i915: Add support for GL_EXT_texture_sRGB and GL_EXT_texture_sRGB_decode.
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_span.h"
52 #ifndef I915
53 #include "brw_context.h"
54 #endif
55
56 #define FILE_DEBUG_FLAG DEBUG_FBO
57
58 static struct gl_renderbuffer *
59 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
60
61 struct intel_region*
62 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
63 {
64 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
65 if (irb && irb->mt) {
66 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
67 return irb->mt->stencil_mt->region;
68 else
69 return irb->mt->region;
70 } else
71 return NULL;
72 }
73
74 /**
75 * Create a new framebuffer object.
76 */
77 static struct gl_framebuffer *
78 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
79 {
80 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
81 * class
82 */
83 return _mesa_new_framebuffer(ctx, name);
84 }
85
86
87 /** Called by gl_renderbuffer::Delete() */
88 static void
89 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
90 {
91 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
92
93 ASSERT(irb);
94
95 intel_miptree_release(&irb->mt);
96
97 _mesa_delete_renderbuffer(ctx, rb);
98 }
99
100 /**
101 * \see dd_function_table::MapRenderbuffer
102 */
103 static void
104 intel_map_renderbuffer(struct gl_context *ctx,
105 struct gl_renderbuffer *rb,
106 GLuint x, GLuint y, GLuint w, GLuint h,
107 GLbitfield mode,
108 GLubyte **out_map,
109 GLint *out_stride)
110 {
111 struct intel_context *intel = intel_context(ctx);
112 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
113 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
114 void *map;
115 int stride;
116
117 if (srb->Buffer) {
118 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
119 GLint bpp = _mesa_get_format_bytes(rb->Format);
120 GLint rowStride = srb->RowStride;
121 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
122 *out_stride = rowStride;
123 return;
124 }
125
126 /* We sometimes get called with this by our intel_span.c usage. */
127 if (!irb->mt) {
128 *out_map = NULL;
129 *out_stride = 0;
130 return;
131 }
132
133 /* For a window-system renderbuffer, we need to flip the mapping we receive
134 * upside-down. So we need to ask for a rectangle on flipped vertically, and
135 * we then return a pointer to the bottom of it with a negative stride.
136 */
137 if (rb->Name == 0) {
138 y = rb->Height - y - h;
139 }
140
141 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
142 x, y, w, h, mode, &map, &stride);
143
144 if (rb->Name == 0) {
145 map += (h - 1) * stride;
146 stride = -stride;
147 }
148
149 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
150 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
151 x, y, w, h, map, stride);
152
153 *out_map = map;
154 *out_stride = stride;
155 }
156
157 /**
158 * \see dd_function_table::UnmapRenderbuffer
159 */
160 static void
161 intel_unmap_renderbuffer(struct gl_context *ctx,
162 struct gl_renderbuffer *rb)
163 {
164 struct intel_context *intel = intel_context(ctx);
165 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
166 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
167
168 DBG("%s: rb %d (%s)\n", __FUNCTION__,
169 rb->Name, _mesa_get_format_name(rb->Format));
170
171 if (srb->Buffer) {
172 /* this is a malloc'd renderbuffer (accum buffer) */
173 /* nothing to do */
174 return;
175 }
176
177 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
178 }
179
180
181 /**
182 * Round up the requested multisample count to the next supported sample size.
183 */
184 unsigned
185 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
186 {
187 switch (intel->gen) {
188 case 6:
189 /* Gen6 supports only 4x multisampling. */
190 if (num_samples > 0)
191 return 4;
192 else
193 return 0;
194 case 7:
195 /* Gen7 supports 4x and 8x multisampling. */
196 if (num_samples > 4)
197 return 8;
198 else if (num_samples > 0)
199 return 4;
200 else
201 return 0;
202 return 0;
203 default:
204 /* MSAA unsupported. */
205 return 0;
206 }
207 }
208
209
210 /**
211 * Called via glRenderbufferStorageEXT() to set the format and allocate
212 * storage for a user-created renderbuffer.
213 */
214 static GLboolean
215 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
216 GLenum internalFormat,
217 GLuint width, GLuint height)
218 {
219 struct intel_context *intel = intel_context(ctx);
220 struct intel_screen *screen = intel->intelScreen;
221 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
222 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
223
224 switch (internalFormat) {
225 default:
226 /* Use the same format-choice logic as for textures.
227 * Renderbuffers aren't any different from textures for us,
228 * except they're less useful because you can't texture with
229 * them.
230 */
231 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
232 internalFormat,
233 GL_NONE, GL_NONE);
234 break;
235 case GL_STENCIL_INDEX:
236 case GL_STENCIL_INDEX1_EXT:
237 case GL_STENCIL_INDEX4_EXT:
238 case GL_STENCIL_INDEX8_EXT:
239 case GL_STENCIL_INDEX16_EXT:
240 /* These aren't actual texture formats, so force them here. */
241 if (intel->has_separate_stencil) {
242 rb->Format = MESA_FORMAT_S8;
243 } else {
244 assert(!intel->must_use_separate_stencil);
245 rb->Format = MESA_FORMAT_S8_Z24;
246 }
247 break;
248 }
249
250 rb->Width = width;
251 rb->Height = height;
252 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
253
254 intel_miptree_release(&irb->mt);
255
256 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
257 _mesa_lookup_enum_by_nr(internalFormat),
258 _mesa_get_format_name(rb->Format), width, height);
259
260 if (width == 0 || height == 0)
261 return true;
262
263 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
264 width, height,
265 rb->NumSamples);
266 if (!irb->mt)
267 return false;
268
269 return true;
270 }
271
272
273 static void
274 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
275 struct gl_renderbuffer *rb,
276 void *image_handle)
277 {
278 struct intel_context *intel = intel_context(ctx);
279 struct intel_renderbuffer *irb;
280 __DRIscreen *screen;
281 __DRIimage *image;
282
283 screen = intel->intelScreen->driScrnPriv;
284 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
285 screen->loaderPrivate);
286 if (image == NULL)
287 return;
288
289 /* __DRIimage is opaque to the core so it has to be checked here */
290 switch (image->format) {
291 case MESA_FORMAT_RGBA8888_REV:
292 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
293 "glEGLImageTargetRenderbufferStorage(unsupported image format");
294 return;
295 break;
296 default:
297 break;
298 }
299
300 irb = intel_renderbuffer(rb);
301 intel_miptree_release(&irb->mt);
302 irb->mt = intel_miptree_create_for_region(intel,
303 GL_TEXTURE_2D,
304 image->format,
305 image->region);
306 if (!irb->mt)
307 return;
308
309 rb->InternalFormat = image->internal_format;
310 rb->Width = image->region->width;
311 rb->Height = image->region->height;
312 rb->Format = image->format;
313 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
314 image->internal_format);
315 }
316
317 /**
318 * Called for each hardware renderbuffer when a _window_ is resized.
319 * Just update fields.
320 * Not used for user-created renderbuffers!
321 */
322 static GLboolean
323 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
324 GLenum internalFormat, GLuint width, GLuint height)
325 {
326 ASSERT(rb->Name == 0);
327 rb->Width = width;
328 rb->Height = height;
329 rb->InternalFormat = internalFormat;
330
331 return true;
332 }
333
334
335 static void
336 intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
337 GLuint width, GLuint height)
338 {
339 int i;
340
341 _mesa_resize_framebuffer(ctx, fb, width, height);
342
343 fb->Initialized = true; /* XXX remove someday */
344
345 if (_mesa_is_user_fbo(fb)) {
346 return;
347 }
348
349
350 /* Make sure all window system renderbuffers are up to date */
351 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
352 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
353
354 /* only resize if size is changing */
355 if (rb && (rb->Width != width || rb->Height != height)) {
356 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
357 }
358 }
359 }
360
361
362 /** Dummy function for gl_renderbuffer::AllocStorage() */
363 static GLboolean
364 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
365 GLenum internalFormat, GLuint width, GLuint height)
366 {
367 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
368 return false;
369 }
370
371 /**
372 * Create a new intel_renderbuffer which corresponds to an on-screen window,
373 * not a user-created renderbuffer.
374 *
375 * \param num_samples must be quantized.
376 */
377 struct intel_renderbuffer *
378 intel_create_renderbuffer(gl_format format, unsigned num_samples)
379 {
380 struct intel_renderbuffer *irb;
381 struct gl_renderbuffer *rb;
382
383 GET_CURRENT_CONTEXT(ctx);
384
385 irb = CALLOC_STRUCT(intel_renderbuffer);
386 if (!irb) {
387 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
388 return NULL;
389 }
390
391 rb = &irb->Base.Base;
392
393 _mesa_init_renderbuffer(rb, 0);
394 rb->ClassID = INTEL_RB_CLASS;
395 rb->_BaseFormat = _mesa_get_format_base_format(format);
396 rb->Format = format;
397 rb->InternalFormat = rb->_BaseFormat;
398 rb->NumSamples = num_samples;
399
400 /* intel-specific methods */
401 rb->Delete = intel_delete_renderbuffer;
402 rb->AllocStorage = intel_alloc_window_storage;
403
404 return irb;
405 }
406
407 /**
408 * Private window-system buffers (as opposed to ones shared with the display
409 * server created with intel_create_renderbuffer()) are most similar in their
410 * handling to user-created renderbuffers, but they have a resize handler that
411 * may be called at intel_update_renderbuffers() time.
412 *
413 * \param num_samples must be quantized.
414 */
415 struct intel_renderbuffer *
416 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
417 {
418 struct intel_renderbuffer *irb;
419
420 irb = intel_create_renderbuffer(format, num_samples);
421 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
422
423 return irb;
424 }
425
426 /**
427 * Create a new renderbuffer object.
428 * Typically called via glBindRenderbufferEXT().
429 */
430 static struct gl_renderbuffer *
431 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
432 {
433 /*struct intel_context *intel = intel_context(ctx); */
434 struct intel_renderbuffer *irb;
435 struct gl_renderbuffer *rb;
436
437 irb = CALLOC_STRUCT(intel_renderbuffer);
438 if (!irb) {
439 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
440 return NULL;
441 }
442
443 rb = &irb->Base.Base;
444
445 _mesa_init_renderbuffer(rb, name);
446 rb->ClassID = INTEL_RB_CLASS;
447
448 /* intel-specific methods */
449 rb->Delete = intel_delete_renderbuffer;
450 rb->AllocStorage = intel_alloc_renderbuffer_storage;
451 /* span routines set in alloc_storage function */
452
453 return rb;
454 }
455
456
457 /**
458 * Called via glBindFramebufferEXT().
459 */
460 static void
461 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
462 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
463 {
464 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
465 intel_draw_buffer(ctx);
466 }
467 else {
468 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
469 }
470 }
471
472
473 /**
474 * Called via glFramebufferRenderbufferEXT().
475 */
476 static void
477 intel_framebuffer_renderbuffer(struct gl_context * ctx,
478 struct gl_framebuffer *fb,
479 GLenum attachment, struct gl_renderbuffer *rb)
480 {
481 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
482
483 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
484 intel_draw_buffer(ctx);
485 }
486
487 static bool
488 intel_renderbuffer_update_wrapper(struct intel_context *intel,
489 struct intel_renderbuffer *irb,
490 struct gl_texture_image *image,
491 uint32_t layer)
492 {
493 struct gl_renderbuffer *rb = &irb->Base.Base;
494 struct intel_texture_image *intel_image = intel_texture_image(image);
495 struct intel_mipmap_tree *mt = intel_image->mt;
496 int level = image->Level;
497
498 rb->Format = image->TexFormat;
499 rb->InternalFormat = image->InternalFormat;
500 rb->_BaseFormat = image->_BaseFormat;
501 rb->NumSamples = mt->num_samples;
502
503 if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) {
504 assert(level == 0);
505 rb->Width = mt->logical_width0;
506 rb->Height = mt->logical_height0;
507 }
508 else {
509 rb->Width = mt->level[level].width;
510 rb->Height = mt->level[level].height;
511 }
512
513 rb->Delete = intel_delete_renderbuffer;
514 rb->AllocStorage = intel_nop_alloc_storage;
515
516 intel_miptree_check_level_layer(mt, level, layer);
517 irb->mt_level = level;
518
519 switch (mt->msaa_layout) {
520 case INTEL_MSAA_LAYOUT_UMS:
521 case INTEL_MSAA_LAYOUT_CMS:
522 irb->mt_layer = layer * mt->num_samples;
523 break;
524
525 default:
526 irb->mt_layer = layer;
527 }
528
529 intel_miptree_reference(&irb->mt, mt);
530
531 intel_renderbuffer_set_draw_offset(irb);
532
533 if (mt->hiz_mt == NULL &&
534 intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
535 intel_miptree_alloc_hiz(intel, mt, 0 /* num_samples */);
536 if (!mt->hiz_mt)
537 return false;
538 }
539
540 return true;
541 }
542
543 /**
544 * Create a fake intel_renderbuffer that wraps a gl_texture_image.
545 */
546 struct intel_renderbuffer *
547 intel_create_fake_renderbuffer_wrapper(struct intel_context *intel,
548 struct gl_texture_image *image)
549 {
550 struct gl_context *ctx = &intel->ctx;
551 struct intel_renderbuffer *irb;
552 struct gl_renderbuffer *rb;
553
554 irb = CALLOC_STRUCT(intel_renderbuffer);
555 if (!irb) {
556 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
557 return NULL;
558 }
559
560 rb = &irb->Base.Base;
561
562 _mesa_init_renderbuffer(rb, 0);
563 rb->ClassID = INTEL_RB_CLASS;
564
565 if (!intel_renderbuffer_update_wrapper(intel, irb, image, image->Face)) {
566 intel_delete_renderbuffer(ctx, rb);
567 return NULL;
568 }
569
570 return irb;
571 }
572
573 void
574 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
575 {
576 unsigned int dst_x, dst_y;
577
578 /* compute offset of the particular 2D image within the texture region */
579 intel_miptree_get_image_offset(irb->mt,
580 irb->mt_level,
581 irb->mt_layer,
582 &dst_x, &dst_y);
583
584 irb->draw_x = dst_x;
585 irb->draw_y = dst_y;
586 }
587
588 /**
589 * Rendering to tiled buffers requires that the base address of the
590 * buffer be aligned to a page boundary. We generally render to
591 * textures by pointing the surface at the mipmap image level, which
592 * may not be aligned to a tile boundary.
593 *
594 * This function returns an appropriately-aligned base offset
595 * according to the tiling restrictions, plus any required x/y offset
596 * from there.
597 */
598 uint32_t
599 intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
600 uint32_t *tile_x,
601 uint32_t *tile_y)
602 {
603 struct intel_region *region = irb->mt->region;
604 uint32_t mask_x, mask_y;
605
606 intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
607
608 *tile_x = irb->draw_x & mask_x;
609 *tile_y = irb->draw_y & mask_y;
610 return intel_region_get_aligned_offset(region, irb->draw_x & ~mask_x,
611 irb->draw_y & ~mask_y, false);
612 }
613
614 /**
615 * Called by glFramebufferTexture[123]DEXT() (and other places) to
616 * prepare for rendering into texture memory. This might be called
617 * many times to choose different texture levels, cube faces, etc
618 * before intel_finish_render_texture() is ever called.
619 */
620 static void
621 intel_render_texture(struct gl_context * ctx,
622 struct gl_framebuffer *fb,
623 struct gl_renderbuffer_attachment *att)
624 {
625 struct intel_context *intel = intel_context(ctx);
626 struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
627 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
628 struct intel_texture_image *intel_image = intel_texture_image(image);
629 struct intel_mipmap_tree *mt = intel_image->mt;
630 int layer;
631
632 (void) fb;
633
634 if (att->CubeMapFace > 0) {
635 assert(att->Zoffset == 0);
636 layer = att->CubeMapFace;
637 } else {
638 layer = att->Zoffset;
639 }
640
641 if (!intel_image->mt) {
642 /* Fallback on drawing to a texture that doesn't have a miptree
643 * (has a border, width/height 0, etc.)
644 */
645 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
646 _swrast_render_texture(ctx, fb, att);
647 return;
648 }
649 else if (!irb) {
650 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
651
652 irb = (struct intel_renderbuffer *)intel_new_renderbuffer(ctx, ~0);
653
654 if (irb) {
655 /* bind the wrapper to the attachment point */
656 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base.Base);
657 }
658 else {
659 /* fallback to software rendering */
660 _swrast_render_texture(ctx, fb, att);
661 return;
662 }
663 }
664
665 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
666 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
667 _swrast_render_texture(ctx, fb, att);
668 return;
669 }
670
671 irb->tex_image = image;
672
673 DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
674 _mesa_get_format_name(image->TexFormat),
675 att->Texture->Name, image->Width, image->Height,
676 irb->Base.Base.RefCount);
677
678 /* update drawing region, etc */
679 intel_draw_buffer(ctx);
680 }
681
682
683 /**
684 * Called by Mesa when rendering to a texture is done.
685 */
686 static void
687 intel_finish_render_texture(struct gl_context * ctx,
688 struct gl_renderbuffer_attachment *att)
689 {
690 struct intel_context *intel = intel_context(ctx);
691 struct gl_texture_object *tex_obj = att->Texture;
692 struct gl_texture_image *image =
693 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
694 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
695
696 DBG("Finish render %s texture tex=%u\n",
697 _mesa_get_format_name(image->TexFormat), att->Texture->Name);
698
699 if (irb)
700 irb->tex_image = NULL;
701
702 /* Since we've (probably) rendered to the texture and will (likely) use
703 * it in the texture domain later on in this batchbuffer, flush the
704 * batch. Once again, we wish for a domain tracker in libdrm to cover
705 * usage inside of a batchbuffer like GEM does in the kernel.
706 */
707 intel_batchbuffer_emit_mi_flush(intel);
708 }
709
710 /**
711 * Do additional "completeness" testing of a framebuffer object.
712 */
713 static void
714 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
715 {
716 struct intel_context *intel = intel_context(ctx);
717 struct intel_renderbuffer *depthRb =
718 intel_get_renderbuffer(fb, BUFFER_DEPTH);
719 struct intel_renderbuffer *stencilRb =
720 intel_get_renderbuffer(fb, BUFFER_STENCIL);
721 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
722 int i;
723
724 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
725 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
726 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
727
728 if (depthRb)
729 depth_mt = depthRb->mt;
730 if (stencilRb) {
731 stencil_mt = stencilRb->mt;
732 if (stencil_mt->stencil_mt)
733 stencil_mt = stencil_mt->stencil_mt;
734 }
735
736 if (depth_mt && stencil_mt) {
737 if (depth_mt == stencil_mt) {
738 /* For true packed depth/stencil (not faked on prefers-separate-stencil
739 * hardware) we need to be sure they're the same level/layer, since
740 * we'll be emitting a single packet describing the packed setup.
741 */
742 if (depthRb->mt_level != stencilRb->mt_level ||
743 depthRb->mt_layer != stencilRb->mt_layer) {
744 DBG("depth image level/layer %d/%d != stencil image %d/%d\n",
745 depthRb->mt_level,
746 depthRb->mt_layer,
747 stencilRb->mt_level,
748 stencilRb->mt_layer);
749 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
750 }
751 } else {
752 if (!intel->has_separate_stencil) {
753 DBG("separate stencil unsupported\n");
754 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
755 }
756 if (stencil_mt->format != MESA_FORMAT_S8) {
757 DBG("separate stencil is %s instead of S8\n",
758 _mesa_get_format_name(stencil_mt->format));
759 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
760 }
761 if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
762 /* Before Gen7, separate depth and stencil buffers can be used
763 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
764 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
765 * [DevSNB]: This field must be set to the same value (enabled
766 * or disabled) as Hierarchical Depth Buffer Enable.
767 */
768 DBG("separate stencil without HiZ\n");
769 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
770 }
771 }
772 }
773
774 for (i = 0; i < Elements(fb->Attachment); i++) {
775 struct gl_renderbuffer *rb;
776 struct intel_renderbuffer *irb;
777
778 if (fb->Attachment[i].Type == GL_NONE)
779 continue;
780
781 /* A supported attachment will have a Renderbuffer set either
782 * from being a Renderbuffer or being a texture that got the
783 * intel_wrap_texture() treatment.
784 */
785 rb = fb->Attachment[i].Renderbuffer;
786 if (rb == NULL) {
787 DBG("attachment without renderbuffer\n");
788 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
789 continue;
790 }
791
792 if (fb->Attachment[i].Type == GL_TEXTURE) {
793 const struct gl_texture_image *img =
794 _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
795
796 if (img->Border) {
797 DBG("texture with border\n");
798 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
799 continue;
800 }
801 }
802
803 irb = intel_renderbuffer(rb);
804 if (irb == NULL) {
805 DBG("software rendering renderbuffer\n");
806 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
807 continue;
808 }
809
810 if (!intel->vtbl.render_target_supported(intel, rb)) {
811 DBG("Unsupported HW texture/renderbuffer format attached: %s\n",
812 _mesa_get_format_name(intel_rb_format(irb)));
813 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
814 }
815 }
816 }
817
818 /**
819 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
820 * We can do this when the dst renderbuffer is actually a texture and
821 * there is no scaling, mirroring or scissoring.
822 *
823 * \return new buffer mask indicating the buffers left to blit using the
824 * normal path.
825 */
826 static GLbitfield
827 intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
828 GLint srcX0, GLint srcY0,
829 GLint srcX1, GLint srcY1,
830 GLint dstX0, GLint dstY0,
831 GLint dstX1, GLint dstY1,
832 GLbitfield mask, GLenum filter)
833 {
834 if (mask & GL_COLOR_BUFFER_BIT) {
835 GLint i;
836 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
837 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
838 const struct gl_renderbuffer_attachment *drawAtt;
839 struct intel_renderbuffer *srcRb =
840 intel_renderbuffer(readFb->_ColorReadBuffer);
841
842 /* If the source and destination are the same size with no mirroring,
843 * the rectangles are within the size of the texture and there is no
844 * scissor then we can use glCopyTexSubimage2D to implement the blit.
845 * This will end up as a fast hardware blit on some drivers.
846 */
847 const GLboolean use_intel_copy_texsubimage =
848 srcX0 - srcX1 == dstX0 - dstX1 &&
849 srcY0 - srcY1 == dstY0 - dstY1 &&
850 srcX1 >= srcX0 &&
851 srcY1 >= srcY0 &&
852 srcX0 >= 0 && srcX1 <= readFb->Width &&
853 srcY0 >= 0 && srcY1 <= readFb->Height &&
854 dstX0 >= 0 && dstX1 <= drawFb->Width &&
855 dstY0 >= 0 && dstY1 <= drawFb->Height &&
856 !ctx->Scissor.Enabled;
857
858 /* Verify that all the draw buffers can be blitted using
859 * intel_copy_texsubimage().
860 */
861 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
862 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
863 if (idx == -1)
864 continue;
865 drawAtt = &drawFb->Attachment[idx];
866
867 if (srcRb && drawAtt && drawAtt->Texture &&
868 use_intel_copy_texsubimage)
869 continue;
870 else
871 return mask;
872 }
873
874 /* Blit to all active draw buffers */
875 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
876 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
877 if (idx == -1)
878 continue;
879 drawAtt = &drawFb->Attachment[idx];
880
881 {
882 const struct gl_texture_object *texObj = drawAtt->Texture;
883 const GLuint dstLevel = drawAtt->TextureLevel;
884 const GLenum target = texObj->Target;
885
886 struct gl_texture_image *texImage =
887 _mesa_select_tex_image(ctx, texObj, target, dstLevel);
888
889 if (!intel_copy_texsubimage(intel_context(ctx),
890 intel_texture_image(texImage),
891 dstX0, dstY0,
892 srcRb,
893 srcX0, srcY0,
894 srcX1 - srcX0, /* width */
895 srcY1 - srcY0))
896 return mask;
897 }
898 }
899
900 mask &= ~GL_COLOR_BUFFER_BIT;
901 }
902
903 return mask;
904 }
905
906 static void
907 intel_blit_framebuffer(struct gl_context *ctx,
908 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
909 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
910 GLbitfield mask, GLenum filter)
911 {
912 /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
913 mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
914 srcX0, srcY0, srcX1, srcY1,
915 dstX0, dstY0, dstX1, dstY1,
916 mask, filter);
917 if (mask == 0x0)
918 return;
919
920 #ifndef I915
921 mask = brw_blorp_framebuffer(intel_context(ctx),
922 srcX0, srcY0, srcX1, srcY1,
923 dstX0, dstY0, dstX1, dstY1,
924 mask, filter);
925 if (mask == 0x0)
926 return;
927 #endif
928
929 _mesa_meta_BlitFramebuffer(ctx,
930 srcX0, srcY0, srcX1, srcY1,
931 dstX0, dstY0, dstX1, dstY1,
932 mask, filter);
933 }
934
935 /**
936 * This is a no-op except on multisample buffers shared with DRI2.
937 */
938 void
939 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
940 {
941 if (irb->mt && irb->mt->singlesample_mt)
942 irb->mt->need_downsample = true;
943 }
944
945 /**
946 * Does the renderbuffer have hiz enabled?
947 */
948 bool
949 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
950 {
951 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
952 }
953
954 void
955 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
956 {
957 if (irb->mt) {
958 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
959 irb->mt_level,
960 irb->mt_layer);
961 }
962 }
963
964 void
965 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
966 {
967 if (irb->mt) {
968 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
969 irb->mt_level,
970 irb->mt_layer);
971 }
972 }
973
974 bool
975 intel_renderbuffer_resolve_hiz(struct intel_context *intel,
976 struct intel_renderbuffer *irb)
977 {
978 if (irb->mt)
979 return intel_miptree_slice_resolve_hiz(intel,
980 irb->mt,
981 irb->mt_level,
982 irb->mt_layer);
983
984 return false;
985 }
986
987 bool
988 intel_renderbuffer_resolve_depth(struct intel_context *intel,
989 struct intel_renderbuffer *irb)
990 {
991 if (irb->mt)
992 return intel_miptree_slice_resolve_depth(intel,
993 irb->mt,
994 irb->mt_level,
995 irb->mt_layer);
996
997 return false;
998 }
999
1000 void
1001 intel_renderbuffer_move_to_temp(struct intel_context *intel,
1002 struct intel_renderbuffer *irb,
1003 bool invalidate)
1004 {
1005 struct intel_texture_image *intel_image =
1006 intel_texture_image(irb->tex_image);
1007 struct intel_mipmap_tree *new_mt;
1008 int width, height, depth;
1009
1010 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1011
1012 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1013 intel_image->base.Base.TexFormat,
1014 intel_image->base.Base.Level,
1015 intel_image->base.Base.Level,
1016 width, height, depth,
1017 true,
1018 irb->mt->num_samples,
1019 false /* force_y_tiling */);
1020
1021 if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
1022 intel_miptree_alloc_hiz(intel, new_mt, irb->mt->num_samples);
1023 }
1024
1025 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
1026
1027 intel_miptree_reference(&irb->mt, intel_image->mt);
1028 intel_renderbuffer_set_draw_offset(irb);
1029 intel_miptree_release(&new_mt);
1030 }
1031
1032 /**
1033 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1034 * Hook in device driver functions.
1035 */
1036 void
1037 intel_fbo_init(struct intel_context *intel)
1038 {
1039 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
1040 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
1041 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
1042 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
1043 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
1044 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
1045 intel->ctx.Driver.RenderTexture = intel_render_texture;
1046 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
1047 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
1048 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
1049 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
1050 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
1051 intel_image_target_renderbuffer_storage;
1052 }