From 29d7bdd179bb5d67a6f8968f0a367264dc654774 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Nicolai=20H=C3=A4hnle?= Date: Wed, 17 May 2017 17:46:15 +0200 Subject: [PATCH] radeonsi: scan NIR shaders to obtain required info MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit v2: set num_instruction to 2, i.e. 1 + END (Marek) Reviewed-by: Marek Olšák --- src/gallium/drivers/radeonsi/Makefile.sources | 1 + src/gallium/drivers/radeonsi/si_shader.c | 1 + src/gallium/drivers/radeonsi/si_shader.h | 4 + src/gallium/drivers/radeonsi/si_shader_nir.c | 312 ++++++++++++++++++ .../drivers/radeonsi/si_state_shaders.c | 23 +- 5 files changed, 335 insertions(+), 6 deletions(-) create mode 100644 src/gallium/drivers/radeonsi/si_shader_nir.c diff --git a/src/gallium/drivers/radeonsi/Makefile.sources b/src/gallium/drivers/radeonsi/Makefile.sources index 626fe6f57ca..1587d646215 100644 --- a/src/gallium/drivers/radeonsi/Makefile.sources +++ b/src/gallium/drivers/radeonsi/Makefile.sources @@ -17,6 +17,7 @@ C_SOURCES := \ si_shader.c \ si_shader.h \ si_shader_internal.h \ + si_shader_nir.c \ si_shader_tgsi_alu.c \ si_shader_tgsi_mem.c \ si_shader_tgsi_setup.c \ diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 26ed697319f..3903d163d18 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -5554,6 +5554,7 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx, struct si_shader_selector *sel = shader->selector; struct lp_build_tgsi_context *bld_base = &ctx->bld_base; + // TODO clean all this up! switch (ctx->type) { case PIPE_SHADER_VERTEX: ctx->load_input = declare_input_vs; diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index 6de7b69cb9f..339e156b168 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -632,6 +632,10 @@ unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil, bool writes_samplemask); const char *si_get_shader_name(const struct si_shader *shader, unsigned processor); +/* si_shader_nir.c */ +void si_nir_scan_shader(const struct nir_shader *nir, + struct tgsi_shader_info *info); + /* Inline helpers. */ /* Return the pointer to the main shader part's pointer. */ diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c new file mode 100644 index 00000000000..9cf032aebaf --- /dev/null +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -0,0 +1,312 @@ +/* + * Copyright 2017 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "si_shader.h" + +#include "tgsi/tgsi_from_mesa.h" + +#include "compiler/nir/nir.h" +#include "compiler/nir_types.h" + + +static void scan_instruction(struct tgsi_shader_info *info, + nir_instr *instr) +{ + if (instr->type == nir_instr_type_alu) { + nir_alu_instr *alu = nir_instr_as_alu(instr); + + switch (alu->op) { + case nir_op_fddx: + case nir_op_fddy: + case nir_op_fddx_fine: + case nir_op_fddy_fine: + case nir_op_fddx_coarse: + case nir_op_fddy_coarse: + info->uses_derivatives = true; + break; + default: + break; + } + } else if (instr->type == nir_instr_type_tex) { + nir_tex_instr *tex = nir_instr_as_tex(instr); + + switch (tex->op) { + case nir_texop_tex: + case nir_texop_txb: + case nir_texop_lod: + info->uses_derivatives = true; + break; + default: + break; + } + } else if (instr->type == nir_instr_type_intrinsic) { + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); + + switch (intr->intrinsic) { + case nir_intrinsic_load_front_face: + info->uses_frontface = 1; + break; + case nir_intrinsic_load_instance_id: + info->uses_instanceid = 1; + break; + case nir_intrinsic_load_vertex_id: + info->uses_vertexid = 1; + break; + case nir_intrinsic_load_vertex_id_zero_base: + info->uses_vertexid_nobase = 1; + break; + case nir_intrinsic_load_base_vertex: + info->uses_basevertex = 1; + break; + case nir_intrinsic_load_primitive_id: + info->uses_primid = 1; + break; + case nir_intrinsic_image_store: + case nir_intrinsic_image_atomic_add: + case nir_intrinsic_image_atomic_min: + case nir_intrinsic_image_atomic_max: + case nir_intrinsic_image_atomic_and: + case nir_intrinsic_image_atomic_or: + case nir_intrinsic_image_atomic_xor: + case nir_intrinsic_image_atomic_exchange: + case nir_intrinsic_image_atomic_comp_swap: + case nir_intrinsic_store_ssbo: + case nir_intrinsic_ssbo_atomic_add: + case nir_intrinsic_ssbo_atomic_imin: + case nir_intrinsic_ssbo_atomic_umin: + case nir_intrinsic_ssbo_atomic_imax: + case nir_intrinsic_ssbo_atomic_umax: + case nir_intrinsic_ssbo_atomic_and: + case nir_intrinsic_ssbo_atomic_or: + case nir_intrinsic_ssbo_atomic_xor: + case nir_intrinsic_ssbo_atomic_exchange: + case nir_intrinsic_ssbo_atomic_comp_swap: + info->writes_memory = true; + break; + default: + break; + } + } +} + +void si_nir_scan_shader(const struct nir_shader *nir, + struct tgsi_shader_info *info) +{ + nir_function *func; + unsigned i; + + assert(nir->stage == MESA_SHADER_VERTEX || + nir->stage == MESA_SHADER_FRAGMENT); + + info->processor = pipe_shader_type_from_mesa(nir->stage); + info->num_tokens = 2; /* indicate that the shader is non-empty */ + info->num_instructions = 2; + + info->num_inputs = nir->num_inputs; + info->num_outputs = nir->num_outputs; + + i = 0; + nir_foreach_variable(variable, &nir->inputs) { + unsigned semantic_name, semantic_index; + unsigned attrib_count = glsl_count_attribute_slots(variable->type, + nir->stage == MESA_SHADER_VERTEX); + + assert(attrib_count == 1 && "not implemented"); + + /* Vertex shader inputs don't have semantics. The state + * tracker has already mapped them to attributes via + * variable->data.driver_location. + */ + if (nir->stage == MESA_SHADER_VERTEX) + continue; + + /* Fragment shader position is a system value. */ + if (nir->stage == MESA_SHADER_FRAGMENT && + variable->data.location == VARYING_SLOT_POS) { + if (variable->data.pixel_center_integer) + info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] = + TGSI_FS_COORD_PIXEL_CENTER_INTEGER; + continue; + } + + tgsi_get_gl_varying_semantic(variable->data.location, true, + &semantic_name, &semantic_index); + + info->input_semantic_name[i] = semantic_name; + info->input_semantic_index[i] = semantic_index; + + if (variable->data.sample) + info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE; + else if (variable->data.centroid) + info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID; + else + info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER; + + enum glsl_base_type base_type = + glsl_get_base_type(glsl_without_array(variable->type)); + + switch (variable->data.interpolation) { + case INTERP_MODE_NONE: + if (glsl_base_type_is_integer(base_type)) { + info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT; + break; + } + + if (semantic_name == TGSI_SEMANTIC_COLOR) { + info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR; + goto persp_locations; + } + /* fall-through */ + case INTERP_MODE_SMOOTH: + assert(!glsl_base_type_is_integer(base_type)); + + info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE; + + persp_locations: + if (variable->data.sample) + info->uses_persp_sample = true; + else if (variable->data.centroid) + info->uses_persp_centroid = true; + else + info->uses_persp_center = true; + break; + + case INTERP_MODE_NOPERSPECTIVE: + assert(!glsl_base_type_is_integer(base_type)); + + info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR; + + if (variable->data.sample) + info->uses_linear_sample = true; + else if (variable->data.centroid) + info->uses_linear_centroid = true; + else + info->uses_linear_center = true; + break; + + case INTERP_MODE_FLAT: + info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT; + break; + } + + /* TODO make this more precise */ + if (variable->data.location == VARYING_SLOT_COL0) + info->colors_read |= 0x0f; + else if (variable->data.location == VARYING_SLOT_COL1) + info->colors_read |= 0xf0; + + i++; + } + + i = 0; + nir_foreach_variable(variable, &nir->outputs) { + unsigned semantic_name, semantic_index; + + if (nir->stage == MESA_SHADER_FRAGMENT) { + tgsi_get_gl_frag_result_semantic(variable->data.location, + &semantic_name, &semantic_index); + } else { + tgsi_get_gl_varying_semantic(variable->data.location, true, + &semantic_name, &semantic_index); + } + + info->output_semantic_name[i] = semantic_name; + info->output_semantic_index[i] = semantic_index; + info->output_usagemask[i] = TGSI_WRITEMASK_XYZW; + + switch (semantic_name) { + case TGSI_SEMANTIC_PRIMID: + info->writes_primid = true; + break; + case TGSI_SEMANTIC_VIEWPORT_INDEX: + info->writes_viewport_index = true; + break; + case TGSI_SEMANTIC_LAYER: + info->writes_layer = true; + break; + case TGSI_SEMANTIC_PSIZE: + info->writes_psize = true; + break; + case TGSI_SEMANTIC_CLIPVERTEX: + info->writes_clipvertex = true; + break; + case TGSI_SEMANTIC_COLOR: + info->colors_written |= 1 << semantic_index; + break; + case TGSI_SEMANTIC_STENCIL: + info->writes_stencil = true; + break; + case TGSI_SEMANTIC_SAMPLEMASK: + info->writes_samplemask = true; + break; + case TGSI_SEMANTIC_EDGEFLAG: + info->writes_edgeflag = true; + break; + case TGSI_SEMANTIC_POSITION: + if (info->processor == PIPE_SHADER_FRAGMENT) + info->writes_z = true; + else + info->writes_position = true; + break; + } + + i++; + } + + nir_foreach_variable(variable, &nir->uniforms) { + const struct glsl_type *type = variable->type; + enum glsl_base_type base_type = + glsl_get_base_type(glsl_without_array(type)); + unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type)); + + /* We rely on the fact that nir_lower_samplers_as_deref has + * eliminated struct dereferences. + */ + if (base_type == GLSL_TYPE_SAMPLER) + info->samplers_declared |= + u_bit_consecutive(variable->data.binding, aoa_size); + else if (base_type == GLSL_TYPE_IMAGE) + info->images_declared |= + u_bit_consecutive(variable->data.binding, aoa_size); + } + + info->num_written_clipdistance = nir->info.clip_distance_array_size; + info->num_written_culldistance = nir->info.cull_distance_array_size; + info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance); + info->culldist_writemask = u_bit_consecutive(info->num_written_clipdistance, + info->num_written_culldistance); + + if (info->processor == PIPE_SHADER_FRAGMENT) + info->uses_kill = nir->info.fs.uses_discard; + + /* TODO make this more accurate */ + info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS); + info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS); + + func = (struct nir_function *)exec_list_get_head_const(&nir->functions); + nir_foreach_block(block, func->impl) { + nir_foreach_instr(instr, block) + scan_instruction(info, instr); + } +} + diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 9bcf2e08163..07c6d43b759 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1971,14 +1971,25 @@ static void *si_create_shader_selector(struct pipe_context *ctx, sel->compiler_ctx_state.tm = sctx->tm; sel->compiler_ctx_state.debug = sctx->b.debug; sel->compiler_ctx_state.is_debug_context = sctx->is_debug; - sel->tokens = tgsi_dup_tokens(state->tokens); - if (!sel->tokens) { - FREE(sel); - return NULL; - } sel->so = state->stream_output; - tgsi_scan_shader(state->tokens, &sel->info); + + if (state->type == PIPE_SHADER_IR_TGSI) { + sel->tokens = tgsi_dup_tokens(state->tokens); + if (!sel->tokens) { + FREE(sel); + return NULL; + } + + tgsi_scan_shader(state->tokens, &sel->info); + } else { + assert(state->type == PIPE_SHADER_IR_NIR); + + sel->nir = state->ir.nir; + + si_nir_scan_shader(sel->nir, &sel->info); + } + sel->type = sel->info.processor; p_atomic_inc(&sscreen->b.num_shaders_created); si_get_active_slot_masks(&sel->info, -- 2.30.2