Luca Barbieri [Sat, 21 Aug 2010 16:37:21 +0000 (18:37 +0200)]
nvfx: add vertex program control flow
Luca Barbieri [Sat, 21 Aug 2010 16:37:01 +0000 (18:37 +0200)]
nvfx: fix vertex shader headers
Luca Barbieri [Fri, 20 Aug 2010 19:16:49 +0000 (21:16 +0200)]
nv40: add fragment program control flow
Luca Barbieri [Sat, 21 Aug 2010 10:32:59 +0000 (12:32 +0200)]
nvfx: refactor shader assembler
Luca Barbieri [Sat, 21 Aug 2010 11:28:38 +0000 (13:28 +0200)]
nvfx: add option to dump shaders in TGSI and native code
Luca Barbieri [Thu, 25 Feb 2010 16:46:37 +0000 (17:46 +0100)]
nvfx: improve and correct nvfx_shader.h
Luca Barbieri [Thu, 19 Aug 2010 20:47:03 +0000 (22:47 +0200)]
nvfx: fix lodbias
Luca Barbieri [Thu, 19 Aug 2010 20:36:00 +0000 (22:36 +0200)]
nvfx: mostly fix inline corruption magically
Not sure why this mostly works.
Luca Barbieri [Thu, 19 Aug 2010 10:58:14 +0000 (12:58 +0200)]
nvfx: fix GPU hardlocks when depth buffer is absent
Luca Barbieri [Mon, 16 Aug 2010 23:01:42 +0000 (01:01 +0200)]
nvfx: fire ring after transfers
Might reduce the risk of running out of memory
Luca Barbieri [Mon, 16 Aug 2010 14:55:00 +0000 (16:55 +0200)]
nv30: band-aid viewport issues
For some reason nv30 seems to like to reset the viewport, even though
attempts to isolate where exactly it does that have currently been
inconclusive.
Luca Barbieri [Sun, 15 Aug 2010 08:15:40 +0000 (10:15 +0200)]
nvfx: support flatshade_first
Luca Barbieri [Sat, 13 Mar 2010 01:28:59 +0000 (02:28 +0100)]
nvfx: expose GLSL
Still no control flow support, but basic stuff works.
Luca Barbieri [Tue, 10 Aug 2010 21:09:53 +0000 (23:09 +0200)]
nvfx: support proper shader linkage - adds glsl support
Luca Barbieri [Sat, 7 Aug 2010 03:39:18 +0000 (05:39 +0200)]
nvfx: rewrite draw code and buffer code
This is a full rewrite of the drawing and buffer management logic.
It offers a lot of improvements:
1. A copy of buffers is now always kept in system memory. This is
necessary to allow software processing of them, which is necessary
or improves performance in many cases.
2. Support for pushing vertices on the FIFO, with index lookup if necessary.
3. "Smart" draw code that tries to intelligently choose the cheapest
way to draw something: whether to use inline vertices or hardware
vertex buffer, and whether to use hardware index buffers
4. Support for all vertex formats supported by the hardware
5. Usage of translate to push vertices, supporting all formats that are
sensible to use as vertex formats
6. Support for base vertex
7. Usage of Ben Skeggs' primitive splitter originally for nv50, allowing
correct splitting of line loops, triangle fans, etc.
8. Support for instancing
9. Precomputation using the vertex elements CSO
Thanks to Ben Skeggs for his primitive splitter originally for nv50.
Thanks to Christoph Bumiller for his nv50 push code, that was the basis
of this work, even though I changed his code dramatically, in particular
to replace his ad-hoc vertex data emitter with translate.
The changes could also go into nv50 too, but there are substantial
differences due to the additional nv50 hardware features.
Luca Barbieri [Sat, 7 Aug 2010 01:47:25 +0000 (03:47 +0200)]
nvfx: refactor sampling code, add support for swizzles and depth tex
This is a significant refactoring of the sampling code that:
- Moves all generic functions in nvfx_fragtex.c
- Adds a driver-specific sampler view structure and uses it to
precompute texture setup as it should be done
- Unifies a bit more of code between nv30 and nv40
- Adds support for sampler view swizzles
- Support for specifying as sampler view format different from the
resource one (only trivially)
- Support for sampler view specification of first and last level
- Support for depth textures on nv30, both for reading depth and
for compare
- Support for sRGB textures
- Unifies the format table between nv30 and nv40
- Expands the format table to include essentially all supportable formats
except mixed sign and "autonormal" formats
- Fixes the "is format supported" logic, which was quite broken, and
makes it use the format table
Only tested on nv30 currently.
Luca Barbieri [Tue, 3 Aug 2010 20:49:19 +0000 (22:49 +0200)]
nvfx: new 2D: unify textures and buffers
Stop using the vtbl, and use real transfers for buffers too.
Luca Barbieri [Sun, 18 Apr 2010 14:43:19 +0000 (16:43 +0200)]
nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
Seems a reasonable threshold for now.
Significantly speeds up Piglit's 1x1 glReadPixels (but, you know,
reading pixels in 1x1 blocks is NOT a good idea, especially if you
might be running on a less-than-perfect driver).
Luca Barbieri [Tue, 3 Aug 2010 03:47:41 +0000 (05:47 +0200)]
nvfx: new 2D: new render temporaries with resources
This patch adds support for creating temporary surfaces to allow
rendering to surfaces that cannot be rendered to.
It uses the _second_ version of the render temporary infrastructure.
This is necessary for swizzled 3D textures and small mipmaps of
swizzled 2D textures.
This version of the patch creates a resource to use as a temporary
instead of a raw BO, making the code simpler.
Luca Barbieri [Thu, 11 Mar 2010 17:06:28 +0000 (18:06 +0100)]
nv30: new 2D: support ARB_texture_rectangle
This uses nv30's _RECT formats.
Luca Barbieri [Tue, 23 Feb 2010 11:47:45 +0000 (12:47 +0100)]
nvfx: new 2D: optimize fragtex format lookup
Use an array indexed by the pipe format instead of doing a linear scan.
Luca Barbieri [Mon, 18 Jan 2010 22:40:22 +0000 (23:40 +0100)]
nvfx: new 2D: enable swizzling for all surfaces
Now that the new 2D code is in place, swizzling can be safely enabled.
Render temporaries are needed in some cases, so this may degrade nv30
a bit until it gets render temporaries too.
Luca Barbieri [Tue, 3 Aug 2010 04:24:22 +0000 (06:24 +0200)]
nvfx: new 2D: use new 2D engine in Gallium
This patch implements nv04_surface_copy/fill using the new 2D engine module.
It supports falling back to the 3D engine using the u_blitter module, which will be
added in a later patch.
Also adds support for using the 3D engine, reusing the u_blitter module
created for r300.
This is used for unswizzling and copies between swizzled surfaces.
Luca Barbieri [Tue, 19 Jan 2010 17:51:10 +0000 (18:51 +0100)]
nv04-nv40: new 2D: add new Gallium-independent 2D engine
This patch add a brand new nv04-nv40 2D engine module.
It should correctly implement all operations involving swizzled, and 3D-swizzled surfaces.
This code is independent from the Gallium framework and can thus be reused in the DDX and classic Mesa drivers (it's only likely to be useful in the latter, though).
Currently, surface_copy and surface_fill are broken for 3D textures, for swizzled source textures and possibly for some misaligned cases
The code is based around the new nv04_region structure, which encapsulates the information from pipe_surface needed for the 2D engine and CPU copies.
The use of nv04_region makes the code independent of the Gallium framework and allows to transform the nv04_region without clobbering the nv04_region.
The existing M2MF, blitter, and SWIZZLED_SURFACE paths have been improved and a new CPU path has been added.
There is also support to tell the caller to use the 3D engine.
The main feature of the copy/fill setup algorithm is linearization/contiguous-linearization of swizzled surfaces.
The idea of linearization is that some swizzled surfaces are laid out like linear ones (1xN, 2xN, Nx1) and can thus be used as such (e.g. useful for copying single pixels).
Also, some rectangles (e.g. the whole surface) are contiguous in memory. If both the source and destination rectangles are swizzled but contiguous, then they can be regarded as both linear: this is the idea of "contiguous linearization".
This, for instance, allows to use the 2D engine to duplicate the content of a swizzled surface to another swizzled surface, by pretending they are actually linear.
After linearization, the result may not be 64-byte aligned. Another transformation is done to enlarge the linear surface so that it becomes 64-byte aligned.
This is also used to 64-byte align swizzled texture mipmaps.
The inner loop of the CPU path is as optimized as possible without using SSE/SSE2.
Future improvements could include SSE/SSE2 support, and possibly a faster coordinate swizzling algorithm (which is however not used in the inner loop).
It may be a good idea to autogenerate swizzling code at least for all possible POT 2D texture dimensions (less than 256), maybe for all 3D ones too (less than 4096).
Also, it woud be a very good idea to make a copy with the GPU first if the source surface is in uncached memory.
Luca Barbieri [Tue, 3 Aug 2010 19:32:42 +0000 (21:32 +0200)]
nvfx: new 2D: rewrite transfer code to use staging transfers
This greatly simplifies the code, and avoids ad-hoc copy code.
Also, these new transfers work for buffers too, even though they
are still used for miptrees only.
Luca Barbieri [Fri, 15 Jan 2010 09:11:11 +0000 (10:11 +0100)]
nvfx: new 2D: rewrite miptree code, adapt transfers
Changes:
- Disable swizzling on non-RGBA 2D textures, since the current 2D
code is mostly broken in those cases. A later patch will fix this.
Thanks to Andrew Randrianasulu who reported this.
- Fix compressed texture transfers and hack around the current 2D
code inability to copy compressed textures by using direct access.
Thanks to Andrew Randrianasulu who reported this.
This patch rewrites all the miptree layout and transfer code in the
nvfx driver.
The current code is broken in several ways:
1. 3D textures are laid out first by face, then by level, which is
incorrect
2. Cube maps should have 128-byte aligned faces
3. Swizzled textures have a strange alignment test that seems
unnecessary
4. We store the image_offsets for each face/slice but they can be
easily computed instead
5. "Swizzling" is not supported for compressed formats. They can be
"swizzled" but swizzling only means that there are no gaps (pitch is
level-dependant) and the layout is still linear
6. Swizzling is not supported for non-RGBA formats. All formats (except
possibly depth) can be swizzled according to my testing.
The miptree layout is rewritten based on my empirical testing, which I
posted in the "miptree findings" mail.
The image_offset array is removed, since it can be calculated with a
simple multiplication; the only array in the miptree structure is now
the one for mipmap level starts, which it seems cannot be easily
computed in constant time.
Also, we now directly store a nouveau_bo instead of a pipe_buffer in
the miptree structure, like nv50 does.
Support for render temporaries is removed, and will be readded in a
later patch.
Note that the current temporary code is broken, because it does not
copy the temporary back on render cache flushes.
Luca Barbieri [Fri, 6 Aug 2010 23:56:01 +0000 (01:56 +0200)]
nvfx: add nouveau_resource_on_gpu
Add a function to get whether a resource is likely on the GPU or not.
Currently always returns TRUE.
Luca Barbieri [Tue, 3 Aug 2010 20:50:19 +0000 (22:50 +0200)]
nvfx: add linear flag for buffers
Luca Barbieri [Mon, 9 Aug 2010 03:05:12 +0000 (05:05 +0200)]
nvfx: properly unreference bound objects on context destruction
Luca Barbieri [Fri, 6 Aug 2010 07:15:00 +0000 (09:15 +0200)]
nvfx: reference count bound objects
Luca Barbieri [Sat, 7 Aug 2010 00:49:48 +0000 (02:49 +0200)]
nvfx: fix format support code for compressed texture
A source line was put in the wrong place.
Luca Barbieri [Thu, 25 Feb 2010 12:08:35 +0000 (13:08 +0100)]
gallium/auxiliary: add semantic linkage utility code
Luca Barbieri [Sat, 21 Aug 2010 10:47:18 +0000 (12:47 +0200)]
u_debug_describe: use switch instead of if chain
Luca Barbieri [Sat, 21 Aug 2010 10:45:39 +0000 (12:45 +0200)]
u_debug_describe: add PIPE_TEXTURE_RECT
Luca Barbieri [Sat, 21 Aug 2010 10:37:18 +0000 (12:37 +0200)]
auxiliary: add copyright headers
Thanks to Jose Fonseca for pointing out they were missing.
José Fonseca [Sat, 21 Aug 2010 09:38:22 +0000 (10:38 +0100)]
util: Match printf format to silence warning.
José Fonseca [Sat, 21 Aug 2010 09:34:57 +0000 (10:34 +0100)]
mesa: Remove unsused local variable.
José Fonseca [Sat, 21 Aug 2010 09:34:42 +0000 (10:34 +0100)]
util: Make the reference debuggin code more C++ friendly.
C++ doesn't accept function <-> void* conversions without a putting a
fight.
José Fonseca [Sat, 21 Aug 2010 09:07:12 +0000 (10:07 +0100)]
util: Remove the x86 exception handlers.
Unused now that check_os_katmai_support was removed.
Alex Corscadden [Tue, 17 Aug 2010 20:45:31 +0000 (13:45 -0700)]
trace: Don't immediately destroy the pipe's sampler view in the trace driver.
The trace driver's implementation of sampler_view_destroy was calling
directly into the underlying pipe's sampler_view_destroy implementation.
This causes problems for pipes that keep references to sampler views
even after the state tracker has released them. Instead, we'll simply
drop the trace driver's reference to the pipe's sampler view.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Alex Corscadden [Tue, 17 Aug 2010 18:35:29 +0000 (11:35 -0700)]
trace: Trace the correct version of the resource when setting the index buffer.
The trace driver was tracing the unwrapped version of the index buffer
when setting the index buffer. This caused an assert validating that
a resource belonged to the trace driver to fail. Instead, we'll log
the unmodified index buffer structure when setting the index buffer.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Vinson Lee [Sat, 21 Aug 2010 08:13:16 +0000 (01:13 -0700)]
generate_builtins.py: Remove unused import sys.
Chia-I Wu [Sat, 21 Aug 2010 05:03:50 +0000 (13:03 +0800)]
mapi: Use MAPI_EXPORT to export public functions.
mapi.h is included by vgapi and st/vega. On win32, the macro expands to
dllexport and dllimport respectively.
Chia-I Wu [Sat, 21 Aug 2010 04:10:02 +0000 (12:10 +0800)]
mapi: Prefix functions in u_current.h by u_current.
That is, replace the old _glapi_* names by new names that start with
u_current_. When MAPI_GLAPI_CURRENT is defined, u_current.h defines
rename macros to restore the old names. That is done for ABI
compatibility.
Chia-I Wu [Sat, 21 Aug 2010 03:50:22 +0000 (11:50 +0800)]
glapi: Move public function/variable declarations to glapi.h.
glapi defines an interface that is used by DRI drivers. It must not be
changed in an ABI incompatible way. This commit moves all
functions/variables belong to the interface to glapi.h. Instead of
including u_current.h from glapi.h, u_current.h now includes glapi.h.
richard [Fri, 20 Aug 2010 23:09:25 +0000 (19:09 -0400)]
evergreen : initial support driver code.
Eric Anholt [Tue, 17 Aug 2010 01:35:04 +0000 (18:35 -0700)]
i965: Rename nr_depth_regs to nr_payload_regs.
Only 8 out of the up to 13 regs are for source/dest depth, so the name
wasn't particularly appropriate. Note that this doesn't count the
constant or URB payload regs. Also, don't pre-divide by 2, so it's
actually a number of registers.
Eric Anholt [Fri, 20 Aug 2010 22:32:17 +0000 (15:32 -0700)]
i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB.
Zhenyu Wang [Fri, 20 Aug 2010 22:02:19 +0000 (15:02 -0700)]
i965: Add support for FB writes on Sandybridge.
Zhenyu Wang [Fri, 20 Aug 2010 22:01:11 +0000 (15:01 -0700)]
i965: Set the destination horiz stride even for da16, as SNB seems to need it.
Zhenyu Wang [Fri, 20 Aug 2010 21:38:56 +0000 (14:38 -0700)]
i965: Set the maximum number of threads on Sandybridge.
Zhenyu Wang [Fri, 20 Aug 2010 21:37:19 +0000 (14:37 -0700)]
i965: Add AccWrCtl support on Sandybridge.
Whenever the accumulator results are needed, this bit must be set.
Zhenyu Wang [Fri, 20 Aug 2010 21:36:46 +0000 (14:36 -0700)]
i965: Mention the mlen and rlen for URB reads.
Zhenyu Wang [Fri, 20 Aug 2010 21:32:44 +0000 (14:32 -0700)]
i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.
Zhenyu Wang [Fri, 20 Aug 2010 21:28:39 +0000 (14:28 -0700)]
i965: Adjust disasm of subreg numbers to be in units of the register type.
This makes reading the code easier when matching up to the specs,
which also use this format.
Eric Anholt [Thu, 8 Jul 2010 20:16:40 +0000 (13:16 -0700)]
i965: Fix DP write channel ordering on Sandybridge.
The SIMD16 message no longer has the goofy interleaved format that
made Compr4 compression necessary before.
Luca Barbieri [Fri, 20 Aug 2010 22:39:48 +0000 (00:39 +0200)]
os_stream: fix bugs in allocation path
Luca Barbieri [Fri, 20 Aug 2010 22:39:31 +0000 (00:39 +0200)]
p_compiler: add replacement va_copy
This might technically not always be correct, because va_copy might
be a function, or a system might not have va_copy, and not work with
assignment.
Hopefully this is never the case.
Without configure tests, it doesn't seem possible to do better.
Kenneth Graunke [Fri, 20 Aug 2010 20:06:02 +0000 (13:06 -0700)]
Delete more vestiges of the old shader compiler.
Kenneth Graunke [Fri, 20 Aug 2010 19:57:21 +0000 (12:57 -0700)]
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Luca Barbieri [Wed, 18 Aug 2010 10:52:57 +0000 (12:52 +0200)]
glsl: add missing ambient field to gl_LightModel
Again, this is a one-element struct that was incorrectly missing the
field.
Luca Barbieri [Wed, 18 Aug 2010 10:52:56 +0000 (12:52 +0200)]
glsl: don't crash if a field is specified for a non-struct uniform
This was triggered by the previous bug, but is a separate problem
in the general sense.
Luca Barbieri [Wed, 18 Aug 2010 10:52:55 +0000 (12:52 +0200)]
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
According to both GLSL 1.20 and 4.0, these are a struct with one field
called "sceneColor".
Fixes a crash on loading in FlightGear.
Eric Anholt [Fri, 20 Aug 2010 19:36:34 +0000 (12:36 -0700)]
intel: Don't try to do work for BufferSubData with a size of 0.
If we hit the linear blit path, we'd come up with a pitch of 0, then
divide by zero.
Fixes vbo-subdata-zero, made for bug #28931 (warsow).
Nick Bowler [Thu, 19 Aug 2010 16:19:55 +0000 (12:19 -0400)]
mesa: Fix GetUniformLocation while compiling display lists.
This function was apparently missing from the display list dispatch
table, causing the generic no-op function to be called instead. To make
matters worse, the no-op function is indistinguishable from a successful
call to GetUniformLocation. GL specifies that GetUniformLocation is
executed immediately when compiling display lists.
Fixes fdo bug 29622.
Signed-off-by: Nick Bowler <nbowler@draconx.ca>
Eric Anholt [Fri, 20 Aug 2010 17:52:14 +0000 (10:52 -0700)]
Remove remnants of the old glsl compiler.
Jerome Glisse [Fri, 20 Aug 2010 16:53:29 +0000 (18:53 +0200)]
r600g: add POW instruction
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Jerome Glisse [Fri, 20 Aug 2010 15:57:38 +0000 (17:57 +0200)]
r600g: cleanup definition, fix segfault when no valid pixel shader
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Michal Krol [Fri, 20 Aug 2010 16:51:22 +0000 (18:51 +0200)]
util: Fix build for C++ compilers.
Luca Barbieri [Tue, 17 Aug 2010 22:41:10 +0000 (00:41 +0200)]
gallium: hook up reference count debugging code
This commit adds the ability to produce a log file containing all
reference count changes, and object creation/destruction, on Gallium
objects.
The data allows to answer these crucial questions:
1. This app is exhausting all my memory due to a resource leak: where
is the bug?
2. Which resources is this app using at a given moment? Which parts of
the code created them?
3. What kinds of resources does this app use?
4. How fast does this app create and destroy resources? Which parts of
the code create resources fast?
The output is compatible with the one produced by the similar facility
in Mozilla Firefox, allowing to use Mozilla's tools to analyze the data.
To get the log file:
export GALLIUM_REFCNT_LOG=<file>
To get function names and source lines in the log file:
tools/addr2line.sh <file>
To process the log file, see:
http://www.mozilla.org/performance/refcnt-balancer.html
Luca Barbieri [Tue, 17 Aug 2010 22:40:33 +0000 (00:40 +0200)]
auxiliary: add reference count debugging code
Luca Barbieri [Fri, 20 Aug 2010 09:31:24 +0000 (11:31 +0200)]
os_stream: add printf facility
Luca Barbieri [Wed, 18 Aug 2010 14:38:17 +0000 (16:38 +0200)]
u_debug_symbol: add symbol name caching
Without this, any form of logging that dumps stack traces continuously
will spend a lot of time resolving symbol names.
Luca Barbieri [Tue, 17 Aug 2010 22:39:49 +0000 (00:39 +0200)]
u_debug_symbol: add support for getting symbol names from glibc
Luca Barbieri [Tue, 17 Aug 2010 22:38:19 +0000 (00:38 +0200)]
u_debug_symbol: support getting a string without output
Luca Barbieri [Tue, 17 Aug 2010 22:36:14 +0000 (00:36 +0200)]
auxiliary: add functions to describe gallium objects
Dave Airlie [Tue, 17 Aug 2010 06:07:23 +0000 (16:07 +1000)]
r600g: add occlusion query support
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Luca Barbieri [Fri, 20 Aug 2010 14:35:34 +0000 (16:35 +0200)]
u_staging: improve interface
Luca Barbieri [Fri, 20 Aug 2010 11:11:58 +0000 (13:11 +0200)]
gallium/docs: improve documentation for resources
Chia-I Wu [Thu, 19 Aug 2010 12:42:10 +0000 (20:42 +0800)]
mesa: Add missing ES sources to SConscript.
These sources compile to nothing when FEATURE_ES is not defined and thus
were overlooked. Note that api_exec_es[12].c are still missing on the
list. They should be added when they can be generated on the fly.
Chia-I Wu [Thu, 19 Aug 2010 13:20:01 +0000 (21:20 +0800)]
mesa: Decorate functions with GL_APIENTRY in es_generator.py.
Note that GLES headers use GL_APIENTRY, not GLAPIENTRY.
Chia-I Wu [Fri, 20 Aug 2010 02:27:26 +0000 (10:27 +0800)]
mesa: Include compiler.h for ASSERT.
mfeatures.h defines ASSERT_NO_FEATURE to ASSERT, which is defined in
compiler.h. Header files using the macro should include compiler.h.
Chia-I Wu [Fri, 20 Aug 2010 04:58:52 +0000 (12:58 +0800)]
targets/egl-gdi: Implement guess_gl_api.
It is needed to support calling eglGetProcAddress before eglInitialize.
Chia-I Wu [Fri, 20 Aug 2010 05:19:10 +0000 (13:19 +0800)]
egl: Fix context API check and be verbose.
The API of the context was not checked against EGL_RENDERABLE_TYPE when there
was no attribute list. Move the check to _eglInitContext, and be verbose about
common mistakes (EGL_RENDERABLE_TYPE not set, EGL_CONTEXT_CLIENT_VERSION not
set, or eglBindAPI not called).
Chia-I Wu [Fri, 20 Aug 2010 04:41:46 +0000 (12:41 +0800)]
egl: Add egl.def for win32 build.
Without the .def file, function names are decorated and cannot be
queried by GetProcAddress easily.
Chia-I Wu [Fri, 20 Aug 2010 04:35:02 +0000 (12:35 +0800)]
egl: Allow core functions to be queried.
When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query
core functions. This is non-standard, but some apps expect it.
Keith Whitwell [Fri, 20 Aug 2010 10:52:01 +0000 (11:52 +0100)]
st/mesa: fix code/declaration mixing
Luca Barbieri [Fri, 20 Aug 2010 10:06:44 +0000 (12:06 +0200)]
galahad: remove incorrect comment just added
Luca Barbieri [Wed, 18 Aug 2010 15:29:59 +0000 (17:29 +0200)]
nv50: use NV50TIC_0_2_TARGET_RECT
Luca Barbieri [Wed, 18 Aug 2010 23:38:33 +0000 (01:38 +0200)]
galahad: check resource_create template
Luca Barbieri [Thu, 15 Apr 2010 07:04:20 +0000 (09:04 +0200)]
mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
Luca Barbieri [Wed, 18 Aug 2010 23:44:02 +0000 (01:44 +0200)]
winsys/sw: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Wed, 18 Aug 2010 22:55:13 +0000 (00:55 +0200)]
st/glx: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Wed, 18 Aug 2010 20:57:22 +0000 (22:57 +0200)]
st/dri: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Fri, 6 Aug 2010 05:39:21 +0000 (07:39 +0200)]
auxiliary: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.
However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.
Hence, this change adds support for both kinds of normalization.
Luca Barbieri [Fri, 6 Aug 2010 05:39:21 +0000 (07:39 +0200)]
mesa/st: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.
However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.
Hence, this change adds support for both kinds of normalization.
Luca Barbieri [Wed, 18 Aug 2010 20:57:02 +0000 (22:57 +0200)]
u_staging: use PIPE_TEXTURE_RECT
Luca Barbieri [Wed, 18 Aug 2010 15:30:20 +0000 (17:30 +0200)]
u_blitter: use TGSI_TEXTURE_RECT
This seems to make sense, although I suspect the semantics of
TGSI_TEXTURE_RECT need to be closely reviewed.
Luca Barbieri [Wed, 18 Aug 2010 15:28:08 +0000 (17:28 +0200)]
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Searched for them with:
git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D'
Behavior hasn't been changed.
Luca Barbieri [Thu, 15 Apr 2010 07:02:29 +0000 (09:02 +0200)]
gallium: add PIPE_TEXTURE_RECT target
This allows to properly support OpenGL rectangle textures in a well
defined way, especially on drivers that don't expose
PIPE_CAP_NPOT_TEXTURES.