Tom Stellard [Thu, 6 Dec 2012 19:56:21 +0000 (11:56 -0800)]
gallivm: Lower TGSI_OPCODE_MUL to fmul by default
This fixes a number of crashes on r600g due to the fact that
lp_build_mul assumes vector types when optimizing mul to bit shifts.
This bug was uncovered by
0ad1fefd6951aa47ab58a41dc9ee73083cbcf85c
Dave Airlie [Sat, 8 Dec 2012 06:00:30 +0000 (06:00 +0000)]
llvmpipe: fix txq for 1d/2d arrays. (v3)
Noticed would fail, we were doing two things wrong
a) 1d arrays require the layers in height
b) minifying the layers field.
v2: don't change height code, fixup completely inside txq
as suggested by Roland.
v3: just add minify before texture array size
v1: Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sat, 8 Dec 2012 05:41:03 +0000 (05:41 +0000)]
llvmpipe: increase texture target width to reflect increase
Now that we've gone over 7.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jordan Justen [Sat, 8 Dec 2012 20:43:10 +0000 (12:43 -0800)]
mesa syncobj: don't store a pointer to the set_entry
The set_entry pointer can become invalid if the set table
is re-hashed.
This likely will fix
https://bugs.freedesktop.org/show_bug.cgi?id=58012
(Regression since
56e95d3c)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fabio Pedretti [Fri, 7 Dec 2012 22:00:05 +0000 (23:00 +0100)]
vega: remove unused variables
Signed-off-by: Brian Paul <brianp@vmware.com>
Fabio Pedretti [Fri, 7 Dec 2012 22:00:00 +0000 (23:00 +0100)]
nvc0: comment unused nvc0_validate_zcull function
Signed-off-by: Brian Paul <brianp@vmware.com>
Fabio Pedretti [Fri, 7 Dec 2012 21:59:53 +0000 (22:59 +0100)]
nv50: remove unused OpClassStr array
Signed-off-by: Brian Paul <brianp@vmware.com>
smoki [Mon, 10 Dec 2012 16:30:26 +0000 (17:30 +0100)]
r200: fix broken tcl lighting
command mistakenly used vector instead of scalar emit (the more or less
identical code in radeon is already correct).
Seems like it would be broken ever since kms probably.
Should fix bugs 22576, 26809.
Dave Airlie [Mon, 10 Dec 2012 04:25:49 +0000 (14:25 +1000)]
st_glsl_to_tgsi: fix ubo bools.
This should fix the ubo boolean tests, along with the previous
ubo loading fix.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 10 Dec 2012 04:22:34 +0000 (14:22 +1000)]
st_glsl_to_tgsi: call ubo load pass earlier
This calls it in around the same place as the 965 driver.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 10 Dec 2012 02:23:47 +0000 (12:23 +1000)]
glsl_to_tgsi: fix texture offset translation
I noticed the texelFetch offset test failed on 2D rect samplers
with GLSL 1.40. This is because I wrote the immediate->offset
translation wrong.
Fixed the translation to actually use the ureg info to set the
offsets up.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 9 Dec 2012 10:28:56 +0000 (20:28 +1000)]
drisw: fix up context and apis for software context
This ports over from the dri2 code to the drisw bits. It means 3.1
core contexts now work for softpipe.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Thu, 29 Nov 2012 10:40:09 +0000 (02:40 -0800)]
i965: Add missing _NEW_BUFFERS dirty bit in Gen7 SBE state.
This is needed to compute render_to_fbo. It even has the comment.
NOTE: This is a candidate for stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
Christoph Bumiller [Sat, 8 Dec 2012 15:02:54 +0000 (16:02 +0100)]
st/mesa: set PIPE_BIND_SAMPLER_VIEW for TBOs in st_bufferobj_data
Christoph Bumiller [Sat, 8 Dec 2012 18:46:14 +0000 (19:46 +0100)]
nvc0/ir: allow neg,abs modifiers on OP_SET with integer result
Christoph Bumiller [Sat, 8 Dec 2012 14:06:43 +0000 (15:06 +0100)]
nvc0/ir/emit: fix check for flags register use in logic ops
Brian Paul [Fri, 7 Dec 2012 20:58:34 +0000 (13:58 -0700)]
draw: fix/improve dirty state validation
This patch does two things:
1. Constant buffer state changes were broken (but happened to work by
dumb luck). The problem is we weren't calling draw_do_flush() in
draw_set_mapped_constant_buffer() when we changed that state. All the
other draw_set_foo() functions were calling draw_do_flush() already.
2. Use a simpler state validation step when we're changing light-weight
parameter state such as constant buffers, viewport dims or clip planes.
There's no need to revalidate the whole pipeline when changing state
like that. The new validation method is called bind_parameters()
and is called instead of the prepare() method. A new
DRAW_FLUSH_PARAMETER_CHANGE flag is used to signal these light-weight
state changes. This results in a modest but measurable increase in
FPS for many Mesa demos.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 7 Dec 2012 19:21:08 +0000 (12:21 -0700)]
draw: add reminder comments about similar code in different files
When one function is changed, also look at the other.
Presently, there are some differences with respect to geometry
shaders and instanced drawing...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 7 Dec 2012 19:15:28 +0000 (12:15 -0700)]
draw: rearrange code in llvm_middle_end_prepare()
To clean it up and make it look more like the non-LLVM
fetch_pipeline_prepare() function.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 7 Dec 2012 19:41:22 +0000 (12:41 -0700)]
draw: fix comment typo
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 7 Dec 2012 19:33:27 +0000 (12:33 -0700)]
draw: add comment on draw->pt.opt field
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 7 Dec 2012 19:26:18 +0000 (12:26 -0700)]
draw: update a comment about index buffers
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
José Fonseca [Sat, 8 Dec 2012 11:15:46 +0000 (11:15 +0000)]
gallium/os: Fix nano->micro second concersion.
copy'n'paste: best friend, worst enemy..
Trivial.
Dave Airlie [Sat, 8 Dec 2012 03:46:32 +0000 (03:46 +0000)]
llvmpipe: fix missing tbo cap warning.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 6 Dec 2012 06:16:10 +0000 (16:16 +1000)]
mesa/st: add ARB_uniform_buffer_object support (v2)
this adds UBO support to the state tracker, it works with softpipe
as-is.
It uses UARL + CONST[x][ADDR[0].x] type constructs.
v2: don't disable UBOs if geom shaders don't exist (me)
rename upload to bind (calim)
fix 12 -> 13 comparison as comment (calim + brianp)
fix signed->unsigned (Brian)
remove assert (Brian)
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 6 Dec 2012 06:14:25 +0000 (16:14 +1000)]
softpipe: enable GLSL 1.40
This enables GLSL 1.40 advertising by softpipe.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 6 Dec 2012 06:14:03 +0000 (16:14 +1000)]
softpipe: add texture buffer object support
This adds TBO support to softpipe.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 6 Dec 2012 06:13:15 +0000 (16:13 +1000)]
st/mesa: add option to enable GLSL 1.40
Allow GLSL 1.40 to be enabled if the driver advertises it.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 6 Dec 2012 06:12:11 +0000 (16:12 +1000)]
st/mesa: add texture buffer object support to state tracker (v1.1)
This adds the necessary changes to the st to allow texture buffer object
support if the driver advertises it.
v1.1: remove extra blank line and whitespace
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 6 Dec 2012 06:10:40 +0000 (16:10 +1000)]
gallium: add new texture buffer object capability
this just adds the define to the header.
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Sat, 8 Dec 2012 01:05:52 +0000 (01:05 +0000)]
mesa/meta: Move declaration before statements.
José Fonseca [Sat, 8 Dec 2012 01:02:30 +0000 (01:02 +0000)]
mesa: Move declaration before statement.
For MSVC's sake.
Anuj Phogat [Mon, 17 Sep 2012 21:52:10 +0000 (14:52 -0700)]
intel: Enable ETC2 support on intel hardware
This patch enables support for ETC2 compressed textures on
all intel hardware. At present, ETC2 texture decoding is not
available on intel hardware. So, compressed ETC2 texture data
is decoded in software and stored in a suitable uncompressed
MESA_FORMAT at the time of glCompressedTexImage2D. Currently,
ETC2 formats are only exposed in OpenGL ES 3.0.
V2: Use single etc_wraps variable for both etc1 and etc2.
V3: Remove redundant code and use just one intel_miptree_map_etc()
and intel_miptree_unmap_etc() function.
Choose MESA_FORMAT_SIGNED_{R16, GR1616} for ETC2 signed-{r11, rg11}
formats
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Anuj Phogat [Tue, 23 Oct 2012 19:22:20 +0000 (12:22 -0700)]
mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Data in GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored
in MESA_FORMAT_SARGB.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Mon, 22 Oct 2012 20:34:30 +0000 (13:34 -0700)]
mesa: Add decoding functions for GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Data in GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 format is decoded and stored
in MESA_FORMAT_RGBA8888_REV.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Wed, 10 Oct 2012 20:46:20 +0000 (13:46 -0700)]
mesa: Add decoding functions for GL_COMPRESSED_SIGNED_RG11_EAC
Data in GL_COMPRESSED_SIGNED_RG11_EAC format is decoded and stored in
MESA_FORMAT_SIGNED_GR1616.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Wed, 10 Oct 2012 00:02:37 +0000 (17:02 -0700)]
mesa: Add decoding functions for GL_COMPRESSED_SIGNED_R11_EAC
Data in GL_COMPRESSED_SIGNED_R11_EAC format is decoded and stored in
MESA_FORMAT_SIGNED_R16.
v2:
16 bit signed data is converted to 16 bit unsigned data by
adding 2 ^ 15 and stored in an unsigned texture format.
v3:
1. Handle a corner case when base code word value is -128. As per
OpenGL ES 3.0 specification -128 is not an allowed value and should
be truncated to -127.
2. Converting a decoded 16 bit signed data to 16 bit unsigned data by
adding 2 ^ 15 gives us an output which matches the decompressed image
(.ppm) generated by ericsson's etcpack tool. ericsson is also doing this
conversion in their tool because .ppm image files don't support signed
data. But gles 3.0 specification doesn't suggest this conversion. We
need to keep the decoded data in signed format. Both signed format
tests in gles3 conformance pass with these changes.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Tue, 13 Nov 2012 00:32:08 +0000 (16:32 -0800)]
mesa: Add decoding functions for GL_COMPRESSED_RG11_EAC
Data in GL_COMPRESSED_RG11_EAC format is decoded and stored in
MESA_FORMAT_RG1616.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Tue, 13 Nov 2012 00:28:07 +0000 (16:28 -0800)]
mesa: Add decoding functions for GL_COMPRESSED_R11_EAC
Data in GL_COMPRESSED_R11_EAC format is decoded and stored in
MESA_FORMAT_R16.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Tue, 13 Nov 2012 00:13:25 +0000 (16:13 -0800)]
mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Data in GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC format is decoded and stored
in MESA_FORMAT_SARGB8.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Mon, 12 Nov 2012 23:58:25 +0000 (15:58 -0800)]
mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EAC
Data in GL_COMPRESSED_RGBA8_ETC2_EAC format is decoded and stored
in MESA_FORMAT_RGBA8888_REV.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Fri, 28 Sep 2012 00:05:24 +0000 (17:05 -0700)]
mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2
Data in GL_COMPRESSED_SRGB8_ETC2 format is decoded and stored
in MESA_FORMAT_SARGB8.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Mon, 17 Sep 2012 21:47:56 +0000 (14:47 -0700)]
mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2
Data in GL_COMPRESSED_RGB8_ETC2 format is decoded and stored in
MESA_FORMAT_RGBX8888_REV.
v2: Use CLAMP macro and stdbool.h
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Tue, 13 Nov 2012 01:58:46 +0000 (17:58 -0800)]
mesa: Make nonlinear_to_linear() function available outside file
This patch changes nonlinear_to_linear() function to non static inline
and makes it available outside format_unpack.c. Also, removes the
duplicate copies in other files.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Tue, 6 Nov 2012 01:45:18 +0000 (17:45 -0800)]
mesa: Add new MESA_FORMATs for ETC2 compressed textures
It is required by OpenGL ES 3.0 to support ETC2 textures.
This patch adds new MESA_FORMATs for following etc2 texture
formats:
GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_R11_EAC
GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_SIGNED_RG11_EAC
MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
Above formats are currently available in only gles 3.0.
v2: Add entries in texfetch_funcs[] array.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
v3 (Paul Berry <stereotype441@gmail.com>): comment out symbols that
are not implemented yet, so that this commit compiles on its own;
future commits will uncomment the symbols as they become available.
Kenneth Graunke [Tue, 20 Nov 2012 05:59:59 +0000 (21:59 -0800)]
meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.
Fixes es3conform's color_buffer_float_clamp_(fixed|on|off) tests.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 20 Nov 2012 05:51:25 +0000 (21:51 -0800)]
meta: Use #version 300 es in GenerateMipmap shaders on ES3.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Wed, 8 Aug 2012 18:30:42 +0000 (11:30 -0700)]
Set es_version to false when using FF fragment shading in meta ops
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Wed, 17 Oct 2012 22:20:09 +0000 (15:20 -0700)]
mesa: Use the new hash table for the variable refcount visitor.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: open_hash_table => hash_table]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Sat, 1 Dec 2012 00:32:11 +0000 (16:32 -0800)]
program/hash_table.c: rename to program/prog_hash_table.c
Removes a collision of the object file name for main/hash_table
and program/hash_table.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Wed, 5 Dec 2012 01:52:00 +0000 (17:52 -0800)]
mesa: Ignore size and offset parameters for BindBufferRange when buffer is 0
The ES 3 conformance suite unbinds buffers (by binding buffer 0) and
passes zero for the size and offset, which the spec explicitly
disallows. Otherwise, this seems like a reasonable thing to do.
Khronos will be changing the spec to allow this (bug 9765). Fixes
es3conform's transform_feedback_init_defaults test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Christoph Bumiller [Fri, 7 Dec 2012 21:43:10 +0000 (22:43 +0100)]
nv50,nvc0: fix shader eviction
Christoph Bumiller [Fri, 7 Dec 2012 21:47:40 +0000 (22:47 +0100)]
nv50,nvc0: add support for cube map arrays
NOTE: nv50 support not enabled, someone with nva3/8 please fix.
Stefan Dösinger [Fri, 7 Dec 2012 16:38:35 +0000 (17:38 +0100)]
r300: Don't disable destination read if the src blend factor needs it
The read can remain disabled if the src alpha factor needs it because
the result would still be zero.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57984
NOTE: This is a candidate for stable release branches.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Michel Dänzer [Fri, 7 Dec 2012 11:20:57 +0000 (12:20 +0100)]
gallium/egl-static: Fix unresolved symbol 'clock_gettime'.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
José Fonseca [Tue, 4 Dec 2012 19:06:54 +0000 (19:06 +0000)]
gallivm: Rudimentary native integer support.
Just enough for draw module to work ok.
This improves "piglit attribs GL3", though something fishy is still
happening with certain unsigned integer values.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Tue, 4 Dec 2012 16:55:32 +0000 (16:55 +0000)]
draw: Dump LLVM shader key.
Just like we do in llvmpipe for the fragment shader compilation key.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Tue, 4 Dec 2012 16:54:41 +0000 (16:54 +0000)]
gallivm: Allow indirection from TEMP registers too.
The ADDR file is cumbersome for native integer capable drivers. We
should consider deprecating it eventually, but this just adds support
for indirection from TEMP registers.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Tue, 4 Dec 2012 14:52:44 +0000 (14:52 +0000)]
gallivm,llvmpipe,draw: Support multiple constant buffers.
Support 16 (defined in LP_MAX_TGSI_CONST_BUFFERS) as opposed to 32 (as
defined by PIPE_MAX_CONSTANT_BUFFERS) because that would make the jit
context become unnecessarily large.
v2: Bump limit from 4 to 16 to cover ARB_uniform_buffer_object needs,
per Dave Airlie.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 04:36:08 +0000 (05:36 +0100)]
st/dri: implement MSAA for GLX/DRI2 framebuffers
All MSAA buffers are allocated privately and resolved into the DRI-provided
back and front buffers.
If an MSAA visual is chosen, the buffers st/mesa receives are all
multi-sample. st/mesa doesn't have access to the single-sample buffers
in that case.
This makes MSAA work in games like Nexuiz.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 15:24:59 +0000 (16:24 +0100)]
gallium: pass the current context to the flush_front state tracker function
I will later use the context to resolve an MSAA front buffer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 02:40:43 +0000 (03:40 +0100)]
st/dri: don't expose MSAA configs with accumulation buffer
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 02:21:04 +0000 (03:21 +0100)]
st/dri: refactor dri_fill_in_modes
- We can use a single loop for adding new configs.
- The useless parameter depth_bits is removed.
- The maximum number of samples is bumped to 32.
- We can support Z16_UNORM and Z32_UNORM unconditionally since the zbuffers
are private.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 00:26:22 +0000 (01:26 +0100)]
st/dri: always allocate private depth-stencil buffers
This disables DRI2 sharing of zbuffers. The window zbuffer is allocated just
like any other texture - through resource_create.
The idea of allocating a zbuffer through DRI2 isn't very useful with MSAA,
where a single-sample zbuffer is useless.
IIRC, the Intel driver does the same thing.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 16:34:58 +0000 (17:34 +0100)]
st/mesa: implement CopyTexSubImage for MSAA framebuffers
Reviewed-by: Brian Paul <brianp@vmware.com>
Just use pipe->blit, which can do resolve, flipping, and format conversions.
The util_blit_pixels codepath is still there for the cases where we have to
force alpha to 1.
This also turns on acceleration for copying GL_DEPTH_STENCIL.
Marek Olšák [Mon, 3 Dec 2012 20:31:04 +0000 (21:31 +0100)]
gallium/u_blitter: fix conflict with u_memory.h
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 21:21:39 +0000 (22:21 +0100)]
r600g: transfers of MSAA color textures should do the resolve
so that ReadPixels and various fallbacks work.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 04:35:30 +0000 (05:35 +0100)]
trace: dump pipe_resource::nr_samples
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 3 Dec 2012 04:15:11 +0000 (05:15 +0100)]
glx/dri2: set the __DRI2_FLUSH_DRAWABLE flag where it should be set
Sorry, I accidentally omitted this.
It only broke MLAA.
Reviewed-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Thu, 6 Dec 2012 17:36:25 +0000 (18:36 +0100)]
build: Fix GLES linkage without libglapi
fixes a regression introduced with
fc9ea7c74dc5cb996c3d9fe6663fd6da080e8360
NOTE: This is a candidate for the 9.0 branch.
Reported-by: Brian Paul <brianp@vmware.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Dave Airlie [Thu, 6 Dec 2012 22:31:57 +0000 (08:31 +1000)]
llvmpipe: fix regression in gears speed.
This fixes the gears regression since transform feedback.
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Tue, 20 Nov 2012 06:36:28 +0000 (22:36 -0800)]
glsl: Add missing semicolon in the grammar
This may not be strictly necessary, but every other rule in the grammar ends
with a semicolon. It also appears that this was supposed to be commited with
the original patch that changed this rule, but the wrong version of the patch
was accidentally pushed.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Fri, 9 Nov 2012 20:26:42 +0000 (12:26 -0800)]
glsl: Allow layout qualifiers in GLSL 3.00 ES
Note that while 'packed' is a reserved word in GLSL ES, row_major is not.
This means that we have to use the string-based matching for that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Sat, 4 Aug 2012 22:42:33 +0000 (15:42 -0700)]
glsl: Create builtin function profiles for GLSL 3.00 ES.
Nearly all of the builtin functions in GLSL 3.00 ES are already
implemented in Mesa; this patch enables them.
A few functions are not implemented yet; those have been commented
out, with a FIXME comment to act as a reminder of what still needs to
be implemented. Here is the complete list: packSnorm2x16,
unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16,
unpackHalf2x16.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Mon, 6 Aug 2012 21:36:31 +0000 (14:36 -0700)]
glsl: add determinant() functions.
These functions are defined in GLSL 1.50 and GLES 3.00 ES.
The formulas have been extracted from the existing implementation of
inverse().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Sat, 4 Aug 2012 17:43:53 +0000 (10:43 -0700)]
glsl: Make builtin function profiles for GLSL ES use "es" in the filename.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Sat, 4 Aug 2012 17:29:49 +0000 (10:29 -0700)]
glsl: Add builtin variables for GLSL 3.00 ES.
This patch also adds assertions so that when we add new GLSL versions,
we'll notice that we need to update the builtin variables.
[v2, idr]: s/Frab/Frag/ Noticed by Eric.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 20:38:57 +0000 (13:38 -0700)]
glsl: Populate built-in types correctly for GLSL 3.00 ES.
This patch implements all of the built-in types for GLSL 3.00 ES.
This is almost exactly the same as the set of built-in types for GLSL
1.30, except ate 1D samplers are skipped, and samplerCubeShadow is
added.
This patch also addes an assertion so that when we add new GLSL
versions, we'll notice that we need to update the types.
In review, Eric noted:
"This change looks correct. The overall interaction of profiles is
getting ugly, though. I'm imagining a restructure of the symbol
table population so that there's a big list of types, and each
#version has a nice list of strings of type names copy and pasted
out of its spec."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Sat, 4 Aug 2012 17:00:20 +0000 (10:00 -0700)]
glsl: Make {Min,Max}ProgramTexelOffset available to compiler.
These constants need to be made available to shaders in GLSL 3.00 ES.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Fri, 3 Aug 2012 00:51:02 +0000 (17:51 -0700)]
glsl: Fix linker checks for GLSL ES 3.00.
This patch updates the following linker checks to do the right thing
in GLSL 3.00 ES:
- Failing to write to gl_Position is allowed in GLSL 1.40+ as well as
GLSL 3.00 ES.
- It is an error to write to both gl_ClipVertex and gl_ClipDistance in
GLSL 1.30+. This does not apply to GLSL 3.00 ES.
- GLSL 3.00 ES uses the same varying counting rules as GLSL 1.00 ES.
- In GLSL 1.30 and GLSL 3.00 ES, "discard" terminates the shader.
- In GLSL 1.00 ES and GLSL 3.00 ES, both a fragment and a vertex
shader must be present.
[v2, idr]: Fix minro typo in a comment. Noticed by Ken.
[v3, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Fri, 3 Aug 2012 00:50:43 +0000 (17:50 -0700)]
glsl: Record in gl_shader_program whether the program uses GLSL ES.
Previously we recorded just the GLSL version (or the max version, if
GLSL 1.10 and GLSL 1.20 programs were linked together).
[v2, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Fri, 3 Aug 2012 00:49:44 +0000 (17:49 -0700)]
glsl: Clean up shading language mixing check for GLSL 3.00 ES.
Previously, we prohibited mixing of shading language versions if
min_version == 100 or max_version >= 130. This was technically
correct (since desktop GLSL 1.30 and beyond prohibit mixing of shading
language versions, as does GLSL 1.00 ES), but it was confusing. Also,
we asserted that all shading language versions were between 1.00 and
1.40, which was unnecessary (since the parser already checks shading
language versions) and doesn't work for GLSL 3.00 ES.
This patch changes the code to explicitly check that (a) ES shaders
aren't mixed with desktop shaders, (b) shaders aren't mixed between ES
versions, and (c) shaders aren't mixed between desktop GLSL versions
when at least one shader is GLSL 1.30 or greater. Also, it removes
the unnecessary assertion.
[v2, idr]: Slightly tweak the is_es_prog detection to occur outside the loop
instead of doing something special on the first loop iteration. Suggested by
Ken.
[v3, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Fri, 3 Aug 2012 00:47:49 +0000 (17:47 -0700)]
glsl: Record in gl_shader whether the shader uses GLSL ES.
Previously we recorded just the GLSL version, with the knowledge that
100 means GLSL 1.00 ES. With the advent of GLSL 3.00 ES, this is
going to get more complex, and eventually will probably become
ambiguous (GLSL 4.00 already exists, and GLSL 4.00 ES is likely to be
created some day).
To reduce confusion, this patch simply records whether the shader is
GLSL ES as an explicit boolean.
[v2, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 18:17:30 +0000 (11:17 -0700)]
glsl/parser: Handle "#version 300 es" directive.
Note that GLSL 1.00 is selected using "#version 100", so "#version 100
es" is prohibited.
v2: Check for GLES3 before allowing '#version 300 es'
v3: Make sure a correct language_version is set in
_mesa_glsl_parse_state::process_version_directive.
Signed-off-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 18:02:55 +0000 (11:02 -0700)]
glsl/parser: Extract version directive processing into a function.
Version directive handling is going to have to be used within two
parser rules, one for desktop-style version directives (e.g. "#version
130") and one for the new ES-style version directive (e.g. "#version
300 es"), so this patch moves it to a function that can be called from
both rules.
No functional change.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 20:21:54 +0000 (13:21 -0700)]
glsl/preprocessor: Handle "#version 300 es" directive.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 20:06:45 +0000 (13:06 -0700)]
glsl/preprocessor: Extract version directive processing into a function.
Version directive handling is going to have to be used within two
parser rules, one for desktop-style version directives (e.g. "#version
130") and one for the new ES-style version directive (e.g. "#version
300 es"), so this patch moves it to a function that can be called from
both rules.
No functional change.
[mattst88] v2: Use intmax_t instead of int for version argument. Would
otherwise write garbage after #version since PRIiMAX was reading 64-bits
instead of 32.
[idr] v3: A later commit fixes the caller of
_glcpp_parser_handle_version_declaration to pass the correct number of
parameters. Fix it in the patch that changes the interface instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 15:18:12 +0000 (08:18 -0700)]
glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.
This patch turns on the following features for GLSL ES 3.00:
- Array constructors, whole array assignment, and array comparisons.
- Second and third operands of ?: may be arrays.
- Use of "in" and "out" qualifiers on globals.
- Bitwise and modulus operators.
- Integral vertex shader inputs.
- Range-checking of literal integers.
- array.length method.
- Function calls may be constant expressions.
- Integral varyings must be qualified with "flat".
- Interpolation and centroid qualifiers may not be applied to vertex
shader inputs.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 15:17:55 +0000 (08:17 -0700)]
glsl: parse GLSL ES 3.00 keywords correctly.
GLSL ES 3.00 adds the following keywords over GLSL 1.00: uint,
uvec[2-4], matNxM, centroid, flat, smooth, various samplers, layout,
switch, default, and case.
Additionally, it reserves a large number of keywords, some of which
were already reserved in versions of desktop GL that Mesa supports,
some of which are new to Mesa.
A few of the reserved keywords in GLSL ES 3.00 are keywords that are
supported in all other versions of GLSL: attribute, varying,
sampler1D, sampler1DShador, sampler2DRect, and sampler2DRectShadow.
This patch updates the lexer to handle all of the new keywords
correctly when the language being parsed is GLSL 3.00 ES.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 02:04:59 +0000 (19:04 -0700)]
glsl: Rework lexer keyword handling in preparation for GLSL 3.00 ES.
This patch expands the lexer KEYWORD macro to take two additional
arguments: the GLSL ES versions in which the given keyword was first
reserved, and supported, respectively. This will allow us to
trivially add support for GLSL 3.00 ES keywords, even though the set
of GLSL 3.00 ES keywords is neither a subset or a superset of the
keywords corresponding to any desktop GLSL version.
The new KEYWORD macro makes use of the
_mesa_glsl_parse_state::is_version() function, so it accepts 0 as
meaning "unsupported" (rather than 999, which we used previously).
Note that a few keywords ("packed" and "row_major") are supported
*either* when GLSL 1.40 is in use or when ARB_uniform_buffer_obj
support is enabled. Previously, we handled these by cleverly taking
advantage of the fact that the KEYWORD macro didn't parenthesize its
arguments in the usual way. Now they are handled more
straightforwardly, with a new macro, KEYWORD_WITH_ALT.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Sun, 5 Aug 2012 16:57:01 +0000 (09:57 -0700)]
glsl: Make use of new _mesa_glsl_parse_state::check_version() function.
Previous to this patch, we were not very consistent about the errors
we generate when a shader tried to use a feature that is prohibited in
the current GLSL version. Some error messages failed to mention the
GLSL version currently in use (or did so inaccurately), and some error
messages failed to mention the first GLSL version in which the given
feature is allowed.
This patch reworks all of the error checks to use the check_version()
function, which produces error messages in a standard form
(approximately "$FEATURE forbidden in $CURRENT_GLSL_VERSION
($REQUIRED_GLSL_VERSION required).").
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Wed, 1 Aug 2012 21:50:05 +0000 (14:50 -0700)]
glsl: Make use of new _mesa_glsl_parse_state::is_version() function.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 02:09:24 +0000 (19:09 -0700)]
glsl: Add GLSL version query functions.
With the advent of GLSL 3.00 ES, the version checks we perform in the
GLSL compiler (to determine which language features are present) will
become more complicated. To reduce the complexity, this patch adds
functions check_version() and is_version() to _mesa_glsl_parse_state.
These functions take two version numbers: a desktop GLSL version and a
GLSL ES version, and return a boolean indicating whether the GLSL
version being compiled is at least the required version. So, for
example, is_version(130, 300) returns true if the GLSL version being
compiled is at least desktop GLSL 1.30 or GLSL 3.00.
The check_version() function additionally produces an error message if
the version check fails, informing the user of which GLSL version(s)
support the given feature.
[v2, idr]: Add PRINTFLIKE annotation to the new method. The numbering of th
parameters is correct because GCC is silly.
[v3, idr]: Fix copy-and-paste error in the comment before
_mesa_glsl_parse_state::is_version. Noticed by Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 13:45:30 +0000 (06:45 -0700)]
glsl: Compute version_string on the fly.
Fixes a bug where version_string would be left uninitialized if no
GLSL "#version" directive was used.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 01:36:57 +0000 (18:36 -0700)]
glsl: Make a function to express a GLSL version ir human-readable form.
This will be useful in generating more helpful error messages,
especially with the addition of GLSL 3.00 ES support.
[v2, idr]: Rename ctx parameter to mem_ctx
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Thu, 2 Aug 2012 00:44:02 +0000 (17:44 -0700)]
glsl: Simplify symbol table version checking.
Previously, we stored the GLSL language version in the
glsl_symbol_table struct. But this was unnecessary--all
glsl_symbol_table needs to know is whether functions and variables
have separate namespaces (they do in GLSL 1.10 only).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Paul Berry [Mon, 6 Aug 2012 17:22:44 +0000 (10:22 -0700)]
mesa: Add ARB_ES3_compatibility flag.
Adding this now makes it easier to develop and test GLES3 features, since we
can do initial development and testing using desktop GL. Later GLSL compiler
patches check for either ctx->Extensions.ARB_ES3_compatibility or
_mesa_is_gles3 to allow certain features (i.e., "#version 300 es").
[v2, idr]: Just edits to the commit message.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Carl Worth <cworth@cworth.org>
Michel Dänzer [Mon, 3 Dec 2012 11:46:30 +0000 (12:46 +0100)]
radeonsi: Fix cube texture coordinates.
8 more piglits.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Michel Dänzer [Mon, 3 Dec 2012 11:45:41 +0000 (12:45 +0100)]
radeon/llvm: Export prepare_cube_coords helper to driver.
To be used by radeonsi.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Brian Paul [Thu, 6 Dec 2012 18:54:36 +0000 (11:54 -0700)]
mesa: use rand() instead of random()
As Vinson Lee did in commit
bb284669f85a32900bfec648d68ba4c4300772f4
in hash_table.c
Signed-off-by: Brian Paul <brianp@vmware.com>