Jason Ekstrand [Wed, 31 Oct 2018 14:52:33 +0000 (09:52 -0500)]
intel/fs: Use a logical opcode for IMAGE_SIZE
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Tue, 30 Oct 2018 17:23:44 +0000 (12:23 -0500)]
intel/fs: Use SHADER_OPCODE_SEND for surface messages
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Mon, 29 Oct 2018 20:06:14 +0000 (15:06 -0500)]
intel/fs: Add a generic SEND opcode
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Mon, 29 Oct 2018 21:09:30 +0000 (16:09 -0500)]
intel/eu: Rework surface descriptor helpers
This commit pulls the surface descriptor helpers out into brw_eu.h and
makes them no longer depend on the codegen infrastructure. This should
allow us to use them directly from the IR code instead of the generator.
This change is unfortunately less mechanical than perhaps one would like
but it should be fairly straightforward.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Thu, 1 Nov 2018 19:15:58 +0000 (14:15 -0500)]
intel/eu: Add has_simd4x2 bools to surface_write functions
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Thu, 1 Nov 2018 18:40:31 +0000 (13:40 -0500)]
intel/fs: Take an explicit exec size in brw_surface_payload_size()
Instead of magically falling back to SIMD8 for atomics and typed
messages on Ivy Bridge, explicitly figure out the exec size and pass
that into brw_surface_payload_size.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 31 Oct 2018 15:18:21 +0000 (10:18 -0500)]
intel/fs: Handle IMAGE_SIZE in size_read() and is_send_from_grf()
Like all the other sends, it's just mlen * REG_SIZE.
Fixes: 3cbc02e4693 "intel: Use TXS for image_size when we have..."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Mon, 29 Oct 2018 22:17:43 +0000 (17:17 -0500)]
intel/defines: Explicitly cast to uint32_t in SET_FIELD and SET_BITS
If you pass a bool in as the value to set, the C standard says that it
gets converted to an int prior to shifting. If you try to set a bool to
bit 31, this lands you in undefined behavior. It's better just to add
the explicit cast and let the compiler delete it for us.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Fri, 25 Jan 2019 19:30:36 +0000 (13:30 -0600)]
intel/fs: Get rid of fs_inst::equals
There are piles of fields that it doesn't check so using it is a lie.
The only reason why it's not causing problem is because it has exactly
one user which only uses it for MOV instructions (which aren't very
interesting) and only on Sandy Bridge and earlier hardware. Just get
rid of it and inline it in the one place that it's actually used.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Rob Clark [Tue, 29 Jan 2019 17:29:16 +0000 (12:29 -0500)]
freedreno: minor cleanups
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 29 Jan 2019 17:23:28 +0000 (12:23 -0500)]
freedreno: stop frob'ing pipe_resource::nr_samples
Previously we tried to normalize nr_samples to MAX2(1, nr_samples) to
avoid having to deal with 0 vs 1 everywhere. But this causes problems
in mesa/st, for example st_finalize_texture() will think there is a
nr_samples mismatch and recreate the texture. Somehow this manifests
as corrupt x11 font rendering on generations that do not support MSAA
(but apparently works fine on a5xx and a6xx which do support MSAA.)
Fixes: cf0c7258ee0 freedreno/a5xx: MSAA
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 29 Jan 2019 17:22:08 +0000 (12:22 -0500)]
freedreno/a6xx: fix blitter nr_samples check
nr_samples for non-MSAA case could be either zero or one.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 29 Jan 2019 17:21:19 +0000 (12:21 -0500)]
freedreno/a5xx: fix blitter nr_samples check
nr_samples for non-MSAA case could be either zero or one.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Bas Nieuwenhuizen [Mon, 28 Jan 2019 01:09:07 +0000 (02:09 +0100)]
radv: Enable VK_EXT_memory_priority.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Mon, 28 Jan 2019 00:23:14 +0000 (01:23 +0100)]
radv/winsys: Add priority handling during submit.
Switched to the raw bo list api to avoid having to use 2 arrays for
everything.
This was introduced in libdrm 2.4.97 which we already depend upon.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 27 Jan 2019 23:28:05 +0000 (00:28 +0100)]
radv/winsys: Set winsys bo priority on creation.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Mon, 28 Jan 2019 16:41:07 +0000 (17:41 +0100)]
radv: re-enable fast depth clears for 16-bit surfaces on VI
This has been disabled some months ago because it introduced
rendering issues with Shadow Of Warrier II (DXVK). This game is
no longer affected, I wonder if
824cfc1ee5e ("radv: rework the
TC-compat HTILE hardware bug with COND_EXEC") fixed the problem.
I checked The Forest on my Polaris, and it renders fine too.
According to Phillip, this gives +5.5% with Rise Of The Tomb
Raider and DXVK. This is because DXVK uses 16-bit depth surfaces
while the native port from Feral uses 32-bit depth surfaces.
Unfortunately, Shadow Of The Tomb Raider isn't affected because
it clears each layer of a D16 array texture individually. So it
doesn't hit the fast clear path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Anholt [Mon, 28 Jan 2019 19:39:12 +0000 (11:39 -0800)]
vc4: Enable NEON asm on meson cross-builds.
The core Mesa with_asm_arch and USE_ARM_ASM flags are disabled for meson
cross-builds because of the need to run host binaries on the build system.
vc4 doesn't need to do that, so skip with_asm_arch to enable NEON on my
cross-builds.
Fixes: ebcb4c2156e9 ("meson: Enable VC4's NEON assembly support.")
Carsten Haitzler (Rasterman) [Tue, 8 Jan 2019 16:28:30 +0000 (16:28 +0000)]
vc4: Declare the cpu pointers as being modified in NEON asm.
Otherwise, the compiler is free to reuse the register containing the input
for another call and assume that the value hasn't been modified. Fixes
crashes on texture upload/download with current gcc.
We now have to have a temporary for the cpu2 value, since outputs must be
lvalues.
(commit message by anholt)
Fixes: 4d30024238ef ("vc4: Use NEON to speed up utile loads on Pi2.")
Carsten Haitzler (Rasterman) [Tue, 8 Jan 2019 16:05:25 +0000 (16:05 +0000)]
vc4: Use named parameters for the NEON inline asm.
This makes the asm code more intelligible and clarifies the functional
change in the next commit.
(commit message and commit squashing by anholt)
Jonathan Marek [Mon, 28 Jan 2019 02:05:33 +0000 (21:05 -0500)]
kmsro: Add freedreno renderonly support
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Jonathan Marek [Mon, 28 Jan 2019 15:09:39 +0000 (10:09 -0500)]
freedreno: a2xx: add perfcntrs
Based on a5xx perfcntrs implementation.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Jonathan Marek [Wed, 23 Jan 2019 20:03:55 +0000 (15:03 -0500)]
freedreno: a2xx: minor solid_vertexbuf fixups
The big thing here is the 0x60 offset for the mem2gmem copy which I missed
in my last patch.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Jonathan Marek [Mon, 28 Jan 2019 17:49:54 +0000 (12:49 -0500)]
freedreno: a2xx: clear fixes and fast clear path
This fixes the depth/stencil clear on a20x, and adds a fast clear path.
The fast clear path is only used for a20x, needs performance tests on a22x.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Jonathan Marek [Wed, 19 Dec 2018 04:33:54 +0000 (23:33 -0500)]
freedreno: a2xx: a20x hw binning
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Jonathan Marek [Mon, 28 Jan 2019 13:01:28 +0000 (08:01 -0500)]
freedreno: update a2xx registers
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Timothy Arceri [Mon, 28 Jan 2019 06:15:34 +0000 (17:15 +1100)]
glsl: use remap location when serialising uniform program resource data
This allows us to avoid expensive string compares since we already have
a map to the pointers.
These compares were taking ~30 seconds for a single shader compile
in Godot due to it using 64,000+ uniforms.
Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader cache")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109229
Vinson Lee [Sat, 26 Jan 2019 08:21:06 +0000 (00:21 -0800)]
meson: Fix typo.
meson.build:166:21: ERROR: Unknown method "verson_compare" for a string.
Fixes: c1efa240c91e ("meson: Add warnings and errors when using ICC")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Jonathan Marek [Fri, 23 Nov 2018 15:58:11 +0000 (10:58 -0500)]
freedreno: a2xx: enable early-Z testing
Enable earlyZ when alpha test is disabled.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Wed, 23 Jan 2019 22:43:28 +0000 (17:43 -0500)]
freedreno: a2xx: ir2 cleanup
Reviewed-by: Rob Clark <robdclark@gmail.com>
Rob Herring [Thu, 24 Jan 2019 20:03:54 +0000 (14:03 -0600)]
Switch imx to kmsro and remove the imx winsys
The kmsro winsys is equivalent to the imx winsys, so we can switch
to it and remove the imx one.
Signed-off-by: Rob Herring <robh@kernel.org>
Rob Herring [Wed, 23 Jan 2019 22:08:08 +0000 (16:08 -0600)]
kmsro: Add etnaviv renderonly support
Enable using etnaviv for KMS renderonly. This still needs KMS driver
name mapping to kmsro to be used automatically.
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Rob Herring <robh@kernel.org>
Eric Anholt [Wed, 24 Oct 2018 22:31:32 +0000 (15:31 -0700)]
kmsro: Extend to include hx8357d.
This allows vc4 to initialize on the Adafruit PiTFT 3.5" touchscreen with
the hx8357d tinydrm driver
v2: Whitespace fix noted by Eric Engestrom, update commit message for the
driver being merged.
v3: Rebase on Rob Herring's pipe-loader changes.
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Acked-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Rob Herring [Thu, 24 Jan 2019 22:36:00 +0000 (16:36 -0600)]
pipe-loader: Fallback to kmsro driver when no matching driver name found
If we can't find a driver matching by name, then use the kmsro driver.
This removes the need for needing a driver descriptor for every possible
KMS driver.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Tue, 23 Oct 2018 19:33:09 +0000 (12:33 -0700)]
pl111: Rename the pl111 driver to "kmsro".
The vc4 driver can do prime sharing to many different KMS-only devices,
such as the various tinydrm drivers for SPI-attached displays. Rename the
driver away from "pl111" to represent what it will actually support:
various sorts of KMS displays with the renderonly layer used to attach a
GPU.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Samuel Pitoiset [Fri, 25 Jan 2019 08:21:33 +0000 (09:21 +0100)]
radv: set noalias/dereferenceable LLVM attributes based on param types
Instead of using this useless array_params_mask variable.
This should set these two attributes to streamout buffers too.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 25 Jan 2019 08:21:32 +0000 (09:21 +0100)]
radv: simplify allocating user SGPRS for descriptor sets
Unnecesary to check the current stages if desc_set_used_mask
is used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 25 Jan 2019 08:21:31 +0000 (09:21 +0100)]
radv: remove radv_userdata_info::indirect field
Always false.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Gert Wollny [Tue, 13 Nov 2018 11:36:44 +0000 (12:36 +0100)]
mesa/main: Expose EXT_sRGB_write_control
Use EXT_framebuffer_sRGB to expose EXT_sRGB_write_control on GLES. Remove
the checks for desktion GL in the enable calls, since EXT_framebuffer_sRGB
now also indicates support for switching the linear-sRGB color
space conversion on GLES.
Thanks to Ilia Mirkin for all the helpful discussions that helped to rework
this series.
v2: Fix alphabetical listing of extensions (Tapani Pälli)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Gert Wollny [Wed, 14 Nov 2018 10:06:30 +0000 (11:06 +0100)]
mesa/main/version: Lower the requirements for GLES 3.0
GLES 3.0 does not actually require support for EXT_framebuffer_sRGB, it
only needs support for sRGB attachments to framebuffers and framebuffer
objects as defined in ARB_framebuffer_objects.
v2: Clarify that ARB_framebuffer_objects is needed.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Wed, 14 Nov 2018 09:58:40 +0000 (10:58 +0100)]
mesa/main: Use flag for EXT_sRGB instead of EXT_framebuffer_sRGB where possible
All drivers that support EXT_framebuffer_sRGB also support EXT_sRGB, but
in order to keep this commit minial, and not to break any drivers both
flags are checked.
v2: - Use only EXT_sRGB (Ilia Mirkin)
- Move adding the flag EXT_sRGB to gl_extensions to a separate patch
v3: use _mesa_has_EXT_framebuffer_sRGB instead of extension flag
The _mesa_has function also checks for the correct versions and
should be preferred over using the flags directly (Erik)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Tue, 13 Nov 2018 11:18:27 +0000 (12:18 +0100)]
mesa/st: rework support for sRGB framebuffer attachements
For GLES sRGB framebuffer attachemnt support is provided in two steps:
sRGB attachments like described in EXT_sRGB (and GLES 3.0) that enable
linear to sRGB color space transformation automatically, and the ability
to switch formats of the render target surface between sRGB and linear
that introduces full support for EXT_framebuffer_sRGB.
Set the according flags to reflect these two levels of sRGB support.
As a difference between desktopm GL and GLES, on desktop GL for a sRGB
framebuffer attachment the linear-sRGB conversion is turned off by default,
and for GLES it is turned on. This needs to be taken into account when
initally creating a surface, i.e. on desktop GL creation of a sRGB surface
is preferred, but on GLES sRGB surfaces are only created when explicitely
requested.
v2: - Use the new CAPS name
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Tue, 13 Nov 2018 16:57:46 +0000 (17:57 +0100)]
i965: Set flag for EXT_sRGB
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Gert Wollny [Wed, 14 Nov 2018 09:58:57 +0000 (10:58 +0100)]
mesa:main: Add flag for EXT_sRGB to gl_extensions
EXT_sRGB is an (incomplete) GLES extension that provides support for sRGB
framebuffer attachments, hence it can be used to check for this support
as an alternative to EXT_framebuffer_sRGB that provies the same
functionality but also sRGB write control support.
However, since EXT_sRGB is incomplete and superseted by GLES 3.0 it will
not be exposed as an extension.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Tue, 13 Nov 2018 10:39:06 +0000 (11:39 +0100)]
virgl: Set sRGB write control CAP based on host capabilities
v2: - Use the renamed CAPS
- add assetions to make sure that mesa doesn't try to switch
destination surface formats when it is not supported. (Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Gert Wollny [Tue, 13 Nov 2018 10:34:35 +0000 (11:34 +0100)]
Gallium: Add new CAPS to indicate whether a driver can switch SRGB write
Add a new cap that indicates whether the drivers supports
enabling/disabling the conversion from linear space to sRGB
for a framebuffer attachment. In Driver terms that this CAP indicates
whether the driver can switcht between a linear and and a sRGB surface
format for draw destinations witout changing the sourface itself.
v2: rename CAP to DEST_SURFACE_SRGB_CONTROL to reflect its
purpouse better (pointed out by Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Neil Roberts [Thu, 24 Jan 2019 13:52:37 +0000 (14:52 +0100)]
spirv: Don't use special semantics when counting vertex attribute size
Under Vulkan, the double vertex attributes take up the same size
regardless of whether they are vertex inputs or any other stage
interface.
Under OpenGL (ARB_gl_spirv), from GLSL 4.60 spec, section 4.3.9
Interface Blocks:
"It is a compile-time error to have an input block in a vertex
shader or an output block in a fragment shader. These uses are
reserved for future use."
So we also don't need to check if it is an vertex input or not, and
use false in any case.
v2: (changes made by Alejandro Piñeiro)
* Update required after "spirv: Handle location decorations on
block interface members" own updates (original patch was sent
several months ago)
* After Neil suggesting it, confirm that this change can be also
done for OpenGL (ARB_gl_spirv). Expand commit message.
v3: update after changing name of main method on a previous patch
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Neil Roberts [Wed, 28 Mar 2018 09:00:28 +0000 (11:00 +0200)]
glsl_types: Rename parameter of glsl_count_attribute_slots
glsl_count_attribute_slots takes a parameter to specify whether the
type is being used as a vertex input because on GL double attributes
only take up one slot. Vulkan doesn’t make this distinction so this
patch renames the argument to is_gl_vertex_input in order to make it
more clear that it should always be false on Vulkan.
v2: minor variable renaming (s/member/member_type) (Tapani)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Neil Roberts [Fri, 27 Jul 2018 14:05:05 +0000 (16:05 +0200)]
spirv/nir: handle location decorations on block interface members
Previously the code was taking any location decoration on the block
and using that to calculate the member locations for all of the
members. I think this was assuming that there would only be one
location decoration for the entire block. According to the Vulkan spec
it is possible to add location decorations to individual members:
“If the structure type is a Block but without a Location, then each
of its members must have a Location decoration. If it is a Block
with a Location decoration, then its members are assigned
consecutive locations in declaration order, starting from the
first member which is initially the Block. Any member with its own
Location decoration is assigned that location. Each remaining
member is assigned the location after the immediately preceding
member in declaration order.”
This patch makes it instead keep track of which members have been
assigned an explicit location. It also has a space to store the
location for the struct as a whole. Once all the decorations have been
processed it iterates over each member to fill in the missing
locations using the rules described above.
So, this commit is needed to get working a case like this, on both
Vulkan and OpenGL using SPIR-V (ARB_gl_spirv):
out block {
layout(location = 2) vec4 c;
layout(location = 3) vec4 d;
layout(location = 0) vec4 a;
layout(location = 1) vec4 b;
} name;
v2: (changes made by Alejandro Piñeiro)
* Update after introducing struct member splitting (See commit
b0c643d)
* Update after only exposing interface_type for blocks, not to any struct
* Update after last changes done for xfb support
v3: use "assign" instead of "add" on the new method added (Tapani)
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Christian Gmeiner [Fri, 18 Jan 2019 12:57:27 +0000 (13:57 +0100)]
etnaviv: add linear sampling support
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Christian Gmeiner [Fri, 18 Jan 2019 10:24:54 +0000 (11:24 +0100)]
etnaviv: update headers from rnndb
Update to etna_viv commit
4d2f857.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Christian Gmeiner [Fri, 18 Jan 2019 09:54:07 +0000 (10:54 +0100)]
etnaviv: extend etna_resource with an addressing mode
Defines how sampler (and pixel pipes) needs to access the data
represented with a resource. The used default is mode is
ETNA_ADDRESSING_MODE_TILED.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Ilia Mirkin [Mon, 21 Jan 2019 19:24:57 +0000 (14:24 -0500)]
nvc0: don't put text segment into bufctx
The text segment is shared among multiple contexts, while each one has
its own bufctx. So when reallocating the text segment, some contexts may
end up with stale values in their bufctx's. Instead limit the exposure
to the bufctx to within a single draw.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Timothy Arceri [Thu, 24 Jan 2019 05:02:17 +0000 (16:02 +1100)]
radv/ac: fix some fp16 handling
Fixes: b722b29f10d4 ("radv: add support for 16bit input/output")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Anholt [Thu, 27 Dec 2018 04:56:49 +0000 (20:56 -0800)]
v3d: Create separate sampler states for the various blend formats.
The sampler border color is encoded in the TMU's blending format (half
floats, 32-bit floats, or integers) and must be clamped to the format's
range unorm/snorm/int ranges by the driver. Additionally, the TMU doesn't
know about how we're abusing the swizzle to support BGRA, A, and LA, so we
have to pre-swizzle the border color for those.
We don't really want to spend half a kb on sampler states in most cases,
so skip generating the variants when the border color is unused or is
0,0,0,0.
Eric Anholt [Thu, 27 Dec 2018 04:41:42 +0000 (20:41 -0800)]
v3d: Move the sampler state to the long-lived state uploader.
Samplers are small (8-24 bytes), so allocating 4k for them is a huge
waste.
Eric Anholt [Wed, 23 Jan 2019 19:54:48 +0000 (11:54 -0800)]
v3d: Use the symbolic names for wrap modes from the XML.
Eric Anholt [Fri, 28 Dec 2018 03:37:13 +0000 (19:37 -0800)]
v3d: Fix stencil sampling from a separate-stencil buffer.
When the sampler view is in sample-stencil mode, we need to return uint
stencil values. To do that, fill in the format table to return R8I, and
have the sampler view point at the separate stencil buffer.
Fixes dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d
Eric Anholt [Wed, 23 Jan 2019 21:17:32 +0000 (13:17 -0800)]
v3d: Fix stencil sampling from packed depth/stencil.
We need to pick the 8-bit unorm value out, not the depth component.
Eric Anholt [Fri, 25 Jan 2019 21:46:58 +0000 (13:46 -0800)]
v3d: Fix release-build warning about utile_h.
Eric Anholt [Tue, 22 Jan 2019 19:05:56 +0000 (11:05 -0800)]
v3d: Flush blit jobs immediately after generating them.
Fixes OOMs in the CTS's packed_pixels.varied_rectangle.* tests -- the
series of texture uploads at the start before texturing occurred would end
up all sitting around as cached jobs for reuse. By flushing immediately,
peak active BO usage goes from 150M to 40M.
We could maybe put some limits on how many jobs we keep around, but blits
seem particularly unlikely to get reused for other drawing.
Eric Anholt [Mon, 21 Jan 2019 21:03:09 +0000 (13:03 -0800)]
v3d: Fix BO stats accounting for imported buffers.
Eric Anholt [Thu, 17 Jan 2019 22:28:10 +0000 (14:28 -0800)]
v3d: Drop maximum number of texture units down to 16.
This is the GLES 3.2 minmax, and also what the closed source driver does.
Avoids hitting OOMs in the CTS's
dEQP-GLES3.functional.texture.units.all_units.only_cube.1.
Eric Anholt [Fri, 18 Jan 2019 23:36:15 +0000 (15:36 -0800)]
v3d: Avoid duplicating limits defines between gallium and v3d core.
We don't want to pull the compiler into every include in the gallium
driver, so just make a new little header to store the limits.
Eric Anholt [Fri, 18 Jan 2019 23:54:48 +0000 (15:54 -0800)]
v3d: Fix overly-large vattr_sizes structs.
We want one vector size per vector, not per component.
Eric Anholt [Fri, 18 Jan 2019 23:53:06 +0000 (15:53 -0800)]
v3d: Rename gallium-local limits defines from VC5 to V3D.
The compiler has its limits under V3D_* (like most V3D stuff), so sync up
with that.
Bas Nieuwenhuizen [Sun, 27 Jan 2019 12:51:35 +0000 (13:51 +0100)]
radv: Remove unused variable.
Trivial.
Niklas Haas [Thu, 22 Nov 2018 23:32:28 +0000 (00:32 +0100)]
radv: add device->instance extension dependencies
From the vulkan spec 33.3 "Extension Dependencies":
"Any device extension that has an instance extension dependency that is
not enabled by vkCreateInstance is considered to be unsupported, hence
it must not be returned by vkEnumerateDeviceExtensionProperties for any
VkPhysicalDevice child of the instance."
Therefore we need to check whether the instance-level extensions are
actually enabled when deciding to support a device-level extension or
not.
Furthermore, we need to do this for all instance-level extensions of any
(transitive) device-level extension dependency, due to the following
paragraph:
"If an extension is supported (as queried by
vkEnumerateInstanceExtensionProperties or
vkEnumerateDeviceExtensionProperties), then required extensions of that
extension must also be supported for the same instance or physical
device."
Finally, because some of these vulkan extensions may be implicitly
promoted to future vulkan core API versions, we can also satisfy the
dependency if the vulkan API version is high enough.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Niklas Haas [Thu, 22 Nov 2018 23:32:29 +0000 (00:32 +0100)]
radv: correctly use vulkan 1.0 by default
From the vulkan spec 3.2 "Instances":
"Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing an
apiVersion of 0 is equivalent to providing an apiVersion of
VK_MAKE_VERSION(1,0,0)."
Fixes: ffa15861ef7c924a33e1f "radv: UseEnumerateInstanceVersion for the default version."
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Niklas Haas [Sun, 16 Dec 2018 04:40:14 +0000 (05:40 +0100)]
glsl: fix block member alignment validation for vec3
Section 7.6.2.2 (Standard Uniform Block Layout) of the GL spec says:
The base offset of the first member of a structure is taken from the
aligned offset of the structure itself. The base offset of all other
structure members is derived by taking the offset of the last basic
machine unit consumed by the previous member and adding one.
The current code does not reflect this last sentence - it effectively
instead aligns up the next offset up to the alignment of the previous
member. This causes an issue in exactly one case:
layout(std140) uniform block {
layout(offset=0) vec3 var1;
layout(offset=12) float var2;
};
As per section 7.6.2.1 (Uniform Buffer Object Storage) and elsewhere, a
vec3 consumes 3 floats, i.e. 12 basic machine units. Therefore, `var1`
in the example above consumes units 0-11, with 12 being the first
available offset afterwards. However, before this commit, mesa
incorrectly assumes `var2` must start at offset=16 when using explicit
offsets, which results in a compile-time error. Without explicit
offsets, the shaders actually work fine, indicating that mesa is already
correctly aligning these fields internally. (Just not in the code that
handles explicit buffer offset parsing)
This patch should fix piglit tests:
ssbo-explicit-offset-vec3.vert
ubo-explicit-offset-vec3.vert
Signed-off-by: Niklas Haas <git@haasn.xyz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Sat, 19 Jan 2019 16:23:28 +0000 (10:23 -0600)]
spirv: Add support for SPV_EXT_physical_storage_buffer
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Tue, 22 Jan 2019 00:20:46 +0000 (18:20 -0600)]
spirv: Implement OpConvertPtrToU and OpConvertUToPtr
This only implements the actual opcodes and does not implement support
for using them with specialization constants.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Sat, 19 Jan 2019 16:21:28 +0000 (10:21 -0600)]
spirv: Handle OpTypeForwardPointer
We handle forward declarations by creating the pointer type with it's
storage type based on storage class and just waiting to fill out the
actual deref type until we get the OpTypePointer. Because any
composites using the forward declared type only care about the storage
type (i.e. uint64_t, uvec2, etc.) when creating their glsl_type, this
works fine and we can defer the actual deref_type as far as we need.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Jason Ekstrand [Sat, 12 Jan 2019 04:13:36 +0000 (22:13 -0600)]
spirv: Drop a bogus assert
This was valid back when the only valid types of pointers were uint32
and uvec2. Now that we're allowing more variety, it could be just about
anything so we'll just drop the assert.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Jason Ekstrand [Wed, 23 Jan 2019 22:47:46 +0000 (16:47 -0600)]
nir: Allow SSBOs and global to alias
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Sun, 20 Jan 2019 00:54:45 +0000 (18:54 -0600)]
nir/validate: Allow array derefs of vectors for nir_var_mem_global
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Jason Ekstrand [Sun, 20 Jan 2019 00:50:48 +0000 (18:50 -0600)]
nir/lower_io: Add support for nir_var_mem_global
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Jason Ekstrand [Mon, 7 Jan 2019 23:17:46 +0000 (17:17 -0600)]
nir/lower_io: Add a 32 and 64-bit global address formats
These are simple scalar addresses.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Mon, 19 Nov 2018 19:40:35 +0000 (13:40 -0600)]
nir: Add load/store/atomic global intrinsics
These correspond roughly to reading/writing OpenCL global pointers. The
idea is that they just take a bare address and load/store from it. Of
course, exactly what this address means is driver-dependent.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Axel Davy [Thu, 20 Dec 2018 21:46:48 +0000 (22:46 +0100)]
st/nine: Enable debug info if NDEBUG is not set
We want to have debug info as well if using
meson's debugoptimized when ndebug is off.
v2: use u_debug functions that do something
even if DEBUG is not set.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Axel Davy [Tue, 22 Jan 2019 19:14:43 +0000 (20:14 +0100)]
st/nine: Immediately upload user provided textures
Fixes regression caused by
42d672fa6a766363e5703f119607f7c7975918aa
st/nine: Bind src not dst in nine_context_box_upload
Before that patch, for user provided textures,
when the texture was destroyed, the safety
check for pending uploads, which according to
the code "Following condition cannot happen currently",
was flushing the queue and thus triggering the upload.
After the patch, the texture destruction was delayed after
the upload. However the user frees the texture buffer,
as it thinks the texture released.
Instead of reverting the faulty patch,
this patch instead flushes the csmt queue right away
after queuing the upload for this type of textures.
This is more future-proof, as we may want to bind the
surface for other reasons in the future.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Matt Turner [Fri, 25 Jan 2019 20:27:08 +0000 (12:27 -0800)]
i965: Always compile fp64 funcs when needed
Compilation of user-specified shaders with software fp64 works by
compiling on demand an "fp64-funcs" shader implementing various fp64
operations and then linking it into the "user shader".
In
commit
64b8c86d37ebb1e1d286c69d642d52b7bcf051d3
Author: Timothy Arceri <tarceri@itsqueeze.com>
Date: Thu Jan 17 17:16:29 2019 +1100
glsl: be much more aggressive when skipping shader compilation
we changed the behavior of the shader cache to skip compilation earlier
when we get a cache hit.
After the aforementioned commit, compiling a user program using fp64
would store into the cache an entry for the fp64-funcs shader.
Subsequent compilations of uncached user shaders using fp64 would fail
in compile_fp64_funcs() after finding a cache entry for the fp64-funcs,
but being unprepared to read from the cache.
It's unclear to me how to retrieve the cached NIR of the fp64-funcs (if
it even is cached), so just call _mesa_glsl_compile_shader() with
force_recompile=true in order to ensure we generate the fp64-funcs
successfully.
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 24 Jan 2019 19:51:14 +0000 (11:51 -0800)]
intel/compiler: Add a file-level description of brw_eu_validate.c
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Jonathan Marek [Wed, 16 Jan 2019 15:22:53 +0000 (10:22 -0500)]
freedreno: add renderonly scanout
This allows creating a fd_screen with a renderonly object which will be
used to allocated scanout resources.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
[slight tweak to fix uninitialized 'prsc' in debug print]
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 25 Jan 2019 20:02:13 +0000 (15:02 -0500)]
freedreno/a2xx: fix unused variable warning
Signed-off-by: Rob Clark <robdclark@gmail.com>
Timothy Arceri [Thu, 24 Jan 2019 01:14:03 +0000 (12:14 +1100)]
tgsi: remove culldist semantic from docs
The semantic was removed in
e6d93893662d.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 23 Jan 2019 03:58:40 +0000 (14:58 +1100)]
ac/nir_to_llvm: fix clamp shadow reference for more hardware
Fixes the following piglit test on my VEGA and matches the behaviour in the
tgsi backend.
tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test
Fixes: 625dcbbc4566 ("amd/common: pass address components individually to ac_build_image_intrinsic")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Wed, 23 Jan 2019 22:26:53 +0000 (14:26 -0800)]
gallium: Make sure we return is_unorm/is_snorm for compressed formats.
The util helpers were looking for a non-void channels in a non-mixed
format and returning its snorm/unorm state. However, compressed formats
don't have non-void channels, so they always returned false. V3D wants to
use util_format_is_[su]norm for its border color clamping workarounds, so
fix the functions to return the right answer for these.
This now means that we ignore .is_mixed. I could retain the is_mixed
check, but it doesn't seem like a useful feature -- the only code I could
find that might care is freedreno's blit, which has some notes about how
things are wonky in this area anyway.
Reviewed-by: <Roland Scheidegger sroland@vmware.com>
Eric Anholt [Thu, 24 Jan 2019 16:53:19 +0000 (08:53 -0800)]
gallium: Fix comment about possible colorspaces.
Two typos, and missing one of the colorspaces.
Reviewed-by: <Roland Scheidegger sroland@vmware.com>
Eric Anholt [Thu, 24 Jan 2019 17:36:56 +0000 (09:36 -0800)]
gallium: Enable unit tests as actual meson unit tests.
These tests don't need swrast, so we can always enable them when
build_tests is set. Most of them run to successful completion quickly
(.9s on my SKL).
Reviewed-by: <Roland Scheidegger sroland@vmware.com>
Emil Velikov [Fri, 25 Jan 2019 16:25:43 +0000 (16:25 +0000)]
mapi: print function declarations for shared glapi
Earlier commit aimed to remove unneeded function declarations. Namely
OpenGL entrypoints which are not applicable for OpenGLES*
Although it did not consider the shared glapi which needs all,
including hidden ones. Resulting in warning/errors like the following
../build/src/mapi/shared-glapi/glapi_mapi_tmp.h:26014:15:
error: no previous prototype for ‘shared_dispatch_stub_1414’ [-Werror=missing-prototypes]
This patch addressed that.
Cc: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reported-by: Eric Anholt <eric@anholt.net>
Fixes: 6148cce388f ("mapi: drop unneeded gl_dispatch_stub declarations")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Rob Clark [Fri, 25 Jan 2019 14:03:51 +0000 (09:03 -0500)]
freedreno: limit tiling to PIPE_BIND_SAMPLER_VIEW
1ce5d757d04 dropped this limit.. which is probably the right thing to
do. But it results in an extra tiled->linear blit for glReadPixels()
(ie. dEQP/piglit) which is hitting some intermittent corruption (looks
like cache) on a6xx, causing a lot of spurious fails.
Since we are getting close to 19.0 branchpoint, re-instate this limit
for now, until the blitter problems are resolved.
Fixes: 1ce5d757d04 freedreno: core buffer modifier support
Signed-off-by: Rob Clark <robdclark@gmail.com>
Samuel Pitoiset [Wed, 23 Jan 2019 09:29:11 +0000 (10:29 +0100)]
radv: fix computing number of user SGPRs for streamout buffers
Streamout buffers are emitted like push constants.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jose Fonseca [Fri, 25 Jan 2019 14:07:43 +0000 (14:07 +0000)]
appveyor: Revert commits adding Cygwin support.
This reverts commits
00ad77b9f683e561b1ac45fbb89eb2bafe45c8c6 and
5334dafee265d78abdfcf30e2c693e0791bfecf5.
This avoids Appveyor build breakage due to Cygwin, but more importantly,
there are several problems with these patches, as highlighted to my
recent mesa-dev mail. So better to revert for now, and pursue Cygwin
support after these have been address.
Tapani Pälli [Fri, 25 Jan 2019 07:51:52 +0000 (09:51 +0200)]
android: fix build issues with libmesa_anv_gen* libraries
We need this include path to find nir/nir_xfb_info.h.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Andrii Simiklit [Thu, 24 Jan 2019 10:53:53 +0000 (12:53 +0200)]
intel/batch-decoder: fix a vb end address calculation
According to the loop implementation (in 'ctx_print_buffer' function),
which advances dword by dword over vertex buffer(vb),
the vb size should be aligned by 4 bytes too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109449
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Andrii Simiklit [Thu, 24 Jan 2019 10:28:29 +0000 (12:28 +0200)]
intel/batch-decoder: fix vertex buffer size calculation for gen<8
It should be incremented by one according to
how it is calculated by 'emit_vertex_buffer_state':
"\#if GEN_GEN < 8
.BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
.InstanceDataStepRate = step_rate,
\#if GEN_GEN >= 5
.EndAddress = ro_bo(bo, end_offset - 1),
\#endif
\#endif"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109449
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Engestrom [Tue, 11 Dec 2018 16:51:25 +0000 (16:51 +0000)]
meson/vdpau: add missing soversion
This mirrors what autotools does in src/gallium/state_trackers/vdpau/Makefile.am
and src/gallium/targets/vdpau/Makefile.am:
VDPAU_MAJOR = 1
VDPAU_MINOR = 0
libvdpau_gallium_la_LDFLAGS = -version-number $(VDPAU_MAJOR):$(VDPAU_MINOR)
Reported-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Fixes: 68076b87474e7959c161 "meson: build gallium vdpau state tracker"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Eric Engestrom [Tue, 8 Jan 2019 12:50:49 +0000 (12:50 +0000)]
anv: drop always-successful VkResult
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Wed, 23 Jan 2019 20:36:39 +0000 (12:36 -0800)]
anv/allocator: Avoid race condition in anv_block_pool_map.
Accessing bo->map and then pool->center_bo_offset without a lock is
racy. One way of avoiding such race condition is to store the bo->map +
center_bo_offset into pool->map at the time the block pool is growing,
which happens within a lock.
v2: Only set pool->map if not using softpin (Jason).
v3: Move things around and only update center_bo_offset if not using
softpin too (Jason).
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: Ian Romanick <idr@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109442
Fixes: fc3f58832015cbb177179e7f3420d3611479b4a9
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>