i965: Make the old VS backend record pull constant references in pull_params[].
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 static struct gl_texture_image *
14 intelNewTextureImage(struct gl_context * ctx)
15 {
16 DBG("%s\n", __FUNCTION__);
17 (void) ctx;
18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
19 }
20
21
22 static struct gl_texture_object *
23 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
24 {
25 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
26
27 DBG("%s\n", __FUNCTION__);
28 _mesa_initialize_texture_object(&obj->base, name, target);
29
30 return &obj->base;
31 }
32
33 static void
34 intelDeleteTextureObject(struct gl_context *ctx,
35 struct gl_texture_object *texObj)
36 {
37 struct intel_context *intel = intel_context(ctx);
38 struct intel_texture_object *intelObj = intel_texture_object(texObj);
39
40 if (intelObj->mt)
41 intel_miptree_release(intel, &intelObj->mt);
42
43 _mesa_delete_texture_object(ctx, texObj);
44 }
45
46
47 static void
48 intel_free_texture_image_buffer(struct gl_context * ctx,
49 struct gl_texture_image *texImage)
50 {
51 struct intel_context *intel = intel_context(ctx);
52 struct intel_texture_image *intelImage = intel_texture_image(texImage);
53
54 DBG("%s\n", __FUNCTION__);
55
56 if (intelImage->mt) {
57 intel_miptree_release(intel, &intelImage->mt);
58 }
59
60 if (texImage->Data) {
61 _mesa_free_texmemory(texImage->Data);
62 texImage->Data = NULL;
63 }
64
65 if (intelImage->depth_rb) {
66 _mesa_reference_renderbuffer(&intelImage->depth_rb, NULL);
67 }
68
69 if (intelImage->stencil_rb) {
70 _mesa_reference_renderbuffer(&intelImage->stencil_rb, NULL);
71 }
72 }
73
74 /**
75 * Map texture memory/buffer into user space.
76 * Note: the region of interest parameters are ignored here.
77 * \param mapOut returns start of mapping of region of interest
78 * \param rowStrideOut returns row stride in bytes
79 */
80 static void
81 intel_map_texture_image(struct gl_context *ctx,
82 struct gl_texture_image *tex_image,
83 GLuint slice,
84 GLuint x, GLuint y, GLuint w, GLuint h,
85 GLbitfield mode,
86 GLubyte **map,
87 GLint *stride)
88 {
89 struct intel_context *intel = intel_context(ctx);
90 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
91 struct intel_mipmap_tree *mt = intel_image->mt;
92 unsigned int bw, bh;
93
94 if (intel_image->stencil_rb) {
95 /*
96 * The texture has packed depth/stencil format, but uses separate
97 * stencil. The texture's embedded stencil buffer contains the real
98 * stencil data, so copy that into the miptree.
99 */
100 intel_tex_image_s8z24_gather(intel, intel_image);
101 }
102
103 /* For compressed formats, the stride is the number of bytes per
104 * row of blocks. intel_miptree_get_image_offset() already does
105 * the divide.
106 */
107 _mesa_get_format_block_size(mt->format, &bw, &bh);
108 assert(y % bh == 0);
109 y /= bh;
110
111 if (likely(mt)) {
112 void *base = intel_region_map(intel, mt->region);
113 unsigned int image_x, image_y;
114
115 intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face,
116 slice, &image_x, &image_y);
117 x += image_x;
118 y += image_y;
119
120 *stride = mt->region->pitch * mt->cpp;
121 *map = base + y * *stride + x * mt->cpp;
122 } else {
123 /* texture data is in malloc'd memory */
124 GLuint width = tex_image->Width;
125 GLuint height = ALIGN(tex_image->Height, bh) / bh;
126 GLuint texelSize = _mesa_get_format_bytes(tex_image->TexFormat);
127
128 assert(map);
129
130 *stride = _mesa_format_row_stride(tex_image->TexFormat, width);
131 *map = tex_image->Data + (slice * height + y) * *stride + x * texelSize;
132
133 return;
134 }
135 }
136
137 static void
138 intel_unmap_texture_image(struct gl_context *ctx,
139 struct gl_texture_image *tex_image, GLuint slice)
140 {
141 struct intel_context *intel = intel_context(ctx);
142 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
143
144 intel_region_unmap(intel, intel_image->mt->region);
145
146 if (intel_image->stencil_rb) {
147 /*
148 * The texture has packed depth/stencil format, but uses separate
149 * stencil. The texture's embedded stencil buffer contains the real
150 * stencil data, so copy that into the miptree.
151 */
152 intel_tex_image_s8z24_scatter(intel, intel_image);
153 }
154 }
155
156 /**
157 * Called via ctx->Driver.GenerateMipmap()
158 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
159 * if we'll be using software mipmap generation. In that case, we need to
160 * map/unmap the base level texture image.
161 */
162 static void
163 intelGenerateMipmap(struct gl_context *ctx, GLenum target,
164 struct gl_texture_object *texObj)
165 {
166 if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
167 /* sw path: need to map texture images */
168 struct intel_context *intel = intel_context(ctx);
169 struct intel_texture_object *intelObj = intel_texture_object(texObj);
170 struct gl_texture_image *first_image = texObj->Image[0][texObj->BaseLevel];
171
172 fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
173
174 intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
175 _mesa_generate_mipmap(ctx, target, texObj);
176 intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
177
178 if (!_mesa_is_format_compressed(first_image->TexFormat)) {
179 GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
180 GLuint face, i;
181 for (face = 0; face < nr_faces; face++) {
182 for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
183 struct intel_texture_image *intelImage =
184 intel_texture_image(texObj->Image[face][i]);
185 if (!intelImage)
186 break;
187 /* Unreference the miptree to signal that the new Data is a
188 * bare pointer from mesa.
189 */
190 intel_miptree_release(intel, &intelImage->mt);
191 }
192 }
193 }
194 }
195 else {
196 _mesa_meta_GenerateMipmap(ctx, target, texObj);
197 }
198 }
199
200
201 void
202 intelInitTextureFuncs(struct dd_function_table *functions)
203 {
204 functions->GenerateMipmap = intelGenerateMipmap;
205
206 functions->NewTextureObject = intelNewTextureObject;
207 functions->NewTextureImage = intelNewTextureImage;
208 functions->DeleteTexture = intelDeleteTextureObject;
209 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
210 functions->MapTextureImage = intel_map_texture_image;
211 functions->UnmapTextureImage = intel_unmap_texture_image;
212 }