Merge remote branch 'origin/master' into lp-setup-llvm
[mesa.git] / src / mesa / drivers / dri / intel / intel_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 Intel Corporation.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "swrast/swrast.h"
32 #include "drivers/common/meta.h"
33
34 #include "intel_context.h"
35 #include "intel_blit.h"
36 #include "intel_clear.h"
37 #include "intel_fbo.h"
38 #include "intel_regions.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_BLIT
41
42 static const char *buffer_names[] = {
43 [BUFFER_FRONT_LEFT] = "front",
44 [BUFFER_BACK_LEFT] = "back",
45 [BUFFER_FRONT_RIGHT] = "front right",
46 [BUFFER_BACK_RIGHT] = "back right",
47 [BUFFER_DEPTH] = "depth",
48 [BUFFER_STENCIL] = "stencil",
49 [BUFFER_ACCUM] = "accum",
50 [BUFFER_AUX0] = "aux0",
51 [BUFFER_COLOR0] = "color0",
52 [BUFFER_COLOR1] = "color1",
53 [BUFFER_COLOR2] = "color2",
54 [BUFFER_COLOR3] = "color3",
55 [BUFFER_COLOR4] = "color4",
56 [BUFFER_COLOR5] = "color5",
57 [BUFFER_COLOR6] = "color6",
58 [BUFFER_COLOR7] = "color7",
59 };
60
61 /**
62 * Called by ctx->Driver.Clear.
63 */
64 static void
65 intelClear(struct gl_context *ctx, GLbitfield mask)
66 {
67 struct intel_context *intel = intel_context(ctx);
68 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]);
69 GLbitfield tri_mask = 0;
70 GLbitfield blit_mask = 0;
71 GLbitfield swrast_mask = 0;
72 struct gl_framebuffer *fb = ctx->DrawBuffer;
73 GLuint i;
74
75 if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
76 intel->front_buffer_dirty = GL_TRUE;
77 }
78
79 if (0)
80 fprintf(stderr, "%s\n", __FUNCTION__);
81
82 /* HW color buffers (front, back, aux, generic FBO, etc) */
83 if (colorMask == ~0) {
84 /* clear all R,G,B,A */
85 /* XXX FBO: need to check if colorbuffers are software RBOs! */
86 blit_mask |= (mask & BUFFER_BITS_COLOR);
87 }
88 else {
89 /* glColorMask in effect */
90 tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
91 }
92
93 /* Make sure we have up to date buffers before we start looking at
94 * the tiling bits to determine how to clear. */
95 intel_prepare_render(intel);
96
97 /* HW stencil */
98 if (mask & BUFFER_BIT_STENCIL) {
99 const struct intel_region *stencilRegion
100 = intel_get_rb_region(fb, BUFFER_STENCIL);
101 if (stencilRegion) {
102 /* have hw stencil */
103 if (stencilRegion->tiling == I915_TILING_Y ||
104 (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
105 /* We have to use the 3D engine if we're clearing a partial mask
106 * of the stencil buffer, or if we're on a 965 which has a tiled
107 * depth/stencil buffer in a layout we can't blit to.
108 */
109 tri_mask |= BUFFER_BIT_STENCIL;
110 }
111 else {
112 /* clearing all stencil bits, use blitting */
113 blit_mask |= BUFFER_BIT_STENCIL;
114 }
115 }
116 }
117
118 /* HW depth */
119 if (mask & BUFFER_BIT_DEPTH) {
120 const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
121
122 /* clear depth with whatever method is used for stencil (see above) */
123 if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
124 tri_mask |= BUFFER_BIT_DEPTH;
125 else
126 blit_mask |= BUFFER_BIT_DEPTH;
127 }
128
129 /* If we're doing a tri pass for depth/stencil, include a likely color
130 * buffer with it.
131 */
132 if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
133 int color_bit = _mesa_ffs(mask & BUFFER_BITS_COLOR);
134 if (color_bit != 0) {
135 tri_mask |= blit_mask & (1 << (color_bit - 1));
136 blit_mask &= ~(1 << (color_bit - 1));
137 }
138 }
139
140 if (intel->gen >= 6) {
141 /* Blits are in a different ringbuffer so we don't use them. */
142 tri_mask |= blit_mask;
143 blit_mask = 0;
144 }
145
146 /* SW fallback clearing */
147 swrast_mask = mask & ~tri_mask & ~blit_mask;
148
149 {
150 /* look for non-Intel renderbuffers (clear them with swrast) */
151 GLbitfield blit_or_tri = blit_mask | tri_mask;
152 while (blit_or_tri) {
153 GLuint i = _mesa_ffs(blit_or_tri) - 1;
154 GLbitfield bufBit = 1 << i;
155 if (!fb->Attachment[i].Renderbuffer->ClassID) {
156 blit_mask &= ~bufBit;
157 tri_mask &= ~bufBit;
158 swrast_mask |= bufBit;
159 }
160 blit_or_tri ^= bufBit;
161 }
162 }
163
164 if (blit_mask) {
165 if (INTEL_DEBUG & DEBUG_BLIT) {
166 DBG("blit clear:");
167 for (i = 0; i < BUFFER_COUNT; i++) {
168 if (blit_mask & (1 << i))
169 DBG(" %s", buffer_names[i]);
170 }
171 DBG("\n");
172 }
173 intelClearWithBlit(ctx, blit_mask);
174 }
175
176 if (tri_mask) {
177 if (INTEL_DEBUG & DEBUG_BLIT) {
178 DBG("tri clear:");
179 for (i = 0; i < BUFFER_COUNT; i++) {
180 if (tri_mask & (1 << i))
181 DBG(" %s", buffer_names[i]);
182 }
183 DBG("\n");
184 }
185
186 _mesa_meta_Clear(&intel->ctx, tri_mask);
187 }
188
189 if (swrast_mask) {
190 if (INTEL_DEBUG & DEBUG_BLIT) {
191 DBG("swrast clear:");
192 for (i = 0; i < BUFFER_COUNT; i++) {
193 if (swrast_mask & (1 << i))
194 DBG(" %s", buffer_names[i]);
195 }
196 DBG("\n");
197 }
198 _swrast_Clear(ctx, swrast_mask);
199 }
200 }
201
202
203 void
204 intelInitClearFuncs(struct dd_function_table *functions)
205 {
206 functions->Clear = intelClear;
207 }