1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
45 #include "intel_tex.h"
46 #include "intel_span.h"
48 #define FILE_DEBUG_FLAG DEBUG_FBO
52 * Create a new framebuffer object.
54 static struct gl_framebuffer
*
55 intel_new_framebuffer(struct gl_context
* ctx
, GLuint name
)
57 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
60 return _mesa_new_framebuffer(ctx
, name
);
64 /** Called by gl_renderbuffer::Delete() */
66 intel_delete_renderbuffer(struct gl_renderbuffer
*rb
)
68 GET_CURRENT_CONTEXT(ctx
);
69 struct intel_context
*intel
= intel_context(ctx
);
70 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
74 if (intel
&& irb
->region
) {
75 intel_region_release(&irb
->region
);
83 * Return a pointer to a specific pixel in a renderbuffer.
86 intel_get_pointer(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
89 /* By returning NULL we force all software rendering to go through
97 * Called via glRenderbufferStorageEXT() to set the format and allocate
98 * storage for a user-created renderbuffer.
101 intel_alloc_renderbuffer_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
102 GLenum internalFormat
,
103 GLuint width
, GLuint height
)
105 struct intel_context
*intel
= intel_context(ctx
);
106 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
109 ASSERT(rb
->Name
!= 0);
111 switch (internalFormat
) {
113 /* Use the same format-choice logic as for textures.
114 * Renderbuffers aren't any different from textures for us,
115 * except they're less useful because you can't texture with
118 rb
->Format
= intelChooseTextureFormat(ctx
, internalFormat
,
121 case GL_STENCIL_INDEX
:
122 case GL_STENCIL_INDEX1_EXT
:
123 case GL_STENCIL_INDEX4_EXT
:
124 case GL_STENCIL_INDEX8_EXT
:
125 case GL_STENCIL_INDEX16_EXT
:
126 /* These aren't actual texture formats, so force them here. */
127 rb
->Format
= MESA_FORMAT_S8_Z24
;
131 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
132 rb
->DataType
= intel_mesa_format_to_rb_datatype(rb
->Format
);
133 cpp
= _mesa_get_format_bytes(rb
->Format
);
137 /* free old region */
139 intel_region_release(&irb
->region
);
142 /* allocate new memory region/renderbuffer */
144 /* alloc hardware renderbuffer */
145 DBG("Allocating %d x %d Intel RBO\n", width
, height
);
147 tiling
= I915_TILING_NONE
;
149 /* Gen6 requires depth must be tiling */
150 if (intel
->gen
>= 6 && rb
->Format
== MESA_FORMAT_S8_Z24
)
151 tiling
= I915_TILING_Y
;
153 irb
->region
= intel_region_alloc(intel
->intelScreen
, tiling
, cpp
,
154 width
, height
, GL_TRUE
);
156 return GL_FALSE
; /* out of memory? */
158 ASSERT(irb
->region
->buffer
);
167 #if FEATURE_OES_EGL_image
169 intel_image_target_renderbuffer_storage(struct gl_context
*ctx
,
170 struct gl_renderbuffer
*rb
,
173 struct intel_context
*intel
= intel_context(ctx
);
174 struct intel_renderbuffer
*irb
;
178 screen
= intel
->intelScreen
->driScrnPriv
;
179 image
= screen
->dri2
.image
->lookupEGLImage(screen
, image_handle
,
180 screen
->loaderPrivate
);
184 irb
= intel_renderbuffer(rb
);
186 intel_region_release(&irb
->region
);
187 intel_region_reference(&irb
->region
, image
->region
);
189 rb
->InternalFormat
= image
->internal_format
;
190 rb
->Width
= image
->region
->width
;
191 rb
->Height
= image
->region
->height
;
192 rb
->Format
= image
->format
;
193 rb
->DataType
= image
->data_type
;
194 rb
->_BaseFormat
= _mesa_base_fbo_format(&intel
->ctx
,
195 image
->internal_format
);
200 * Called for each hardware renderbuffer when a _window_ is resized.
201 * Just update fields.
202 * Not used for user-created renderbuffers!
205 intel_alloc_window_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
206 GLenum internalFormat
, GLuint width
, GLuint height
)
208 ASSERT(rb
->Name
== 0);
211 rb
->InternalFormat
= internalFormat
;
218 intel_resize_buffers(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
219 GLuint width
, GLuint height
)
223 _mesa_resize_framebuffer(ctx
, fb
, width
, height
);
225 fb
->Initialized
= GL_TRUE
; /* XXX remove someday */
232 /* Make sure all window system renderbuffers are up to date */
233 for (i
= BUFFER_FRONT_LEFT
; i
<= BUFFER_BACK_RIGHT
; i
++) {
234 struct gl_renderbuffer
*rb
= fb
->Attachment
[i
].Renderbuffer
;
236 /* only resize if size is changing */
237 if (rb
&& (rb
->Width
!= width
|| rb
->Height
!= height
)) {
238 rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
);
244 /** Dummy function for gl_renderbuffer::AllocStorage() */
246 intel_nop_alloc_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
247 GLenum internalFormat
, GLuint width
, GLuint height
)
249 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
255 intel_renderbuffer_set_region(struct intel_context
*intel
,
256 struct intel_renderbuffer
*rb
,
257 struct intel_region
*region
)
259 struct intel_region
*old
;
263 intel_region_reference(&rb
->region
, region
);
264 intel_region_release(&old
);
269 * Create a new intel_renderbuffer which corresponds to an on-screen window,
270 * not a user-created renderbuffer.
272 struct intel_renderbuffer
*
273 intel_create_renderbuffer(gl_format format
)
275 GET_CURRENT_CONTEXT(ctx
);
277 struct intel_renderbuffer
*irb
;
279 irb
= CALLOC_STRUCT(intel_renderbuffer
);
281 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
285 _mesa_init_renderbuffer(&irb
->Base
, 0);
286 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
289 case MESA_FORMAT_RGB565
:
290 irb
->Base
._BaseFormat
= GL_RGB
;
292 case MESA_FORMAT_XRGB8888
:
293 irb
->Base
._BaseFormat
= GL_RGB
;
295 case MESA_FORMAT_ARGB8888
:
296 irb
->Base
._BaseFormat
= GL_RGBA
;
298 case MESA_FORMAT_Z16
:
299 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
301 case MESA_FORMAT_X8_Z24
:
302 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
304 case MESA_FORMAT_S8_Z24
:
305 irb
->Base
._BaseFormat
= GL_DEPTH_STENCIL
;
308 irb
->Base
._BaseFormat
= GL_ALPHA
;
311 irb
->Base
._BaseFormat
= GL_RED
;
313 case MESA_FORMAT_RG88
:
314 irb
->Base
._BaseFormat
= GL_RG
;
318 "Unexpected intFormat in intel_create_renderbuffer");
323 irb
->Base
.Format
= format
;
324 irb
->Base
.InternalFormat
= irb
->Base
._BaseFormat
;
325 irb
->Base
.DataType
= intel_mesa_format_to_rb_datatype(format
);
327 /* intel-specific methods */
328 irb
->Base
.Delete
= intel_delete_renderbuffer
;
329 irb
->Base
.AllocStorage
= intel_alloc_window_storage
;
330 irb
->Base
.GetPointer
= intel_get_pointer
;
337 * Create a new renderbuffer object.
338 * Typically called via glBindRenderbufferEXT().
340 static struct gl_renderbuffer
*
341 intel_new_renderbuffer(struct gl_context
* ctx
, GLuint name
)
343 /*struct intel_context *intel = intel_context(ctx); */
344 struct intel_renderbuffer
*irb
;
346 irb
= CALLOC_STRUCT(intel_renderbuffer
);
348 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
352 _mesa_init_renderbuffer(&irb
->Base
, name
);
353 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
355 /* intel-specific methods */
356 irb
->Base
.Delete
= intel_delete_renderbuffer
;
357 irb
->Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
358 irb
->Base
.GetPointer
= intel_get_pointer
;
359 /* span routines set in alloc_storage function */
366 * Called via glBindFramebufferEXT().
369 intel_bind_framebuffer(struct gl_context
* ctx
, GLenum target
,
370 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
372 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
373 intel_draw_buffer(ctx
, fb
);
376 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
382 * Called via glFramebufferRenderbufferEXT().
385 intel_framebuffer_renderbuffer(struct gl_context
* ctx
,
386 struct gl_framebuffer
*fb
,
387 GLenum attachment
, struct gl_renderbuffer
*rb
)
389 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
393 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
394 intel_draw_buffer(ctx
, fb
);
399 intel_update_wrapper(struct gl_context
*ctx
, struct intel_renderbuffer
*irb
,
400 struct gl_texture_image
*texImage
)
402 if (!intel_span_supports_format(texImage
->TexFormat
)) {
403 DBG("Render to texture BAD FORMAT %s\n",
404 _mesa_get_format_name(texImage
->TexFormat
));
407 DBG("Render to texture %s\n", _mesa_get_format_name(texImage
->TexFormat
));
410 irb
->Base
.Format
= texImage
->TexFormat
;
411 irb
->Base
.DataType
= intel_mesa_format_to_rb_datatype(texImage
->TexFormat
);
412 irb
->Base
.InternalFormat
= texImage
->InternalFormat
;
413 irb
->Base
._BaseFormat
= _mesa_base_fbo_format(ctx
, irb
->Base
.InternalFormat
);
414 irb
->Base
.Width
= texImage
->Width
;
415 irb
->Base
.Height
= texImage
->Height
;
417 irb
->Base
.Delete
= intel_delete_renderbuffer
;
418 irb
->Base
.AllocStorage
= intel_nop_alloc_storage
;
425 * When glFramebufferTexture[123]D is called this function sets up the
426 * gl_renderbuffer wrapper around the texture image.
427 * This will have the region info needed for hardware rendering.
429 static struct intel_renderbuffer
*
430 intel_wrap_texture(struct gl_context
* ctx
, struct gl_texture_image
*texImage
)
432 const GLuint name
= ~0; /* not significant, but distinct for debugging */
433 struct intel_renderbuffer
*irb
;
435 /* make an intel_renderbuffer to wrap the texture image */
436 irb
= CALLOC_STRUCT(intel_renderbuffer
);
438 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture");
442 _mesa_init_renderbuffer(&irb
->Base
, name
);
443 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
445 if (!intel_update_wrapper(ctx
, irb
, texImage
)) {
455 * Called by glFramebufferTexture[123]DEXT() (and other places) to
456 * prepare for rendering into texture memory. This might be called
457 * many times to choose different texture levels, cube faces, etc
458 * before intel_finish_render_texture() is ever called.
461 intel_render_texture(struct gl_context
* ctx
,
462 struct gl_framebuffer
*fb
,
463 struct gl_renderbuffer_attachment
*att
)
465 struct gl_texture_image
*newImage
466 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
467 struct intel_renderbuffer
*irb
= intel_renderbuffer(att
->Renderbuffer
);
468 struct intel_texture_image
*intel_image
;
475 intel_image
= intel_texture_image(newImage
);
476 if (!intel_image
->mt
) {
477 /* Fallback on drawing to a texture that doesn't have a miptree
478 * (has a border, width/height 0, etc.)
480 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
481 _mesa_render_texture(ctx
, fb
, att
);
485 irb
= intel_wrap_texture(ctx
, newImage
);
487 /* bind the wrapper to the attachment point */
488 _mesa_reference_renderbuffer(&att
->Renderbuffer
, &irb
->Base
);
491 /* fallback to software rendering */
492 _mesa_render_texture(ctx
, fb
, att
);
497 if (!intel_update_wrapper(ctx
, irb
, newImage
)) {
498 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
499 _mesa_render_texture(ctx
, fb
, att
);
503 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
505 att
->Texture
->Name
, newImage
->Width
, newImage
->Height
,
508 /* point the renderbufer's region to the texture image region */
509 if (irb
->region
!= intel_image
->mt
->region
) {
511 intel_region_release(&irb
->region
);
512 intel_region_reference(&irb
->region
, intel_image
->mt
->region
);
515 /* compute offset of the particular 2D image within the texture region */
516 intel_miptree_get_image_offset(intel_image
->mt
,
522 intel_image
->mt
->region
->draw_offset
= (dst_y
* intel_image
->mt
->region
->pitch
+
523 dst_x
) * intel_image
->mt
->cpp
;
524 intel_image
->mt
->region
->draw_x
= dst_x
;
525 intel_image
->mt
->region
->draw_y
= dst_y
;
526 intel_image
->used_as_render_target
= GL_TRUE
;
528 /* update drawing region, etc */
529 intel_draw_buffer(ctx
, fb
);
534 * Called by Mesa when rendering to a texture is done.
537 intel_finish_render_texture(struct gl_context
* ctx
,
538 struct gl_renderbuffer_attachment
*att
)
540 struct intel_context
*intel
= intel_context(ctx
);
541 struct gl_texture_object
*tex_obj
= att
->Texture
;
542 struct gl_texture_image
*image
=
543 tex_obj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
544 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
546 DBG("Finish render texture tid %lx tex=%u\n",
547 _glthread_GetID(), att
->Texture
->Name
);
549 /* Flag that this image may now be validated into the object's miptree. */
551 intel_image
->used_as_render_target
= GL_FALSE
;
553 /* Since we've (probably) rendered to the texture and will (likely) use
554 * it in the texture domain later on in this batchbuffer, flush the
555 * batch. Once again, we wish for a domain tracker in libdrm to cover
556 * usage inside of a batchbuffer like GEM does in the kernel.
558 intel_batchbuffer_emit_mi_flush(intel
->batch
);
562 * Do additional "completeness" testing of a framebuffer object.
565 intel_validate_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
567 const struct intel_renderbuffer
*depthRb
=
568 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
569 const struct intel_renderbuffer
*stencilRb
=
570 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
573 if (depthRb
&& stencilRb
&& stencilRb
!= depthRb
) {
574 if (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Type
== GL_TEXTURE
&&
575 ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Type
== GL_TEXTURE
&&
576 (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Texture
->Name
==
577 ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Texture
->Name
)) {
580 /* we only support combined depth/stencil buffers, not separate
583 DBG("Only supports combined depth/stencil (found %s, %s)\n",
584 depthRb
? _mesa_get_format_name(depthRb
->Base
.Format
): "NULL",
585 stencilRb
? _mesa_get_format_name(stencilRb
->Base
.Format
): "NULL");
586 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
590 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
591 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
592 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
598 DBG("software rendering renderbuffer\n");
599 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
603 if (!intel_span_supports_format(irb
->Base
.Format
)) {
604 DBG("Unsupported texture/renderbuffer format attached: %s\n",
605 _mesa_get_format_name(irb
->Base
.Format
));
606 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
613 * Do one-time context initializations related to GL_EXT_framebuffer_object.
614 * Hook in device driver functions.
617 intel_fbo_init(struct intel_context
*intel
)
619 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
620 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
621 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
622 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
623 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
624 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
625 intel
->ctx
.Driver
.ResizeBuffers
= intel_resize_buffers
;
626 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
627 intel
->ctx
.Driver
.BlitFramebuffer
= _mesa_meta_BlitFramebuffer
;
629 #if FEATURE_OES_EGL_image
630 intel
->ctx
.Driver
.EGLImageTargetRenderbufferStorage
=
631 intel_image_target_renderbuffer_storage
;