Johannes Obermayr [Fri, 2 Nov 2012 11:30:22 +0000 (12:30 +0100)]
glsl: Fix builtin_compiler build by -I $(top_srcdir)/include.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56664
José Fonseca [Fri, 2 Nov 2012 09:42:13 +0000 (09:42 +0000)]
scons: Update for builtin_stubs.cpp
Note this by itself is not enough to fix scons build -- it will fail
until you remove:
rm -rf build/*/glsl/builtin_compiler
because that node was a filei before, but it will be now a directory.
This also means that bisecting across this change will require wiping
the build directory..
Thierry Reding [Fri, 19 Oct 2012 12:03:01 +0000 (14:03 +0200)]
build: Don't cross-compile GLSL builtin compiler
The builtin_compiler binary is used during the build process to generate
code for the builtin GLSL functions. Since this binary needs to be run
on the build host, it must not be cross-compiled.
This patch fixes the build system to compile a second version of the
source files and the builtin_compiler binary itself for the build
system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD
variables, which are searched for by the configure script and point to
the location of native C and C++ compilers.
In order for this to work properly, builtin_function.cpp is removed
from BUILT_SOURCES, otherwise the build system would try to generate it
before having had a chance to descend into the builtin_compiler
subdirectory. With the builtin_compiler and glsl_compiler now being
generated at different stages, the build instructions for glsl_compiler
can be simplified a bit.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Thu, 1 Nov 2012 23:38:40 +0000 (17:38 -0600)]
libgl-xlib: include glheader.h instead of GL/gl.h to fix build
GL/gl.h doesn't define GLfixed but glapitable.h uses it.
Kenneth Graunke [Thu, 1 Nov 2012 23:12:56 +0000 (16:12 -0700)]
i965: Remove unused variables after removing the old VS backend.
Fixes compiler warnings about unused variables.
Kenneth Graunke [Fri, 26 Oct 2012 18:52:23 +0000 (11:52 -0700)]
i965: Remove unnecessary walk through Mesa IR in ProgramStringNotify().
Variable indexing of non-uniform arrays only exists in GLSL. Likewise,
OPCODE_CAL/OPCODE_RET only existed to try and support GLSL's function
calls. We don't use Mesa IR for GLSL, and these features are explicitly
disallowed by ARB_vertex_program/ARB_fragment_program and never
generated by ffvertex_prog.c.
Since they'll never happen, there's no need to check for them, which
saves us from walking through all the Mesa IR instructions.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 26 Oct 2012 18:15:07 +0000 (11:15 -0700)]
i965: Remove VS constant buffer read support from brw_eu_emit.c.
brw_vec4_emit.cpp implements this directly; only the old backend used
the brw_eu_emit.c code.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 26 Oct 2012 18:01:57 +0000 (11:01 -0700)]
i965: Update comment about clipper constants.
The old VS backend doesn't exist, but I believe these still need to be
delivered to the clipper thread.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 26 Oct 2012 17:58:04 +0000 (10:58 -0700)]
i965/vs: Remove brw_vs_compile::constant_map.
It was only used for the old backend.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 26 Oct 2012 17:51:02 +0000 (10:51 -0700)]
i965/vs: Remove support for the old parameter layout.
Only the old backend used it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 26 Oct 2012 17:45:31 +0000 (10:45 -0700)]
i965/vs: Delete the old vertex shader backend.
It's no longer used for anything.
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 8 Oct 2012 17:21:30 +0000 (10:21 -0700)]
i965/vs: Replace brw_vs_emit.c with dumping code into the vec4_visitor.
Rather than having two separate backends, just create a small layer that
translates the subset of Mesa IR used for ARB_vertex_program and fixed
function programs to the Vec4 IR. This allows us to use the same
optimization passes, code generator, register allocator as for GLSL.
v2: Incorporate Eric's review comments.
- Fix use of uninitialized src_swiz[] values in the SWIZZLE_ZERO/ONE
case: just initialize it to 0 (.x) since the value doesn't matter
(those channels get writemasked out anyway).
- Properly reswizzle source register's swizzles, rather than overwriting
the swizzle.
- Port the old brw_vs_emit code for computing .x of the EXP2 opcode.
- Update comments, removing mention of NV_vertex_program, etc.
- Delete remaining #warning lines and debug comments.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 8 Oct 2012 17:45:08 +0000 (10:45 -0700)]
i965/vs: Refactor min/max handling to share code.
v2: Properly use "conditionalmod" pre-Gen6, rather than the incorrectly
copy-and-pasted "BRW_CONDITIONAL_G".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 8 Oct 2012 17:26:13 +0000 (10:26 -0700)]
i965/vs: Add support for emitting DPH opcodes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 9 Oct 2012 17:19:16 +0000 (10:19 -0700)]
i965/vs: Only do INTEL_DEBUG=perf when there's a GLSL shader.
This will become necessary once we start supporting ARB programs and
fixed function in this backend.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Tue, 23 Oct 2012 20:24:17 +0000 (13:24 -0700)]
dispatch: stop generating separate GLES1 API code.
This patch removes the generated files api_exec_es1.c,
api_exec_es1_dispatch.h, and api_exec_es1_remap_helper.h (and the
source files and build rules used to generate them), since they are no
longer used. GLES1 now uses the same dispatch table layout as all the
other APIs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paul Berry [Tue, 23 Oct 2012 21:48:39 +0000 (14:48 -0700)]
dispatch: stop using _mesa_create_exec_table_es1() for GLES1.
This patch modifies context creation code for GLES1 to use
_mesa_create_exec_table() (which is used for all other APIs) instead
of the GLES1-specific _mesa_create_exec_table_es1().
There is a slight change in functionality. As a result of a mistake
in the code generation of _mesa_create_exec_table_es1(), it does not
include glFlushMappedBufferRangeEXT or glMapBufferRangeEXT (this is
because when support for those two functions was added in commit
762d9ac, src/mesa/main/APIspec.xml wasn't updated). With this patch,
glFlushMappedBufferRangeEXT and glMapBufferRangeEXT are properly
included in the dispatch table. Accordingly, dispatch_sanity.cpp is
modified to expect these two functions to be present.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Leave GLES1.1 dispatch sanity test disabled when not building
GLES1 support.
Paul Berry [Fri, 19 Oct 2012 13:31:49 +0000 (06:31 -0700)]
dispatch: GLES1 fixes for _mesa_create_exec_table().
Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1. In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.
In principle, this shouldn't be necessary. It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.
This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paul Berry [Tue, 23 Oct 2012 21:31:27 +0000 (14:31 -0700)]
dispatch: Make a header to go along with querymatrix.c.
This patch creates a header querymatrix.h, to allow functions defined
in querymatrix.c to be used from other .c files. It also switches
from the nonstandard GL_APIENTRY to GLAPIENTRY.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Don't declare _mesa_Get{Integer,Float}v in querymatrix.c.
Instead, just include main/get.h.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Paul Berry [Tue, 23 Oct 2012 21:23:36 +0000 (14:23 -0700)]
dispatch: Add standard boilerplate and GL_APIENTRY to es1_conversion.h.
This patch adds the usual boilerplate (copyright notice and guards
against redundant inclusion) to es1_conversion.h. It also moves the
definition of GL_APIENTRY from es1_conversion.c.
This allows es1_conversion.h to be safely included from other .c files.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Use copyright notice from src/mesa/main/es_generator.py (the
script that used to generate this file).
Paul Berry [Tue, 23 Oct 2012 20:46:04 +0000 (13:46 -0700)]
dispatch: Include GLES1-only functions in dispatch table.
Previously dispatch table-related code was generated from gl_API.xml,
so it did not include slots for GLES1-only functions (such as those
taking fixed-point arguments).
This patch generates dispatch table-related code from
gl_and_es_API.xml, so that GLES1-only functions are included. This
paves the way for future patches that will unify the GLES1 dispatch
table with the dispatch tables for the other APIs.
The following generated files are affected:
- glapi_x86.S
- glapi_x86-64.S
- glapi_sparc.S
- glprocs.h
- glapitemp.h
- glapitable.h
- glapi_gentable.c
- dispatch.h
- remap_helper.h
Since this change affects makefiles, a full rebuild is required.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Adjust dependencies to ensure that generated files will be rebuilt
whenever any ES-related XML source files are changed.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Paul Berry [Tue, 30 Oct 2012 15:45:29 +0000 (08:45 -0700)]
dispatch: properly handle parameter name mismatches in glapitemp.h.
Previously, when code-generating aliased functions in glapitemp.h, we
weren't consistent about which function alias we used to obtain the
parameter names, with the risk that we would generate incorrect code
like this:
KEYWORD1 void KEYWORD2 NAME(Foo)(GLint x)
{
(void) x;
DISPATCH(Foo, (x), (F, "glFoo(%d);\n", x));
}
KEYWORD1 void KEYWORD2 NAME(FooEXT)(GLint y)
{
(void) x;
DISPATCH(Foo, (x), (F, "glFooEXT(%d);\n", x));
}
At the moment there are no aliased functions with mismatched parameter
names, so this isn't the problem. But when we introduce GLES1
functions into the dispatch table, there will be
(MapBufferRange/MapBufferRangeEXT). This patch paves the way for that
by fixing the code generation script to handle the mismatch correctly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Paul Berry [Tue, 23 Oct 2012 21:06:32 +0000 (14:06 -0700)]
dispatch: Include glheader.h in dispatch-related files.
This ensures that GLES1-only typedefs are available in these files.
In a future patch, this will allow us to expand the dispatch table to
include GLES1-only functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Paul Berry [Mon, 29 Oct 2012 18:45:10 +0000 (11:45 -0700)]
dispatch: Update check_table.cpp to reflect recent aliasing changes.
In commits
bad96f6 and
e7dd2e5 I added the following aliases:
- ClampColor -> ClampColorARB
- VertexAttribDivisor -> VertexAttribDivisorARB
But I neglected to update check_table.cpp, causing "make check" to
fail for non-shared-glapi builds.
This patch removes the functions that are now aliased from
check_table.cpp, so that "make check" works correctly again.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Eric Anholt [Wed, 31 Oct 2012 19:58:49 +0000 (12:58 -0700)]
i965/gen4: Fix assertion failures in depthstencil piglit tests.
Don't forget to set depth_mt even if !hiz_mt.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 27 Oct 2012 07:05:31 +0000 (00:05 -0700)]
i965: Add "alpha to coverage" to performance debug recompile messages.
This was missing and got labeled "Something else".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 26 Oct 2012 22:48:00 +0000 (15:48 -0700)]
i965: Don't replicate data for zero-stride arrays when copying to VBOs.
When copy_array_to_vbo_array encountered an array with src_stride == 0
and dst_stride != 0, we would replicate out the single element to the
whole size (max - min + 1). This is unnecessary: we can simply upload
one copy and set the buffer's stride to 0.
Decreases vertex upload overhead in an upcoming Steam for Linux title.
Prior to this patch, copy_array_to_vbo_array appeared very high in the
profile (Eric quoted 20%). After the patch, it disappeared completely.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 27 Oct 2012 03:36:50 +0000 (20:36 -0700)]
i965: Don't bother trying to extend the current vertex buffers.
This essentially reverts the following:
commit
c625aa19cb53ed27f91bfd16fea6ea727e9a5bbd
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Fri Feb 18 10:37:43 2011 +0000
intel: extend current vertex buffers
While working on optimizing an upcoming Steam title, I broke this code.
Eric expressed his doubts about this optimization, and noted that the
original commit offered no performance data.
I ran before and after benchmarks on Xonotic and Citybench, and found
that this code made no difference. So, remove it to reduce complexity
and make future work simpler.
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Thu, 1 Nov 2012 01:00:37 +0000 (02:00 +0100)]
r600g: re-enable handling of DISCARD_RANGE, improving performance
It seems to work for me now. Even the graphics corruption is gone.
This also boosts performance in Reaction Quake.
Marek Olšák [Wed, 31 Oct 2012 23:52:19 +0000 (00:52 +0100)]
r600g: fix abysmal performance in Reaction Quake
The problem was we set VRAM|GTT for relocations of STATIC resources.
Setting just VRAM increases the framerate 4 times on my machine.
I rewrote the switch statement and adjusted the domains for window
framebuffers too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Sun, 28 Oct 2012 20:31:12 +0000 (21:31 +0100)]
gallium/u_vbuf: document how it works
Marek Olšák [Sun, 28 Oct 2012 19:11:32 +0000 (20:11 +0100)]
gallium/u_vbuf: optimize looping over the list of buffers to upload
Marek Olšák [Sun, 28 Oct 2012 18:52:12 +0000 (19:52 +0100)]
gallium/u_vbuf: skip processing of buffers unused by the vertex element state
Brian Paul [Tue, 30 Oct 2012 15:39:20 +0000 (09:39 -0600)]
swrast: remove explicit size from texfetch_funcs array
By removing the array size, the static assertion to check for missing
elements can do its job properly. This will catch cases where a new
Mesa format is added but the swrast texfetch code isn't updated.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
José Fonseca [Tue, 30 Oct 2012 19:45:25 +0000 (19:45 +0000)]
llvmpipe: Obey back writemask.
Tested with a modified glean tstencil2 test.
NOTE: This is a candidate for stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Jerome Glisse [Fri, 26 Oct 2012 22:59:05 +0000 (18:59 -0400)]
r600g: avoid shader needing too many gpr to lockup the gpu v2
On r6xx/r7xx shader resource management need to make sure that the
shader does not goes over the gpr register limit. Each specific
asic has a maxmimum register that can be split btw shader stage.
For each stage the shader must not use more register than the
limit programmed.
v2: Print an error message when discarding draw. Don't add another
boolean to context structure, but rather propagate the discard
boolean through the call chain.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Tue, 30 Oct 2012 00:07:17 +0000 (01:07 +0100)]
draw: fix assertion failure in draw_emit_vertex_attr
This is a regression since
b3921e1f53833420e0a0fd581f7417.
The array stores VS outputs, not FS inputs.
Now llvmpipe can do 32 varyings too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 29 Oct 2012 12:18:03 +0000 (13:18 +0100)]
r600g: use SQ_VTX_SEMANTIC_CLEAR to clear the semantic registers
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Sun, 28 Oct 2012 14:44:53 +0000 (15:44 +0100)]
mesa: remove NV_read_buffer extension enable flag
It's been enabled by default, so the flag isn't really useful.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove SGIS_texture_lod extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove NV_texgen_reflection extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove NV_light_max_exponent extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove IBM_rasterpos_clip extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove IBM_multimode_draw_arrays extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove APPLE_packed_pixels extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 14:01:52 +0000 (15:01 +0100)]
mesa: don't always enable OES_standard_derivatives
For Intel, expose it only if gen >= 4.
For Gallium, expose it only if PIPE_CAP_SM3 is advertised.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Wed, 31 Oct 2012 01:04:16 +0000 (02:04 +0100)]
mesa: move EXT_texture3D enabling to _mesa_init_extensions
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove EXT_separate_specular_color extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove EXT_rescale_normal extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove EXT_packed_pixels extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove EXT_draw_range_elements extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove EXT_compiled_vertex_array extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove ARB_window_pos extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove ARB_transpose_matrix extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 13:24:53 +0000 (14:24 +0100)]
mesa: remove ARB_copy_buffer extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 28 Oct 2012 16:52:48 +0000 (17:52 +0100)]
gallium: expose ARB_map_buffer_alignment on Radeon
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
Marek Olšák [Sun, 28 Oct 2012 16:51:47 +0000 (17:51 +0100)]
mesa: implement ARB_map_buffer_alignment
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 29 Oct 2012 02:09:50 +0000 (03:09 +0100)]
st/mesa: don't use _NEW_PROGRAM where ST_NEW_xxx_PROGRAM is sufficient
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 27 Oct 2012 14:31:19 +0000 (16:31 +0200)]
r600g: use better sample positions for 8x MSAA
Taken from the intel driver. The sample positions are actually a solution
to the 8 queens puzzle. It gives more accurate and smoother AA.
Marek Olšák [Thu, 29 Mar 2012 15:51:50 +0000 (17:51 +0200)]
gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marvin Schmidt [Thu, 11 Oct 2012 18:02:47 +0000 (20:02 +0200)]
st/xorg: Remove superfluous miInitializeBackingStore() call
It was defined as an empty function since Nov 2010 and was ultimately
removed completely.
See xserver commit
1cb0261
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Vinson Lee [Sat, 27 Oct 2012 19:49:52 +0000 (12:49 -0700)]
xlib: Do not undefine _R, _G, and _B.
Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
ctype.h on those platforms.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Sat, 27 Oct 2012 15:13:03 +0000 (09:13 -0600)]
mesa: remove array size so the static assert can work
With the explit NUM_TEXTURE_TARGETS array size, the assertion that
Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements
were missing.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
mesa: use GLuint for more gl_constants fields
To silence assorted MSVC warnings.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
vbo: silence MSVC double/float conversion warnings
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
mesa: silence some MSVC conversion warnings in get.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
mesa: silence MSVC signed/unsigned comparision warnings in hash_table.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
mesa: silence MSVC signed/unsigned comparision warnings in transformfeedback.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
mesa: silence MSVC signed/unsigned comparision warnings in accum.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
mesa: silence MSVC signed/unsigned comparison warning in texstorage.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sat, 27 Oct 2012 14:58:19 +0000 (08:58 -0600)]
mesa: silence MSVC double/float assignment warnings in pixel unpack code
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Vincent Lejeune [Fri, 19 Oct 2012 13:49:06 +0000 (15:49 +0200)]
r600g: tgsi-to-llvm emits right input intrinsics
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
Tapani Pälli [Mon, 29 Oct 2012 18:56:28 +0000 (11:56 -0700)]
intel: support for 16 bit config with 24 depth and 8 stencil
Patch adds additional singlesample config with 565 color buffer,
24 bit depth and 8 bit stencil buffer. This makes Quadrant benchmark
work on Android. Tested with Sandybridge and Ivybridge machines.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Ian Romanick [Thu, 12 Jul 2012 21:01:23 +0000 (14:01 -0700)]
dri: Support MESA_FORMAT_SARGB8 in driCreateConfigs
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 12 Jul 2012 20:55:56 +0000 (13:55 -0700)]
intel: If the visual is sRGB, use an sRGB internal format
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 12 Jul 2012 20:52:06 +0000 (13:52 -0700)]
dri: Convert driCreateConfigs to use a gl_format enum
This is instead of the pair of GLenums for format and type that were
previously used. This is necessary for the Intel drivers to expose sRGB
framebuffer formats.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Ian Romanick [Thu, 12 Jul 2012 18:48:53 +0000 (11:48 -0700)]
dri_util: Elminiate the bytes_per_pixel table
With fewer formats to support, it's kind of useless.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 12 Jul 2012 18:42:54 +0000 (11:42 -0700)]
dri_util: Remove support for RGB332 framebuffers
None of the remaining DRI drivers in Mesa use this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 12 Jul 2012 20:49:59 +0000 (13:49 -0700)]
swrast: Remove the 2_3_3_REV framebuffer format
There is no gl_format in Mesa that corresponds to this arrangement, so I
have a very hard time believing that this works.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 12 Jul 2012 21:07:14 +0000 (14:07 -0700)]
glx: Add the extension string for GLX_ARB_framebuffer_sRGB
From the GLX perspective, the ARB and EXT extensions are identical. Use
a single bit for both.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Maciej Wieczorek <maciej.t.wieczorek@intel.com>
Ian Romanick [Thu, 12 Jul 2012 20:56:32 +0000 (13:56 -0700)]
glx: Set sRGBCapable to a default value
Previously, if the server didn't send a GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT
tag, it would still be set to GLX_DONT_CARE (which is -1). Set it to
GL_FALSE instead.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Maciej Wieczorek <maciej.t.wieczorek@intel.com>
Bryan Cain [Tue, 23 Oct 2012 16:58:40 +0000 (11:58 -0500)]
glsl_to_tgsi: set correct register type for array and structure elements
This fixes an issue where glsl_to_tgsi_visior::get_opcode() would emit the
wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT instead of
GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float opcodes for
operations on integer or boolean values dereferenced from an array or
structure. Assertions have been added to get_opcode() to prevent this bug
from reappearing in the future.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
Marek Olšák [Fri, 12 Oct 2012 16:46:32 +0000 (18:46 +0200)]
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen
The 2x and 4x MSAA cases are completely broken. The lfdptr instruction returns
garbage there.
The 8x MSAA case is broken on Cayman, though at least the result looks somewhat
correct.
Only the 8x MSAA case works on Evergreen and is enabled.
Marek Olšák [Fri, 26 Oct 2012 15:37:07 +0000 (17:37 +0200)]
mesa: bump MAX_VARYING to 32
We're starting to get apps utilizing more than 16 varyings and
most current hardware supports 32 anyway.
Tested with r600g.
swrast, softpipe and llvmpipe still advertise 16 varyings.
This fixes a WebGL crash after launching this demo:
https://developer.mozilla.org/en-US/demos/detail/falling-cubes
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402
NOTE: This is a candidate for the stable branches.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Andreas Boll [Mon, 29 Oct 2012 11:21:07 +0000 (12:21 +0100)]
Revert "glsl_to_tgsi: set correct register type for array and structure elements"
This reverts commit
ebd8df7a3152e34805e2863c8471ee1a2de38fe1.
accidentally pushed.
Vinson Lee [Sat, 27 Oct 2012 20:10:28 +0000 (13:10 -0700)]
scons: Add -fno-rtti to CXXFLAGS with llvm-3.2.
llvm-3.2svn r166772 no longer requires RTTI for lib/Support.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Christoph Bumiller [Thu, 25 Oct 2012 12:32:29 +0000 (14:32 +0200)]
nv50/ir: restore use of long immediate encodings
NOTE: This is a candidate for the 9.0 branch.
Christoph Bumiller [Thu, 25 Oct 2012 12:11:17 +0000 (14:11 +0200)]
nv50,nvc0: fix 2d engine stencil-only copies
Alexander V. Nikolaev [Sun, 23 Sep 2012 02:28:39 +0000 (05:28 +0300)]
gallium/gallivm: code generation options for LLVM 3.1+
LLVM 3.1+ haven't more "extern unsigned llvm::StackAlignmentOverride"
and friends for configuring code generation options, like stack
alignment.
So I restrict assiging of lvm::StackAlignmentOverride and other
variables to LLVM 3.0 only, and wrote similiar code using
TargetOptions.
This patch fix segfaulting of WINE using llvmpipe built with LLVM 3.1
Signed-off-by: Alexander V. Nikolaev <avn@daemon.hole.ru>
Signed-off-by: José Fonseca <jose.r.fonseca@gmail.com>
Eric Anholt [Thu, 18 Oct 2012 00:48:05 +0000 (17:48 -0700)]
i965: Merge brw_prepare_query_begin() and brw_emit_query_begin().
This is a leftover from when we had to split those two functions due to
the separate BO validation step.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 18 Oct 2012 00:45:46 +0000 (17:45 -0700)]
i965: Rename misleading "active" field of brw->query.
"Active" is an already-used term for the query being between
glBeginQuery() and glEndQuery(), while this is tracking whether the
start of the packet pair for emitting state has been inserted into the
current batchbuffer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Fri, 26 Oct 2012 16:41:49 +0000 (18:41 +0200)]
r600g: advertise 32 streamout vec4 outputs
to match the varying limit.
Brian Paul [Tue, 23 Oct 2012 22:00:20 +0000 (16:00 -0600)]
softpipe: remove extraneous whitespace
Brian Paul [Tue, 23 Oct 2012 21:54:11 +0000 (15:54 -0600)]
gallivm/llvmpipe: fix 64-bit %ll format compiler warnings for mingw32
Use the PRIx64 and PRIu64 format macros from inttypes.h. We made a
similar change in prog_print.c in
df2d81ea59993a77bd1f1ef96c5cf19ac692d5f7.
Marek Olšák [Fri, 26 Oct 2012 15:35:32 +0000 (17:35 +0200)]
r600g: advertise 32 fragment shaders inputs, not 34
José Fonseca [Fri, 26 Oct 2012 14:12:31 +0000 (15:12 +0100)]
graw/fs-test: Use user constant buffers.
Much simpler. More interesting.
José Fonseca [Fri, 26 Oct 2012 14:05:14 +0000 (15:05 +0100)]
trace: Flush before drawing.
José Fonseca [Fri, 26 Oct 2012 14:04:46 +0000 (15:04 +0100)]
graw: Ensure new members are zeroed.
Several new state members were added, and they were not being zeroed,
causing random crashes.
José Fonseca [Fri, 26 Oct 2012 13:39:46 +0000 (14:39 +0100)]
tests/graw: Update occlusion query example.
Michel Dänzer [Tue, 25 Sep 2012 10:41:31 +0000 (12:41 +0200)]
radeonsi: Handle TGSI_SEMANTIC_FACE.
Fixes two piglit tests using gl_FrontFacing.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>