mesa.git
8 years agovc4: Add a workaround for HW-2905, and additional failure I saw with MSAA.
Eric Anholt [Sat, 21 Nov 2015 04:25:46 +0000 (20:25 -0800)]
vc4: Add a workaround for HW-2905, and additional failure I saw with MSAA.

I only stumbled on this while experimenting due to reading about HW-2905.
I don't know if the EZ disable in the Z-clear is actually necessary, but
go with it for now.

8 years agovc4: Add support for drawing in MSAA.
Eric Anholt [Mon, 22 Jun 2015 20:12:27 +0000 (13:12 -0700)]
vc4: Add support for drawing in MSAA.

8 years agovc4: Add kernel RCL support for MSAA rendering.
Eric Anholt [Sat, 20 Jun 2015 22:30:04 +0000 (15:30 -0700)]
vc4: Add kernel RCL support for MSAA rendering.

8 years agovc4: Rename color_ms_write to color_write.
Eric Anholt [Mon, 22 Jun 2015 18:37:32 +0000 (11:37 -0700)]
vc4: Rename color_ms_write to color_write.

I was thinking this was the only MSAA resolve thing, so it should be noted
separately, but actually load/store general also do MSAA resolve.

8 years agovc4: Allow RCL blits to the edge of the surface.
Eric Anholt [Mon, 7 Dec 2015 23:18:59 +0000 (15:18 -0800)]
vc4: Allow RCL blits to the edge of the surface.

The recent unaligned fix successfully prevented RCL blits that weren't
aligned inside of the surface, but we also want to be able to do RCL blits
for the whole surface when the width or height of the surface aren't
aligned (we don't care what renders inside of the padding).

8 years agovc4: Add disabled debug printf for describing blits.
Eric Anholt [Tue, 8 Dec 2015 04:27:20 +0000 (20:27 -0800)]
vc4: Add disabled debug printf for describing blits.

I keep typing variants of this while debugging RCL blits for MSAA.

8 years agovc4: Fix check for tile RCL blits with mismatched y.
Eric Anholt [Tue, 8 Dec 2015 04:24:12 +0000 (20:24 -0800)]
vc4: Fix check for tile RCL blits with mismatched y.

This was a typo in 3a508a0d94d020d9cd95f8882e9393d83ffac377 that didn't
show up in testcases at that moment.

8 years agovc4: Fix compiler warning from size_t change.
Eric Anholt [Mon, 7 Dec 2015 20:24:46 +0000 (12:24 -0800)]
vc4: Fix compiler warning from size_t change.

I missed this when bringing over the kernel changes.

8 years agoscons: support for LLVM 3.7.
Olivier Pena [Mon, 7 Dec 2015 16:13:18 +0000 (17:13 +0100)]
scons: support for LLVM 3.7.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
8 years agodocs/GL3.txt: consolidate r600 GL4.1.
Dave Airlie [Tue, 8 Dec 2015 10:13:14 +0000 (20:13 +1000)]
docs/GL3.txt: consolidate r600 GL4.1.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agoi965: Make uniform offsets be in terms of bytes
Jason Ekstrand [Wed, 11 Nov 2015 05:12:47 +0000 (21:12 -0800)]
i965: Make uniform offsets be in terms of bytes

This commit pushes makes uniform offsets be terms of bytes starting with
nir_lower_io.  They get converted to be in terms of vec4s or floats when we
cram them in the UNIFORM register file but reladdr remains in terms of
bytes all the way down to the point where we lower it to a pull constant
load.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/nir_uniforms: Replace comps_per_unit with an is_scalar boolean
Jason Ekstrand [Tue, 8 Dec 2015 00:16:31 +0000 (16:16 -0800)]
i965/nir_uniforms: Replace comps_per_unit with an is_scalar boolean

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/nir: Remove unused indirect handling
Jason Ekstrand [Wed, 11 Nov 2015 05:07:45 +0000 (21:07 -0800)]
i965/nir: Remove unused indirect handling

The one and only place where the FS backend allows reladdr is on uniforms.
For locals, inputs, and outputs, we lower it away before the backend ever
sees it.  This commit gets rid of the dead indirect handling code.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/state: Get rid of dword_pitch arguments to buffer functions
Jason Ekstrand [Sat, 5 Dec 2015 02:33:51 +0000 (18:33 -0800)]
i965/state: Get rid of dword_pitch arguments to buffer functions

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/vec4: Use a stride of 1 and byte offsets for UBOs
Jason Ekstrand [Mon, 2 Nov 2015 19:33:12 +0000 (11:33 -0800)]
i965/vec4: Use a stride of 1 and byte offsets for UBOs

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92909
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/fs: Use a stride of 1 and byte offsets for UBOs
Jason Ekstrand [Sat, 31 Oct 2015 23:52:29 +0000 (16:52 -0700)]
i965/fs: Use a stride of 1 and byte offsets for UBOs

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
Jason Ekstrand [Tue, 24 Nov 2015 00:01:44 +0000 (16:01 -0800)]
i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge

Previously, the VS_OPCODE_PULL_CONSTANT_LOAD opcode operated on
vec4-aligned byte offsets on Iron Lake and below and worked in terms of
vec4 offsets on Sandy Bridge.  On Ivy Bridge, we add a new *LOAD_GEN7
variant which works in terms of vec4s.  We're about to change the GEN7
version to work in terms of bytes, so this is a nice unification.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965: Fix texture views of 2d array surfaces
Ben Widawsky [Mon, 2 Nov 2015 22:57:01 +0000 (14:57 -0800)]
i965: Fix texture views of 2d array surfaces

It is legal to have a texture view of a single layer from a 2D array texture;
you can sample from it, or render to it. Intel hardware needs to be made aware
when it is using a 2d array surface in the surface state. The texture view is
just a 2d surface with the backing miptree actually being a 2d array surface.
This caused the previous code would not set the right bit in the surface state
since it wasn't considered an array texture.

I spotted this early on in debug but brushed it off because it is clearly not
needed on other platforms (since they all pass). I have no idea how this works
properly on other platforms (I think gen7 introduced the bit in the state, but I
am too lazy to check). As such, I have opted not to modify gen7, though I
believe the current code is wrong there as well.

Thanks to Chris for helping me debug this.

v2: Just use the underlying mt's target type to make the array determination.
This replaces a bug in the first patch which was incorrectly relying only
on non-zero depth (not sure how that had no failures). (Ilia)

Cc: Chris Forbes <chrisf@ijw.co.nz>
Reported-by: Mark Janes <mark.a.janes@intel.com> (Jenkins)
References: https://www.opengl.org/registry/specs/ARB/texture_view.txt
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92609
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
8 years agoradeonsi: last_gfx_fence is a winsys fence
Nicolai Hähnle [Mon, 7 Dec 2015 20:16:24 +0000 (15:16 -0500)]
radeonsi: last_gfx_fence is a winsys fence

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agonvc0/ir: fix up mul+add -> mad algebraic opt, enable for integers
Ilia Mirkin [Mon, 7 Dec 2015 23:15:51 +0000 (18:15 -0500)]
nvc0/ir: fix up mul+add -> mad algebraic opt, enable for integers

For some reason this has been disabled for integers ever since codegen
was merged, despite there being emission code for IMAD. Seems to work.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
8 years agogk110/ir: fix imad sat/hi flag emission for immediate args
Ilia Mirkin [Mon, 7 Dec 2015 22:40:36 +0000 (17:40 -0500)]
gk110/ir: fix imad sat/hi flag emission for immediate args

According to nvdisasm both the immediate and non-imm cases use the same
bits. Both of these flags are quite rarely set though.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
8 years agoi965: Add brw_device_info::min_ds_entries field.
Kenneth Graunke [Mon, 30 Nov 2015 23:26:50 +0000 (15:26 -0800)]
i965: Add brw_device_info::min_ds_entries field.

From the 3DSTATE_URB_DS documentation:

"Project: IVB, HSW
 If Domain Shader Thread Dispatch is Enabled then the minimum number of
 handles that must be allocated is 10 URB entries."

"Project: BDW+
 If Domain Shader Thread Dispatch is Enabled then the minimum number of
 handles that must be allocated is 34 URB entries."

When the HS is run in SINGLE_PATCH mode (the only mode we support
today), there is no minimum for HS - it's just zero.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Add state bits for tess stages
Chris Forbes [Tue, 9 Sep 2014 09:27:05 +0000 (21:27 +1200)]
i965: Add state bits for tess stages

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Add backend structures for tess stages
Chris Forbes [Tue, 9 Sep 2014 09:25:00 +0000 (21:25 +1200)]
i965: Add backend structures for tess stages

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Set core tessellation-related limits
Chris Forbes [Tue, 9 Sep 2014 09:22:25 +0000 (21:22 +1200)]
i965: Set core tessellation-related limits

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Request lowering of gl_TessLevel* from float[] to vec4s.
Kenneth Graunke [Sat, 25 Jul 2015 03:32:43 +0000 (20:32 -0700)]
i965: Request lowering of gl_TessLevel* from float[] to vec4s.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965: Create new files for HS/DS/TE state upload code.
Kenneth Graunke [Wed, 30 Sep 2015 21:54:55 +0000 (14:54 -0700)]
i965: Create new files for HS/DS/TE state upload code.

For now, this just splits the existing code to disable these stages into
separate atoms/files.  We can then replace it with real code.

v2: Bump the render atoms in this patch so it compiles (in my branch,
    I'd bumped it in an earlier patch).  61 seems to be the minimum
    that works, which doesn't match the old value + the number of atoms
    I added in this patch, so apparently we had some slop before.

v3: Actually disable the DS unit on Gen8+.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agogk104/ir: sampler doesn't matter for txf
Ilia Mirkin [Mon, 7 Dec 2015 21:14:53 +0000 (16:14 -0500)]
gk104/ir: sampler doesn't matter for txf

We actually leave the sampler unset for OP_TXF, which caused the GK104+
logic to treat some texel fetches as indirect. While this works, it's
incredibly wasteful. This only happened when the texture was > 0 (since
sampler remained == 0).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
8 years agoradeonsi: disable DCC on Stoney
Marek Olšák [Fri, 4 Dec 2015 19:35:08 +0000 (20:35 +0100)]
radeonsi: disable DCC on Stoney

Cc: 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
8 years agowinsys/amdgpu: addrlib - port a Fiji bug fix
Sonny Jiang [Tue, 10 Nov 2015 21:07:43 +0000 (16:07 -0500)]
winsys/amdgpu: addrlib - port a Fiji bug fix

Fiji: Fixed tiled resource failures

Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
v2: fix a compile failure (typo) - Marek

8 years agowinsys/amdgpu: addrlib - port Checks mip 0 for czDispCompatible
Sonny Jiang [Thu, 12 Nov 2015 17:34:37 +0000 (12:34 -0500)]
winsys/amdgpu: addrlib - port Checks mip 0 for czDispCompatible

Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
8 years agowinsys/amdgpu: addrlib - port fix error for workaround for 1D tiling
Sonny Jiang [Thu, 12 Nov 2015 17:08:31 +0000 (12:08 -0500)]
winsys/amdgpu: addrlib - port fix error for workaround for 1D tiling

Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
8 years agost/va: disable MPEG4 by default v2
Christian König [Mon, 23 Nov 2015 14:21:19 +0000 (15:21 +0100)]
st/va: disable MPEG4 by default v2

The workarounds are too hacky to enable them by default
and otherwise MPEG4 doesn't work reliably.

v2: add docs/envvars.html, CC stable and fix typos

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> (v1)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> (v1)
Cc: "11.1.0" <mesa-stable@lists.freedesktop.org>
8 years agost/va: move HEVC functions into separate file v2
Christian König [Mon, 23 Nov 2015 14:00:46 +0000 (15:00 +0100)]
st/va: move HEVC functions into separate file v2

v2: actually copy all of it

Signed-off-by: Christian König <christian.koenig@amd.com>
8 years agomesa: remove _mesa_tex_target_is_array
Alejandro Piñeiro [Sat, 5 Dec 2015 19:47:33 +0000 (20:47 +0100)]
mesa: remove _mesa_tex_target_is_array

_mesa_is_array_texture provides the same functionality and:

1. it returns bool instead of GLboolean
2. it's not related to the texture format (texformat.c)
3. the name's a little shorter

v2: remove _mesa_tex_target_is_array instead (Brian Paul)

Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agoi965: use _mesa_is_array_texture instead of _mesa_tex_target_is_array
Alejandro Piñeiro [Sat, 5 Dec 2015 19:46:30 +0000 (20:46 +0100)]
i965: use _mesa_is_array_texture instead of _mesa_tex_target_is_array

Both methods provide the same functionality, so one would be
removed.

v2: use _mesa_is_array_texture and not the other way (Brian Paul)

Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agogk110/ir: fix imul hi emission with limm arg
Ilia Mirkin [Mon, 7 Dec 2015 18:26:51 +0000 (13:26 -0500)]
gk110/ir: fix imul hi emission with limm arg

The elemental demo hits this case.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
8 years agosvga: use the debug callback to report issues to the state tracker
Brian Paul [Fri, 4 Dec 2015 19:26:35 +0000 (12:26 -0700)]
svga: use the debug callback to report issues to the state tracker

Use the new debug callback hook to report conformance, performance
and fallbacks to the state tracker.  The state tracker, in turn can
report this issues to the user via the GL_ARB_debug_output extension.

More issues can be reported in the future; this is just a start.

v2: remove conditionals around pipe_debug_message() calls since the
check is now done in the macro itself.
v3: remove unneeded dummy %s substitutions

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>,
Reviewed-by: José Fonseca <jfonseca@vmware.com>
8 years agogallium/util: check callback pointers for non-null in pipe_debug_message()
Brian Paul [Sat, 5 Dec 2015 00:44:29 +0000 (17:44 -0700)]
gallium/util: check callback pointers for non-null in pipe_debug_message()

So the callers don't have to do it.

v2: also check cb!=NULL in the macro

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
8 years agoi965: Add defines for gather push constants
Abdiel Janulgue [Tue, 11 Nov 2014 14:02:14 +0000 (16:02 +0200)]
i965: Add defines for gather push constants

v2 (Francisco Jerez):
   - Rename HSW_GATHER_CONSTANTS_RESERVED to HSW_GATHER_POOL_ALLOC_MUST_BE_ONE.
   - Rename BRW_GATHER_* prefix to HSW_GATHER_CONSTANT_*.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
8 years agomesa: move GLES checks for SSO input/output validation
Timothy Arceri [Sun, 6 Dec 2015 05:02:32 +0000 (16:02 +1100)]
mesa: move GLES checks for SSO input/output validation

This function is unfinished there is a bunch more validation rules
that need to be applied here. We will still want to call it for desktop
GL we just don't want to validate precision so move the ES check to
reflect this.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
8 years agomesa: move GL_INVALID_OPERATION error to rendering call
Timothy Arceri [Sun, 6 Dec 2015 04:30:34 +0000 (15:30 +1100)]
mesa: move GL_INVALID_OPERATION error to rendering call

The validation api doesn't trigger this error so just move it to the
code called during rendering.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
8 years agomesa: move pipeline input/output validation inside _mesa_validate_program_pipeline()
Timothy Arceri [Sun, 6 Dec 2015 04:17:15 +0000 (15:17 +1100)]
mesa: move pipeline input/output validation inside _mesa_validate_program_pipeline()

This allows validation to be done on rendering calls also.

Fixes 3 dEQP-GLES31.functional.separate tests.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
8 years agoglsl: re-validate program pipeline after sampler change
Timothy Arceri [Sun, 6 Dec 2015 03:30:44 +0000 (14:30 +1100)]
glsl: re-validate program pipeline after sampler change

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
https://bugs.freedesktop.org/show_bug.cgi?id=93180

8 years agor600: apply SIMD workaround to cayman also.
Dave Airlie [Mon, 7 Dec 2015 07:59:34 +0000 (17:59 +1000)]
r600: apply SIMD workaround to cayman also.

At last on ARUBA this is required to stop tessellation hanging
in heaven.

This removes one of the SIMDs from use by the HS/LS.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Tested-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: fix regression introduced with ring emit changes.
Dave Airlie [Mon, 7 Dec 2015 05:44:02 +0000 (05:44 +0000)]
r600: fix regression introduced with ring emit changes.

This was adding one after a CUT which broke end primitive

8 years agor600: remove stale tessellation comment
Dave Airlie [Mon, 7 Dec 2015 01:04:48 +0000 (11:04 +1000)]
r600: remove stale tessellation comment

pointed out by Marek.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agodocs: consolidate r600 entry in GL3.txt
Dave Airlie [Mon, 7 Dec 2015 00:06:44 +0000 (10:06 +1000)]
docs: consolidate r600 entry in GL3.txt

Though fp64 emulation still needs to be done for a lot of the evergreen hw.

8 years agodocs: update with r600 tessellation status.
Dave Airlie [Fri, 4 Dec 2015 04:05:54 +0000 (04:05 +0000)]
docs: update with r600 tessellation status.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: enable tessellation for evergreen/cayman (v2)
Dave Airlie [Mon, 30 Nov 2015 06:01:31 +0000 (16:01 +1000)]
r600: enable tessellation for evergreen/cayman (v2)

This enables tessellation for evergreen/cayman,

This will need changes before committing depending
on what hw works etc.
working are CAYMAN/REDWOOD/BARTS/TURKS/SUMO/CAICOS

v2: only enable on evergreen and above.

8 years agor600g: reduce number of ps thread on caicos
Dave Airlie [Fri, 4 Dec 2015 02:08:12 +0000 (02:08 +0000)]
r600g: reduce number of ps thread on caicos

this allows tess apps to start

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600g: adjust ls/hs thread counts for sumo
Dave Airlie [Fri, 4 Dec 2015 01:44:12 +0000 (01:44 +0000)]
r600g: adjust ls/hs thread counts for sumo

these stop tess hangs here.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/asm: enable nstack check for tess ctrl/eval shaders.
Dave Airlie [Mon, 30 Nov 2015 06:06:20 +0000 (16:06 +1000)]
r600/asm: enable nstack check for tess ctrl/eval shaders.

This just makes sure they register at least one stack
usage frame like vertex shaders.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/asm: handle lds read operations.
Dave Airlie [Mon, 30 Nov 2015 06:05:14 +0000 (16:05 +1000)]
r600/asm: handle lds read operations.

Reads from the queue shouldn't be merged for now read operations.

Reads from the queue shouldn't be merged for now, or put in
T slots.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/asm: add LDS ops and barrier to the once per group restriction.
Dave Airlie [Mon, 30 Nov 2015 06:03:33 +0000 (16:03 +1000)]
r600/asm: add LDS ops and barrier to the once per group restriction.

LDS ops must be scheduled in X slot, and barrier should be on its
own in a group.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: move VGT_VTX_CNT_EN into shader stages atom.
Dave Airlie [Mon, 30 Nov 2015 06:02:38 +0000 (16:02 +1000)]
r600: move VGT_VTX_CNT_EN into shader stages atom.

This should be enabled for tessellation shaders as well.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: enable tcs/tes dumping for R600_DUMP_SHADERS.
Dave Airlie [Mon, 30 Nov 2015 06:01:43 +0000 (16:01 +1000)]
r600: enable tcs/tes dumping for R600_DUMP_SHADERS.

Trivial patch just to enable dumping more.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: handle SIMD allocation issue with HS/LS
Dave Airlie [Mon, 30 Nov 2015 06:00:02 +0000 (16:00 +1000)]
r600: handle SIMD allocation issue with HS/LS

At least one SIMD must be kept away from the HS/LS
stages in order to avoid a hw issue on evergreen/cayman.

This patch implements this workaround.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: increase number of inputs/outputs to 64.
Dave Airlie [Mon, 30 Nov 2015 05:59:28 +0000 (15:59 +1000)]
r600/shader: increase number of inputs/outputs to 64.

Tessellation exceeds these sometimes, so increase them for now.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: handle barrier opcode.
Edward O'Callaghan [Mon, 30 Nov 2015 05:58:18 +0000 (15:58 +1000)]
r600: handle barrier opcode.

This handles the barrier opcode for EG/CM.

Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: handle tess related system-values.
Dave Airlie [Mon, 30 Nov 2015 05:56:33 +0000 (15:56 +1000)]
r600/shader: handle tess related system-values.

This adds handling for TESSINNER/TESSOUTER in the TES
where they need to be fetched from LDS,
and TESSCOORD which comes in via r0.

It also handle primitive ID and invocation ID.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: allow multi-dimension arrays for tcs/tes inputs/outputs.
Dave Airlie [Mon, 30 Nov 2015 05:51:54 +0000 (15:51 +1000)]
r600/shader: allow multi-dimension arrays for tcs/tes inputs/outputs.

This just allows multi-dim arrays to be processed.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: handle TES exports and streamout
Dave Airlie [Mon, 30 Nov 2015 05:51:01 +0000 (15:51 +1000)]
r600/shader: handle TES exports and streamout

when tessellation is enabled the TES shader is responsible
for handling streamout and exports.

This adds the streamout and export workarounds to TES,
and also makes sure TES sets up spi_sid.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: emit tessellation factors to GDS at end of TCS.
Dave Airlie [Mon, 30 Nov 2015 05:48:22 +0000 (15:48 +1000)]
r600/shader: emit tessellation factors to GDS at end of TCS.

When we are finished the shader, we read back all the tess factors
from LDS and write them to special global memory storage using
GDS instructions.

This also handles adding NOP when GDS or ENDLOOP end the TCS.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: handle TCS output writing.
Dave Airlie [Mon, 30 Nov 2015 05:46:58 +0000 (15:46 +1000)]
r600/shader: handle TCS output writing.

TCS outputs whenever they are written in the shader,
need to be written to LDS not temporaries, this handles
this case. It also fixes up the case where the output
is a relative addressed output, so we don't try to apply
the relative address at the wrong time.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: handle VS shader writing to the LDS outputs. (v1.1)
Dave Airlie [Mon, 30 Nov 2015 05:45:46 +0000 (15:45 +1000)]
r600/shader: handle VS shader writing to the LDS outputs. (v1.1)

This writes the VS shaders outputs to the LDS memory in
the correct places.

v1.1: use 24-bit
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: handle fetching tcs/tes inputs and tcs outputs
Dave Airlie [Mon, 30 Nov 2015 05:41:35 +0000 (15:41 +1000)]
r600/shader: handle fetching tcs/tes inputs and tcs outputs

This handles the logic for doing fetches from LDS for
TCS and TES. For TCS we need to fetch both inputs and outputs,
for TES only inputs need to be fetched.

v2: use 24-bit ops.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: add get_lds_offset0 helper
Dave Airlie [Mon, 30 Nov 2015 05:39:58 +0000 (15:39 +1000)]
r600/shader: add get_lds_offset0 helper

This retrievs the offset into the LDS for a patch or
non-patch variable, it takes the RelPatch channel
and a temporary register.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: add function to get tess constants info
Dave Airlie [Mon, 30 Nov 2015 05:32:18 +0000 (15:32 +1000)]
r600/shader: add function to get tess constants info

This function retrieves the tess input/output info
from the tess constant buffer that is bound to the shader.

This uses a vfetch to get the values into the shader.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: add utility functions to do single slot arithmatic
Dave Airlie [Mon, 30 Nov 2015 05:34:14 +0000 (15:34 +1000)]
r600/shader: add utility functions to do single slot arithmatic

These utilities are to be used to do things like integer adds and
multiplies to be used in calculating the LDS offsets etc.

It handles CAYMAN MULLO differences as well.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/eg: workaround bug with tess shader and dynamic GPRs.
Dave Airlie [Mon, 30 Nov 2015 05:22:06 +0000 (15:22 +1000)]
r600/eg: workaround bug with tess shader and dynamic GPRs.

When using tessellation on eg/ni chipsets, we must disable
dynamic GPRs to workaround a hw bug where the GPU hangs
when too many things get queued.

This implements something like the r600 code to emit
the transition between static and dynamic GPRs, and to
statically allocate GPRs when tessellation is enabled.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/shader: move get_temp and last_instruction helpers up
Dave Airlie [Mon, 30 Nov 2015 05:10:51 +0000 (15:10 +1000)]
r600/shader: move get_temp and last_instruction helpers up

These are required for tess to be used earlier.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: bind geometry shader ring to the correct place
Dave Airlie [Mon, 30 Nov 2015 05:07:34 +0000 (15:07 +1000)]
r600: bind geometry shader ring to the correct place

When tess/gs are enabled, the geom shader ring needs
to bind to the tess eval not the vertex shader.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: create fixed function tess control shader fallback.
Dave Airlie [Mon, 30 Nov 2015 05:06:23 +0000 (15:06 +1000)]
r600: create fixed function tess control shader fallback.

If we have no tess control shader, then we have to use a fallback
one that just writes the tessellation factors.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: create LDS info constants buffer and write LDS registers. (v2)
Dave Airlie [Mon, 30 Nov 2015 04:56:10 +0000 (14:56 +1000)]
r600: create LDS info constants buffer and write LDS registers. (v2)

This creates a constant buffer with the information about
the layout of the LDS memory that is given to the vertex, tess
control and tess evaluation shaders.

This also programs the LDS size and the LS_HS_CONFIG registers,
on evergreen only.

v2: calculate lds hs num waves properly (Marek)
Emit the state only when something has changed (airlied).

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/eg: update shader stage emission/tf param for tess.
Dave Airlie [Mon, 30 Nov 2015 04:49:02 +0000 (14:49 +1000)]
r600/eg: update shader stage emission/tf param for tess.

This update the setting of the shader stages register
when tess is enabled and add the setting of the VGT_TF_PARAM
register from the tess shader properties.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: hook TES/TCS shaders to the selection logic.
Dave Airlie [Mon, 30 Nov 2015 04:47:07 +0000 (14:47 +1000)]
r600: hook TES/TCS shaders to the selection logic.

This hooks the TES/TCS bindings to the HW stages up.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: workout bitmask for the used tcs inputs/outputs.
Dave Airlie [Mon, 30 Nov 2015 04:44:30 +0000 (14:44 +1000)]
r600: workout bitmask for the used tcs inputs/outputs.

This is used later to setup the constants to be given
to the tessellation shaders.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: port over the get_lds_unique_index from radeonsi
Dave Airlie [Mon, 30 Nov 2015 04:43:07 +0000 (14:43 +1000)]
r600: port over the get_lds_unique_index from radeonsi

On r600 this needs to subtract 9 due to texcoord interactions.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add set_tess_state callback.
Dave Airlie [Mon, 30 Nov 2015 04:38:18 +0000 (14:38 +1000)]
r600: add set_tess_state callback.

This just stores the values in the context to be used later
when emitting the constant buffers.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/eg: init tess registers to defaults (v1.1)
Dave Airlie [Mon, 30 Nov 2015 04:33:05 +0000 (14:33 +1000)]
r600/eg: init tess registers to defaults (v1.1)

This initialises the tess min/max using fglrx values,
and also initialises a number of other registers related
to tessellation.

v1.1: caicos doesn't have some registers.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: hook up constants/samplers/sampler view for tessellation
Dave Airlie [Mon, 30 Nov 2015 00:55:43 +0000 (10:55 +1000)]
r600: hook up constants/samplers/sampler view for tessellation

This hooks the resources to the correct hw shaders when tess
is enabled.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add create/bind/delete shader hooks for tessellation
Dave Airlie [Mon, 30 Nov 2015 00:53:58 +0000 (10:53 +1000)]
r600: add create/bind/delete shader hooks for tessellation

This hooks up the gallium API for the tessellation shaders.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/sb: add LS/HS hw shader types.
Dave Airlie [Mon, 30 Nov 2015 00:52:23 +0000 (10:52 +1000)]
r600/sb: add LS/HS hw shader types.

This just adds printing for the hw shader types, and hooks it up.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/blit: add tcs/tes shader saves.
Dave Airlie [Mon, 30 Nov 2015 00:51:21 +0000 (10:51 +1000)]
r600/blit: add tcs/tes shader saves.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: disable SB for now on tess related shaders.
Dave Airlie [Mon, 30 Nov 2015 00:49:11 +0000 (10:49 +1000)]
r600: disable SB for now on tess related shaders.

Note we have to disable on vertex shaders when we are
operating in tes mode.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: update correct hw shaders depending on configuration.
Dave Airlie [Mon, 30 Nov 2015 00:48:14 +0000 (10:48 +1000)]
r600: update correct hw shaders depending on configuration.

This updates the tess hw shaders from the sw ones routing
things correctly.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add shader key entries for tcs and tes.
Dave Airlie [Mon, 30 Nov 2015 00:45:19 +0000 (10:45 +1000)]
r600: add shader key entries for tcs and tes.

with tessellation vs can now run on ls, and tes can
run on vs or es, tcs runs on hs.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add PATCHES to the pipe conversion.
Dave Airlie [Mon, 30 Nov 2015 00:40:30 +0000 (10:40 +1000)]
r600: add PATCHES to the pipe conversion.

This just converts the value to the hw value.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add functions to update ls/hs state.
Dave Airlie [Mon, 30 Nov 2015 00:29:12 +0000 (10:29 +1000)]
r600: add functions to update ls/hs state.

This just adds the two functions, these will get hooked up
later in the shader code.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600g/sb: Support LDS ops in SB bytecode I/O
Glenn Kennard [Mon, 30 Nov 2015 00:10:23 +0000 (10:10 +1000)]
r600g/sb: Support LDS ops in SB bytecode I/O

This just adds the LDS ops to the SB bytecode reader/writers.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add support for LDS instruction encoding.
Dave Airlie [Mon, 30 Nov 2015 00:07:44 +0000 (10:07 +1000)]
r600: add support for LDS instruction encoding.

These are used in tessellation shaders to read/write values
between VS/TCS/TES.

This splits the eg alu assembler out to handle these
instructions.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600/sb: add support for GDS to the sb decoder/dump. (v1.1)
Dave Airlie [Mon, 30 Nov 2015 00:04:32 +0000 (10:04 +1000)]
r600/sb: add support for GDS to the sb decoder/dump. (v1.1)

This just adds support to the decoder, not actual SB support.

v1.1: fixup GDS relative mode. (Glenn).

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add support for GDS clause to the assembler.
Dave Airlie [Mon, 30 Nov 2015 00:01:41 +0000 (10:01 +1000)]
r600: add support for GDS clause to the assembler.

This just adds enough for the tessellation shaders,
which require TF_WRITE to work.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: use macros for updating the various stages.
Dave Airlie [Mon, 30 Nov 2015 01:46:14 +0000 (11:46 +1000)]
r600: use macros for updating the various stages.

These macros will make things easier to see when tess
is added to the mix.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: add SET_NULL_SHADER macro.
Dave Airlie [Mon, 30 Nov 2015 01:20:05 +0000 (11:20 +1000)]
r600: add SET_NULL_SHADER macro.

This is used to set a hw shader to NULL.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: move clip misc and streamout stream updates to a single place
Dave Airlie [Mon, 30 Nov 2015 01:17:08 +0000 (11:17 +1000)]
r600: move clip misc and streamout stream updates to a single place

This will be updated in a macro later.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: move selecting shaders into earlier code.
Dave Airlie [Mon, 30 Nov 2015 01:14:26 +0000 (11:14 +1000)]
r600: move selecting shaders into earlier code.

select the ps/gs/vs in that order then process the results.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: use a macro to remove common shader selection code.
Dave Airlie [Mon, 30 Nov 2015 01:12:07 +0000 (11:12 +1000)]
r600: use a macro to remove common shader selection code.

This function is going to get a lot messier with tessellation
so I'm going to use some macros to try and clean some bits
of common code up.

Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agor600: move to using hw stages array for hw stage atoms
Dave Airlie [Mon, 30 Nov 2015 03:27:22 +0000 (13:27 +1000)]
r600: move to using hw stages array for hw stage atoms

This moves to using an array of hw stages for the atoms.

Note this drops the 23 from the vertex shader, this value
is calculated internally when shaders are bound, so not
required here.

Signed-off-by: Dave Airlie <airlied@redhat.com>