mesa.git
13 years agoir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.
Kenneth Graunke [Tue, 5 Apr 2011 18:43:21 +0000 (11:43 -0700)]
ir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.

Both classes are completely private to ir_to_mesa.cpp, so there won't be
any name conflicts with other parts of Mesa.  The prefix simply makes it
harder to read.

Also, use a class rather than typedef structs.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
13 years agoir_to_mesa: Rename src_reg and dst_reg variables to src and dst.
Kenneth Graunke [Tue, 5 Apr 2011 18:30:36 +0000 (11:30 -0700)]
ir_to_mesa: Rename src_reg and dst_reg variables to src and dst.

This is in preparation from removing the "ir_to_mesa_" prefix on the
src_reg and dst_reg types, which would cause a naming conflict.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
13 years agoscons: generate empty git_sha1.h file for now
Brian Paul [Tue, 5 Apr 2011 20:07:41 +0000 (14:07 -0600)]
scons: generate empty git_sha1.h file for now

My feeble attempt to invoke the extract_git_sha1 script from
SConscript didn't work.  Hopefully this will do for now.

13 years agomesa: Include GIT SHA1 in GL version string
Ian Romanick [Thu, 31 Mar 2011 18:42:01 +0000 (11:42 -0700)]
mesa: Include GIT SHA1 in GL version string

Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
13 years agodri: Remove driver date from renderer string
Ian Romanick [Tue, 1 Mar 2011 22:10:49 +0000 (14:10 -0800)]
dri: Remove driver date from renderer string

Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Sedat Dilek <sedat.dilek@gmail.com>
13 years agoir_to_mesa: Handle shadow compare w/projection and LOD bias correctly
Ian Romanick [Mon, 4 Apr 2011 20:35:26 +0000 (13:35 -0700)]
ir_to_mesa: Handle shadow compare w/projection and LOD bias correctly

The code would previously handle the projection, then swizzle the
shadow comparitor into place.  However, when the projection is done
"by hand," as in the TXB case, the unprojected shadow comparitor would
over-write the projected shadow comparitor.

Shadow comparison with projection and LOD is an extremely rare case in
real application code, so it shouldn't matter that we don't handle
that case with the greatest efficiency.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
References: https://bugs.freedesktop.org/show_bug.cgi?id=32395

13 years agor300g: postpone fragment shader state validation until draw_vbo
Marek Olšák [Tue, 5 Apr 2011 15:57:02 +0000 (17:57 +0200)]
r300g: postpone fragment shader state validation until draw_vbo

13 years agor300/compiler: Fix vertex shader MAD instructions with constant swizzles
Tom Stellard [Tue, 5 Apr 2011 07:04:45 +0000 (00:04 -0700)]
r300/compiler: Fix vertex shader MAD instructions with constant swizzles

NOTE: This is a candidate for the 7.9 and 7.10 branches.

13 years agost/mesa: Apply LOD from texture object
Fabian Bieler [Fri, 25 Mar 2011 10:06:01 +0000 (11:06 +0100)]
st/mesa: Apply LOD from texture object

Signed-off-by: Brian Paul <brianp@vmware.com>
13 years agost/mesa: Apply LOD bias from correct texture unit
Fabian Bieler [Fri, 25 Mar 2011 10:04:41 +0000 (11:04 +0100)]
st/mesa: Apply LOD bias from correct texture unit

Signed-off-by: Brian Paul <brianp@vmware.com>
13 years agomesa: fix alpha value for texstore_rgbx8888
Brian Paul [Tue, 5 Apr 2011 13:53:05 +0000 (07:53 -0600)]
mesa: fix alpha value for texstore_rgbx8888

Silences constant overflow compiler warning.

13 years agomesa: Guard against null pointer deref in fbo validation
Fabian Bieler [Tue, 5 Apr 2011 13:51:01 +0000 (07:51 -0600)]
mesa: Guard against null pointer deref in fbo validation

This matches the behaviour below when numSamples is compared.

At least with the gallium state tracker this can actually occur if st_render_texture fails.

Signed-off-by: Brian Paul <brianp@vmware.com>
13 years agomesa: added _mesa_get_attachment_teximage() helpers
Brian Paul [Tue, 5 Apr 2011 13:51:01 +0000 (07:51 -0600)]
mesa: added _mesa_get_attachment_teximage() helpers

13 years agomesa: 80-column wrapping
Brian Paul [Tue, 5 Apr 2011 13:51:01 +0000 (07:51 -0600)]
mesa: 80-column wrapping

13 years agor300c: fix build since last r300g commit
Dave Airlie [Tue, 5 Apr 2011 06:54:08 +0000 (16:54 +1000)]
r300c: fix build since last r300g commit

13 years agor300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader
Marek Olšák [Tue, 5 Apr 2011 04:21:26 +0000 (06:21 +0200)]
r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader

13 years agor300/compiler: implement the CND opcode
Marek Olšák [Tue, 5 Apr 2011 04:18:18 +0000 (06:18 +0200)]
r300/compiler: implement the CND opcode

No one uses it now, but I will need it for a lowering pass.

13 years agor300/compiler: set the MSB of ADDR for inline constants
Marek Olšák [Tue, 5 Apr 2011 00:44:03 +0000 (02:44 +0200)]
r300/compiler: set the MSB of ADDR for inline constants

The docs say so.

13 years agost/mesa: minor assorted clean-ups and fixes
Brian Paul [Mon, 4 Apr 2011 23:42:25 +0000 (17:42 -0600)]
st/mesa: minor assorted clean-ups and fixes

13 years agost/mesa: use 'array' local var to simplify the code a bit
Brian Paul [Mon, 4 Apr 2011 23:36:40 +0000 (17:36 -0600)]
st/mesa: use 'array' local var to simplify the code a bit

13 years agost/mesa: fix zero-sized user vertex buffer bug
Brian Paul [Mon, 4 Apr 2011 23:24:09 +0000 (17:24 -0600)]
st/mesa: fix zero-sized user vertex buffer bug

Commit 4c4ab5668cd6df573db7b065f0493fb80ac70ab8 didn't properly
handle the stride==0 case.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=35961

13 years agomesa: Add fall-back formats for unsupported snorm formats
Ian Romanick [Sun, 3 Apr 2011 01:56:33 +0000 (18:56 -0700)]
mesa: Add fall-back formats for unsupported snorm formats

This is always the way with real hardware and desktop OpenGL.  Some
hardware can't do some formats natively.  The alpha-only, luminance,
and intensity formats are usually the most problematic.  Some sized
formats can also be problematic.  This patch provides fall-back
formats for those that are not natively supported.

At some point it would be interesting to try providing
device-independent conversions using EXT_texture_swizzle.  The drivers
that support EXT_texture_swizzle could, for example, see
GL_LUMINANCE16_SNORM as MESA_FORMAT_SIGNED_R16 with a { r, r, r, 1 }
swizzle.  Care would need to be taken to prevent issues with using
those textures for FBO rendering.

This is the rest of the fix for glean's pixelFormats test on i965.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agoi965: Add the missing supportable EXT_texture_snorm formats
Ian Romanick [Sun, 3 Apr 2011 01:49:13 +0000 (18:49 -0700)]
i965: Add the missing supportable EXT_texture_snorm formats

This class of hardware can natively sample all of the snorm surface
formats that DX10 requires, but it can't do some of the legacy GL
formats.  In particular, all of the alpha, luminance, and intensity
formats are unsupported.

This partially fixes the breakage in glean's pixelFormats test since
GL_EXT_texture_snorm support was added to Mesa.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 years agonv50: prevent NV_OP_SELECT from having flags_def defined
Bryan Cain [Mon, 4 Apr 2011 21:07:16 +0000 (23:07 +0200)]
nv50: prevent NV_OP_SELECT from having flags_def defined

13 years agomesa: work around failed assertion for GL_RGBA16_SNORM accum buffer
Brian Paul [Mon, 4 Apr 2011 20:37:16 +0000 (14:37 -0600)]
mesa: work around failed assertion for GL_RGBA16_SNORM accum buffer

We use this format to represent the accum buffer.  No snorm texture
sampling or rendering takes place.

Fixes failed assertion with swrast and any app using the accum buffer
(and glxinfo).

13 years agodocs: update prerequisites, remove old demo info
Brian Paul [Mon, 4 Apr 2011 17:30:46 +0000 (11:30 -0600)]
docs: update prerequisites, remove old demo info

13 years agodocs: update info about Mesa packaging/contents
Brian Paul [Mon, 4 Apr 2011 17:16:51 +0000 (11:16 -0600)]
docs: update info about Mesa packaging/contents

13 years agor300/compiler: apply the texture swizzle to shadow pass and fail values too
Marek Olšák [Mon, 4 Apr 2011 16:55:08 +0000 (18:55 +0200)]
r300/compiler: apply the texture swizzle to shadow pass and fail values too

Piglit tests:
- glsl-fs-shadow2d-01
- glsl-fs-shadow2d-02
- glsl-fs-shadow2d-03
- fs-shadow2d-red-01
- fs-shadow2d-red-02
- fs-shadow2d-red-03

NOTE: This is a candidate for the stable branches.

13 years agor300/compiler: propagate SaturateMode down to the result of shadow comparison
Marek Olšák [Mon, 4 Apr 2011 16:35:16 +0000 (18:35 +0200)]
r300/compiler: propagate SaturateMode down to the result of shadow comparison

NOTE: This is a candidate for the stable branches.

13 years agor600g: add some additional ontario pci ids
Alex Deucher [Mon, 4 Apr 2011 15:15:18 +0000 (11:15 -0400)]
r600g: add some additional ontario pci ids

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
13 years agor600c: add new ontario pci ids
Alex Deucher [Mon, 4 Apr 2011 15:13:44 +0000 (11:13 -0400)]
r600c: add new ontario pci ids

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
13 years agor300g: do not wait for a busy BO if neither GPU nor CPU is changing it
Marek Olšák [Sun, 3 Apr 2011 19:25:40 +0000 (21:25 +0200)]
r300g: do not wait for a busy BO if neither GPU nor CPU is changing it

Improves frame rate in apps with at least one user vertex buffer and
a hw index buffer.

13 years agor300g: remove unused RADEON_PB_USAGE_CACHE
Marek Olšák [Sun, 3 Apr 2011 19:18:03 +0000 (21:18 +0200)]
r300g: remove unused RADEON_PB_USAGE_CACHE

13 years agor300g: tell the GLSL compiler to lower the continue opcode
Marek Olšák [Sun, 3 Apr 2011 17:26:54 +0000 (19:26 +0200)]
r300g: tell the GLSL compiler to lower the continue opcode

NOTE: This is a candidate for the stable branches.

13 years agor300g: avoid mapping the same buffer twice
Marek Olšák [Sun, 3 Apr 2011 17:17:19 +0000 (19:17 +0200)]
r300g: avoid mapping the same buffer twice

Shouldn't happen, but you never know.

13 years agor300g: handle DISCARD_WHOLE_RESOURCE for buffers
Marek Olšák [Sun, 3 Apr 2011 16:14:49 +0000 (18:14 +0200)]
r300g: handle DISCARD_WHOLE_RESOURCE for buffers

13 years agor300g: remove the redundant reference counter in radeon_bo
Marek Olšák [Sun, 3 Apr 2011 15:32:47 +0000 (17:32 +0200)]
r300g: remove the redundant reference counter in radeon_bo

We already have pb_buffer::reference::count.

13 years agoRevert "r300/compiler: Remove obsolete compiler passes"
Tom Stellard [Sun, 3 Apr 2011 06:14:12 +0000 (23:14 -0700)]
Revert "r300/compiler: Remove obsolete compiler passes"

This reverts commit 9f013a8233197d4a0482661cb37cfeac1a61b804.

These passes are still need for non-GLSL paths like g3dvl and ARB
programs.

13 years agoi965/fs: Switch W and 1/W in Sandybridge interpolation setup.
Kenneth Graunke [Sun, 3 Apr 2011 08:39:28 +0000 (01:39 -0700)]
i965/fs: Switch W and 1/W in Sandybridge interpolation setup.

Various documentation mentions that "W" is handed to the WM stage,
but further digging seems to indicate that they really mean 1/W.

The code here is still unclear, but changing this fixes piglit
test "fragcoord_w" on Sandybridge as well as a Khronos ES2 conformance
test.  I also tested 3DMarkMobile ES2.0's taiji and hoverjet demos, as
well as Nexuiz, just to be safe.

NOTE: This is a candidate for the 7.10 branch.

13 years agoi965: Fix null register use in Sandybridge implied move resolution.
Kenneth Graunke [Sun, 3 Apr 2011 07:57:30 +0000 (00:57 -0700)]
i965: Fix null register use in Sandybridge implied move resolution.

Fixes regressions caused by commit 9a21bc6401, namely GPU hangs when
running gnome-shell or compiz (Mesa bugs #35820 and #35853).

I incorrectly refactored the case that dealt with ARF_NULL; even in that
case, the source register needs to be changed to the MRF.

NOTE: This is a candidate for the 7.10 branch (if 9a21bc6401 is
cherry-picked, take this one too).

13 years agoi965: Fix the VS thread limits for GT1, and clarify the WM limits on both.
Eric Anholt [Tue, 29 Mar 2011 20:22:13 +0000 (13:22 -0700)]
i965: Fix the VS thread limits for GT1, and clarify the WM limits on both.

13 years agotests: Use elts in translate_test.
José Fonseca [Fri, 1 Apr 2011 19:13:40 +0000 (20:13 +0100)]
tests: Use elts in translate_test.

13 years agoscons: Add aliases for unit tests.
José Fonseca [Fri, 1 Apr 2011 19:12:10 +0000 (20:12 +0100)]
scons: Add aliases for unit tests.

13 years agotranslate: Respect translate_buffer::max_index.
José Fonseca [Fri, 1 Apr 2011 18:19:42 +0000 (19:19 +0100)]
translate: Respect translate_buffer::max_index.

13 years agodraw: Prevent out-of-bounds vertex buffer access.
José Fonseca [Thu, 31 Mar 2011 13:40:25 +0000 (14:40 +0100)]
draw: Prevent out-of-bounds vertex buffer access.

Based on some code and ideas from Keith Whitwell.

13 years agogallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some drivers
Marek Olšák [Tue, 29 Mar 2011 16:18:05 +0000 (18:18 +0200)]
gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some drivers

13 years agogallium: add a CAP for mixed colorbuffer format support
Marek Olšák [Mon, 28 Mar 2011 00:28:48 +0000 (02:28 +0200)]
gallium: add a CAP for mixed colorbuffer format support

Some GPUs can't do it (I think most of DX9 ones), so they should have
the option not to allow it.

13 years agor300/compiler: Remove obsolete compiler passes
Tom Stellard [Fri, 1 Apr 2011 06:45:26 +0000 (23:45 -0700)]
r300/compiler: Remove obsolete compiler passes

Branch emulation and loop unrolling are done in the GLSL frontend.
Transforming loops is no longer needed for fragment shaders, but it is still
necessary for vertex shaders.

13 years agoprog_optimize: Fix reallocating registers for shaders with loops
Tom Stellard [Sun, 27 Mar 2011 08:17:43 +0000 (01:17 -0700)]
prog_optimize: Fix reallocating registers for shaders with loops

Registers that are used inside of loops need to be considered live
starting with the first instruction of the outermost loop.

https://bugs.freedesktop.org/show_bug.cgi?id=34370

NOTE: This is a candidate for the 7.9 and 7.10 branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agonv50: fix for GPR allocation granularity being 16 bit
Christoph Bumiller [Thu, 31 Mar 2011 14:36:31 +0000 (16:36 +0200)]
nv50: fix for GPR allocation granularity being 16 bit

13 years agonv50: copy regalloc fixes from nvc0
Christoph Bumiller [Thu, 31 Mar 2011 13:49:33 +0000 (15:49 +0200)]
nv50: copy regalloc fixes from nvc0

Should fix gnome-shell's fade shader.

Unification of the shader backend which is supposed to remove the
code duplication is still WIP.

13 years agodraw: Revert code reorg in previous change.
José Fonseca [Thu, 31 Mar 2011 11:20:10 +0000 (12:20 +0100)]
draw: Revert code reorg in previous change.

Because

  fetch_count = max_index - min_index + 1

overflows for min_index = 0 and max_index = 0xffffffff.

Fixes fdo 35815.

13 years agointel: Fix regression in clear_with_blit from 7bae1c3d
Chris Wilson [Thu, 31 Mar 2011 10:41:46 +0000 (11:41 +0100)]
intel: Fix regression in clear_with_blit from 7bae1c3d

Oops, the mask was being used in the loop to determine whether to use
include the stencil || depth values. This began to fail when mask was
cleared at the beginning of the loop. So reorder the tests and do the
work up-front along with determining the depth_stencil value to use.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35822
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
13 years agodraw: implement vertex color clamping, and disable SSE and PPC paths
Luca Barbieri [Tue, 15 Feb 2011 23:25:54 +0000 (00:25 +0100)]
draw: implement vertex color clamping, and disable SSE and PPC paths

(some little changes by Marek Olšák)

Squashed commit of the following:

commit 737c0c6b7d591ac0fc969a7590e1691eeef0ce5e
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Fri Aug 27 02:13:57 2010 +0200

    draw: disable SSE and PPC paths (use LLVM instead)

    These paths don't support vertex clamping, and are anyway
    obsoleted by LLVM.

    If you want to re-enable them, add vertex clamping and test that it
    works with the ARB_color_buffer_float piglit tests.

commit fed3486a7ca0683b403913604a26ee49a3ef48c7
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:27:38 2010 +0200

    draw_llvm: respect vertex color clamp

commit ef0efe9f3d1d0f9b40ebab78940491d2154277a9
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:26:43 2010 +0200

    draw: respect vertex clamping in interpreter path

13 years agogallium: list use inline function to avoid macro shot coming
Jerome Glisse [Mon, 28 Mar 2011 21:45:31 +0000 (17:45 -0400)]
gallium: list use inline function to avoid macro shot coming

Macro can lead to hard to debug list bugs. For instance consider
the following :
LIST_ADD(item, list->prev)
3 instruction of the macro became :
(list->prev)->next->prev = item
which is equivalent to :
list->prev = item
Thus list prev field changes and next instruction in the macro
(list->prev)->next = item
became :
item->next = item
And you endup with list corruption, other case lead to similar
list corruption. Inline function are not affected by this short
coming

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
13 years agodraw: Forgot to remove one istart usage.
José Fonseca [Wed, 30 Mar 2011 15:08:42 +0000 (16:08 +0100)]
draw: Forgot to remove one istart usage.

13 years agodraw: Fix bug when drawing ushort indices.
José Fonseca [Tue, 29 Mar 2011 14:35:30 +0000 (15:35 +0100)]
draw: Fix bug when drawing ushort indices.

When the condition

 min_index == 0 && sizeof(ib[0]) == sizeof(draw_elts[0])

was true, we were wrongly ignoring istart and processing indices 0.

Reorder some statements to make the code easier to understand.

13 years agointel: Remove the unrelaxed relocation assertion
Chris Wilson [Wed, 30 Mar 2011 14:10:50 +0000 (15:10 +0100)]
intel: Remove the unrelaxed relocation assertion

Now that we purposefully generate delta that point outside of the target
buffer, the assertion has outlived its usefulness.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
13 years agoegl_dri2 x11: Fix a typo
Feng, Haitao [Tue, 29 Mar 2011 05:41:35 +0000 (13:41 +0800)]
egl_dri2 x11: Fix a typo

Signed-off-by: Haitao Feng <haitao.feng@intel.com>
13 years agointel: Add some defense against buffer allocation failure for subimage blits
Chris Wilson [Fri, 4 Mar 2011 15:04:36 +0000 (15:04 +0000)]
intel: Add some defense against buffer allocation failure for subimage blits

Once more! This time without the unwarranted conversion from
drm_intel_bo_alloc_tiled.

Signed-off-by: [a very embarrassed] Chris Wilson <chris@chris-wilson.co.uk>
13 years agoRevert "intel: Add some defense against buffer allocation failure for subimage blits"
Chris Wilson [Wed, 30 Mar 2011 09:54:31 +0000 (10:54 +0100)]
Revert "intel: Add some defense against buffer allocation failure for subimage blits"

This reverts commit de7678ef521f4fb34459e407a66ab8bf8be733e1.

The conversion from using drm_intel_bo_alloc_tiled to a plain
drm_intel_bo_alloc forgot that the tiled variant adjusts the
allocation height even for TILING_NONE.

Reported-by: Dave Airlie <airlied@redhat.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35786
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
13 years agogallium: Use explicit values in caps enums.
Michel Dänzer [Wed, 30 Mar 2011 08:20:00 +0000 (10:20 +0200)]
gallium: Use explicit values in caps enums.

Simplifies mapping between numbers and identifiers for these.

13 years agoUse row stride instead of width when getting colour index texels.
Michel Dänzer [Wed, 30 Mar 2011 08:48:37 +0000 (10:48 +0200)]
Use row stride instead of width when getting colour index texels.

Untested, noticed while working on the depth/stencil fix.

13 years agoUse proper source row stride when getting depth/stencil texels.
Michel Dänzer [Wed, 30 Mar 2011 07:02:21 +0000 (09:02 +0200)]
Use proper source row stride when getting depth/stencil texels.

13 years agointel: Add IS_GT2 macro for recognizing Sandybridge GT2 systems.
Kenneth Graunke [Wed, 30 Mar 2011 00:03:22 +0000 (17:03 -0700)]
intel: Add IS_GT2 macro for recognizing Sandybridge GT2 systems.

Also, refactor IS_GEN6 to use the IS_GT1 and IS_GT2 macros.

13 years agonv50,nvc0: implement colour clamping controls
Christoph Bumiller [Tue, 29 Mar 2011 21:09:02 +0000 (23:09 +0200)]
nv50,nvc0: implement colour clamping controls

13 years agor600g: implement texture barrier
Fredrik Höglund [Tue, 29 Mar 2011 17:52:03 +0000 (19:52 +0200)]
r600g: implement texture barrier

13 years agor600g: implement the pipe_screen fence functions
Fredrik Höglund [Tue, 29 Mar 2011 17:43:59 +0000 (19:43 +0200)]
r600g: implement the pipe_screen fence functions

v2: Allocate the fences from a single shared buffer object.
v3: Allocate the r600_fence structs in blocks of 16.
    Spin a few times before calling sched_yield in r600_fence_finish().

13 years agomesa: Fix ugly indentation left from previous commit
Ian Romanick [Fri, 25 Mar 2011 01:31:05 +0000 (18:31 -0700)]
mesa: Fix ugly indentation left from previous commit

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
13 years agoglsl: Calcluate Mesa state slots in front-end instead of back-end
Ian Romanick [Tue, 25 Jan 2011 18:41:20 +0000 (10:41 -0800)]
glsl: Calcluate Mesa state slots in front-end instead of back-end

This should be the last bit of infrastructure changes before
generating GLSL IR for assembly shaders.

This commit leaves some odd code formatting in ir_to_mesa and brw_fs.
This was done to minimize whitespace changes / reindentation in some
loops.  The following commit will restore formatting sanity.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
13 years agoglsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
Ian Romanick [Tue, 25 Jan 2011 00:55:50 +0000 (16:55 -0800)]
glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp

This array is going to be used in the main compiler soon.  Leaving
them uniforms.c caused problems for building the stand-alone compiler.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
13 years agor300g: add support for all render targets with one and two channels
Marek Olšák [Tue, 29 Mar 2011 14:35:13 +0000 (16:35 +0200)]
r300g: add support for all render targets with one and two channels

The hardware should be set according to this table:

FORMAT -> R300 COLORFORMAT
-------------------------
X16    -> UV88
X16Y16 -> ARGB8888
X32    -> ARGB8888
X32Y32 -> ARGB16161616

US_OUT_FMT must contain the real format.

I wasn't able to make B3G3R2 and L4A4 work, but those aren't important.

13 years agointel: fix build
Marek Olšák [Tue, 29 Mar 2011 16:01:44 +0000 (18:01 +0200)]
intel: fix build

broken with e5c6a92a12b5cd7db205d72039f58d302b0be9d5
(mesa: implement clamping controls (ARB_color_buffer_float))

13 years agointel: Protect intel_clear_with_blit from failed buffer allocations
Chris Wilson [Tue, 29 Mar 2011 14:40:21 +0000 (15:40 +0100)]
intel: Protect intel_clear_with_blit from failed buffer allocations

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34419
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
13 years agoi965: Avoid name clash of loop counter and member
Chris Wilson [Tue, 29 Mar 2011 14:39:01 +0000 (15:39 +0100)]
i965: Avoid name clash of loop counter and member

src/mesa/drivers/dri/i965/brw_fs.cpp:565 warning: name lookup of ‘c’ changed

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
13 years agoi915: Detect allocation failure of batch buffer
Chris Wilson [Thu, 10 Mar 2011 18:01:32 +0000 (18:01 +0000)]
i915: Detect allocation failure of batch buffer

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
13 years agodocs: update GL3 status
Marek Olšák [Tue, 29 Mar 2011 11:03:26 +0000 (13:03 +0200)]
docs: update GL3 status

13 years agor300g: finish up signed normalized textures and render targets
Marek Olšák [Mon, 14 Mar 2011 15:37:15 +0000 (16:37 +0100)]
r300g: finish up signed normalized textures and render targets

13 years agor300g: enable clamping controls
Marek Olšák [Tue, 15 Feb 2011 23:50:25 +0000 (00:50 +0100)]
r300g: enable clamping controls

13 years agogallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL
Marek Olšák [Sat, 26 Mar 2011 12:19:23 +0000 (13:19 +0100)]
gallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL

The vertex color clamp control is a property of an API,
a lot like gl_rasterization_rules.

The state should be set according to the API being implemented, for example:
   OpenGL Compatibility: enabled by default
   OpenGL Core: disabled by default
   D3D11: always disabled

This patch also changes the way ARB_color_buffer_float is advertised.
If no SNORM or FLOAT render target is supported, fragment color clamping
is not required.

13 years agomesa: clamp texture border color if ARB_texture_float is unsupported
Marek Olšák [Sat, 26 Mar 2011 12:06:22 +0000 (13:06 +0100)]
mesa: clamp texture border color if ARB_texture_float is unsupported

ARB_texture_float disables clamping of the texture border color,
ARB_color_buffer_float only modifies clamping of the glGet query.

13 years agost/mesa: choose an appropriate texture format for DrawPixels
Marek Olšák [Tue, 15 Mar 2011 14:00:02 +0000 (15:00 +0100)]
st/mesa: choose an appropriate texture format for DrawPixels

13 years agogallium: add EXT_texture_snorm support
Marek Olšák [Mon, 14 Mar 2011 09:04:36 +0000 (10:04 +0100)]
gallium: add EXT_texture_snorm support

13 years agomesa: implement texstore and texfetch hooks for signed normalized formats
Marek Olšák [Sun, 13 Mar 2011 13:48:09 +0000 (14:48 +0100)]
mesa: implement texstore and texfetch hooks for signed normalized formats

The snorm texstore functions were all broken.

swrast support done except for mipmap generation, but I leave it disabled.

13 years agomesa: initial EXT_texture_snorm support
Marek Olšák [Fri, 18 Mar 2011 12:44:51 +0000 (13:44 +0100)]
mesa: initial EXT_texture_snorm support

The component ordering of some formats has been been reversed to match
Gallium types.

13 years agogallium: implement clamping controls (ARB_color_buffer_float)
Luca Barbieri [Tue, 15 Feb 2011 23:14:49 +0000 (00:14 +0100)]
gallium: implement clamping controls (ARB_color_buffer_float)

BTW this changes the gallium interface.
Some rather cosmetic changes by Marek.

Squashed commit of the following:

commit 513b37d484f0318311e84bb86ed4c93cdff71f13
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:17:54 2010 +0200

    mesa/st: respect fragment clamping in st_DrawPixels

commit 546a31e42cad459d7a7a10ebf77fc5ffcf89e9b8
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:17:28 2010 +0200

    mesa/st: support fragment and vertex color clamping

commit c406514a1fbee6891da4cf9ac3eebe4e4407ec13
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Tue Aug 24 21:56:37 2010 +0200

    mesa/st: expose ARB_color_buffer_float if unclamping is supported

commit d0c5ea11b6f75f3da2f4ca989115f150ebc7cf8d
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 17:53:41 2010 +0200

    mesa/st: use unclamped colors

    This assumes that Gallium is to be interpreted as given drivers the
    responsibility to clamp these colors if necessary.

commit aef5c3c6be6edd076e955e37c80905bc447f8a82
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:12:34 2010 +0200

    mesa, mesa/st: handle read color clamping properly

    We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where
    the operation mandates it. (see the removed XXX comment. -Marek)

    TODO: did I get the set of operations mandating it right?

commit 76bdfcfe3ff4145a1818e6cb6e227b730a5f12d8
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:18:25 2010 +0200

    gallium: add color clamping to the interface

13 years agomesa: implement clamping controls (ARB_color_buffer_float)
Marek Olšák [Tue, 15 Feb 2011 22:30:23 +0000 (23:30 +0100)]
mesa: implement clamping controls (ARB_color_buffer_float)

Squashed commit of the following:

Author: Marek Olšák <maraeo@gmail.com>

    mesa: fix getteximage so that it doesn't clamp values
    mesa: update the compute_version function
    mesa: add display list support for ARB_color_buffer_float
    mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float

commit b2f6ddf907935b2594d2831ddab38cf57a1729ce
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Tue Aug 31 16:50:57 2010 +0200

    mesa: document known possible deviations from ARB_color_buffer_float

commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Tue Aug 24 21:54:56 2010 +0200

    mesa: expose GL_ARB_color_buffer_float

commit aef5c3c6be6edd076e955e37c80905bc447f8a82
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:12:34 2010 +0200

    mesa, mesa/st: handle read color clamping properly

    (I'll squash the st/mesa part to a separate commit. -Marek)

    We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where
    the operation mandates it.

    TODO: did I get the set of operations mandating it right?

commit 3a9cb5e59b676b6148c50907ce6eef5441677e36
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:09:41 2010 +0200

    mesa: respect color clamping in texenv programs (v2)

    Changes in v2:
    - Fix attributes other than vertex color sometimes getting clamped

commit de26f9e47e886e176aab6e5a2c3d4481efb64362
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:05:53 2010 +0200

    mesa: restore color clamps on glPopAttrib

commit a55ac3c300c189616627c05d924c40a8b55bfafa
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:04:26 2010 +0200

    mesa: clamp color queries if and only if fragment clamping is enabled

commit 9940a3e31c2fb76cc3d28b15ea78dde369825107
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Wed Aug 25 00:00:16 2010 +0200

    mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY

    To do this, we make ClampColor call FLUSH_VERTICES with the appropriate
    _NEW flag.

    We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging
    effects, despite being in the Color attrib group.

    This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g

commit 6244c446e3beed5473b4e811d10787e4019f59d6
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 17:58:24 2010 +0200

    mesa: add unclamped color parameters

13 years agomesa: regenerate glapi files
Marek Olšák [Tue, 15 Feb 2011 23:02:15 +0000 (00:02 +0100)]
mesa: regenerate glapi files

13 years agoi965: Resolve implied moves in brw_dp_READ_4_vs_relative.
Kenneth Graunke [Tue, 29 Mar 2011 12:49:40 +0000 (05:49 -0700)]
i965: Resolve implied moves in brw_dp_READ_4_vs_relative.

Fixes piglit test glsl-vs-arrays-3 on Sandybridge, as well as garbage
rendering in 3DMarkMobileES 2.0's Taiji demo and GLBenchmark 2.0's
Egypt and PRO demos.

NOTE: This a candidate for stable release branches.  It depends on
commit 9a21bc640188e4078075b9f8e6701853a4f0bbe4.

13 years agoi965: Refactor Sandybridge implied move handling.
Kenneth Graunke [Wed, 16 Mar 2011 21:09:17 +0000 (14:09 -0700)]
i965: Refactor Sandybridge implied move handling.

This was open-coded in three different places, and more are necessary.
Extract this into a function so it can be reused.

Unfortunately, not all variations were the same: in particular, one set
compression control and checked that the source register was not
ARF_NULL.  This seemed like a good idea, so all cases now do so.

13 years agomesa: Add missing parentheses in glBlitFramebufferEXT error strings.
Vinson Lee [Tue, 29 Mar 2011 03:32:01 +0000 (20:32 -0700)]
mesa: Add missing parentheses in glBlitFramebufferEXT error strings.

13 years agointel: Don't leak the tex object miptree when replacing it
Ian Romanick [Mon, 28 Mar 2011 17:13:25 +0000 (10:13 -0700)]
intel: Don't leak the tex object miptree when replacing it

Eventually the miptree refcounting interface should be cleaned up.
The assymmetry dramatically increases the probability of bugs like
this.  It should be made to like like libdrm refcounting or the
refcounting style used in other parts of Mesa.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=33046

Reviewed-by: Eric Anholt <eric@anholt.net>
13 years agogallivm: Fix build with llvm-2.9.
Vinson Lee [Tue, 29 Mar 2011 00:48:37 +0000 (17:48 -0700)]
gallivm: Fix build with llvm-2.9.

The build fix of commit 40ae214067673edbda79371969d1730b6194d83e does
not apply to llvm-2.9 but rather to llvm-3.0svn.

13 years agoi915g: Fix build.
Vinson Lee [Tue, 29 Mar 2011 00:37:33 +0000 (17:37 -0700)]
i915g: Fix build.

Fix build failures introduced with commit 0fbb64a52931ba5871aa2c5eb01b81d391f678d1.

Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
13 years agoi915g: use drm ioctl to get pci devid
Daniel Vetter [Mon, 28 Mar 2011 19:16:12 +0000 (21:16 +0200)]
i915g: use drm ioctl to get pci devid

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
13 years agogallivm: Fix build with llvm-2.9
Tobias Droste [Sun, 27 Mar 2011 15:11:14 +0000 (08:11 -0700)]
gallivm: Fix build with llvm-2.9

In llvm-2.9 Target->createMCInstPrinter() takes different arguments

Signed-off-by: Tobias Droste <tdroste@gmx.de>
13 years agost/mesa: Validate state before doing blits.
Henri Verbeet [Wed, 23 Mar 2011 20:58:06 +0000 (21:58 +0100)]
st/mesa: Validate state before doing blits.

Specifically, this ensures things like the front buffer actually exist. This
fixes piglt fbo/fbo-sys-blit and fd.o bug 35483.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
13 years agor600g: Handle texture fetch instructions with relative addressing
Fabian Bieler [Wed, 23 Mar 2011 22:27:01 +0000 (23:27 +0100)]
r600g: Handle texture fetch instructions with relative addressing

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
13 years agor600g: Handle texture fetch instructions with neg or abs on source register
Fabian Bieler [Wed, 23 Mar 2011 22:26:41 +0000 (23:26 +0100)]
r600g: Handle texture fetch instructions with neg or abs on source register

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
13 years agor600g: Handle texture fetch instructions with swizzle on source register
Fabian Bieler [Wed, 23 Mar 2011 17:12:44 +0000 (18:12 +0100)]
r600g: Handle texture fetch instructions with swizzle on source register

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>