Merge commit 'origin/mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_batchbuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_context.h"
29 #include "intel_batchbuffer.h"
30 #include "intel_decode.h"
31 #include "intel_reg.h"
32 #include "intel_bufmgr.h"
33 #include "intel_buffers.h"
34
35 /* Relocations in kernel space:
36 * - pass dma buffer seperately
37 * - memory manager knows how to patch
38 * - pass list of dependent buffers
39 * - pass relocation list
40 *
41 * Either:
42 * - get back an offset for buffer to fire
43 * - memory manager knows how to fire buffer
44 *
45 * Really want the buffer to be AGP and pinned.
46 *
47 */
48
49 /* Cliprect fence: The highest fence protecting a dma buffer
50 * containing explicit cliprect information. Like the old drawable
51 * lock but irq-driven. X server must wait for this fence to expire
52 * before changing cliprects [and then doing sw rendering?]. For
53 * other dma buffers, the scheduler will grab current cliprect info
54 * and mix into buffer. X server must hold the lock while changing
55 * cliprects??? Make per-drawable. Need cliprects in shared memory
56 * -- beats storing them with every cmd buffer in the queue.
57 *
58 * ==> X server must wait for this fence to expire before touching the
59 * framebuffer with new cliprects.
60 *
61 * ==> Cliprect-dependent buffers associated with a
62 * cliprect-timestamp. All of the buffers associated with a timestamp
63 * must go to hardware before any buffer with a newer timestamp.
64 *
65 * ==> Dma should be queued per-drawable for correct X/GL
66 * synchronization. Or can fences be used for this?
67 *
68 * Applies to: Blit operations, metaops, X server operations -- X
69 * server automatically waits on its own dma to complete before
70 * modifying cliprects ???
71 */
72
73 void
74 intel_batchbuffer_reset(struct intel_batchbuffer *batch)
75 {
76 struct intel_context *intel = batch->intel;
77
78 if (batch->buf != NULL) {
79 dri_bo_unreference(batch->buf);
80 batch->buf = NULL;
81 }
82
83 if (!batch->buffer)
84 batch->buffer = malloc (intel->maxBatchSize);
85
86 batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
87 intel->maxBatchSize, 4096);
88 if (batch->buffer)
89 batch->map = batch->buffer;
90 else {
91 dri_bo_map(batch->buf, GL_TRUE);
92 batch->map = batch->buf->virtual;
93 }
94 batch->size = intel->maxBatchSize;
95 batch->ptr = batch->map;
96 batch->dirty_state = ~0;
97 batch->cliprect_mode = IGNORE_CLIPRECTS;
98 }
99
100 struct intel_batchbuffer *
101 intel_batchbuffer_alloc(struct intel_context *intel)
102 {
103 struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
104
105 batch->intel = intel;
106 intel_batchbuffer_reset(batch);
107
108 return batch;
109 }
110
111 void
112 intel_batchbuffer_free(struct intel_batchbuffer *batch)
113 {
114 if (batch->buffer)
115 free (batch->buffer);
116 else {
117 if (batch->map) {
118 dri_bo_unmap(batch->buf);
119 batch->map = NULL;
120 }
121 }
122 dri_bo_unreference(batch->buf);
123 batch->buf = NULL;
124 free(batch);
125 }
126
127
128
129 /* TODO: Push this whole function into bufmgr.
130 */
131 static void
132 do_flush_locked(struct intel_batchbuffer *batch,
133 GLuint used, GLboolean allow_unlock)
134 {
135 struct intel_context *intel = batch->intel;
136 int ret = 0;
137 unsigned int num_cliprects = 0;
138 struct drm_clip_rect *cliprects = NULL;
139 int x_off = 0, y_off = 0;
140
141 if (batch->buffer)
142 dri_bo_subdata (batch->buf, 0, used, batch->buffer);
143 else
144 dri_bo_unmap(batch->buf);
145
146 batch->map = NULL;
147 batch->ptr = NULL;
148
149
150 if (batch->cliprect_mode == LOOP_CLIPRECTS) {
151 intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
152 }
153 /* Dispatch the batchbuffer, if it has some effect (nonzero cliprects).
154 * Can't short-circuit like this once we have hardware contexts, but we
155 * should always be in DRI2 mode by then anyway.
156 */
157 if ((batch->cliprect_mode != LOOP_CLIPRECTS ||
158 num_cliprects != 0) && !intel->no_hw) {
159 dri_bo_exec(batch->buf, used, cliprects, num_cliprects,
160 (x_off & 0xffff) | (y_off << 16));
161 }
162
163 if (batch->cliprect_mode == LOOP_CLIPRECTS && num_cliprects == 0) {
164 if (allow_unlock) {
165 /* If we are not doing any actual user-visible rendering,
166 * do a sched_yield to keep the app from pegging the cpu while
167 * achieving nothing.
168 */
169 UNLOCK_HARDWARE(intel);
170 sched_yield();
171 LOCK_HARDWARE(intel);
172 }
173 }
174
175 if (INTEL_DEBUG & DEBUG_BATCH) {
176 dri_bo_map(batch->buf, GL_FALSE);
177 intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
178 intel->intelScreen->deviceID);
179 dri_bo_unmap(batch->buf);
180
181 if (intel->vtbl.debug_batch != NULL)
182 intel->vtbl.debug_batch(intel);
183 }
184
185 if (ret != 0) {
186 UNLOCK_HARDWARE(intel);
187 exit(1);
188 }
189 intel->vtbl.new_batch(intel);
190 }
191
192 void
193 _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
194 int line)
195 {
196 struct intel_context *intel = batch->intel;
197 GLuint used = batch->ptr - batch->map;
198
199 if (intel->first_post_swapbuffers_batch == NULL) {
200 intel->first_post_swapbuffers_batch = intel->batch->buf;
201 drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
202 }
203
204 if (used == 0) {
205 batch->cliprect_mode = IGNORE_CLIPRECTS;
206 return;
207 }
208
209 if (INTEL_DEBUG & DEBUG_BATCH)
210 fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
211 used);
212
213 batch->reserved_space = 0;
214 /* Emit a flush if the bufmgr doesn't do it for us. */
215 if (intel->always_flush_cache) {
216 intel_batchbuffer_emit_mi_flush(batch);
217 used = batch->ptr - batch->map;
218 }
219
220 /* Round batchbuffer usage to 2 DWORDs. */
221
222 if ((used & 4) == 0) {
223 *(GLuint *) (batch->ptr) = 0; /* noop */
224 batch->ptr += 4;
225 used = batch->ptr - batch->map;
226 }
227
228 /* Mark the end of the buffer. */
229 *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */
230 batch->ptr += 4;
231 used = batch->ptr - batch->map;
232
233 /* Workaround for recursive batchbuffer flushing: If the window is
234 * moved, we can get into a case where we try to flush during a
235 * flush. What happens is that when we try to grab the lock for
236 * the first flush, we detect that the window moved which then
237 * causes another flush (from the intel_draw_buffer() call in
238 * intelUpdatePageFlipping()). To work around this we reset the
239 * batchbuffer tail pointer before trying to get the lock. This
240 * prevent the nested buffer flush, but a better fix would be to
241 * avoid that in the first place. */
242 batch->ptr = batch->map;
243
244 if (intel->vtbl.finish_batch)
245 intel->vtbl.finish_batch(intel);
246
247 /* Check that we didn't just wrap our batchbuffer at a bad time. */
248 assert(!intel->no_batch_wrap);
249
250 batch->reserved_space = BATCH_RESERVED;
251
252 /* TODO: Just pass the relocation list and dma buffer up to the
253 * kernel.
254 */
255 LOCK_HARDWARE(intel);
256 do_flush_locked(batch, used, GL_FALSE);
257 UNLOCK_HARDWARE(intel);
258
259 if (INTEL_DEBUG & DEBUG_SYNC) {
260 fprintf(stderr, "waiting for idle\n");
261 dri_bo_map(batch->buf, GL_TRUE);
262 dri_bo_unmap(batch->buf);
263 }
264
265 /* Reset the buffer:
266 */
267 intel_batchbuffer_reset(batch);
268 }
269
270
271 /* This is the only way buffers get added to the validate list.
272 */
273 GLboolean
274 intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
275 dri_bo *buffer,
276 uint32_t read_domains, uint32_t write_domain,
277 uint32_t delta)
278 {
279 int ret;
280
281 if (batch->ptr - batch->map > batch->buf->size)
282 _mesa_printf ("bad relocation ptr %p map %p offset %d size %d\n",
283 batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
284 ret = dri_bo_emit_reloc(batch->buf, read_domains, write_domain,
285 delta, batch->ptr - batch->map, buffer);
286
287 /*
288 * Using the old buffer offset, write in what the right data would be, in case
289 * the buffer doesn't move and we can short-circuit the relocation processing
290 * in the kernel
291 */
292 intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
293
294 return GL_TRUE;
295 }
296
297 void
298 intel_batchbuffer_data(struct intel_batchbuffer *batch,
299 const void *data, GLuint bytes,
300 enum cliprect_mode cliprect_mode)
301 {
302 assert((bytes & 3) == 0);
303 intel_batchbuffer_require_space(batch, bytes, cliprect_mode);
304 __memcpy(batch->ptr, data, bytes);
305 batch->ptr += bytes;
306 }
307
308 /* Emit a pipelined flush to either flush render and texture cache for
309 * reading from a FBO-drawn texture, or flush so that frontbuffer
310 * render appears on the screen in DRI1.
311 *
312 * This is also used for the always_flush_cache driconf debug option.
313 */
314 void
315 intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch)
316 {
317 struct intel_context *intel = batch->intel;
318
319 if (intel->gen >= 4) {
320 BEGIN_BATCH(4, IGNORE_CLIPRECTS);
321 OUT_BATCH(_3DSTATE_PIPE_CONTROL |
322 PIPE_CONTROL_INSTRUCTION_FLUSH |
323 PIPE_CONTROL_WRITE_FLUSH |
324 PIPE_CONTROL_NO_WRITE);
325 OUT_BATCH(0); /* write address */
326 OUT_BATCH(0); /* write data */
327 OUT_BATCH(0); /* write data */
328 ADVANCE_BATCH();
329 } else {
330 BEGIN_BATCH(1, IGNORE_CLIPRECTS);
331 OUT_BATCH(MI_FLUSH);
332 ADVANCE_BATCH();
333 }
334 }