i915: Don't free the intel_context structure when intelCreateContext fails.
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffers.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_context.h"
29 #include "intel_buffers.h"
30 #include "intel_fbo.h"
31 #include "intel_mipmap_tree.h"
32
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36
37 /**
38 * Return pointer to current color drawing region, or NULL.
39 */
40 struct intel_region *
41 intel_drawbuf_region(struct intel_context *intel)
42 {
43 struct intel_renderbuffer *irbColor =
44 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
45 if (irbColor && irbColor->mt)
46 return irbColor->mt->region;
47 else
48 return NULL;
49 }
50
51 /**
52 * Return pointer to current color reading region, or NULL.
53 */
54 struct intel_region *
55 intel_readbuf_region(struct intel_context *intel)
56 {
57 struct intel_renderbuffer *irb
58 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
59 if (irb && irb->mt)
60 return irb->mt->region;
61 else
62 return NULL;
63 }
64
65 /**
66 * Check if we're about to draw into the front color buffer.
67 * If so, set the intel->front_buffer_dirty field to true.
68 */
69 void
70 intel_check_front_buffer_rendering(struct intel_context *intel)
71 {
72 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
73 if (_mesa_is_winsys_fbo(fb)) {
74 /* drawing to window system buffer */
75 if (fb->_NumColorDrawBuffers > 0) {
76 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
77 intel->front_buffer_dirty = true;
78 }
79 }
80 }
81 }
82
83 static void
84 intelDrawBuffer(struct gl_context * ctx, GLenum mode)
85 {
86 if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
87 struct intel_context *const intel = intel_context(ctx);
88 const bool was_front_buffer_rendering =
89 intel->is_front_buffer_rendering;
90
91 intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
93
94 /* If we weren't front-buffer rendering before but we are now,
95 * invalidate our DRI drawable so we'll ask for new buffers
96 * (including the fake front) before we start rendering again.
97 */
98 if (!was_front_buffer_rendering && intel->is_front_buffer_rendering)
99 dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
100 }
101
102 intel_draw_buffer(ctx);
103 }
104
105
106 static void
107 intelReadBuffer(struct gl_context * ctx, GLenum mode)
108 {
109 if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
110 struct intel_context *const intel = intel_context(ctx);
111 const bool was_front_buffer_reading =
112 intel->is_front_buffer_reading;
113
114 intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
115 || (mode == GL_FRONT);
116
117 /* If we weren't front-buffer reading before but we are now,
118 * invalidate our DRI drawable so we'll ask for new buffers
119 * (including the fake front) before we start reading again.
120 */
121 if (!was_front_buffer_reading && intel->is_front_buffer_reading)
122 dri2InvalidateDrawable(intel->driContext->driReadablePriv);
123 }
124 }
125
126
127 void
128 intelInitBufferFuncs(struct dd_function_table *functions)
129 {
130 functions->DrawBuffer = intelDrawBuffer;
131 functions->ReadBuffer = intelReadBuffer;
132 }