Dylan Baker [Tue, 21 May 2019 21:17:09 +0000 (14:17 -0700)]
docs: Add Sha256 sums for 19.0.5
Dylan Baker [Tue, 21 May 2019 21:10:20 +0000 (14:10 -0700)]
docs: Add release notes for 19.0.5
Caio Marcelo de Oliveira Filho [Mon, 22 Apr 2019 22:36:38 +0000 (15:36 -0700)]
spirv: Drop GOOGLE suffix from names incorporated to SPIR-V
SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1 were
incorporated to SPIR-V. Let's pick the names used by SPIR-V core.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Caio Marcelo de Oliveira Filho [Mon, 22 Apr 2019 21:21:45 +0000 (14:21 -0700)]
spirv: Pick the right bitsize when doing SpvUConvert
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Caio Marcelo de Oliveira Filho [Thu, 4 Apr 2019 20:42:26 +0000 (13:42 -0700)]
spirv: Trivially handle new 1.4 loop controls
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Caio Marcelo de Oliveira Filho [Wed, 8 May 2019 05:01:21 +0000 (22:01 -0700)]
spirv: Update JSON and Headers to 1.4
This refers to commit
c4f8f65792d4bf2657ca751904c511bbcf2ac77b from
GitHub.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Caio Marcelo de Oliveira Filho [Wed, 3 Apr 2019 19:45:22 +0000 (12:45 -0700)]
spirv: Handle instruction aliases in spirv_info_c.py
Choose the first we see in the grammar file as the main one. This is
needed to parse SPIR-V 1.4 because it introduced opcode aliases.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Erik Faye-Lund [Tue, 21 May 2019 12:59:08 +0000 (14:59 +0200)]
Revert "glsl: do not use deprecated bison-keyword"
This reverts commit
eb85124a9f6e9cb94d0d4a99f91bbae374777e3a.
Eric Engestrom [Sun, 5 May 2019 08:00:16 +0000 (09:00 +0100)]
imgui: delete demo file
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Lionel Landwerlin [Thu, 16 May 2019 16:07:27 +0000 (17:07 +0100)]
vulkan/overlay: update remaining manual error checks
Through a series of rebases, I forgot to switch a bunch of error
checks to use a macro that will show where the problem is, rather than
printing out a dumb "ERROR!".
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Thu, 16 May 2019 15:59:46 +0000 (16:59 +0100)]
vulkan/overlay: fix timestamp query emission with no pipeline stats
The
if (!pipe && timestamp)
logic was broken. It should have been :
if (!pipe && !timestamp)
Let just drop this condition as the following code does the right
thing for all cases.
An error was appearing with the following variables :
VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_CONFIG=gpu_timing
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ea7a6fa98055ad ("vulkan/overlay: add pipeline statistic & timestamps support")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Mon, 20 May 2019 11:29:05 +0000 (13:29 +0200)]
glsl: do not use deprecated bison-keyword
%error-verbose has been deprecated since Bison 3.0, which was released
in 2013. In Bison 3.3.1 which was recently released, this has started
causing warnings. Let's update the code to do this in the modern way
intead, to avoid cluttering the output needlessly.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Karol Herbst [Mon, 20 May 2019 22:04:57 +0000 (00:04 +0200)]
glsl: handle 8 and 16 bit ints in glsl_base_type_is_integer
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Mon, 13 May 2019 04:19:15 +0000 (14:19 +1000)]
nir/test: add split vars tests (v2)
This just adds some split var splitting tests, it verifies
by counting derefs and local vars.
a basic load from inputs, store to array,
same as before but with a shader temp
struct { float } [4] don't split test
a basic load from inputs, with some out of band loads.
a load/store of only half the array
two level array, load from inputs store to all levels
a basic load from inputs with an indirect store to array.
two level array, indirect store to lvl 0
two level array, indirect store to lvl 1
load from inputs, store to array twice
load from input, store to array, load from array, store to another array.
load and from input and copy deref to array
create wildcard derefs, and do a copy
v2: use array_imm helpers, move derefs out of loops,
rename toplevel/secondlevel, use ints, fix lvl1 don't split test,
rename globabls to shader_temp, add comment, check the derefs type
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Caio Marcelo de Oliveira Filho [Sat, 18 May 2019 07:29:21 +0000 (00:29 -0700)]
anv: Don't re-use entry_point pointer from spirv_to_nir
When running with NIR_TEST_CLONE=1, the pointer will not be valid, as
the whole shader is going to be recreated every pass. Prefer using
is_entrypoint (to query when looping) and nir_shader_get_entrypoint()
instead.
Fixes the Vulkan Piglit tests
- vulkan/glsl450/frexp-double
- vulkan/glsl450/isinf-double
- vulkan/shaders/fs-multiple-large-local-array
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Sat, 18 May 2019 07:08:36 +0000 (00:08 -0700)]
nir: Fix clone of nir_variable state slots
When num_state_slots is 0, don't create the array. This was
triggering the following assert when running vkcube with
NIR_TEST_CLONE=1
vkcube: ../src/compiler/nir/nir_split_per_member_structs.c:66:
split_variable: Assertion `var->state_slots == NULL' failed.
Fixes: 9fbd390dd4b "nir: Add support for cloning shaders"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Charmaine Lee [Sun, 19 May 2019 01:34:06 +0000 (18:34 -0700)]
mesa: unreference current winsys buffers when unbinding winsys buffers
This fixes surface leak when no winsys buffers are bound.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Sun, 19 May 2019 01:32:13 +0000 (18:32 -0700)]
st/mesa: purge framebuffers with current context after unbinding winsys buffers
With commit
c89e8470e58, framebuffers are purged after unbinding context,
but this change also introduces a heap corruption when running Rhino application
on VMware svga device. Instead of purging the framebuffers after the context
is unbound, this patch first ubinds the winsys buffers, then purges the framebuffers
with the current context, and then finally unbinds the context.
This fixes heap corruption.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Caio Marcelo de Oliveira Filho [Wed, 1 May 2019 22:57:40 +0000 (15:57 -0700)]
spirv: Generate proper NULL pointer values
Use the storage class address format information to pick the right
constant values for a NULL pointer.
v2: Don't add a deref_cast to the values. (Jason)
v3: Update to use vtn_storage_class_to_mode() and
vtn_mode_to_address_format() explicitly. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Wed, 8 May 2019 20:16:13 +0000 (13:16 -0700)]
spirv: Reuse helpers in vtn_handle_type()
And change vtn_storage_class_to_mode() to accept NULL as
interface_type. In this case, if we have a SpvStorageClassUniform, we
assume it is uses an ubo_addr_format, like the code being replaced by
the helper.
That assumption is a problem, but no different than the previous
code.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Fri, 10 May 2019 02:33:51 +0000 (19:33 -0700)]
spirv: Add vtn_variable_mode_image
Corresponding to SpvStorageClassImage. We see pointers for that
storage class in tests, but don't use the storage class any further.
Adding this so that we can call vtn_mode_to_address_format() for all
supported pointers.
v2: Fail when trying to create a SpvStorageClassImage
variable. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Fri, 3 May 2019 19:42:39 +0000 (12:42 -0700)]
spirv: Add vtn_mode_to_address_format()
Handles all the modes and we can use it in combination with
nir_address_format_to_glsl_type() to replace the
vtn_ptr_type_for_mode() helper. Since the new helper is more generic,
moved the assertions from the old one to the call sites.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Fri, 3 May 2019 05:11:31 +0000 (22:11 -0700)]
spirv: Add vtn_mode_uses_ssa_offset()
Just the mode is needed to decide whether SSA offsets are needed, so
make a function that takes that and reuse it for
vtn_pointer_uses_ssa_offset().
This will be used for constant null pointers, that won't have a
vtn_pointer handy.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Thu, 2 May 2019 23:12:07 +0000 (16:12 -0700)]
spirv: Add and use vtn_type_without_array() helper
v2: Renamed from vtn_interface_type. (Jason)
Accept any type not only pointers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Thu, 2 May 2019 22:57:45 +0000 (15:57 -0700)]
spirv: Change vtn_null_constant() to use vtn_type
This is a preparation to handle OpConstantNull for pointers, we'll use
the vtn_type to get to the address format and then the appropriate
representation of NULL pointer.
v2: Move rest of body to use vtn_type. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Thu, 2 May 2019 22:53:22 +0000 (15:53 -0700)]
spirv: Export vtn_storage_class_to_mode()
So we can reuse in spirv_to_nir.c.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Wed, 1 May 2019 21:44:15 +0000 (14:44 -0700)]
nir: Add nir_address_format_null_value()
Returns the nir_const_value * with the representation of the NULL
pointer for each address format.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Wed, 1 May 2019 21:15:32 +0000 (14:15 -0700)]
spirv, radv, anv: Replace ptr_type with addr_format
Instead of setting the glsl types of the pointers for each resource,
set the nir_address_format, from which we can derive the glsl_type,
and in the future the bit pattern representing a NULL pointer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Fri, 3 May 2019 21:34:55 +0000 (14:34 -0700)]
nir: Add nir_address_format_32bit_offset
This is a simple 32-bit address which is not a global address. Gives
us a format that don't use 0 as its null pointer value. We will need
this in anv to represent nir_var_mem_shared addresses.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Wed, 1 May 2019 20:24:45 +0000 (13:24 -0700)]
nir: Add nir_address_format_logical
An address format representing a purely logical addressing model. In
this model, all deref chains must be complete from the dereference
operation to the variable. Cast derefs are not allowed. These
addresses will be 32-bit scalars but the format is immaterial because
you can always chase the chain. E.g. push constants in anv.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rob Clark [Fri, 17 May 2019 04:04:29 +0000 (21:04 -0700)]
freedreno/a6xx: WFI in program stateobj too
This "fixes" hangs seen w/ various android games. I think a similar
issue to with constant state, we need to avoid CP_LOAD_STATE until
previous draw completes.
It isn't entirely clear why blob doesn't need to do this, but it might
have a different way to accomplish the same thing.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 16 May 2019 18:34:13 +0000 (11:34 -0700)]
freedreno/a6xx: make sure binning pass constlen is large enough
Since we use same constant state for both binning pass program state and
draw pass state, and it is possible for binning pass shader to use fewer
consts, we need to make sure we program a large enough constlen.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 16 May 2019 18:33:36 +0000 (11:33 -0700)]
freedreno/a6xx: limit IBO state to draw pass
Currently we are only supporting images in FS (and CS) so limit this
stateobj to draw pass.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 16 May 2019 17:58:48 +0000 (10:58 -0700)]
freedreno/a6xx: don't evaluate FS tex state in binning pass
It is unneeded since FS doesn't run in binning pass.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Samuel Pitoiset [Thu, 16 May 2019 07:24:58 +0000 (09:24 +0200)]
radv: decompress FMASK before performing a MSAA decompress using FMASK
This fixes some CTS failures related to VK_EXT_sample_locations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Mon, 20 May 2019 01:05:15 +0000 (11:05 +1000)]
nir/validate: fix crash if entry is null.
we validate assert entry just before this, but since that doesn't
stop execution, we need to check entry before the next validation
assert.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Qiang Yu [Wed, 15 May 2019 02:52:39 +0000 (10:52 +0800)]
lima/gpir: switch to use nir_lower_viewport_transform
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Qiang Yu [Wed, 15 May 2019 02:39:57 +0000 (10:39 +0800)]
lima/gpir: support vector ssa load
Some vector sysval can't be lowered to scaler, so need to break
it to scaler in nir to gpir convertion.
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Qiang Yu [Sun, 21 Apr 2019 01:54:46 +0000 (09:54 +0800)]
lima/gpir: add helper function for emit load node
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Timothy Arceri [Fri, 17 May 2019 05:23:11 +0000 (15:23 +1000)]
util: add missing include to build_id.h
Required to use uint8_t
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Alyssa Rosenzweig [Sun, 19 May 2019 23:20:34 +0000 (23:20 +0000)]
panfrost/midgard: Split up midgard_compile.c (RA)
This commit moves the register allocator out of midgard_compile.c and
into its own midgard_ra.c file. In doing so, a number of dependencies
are identified and moved into their own files in turn. midgard_compile.c
is still fairly monolithic, but this should help.
Code churn, but no functional changes should be introduced by this
commit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:15:38 +0000 (02:15 +0000)]
panfrost: Improve fixed-function blending
This fixes a few miscellaneous issues with the fixed-function blending
programming, though it is far from complete. For cases known to be
buggy, we force a fallback to blend shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:13:55 +0000 (02:13 +0000)]
panfrost: Wire up nir_lower_blend
This implements blend shaders via nir_lower_blend, by creating dummy
fragment shaders simply passing through the source color and using the
new lowering pass to inject blendability.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:12:41 +0000 (02:12 +0000)]
panfrost/midgard: Route new blending intrinsics
To prepare for the new nir_lower_blend pass, we wire up the intrinsics
for tilebuffer reads and constant colour loading.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Mon, 6 May 2019 02:06:02 +0000 (02:06 +0000)]
panfrost/nir: Add nir_lower_blend pass
This new lowering pass implements the OpenGL ES blend pipeline in
shaders, applicable to hardware lacking full-featured blending hardware
(including Midgard/Bifrost and vc4). This pass is run on a fragment
shader, rewriting the store to a blended version, loading in the
framebuffer destination color and constant color via intrinsics as
necessary. This pass is sufficient for OpenGL ES 2.0 and is verified to
pass dEQP's blend tests. MIN/MAX modes are included and tested as well.
That said, at present it has the following limitations:
- MRT is not supported (ES3).
- sRGB support is missing (ES3).
- Extended blending is not yet ported from GLSL IR lowering (ES3.2)
- Dual-source blending is not supported. (N/A)
- Logic ops are not supported. (N/A)
v2: Fix code conventions (per Ian Romanick's feedback). Implement color
masks.
This pass should be in common nir/ space, but due to non-technical
reasons, for now it's in Panfrost space. In the future, depending if
other drivers need some of the functionality, we can move this back to
src/compiler/nir space.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Sat, 18 May 2019 21:04:33 +0000 (21:04 +0000)]
panfrost: Fix Bifrost-specific padding
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 21:01:03 +0000 (21:01 +0000)]
panfrost: Cleanup panfrost_job comments
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 20:48:43 +0000 (20:48 +0000)]
panfrost/decode: Decode blend constant
This adds a forgotten decode line on Midgard and adds the field of a
blend constant on Bifrost. The Bifrost encoding is fairly weird; whereas
Midgard is just a regular 32-bit float, Bifrost uses a fancy
fixed-point-esque encoding. The decode logic here is experimentally
correct. The encode logic is a sort of "guesstimate", assuming that the
high byte is just int(f / 255.0) and then solving algebraicly for the
low byte. This might be slightly off in some cases.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 20:36:00 +0000 (20:36 +0000)]
panfrost: Hoist blend constant into Midgard-specific struct
This eliminates one major source of #ifdef parity between Midgard and
Bifrost, better representing how the struct acts on Midgard and allowing
proper decodes on Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Alyssa Rosenzweig [Sat, 18 May 2019 18:58:56 +0000 (18:58 +0000)]
panfrost/decode: Disassemble Bifrost shaders
We already have the Bifrost disassembler in-tree, so now that panwrap is
able to dump Bifrost command streams, hook up the disassembler to
pandecode.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ryan Houdek <Sonicadvance1@gmail.com>
Bas Nieuwenhuizen [Sat, 27 Apr 2019 23:50:36 +0000 (01:50 +0200)]
vulkan/wsi: Set X11 minImageCount to 3.
For IMMEDIATE and FIFO, most games work in a pipelined manner where the
can produce frames at a rate of 1/MAX(CPU duration, GPU duration), but
the render latency is CPU duration + GPU duration.
This means that with scanout from pageflipping we need 3 frames to run
full speed:
1) CPU rendering work
2) GPU rendering work
3) scanout
Once we have a nonblocking acquire that returns a semaphore we can merge
1 and 3. Hence the ideal implementation needs only 2 images, but games
cannot tellwe currently do not have an ideal implementation and that
hence they need to allocate 3 images. So let us do it for them.
This is a tradeoff as it uses more memory than needed for non-fullscreen
and non-performance intensive applications.
Since this is pretty much a TODO that can use the context I added this as
a comment.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Engestrom [Thu, 2 May 2019 11:42:48 +0000 (12:42 +0100)]
meson: expose glapi through osmesa
Suggested-by: Pierre Guillou <pierre.guillou@lip6.fr>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109659
Fixes: f121a669c7d94d2ff672 "meson: build gallium based osmesa"
Fixes: cbbd5bb889a2c271a504 "meson: build classic osmesa"
Cc: Brian Paul <brianp@vmware.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
Kenneth Graunke [Fri, 17 May 2019 05:05:51 +0000 (22:05 -0700)]
egl: Allow EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY in ES and GL
EGL annoyingly defines a few variants of this token:
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT - 0x3138
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR - 0x31BD
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY - 0x31BD
The EGL_EXT_create_context_robustness extension specifies that the EXT
token is only valid for ES contexts, not GL. The EGL_KHR_create_context
extension defines the KHR version, and says it is only allowed for GL
contexts, and specifically calls out that it's an error for ES contexts.
But EGL 1.5 includes the new suffixless token, which has the same value
as the KHR version, and specifically calls out that it's now valid to
use with both GL and ES contexts. So we should allow this.
Fixes KHR-NoContext.es32.robustness.no_reset_notification and
KHR-NoContext.es32.robustness.lose_context_on_reset on iris, which
apparently is exposing EGL 1.5.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Jason Ekstrand [Fri, 17 May 2019 18:04:24 +0000 (13:04 -0500)]
anv: Only consider minSampleShading when sampleShadingEnable is set
From the Vulkan 1.1.107 spec:
Sample shading is enabled for a graphics pipeline:
- If the interface of the fragment shader entry point of the
graphics pipeline includes an input variable decorated with
SampleId or SamplePosition. In this case minSampleShadingFactor
takes the value 1.0.
- Else if the sampleShadingEnable member of the
VkPipelineMultisampleStateCreateInfo structure specified when
creating the graphics pipeline is set to VK_TRUE. In this case
minSampleShadingFactor takes the value of
VkPipelineMultisampleStateCreateInfo::minSampleShading.
Otherwise, sample shading is considered disabled.
In other words, if sampleShadingEnable is set to VK_FALSE, we should
ignore minSampleShading.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 17 May 2019 17:08:46 +0000 (12:08 -0500)]
anv: Stop forcing bindless for images
This was an unintended artifact of my testing of bindless images. We
should be choosing bindless or not dynamically.
Fixes: c0d9926df7d "anv: Use bindless handles for images"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Neha Bhende [Thu, 16 May 2019 21:46:00 +0000 (15:46 -0600)]
draw: fix memory leak introduced
7720ce32a
We need to free memory allocation PrimitiveOffsets in draw_gs_destroy().
This fixes memory leak found while running piglit on windows.
Fixes: 7720ce32a ("draw: add support to tgsi paths for geometry streams. (v2)")
Tested with piglit
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Fri, 17 May 2019 15:04:58 +0000 (10:04 -0500)]
anv: Emulate texture swizzle in the shader when needed
Now that we have the descriptor buffer mechanism, emulated texture
swizzle can be implemented in a very non-invasive way. Previous
attempts all tried to extend the push constant based image param
mechanism which was gross. This could, in theory, be done much faster
with a magic back-end instruction which does indirect MOVs but Vulkan on
IVB is already so slow this isn't going to matter much.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104355
Cc: "19.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Alyssa Rosenzweig [Fri, 17 May 2019 14:56:23 +0000 (14:56 +0000)]
panfrost/midgard: Typofix
Reported-by: Ryan Houdek <Sonicadvance1@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Eric Engestrom [Tue, 12 Mar 2019 10:25:54 +0000 (10:25 +0000)]
gitlab-ci: build-test the tools as well
Suggested-by: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Samuel Pitoiset [Tue, 7 May 2019 14:09:46 +0000 (16:09 +0200)]
radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly
and this is the root cause of the reflection issue with Monster
Hunter World. AFAIK, it's the only game that are affected by this
issue.
This is fixed with LLVM r361008, but we need a workaround for older
LLVM versions unfortunately.
Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thomas Hellstrom [Thu, 4 Apr 2019 08:58:19 +0000 (10:58 +0200)]
svga: Add an environment variable to force coherent surface memory
The vmwgfx driver supports emulated coherent surface memory as of version
2.16. Add en environtment variable to enable this functionality for
texture- and buffer maps: SVGA_FORCE_COHERENT.
This environment variable should be used for testing only.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Thomas Hellstrom [Fri, 10 May 2019 11:45:19 +0000 (13:45 +0200)]
pipebuffer, winsys/svga: Add functionality to update pb_validate_entry flags
In order to be able to add access modes to a pb_validate_entry, update
the pb_validate_add_buffer function to take a pointer hash table and also
to return whether the buffer was already on the validate list.
Update the svga winsys accordingly.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 8 May 2019 14:26:27 +0000 (16:26 +0200)]
svga: Set the rendered-to flag for dma transfers to surfaces
The rendered-to flag indicates that the HW surface content is more recent
than the content of the mob. That's the case after a SurfaceDMA transfer
to the surface.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 8 May 2019 13:57:09 +0000 (15:57 +0200)]
winsys/svga: Fix RELOC_INTERNAL mob GPU access
SVGA_RELOC_INTERNAL indicates a transfer between surface and backing mob.
This means that if the GPU for example reads from the surface it writes
to the backing mob. But since the buffer mapping code allows for
simultaneous gpu- and cpu read access, a read from the surface to the mob
will not synchronize a subsequent map to the readback.
Fix this by inverting the mob access mode in a surface relocation with
SVGA_RELOC_INTERNAL set.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Wed, 8 May 2019 13:50:18 +0000 (15:50 +0200)]
svga: Remove the surface_invalidate winsys function
Instead unconditionally call SVGA3D_InvalidateGBSurface() since it's needed
also for Linux for dirty buffers and operation without SurfaceDMA.
For non-guest-backed operation, remove the surface cache surface invalidation
altogether.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Gert Wollny [Thu, 16 May 2019 12:48:50 +0000 (14:48 +0200)]
Revert "softpipe/buffer: load only as many components as the the buffer resource type provides"
This reverts commit
865b9ddae4874186182e529b5fd154ab04a61f79.
The buffer always reports format PIPE_FORMAT_R8_UNORM so with this patch only
one component would be supported. The original issue is still relevant, but
the fix should be different.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 17 May 2019 02:20:19 +0000 (12:20 +1000)]
glsl/nir: init non-static class member.
glsl_to_nir.cpp:276: uninit_member: Non-static class member "sig" is not initialized in this constructor nor in any functions that it calls.
Reported by coverity
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Fri, 17 May 2019 01:26:57 +0000 (11:26 +1000)]
imgui: fix undefined behaviour bitshift.
imgui_draw.cpp:1781: error[shiftTooManyBitsSigned]: Shifting signed 32-bit value by 31 bits is undefined behaviour
Reported by coverity
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Fri, 17 May 2019 01:25:48 +0000 (11:25 +1000)]
glsl: init non-static class member in link uniforms. (v2)
link_uniforms.cpp:477: uninit_member: Non-static class member "shader_storage_blocks_write_access" is not initialized in this constructor nor in any functions that it calls.
Reported by coverity.
v2: fix 9->0 typo (Ilia)
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Dave Airlie [Fri, 17 May 2019 01:23:36 +0000 (11:23 +1000)]
glsl: init packed in more constructors.
src/compiler/glsl_types.cpp:577: uninit_member: Non-static class member "packed" is not initialized in this constructor nor in any functions that it calls.
from Coverity.
Fixes: 659f333b3a4 (glsl: add packed for struct types)
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Alyssa Rosenzweig [Fri, 17 May 2019 00:14:49 +0000 (00:14 +0000)]
panfrost: Cleanup leak todos
Many of these are now patched; one of them we patch here. Regardless,
this is one less thing to worry about in the code, I suppose.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Alyssa Rosenzweig [Thu, 16 May 2019 23:42:33 +0000 (23:42 +0000)]
panfrost: assert(0) -> unreachable for some switch
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Nanley Chery [Tue, 30 Apr 2019 21:49:10 +0000 (14:49 -0700)]
anv: Fix some depth buffer sampling cases on ICL+
Don't attempt sampling with HiZ if the sampler lacks support for it. On
ICL, the HW docs state that sampling with HiZ is not supported and that
instances of AUX_HIZ in the RENDER_SURFACE_STATE object will be
interpreted as AUX_NONE.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Caio Marcelo de Oliveira Filho [Tue, 7 May 2019 08:49:42 +0000 (01:49 -0700)]
nir: Only convert SSA values to regs when needed
If the SSA def produced by this instruction is only in the block in
which it is defined and is not used by ifs or phis, then we don't have
a reason to convert it to a register in
nir_lower_ssa_defs_to_regs_block().
The special case for derefs is covered by the general case, so can be
removed: at this point all derefs in the block are
materialized (i.e. the whole deref chain is in the block) and derefs
are not used in phis.
v2: Fix wrong check for if_uses. If there's such an use, the def is
not "local_to_block". (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Wed, 15 May 2019 20:58:33 +0000 (13:58 -0700)]
st/mesa: Record samplers for extra planes in info->textures_used.
Normally gl_nir_lower_samplers_as_deref records info->textures_used
for us, but this pass runs after that, attempting to assign samplers
in the same order as st_atom_texture's external_samplers_used loop
so the stars align and we get the same locations.
Since we're adding textures late, we need to amend info->textures_used.
iris uses info->textures_used to set up texture bindings; this fixes
Piglit's ext_image_dma_buf_import-sample-{nv12,yuv420,yvu420} there.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Caio Marcelo de Oliveira Filho [Sat, 11 May 2019 07:15:41 +0000 (00:15 -0700)]
nir: Fix nir_opt_idiv_const when negatives are involved
First, allow the case for negative powers of two. Then ensure that we
use the absolute value of the non-constant value to calculate the
quotient -- this was hinted in the code by the name 'uq'.
This fixes an issue when 'd' is positive and 'n' is negative. The
ishr will propagate the negative sign and we'll use nir_ineg() again,
incorrectly.
v2: First version used only ishr, but that isn't sufficient, since it
never can produce a zero as a result. (Jason)
Allow negative powers of two. (Caio)
Fixes: 74492ebad94 "nir: Add a pass for lowering integer division by constants"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Tue, 14 May 2019 23:24:33 +0000 (16:24 -0700)]
freedreno: Log the number of loops in the shader for shader-db.
shader-db's report.py will use this to see when we've changed loop
unrolling behavior on a shader and skip including other stats like
instruction count from being considered for that shader, since they won't
be useful as a proxy for real world performance in that case.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Eric Anholt [Tue, 14 May 2019 23:02:17 +0000 (16:02 -0700)]
freedreno: Output the same shader-db format as v3d and intel.
This lets us reuse their report.py, at the expense of fd-report.py no
longer working.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Eric Anholt [Tue, 14 May 2019 00:06:47 +0000 (17:06 -0700)]
freedreno: Remove the ir3_tgsi_to_nir() helper function.
It was more of a hindrance, as it pretended that we could compile in the
driver with a missing screen.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Eric Anholt [Mon, 13 May 2019 23:58:51 +0000 (16:58 -0700)]
freedreno: Fix assertion failures in context setup in shader-db mode.
The TTN path needs access to the screen to make the right decisions about
lowering, but we didn't have pctx->screen set up at fdN_prog_init time.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eduardo Lima Mitev <elima@igalia.com>
Marek Olšák [Thu, 9 May 2019 00:13:17 +0000 (20:13 -0400)]
ac: match radeonsi code in ac_shader_binary_read_config
Marek Olšák [Thu, 9 May 2019 00:49:58 +0000 (20:49 -0400)]
r600+radeonsi: use ctx_query_reset_status on radeon
This allows a nice cleanup, because the winsys always handles it.
Marek Olšák [Thu, 9 May 2019 00:45:26 +0000 (20:45 -0400)]
winsys/radeon: implement ctx_query_reset_status by copying radeonsi
To make it behave like amdgpu. I'm just trying to move this out of
radeonsi. The radeonsi code will be removed in the next commit.
Marek Olšák [Thu, 9 May 2019 00:13:46 +0000 (20:13 -0400)]
winsys/amdgpu: report a CS rejection as a reset only if there's no GPU reset
Marek Olšák [Fri, 10 May 2019 05:14:07 +0000 (01:14 -0400)]
radeonsi: update buffer descriptors in all contexts after buffer invalidation
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108824
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Marek Olšák [Fri, 10 May 2019 04:40:19 +0000 (00:40 -0400)]
radeonsi: remove old_va parameter from si_rebind_buffer by remembering offsets
This is a prerequisite for the next commit.
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Marek Olšák [Tue, 26 Feb 2019 21:13:08 +0000 (16:13 -0500)]
radeonsi: compute culling - flush CS to remove write references to buffers
Only read-only buffers can use compute culling.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Feb 2019 03:53:37 +0000 (22:53 -0500)]
radeonsi: invalidate caches at the beginning of the prim discard compute IB
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 20 Feb 2019 16:42:05 +0000 (11:42 -0500)]
radeonsi: disable primitive restart for triangles for DiRT Rally
It may decrease performance and it prevents compute-based primitive culling.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 20 Feb 2019 04:27:16 +0000 (23:27 -0500)]
radeonsi: add primitive culling stats to the HUD
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 14 Aug 2018 06:01:18 +0000 (02:01 -0400)]
radeonsi: cull primitives with async compute for large draw calls
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 4 Apr 2019 14:02:27 +0000 (10:02 -0400)]
winsys/amdgpu: add REWIND emulation via INDIRECT_BUFFER into cs_check_space
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 12 Feb 2019 20:26:41 +0000 (15:26 -0500)]
radeonsi: add si_vs_prolog_bits::unpack_instance_id_from_vertex_id:1
The prim discard compute shader bakes InstanceID into the output index buffer.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 12 Feb 2019 19:49:55 +0000 (14:49 -0500)]
radeonsi: make some functions non-static
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 12 Feb 2019 19:38:31 +0000 (14:38 -0500)]
radeonsi: allow si_shader_select_with_key to return an optimized shader or fail
If a prim discard compute shader hasn't finished compilation, we don't want
to any shader.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Sep 2018 05:32:20 +0000 (01:32 -0400)]
radeonsi: use pipe_draw_info::instance_count indirectly
It will be modified by compute shader culling.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 31 Aug 2018 02:15:13 +0000 (22:15 -0400)]
radeonsi: use pipe_draw_info::prim and primitive_restart indirectly
so that the fields can be changed by the driver.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Aug 2018 01:41:52 +0000 (21:41 -0400)]
radeonsi: make functions for creating LLVM functions non-static
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 4 Feb 2019 22:48:04 +0000 (17:48 -0500)]
winsys/amdgpu: add a parallel compute IB coupled with a gfx IB
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 13 Feb 2019 02:02:04 +0000 (21:02 -0500)]
ac: add LLVM code for triangle culling
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>