhappy.
Roland Scheidegger [Wed, 6 Jan 2016 00:05:35 +0000 (01:05 +0100)]
llvmpipe: avoid most 64 bit math in rasterization
The trick here is to recognize that in the c + n * dcdx calculations,
not only can the lower FIXED_ORDER bits not change (as the dcdx values
have those all zero) but that this means the sign bit of the calculations
cannot be different as well, that is
sign(c + n*dcdx) == sign((c >> FIXED_ORDER) + n*(dcdx >> FIXED_ORDER)).
That shaves off more than enough bits to never require 64bit masks.
A shifted plane c value could still easily exceed 32 bits, however since we
throw out planes which are trivial accept even before binning (and similarly
don't even get to see tris for which there was a trivial reject plane)) this
is never a problem.
The idea isnt't all that revolutionary, in fact something similar was tried
ages ago (
9773722c2b09d5f0615a47cecf4347859474dc56) back when the values were
only 32 bit anyway. I believe now it didn't quite work then because the
adjustment needed for testing trivial reject / partial masks wasn't handled
correctly.
This still keeps the separate 32/64 bit paths for now, as the 32 bit one still
looks minimally simpler (and also because if we'd pass in dcdx/dcdy/eo unscaled
from setup which would be a good reason to ditch the 32 bit path, we'd need to
change the special-purpose rasterization functions for small tris).
This passes piglit triangle-rasterization (-fbo -auto -max_size
-subpixelbits 8) and triangle-rasterization-overdraw (with some hacks
to make it work correctly with large sizes) easily (full piglit as
well of course, but most tests wouldn't use triangles large enough to
be affected, that is tris with a bounding box over 128x128).
The profiler says indeed time spent in rast_tri functions is reduced
substantially, BUT of course only if the tris are large. I measured a 3%
improvement in mesa gloss demo when supersized to twice the screen size...
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Sun, 3 Jan 2016 00:13:45 +0000 (01:13 +0100)]
llvmpipe: scale up bounding box planes to subpixel precision
Otherwise some planes we get in rasterization have subpixel precision, others
not. Doesn't matter so far, but will soon. (OpenGL actually supports viewports
with subpixel accuracy, so could even do bounding box calcs with that).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Sat, 2 Jan 2016 03:59:16 +0000 (04:59 +0100)]
llvmpipe: add sse code for fixed position calculation
This is quite a few less instructions, albeit still do the 2 64bit muls
with scalar c code (they'd need way more shuffles, plus fixup for the signed
mul so it totally doesn't seem worth it - x86 can do 32x32->64bit signed
scalar muls natively just fine after all (even on 32bit).
(This still doesn't have a very measurable performance impact in reality,
although profiler seems to say time spent in setup indeed has gone down by
10% or so overall. Maybe good for a 3% or so improvement in openarena.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Tue, 12 Jan 2016 17:47:44 +0000 (18:47 +0100)]
draw: fix key comparison with uninitialized value
Discovered by accident, valgrind was complaining (could have possibly caused
us to create redundant geometry shader variants).
v2: convinced by Brian and Jose, just use memset for both gs and vs keys,
just as easy and less error prone.
Timothy Arceri [Tue, 12 Jan 2016 08:37:38 +0000 (19:37 +1100)]
mesa: print the invalid enum when CreateShader fails
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Kenneth Graunke [Mon, 11 Jan 2016 22:51:38 +0000 (14:51 -0800)]
glsl: Make read_from_write_only_variable_visitor ignore .length().
.length() on an unsized SSBO variable doesn't actually read any data
from the SSBO, and is allowed on variables marked 'writeonly'.
Fixes compute shader compilation in Shadow of Mordor.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Mon, 11 Jan 2016 20:25:12 +0000 (12:25 -0800)]
i965: Mark TCS URB writes as having side effects.
This adds barrier dependencies around TCS_OPCODE_URB_WRITE, preventing
reads and writes from being incorrectly scheduled.
Fixes rendering in GFXBench 4.0's tessellation demo.
For some reason, we haven't ever listed URB writes as having
side-effects. This hasn't been a problem because in most stages, we
never read from the URB, and only write to each location once.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93526
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tom St Denis [Tue, 3 Nov 2015 17:41:54 +0000 (12:41 -0500)]
st/omx: Avoid segfault in deconstructor if constructor fails
If the constructor fails before the LIST_INIT calls the pointers
will be null and the deconstructor will segfault.
Signed-off-by: Tom St Denis <tom.stdenis@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Christian König [Wed, 16 Dec 2015 13:19:41 +0000 (14:19 +0100)]
vl: use preferred format for deinterlacing
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Christian König [Tue, 15 Dec 2015 20:21:50 +0000 (21:21 +0100)]
vl: improve motion adaptive deinterlacer
Handle other formats than YV12 as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Christian König [Tue, 8 Dec 2015 12:18:43 +0000 (13:18 +0100)]
st/va: add BOB deinterlacing v2
Tested with MPV.
v2: correctly handle compositor deinterlacing as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Christian König [Mon, 7 Dec 2015 15:40:29 +0000 (16:40 +0100)]
st/va: add NV12 -> NV12 post processing v2
Usefull for mpv and GStreamer.
v2: use common functionality for size adjustment.
Signed-off-by: Indrajit-kumar Das <Indrajit-kumar.Das@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Christian König [Wed, 16 Dec 2015 20:11:17 +0000 (21:11 +0100)]
st/va: use vl_video_buffer_adjust_size
Use the new helper function instead of open coding it.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Christian König [Tue, 15 Dec 2015 10:53:48 +0000 (11:53 +0100)]
st/vdpau: use vl_video_buffer_adjust_size
Use the new helper function instead of open coding it.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Christian König [Tue, 15 Dec 2015 10:51:44 +0000 (11:51 +0100)]
vl/buffers: extract vl_video_buffer_adjust_size helper
Useful for the state trackers as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Christian König [Wed, 16 Dec 2015 19:58:49 +0000 (20:58 +0100)]
st/va: make the implementation thread safe v2
Otherwise we might crash with MPV.
v2: minor cleanups suggested on the list.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: Julien Isorce <j.isorce@samsung.com>
Tapani Pälli [Tue, 12 Jan 2016 06:52:12 +0000 (08:52 +0200)]
mesa: use gl_shader_variable in program resource list
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it possible to get rid of ir_variables and ir
in memory after linking.
v2: check that we do not create duplicate entries with
packed varyings
v3: document 'patch' bit (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tapani Pälli [Fri, 8 Jan 2016 06:20:25 +0000 (08:20 +0200)]
glsl: track total amount of uniform locations used
Linker missed a check for situation where we exceed max amount of
uniform locations with explicit + implicit locations. Patch adds this
check to already existing iteration over uniforms in linker.
Fixes following CTS test:
ES31-CTS.explicit_uniform_location.uniform-loc-negative-link-max-num-of-locations
v2: use var->type->uniform_locations() (Timothy)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Erik Faye-Lund [Wed, 16 Dec 2015 16:09:50 +0000 (17:09 +0100)]
main: get rid of needless conditional
We already check if the driver changed the completeness, we don't
need to duplicate that check. Let's just early out there instead.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Erik Faye-Lund [Wed, 16 Dec 2015 16:09:49 +0000 (17:09 +0100)]
gallium/util: removed unused header-file
This hasn't been in use since
c476305 ("gallium/util: pregenerate
half float tables"), where the last bit of run-time init using this
was killed. So let's just get rid of the pointless header.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Samuel Pitoiset [Mon, 11 Jan 2016 23:31:11 +0000 (00:31 +0100)]
nvc0: do not force re-binding of compute constbufs on Fermi
Re-binding compute constant buffers after launching a grid have no effects
because they are not currently validated and because dirty_cp is not updated
accordingly. This might also prevent weird future behaviours when UBOs will
be bound for compute.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ian Romanick [Tue, 10 Nov 2015 23:18:54 +0000 (15:18 -0800)]
meta: Unconditionally set GL_SKIP_DECODE_EXT
The path that depends on this will be avoided (by fallback_required) if
the extension is not supported. _mesa_set_sampler_srgb_decode does not
generate GL errors (by design), so there are no problems there.
I kept this change separate and last because it is one of the few in the
series that is not a candidate for the stable branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Tue, 10 Nov 2015 23:16:33 +0000 (15:16 -0800)]
meta: Only bind the sampler in one place
All of the calls after the first _mesa_bind_sampler call are DSA style
calls that don't depend on the current binding.
I kept this change separate and last because it is one of the few in the
series that is not a candidate for the stable branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 11 Nov 2015 00:33:02 +0000 (16:33 -0800)]
meta/decompress: Don't pollute the sampler object namespace
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 11 Nov 2015 19:01:46 +0000 (11:01 -0800)]
meta/decompress: Save and restore the sampler using gl_sampler_object instead of GL API object handle
Some meta operations can be called recursively. Future changes (the
"Don't pollute the ... namespace" changes) will cause objects with
invalid names to be used. If a nested meta operation tries to restore
an object named 0xDEADBEEF, it will fail.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 11 Nov 2015 00:26:38 +0000 (16:26 -0800)]
meta/decompress: Track sampler using gl_sampler_object instead of GL API object handle
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Tue, 10 Nov 2015 23:33:20 +0000 (15:33 -0800)]
meta/decompress: Use internal functions for sampler object access
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Tue, 10 Nov 2015 23:12:13 +0000 (15:12 -0800)]
meta/generate_mipmap: Don't pollute the sampler object namespace
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 11 Nov 2015 05:33:52 +0000 (21:33 -0800)]
meta/generate_mipmap: Save and restore the sampler using gl_sampler_object instead of GL API object handle
Some meta operations can be called recursively. Future changes (the
"Don't pollute the ... namespace" changes) will cause objects with
invalid names to be used. If a nested meta operation tries to restore
an object named 0xDEADBEEF, it will fail.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Tue, 10 Nov 2015 23:06:04 +0000 (15:06 -0800)]
meta/generate_mipmap: Track sampler using gl_sampler_object instead of GL API object handle
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Tue, 10 Nov 2015 03:22:25 +0000 (19:22 -0800)]
meta/generate_mipmap: Use internal functions for sampler object access
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Tue, 10 Nov 2015 03:10:48 +0000 (19:10 -0800)]
meta/blit: Don't pollute the sampler object namespace in _mesa_meta_setup_sampler
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Wed, 11 Nov 2015 02:46:12 +0000 (18:46 -0800)]
meta/blit: Save and restore the sampler using gl_sampler_object instead of GL API object handle
Some meta operations can be called recursively. Future changes (the
"Don't pollute the ... namespace" changes) will cause objects with
invalid names to be used. If a nested meta operation tries to restore
an object named 0xDEADBEEF, it will fail.
v2: Add a comment explaining why samp_obj_save is set to NULL in
_mesa_meta_fb_tex_blit_begin. This came out of review feedback from
Jason.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Mon, 9 Nov 2015 20:41:47 +0000 (12:41 -0800)]
meta/blit: Use internal functions for sampler object access
This requires tracking the sampler object using the gl_sampler_object*
instead of the object name.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Mon, 9 Nov 2015 19:39:15 +0000 (11:39 -0800)]
meta/blit: Group the SamplerParameteri calls with the other sampler operations
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Tue, 10 Nov 2015 03:02:21 +0000 (19:02 -0800)]
mesa: Refator _mesa_BindSampler to make _mesa_bind_sampler
Pulls the parts of _mesa_BindSampler that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Mon, 9 Nov 2015 20:16:58 +0000 (12:16 -0800)]
mesa: Add _mesa_set_sampler_srgb_decode method
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Mon, 9 Nov 2015 19:59:19 +0000 (11:59 -0800)]
mesa: Add _mesa_set_sampler_filters method
v2: Add filter enum assertions. Suggested by Jason.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian Romanick [Mon, 9 Nov 2015 19:55:59 +0000 (11:55 -0800)]
mesa: Add _mesa_set_sampler_wrap method
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Samuel Pitoiset [Mon, 11 Jan 2016 23:11:06 +0000 (00:11 +0100)]
nvc0: remove useless goto in nvc0_launch_grid()
Trivial.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ian Romanick [Thu, 7 Jan 2016 23:10:16 +0000 (15:10 -0800)]
mesa: Mark Identity as const
I was going to send this as review for
dce1e1a8, but I missed that
window. This saves 64 bytes of unshared data and prelaces it with 96
bytes shared text. My guess is that some of the calls to memcpy get
optimized to something else.
text data bss dec hex filename
7847613 220208 27432
8095253 7b8615 i965_dri.so before
7847709 220144 27432
8095285 7b8635 i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Brian Paul <brianp@vmware.com>
Oded Gabbay [Mon, 11 Jan 2016 19:55:15 +0000 (21:55 +0200)]
configure.ac: always define __STDC_CONSTANT_MACROS
The ISO C99 standard (7.18.4) specifies that C++
implementations should define UINT64_C only when
__STDC_CONSTANT_MACROS is defined.
Because we now use UINT64_C in our cpp files (since commit
208bfc493debe0344d0b9cb93975981f14412628), we need to add this define.
This also solves compilation errors with GCC 4.8.x on ppc64le machines.
v2: add this define to SCons build system
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Kenneth Graunke [Sun, 10 Jan 2016 23:01:03 +0000 (15:01 -0800)]
i965: Upload 3DSTATE_BINDING_TABLE_POINTERS_HS when !TCS on Gen9+.
Gen9+ requires us to emit 3DSTATE_BINDING_TABLE_POINTERS_HS for the
hull shader push constants to take effect. The passthrough TCS uses
push constants for the default tessellation levels. So, when those
change, we need to re-upload the binding table as well.
Fixes five Piglit tests on Skylake:
- spec/arb_tessellation_shader/vs-tes-vertex
- spec/arb_tessellation_shader/vs-tes-tessinner-tessouter-inputs-quads
- spec/arb_tessellation_shader/vs-tes-tessinner-tessouter-inputs-tris
- spec/arb_tessellation_shader/tes-read-texture
- spec/arb_tessellation_shader/tess_with_geometry
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Mark Janes [Sat, 9 Jan 2016 00:30:20 +0000 (16:30 -0800)]
Add missing platform information for KBL
In testing KBL, I found:
- urb size was not set for slices gt1.5, gt2, and gt3. The value I
used for these slices (384) was taken from an earlier patch authored
by Ben Widawsky.
- slice count was missing. This field was added by
a403ad4f5a034e52a3cd845e91c4aa3e6927b731
With this commit, KBL passes piglit at parity with SKL.
Note: As requested by Kristian, Sarah modified this patch to drop
setting urb size for gt1.5, gt2, and gt3, since the correct default is
set in the GEN9 macro by commit
c1e38ad37042b0ec261eb0ba5631b7ff0ee7a9da
"i965/skl: Use larger URB size where available."
Signed-off-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Mon, 11 Jan 2016 17:58:19 +0000 (12:58 -0500)]
nv50/ir: the whole point of data array is to hand out regular registers
Fixes: 0d3051f75a (nv50/ir: Fix scratch allocation size and file)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Thu, 15 Oct 2015 04:07:40 +0000 (05:07 +0100)]
mesa/uniform_query: add IROUNDD and use for doubles->ints (v2)
For the case where we convert a double to an int, we should
round the same as we do for floats.
This fixes GL41-CTS.gpu_shader_fp64.state_query
v2: add IROUNDD (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Fri, 8 Jan 2016 04:25:37 +0000 (15:25 +1100)]
glsl: replace unreachable code path with assert
The lower_named_interface_blocks() pass is called before we try
assign locations to varyings so this shouldn't be reachable.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Timothy Arceri [Sun, 10 Jan 2016 22:20:39 +0000 (09:20 +1100)]
Revert "glsl: replace unreachable code path with assert"
This reverts commit
98270fd20d4d58db8ae5af3b6f10ed6a81c058a6.
Something went terribly wrong the commit is not what the commit
message says.
Timothy Arceri [Fri, 8 Jan 2016 04:25:37 +0000 (15:25 +1100)]
glsl: replace unreachable code path with assert
The lower_named_interface_blocks() pass is called before we try
assign locations to varyings so this shouldn't be reachable.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Timothy Arceri [Fri, 8 Jan 2016 04:25:36 +0000 (15:25 +1100)]
glsl: combine if blocks
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Rhys Kidd [Thu, 20 Aug 2015 13:03:29 +0000 (23:03 +1000)]
mesa: Update todo regarding StencilOp and StencilOpSeparate.
OpenGL 2.0 function StencilOp() is in part internally implemented via
StencilOpSeparate(). This change happened some time ago, however the
accompanying doxygen todo comment was not accordingly updated.
Replace the outdated portion of this doxygen todo comment, leaving the
remainder unchanged.
Also better respect the 80 character suggested line length in this file.
v2: Fully remove comment, following code review by t_arceri@yahoo.com.au
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Kenneth Graunke [Thu, 7 Jan 2016 23:45:21 +0000 (15:45 -0800)]
glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
Currently, opt_vectorize() tries to combine:
result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x);
result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y);
result.z = bitfieldInsert(src0.z, src1.z, src2.z, src3.z);
result.w = bitfieldInsert(src0.w, src1.w, src2.w, src3.w);
into a single ir_quadop_bitfield_insert opcode, which operates on
ivec4s. However, GLSL IR's opcodes currently require the bits and
offset parameters to be scalar integers. So, this breaks.
We want to be able to vectorize this eventually, but for now, just
chicken out and make opt_vectorize() bail by marking all the bitfield
insert/extract related opcodes as horizontal. This is a relatively
uncommon case today, so we'll do the simple fix for stable branches,
and fix it properly on master.
Fixes assertion failures when compiling Shadow of Mordor vertex shaders
on i965 in vec4 mode (where OptimizeForAOS enables opt_vectorize()).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Pierre Moreau [Fri, 1 Jan 2016 12:09:42 +0000 (13:09 +0100)]
nv50/ir: Fix scratch allocation size and file
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Nicolai Hähnle [Wed, 6 Jan 2016 22:30:18 +0000 (17:30 -0500)]
mesa: merge bind_atomic_buffers_{base|range}
Reduced code duplication should make the code more maintainable.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Wed, 6 Jan 2016 22:26:14 +0000 (17:26 -0500)]
mesa: merge bind_shader_storage_buffers_{base|range}
Reduced code duplication should make the code more maintainable.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>