Fix fd.o #9686, when fall into vertex fog,
authorZou Nan hai <nanhai.zou@intel.com>
Fri, 2 Feb 2007 01:35:17 +0000 (09:35 +0800)
committerZou Nan hai <nanhai.zou@intel.com>
Fri, 2 Feb 2007 01:35:17 +0000 (09:35 +0800)
commit2dfb3a217f730d6783fb2ac8b73248dc682f923c
treec3c12719500cf6ddc3bba1c96e11282cccbe5b32
parentaf1d1e08e40c8c70dfa81e39724be11da94f938d
  Fix fd.o #9686, when fall into vertex fog,
  fog factors are precomputed in t_vb_fog.c compute_fog_blend_factors,
  which is incompatible with appended fragment fog code.
  That will make GoogleEarth display abnormally.
  always use pixel fog.
src/mesa/drivers/dri/i915/i915_state.c