glsl: fix shader_storage_blocks_write_access for SSBO block arrays
authorMarek Olšák <marek.olsak@amd.com>
Mon, 8 Apr 2019 21:20:13 +0000 (17:20 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 9 Apr 2019 23:25:35 +0000 (19:25 -0400)
commitb7ca074cc0df6101c428b2dfa53a59a0c6620af2
tree89993062ea0f3831b6af1bff3ccf18f30ff2e49f
parentf0fb73dcf67adc109aebd58219d663f4a40e01f0
glsl: fix shader_storage_blocks_write_access for SSBO block arrays

CTS: GL45-CTS.compute_shader.resources-max

Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass it to gallium"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/link_uniforms.cpp