i965/blorp: Reduce alignment restrictions for stencil blits.
Previously, we aligned all stencil blit operations to multiples of the
size of a tile, since stencil buffers use W-tiling, and blorp has to
approximate this by configuring the 3D pipeline for Y-tiling and
swizzling coordinates.
However, this was unnecessarily conservative; it turns out that the
differences between W-tiling and Y-tiling are confined to 32-byte
sub-tiles within the 4k tiling pattern; the layout of these 32-byte
sub-tiles within the larger 4k tile is the same (8 sub-tiles across by
16 sub-tiles down, in column-major order). Therefore we only need to
align stencil blit operations to multiples of the sub-tile size.
Note: although the performance improvement of this change is probably
quite small, the fact that W-tiling and Y-tiling formats only differ
within 32-byte sub-tiles will be essential in a future patch to ensure
that stencil blits work correctly between parts of the miptree other
than level/layer 0. Making this change provides handy documentation
(and validation) of this fact.
NOTE: This is a candidate for stable release branches.
Acked-by: Eric Anholt <eric@anholt.net>