Tapani Pälli [Wed, 16 Dec 2015 06:24:52 +0000 (08:24 +0200)]
mesa: fix interface matching done in validate_io
Patch makes following changes for interface matching:
- do not try to match builtin variables
- handle swizzle in input name, as example 'a.z' should
match with 'a'
- add matching by location
- check that amount of inputs and outputs matches
These changes make interface matching tests to work in:
ES31-CTS.sepshaderobjs.StateInteraction
The test still does not pass completely due to errors in rendering
output. IMO this is unrelated to interface matching.
Note that type matching is not done due to varying packing which
changes type of variable, this can be added later on. Preferably
when we have quicker way to iterate resources and have a complete
list of all existed varyings (before packing) available.
v2: add spec reference, return true on desktop since we do not
have failing cases for it, inputs and outputs amount do not
need to match on desktop.
v3: add some more spec reference, remove desktop specifics since
not used for now on desktop, add match by location qualifier,
rename input_stage and output_stage as producer and consumer
as suggested by Timothy.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Iago Toral Quiroga [Fri, 18 Dec 2015 09:18:01 +0000 (10:18 +0100)]
mesa: add SSBOs to the list of fragment shader side effects
The i965 driver uses this function to decide if it can disable the
FS unit in the absence of color/depth writes. We don't want to disable
the unit in the presence of SSBOs, since the fragment shader could
be writing to it.
We could go a step further and check not just for the presence of SSBOs
but also if the shader code writes to them. Does not look worth the trouble
though and we are not doing this for atomic buffers either anyway.
v2: put this into a generic _mesa_active_fragment_shader_has_side_effects
function instead of having one specific for SSBOs (Jason).
Fixes the following CTS test:
ES31-CTS.shader_storage_buffer_object.advanced-usage-sync-vsfs
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Iago Toral Quiroga [Fri, 18 Dec 2015 09:18:00 +0000 (10:18 +0100)]
i965: Ensure FS execution in presence of atomic buffers
On Haswell we need to set the UAV_ONLY WM state bit when there are no colour
or depth buffer writes and on all hardware we should set the early
depth/stencil control field to PSEXEC unless early fragment tests are enabled
to make sure that the fragment shader is executed regardless of whether
per-fragment tests pass or not as the spec requires.
So far we have been doing this for images only, but we should apply the same
treatment to all side effectful scenarios. Suggested by Curro.
This is not strictly required for compliance with the original
ARB_shader_atomic_counters extension, it's only necessary to get the execution
semantics specified in GL4.2+ right.
v2:
- Mark active_fs_has_side_effects as constant. (Curro)
- Mention that this is only only necessary to get the execution semantics
specified in GL4.2+ right. (Curro)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Iago Toral Quiroga [Fri, 18 Dec 2015 09:17:59 +0000 (10:17 +0100)]
mesa: Add a _mesa_active_fragment_shader_has_side_effects helper
Some drivers can disable the FS unit if there is nothing in the shader code
that writes to an output (i.e. color, depth, etc). Right now, mesa has
a function to check for atomic buffers and the i965 driver also checks for
images. Refactor this logic into a generic function that we can use for
any source of side effects in a fragment shader. Suggested by Jason.
v2:
- Use '_Shader', as suggested by Tapani, to fix the following CTS test:
ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Thu, 26 Nov 2015 07:35:29 +0000 (23:35 -0800)]
i965: Implement gl_PatchVerticesIn by baking it into brw_tcs_prog_key.
The hardware provides us no decent way of getting at the number of input
vertices in the patch topology from the tessellation control shader.
It's actually very surprising - normally this sort of information would
be available in the thread payload.
For the precompile, we guess that the number of vertices will be the
same for both the input and output patches. This usually seems to be
the case.
On Gen8+, we could pass in an extra push constant containing this value.
We may be able to do that on Haswell too. It's quite a bit trickier on
Ivybridge, however.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Tue, 17 Nov 2015 09:07:39 +0000 (01:07 -0800)]
i965: Add tessellation control shaders.
The TCS is the first tessellation shader stage, and the most
complicated. It has access to each of the control points in the input
patch, and computes a new output patch. There is one logical invocation
per output control point; all invocations run in parallel, and can
communicate by reading and writing output variables.
One of the main responsibilities of the TCS is to write the special
gl_TessLevelOuter[] and gl_TessLevelInner[] output variables which
control how much new geometry the hardware tessellation engine will
produce. Otherwise, it simply writes outputs that are passed along
to the TES.
We run in SIMD4x2 mode, handling two logical invocations per EU thread.
The hardware doesn't properly manage the dispatch mask for us; it always
initializes it to 0xFF. We wrap the whole program in an IF..ENDIF block
to handle an odd number of invocations, essentially falling back to
SIMD4x1 on the last thread.
v2: Update comments (requested by Jordan Justen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Tue, 10 Nov 2015 22:35:27 +0000 (14:35 -0800)]
i965: Add tessellation evaluation shaders
The TES is essentially a post-tessellator VS, which has access to the
entire TCS output patch, and a special gl_TessCoord input. Otherwise,
they're very straightforward.
This patch implements SIMD8 tessellation evaluation shaders for Gen8+.
The tessellator can generate a lot of geometry, so operating in SIMD8
mode (8 vertices per thread) is more efficient than SIMD4x2 mode (only
2 vertices per thread). I have another patch which implements SIMD4x2
mode for older hardware (or via an environment variable override).
We currently handle all inputs via the pull model.
v2: Improve comments (suggested by Jordan Justen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Timothy Arceri [Mon, 21 Dec 2015 22:44:38 +0000 (09:44 +1100)]
nir: remove field only used in GLSL IR when assigning varying locations
This field is used as a flag to optimise out any varyings that don't have
a matching varying on the other side of the interface.
The value should be the same for all varyings (except for SSO but we can't
optimise those) by the time they reach nir and are no longer be needed.
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ben Skeggs [Thu, 26 Nov 2015 05:17:53 +0000 (15:17 +1000)]
nouveau: enable use of new kernel interfaces
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Wed, 16 Dec 2015 23:03:49 +0000 (09:03 +1000)]
nvc0: remove use of deprecated sw class identifier
Also emits a method to properly bind the class to a subchannel, which
was missing previously. The kernel currently doesn't care, but this
will break if it ever decides to (ie. to support multiple sw classes).
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Tue, 24 Nov 2015 23:01:32 +0000 (09:01 +1000)]
nv50: fix g98+ vdec class allocation
The kernel previously exposed incorrect classes for some of the chipsets
that this code supports. It no longer does, but the older object ioctls
have compatibility to avoid breaking userspace.
This needs to be fixed before switching over to the newer interfaces.
Rather than hardcoding chipset->class like the rest of the driver does,
this makes use of (new) sclass queries to determine what's available.
v2.
- update to use symbolic class identifier from <nvif/class.h>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Thu, 26 Nov 2015 02:59:13 +0000 (12:59 +1000)]
nouveau: remove use of deprecated nouveau_device_wrap()
Switching to the newer libdrm entry-points tells libdrm that it's OK to
make use of newer kernel interfaces.
We want to be able to isolate any bugs to either the interfaces changes,
or the use of NVIF itself. As such, this commit has a slight hack which
forces libdrm to continue using the older kernel interfaces.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Thu, 26 Nov 2015 04:34:43 +0000 (14:34 +1000)]
nouveau: fix screen creation failure paths
The winsys layer would attempt to cleanup the nouveau_device if screen
init failed, however, in most paths the pipe driver would have already
destroyed it, resulting in accesses to freed memory etc.
This commit fixes the problem by allowing the winsys to detect whether
the pipe driver's destroy function needs to be called or not.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Thu, 26 Nov 2015 04:24:42 +0000 (14:24 +1000)]
nouveau: return nouveau_screen from hw-specific creation functions
Kills off a void cast.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Wed, 25 Nov 2015 23:57:30 +0000 (09:57 +1000)]
nouveau: remove use of deprecated nouveau_device::drm_version
v2. update for libdrm nouveau_drm::lib_version removal
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Wed, 25 Nov 2015 23:38:35 +0000 (09:38 +1000)]
nouveau: remove use of deprecated nouveau_device::fd
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ben Skeggs [Tue, 3 Nov 2015 05:55:55 +0000 (15:55 +1000)]
nouveau: bump required libdrm version to 2.4.66
v2. forgot bump for non-gallium driver
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Dave Airlie [Sat, 19 Dec 2015 23:01:22 +0000 (23:01 +0000)]
r600: fix viewport clipping handling (v2)
If oViewport is written, vertex reuse need to be turned off.
If oViewport is constant, vertex reuse is fine, and VPORT_PROVOKE_DISABLE
need to be set. (we don't have enough info to program VPORT_PROVOKE).
Fixes: arb_viewport_array-render-viewport-2 and some CTS tests.
v2: drop vport provoke write, drop initial state writing this
on evergreen, only program it on evergreen.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Sat, 19 Dec 2015 23:01:21 +0000 (23:01 +0000)]
radeonsi: fix viewport clipping handling. (v2)
If oViewport is written, vertex reuse need to be turned off.
If oViewport is constant, vertex reuse is fine, and VPORT_PROVOKE_DISABLE
need to be set. (We don't know if oViewport is constant so we
skip this.)
Fixes: arb_viewport_array-render-viewport-2 and some CTS tests.
v2: drop writing to provoke disable, drop write in initial
state.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sat, 19 Dec 2015 23:01:20 +0000 (23:01 +0000)]
r600: drop VTX_CNT_EN write from initial state
we always program this in shader stages atom now.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Sat, 19 Dec 2015 04:25:16 +0000 (23:25 -0500)]
gallium/radeon: fix regression in a number of driver queries
This rather silly mistake was introduced by commit
01910676.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ben Widawsky [Thu, 17 Dec 2015 18:53:25 +0000 (10:53 -0800)]
i965: Only apply CS stall workaround pre-SKL
As per the docs.
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Sat, 19 Dec 2015 20:29:14 +0000 (15:29 -0500)]
glx/dri3: a drawable might not be bound at wait time
A trace of Alien Isolation hit this on nouveau.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Emil Velikov [Mon, 21 Dec 2015 10:13:17 +0000 (10:13 +0000)]
docs: add news item and link release notes for 11.0.8
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 21 Dec 2015 10:08:14 +0000 (10:08 +0000)]
docs: add sha256 checksums for 11.0.8
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
b9b19162ee3f8d68be76b71adf2a290cbb675660)
Emil Velikov [Mon, 21 Dec 2015 09:22:06 +0000 (09:22 +0000)]
docs: add release notes for 11.0.8
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
261daab6b4f7a1cff143bebcd632ad5a2cdafa74)
Dave Airlie [Mon, 12 Oct 2015 03:23:29 +0000 (13:23 +1000)]
glsl: count attributes for vertex inputs properly.
This function deals with vertex inputs and fragment
outputs, so we should count the attribute locations
correctly for the vertex inputs.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Fri, 18 Dec 2015 10:48:34 +0000 (02:48 -0800)]
ralloc: Fix ralloc_adopt() to the old context's last child's parent.
I was cleverly using one iteration to obtain a pointer to the last item
in ralloc's singly list child list, while also setting parents.
Unfortunately, I forgot to set the parent on that last item.
Cc: "11.1 11.0 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Dave Airlie [Mon, 12 Oct 2015 04:15:19 +0000 (14:15 +1000)]
glsl: fix transform feedback for 64-bit outupts.
This fixes the calculations for transform feedback for doubles.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 12 Oct 2015 03:55:00 +0000 (13:55 +1000)]
glsl: fix partial marking for fp64 types.
This doubles the element width for the types that are greater
than 2 elements wide.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 12 Oct 2015 03:47:40 +0000 (13:47 +1000)]
glsl: only update doubles inputs for vertex inputs.
This doesn't apply to other stages. This is only
used in the mesa/st code, which needs further fixes.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Eric Anholt [Fri, 19 Sep 2014 19:26:27 +0000 (12:26 -0700)]
vc4: Do instruction scheduling on the QIR to hide texture fetch latency.
This is a rewrite of vc4_opt_qpu_schedule.c to operate on QIR. Texture
fetch can probably take as much as the rest of the cycles of the program,
so it's important to hide our other cycles during it (which is hard to do
after register allocation). Also, we can queue up multiple texture
requests before collecting the resulting samples, so that we keep the
texture unit busy more of the time.
High-settings openarena performance +2.35849% +/- 0.221154% (n=7). Also
about 2-3% on the multiarb demo. 8 piglit tests
(ext_framebuffer_multisample accuracy depthstencil) go from failing in
rendering to failing in register allocation, but hopefully I can fix that
up with some better register pressure handling here.
total instructions in shared programs: 87723 -> 88448 (0.83%)
instructions in affected programs: 78411 -> 79136 (0.92%)
total estimated cycles in shared programs: 276583 -> 246306 (-10.95%)
estimated cycles in affected programs: 265691 -> 235414 (-11.40%)
Eric Anholt [Fri, 18 Dec 2015 19:30:30 +0000 (11:30 -0800)]
vc4: Fix latency handling for QPU texture scheduling.
There's only high latency between a complete texture fetch setup and
collecting its result, not between each step of setting up the texture
fetch request.
Eric Anholt [Fri, 18 Dec 2015 19:41:38 +0000 (11:41 -0800)]
vc4: Keep sample mask writes from being reordered after TLB writes
Fixes a regression I noticed after introducing scheduling on the QIR.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Wed, 9 Dec 2015 06:06:48 +0000 (16:06 +1000)]
glsl: fix count_attribute_slots to allow for different 64-bit handling
So vertex shader input attributes are handled different than internal
varyings between shader stages, dvec3 and dvec4 only count as
one slot for vertex attributes, but for internal varyings, they
count as 2.
This patch comments all the uses of this API to clarify what we
pass in, except one which needs further investigation
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Dave Airlie [Wed, 9 Dec 2015 06:06:47 +0000 (16:06 +1000)]
glsl: use dual slot helper in the linker code.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Dave Airlie [Wed, 9 Dec 2015 06:06:46 +0000 (16:06 +1000)]
glsl/fp64: add helper for dual slot double detection.
The old function didn't work for matrices, and we need this
in other places to fix some other problems, so move to a helper
in glsl type and fix the one user so far.
A dual slot double is one that has 3 or 4 components in it's
base type.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Dave Airlie [Wed, 9 Dec 2015 06:06:45 +0000 (16:06 +1000)]
glsl: pass stage into mark function
Don't use a bool here, as for some 64-bit fixes we need
the stage.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Rob Herring [Thu, 17 Dec 2015 15:42:40 +0000 (09:42 -0600)]
freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled
Android builds with -Werror=pointer-to-int-cast causing an error on 32-bit
builds.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Matt Turner [Thu, 26 Nov 2015 05:54:30 +0000 (21:54 -0800)]
i965/vec4: Optimize predicate handling for any/all.
For a select whose condition is any(v), instead of emitting
cmp.nz.f0(8) null<1>D g1<0,4,1>D 0D
mov(8) g7<1>.xUD 0x00000000UD
(+f0.any4h) mov(8) g7<1>.xUD 0xffffffffUD
cmp.nz.f0(8) null<1>D g7<4,4,1>.xD 0D
(+f0) sel(8) g8<1>UD g4<4,4,1>UD g3<4,4,1>UD
we now emit
cmp.nz.f0(8) null<1>D g1<0,4,1>D 0D
(+f0.any4h) sel(8) g9<1>UD g4<4,4,1>UD g3<4,4,1>UD
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 30 Nov 2015 22:35:08 +0000 (14:35 -0800)]
nir: Delete bany, ball, fany, fall.
As in the previous patches, these can be implemented as
any(v) -> any_nequal(v, false)
all(v) -> all_equal(v, true)
and their removal simplifies the code in the next patch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 30 Nov 2015 20:18:27 +0000 (12:18 -0800)]
glsl: Implement all(v) as all_equal(v, true).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 30 Nov 2015 19:56:31 +0000 (11:56 -0800)]
glsl: Remove ir_unop_any.
The GLSL IR to TGSI/Mesa IR paths for any_nequal have the same
optimizations the ir_unop_any paths had.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 30 Nov 2015 18:50:05 +0000 (10:50 -0800)]
glsl: Implement any(v) as any_nequal(v, false).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Nicolai Hähnle [Mon, 14 Dec 2015 21:10:31 +0000 (16:10 -0500)]
gallium/radeon: only dispose locally created target machine in radeon_llvm_compile
Unify the cleanup paths of the function rather than duplicating code.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Roland Scheidegger [Fri, 18 Dec 2015 00:02:16 +0000 (01:02 +0100)]
gallium/util: (trivial) include p_shader_tokens.h in u_simple_shaders.h
as it uses definition from it (enum tgsi_return_type).
Roland Scheidegger [Thu, 17 Dec 2015 16:54:12 +0000 (17:54 +0100)]
draw: fix clip test with NaNs
NaNs mean it should be clipped, otherwise the NaNs might get passed to the
next stages (if clipping didn't happen for another reason already), which
might cause all kind of problems.
The llvm path got this right already (possibly by luck), but this isn't used
when there's a gs active.
Found by code inspection, verified with some hacked piglit test and some more
hacked debug output.
(Note the clipper can still itself incorrectly generate NaN and INF position
values in its output prims (at least after w divide / viewport transform) even
if the inputs weren't NaNs, if the position data of the vertices is
"sufficiently bad".)
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Thu, 17 Dec 2015 04:58:58 +0000 (05:58 +0100)]
draw: fix pstipple and aaline stages wrt sampler_views/samplers
Those stages only really work for OGL-style texturing (so number of samplers
and views mostly the same, certainly for the max values).
These get often set up all at once, thus there might be max number of both
even if all of them are just NULL. We must not set the max number of samplers
and views to the same value since that will lead to terrible things if a driver
supports more views than samplers (and the state tracker set up all the views).
(This will not make these stages magically work if a shader uses dx10-style
texturing, they might still replace an actually used sview in that case.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Miklós Máté [Tue, 15 Dec 2015 23:05:42 +0000 (00:05 +0100)]
swrast: move two global defines to the only place where they are used
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Miklós Máté [Tue, 15 Dec 2015 23:05:41 +0000 (00:05 +0100)]
mesa: improve debug log in atifragshader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Miklós Máté [Tue, 15 Dec 2015 23:05:40 +0000 (00:05 +0100)]
program: fix comment about the fog formula
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Miklós Máté [Tue, 15 Dec 2015 23:05:34 +0000 (00:05 +0100)]
mesa: Don't leak ATIfs instructions in DeleteFragmentShader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Oded Gabbay [Tue, 15 Dec 2015 10:05:22 +0000 (12:05 +0200)]
configura.ac: fix test for SSE4.1 assembler support
This patch modifies the SSE4.1 test in configure.ac to use a global
variable to initialize vector variables. In addition, we now return the
value of the computation instead of 0.
This is done so gcc 4.9 (and lower) won't optimize the SSE4.1 assembly
instructions (when using -O1 and higher), because then the configure test
might incorrectly pass even though the assembler doesn't support the
SSE4.1 instructions (the test will pass because the compiler does support the intrinsics).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91806
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jonathan Gray [Sun, 6 Dec 2015 05:11:05 +0000 (16:11 +1100)]
configure: check for python2.7 for PYTHON2
Check for a 'python2.7' binary, 'python' and 'python2' are not
provided by the OpenBSD python 2.7.x packages.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jonathan Gray [Wed, 9 Dec 2015 05:55:01 +0000 (16:55 +1100)]
configure.ac: use pkg-config for libelf
Use PKG_CHECK_MODULES to get the flags to link libelf
v2: keep AC_CHECK_LIB as a fallback for elfutils provided
libelf that doesn't install a pkg-config file.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jordan Justen [Tue, 15 Dec 2015 23:53:20 +0000 (15:53 -0800)]
i965/screen: Allow OpenGLES 3.1 for gen8+
OpenGLES 3.1 cannot be enabled for gen 7 (Ivy Bridge, Haswell) since
they are still missing ARB_stencil_texturing.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Jordan Justen [Tue, 15 Dec 2015 23:51:25 +0000 (15:51 -0800)]
i965: Enable compute shaders in more cases for OpenGLES 3.1
Previously we were checking the desktop OpenGL ARB_compute_shader
requirements, but for OpenGLES 3.1, the requirements are lower.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Jordan Justen [Tue, 15 Dec 2015 23:47:30 +0000 (15:47 -0800)]
main/version: Don't require ARB_compute_shader for OpenGLES 3.1
The OpenGL ARB_compute_shader extension specfication requires at least
1024 for GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, whereas OpenGLES 3.1
only required 128.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 15 Dec 2015 23:44:11 +0000 (15:44 -0800)]
main: Allow compute shaders to be compiled with OpenGLES 3.1
Previous OpenGLES 3.1 testing had been done when ARB_compute_shader
was overridden to enabled.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Jordan Justen [Tue, 15 Dec 2015 23:43:17 +0000 (15:43 -0800)]
main: Add MESA_VERBOSE=api for LinkProgram & UseProgram
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Matt Turner [Fri, 4 Dec 2015 00:41:36 +0000 (16:41 -0800)]
ir_to_mesa: Skip useless comparison instructions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Wed, 16 Dec 2015 08:56:39 +0000 (00:56 -0800)]
glsl: Remove inverse() from GLSL 1.20 and 1.30.
I apparently regressed this when rewriting the built-ins using
ir_builder, in
76d2f73643f.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Samuel Pitoiset [Wed, 16 Dec 2015 21:54:30 +0000 (22:54 +0100)]
nv50: free memory allocated by the prog which reads MP perf counters
This fixes a memory leak introduced in
6a9c151
("nv50: add compute-related MP perf counters on G84+")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Brian Paul [Tue, 15 Dec 2015 22:34:52 +0000 (15:34 -0700)]
st/osmesa: add OSMesaCreateContextAttribs() function
As with the previous commit, except for gallium.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 15 Dec 2015 22:33:54 +0000 (15:33 -0700)]
osmesa: add new OSMesaCreateContextAttribs function
This allows specifying a GL profile and version so one can get a core-
profile context.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 14 Dec 2015 16:32:48 +0000 (09:32 -0700)]
svga: don't use debug code in update_state() in release builds
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Samuel Pitoiset [Wed, 16 Dec 2015 21:44:17 +0000 (22:44 +0100)]
nv50,nvc0: free memory allocated by performance metrics
The destroy_query() helper was actually never called. This fixes
a memory leak while monitoring performance metrics.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Wed, 16 Dec 2015 20:47:27 +0000 (21:47 +0100)]
nvc0: free memory allocated by the prog which reads MP perf counters
This fixes a long time ago memory leak (even before all my query
related changes).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Wed, 16 Dec 2015 20:18:03 +0000 (21:18 +0100)]
nvc0: fix metric-achieved_occupancy calculation on Kepler
The maximum number of resident warps per multiprocessor is 64 on
Kepler instead of 48 on Fermi.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Christian König [Tue, 8 Dec 2015 13:28:13 +0000 (14:28 +0100)]
st/va: remove fence handling v3
It's nonsense to drain the pipeline like this.
v2: keep the drain for DMA-buf exports.
v3: flush before the export and after compositing and add TODO comment.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: Julien Isorce <j.isorce@samsung.com>
Neil Roberts [Wed, 16 Dec 2015 14:53:13 +0000 (14:53 +0000)]
Revert "i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals"
This reverts commit
839793680f99b8387bee9489733d5071c10f3ace.
The patch was breaking DRI3 because driGLFormatToImageFormat does not
handle MESA_FORMAT_B8G8R8X8_SRGB which ended up making it fail to
create the renderbuffer and it would later crash. It's not trivial to
add this format because there is no __DRI_IMAGE_FORMAT nor
__DRI_IMAGE_FOURCC define for the format either. I'm not sure how
difficult adding this would be and whether adding a new format would
require some sort of new version for DRI. Seeing as this might take a
while to fix I think it makes sense to just revert the patch in the
meantime in order to avoid regressing master.
It is also not handled in intel_gles3_srgb_workaround and there may be
other cases where it breaks.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93388
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Neil Roberts [Tue, 8 Dec 2015 16:35:57 +0000 (16:35 +0000)]
i965: Fix crash when calling glViewport with no surface bound
If EGL_KHR_surfaceless_context is used then glViewport can be called
with NULL for the draw and read surfaces. This was previously causing
a crash because the i965 driver tries to use this point to invalidate
the surfaces and it was derferencing the NULL pointer.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93257
Cc: Nanley Chery <nanley.g.chery@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Neil Roberts [Wed, 4 Nov 2015 14:52:07 +0000 (15:52 +0100)]
mesa/blit: Don't require the same format for mulitisample blits
Previously the GL spec required that whenever glBlitFramebuffer is
used with either buffer being multisampled, the internal formats must
match. However the GL 4.4 spec was later changed to remove this
restriction. In the section entitled “Changes in the released
Specification of July 22, 2013” it says:
“Relax BlitFramebuffer in section 18.3.1 so that format conversion can
take place during multisample blits, since drivers already allow this
and some apps depend on it.”
If most drivers already allowed this in earlier versions I think it's
safe to assume that this is a spec bug and it should also be allowed
in all versions.
This patch just removes the restriction on desktop GL. For GLES there
are conformance tests that assert the previous behaviour so it is
probably safer to leave it in.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92706
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Julien Isorce [Tue, 15 Dec 2015 09:01:07 +0000 (09:01 +0000)]
st/va: retrieve size from the temporary img variable
"image" is not ready yet since it will be set at
the end of the function by: *image = *img;
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian K<C3><B6>nig <christian.koenig@amd.com>
Roland Scheidegger [Tue, 15 Dec 2015 17:02:48 +0000 (18:02 +0100)]
draw: handle edge flags in llvm path
We just ignored them altogether. While this feature is rather old-fashioned
supporting it is actually rather trivial.
This fixes the associated piglit tests (2 gl-1.0-edgeflag, 2 gl-2.0-edgeflag
and all (7) of point-vertex-id).
v2: comment fixes, and make the use of the edgeflag in clipmask consistent
with when it's actually there (should be impossible to hit a case where the
difference would actually matter but still...)
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Tue, 15 Dec 2015 17:13:28 +0000 (18:13 +0100)]
draw: don't set start_instance and instance id for pt emit
This just adds confusion, these parameters are used when fetching vertices
by translate, but certainly not when emitting hw vertices for drivers, they
make no sense there (setting them has no consequences otherwise since there
won't be any elements with instance_divisor set). So just set them to 0 (the
draw_pipe_vbuf code for emitting vertices when the draw pipeline is run
already does exactly that).
Also while here do some whitespace cleanup.
Reviewed-by: Brian Paul <brianp@vmware.com>
Jason Ekstrand [Tue, 15 Dec 2015 02:56:59 +0000 (18:56 -0800)]
nir/lower_system_values: Refactor and use the builder.
Now that we have a helper in the builder for system values and a helper in
core NIR to get the intrinsic opcode, there's really no point in having
things split out into a helper function. This commit "modernizes" this
pass to use helpers better and look more like newer passes.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Tue, 15 Dec 2015 02:46:16 +0000 (18:46 -0800)]
nir/builder: Add a load_system_value helper
While we're at it, go ahead and make nir_lower_clip use it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Tue, 15 Dec 2015 02:18:03 +0000 (18:18 -0800)]
nir/lower_system_values: Stop supporting non-SSA
The one user of this (i965) only ever calls it while in SSA form.
Reviewed-by: Eric Anholt <eric@anholt.net>
Samuel Pitoiset [Tue, 15 Dec 2015 21:47:05 +0000 (22:47 +0100)]
nvc0: remove old comment related to metric calculations
I forgot to remove it when I refactored all performance metrics.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Tue, 14 Oct 2014 11:35:47 +0000 (12:35 +0100)]
vc4: Add support for dumping executed commands to a file.
The VC4_DEBUG=cl,qpu is nice and all, but I want to be able to get more
detailed dumps, and to replay the same exact commands in simulation. For
that I need a dump with all of the VBOs, shaders, shader recs, etc. This
dump can be parsed by vc4-gpu-tools.
For now this is only doable from simulator mode, because otherwise we
don't have access to the RCL contents generated by the kernel.
Eric Anholt [Mon, 2 Nov 2015 20:54:06 +0000 (12:54 -0800)]
vc4: Import updated vc4_drm.h with hang state.
Eric Anholt [Mon, 14 Dec 2015 23:31:40 +0000 (15:31 -0800)]
vc4: Only update vc4->msaa when the framebuffer changes.
Any update here should have been the same as in
vc4_set_framebuffer_state(), except for the point where vc4_blit.c
temporarily sets different state for its different buffers.
Eric Anholt [Mon, 14 Dec 2015 23:22:55 +0000 (15:22 -0800)]
vc4: Don't consider nr_samples==1 surfaces to be MSAA.
This is apparently a weirdness of gallium -- nr_samples==1 is occasionally
used and means the same thing as nr_samples==0. Fixes a bunch of
ARB_framebuffer_srgb blit cases in piglit.
Eric Anholt [Mon, 14 Dec 2015 20:25:28 +0000 (12:25 -0800)]
vc4: Fix min() wrapper definition for the simulator's kernel code.
Eric Anholt [Sat, 12 Dec 2015 03:06:09 +0000 (19:06 -0800)]
vc4: Warn instead of abort()ing on exec ioctl failures.
It's really harsh to abort() the X Server because of a momentary failure
(particularly -ENOMEM). I don't see a way to pass an -ENOMEM up the stack
from here, but we can at least log to stderr before proceeding on.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Andreas Boll [Thu, 26 Nov 2015 19:06:07 +0000 (20:06 +0100)]
docs: Replace sourceforge logo with a text link
Fixes the following Lintian (Debian package checker) error:
privacy-breach-logo
usr/share/doc/mesa-common-dev/contents.html
(http://sourceforge.net/sflogo.php?group_id=3&type=1)
usr/share/doc/mesa-common-dev/thanks.html
(http://sourceforge.net/sflogo.php?group_id=3&type=1)
The extended description of this tag is:
This package creates a potential privacy breach by fetching a logo
at runtime.
Before using a local copy you should check that the logo is suitable
for main. You can get help with determining this by posting a link to
the logo and a copy of, or a link to, the logo copyright and license
information to the debian-legal mailing list.
Please replace any scripts, images, or other remote resources with
non-remote resources. It is preferable to replace them with text and
links but local copies of the remote resources are also acceptable as
long as they don't also make calls to remote services. Please ensure
that the remote resources are suitable for Debian main before making
local copies of them.
Severity: serious, Certainty: possible
Check: files, Type: binary, udeb
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Nicolai Hähnle [Sun, 13 Dec 2015 21:46:21 +0000 (16:46 -0500)]
radeonsi: fix perfcounter selection for SI_PC_MULTI_BLOCK layouts
The incorrectly computed register count caused lockups.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Nicolai Hähnle [Fri, 11 Dec 2015 20:55:20 +0000 (15:55 -0500)]
gallium/radeon: remove unnecessary test in r600_pc_query_add_result
This test is a left-over of the initial development. It is unneeded and
misleading, so let's get rid of it.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Nicolai Hähnle [Sat, 12 Dec 2015 20:20:33 +0000 (15:20 -0500)]
mesa/main: use BITSET_FOREACH_SET in perf_monitor_result_size
This should make the code both faster and slightly clearer.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Emil Velikov [Tue, 15 Dec 2015 15:05:40 +0000 (15:05 +0000)]
docs: add news item and link release notes for 11.1.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Tue, 15 Dec 2015 14:59:56 +0000 (14:59 +0000)]
docs: add sha256 checksums for 11.0.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
525f3c2c28cd083b37e1f6a27f503af1c4781141)
Emil Velikov [Mon, 14 Dec 2015 23:02:50 +0000 (23:02 +0000)]
docs: Update 11.1.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
5a616125acf0ac043d2d44b7a8e804739d55014e)
Rob Clark [Sun, 13 Dec 2015 18:28:59 +0000 (13:28 -0500)]
freedreno/a4xx: fix fragcoord.z + fragdepth
It seems like disabling earlyz on a4xx also, by defaults, disables
fragcoord.z to the FS. For frag shaders that both read fragcoord(.z)
and write fragdepth, we need to set some extra bits to prevent a
lockup.
This lets us get rid of the hack of disabling fragcoord.z (which
prevented 0ad from lockups, but resulted in rendering corruption). Also
fixes fbo-depth-sample-compare.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 13 Dec 2015 18:24:48 +0000 (13:24 -0500)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 13 Dec 2015 18:25:01 +0000 (13:25 -0500)]
freedreno/ir3/cmdline: don't dump nir by default
By default we only want the disasm dumped, which we get anyways.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Christian König [Fri, 4 Dec 2015 12:11:28 +0000 (13:11 +0100)]
st/va: remove nonesense HEVC picture id handling
The picture id in this case is a VA-API surface handle, checking
for a certain value can't be correct.
Signed-off-by: Christian König <christian.koenig@amd.com>
Chris Forbes [Tue, 9 Sep 2014 09:30:48 +0000 (21:30 +1200)]
i965: Allocate URB space for HS and DS stages when required.
v2: (by Ken, incorporating feedback from Matt Turner):
- Rewrite the push constant allocation code to be clearer.
- Only apply the minimum VS entries workaround on Gen 8.
v3: (by Ken)
- Fix a bug in v2 where we failed to allocate the full push constant
space when the number of enabled stages didn't divide the available
push constant space evenly. (Any left over space is now allocated
to the PS, as it was in v1.)
- Fix an off-by-one error in v2's number of enabled stages calculation.
- Use DIV_ROUND_UP for nicer formatting.
- Line wrapping fixes.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Timothy Arceri [Sun, 13 Dec 2015 05:06:44 +0000 (16:06 +1100)]
docs: mark input/output block locations as DONE
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Timothy Arceri [Mon, 30 Nov 2015 23:34:18 +0000 (10:34 +1100)]
glsl: add support for explicit locations inside interface blocks
This change also adds explicit location support for structs and interfaces which
is currently missing in Mesa but is allowed with SSO and GLSL 1.50+.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>