mesa.git
5 years agofreedreno/ir3: fix mad copy propagation special case
Rob Clark [Fri, 30 Aug 2019 21:28:01 +0000 (14:28 -0700)]
freedreno/ir3: fix mad copy propagation special case

After the next patch enabling copy propagation for relative sources,
we'll need to dereference the n'th src in valid_flags(), so we actually
need to swap the sources before calling valid_flags().

But the logic was already a bit cumbersome, so move it into a helper
function.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agofreedreno/ir3: fix addr/pred spilling
Rob Clark [Mon, 12 Aug 2019 18:34:18 +0000 (11:34 -0700)]
freedreno/ir3: fix addr/pred spilling

The live_values and use_count was not being properly updated.  This
starts triggering problems with the next patch, where we allow copy
propagation for RELATIV access.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agofreedreno/ir3: cleanup "partially const" ubo srcs
Rob Clark [Thu, 8 Aug 2019 22:09:23 +0000 (15:09 -0700)]
freedreno/ir3: cleanup "partially const" ubo srcs

Move the constant part of the indirect offset into nir intrinsic base.
When we have multiple indirect accesses with different constant offsets,
this lets other opt passes clean up things to use a single address
register value.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agolima/ppir: improve regalloc spill cost calculation
Erico Nunes [Tue, 27 Aug 2019 23:09:12 +0000 (01:09 +0200)]
lima/ppir: improve regalloc spill cost calculation

Now that spilling ops can be inserted into existing instructions, it
makes sense to increase cost to spill registers that would cause the
creation of a new instruction.
Experimental results showed that penalizing too much due to this caused
worse results, however it is beneficial as a tie resolver between
registers with the same number of components.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
5 years agolima/ppir: optimizations in regalloc spilling code
Erico Nunes [Tue, 27 Aug 2019 23:07:55 +0000 (01:07 +0200)]
lima/ppir: optimizations in regalloc spilling code

Avoid creating unnecessary instructions for the load/store temp nodes
when not required, to further reduce register pressure.

The store_temp operation seems to be unable to do any spilling.
At least the offline shader seems to never output instructions accessing
swizzled components, and attempting to output that in ppir results in
errors. So, force spilled registers to allocate a full vec4 register.
This seems to be the optimal way as it is possible to always keep stores
and temps in a single instruction that can be pipelined.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
5 years agolima/ppir: mark regalloc created ssa unspillable
Erico Nunes [Mon, 26 Aug 2019 18:59:57 +0000 (20:59 +0200)]
lima/ppir: mark regalloc created ssa unspillable

One ssa created in the spillinc code in ppir_update_spilled_src was not
properly being marked 'spilled', which made it a candidate for future
spilling attempts.
Since it was being inserted by the spilling code itself, let's mark it
unspillable to avoid an infinite spilling loop.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
5 years agov3d: writes to magic registers aren't RF writes after THREND
Jose Maria Casanova Crespo [Wed, 24 Jul 2019 20:01:00 +0000 (22:01 +0200)]
v3d: writes to magic registers aren't RF writes after THREND

Shaders must not attempt to write to the register files in the last
three instructions, but that doesn't include the magic registers:

nop                  ; nop               ; thrsw; ldtmu.- *** ERROR ***
nop                  ; nop
nop                  ; nop

v2: Simplify validation rules. (Eric Anholt)
v3: Adjust validation even more. (Eric Anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agointel/dri: finish proper glthread
Sergii Romantsov [Wed, 5 Jun 2019 11:33:58 +0000 (14:33 +0300)]
intel/dri: finish proper glthread

KWin was able to get NULL-context in the call
intelUnbindContext. But a call _mesa_glthread_finish
is not resistent to such case.
Case can be catched with steps:
1. Create both glx and egl contexts
2. Make glx as current
3. Make egl as current
4. Reset glx context
5. Make egl as current

Solution adds proper finishing of glthread-context
(context will be taken from the requested dri-context
for unbinding, but not from the saved current context).

Piglit-test: https://gitlab.freedesktop.org/mesa/piglit/merge_requests/87

Cc: 19.1 19.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110814
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111271
Fixes: dca36d5516d0 (i965: Implement threaded GL support)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
5 years agoradv: Call nir_propagate_invariant()
Connor Abbott [Thu, 5 Sep 2019 11:57:11 +0000 (13:57 +0200)]
radv: Call nir_propagate_invariant()

Without this, invariant qualifiers don't do anything. Together with a
fix to the game, this fixes flickering in No Man's Sky.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agoradeonsi/nir: Don't lower constant arrays to uniforms
Connor Abbott [Mon, 2 Sep 2019 10:00:44 +0000 (12:00 +0200)]
radeonsi/nir: Don't lower constant arrays to uniforms

shader-db results:

Totals:
SGPRS: 3955968 -> 3954960 (-0.03 %)
VGPRS: 2220220 -> 2220092 (-0.01 %)
Spilled SGPRs: 11387 -> 11325 (-0.54 %)
Spilled VGPRs: 97 -> 97 (0.00 %)
Private memory VGPRs: 2528 -> 2528 (0.00 %)
Scratch size: 2656 -> 2656 (0.00 %) dwords per thread
Code Size: 76002204 -> 75994988 (-0.01 %) bytes
LDS: 740 -> 740 (0.00 %) blocks
Max Waves: 772776 -> 772787 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 16840 -> 15832 (-5.99 %)
VGPRS: 16452 -> 16324 (-0.78 %)
Spilled SGPRs: 1416 -> 1354 (-4.38 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 2016 -> 2016 (0.00 %)
Scratch size: 2040 -> 2040 (0.00 %) dwords per thread
Code Size: 953624 -> 946408 (-0.76 %) bytes
LDS: 303 -> 303 (0.00 %) blocks
Max Waves: 1622 -> 1633 (0.68 %)
Wait states: 0 -> 0 (0.00 %)

There were a large number of regressions in code size, but they seem to
be because NIR unrolls some loop which results in the table being
replaced by a bunch of immediates on multiplies etc. -- this bloats code
size since the table size is now included, but means that there are less
loads so it's still a net positive.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agogallium: Plumb through a way to disable GLSL const lowering
Connor Abbott [Fri, 30 Aug 2019 15:57:18 +0000 (17:57 +0200)]
gallium: Plumb through a way to disable GLSL const lowering

For radeonsi, we will prefer the NIR pass as it'll generate better code
(some index calculation and a single load vs. a load, then index
calculation, then another load) and oftentimes NIR optimization can kick
in and make all the access indices constant.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agost/nir: Don't lower indirects when linking
Connor Abbott [Mon, 2 Sep 2019 09:57:34 +0000 (11:57 +0200)]
st/nir: Don't lower indirects when linking

I believe this was stuck here early because otherwise
nir_opt_copy_prop_vars could undo what lower_io_to_temporaries does.
However that has since been fixed. Also, we now use scratch for large
variables so the comment is stale.

On radeonsi these are the shader-db results:

Totals:
SGPRS: 3955968 -> 3955968 (0.00 %)
VGPRS: 2220208 -> 2220220 (0.00 %)
Spilled SGPRs: 11387 -> 11387 (0.00 %)
Spilled VGPRs: 97 -> 97 (0.00 %)
Private memory VGPRs: 2528 -> 2528 (0.00 %)
Scratch size: 2656 -> 2656 (0.00 %) dwords per thread
Code Size: 76002108 -> 76002204 (0.00 %) bytes
LDS: 740 -> 740 (0.00 %) blocks
Max Waves: 772779 -> 772776 (-0.00 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 176 -> 176 (0.00 %)
VGPRS: 144 -> 156 (8.33 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 12104 -> 12200 (0.79 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 28 -> 25 (-10.71 %)
Wait states: 0 -> 0 (0.00 %)

The few small regressions are due to nir_opt_large_constants kicking in
when indirect lowering happens to result in smaller code after
optimization since the array is very simple.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agost/nir: Call nir_remove_unused_variables() in the opt loop
Connor Abbott [Wed, 4 Sep 2019 11:54:13 +0000 (13:54 +0200)]
st/nir: Call nir_remove_unused_variables() in the opt loop

This prevents regressions when disabling indirect lowering. Sometimes
the only use of an input array was copying it to the array created by
nir_lower_io_to_temporaries, and without lowering indirects we wouldn't
have eliminated the temporary array until after linking, which was too
late to remove unused code in the producer.

No shader-db changes with radeonsi NIR.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agoac/nir: Enable nir_opt_large_constants
Connor Abbott [Fri, 30 Aug 2019 14:08:47 +0000 (16:08 +0200)]
ac/nir: Enable nir_opt_large_constants

vkpipeline-db numbers:

Totals:
SGPRS: 1740306 -> 1741322 (0.06 %)
VGPRS: 1331124 -> 1331712 (0.04 %)
Spilled SGPRs: 21201 -> 21316 (0.54 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 256 -> 256 (0.00 %) dwords per thread
Code Size: 79022628 -> 78694788 (-0.41 %) bytes
LDS: 6500 -> 6500 (0.00 %) blocks
Max Waves: 301413 -> 301302 (-0.04 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 53633 -> 54649 (1.89 %)
VGPRS: 53000 -> 53588 (1.11 %)
Spilled SGPRs: 3454 -> 3569 (3.33 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 5284232 -> 4956392 (-6.20 %) bytes
LDS: 2 -> 2 (0.00 %) blocks
Max Waves: 4239 -> 4128 (-2.62 %)
Wait states: 0 -> 0 (0.00 %)

(The biggest VGPR and max wave regression is due to unrolling a loop,
which made the scheduler more aggressive, but in this case it's able to
effectively hide latency so it's actually probably a win.)

shader-db numbers with radeonsi NIR:

Totals:
SGPRS: 3526496 -> 3526512 (0.00 %)
VGPRS: 2198576 -> 2198576 (0.00 %)
Spilled SGPRs: 10463 -> 10463 (0.00 %)
Spilled VGPRs: 86 -> 86 (0.00 %)
Private memory VGPRs: 3182 -> 2528 (-20.55 %)
Scratch size: 3308 -> 2640 (-20.19 %) dwords per thread
Code Size: 74117280 -> 74106140 (-0.02 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 775846 -> 775844 (-0.00 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 856 -> 872 (1.87 %)
VGPRS: 680 -> 680 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 654 -> 0 (-100.00 %)
Scratch size: 668 -> 0 (-100.00 %) dwords per thread
Code Size: 49652 -> 38512 (-22.44 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 182 -> 180 (-1.10 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agoac/nir: Support load_constant intrinsics
Connor Abbott [Thu, 29 Aug 2019 15:28:01 +0000 (17:28 +0200)]
ac/nir: Support load_constant intrinsics

Setup a constant global variable that LLVM will stick in a .rodata
section and generate PC-relative loads for.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agoradv/radeonsi: Don't count read-only data when reporting code size
Connor Abbott [Thu, 29 Aug 2019 15:15:46 +0000 (17:15 +0200)]
radv/radeonsi: Don't count read-only data when reporting code size

We usually use these counts as a simple way to figure out if a change
reduces the number of instructions or shrinks an instruction. However,
since .rodata sections aren't executed, we shouldn't be counting their
size for this analysis. Make the linker return the total executable
size, and use it to report the more useful size in both drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agoheaders: remove redundant GL token from GL wrapper
Heinrich Fink [Tue, 30 Jul 2019 12:59:41 +0000 (14:59 +0200)]
headers: remove redundant GL token from GL wrapper

Removing GL_FRAMEBUFFER_FLIP_Y_MESA token from glheader.h as it is now
provided by glext.h

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
5 years agospecs: Sync framebuffer_flip_y text with GL registry
Heinrich Fink [Mon, 29 Jul 2019 13:35:19 +0000 (15:35 +0200)]
specs: Sync framebuffer_flip_y text with GL registry

Sync extension spec of MESA_framebuffer_flip_y to what has been merged
upstream in the GL registry. Update now carries the accepted GL
extension no.

v2: split GL headers update off to separate commit

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
5 years agoinclude: sync GL headers with registry
Heinrich Fink [Tue, 30 Jul 2019 11:26:46 +0000 (13:26 +0200)]
include: sync GL headers with registry

Integrating headers from upstream registry [0] master branch. Effective
GL registry commit integrated:

9d534f9312e56c72df763207e449c6719576fd54

Keeping the following quirks local to Mesa:

- glext.h: BUILDING_MESA guard (see !1492)

- glxext.h: glXQueryGLXPbufferSGIX: 'int' return type (Mesa) vs while
'void' (GL registry)

- glxext.h: GLX_RENDERER_ID_MESA is still expected by some mesa tests,
even though its token has been removed from the spec (see
docs/specs/MESA_query_renderer.spec)

- glxext.h: glXGetTransparentIndexSUN / PFNGLXGETTRANSPARENTINDEXSUNPROC
argument pTransparentIndex has type 'unsigned long *' (Mesa) vs. 'long
*' (GL registry)

[0] https://github.com/KhronosGroup/OpenGL-Registry

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
5 years agoclover: Fix build after clang r370122.
Hal Gentz [Sun, 1 Sep 2019 23:31:04 +0000 (17:31 -0600)]
clover: Fix build after clang r370122.

../mesa/src/gallium/state_trackers/clover/llvm/invocation.cpp: In function ‘std::unique_ptr<clang::CompilerInstance> {anonymous}::create_compiler_instance(const clover::device&, const std::vector<std::__cxx11::basic_string<char> >&, std::string&)’:
../mesa/src/gallium/state_trackers/clover/llvm/invocation.cpp:203:81: error: no matching function for call to ‘clang::CompilerInvocation::CreateFromArgs(clang::CompilerInvocation&, const char* const*, const char* const*, clang::DiagnosticsEngine&)’
  203 |              c->getInvocation(), copts.data(), copts.data() + copts.size(), diag))
      |                                                                                 ^
In file included from /opt/llvm64/include/clang/Frontend/CompilerInstance.h:15,
                 from ../mesa/src/gallium/state_trackers/clover/llvm/codegen.hpp:37,
                 from ../mesa/src/gallium/state_trackers/clover/llvm/invocation.cpp:49:
/opt/llvm64/include/clang/Frontend/CompilerInvocation.h:157:15: note: candidate: ‘static bool clang::CompilerInvocation::CreateFromArgs(clang::CompilerInvocation&, llvm::ArrayRef<const char*>, clang::DiagnosticsEngine&)’
  157 |   static bool CreateFromArgs(CompilerInvocation &Res,
      |               ^~~~~~~~~~~~~~
/opt/llvm64/include/clang/Frontend/CompilerInvocation.h:157:15: note:   candidate expects 3 arguments, 4 provided

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
Reviewed-by: Aaron Watry <awatry@gmail.com>
5 years agoscons: Add coroutines component to build.
Vinson Lee [Wed, 4 Sep 2019 07:44:22 +0000 (00:44 -0700)]
scons: Add coroutines component to build.

Fixes: d32690b43c91 ("gallivm: add coroutine pass manager support")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
5 years agogallium/osmesa: Move 565 format selection checks where the rest are.
Eric Anholt [Wed, 3 Jul 2019 19:04:26 +0000 (12:04 -0700)]
gallium/osmesa: Move 565 format selection checks where the rest are.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agogallium/osmesa: Fix a race in creating the stmgr.
Eric Anholt [Wed, 3 Jul 2019 18:28:49 +0000 (11:28 -0700)]
gallium/osmesa: Fix a race in creating the stmgr.

Noticed while looking at other OSMesa bugs.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agogallium/osmesa: Introduce a test.
Eric Anholt [Wed, 3 Jul 2019 18:34:37 +0000 (11:34 -0700)]
gallium/osmesa: Introduce a test.

Given that we occasionally touch this code and probably nobody really
wants to think about it, introduce a minimal test so that we know we
haven't completely broken OSMesa.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agodocs: Mark 19.2.0-rc2 as done and push back rc3 and rc4/final
Dylan Baker [Wed, 4 Sep 2019 23:00:02 +0000 (16:00 -0700)]
docs: Mark 19.2.0-rc2 as done and push back rc3 and rc4/final

5 years agoglx: Fix SEGV due to dereferencing a NULL ptr from XCB-GLX.
Hal Gentz [Thu, 25 Jul 2019 21:40:50 +0000 (15:40 -0600)]
glx: Fix SEGV due to dereferencing a NULL ptr from XCB-GLX.

When run in optirun, applications that linked to `libGLX.so` and then
proceeded to querying Mesa for extension strings caused a SEGV in Mesa.

`glXQueryExtensionsString` was calling a chain of functions that
eventually led to `__glXQueryServerString`. This function would call
`xcb_glx_query_server_string` then `xcb_glx_query_server_string_reply`.
The latter for some unknown reason returned `NULL`. Passing this `NULL`
to `xcb_glx_query_server_string_string_length` would cause a SEGV as the
function tried to dereference it.

The reason behind the function returning `NULL` is yet to be determined,
however, simply checking that the ptr is not `NULL` resolves this. A
similar check has been added to `__glXGetString` for completeness sake,
although not immediately necessary.

In addition to that, we stumbled into a similar problem in
`AllocAndFetchScreenConfigs` which tries to access the configs to free
them if `__glXQueryServerString` fails. This, of course, SEGVs, because the
configs are yet to have been allocated. Simply continuing past the configs
if their config ptrs are `NULL` resolves this. We also switch to `calloc`
to make sure that the config ptrs are `NULL` by default, and not some
uninitialized value.

Cc: mesa-stable@lists.freedesktop.org
Fixes: 24b8a8cfe821 "glx: implement __glXGetString, hide __glXGetStringFromServer"
Fixes: cb3610e37c4c "Import the GLX client side library, formerly from xc/lib/GL/glx. Build it "
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
5 years agoegl: Enable 10bpc EGLConfigs for platform_{device,surfaceless}
Adam Jackson [Tue, 3 Sep 2019 20:43:16 +0000 (16:43 -0400)]
egl: Enable 10bpc EGLConfigs for platform_{device,surfaceless}

It's somewhat annoying that these are so similar for so little benefit.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
5 years agoglsl: Store the precision for a function return type
Neil Roberts [Fri, 23 Aug 2019 12:24:27 +0000 (14:24 +0200)]
glsl: Store the precision for a function return type

The precision for a function return type is now stored in
ir_function_signature. This will later be useful to implement mediump
to float16 lowering. In the meantime it is also useful to catch errors
where a function is redeclared with a different precision.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agodocs: add llvmpipe features for fb_no_attach and compute shaders
Dave Airlie [Tue, 27 Aug 2019 07:12:01 +0000 (17:12 +1000)]
docs: add llvmpipe features for fb_no_attach and compute shaders

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: enable compute shaders if LLVM has coroutines
Dave Airlie [Tue, 27 Aug 2019 05:30:28 +0000 (15:30 +1000)]
llvmpipe: enable compute shaders if LLVM has coroutines

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add local memory allocation path
Dave Airlie [Tue, 27 Aug 2019 05:30:15 +0000 (15:30 +1000)]
llvmpipe: add local memory allocation path

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add compute shader parameter fetching support
Dave Airlie [Tue, 27 Aug 2019 05:28:26 +0000 (15:28 +1000)]
llvmpipe: add compute shader parameter fetching support

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add compute shader images support
Dave Airlie [Tue, 27 Aug 2019 05:28:13 +0000 (15:28 +1000)]
llvmpipe: add compute shader images support

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add ssbo support to compute shaders
Dave Airlie [Tue, 27 Aug 2019 05:21:48 +0000 (15:21 +1000)]
llvmpipe: add ssbo support to compute shaders

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add compute sampler + sampler view support.
Dave Airlie [Tue, 27 Aug 2019 05:17:29 +0000 (15:17 +1000)]
llvmpipe: add compute sampler + sampler view support.

This is ported from the fragment shader code.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add support for compute constant buffers.
Dave Airlie [Tue, 27 Aug 2019 05:08:19 +0000 (15:08 +1000)]
llvmpipe: add support for compute constant buffers.

This is mostly ported from the fragment shader code.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add compute pipeline statistics support.
Dave Airlie [Tue, 27 Aug 2019 05:04:28 +0000 (15:04 +1000)]
llvmpipe: add compute pipeline statistics support.

This just adds the CS invocations counter.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add grid launch
Dave Airlie [Tue, 27 Aug 2019 05:02:32 +0000 (15:02 +1000)]
llvmpipe: add grid launch

This adds the dispatch code. It creates a job for the number
of blocks in the grid, and dispatches them to the threadpool
implementation. The threadpool then calls the JIT code to
execute the coroutines.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add compute shader generation.
Dave Airlie [Tue, 27 Aug 2019 04:57:54 +0000 (14:57 +1000)]
llvmpipe: add compute shader generation.

This creates the coroutine execution environment and the
main compute shaders that get executed inside it.

Each compute shader block is executed in it's own coroutine
execution shader, which each "thread" being a coroutine executed
inside it in sequence.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: introduce variant building infrastrucutre.
Dave Airlie [Tue, 27 Aug 2019 04:50:27 +0000 (14:50 +1000)]
llvmpipe: introduce variant building infrastrucutre.

This doesn't actually build any of the shaders yet, but just
builds up the framework necessary to start building the shaders
and variants.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: introduce new state dirty tracking for compute.
Dave Airlie [Tue, 27 Aug 2019 04:43:33 +0000 (14:43 +1000)]
llvmpipe: introduce new state dirty tracking for compute.

Compute doesn't share dirty state with the fragment pipeline
so create a separate path for it.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add initial shader create/bind/destroy variants framework.
Dave Airlie [Tue, 27 Aug 2019 04:42:34 +0000 (14:42 +1000)]
llvmpipe: add initial shader create/bind/destroy variants framework.

This is mostly a port of the fragment shader framework

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add compute debug option
Dave Airlie [Tue, 27 Aug 2019 04:35:56 +0000 (14:35 +1000)]
llvmpipe: add compute debug option

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agogallivm: add compute jit interface.
Dave Airlie [Tue, 27 Aug 2019 04:32:46 +0000 (14:32 +1000)]
gallivm: add compute jit interface.

This adds the jit interface for compute shaders, it's based
on the fragment shader one.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add initial compute state structs
Dave Airlie [Tue, 27 Aug 2019 04:28:37 +0000 (14:28 +1000)]
llvmpipe: add initial compute state structs

These mirror the fragment shader structs, this is just a framework.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: introduce compute shader context
Dave Airlie [Tue, 27 Aug 2019 03:19:00 +0000 (13:19 +1000)]
llvmpipe: introduce compute shader context

The compute shader will need it's own context like the frag shader
has, this just introduces the framework struct and allocates/frees
for it in the right places.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agogallivm: add barrier support for compute shaders.
Dave Airlie [Tue, 27 Aug 2019 02:50:35 +0000 (12:50 +1000)]
gallivm: add barrier support for compute shaders.

When the code is executing an hits a barrier, it will suspend
the coroutine and return control to the coroutine dispatcher.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: add compute threadpool + mutex
Dave Airlie [Tue, 27 Aug 2019 02:45:39 +0000 (12:45 +1000)]
llvmpipe: add compute threadpool + mutex

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
In order to efficiently run a number of compute blocks, use
a threadpool that just allows for jobs with unique sequential
ids to be dispatched.

5 years agogallivm: add support for compute shared memory
Dave Airlie [Sun, 21 Jul 2019 22:29:42 +0000 (08:29 +1000)]
gallivm: add support for compute shared memory

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agogallivm: add new compute related intrinsics
Dave Airlie [Sun, 21 Jul 2019 22:27:27 +0000 (08:27 +1000)]
gallivm: add new compute related intrinsics

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: reogranise jit pointer ordering
Dave Airlie [Wed, 26 Jun 2019 00:12:28 +0000 (10:12 +1000)]
llvmpipe: reogranise jit pointer ordering

In order to share the texture/image/sampler code with compute
shaders we need to reorg them to be at the front of context
same as draw does for vs/gs sharing.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agogallivm: add coroutine pass manager support
Dave Airlie [Tue, 25 Jun 2019 21:37:20 +0000 (07:37 +1000)]
gallivm: add coroutine pass manager support

coroutines require a proper pass manager, so add the passes
to the correct places

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agogallivm: add coroutine support files to gallivm.
Dave Airlie [Tue, 25 Jun 2019 21:36:40 +0000 (07:36 +1000)]
gallivm: add coroutine support files to gallivm.

These wrap the coroutine intrinsics and also add some higher
level wrappers around coroutine begin, end and suspend procedures

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agogallivm/flow: add counter reset for loops
Dave Airlie [Tue, 25 Jun 2019 21:35:36 +0000 (07:35 +1000)]
gallivm/flow: add counter reset for loops

This allows the counter value to be forced to a certain value

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agollvmpipe: enable fb no attach
Dave Airlie [Wed, 19 Jun 2019 19:38:19 +0000 (05:38 +1000)]
llvmpipe: enable fb no attach

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
5 years agoiris: Report correct number of planes for planar images
Kenneth Graunke [Wed, 28 Aug 2019 19:52:23 +0000 (12:52 -0700)]
iris: Report correct number of planes for planar images

We were only handling the modifiers case and not counting the number of
planes in actual planar images.

Fixes Piglit's ext_image_dma_buf_import-export.

Fixes: fc12fd05f56 ("iris: Implement pipe_screen::resource_get_param")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111509
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
5 years agoteximage: ensure that Tex*SubImage* checks format
Ilia Mirkin [Mon, 2 Sep 2019 22:50:01 +0000 (18:50 -0400)]
teximage: ensure that Tex*SubImage* checks format

We were previously not doing at least some of the checks. This uses the
same logic that is used in glTexImage*.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agogallium/hud: add CPU usage support for DragonFly/NetBSD/OpenBSD
Jan Beich [Sat, 31 Aug 2019 18:32:16 +0000 (18:32 +0000)]
gallium/hud: add CPU usage support for DragonFly/NetBSD/OpenBSD

Each BSD has slightly different sysctl for retrieving per-CPU times.
FreeBSD returns long while NetBSD returns uint64_t. On OpenBSD return
type differs between summation and per-CPU times. DragonFly is
compatible with FreeBSD.

Signed-off-by: Jan Beich <jbeich@FreeBSD.org>
5 years agolima: Return fence unconditionally
Roman Stratiienko [Mon, 2 Sep 2019 14:46:22 +0000 (17:46 +0300)]
lima: Return fence unconditionally

Based on the vc4 implementation.
Fixes Android RenderEngine::flush() routine:
android.googlesource.com/platform/frameworks/native/+/refs/tags/android-o-mr1-iot-release-smart-clock-fcs/services/surfaceflinger/RenderEngine/RenderEngine.cpp#225

Signed-off-by: Roman Stratiienko <roman.stratiienko@globallogic.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
5 years agolima/ppir: clone uniforms and load_coords into each successor
Vasily Khoruzhick [Wed, 28 Aug 2019 06:02:12 +0000 (23:02 -0700)]
lima/ppir: clone uniforms and load_coords into each successor

Try more aggressive approach with cloning uniform and coord loads.

Uniform load can be inserted into any instruction, so let's do that. ARM site
claim that penalty for cache miss is one clock, so we don't lose anything if
we merge it into instruction that uses the result. As side effect we can also
pipeline it and thus decrease reg pressure.

Do the same for varyings that hold texture coords, but for different reason:
looks like there's a special path for coords that increases precision if
varying that holds it is pipelined. If we don't pipeline it and load coords
from a register its precision is fp16 and thus only 10 bits which is not enough
to accurately sample textures of size 1024 or larger.

Since instruction can hold only one uniform load and one varying load,
node_to_instr now creates a move using helper introduced in previous commit if
slot is already taken. As side effect of this change we can also try to
pipeline texture loads and create a move if attempt fails.

Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
5 years agolima/ppir: don't assume that load coords gets value from register
Vasily Khoruzhick [Sun, 1 Sep 2019 17:21:32 +0000 (10:21 -0700)]
lima/ppir: don't assume that load coords gets value from register

It can load value from varying directly as well. Also load_regs is the
only op that has a source, so add src_num field to load node and set it
accordingly.

Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
5 years agolima/ppir: add common helper for creating movs
Vasily Khoruzhick [Wed, 28 Aug 2019 05:22:01 +0000 (22:22 -0700)]
lima/ppir: add common helper for creating movs

Introduce common helper for creating movs to avoid code duplication

Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
5 years agonir: fix memleak in error path
Eric Engestrom [Mon, 26 Aug 2019 14:33:31 +0000 (15:33 +0100)]
nir: fix memleak in error path

Fixes: 2cf59861a8128a91bfdd ("nir: Add partial redundancy elimination for compares")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
5 years agofreedreno/drm-shim: fix mem leak
Eric Engestrom [Mon, 26 Aug 2019 14:42:32 +0000 (15:42 +0100)]
freedreno/drm-shim: fix mem leak

Fixes: 494ecef6b42198ab6c3e ("freedreno: Add support for drm-shim.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agoanv: fix format string in error message
Eric Engestrom [Mon, 26 Aug 2019 14:32:36 +0000 (15:32 +0100)]
anv: fix format string in error message

Fixes: 9775894f102535a79186 ("anv: Move size check from anv_bo_cache_import() to caller (v2)")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agoutil/os_file: fix double-close()
Eric Engestrom [Mon, 26 Aug 2019 14:30:54 +0000 (15:30 +0100)]
util/os_file: fix double-close()

Fixes: 955c63d3643f30d7db0c ("util/os_file: resize buffer to what was actually needed")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
5 years agoegl: fix deadlock in malloc error path
Eric Engestrom [Mon, 26 Aug 2019 14:29:49 +0000 (15:29 +0100)]
egl: fix deadlock in malloc error path

Fixes: cb0980e69aa921af7086 ("egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
5 years agottn: fix 64-bit shift on 32-bit `1`
Eric Engestrom [Mon, 26 Aug 2019 14:52:33 +0000 (15:52 +0100)]
ttn: fix 64-bit shift on 32-bit `1`

Fixes: 4d0b2c7aaac3cf3de5af ("ttn: Update shader->info as we generate code.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/ir3: use uniform base
Rob Clark [Thu, 8 Aug 2019 21:31:50 +0000 (14:31 -0700)]
freedreno/ir3: use uniform base

When lowering from ubo, use the constant base field in the load_uniform
instruction for the constant part of the offset.  Doesn't change much
for constant indexing, but this will help for indirect indexing because
constant-folding can't completely clean up the result.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agofreedreno/drm: fix 64b iova shifts
Rob Clark [Thu, 29 Aug 2019 18:35:17 +0000 (11:35 -0700)]
freedreno/drm: fix 64b iova shifts

Should shift before splitting 64b iova into dwords

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agonir: remove unused constant_fold_state
Rob Clark [Thu, 8 Aug 2019 20:37:49 +0000 (13:37 -0700)]
nir: remove unused constant_fold_state

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agofreedreno: Fix the type of single-component scaled vertex attrs.
Eric Anholt [Wed, 28 Aug 2019 20:31:07 +0000 (13:31 -0700)]
freedreno: Fix the type of single-component scaled vertex attrs.

This looks like clear copy-and-pasteos, and fixes:

dEQP-GLES2.functional.draw.random.40

(on A307 and A630, both tested in the new CI farm)

Reviewed-by: Rob Clark <robdclark@chromium.org>
5 years agoradeonsi/nir: Remove uniform variable scanning
Connor Abbott [Tue, 27 Aug 2019 11:36:11 +0000 (13:36 +0200)]
radeonsi/nir: Remove uniform variable scanning

We can get all the information we need from NIR. It's slightly less
accurate, but radeonsi doesn't use the extra information. The old code
also overcounted atomic counters, which led to problems when everything
was used at once.

Fixes KHR-GL45.compute_shader.resources-max.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agottn: Fill out more info fields
Connor Abbott [Tue, 27 Aug 2019 09:34:35 +0000 (11:34 +0200)]
ttn: Fill out more info fields

We'll use these in radeonsi.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agonir: Fix num_ssbos when lowering atomic counters
Connor Abbott [Tue, 27 Aug 2019 08:54:12 +0000 (10:54 +0200)]
nir: Fix num_ssbos when lowering atomic counters

Otherwise it's impossible to know the maximum SSBO index for both
internal TGSI shaders from TTN (which don't have any notion of atomic
counters and no offset) as well as shaders from GLSL.

I fixed everything I could find while grepping for num_ssbos and
num_abos, which hopefully is everything (iris was the only user I could
find that uses it in a meaningful way).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agoac/nir: Fix gather4 integer wa with unnormalized coordinates
Connor Abbott [Thu, 6 Jun 2019 14:28:48 +0000 (16:28 +0200)]
ac/nir: Fix gather4 integer wa with unnormalized coordinates

This adds a bit of unneccesary code on radeonsi, since whether
unnormalized coordinates are used is known at compile time with GL, but
I wasn't sure if it was worth the few instructions to plumb everything
through, especially for something so rare -- my shader-db doesn't have
any instances where this changes anything.

Fixes CTS tests I created at
https://github.com/cwabbott0/VK-GL-CTS/tree/unnorm-gather-tests

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoac/nir: Rewrite gather4 integer workaround based on radeonsi
Connor Abbott [Thu, 6 Jun 2019 10:16:18 +0000 (12:16 +0200)]
ac/nir: Rewrite gather4 integer workaround based on radeonsi

The workaround was originally written based on amdgpu-pro traces, but
since then radeonsi has got its own slightly different version. Use the
radeonsi version instead, to be consistent and because it'll be slightly
more convenient for handling unnormalized coordinates.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoegl: warn user if they set an invalid EGL_PLATFORM
Eric Engestrom [Mon, 2 Sep 2019 09:09:58 +0000 (10:09 +0100)]
egl: warn user if they set an invalid EGL_PLATFORM

Technically, the user might have set EGL_DISPLAY instead of
EGL_PLATFORM, but since the former is deprecated let's just mention the
latter in the warning message.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agopanfrost: Remove panfrost_upload
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:38:27 +0000 (17:38 -0700)]
panfrost: Remove panfrost_upload

This routine was made obsolete over a series of reworks of memory
allocation; Tomeu's changes to shader memory allocation finally made
this unused as cppcheck noted.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopanfrost: Fix misc. issues flagged by cppcheck
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:37:22 +0000 (17:37 -0700)]
panfrost: Fix misc. issues flagged by cppcheck

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopanfrost: Mark (1 << 31) as unsigned
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:34:13 +0000 (17:34 -0700)]
panfrost: Mark (1 << 31) as unsigned

I was not aware this incurred undefined behaviour; thank you cppcheck.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/midgard: Remove mir_rewrite_index_*_tag
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:32:30 +0000 (17:32 -0700)]
pan/midgard: Remove mir_rewrite_index_*_tag

These helpers are unused, as flagged by cppcheck.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/midgard: Remove mir_print_bundle
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:31:36 +0000 (17:31 -0700)]
pan/midgard: Remove mir_print_bundle

In practice, the new post-schedule print is just as useful.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/midgard: Remove cppwrap.cpp
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:30:31 +0000 (17:30 -0700)]
pan/midgard: Remove cppwrap.cpp

It has not been used in a long time; I forgot this file even existed.
Flagged by cppcheck.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/midgard: Fix cppcheck issues
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:29:17 +0000 (17:29 -0700)]
pan/midgard: Fix cppcheck issues

Miscellaneous minor issues flagged by cppcheck.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/midgard: Correct issues in disassemble.c
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:16:17 +0000 (17:16 -0700)]
pan/midgard: Correct issues in disassemble.c

cppcheck.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/decode: Add missing format specifier
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:08:20 +0000 (17:08 -0700)]
pan/decode: Add missing format specifier

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/decode: Use portable format specifier for 64-bit
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:03:25 +0000 (17:03 -0700)]
pan/decode: Use portable format specifier for 64-bit

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/decode: Use %zu instead of %d
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:02:43 +0000 (17:02 -0700)]
pan/decode: Use %zu instead of %d

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agopan/decode: Fix uninitialized variables
Alyssa Rosenzweig [Sat, 31 Aug 2019 00:00:09 +0000 (17:00 -0700)]
pan/decode: Fix uninitialized variables

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
5 years agodocs: update calendar, add news item and link release notes for 19.1.6
Juan A. Suarez Romero [Tue, 3 Sep 2019 11:06:56 +0000 (13:06 +0200)]
docs: update calendar, add news item and link release notes for 19.1.6

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
5 years agodocs: add sha256 checksums for 19.1.6
Juan A. Suarez Romero [Tue, 3 Sep 2019 11:04:25 +0000 (13:04 +0200)]
docs: add sha256 checksums for 19.1.6

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 4ec2325dd07a768f2b52ea788ee76085586b2469)

5 years agodocs: add release notes for 19.1.6
Juan A. Suarez Romero [Tue, 3 Sep 2019 10:02:19 +0000 (12:02 +0200)]
docs: add release notes for 19.1.6

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 85c8f88a49aa7c8aa866faed90a4a63330c15b8b)

5 years agovulkan/overlay: bounce image back to present layout
Lionel Landwerlin [Wed, 21 Aug 2019 11:47:25 +0000 (13:47 +0200)]
vulkan/overlay: bounce image back to present layout

Once we write the overlay to an image to be presented, we must not
forget to put it back into present layout.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111401
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
5 years agobroadcom/vc4: Expand width of dst surface
Zhaowei Yuan [Tue, 3 Sep 2019 02:58:59 +0000 (10:58 +0800)]
broadcom/vc4: Expand width of dst surface

Four bytes of src_surf will be compressed into a 32-bits data and
stored into dst_surf, and dst_surf is read as z-order, so its width
must be aligned to multiples of 8(4x2) before divided by 2.

Signed-off-by: Zhaowei Yuan <zhaowei.yuan@samsung.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111266

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
5 years agoswr: Fix make_unique build error.
Vinson Lee [Thu, 29 Aug 2019 23:44:09 +0000 (16:44 -0700)]
swr: Fix make_unique build error.

swr_shader.cpp: In function ‘void (* swr_compile_gs(swr_context*, swr_jit_gs_key&))(HANDLE, HANDLE, SWR_GS_CONTEXT*)’:
swr_shader.cpp:732:44: error: ‘make_unique’ was not declared in this scope
    ctx->gs->map.insert(std::make_pair(key, make_unique<VariantGS>(builder.gallivm, func)));
                                            ^~~~~~~~~~~

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
5 years agoloader: include limits.h for PATH_MAX
nia [Sat, 31 Aug 2019 17:10:07 +0000 (18:10 +0100)]
loader: include limits.h for PATH_MAX

This is needed to build on illumos.

The location of the PATH_MAX definition in limits.h seems to be fairly standard:
https://pubs.opengroup.org/onlinepubs/009695399/basedefs/limits.h.html

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
5 years agoutil: only allow _BitScanReverse64 on 64-bit cpus
Erik Faye-Lund [Wed, 14 Aug 2019 20:29:24 +0000 (22:29 +0200)]
util: only allow _BitScanReverse64 on 64-bit cpus

While the documentation for _BitScanReverse64 on MSDN says that it's
available on ARM, this isn't true. It's only available on ARM64. So
let's match reality.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
5 years agomesa/x86: improve SSE-checks for MSVC
Erik Faye-Lund [Thu, 15 Aug 2019 19:53:36 +0000 (21:53 +0200)]
mesa/x86: improve SSE-checks for MSVC

This enables some more SSE optimizations on MSVC builds.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
5 years agoutil: do not assume MSVC implies SSE
Erik Faye-Lund [Wed, 14 Aug 2019 20:28:12 +0000 (22:28 +0200)]
util: do not assume MSVC implies SSE

This is not true for MSVC on ARM.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>