intel: Don't validate in a texture image used as a render target.
authorEric Anholt <eric@anholt.net>
Wed, 4 Nov 2009 22:54:09 +0000 (14:54 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 6 Nov 2009 19:37:32 +0000 (11:37 -0800)
commit75bdbdd90b15c8704d87ca195a364ff6a42edbb1
tree094ceea5dffc1057641e2488944df20a111e234c
parent6b68482e6869bdc03339ef5380d7273e14a61a56
intel: Don't validate in a texture image used as a render target.

Otherwise, we could lose track of rendering to that image, which could
easily happen during mipmap generation.
src/mesa/drivers/dri/intel/intel_fbo.c
src/mesa/drivers/dri/intel/intel_tex_obj.h
src/mesa/drivers/dri/intel/intel_tex_validate.c