1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "bufferobj.h"
33 #include "intel_context.h"
34 #include "intel_buffer_objects.h"
35 #include "intel_regions.h"
36 #include "dri_bufmgr.h"
38 /** Allocates a new dri_bo to store the data for the buffer object. */
40 intel_bufferobj_alloc_buffer(struct intel_context
*intel
,
41 struct intel_buffer_object
*intel_obj
)
43 intel_obj
->buffer
= dri_bo_alloc(intel
->bufmgr
, "bufferobj",
44 intel_obj
->Base
.Size
, 64,
45 DRM_BO_FLAG_MEM_LOCAL
| DRM_BO_FLAG_CACHED
| DRM_BO_FLAG_CACHED_MAPPED
);
49 * There is some duplication between mesa's bufferobjects and our
50 * bufmgr buffers. Both have an integer handle and a hashtable to
51 * lookup an opaque structure. It would be nice if the handles and
52 * internal structure where somehow shared.
54 static struct gl_buffer_object
*
55 intel_bufferobj_alloc(GLcontext
* ctx
, GLuint name
, GLenum target
)
57 struct intel_buffer_object
*obj
= CALLOC_STRUCT(intel_buffer_object
);
59 _mesa_initialize_buffer_object(&obj
->Base
, name
, target
);
66 /* Break the COW tie to the region. The region gets to keep the data.
69 intel_bufferobj_release_region(struct intel_context
*intel
,
70 struct intel_buffer_object
*intel_obj
)
72 assert(intel_obj
->region
->buffer
== intel_obj
->buffer
);
73 intel_obj
->region
->pbo
= NULL
;
74 intel_obj
->region
= NULL
;
76 dri_bo_unreference(intel_obj
->buffer
);
77 intel_obj
->buffer
= NULL
;
80 /* Break the COW tie to the region. Both the pbo and the region end
81 * up with a copy of the data.
84 intel_bufferobj_cow(struct intel_context
*intel
,
85 struct intel_buffer_object
*intel_obj
)
87 assert(intel_obj
->region
);
88 intel_region_cow(intel
, intel_obj
->region
);
93 * Deallocate/free a vertex/pixel buffer object.
94 * Called via glDeleteBuffersARB().
97 intel_bufferobj_free(GLcontext
* ctx
, struct gl_buffer_object
*obj
)
99 struct intel_context
*intel
= intel_context(ctx
);
100 struct intel_buffer_object
*intel_obj
= intel_buffer_object(obj
);
104 if (intel_obj
->region
) {
105 intel_bufferobj_release_region(intel
, intel_obj
);
107 else if (intel_obj
->buffer
) {
108 dri_bo_unreference(intel_obj
->buffer
);
111 _mesa_free(intel_obj
);
117 * Allocate space for and store data in a buffer object. Any data that was
118 * previously stored in the buffer object is lost. If data is NULL,
119 * memory will be allocated, but no copy will occur.
120 * Called via glBufferDataARB().
123 intel_bufferobj_data(GLcontext
* ctx
,
127 GLenum usage
, struct gl_buffer_object
*obj
)
129 struct intel_context
*intel
= intel_context(ctx
);
130 struct intel_buffer_object
*intel_obj
= intel_buffer_object(obj
);
132 intel_obj
->Base
.Size
= size
;
133 intel_obj
->Base
.Usage
= usage
;
135 if (intel_obj
->region
)
136 intel_bufferobj_release_region(intel
, intel_obj
);
138 /* While it would seem to make sense to always reallocate the buffer here,
139 * since it should allow us better concurrency between rendering and
140 * map-cpu write-unmap, doing so was a minor (~10%) performance loss
141 * for both classic and TTM mode with openarena. That may change with
142 * improved buffer manager algorithms.
144 if (intel_obj
->buffer
!= NULL
&& intel_obj
->buffer
->size
!= size
) {
145 dri_bo_unreference(intel_obj
->buffer
);
146 intel_obj
->buffer
= NULL
;
149 if (intel_obj
->buffer
== NULL
)
150 intel_bufferobj_alloc_buffer(intel
, intel_obj
);
153 dri_bo_subdata(intel_obj
->buffer
, 0, size
, data
);
159 * Replace data in a subrange of buffer object. If the data range
160 * specified by size + offset extends beyond the end of the buffer or
161 * if data is NULL, no copy is performed.
162 * Called via glBufferSubDataARB().
165 intel_bufferobj_subdata(GLcontext
* ctx
,
169 const GLvoid
* data
, struct gl_buffer_object
*obj
)
171 struct intel_context
*intel
= intel_context(ctx
);
172 struct intel_buffer_object
*intel_obj
= intel_buffer_object(obj
);
176 if (intel_obj
->region
)
177 intel_bufferobj_cow(intel
, intel_obj
);
179 dri_bo_subdata(intel_obj
->buffer
, offset
, size
, data
);
184 * Called via glGetBufferSubDataARB().
187 intel_bufferobj_get_subdata(GLcontext
* ctx
,
191 GLvoid
* data
, struct gl_buffer_object
*obj
)
193 struct intel_buffer_object
*intel_obj
= intel_buffer_object(obj
);
196 dri_bo_get_subdata(intel_obj
->buffer
, offset
, size
, data
);
202 * Called via glMapBufferARB().
205 intel_bufferobj_map(GLcontext
* ctx
,
207 GLenum access
, struct gl_buffer_object
*obj
)
209 struct intel_context
*intel
= intel_context(ctx
);
210 struct intel_buffer_object
*intel_obj
= intel_buffer_object(obj
);
212 /* XXX: Translate access to flags arg below:
216 if (intel_obj
->region
)
217 intel_bufferobj_cow(intel
, intel_obj
);
219 if (intel_obj
->buffer
== NULL
) {
224 dri_bo_map(intel_obj
->buffer
, GL_TRUE
);
225 obj
->Pointer
= intel_obj
->buffer
->virtual;
231 * Called via glMapBufferARB().
234 intel_bufferobj_unmap(GLcontext
* ctx
,
235 GLenum target
, struct gl_buffer_object
*obj
)
237 struct intel_buffer_object
*intel_obj
= intel_buffer_object(obj
);
240 if (intel_obj
->buffer
!= NULL
) {
241 assert(obj
->Pointer
);
242 dri_bo_unmap(intel_obj
->buffer
);
249 intel_bufferobj_buffer(struct intel_context
*intel
,
250 struct intel_buffer_object
*intel_obj
, GLuint flag
)
252 if (intel_obj
->region
) {
253 if (flag
== INTEL_WRITE_PART
)
254 intel_bufferobj_cow(intel
, intel_obj
);
255 else if (flag
== INTEL_WRITE_FULL
) {
256 intel_bufferobj_release_region(intel
, intel_obj
);
257 intel_bufferobj_alloc_buffer(intel
, intel_obj
);
261 return intel_obj
->buffer
;
265 intel_bufferobj_init(struct intel_context
*intel
)
267 GLcontext
*ctx
= &intel
->ctx
;
269 ctx
->Driver
.NewBufferObject
= intel_bufferobj_alloc
;
270 ctx
->Driver
.DeleteBuffer
= intel_bufferobj_free
;
271 ctx
->Driver
.BufferData
= intel_bufferobj_data
;
272 ctx
->Driver
.BufferSubData
= intel_bufferobj_subdata
;
273 ctx
->Driver
.GetBufferSubData
= intel_bufferobj_get_subdata
;
274 ctx
->Driver
.MapBuffer
= intel_bufferobj_map
;
275 ctx
->Driver
.UnmapBuffer
= intel_bufferobj_unmap
;