i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 13 Jan 2015 22:56:54 +0000 (14:56 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Thu, 15 Jan 2015 00:55:43 +0000 (16:55 -0800)
commit3167a80bb1119616b70fbbcf2661d3fb511a6034
tree4b42a5bba9a11db748e6e2060fcc6a975df965b4
parent68ed14d6adcaf4b91216fc1c53792e88d1fd024d
i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.

We were happily printing "Native code for unnamed vertex shader" and
"VS vec4" program for geometry shaders in our INTEL_DEBUG=gs output,
as well as the KHR_debug output used by shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp