Anuj Phogat [Wed, 15 Apr 2015 05:06:47 +0000 (22:06 -0700)]
i965: Pass miptree pointer as function parameter in intel_vertical_texture_alignment_unit
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Anuj Phogat [Wed, 15 Apr 2015 05:06:47 +0000 (22:06 -0700)]
i965: Move intel_miptree_choose_tiling() to brw_tex_layout.c
and change the name to brw_miptree_choose_tiling().
V3: Remove redundant function parameters. (Topi)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Anuj Phogat [Wed, 15 Apr 2015 05:06:47 +0000 (22:06 -0700)]
i965: Choose tiling in brw_miptree_layout() function
This refactoring is required by later patches in this series.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ben Widawsky [Tue, 23 Dec 2014 03:29:24 +0000 (19:29 -0800)]
i965: Disallow saturation for MACH operations.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Chris Wilson [Fri, 5 Jun 2015 13:45:18 +0000 (14:45 +0100)]
i965: Export format comparison for blitting between miptrees
Since the introduction of
commit
536003c11e4cb1172c540932ce3cce06f03bf44e
Author: Boyan Ding <boyan.j.ding@gmail.com>
Date: Wed Mar 25 19:36:54 2015 +0800
i965: Add XRGB8888 format to intel_screen_make_configs
winsys buffers no longer have an alpha channel. This causes
_mesa_format_matches_format_and_type() to reject previously working BGRA
uploads from using the BLT fast path. Instead of using the generic
routine for matching formats exactly, export the slightly more relaxed
check from intel_miptree_blit() which importantly allows the blitter
routine to apply a small number of format conversions.
References: https://bugs.freedesktop.org/show_bug.cgi?id=90839
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Alexander Monakov <amonakov@gmail.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Chris Wilson [Fri, 5 Jun 2015 13:33:36 +0000 (14:33 +0100)]
i915: Blit RGBX<->RGBA drawpixels
The blitter already has code to accommodate filling in the alpha channel
for BGRX destination formats, so expand this to also allow filling the
alpha channgel in RGBX formats.
More importantly for the next patch is moving the test into its own
function for the purpose of exporting the check to the callers.
v2: Fix alpha expansion as spotted by Alexander with the fix suggested by
Kenneth
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Alexander Monakov <amonakov@gmail.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Chris Wilson [Fri, 5 Jun 2015 12:49:08 +0000 (13:49 +0100)]
i965: Fix HW blitter pitch limits
The BLT pitch is specified in bytes for linear surfaces and in dwords
for tiled surfaces. In both cases the programmable limit is 32,767, so
adjust the check to compensate for the effect of tiling.
v2: Tweak whitespace for functions (Kenneth)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Martin Peres [Fri, 5 Jun 2015 12:19:01 +0000 (15:19 +0300)]
softpipe/query: force parenthesis around a logical not
This makes GCC5 happy.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Martin Peres [Fri, 5 Jun 2015 12:03:19 +0000 (15:03 +0300)]
main/version: make sure all the output variables get set in get_gl_override
This fixes 2 warnings in gcc 5.1.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Michel Dänzer [Tue, 26 May 2015 07:27:15 +0000 (16:27 +0900)]
radeonsi: Add CIK SDMA support
Based on the corresponding SI support. Same as that, this is currently
only enabled for one-dimensional buffer copies due to issues with
multi-dimensional SDMA copies.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Michel Dänzer [Wed, 19 Nov 2014 06:31:24 +0000 (15:31 +0900)]
r600g,radeonsi: Assert that there's enough space after flushing
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Emil Velikov [Sun, 7 Jun 2015 12:44:37 +0000 (13:44 +0100)]
docs: add news item and link release notes for mesa 10.5.7
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sun, 7 Jun 2015 10:45:25 +0000 (11:45 +0100)]
docs: Add sha256sums for the 10.5.7 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
eb3a704bb0008c1d046abae31dcb0b2b980c66b1)
Emil Velikov [Sun, 7 Jun 2015 10:13:19 +0000 (11:13 +0100)]
Add release notes for the 10.5.7 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
495bcbc48cf4e7cee0f2de11c1166a1fd6eb3969)
Kenneth Graunke [Fri, 5 Jun 2015 00:00:17 +0000 (17:00 -0700)]
prog_to_nir: Fix fragment depth writes.
In the ARB_fragment_program specification, the result.depth output
variable is treated as a vec4, where the fragment depth is stored in the
.z component, and the other three components are undefined.
This is different than GLSL, which uses a scalar value (gl_FragDepth).
To make this consistent for driver backends, this patch makes
prog_to_nir use a scalar output variable for FRAG_RESULT_DEPTH,
moving result.depth.z into the first component.
Fixes Glean's fragProg1 "Z-write test" subtest.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90000
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Chris Forbes [Wed, 3 Jun 2015 00:11:27 +0000 (12:11 +1200)]
i965: Set max texture buffer size to hardware limit
Previously we were leaving this at the default of 64K, which meets the
spec but is too small for some real uses. The hardware can handle up to
128M.
User was complaining about this on freenode ##OpenGL today.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ben Widawsky [Fri, 5 Jun 2015 06:59:23 +0000 (23:59 -0700)]
i965: Add gen8 fast clear perf debug
In an ideal world I would just implement this instead of adding the perf debug.
There are some errata involved which lead me to believe it won't be so simple as
flipping a few bits.
There is room to add a thing for Gen9s flexibility, but since I am actively
working on that I have opted to ignore it.
Example:
Multi-LOD fast clear - giving up (256x128x8).
v2: Use braces for if statements because they are multiple lines (Ken)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ben Widawsky [Fri, 5 Jun 2015 05:05:13 +0000 (22:05 -0700)]
i965: Add buffer sizes to perf debug of fast clears
When we cannot do the optimized fast clear it's important to know the buffer
size since a small buffer will have much less performance impact.
A follow-on patch could restrict printing the message to only certain sizes.
Example:
Failed to fast clear 1400x1056 depth because of scissors. Possible 5% performance win if avoided.
Recommended-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Tue, 12 May 2015 20:53:00 +0000 (22:53 +0200)]
clover: clarify and fix the EGL interop error case
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Marek Olšák [Mon, 11 May 2015 20:18:04 +0000 (22:18 +0200)]
egl: expose EGL 1.5 if all requirements are met
There's no driver support yet, because EGL_KHR_gl_colorspace isn't
implemented.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 19:41:32 +0000 (21:41 +0200)]
egl: return correct invalid-type error from eglCreateSync
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 19:06:41 +0000 (21:06 +0200)]
egl: add new platform functions (v2)
These are just wrappers around the existing extension functions.
v2: return BAD_ALLOC if _eglConvertAttribsToInt fails
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 18:42:05 +0000 (20:42 +0200)]
egl: add eglCreateImage (v2)
v2: - use calloc
- return BAD_ALLOC if calloc fails
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 16:14:31 +0000 (18:14 +0200)]
egl: add eglGetSyncAttrib (v2)
v2: - don't modify "value" in eglGetSyncAttribKHR after an error
- rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib
- rename GetSyncAttribKHR_t -> GetSyncAttrib_t
- rename _eglGetSyncAttribKHR to _eglGetSyncAttrib
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 16:13:31 +0000 (18:13 +0200)]
egl: add eglWaitSync
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 18:54:22 +0000 (20:54 +0200)]
egl: add EGL 1.5 functions that don't need any changes from extensions
Declare the functions without the suffix, so that the core names are exported.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 15:34:57 +0000 (17:34 +0200)]
egl: use EGL 1.5 types without suffixes
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Mon, 11 May 2015 22:44:56 +0000 (00:44 +0200)]
egl: add context attribs from EGL 1.5
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Mon, 11 May 2015 22:44:20 +0000 (00:44 +0200)]
egl: fix setting context flags
Cc: 10.6 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Tue, 12 May 2015 14:40:29 +0000 (16:40 +0200)]
egl: combine VersionMajor and VersionMinor into one variable
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Mon, 11 May 2015 20:16:52 +0000 (22:16 +0200)]
egl: set the EGL version in common code
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Mon, 11 May 2015 19:38:55 +0000 (21:38 +0200)]
egl: remove unused _egl_global::ClientExtensions
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Fri, 15 May 2015 17:59:59 +0000 (19:59 +0200)]
egl: import platform headers from registry (v2)
v2: don't remove local Mesa changes
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Fri, 15 May 2015 17:58:51 +0000 (19:58 +0200)]
egl: import eglext.h from registry and cleanup eglmesaext.h (v2)
v2: include mesa and chromium extensions in eglext.h so as not to break
existing users
v3: keep PFNEGLSWAPBUFFERSREGIONNOK because piglit uses it
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Fri, 15 May 2015 17:55:24 +0000 (19:55 +0200)]
egl: import egl.h from registry (v2)
v2: split the commit into 3 patches
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Marek Olšák [Thu, 28 May 2015 14:13:37 +0000 (16:13 +0200)]
mesa: remove unused gl_config::colorIndexMode
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 28 May 2015 16:14:29 +0000 (18:14 +0200)]
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM
There's no reason to use our own definition.
Tessellation will use the NV definitions too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 28 May 2015 16:10:08 +0000 (18:10 +0200)]
mesa: use _mesa_has_geometry_shader in get_programiv
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 28 May 2015 14:28:39 +0000 (16:28 +0200)]
mesa: remove useless gl_compute_program_state::Current
This is for user assembly shaders only (not GLSL). We won't support those.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 28 May 2015 14:09:23 +0000 (16:09 +0200)]
mesa: remove unused geometry shader variables
These states are for GS assembly shaders only. We don't support those.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 26 May 2015 17:07:35 +0000 (19:07 +0200)]
tgsi/ureg: fix a coverity defect in emit_decls
Reported by Ilia Mirkin.
Marek Olšák [Tue, 26 May 2015 17:07:35 +0000 (19:07 +0200)]
r600g: fix a coverity defect in streamout code
Reported by Ilia Mirkin.
Marek Olšák [Wed, 20 May 2015 09:43:55 +0000 (11:43 +0200)]
glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)
v2: don't use PIPE_MAX_SHADER_ARRAYS
Marek Olšák [Sun, 10 May 2015 11:03:27 +0000 (13:03 +0200)]
glsl_to_tgsi: use TGSI array declarations for GS,FS arrays of inputs (v2)
v2: don't use PIPE_MAX_SHADER_ARRAYS
Marek Olšák [Sat, 9 May 2015 21:54:35 +0000 (23:54 +0200)]
glsl_to_tgsi: remove some emit functions by using C++ default values
Marek Olšák [Sat, 9 May 2015 21:38:52 +0000 (23:38 +0200)]
glsl_to_tgsi: rename emit -> emit_asm
My editor thinks "emit" is a keyword, which breaks code indexing.
Marek Olšák [Tue, 26 May 2015 13:18:27 +0000 (15:18 +0200)]
glsl_to_tgsi: remove memset after calloc
Marek Olšák [Tue, 26 May 2015 13:09:20 +0000 (15:09 +0200)]
glsl_to_tgsi: don't use a static array size for st_translate::arrays
Marek Olšák [Tue, 26 May 2015 13:09:20 +0000 (15:09 +0200)]
glsl_to_tgsi: don't use a static array size for "array_sizes"
Marek Olšák [Mon, 25 May 2015 17:30:44 +0000 (19:30 +0200)]
tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarations
Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
Marek Olšák [Wed, 20 May 2015 09:11:43 +0000 (11:11 +0200)]
tgsi/ureg: add support for output array declarations
Marek Olšák [Sun, 10 May 2015 14:17:35 +0000 (16:17 +0200)]
tgsi/ureg: add support for GS input array declarations
Marek Olšák [Sun, 10 May 2015 14:51:32 +0000 (16:51 +0200)]
tgsi/ureg: merge input and fs_input arrays
Marek Olšák [Sun, 10 May 2015 11:10:03 +0000 (13:10 +0200)]
tgsi/ureg: rename and simplify ureg_DECL_gs_input
There is nothing special about it and it's used for tessellation shaders
too.
Marek Olšák [Sun, 10 May 2015 10:52:02 +0000 (12:52 +0200)]
tgsi/ureg: add support for FS input array declarations
Marek Olšák [Sun, 10 May 2015 15:41:26 +0000 (17:41 +0200)]
tgsi/scan: get more information about arrays and handle arrays correctly (v2)
v2: use less memory for the information
Tapani [Fri, 5 Jun 2015 05:22:07 +0000 (08:22 +0300)]
mesa: fix program resource queries for builtin variables
Patch fixes special cases with gl_VertexID and sets all builtin
variables locations as '-1' as specified by the extension spec.
Fixes ES 3.1 conformance test failure:
ES31-CTS.program_interface_query.input-built-in
v2: comments + use is_gl_identifier() (Martin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Alan Coopersmith [Sat, 23 May 2015 07:03:53 +0000 (00:03 -0700)]
glsl_compiler: Remove unused extra argument to printf in usage_fail
Flagged by Oracle's parfait static analyzer:
Error: Format string argument mismatch (CWE 628)
In call to printf with format string "usage: %s [options] <file.vert | file.geom | file.frag>\n\nPossible options are:\n"
Too many arguments for format string (got more than 1 arguments)
at line 285 of src/glsl/main.cpp in function 'usage_fail'.
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Roland Scheidegger [Fri, 5 Jun 2015 00:25:03 +0000 (02:25 +0200)]
docs: add note about llvmpipe supporting GL_ARB_shader_stencil_export
Roland Scheidegger [Thu, 4 Jun 2015 12:35:59 +0000 (14:35 +0200)]
draw: (trivial) fix NULL pointer dereference
This probably got broken when the samplers were converted to be indexed
by shader type.
Seen when looking at bug 89819 though I'm not sure if that really was what
the bug was about...
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Wed, 3 Jun 2015 03:40:54 +0000 (20:40 -0700)]
i965/fs: Print mlen in dump_instructions() output.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Thu, 4 Jun 2015 08:24:07 +0000 (01:24 -0700)]
prog_to_nir: Make RSQ properly take the absolute value of its argument.
I just botched this when writing the original code.
From the ARB_vertex_program specification:
"The RSQ instruction approximates the reciprocal of the square root of
the absolute value of the scalar operand and replicates it to all four
components of the result vector."
Fixes a Glean vertProg1 subtest:
RSQ test 2 (reciprocal square root of negative value)
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90547
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Martin Peres [Thu, 4 Jun 2015 11:09:31 +0000 (14:09 +0300)]
main: fix a regression in uniform handling introduced by
87a4bc5
The comment was accurate but the condition was reversed...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Martin Peres [Thu, 21 May 2015 12:51:09 +0000 (15:51 +0300)]
mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to
explicitely say that a uniform is built-in. In the case where it is,
no storage is defined to make it clear that it is read-only from the
mesa side. I fixed all the places in the code that made use of the
structure that I changed. Any place making a wrong assumption and using
the storage straight away will just crash.
This patch seems to implement the path of least resistance towards
listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs).
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Roland Scheidegger [Tue, 2 Jun 2015 23:34:06 +0000 (01:34 +0200)]
llvmpipe: Implement stencil export
Pretty trivial, fixes the issue that we're expected to be able to blit
stencil surfaces (as the blit just relies on util blitter code which needs
stencil export to do it).
2 piglits skip->pass, 11 fail->pass
v2: prettify, keep different stencil ref value handling out of depth/stencil
test itself.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Matt Turner [Wed, 3 Jun 2015 00:46:38 +0000 (17:46 -0700)]
i965: Use UW-typed immediate in multiply inst.
Some hardware reads only the low 16-bits even if the type is UD, but
other hardware like Cherryview can't handle this.
Fixes spec@arb_gpu_shader5@execution@sampler_array_indexing@fs-simple on
Cherryview.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90830
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Matt Turner [Mon, 1 Jun 2015 23:46:29 +0000 (16:46 -0700)]
program: Replace gl_inst_opcode with enum prog_opcode.
Both were introduced at the same time. I'm not sure why we needed two.
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 1 Jun 2015 23:27:46 +0000 (16:27 -0700)]
program: Remove dead Aux field from prog_instruction.
Appears to have been last used by the i965 driver (removed by commit
098acf6c).
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 1 Jun 2015 23:22:55 +0000 (16:22 -0700)]
program: Shrink and rename SaturateMode field to Saturate.
It was 2 bits to accommodate SATURATE_PLUS_MINUS_ONE (removed by commit
09b566e1). A similar change was made to TGSI recently in commit
e1c4e8aa.
Reducing the size from 2 bits to 1 reduces the size of the bit fields
from 17 bits to 16, which is a much nicer number.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 15 May 2015 18:12:04 +0000 (12:12 -0600)]
mesa: move no-change glDepthFunc check earlier
If the incoming func matches the current state it must be a legal
value so we can do this before the switch statement.
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 15 May 2015 18:09:54 +0000 (12:09 -0600)]
mesa: restore GL_EXT_depth_bounds_test state in glPopAttrib()
Spotted by inspection. Untested (no piglit test).
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 15 May 2015 17:22:25 +0000 (11:22 -0600)]
mesa: fix glPushAttrib(0) / glPopAttrib() error
If the glPushAttrib() mask value was zero we didn't actually push
anything onto the attribute stack. A subsequent glPopAttrib() call
would generate a GL_STACK_UNDERFLOW error. Now push a dummy attribute
in that case to prevent the error.
Mesa now matches nvidia's behavior.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Timothy Arceri [Tue, 2 Jun 2015 09:26:42 +0000 (19:26 +1000)]
nir: use src for ssa helper
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Timothy Arceri [Sun, 31 May 2015 22:00:14 +0000 (08:00 +1000)]
nir: remove extra semicolon
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Matt Turner [Mon, 1 Jun 2015 19:22:54 +0000 (12:22 -0700)]
prog_to_nir: Remove OPCODE_MOV special case.
OPCODE_MOV is in the op_trans[] array.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 1 Jun 2015 19:19:30 +0000 (12:19 -0700)]
prog_to_nir: Remove from op_trans[] opcodes handled in the switch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eduardo Lima Mitev [Tue, 2 Jun 2015 11:42:46 +0000 (13:42 +0200)]
nir: prevent use-after-free condition in should_lower_phi()
lower_phis_to_scalar() pass recurses the instruction dependence graph to
determine if all the sources of a given instruction are scalarizable.
To prevent cycles, it temporary marks the phi instruction before recursing in,
then updates the entry with the resulting value. However, it does not consider
that the entry value may have changed after a recursion pass, hence causing
a use-after-free situation and a crash.
This patch fixes this by reloading the entry corresponding to the 'phi'
after recursing and before updating its value.
The crash can be reproduced ~20% of times with the dEQP test:
dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_sequence_fragment
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Kenneth Graunke [Sat, 30 May 2015 18:19:28 +0000 (11:19 -0700)]
i965: Add Gen8+ VS dispatch_mode assertion.
Suggested by Ben Widawsky.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Kenneth Graunke [Sat, 30 May 2015 06:02:56 +0000 (23:02 -0700)]
i965: Drop LOAD_PAYLOAD workaround in fs_visitor::emit_urb_writes().
Now that Jason's LOAD_PAYLOAD improvements have landed, we don't need
this. Passing 1 for the number of header registers already takes care
of setting force_writemask_all on the header copy.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Wed, 13 May 2015 21:45:45 +0000 (14:45 -0700)]
i965: Use proper pitch for scalar GS pull constants and UBOs.
See the corresponding code in brw_vs_surface_state.c.
v2: const more things (requested by Topi Pohjolainen)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Kenneth Graunke [Thu, 12 Mar 2015 04:18:42 +0000 (21:18 -0700)]
i965: Create a shader_dispatch_mode enum to replace VS/GS fields.
We used to store the GS dispatch mode in brw_gs_prog_data while
separately storing the VS dispatch mode in brw_vue_prog_data::simd8.
This patch introduces an enum to represent all possible dispatch modes,
and stores it in brw_vue_prog_data::dispatch_mode, unifying the two.
Based on a suggestion by Matt Turner.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Kenneth Graunke [Mon, 11 May 2015 06:33:30 +0000 (23:33 -0700)]
i965: Drop "Vector Mask Enable" bit from 3DSTATE_GS on Gen8+.
The documentation makes it pretty clear that we shouldn't use this:
"Under normal conditions SW shall specify DMask, as the GS stage
will provide a Dispatch Mask appropriate to SIMD4x2 or SIMD8 thread
execution (as a function of dispatch mode). E.g., for SIMD4x2
execution, the GS stage will generate a Dispatch Mask that is equal
to what the EU would use as the Vector Mask. For SIMD8 execution
there is no known usage model for use of Vector Mask (as there is
for PS shaders)."
I also managed to find descriptions of DMask and VMask, in the "State
Register" (sr0.2/3) field descriptions:
"Dispatch Mask (DMask). This 32-bit field specifies which channels
are active at Dispatch time."
"Vector Mask (VMask). This 32-bit field contains, for each 4-bit
group, the OR of the corresponding 4-bit group in the dispatch
mask."
SIMD4x2 shaders process one or two vec4 values, with each 4-bit group
corresponding to xyzw channel enables (either all on, or all off).
Thus, DMask = VMask in SIMD4x2 mode. But in SIMD8 mode, 4-bit groups
are meaningless, so it just messes up your values.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Brian Paul [Mon, 1 Jun 2015 13:40:34 +0000 (07:40 -0600)]
docs: update GL_ARB_copy_image, GL_ARB_clear_texture gallium status
VMware is working on these.
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 29 May 2015 22:02:44 +0000 (16:02 -0600)]
gallium/util: silence silence unused var warnings for non-debug build
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 May 2015 22:01:37 +0000 (16:01 -0600)]
egl/dri2: silence uninitialized variable warnings
And update assertions to be more informative.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 May 2015 22:00:52 +0000 (16:00 -0600)]
gallivm: silence unused var warnings for non-debug build
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 May 2015 22:00:14 +0000 (16:00 -0600)]
pipebuffer: silence unused var warnings for non-debug build
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 May 2015 21:59:50 +0000 (15:59 -0600)]
st/mesa: silence unused var warnings for non-debug build
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 29 May 2015 21:59:27 +0000 (15:59 -0600)]
draw: silence unused var warnings for non-debug build
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jose Fonseca [Fri, 29 May 2015 13:33:18 +0000 (14:33 +0100)]
gallivm: Remove stub disassemblerSymbolLookupCB.
It's incompletete -- it wasn't filling ReferenceType so it was causing
garbagge on the disassembly. Furthermore it seems impossible to get the
jump information through this interface.
The solution for function size problem is to effectively book-keep the
machine code start and end address while JIT'ing.
Neil Roberts [Fri, 29 May 2015 12:41:48 +0000 (13:41 +0100)]
i965: Don't add base_binding_table_index if it's zero
When calculating the binding table index for non-constant sampler
array indexing it needs to add the base binding table index which is a
constant within the generated code. Often this base is zero so we can
avoid a redundant instruction in that case.
It looks like nothing in shader-db is doing non-constant sampler array
indexing so this patch doesn't make any difference but it might be
worth having anyway.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Ben Widawsky <ben@bwidawsk.net>
Neil Roberts [Thu, 28 May 2015 14:27:31 +0000 (15:27 +0100)]
i965: Don't use a temporary when generating an indirect sample
Previously when generating the send instruction for a sample
instruction with an indirect sampler it would use the destination
register as a temporary store. This breaks when used in combination
with the opt_sampler_eot optimisation because that forces the
destination to be null. This patch fixes that by avoiding the temp
register altogether.
The reason the temporary register was needed was because it was trying
to ensure the binding table index doesn't overflow a byte by and'ing
it with 0xff. The result is then or'd with samper_index<<8. This patch
instead just and's the whole thing by 0xfff. This will ensure that a
bogus sampler index won't overflow into the rest of the message
descriptor but unlike the previous code it won't ensure that the
binding table index doesn't overflow into the sampler index. It
doesn't seem like that should matter very much though because if the
shader is generating a bogus sampler index then it's going to just get
garbage out either way.
Instead of doing sampler_index<<8|(sampler_index+base_table_index) the
new code avoids one operation by doing
sampler_index*0x101+base_table_index which should be equivalent.
However if we wanted to avoid the multiply for some reason we could do
this by adding an extra or instruction still without needing the
temporary register.
This fixes a number of Piglit tests on Skylake that were using
indirect samplers such as:
spec@arb_gpu_shader5@execution@sampler_array_indexing@fs-simple
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Eric Anholt [Sat, 30 May 2015 04:27:53 +0000 (21:27 -0700)]
vc4: Don't bother with safe list traversal in CSE.
We don't remove or move instructions.
Eric Anholt [Sat, 30 May 2015 01:19:42 +0000 (18:19 -0700)]
vc4: Convert from simple_list.h to list.h
list.h is a nicer and more familiar set of list functions/macros.
Eric Anholt [Sat, 30 May 2015 01:06:32 +0000 (18:06 -0700)]
vc4: Make sure we allocate idle BOs from the cache.
We were returning the most recently freed BO, without checking if it
was idle yet. This meant that we generally stalled immediately on the
previous frame when generating a new one. Instead, allocate new BOs
when the *oldest* BO is still busy, so that the cache scales with how
much is needed to keep some frames outstanding, as originally
intended.
Note that if you don't have some throttling happening, this means that
you can accidentally run the system out of memory. The kernel is now
applying some throttling on all execs, to hopefully avoid this.
Eric Anholt [Sat, 30 May 2015 00:21:15 +0000 (17:21 -0700)]
vc4: Fix return value handling for BO waits.
If the wait ever returned -ETIME, we'd abort because the errno was
stored in errno and not drmIoctl()'s return value.
Timothy Arceri [Fri, 29 May 2015 11:47:53 +0000 (21:47 +1000)]
mesa: remove unused function declaration
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Fri, 29 May 2015 17:28:58 +0000 (11:28 -0600)]
dri_util: make version var unsigned to silence warnings
_mesa_override_gl_version_contextless() takes an unsigned version
parameter.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ben Widawsky [Thu, 28 May 2015 00:55:02 +0000 (17:55 -0700)]
i965: Disable compaction for EOT send messages
AFAICT, there is no real way to make sure a send message with EOT is properly
ignored from compact, nor can I see a way to actually encode EOT while
compacting. Before the single send optimization we'd always bail because we hit
the is_immediate && !is_compactable_immediate case. However, with single send,
is_immediate is not true, and so we end up trying to compact the un-compactible.
Without this, any compacting single send instruction will hang because the EOT
isn't there. I am not sure how I didn't hit this when I originally enabled the
optimization. I didn't check if some surrounding code changed.
I know Neil and Matt were both looking into this. I did a quick search and
didn't see any patches out there to handle this. Please ignore if this has
already been sent by someone. (Direct me to it and I will review it).
Reported-by: Neil Roberts <neil@linux.intel.com>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Roland Scheidegger [Fri, 29 May 2015 16:17:24 +0000 (18:17 +0200)]
gallivm: make sampling more robust when the sampler setup is bogus
Pure integer formats cannot be sampled with linear tex / mip filters. In GL
such a setup would make the texture incomplete.
We shouldn't rely on the state tracker though to filter that out, just return
all zeros instead of dying in the lerp.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>